Since the beginning of time, differences have set people apart. You're too smart, you are too weak, and you’re stupid, that's all that you'll here. People insulting people over differences. Well, there is one city that ignores any differences. Because everyone here was once hurt because of their differences. You see, the people in this city are not exactly normal. For instance, some people can fly, some people can teleport, and some people can create fires. This people are called the gifted. They have been around for ages, but you have just not noticed them. They are human beings with special powers, and once, a government was not happy with them having the powers. The government was afraid of them.
In 2006, there was a government facility that came into the world, by the name of the ETG. No one knew about this facility, as it was hidden away in the woods. Well, then people began disappearing. Special people, people that would appear on the news. Headlines in newspapers would say "Boy rescues man from burning building." or "Girl saves man from being crushed." The headlines would then be changed to "Hero goes missing." This was because the people who did these miraculous things were gifted. They were brought to the facility, and held there to be tested on. Then they escaped, and told everyone about what they were like. They began an uprising.
Soon, the facility was shut down, but the Gifted were still hated by many. People would avoid them, and they would be forced out of public places. The Gifted knew that there would be no way for them to stay, so they left the cities, and formed their own. It is a place where differences are celebrated, not hated. It is where you shall begin your journey.
While most believe the ETG is really shut down, there are rumors it has been running in secret. These rumors are true. The city has been attacked. Countless gifted have been killed, and now there is not much of a city left.
(Events of City of the Gifted pass)
The City was destroyed by ETG. Many Gifted were captured, but the survivors rallied and mounted a counterattack on the ETG facility. The survivors, along with the freed prisoners, escaped on a ship and sailed to Brinkhaven, where they found sanctuary. This is where the story begins. (Or continues, if you were in the old RP)
Derika: The meaning of Derika is “power of the tribe, ruler of the people.” I think this describes a Gifted perfectly. Derika is a newly discovered island continent in the Pacific. All children born on Derika have a 99% chance of being Gifted, and newcomers often discover they are Gifted. No one knows why this is, but it is said that Derika is the source of all the Gifted’s powers.Nearly everyone on the island is Gifted, but the continent is sparsely inhabited.This is due to the flora and fauna of Derika, which are also affected by the island’s unique influence. The animals and plants of the continent have mutated to become massive and incredibly dangerous. There seems to be no end of new species living in Derika. Derika draws people looking for action, adventure, and new beginnings. It also draws criminals and Gifted looking to escape society’s judgmental trappings. ETG, interested in the island’s high Gifted birth rate, has aggressively expanded upon Derika. Their actions are hindered by the Gifted resistance, who live in a massive walled city called Brinkhaven. The city is incredibly modern and futuristic, with skyscrapers rising high above the formidable city walls. The city of Brinkhaven is surrounded by water in a bay, with a massive suspension bridge connecting the Brinkhaven to the mainland. Checkpoints are set up at the entrance to the bridge, all along the bridge, and at the entrance the city itself. Brinkhaven’s walls are actually impenetrable. (no laser cannons are breaking down these walls.) Brinkhaven is atop a dormant volcano, and receives a limitless amount of power from geothermal energy. It also gains power from tidal energy. This power goes into maintaining the city’s massive AA guns, which would chew up airships before they ever got close. The city gets supplies from the surrounding towns and villages. However, the city is large enough for some small scale sustenance farming as well. Security is a priority at Brinkhaven, and order is upheld with by Queen Rachel and her Council. The Queen is omnipotent and has absolute authority. The Council is made up of 5 powerful Gifted. Each Council member leads their own faction. Each faction is divided by classification of power.
Brinkhaven:
Currency: Brinkhaven uses USD, or the American Dollar. The money is used to buy things such as food, housing, and weapons.
Food: Buy it from shops around you. Brinkhaven is a normal city, there are restaurants and vendors everywhere. (food was never a concern in the last RP, so I'm perplexed by the questions about it.)
Housing: Rent an apartment, buy an apartment, or try Faction housing.
Rent - Apartments rent for $1500-3000 a month. This includes utilities. Prices are subject to change on a case-by-case basis.I won't bother with deposits and such.
Buy - http://www.new-york-...tment-for-sale/
Sorta like this. Apartments are expensive. Go kill a few dragons if you want to buy an apartment. (more than a few dragons actually)(go catch a Golden pig)
Faction Housing - If the Faction leader has determined your ability and skill set is of worth to them, they will provide housing and food for free. (They will almost never deny someone. Unless they have a horribly useless power or a horribly horrible personality.(I can think of a few people who fit these descriptions in this RP.)) In exchange for the free stuff you get for joining, you have to partake in faction activities, which are usually along the lines of fighting ETG, monsters, Gifted, keeping the peace, and making the faction stronger. Repeated failure to participate will result in expulsion.
Classifications: Elemental (Having to do with elements, relating to all on the periodic table and ones that would be put on a periodic table if they would be explained scientifically, and certain combinations of elements on the periodic table) Heric Yaduro John Penelope Thorne Winter
Dimensional (Having to do with the 3 dimensions of space, the dimension of time, and all other unidentified dimensions of existence, in addition to bending physics, gravity, and other laws of the universe) Maximillion F. Mezzony Isaac Drentiveer Deemas McCormick Miina Jake Barker Liam Barker
Physical (Having to do with physical or bodily modification or augmentation; material abilities) Toby Miller* Vilks William Harbrein Zoey Cambell Netal_Shard Drake Valen Vance Novick Silvira
Mental (Having to do with the mind and mental processes) Daniel S Yulvtar
Unaligned (abilities that work on other abilities; unique abilities) Dylan Presta Murasa Slade Wilson Amanda King Aaron (dead) Xzyckxse
Rules: Moderators: JulietFrenchGirl, Bobert778, AEROGIS, Ryik7 1. Standard RP rules of conduct. 2. Powers must be related. 3. No OP powers. (like world ending powers) 4. Really bad RPers must improve or will have to leave. 5. Cannot have the powers of someone if multiple of that power already exists and is active. 6. Cannot have the same name as someone else unless permission is given by the current owner(s) of that name. Does not apply if the name is inactive. 7. 6 character limit per user. (message me for permission for more) 8. All OOC posts are to be redirected to the OOC thread. 9. Post apps in the OOC thread. Once accepted in the OOC thread, post the accepted app in the IC thread.
Application: Submit apps in the OOC thread. Name: Age: Gender: Gift (Power):(supernatural ability or mutation, you can only have one Gift) Weaknesses and Limits: (Something that causes your powers to go haywire, and/or limitations on your powers.) Appearance:(describe yourself, image is optional) Personality: (9001% optional) History: (Required, but just basics, like where you were born, your life before coming to Derika, how you got to Derika, whether you were captured by the ETG, etc.) Equipment: Clothing, weapons, whatever you might have on you. (could be nothing but the clothes on your back)
Vocabulary: ETG: Ambitious government organization shrouded in secrecy. ETG is mysterious and powerful, it hunts and researches Gifted. This organization operates internationally, with seemingly infinite resources.
Gifted: A person that unlocks their Gifted abilities naturally.
Synth: An ETG soldier who has had their power unlocked using a serum synthesized from gifted DNA. Everyone's DNA has blueprints for their own powers, but only certain people (gifted) can unlock these powers and use them.
L-Watch: Communication device used by the residents of the old City. It was created by the deceased technological Gifted genius Leo. The L-Watch can call, video chat, and send pictures, e-mails, and messages.
Antinite: Power-nullifying stone. Only exhibits its effect when touching flesh. Can be made into an alloy. Can also prevent powers from passing through. When active, antinite slowly crumbles and falls apart, gradually eroding into a fine dust. For this reason, more permanent containment procedures than antinite cuffs are used by ETG for long term imprisonment.
Gift: Power, ability, mutation, or special skill that makes you a Gifted.
Rapture: Purple-leafed plant that when processed, becomes a potent and addictive drug also called Rapture.
Artifact: Anything imbued with a person's soul. An Artifact is used to manifest the Gift of whoever's Gift has been placed inside. Only ETG or a supergenius with near-infinite resources can create Artifacts. ETG creates and uses Artifacts as weapons to use against the Gifted.
Organized Crime:
Organized crime will be divided into three groups, Bandits, Smugglers, and the Mob. (To keep things simple and all.)(and easy to refer to)
These three groups of criminals deal in all the conventional illegal goods such as weapons and drugs, but they also deal a drug unique to Derika. Rapture.
Rapture:
A plant that grows only on Derika. It does not grow very well in any other country, and the effects are lessened to the point of being useless if it isn't grown on Derika.
Appearance:
The Rapture plant is large leafy plant with light purple leaves. It smells sweet and takes a considerable amount of water to grow, so it isn't found often in the wild.
Rapture's powder form is a light purple dust and gives off a distinctly sweet smell, almost sickly sweet. When added to liquid, it will add a light purple tinge and make the liquid give off a sweet smell and taste sweet. Harder to detect in darker, more pungent drinks.
Effects:
When processed, it becomes a fine purple powder than can be snorted, injected, or drank, or eaten, depending on how it is used. Rapture causes the user to feel an extreme high, more than most other drugs, and feel very relaxed and chill. This high causes the user's eyes to take on a light purple tinge, and become bloodshot.The user will feel very warm and comforted, their heart rate will slow, and they will hallucinate pleasant images. However, in this state, the user is liable to be set off by the slightest of things and instantly become enraged and violent. When this happens, the user's body will produce massive levels of adrenaline and become extremely aggressive. They will not feel pain nor be reasoned with until the high wears off. Furthermore, Rapture enhances whatever Gift the user may have. When coupled with an enraged Rapture user, this often results in devastation. Rapture is also extremely addictive, especially because of the Gift enhancing effects.
Withdrawal:
A first time user only feels a strong urge to take it again. This urge grows with each successive use, until it becomes an addiction. The addiction accompanies sweating, shaking, and an even stronger urge to take Rapture. The longer and stronger the withdrawal grows, the weaker the user's Gift will get, until the user's GIft is completely useless. Their Gift will return to even greater strength if more Rapture is taken, or if the user "gets clean" of Rapture.
Dealers: Can be found on most shady street corners and in dim alleyways. Rapture is illegal in Brinkhaven, but that doesn't stop it from being used. This drug has rapidly become a problem, and the Factions are tasked with the arrest of Rapture possessors and the seizure of any amount of Rapture.
Bandits:
Bandits operate all around Derika, raiding towns and living in encampments in remote areas of Derika. They farm Rapture, but usually force more remote villages to farm Rapture for them. Rapture is native to Derika, and is resistant to Gifts, so manual labor is still necessary. Bandits sell their Rapture to Smugglers, or distribute it to outlying towns and villages.
Smugglers
Control the ports and seas, trafficking illegals to and from Derika, as well as smuggling goods to and from Brinkhaven, which is closed off from the mainland by water. Smugglers ship Rapture off of Derika, and sneak it into Brinkhaven for the Mob to sell on the streets.
The Mob
Controls the crime in Brinkhaven and some of the larger towns on Derika. They deal Rapture all around Brinkhaven, and also refine the drug for resale and profit.
For the characters that are less moral and wouldn't normally join a Faction, this is the alternative. A criminal organization provides all the things a Faction would provide, as well as illegal goods, such as experimental, high yield weapons, prostitutes, drugs, and more lucrative employment options. This comes at the expense of possibly being posted on Brinkhaven's bounty board if one becomes infamous. Also, entry to Brinkhaven will be barred if a criminal Gifted's identify is known.
ETG is highly interested in Rapture's Gift-doping abilities, and are trying to get their hands on large amounts of Rapture for themselves. Bandit farms and Smuggler shipments are coming under attack by ETG raids as well as Faction raids.
Characters in Brinkhaven will sometimes notice people high on Rapture, especially in the poorer parts of the city. Occasionally, a rampaging Gifted will start trouble.
Gifts, Gifted, and ETG:
This section details important things. ETG:
This organization is the law. It's influence is all-permeating, its resources infinite. It works to protect the world from the Gifted, but the methods used are too often harsh and questionable.
They will relentlessly hunt Gifted, capturing them with Antinite cuffs until a specialized cell is prepared. Failing that, the Gifted will be put into a coma.
Gifts: A Gift is an integral, important part of a person. It is synonymous with a person's soul, and to lose your Gift entirely is to lose your soul. Without your Gift, you become an Empty, a husk of your former self. If you die as a husk, your soul cannot pass on until your Gift is also released.
Gifted:
A piece of a Gifted's soul can be taken out, which will damage their soul and take away their powers for a period of time, until the harvested piece regenerates.
When a Gifted dies, their soul stays with their body until [REDACTED], which can take several months to occur. After that, the Gift can no longer be taken from the body of the dead Gifted.
Alternatively, souls can also haunt locations and roam around.
SCP-158:
ETG has devised a way to take Gifts and implant them into both other people and non-living things. This has been met with mixed success. Insanity and instability are some of the common side effects, along with uncontrollable powers and disintegration.
This is the method in which Artifacts are created, as well as multi-Gifted. (name pending)
((Yeah... why IS this in the Forum Games section?))
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"We must call for aid! Executor, bring out the Reavers! ... What? What do you mean we don't have reavers anymore? Then... send the Dragoons! ... Ugh, then what do you suggest? ... What's a Void Ray?!" -Tassadar, Savior of the Templar
((I have discovered a huge plot hole here too: one siege would simply destroy Brinkhaven, since there would be no way to get materials in and out of the city if everything is blocked off. How are materials transported in bulk? Also, couldn't the ETG just flood Brinkhaven? It wouldn't take much with a group of synths with similar powers. My solution to this is to have multiple grand cities all along Derika, with smaller towns in between. The smaller towns would have farms and quarries, while the larger grand towns would be meeting places and where councils are held, with Brinkhaven being the capital of the resistance, in the heart of mass of cities and towns.))
((I have discovered a huge plot hole here too: one siege would simply destroy Brinkhaven, since there would be no way to get materials in and out of the city if everything is blocked off. How are materials transported in bulk? Also, couldn't the ETG just flood Brinkhaven? It wouldn't take much with a group of synths with similar powers. My solution to this is to have multiple grand cities all along Derika, with smaller towns in between. The smaller towns would have farms and quarries, while the larger grand towns would be meeting places and where councils are held, with Brinkhaven being the capital of the resistance, in the heart of mass of cities and towns.))
Brinkhaven is a huge city, and highly defendable. It gets supplies from the much smaller surrounding towns and villages, although the city is large enough for some small scale sustenance farming.
A siege would indeed be problematic, but then we don't want to make this RP too easy.
The town won't be flooded, it has it's own water users.
Brinkhaven is a huge city, and highly defendable. It gets supplies from the much smaller surrounding towns and villages, although the city is large enough for some small scale sustenance farming.
A siege would indeed be problematic, but then we don't want to make this RP too easy.
The town won't be flooded, it has it's own water users.
((Can this be included in the opening post? I might make a map based on Derika with your permission. Also, are we going to name these towns? And are there currently/going to be any new cities constructed?))
(( The old thread was in the forum roleplaying section. This is in the forum games section. I'll see if I can get a mod to move this to the correct place. Anyways, Matt, you should start the RP. ))(( Also, guys, use the OOC parentheses. ))
Rollback Post to RevisionRollBack
I NO LONGER USE THIS ACCOUNT MY NEW ACCOUNT IS YWZMATT!!!
((The group of Gifted are on a large ETG freighter headed for Derika. The freighter's location was known by Valen, and the skeleton crew on-board was easily dealt with.))
((The season is mid winter. The air is crisp and cold, the sea calm. The sky is clear, and the ocean visible for miles around. It is early afternoon, and most Gifted are off to their own devices. ))
((Anyone new to the RP should be on-board the ship, trying to get to Derika.))
[Liam]
I lean over the bow of the ship, idly thinking to myself. Looking out into the distance, I spot a vague blob way out in front of the ship. It can't be... I pull out a pair binoculars from my Trick House and peer intently at the shape. This is it! I see a huge landmass, which could only be one thing. Derika. Unless the captain(Murasa?) is completelyincompetent, we are finally getting close. Excited, I turn around and shout "Guys, we're almost there! It's right there, do you see it?!" I hand the binoculars to the nearest person.
((someone grab the binoculars pls))
((EDIT: Everyone, please post your character tag. Ex. (Username-CharacterName-Age-Gender-ShortestExplanationOfPowerPossible)))
Name: Hank Wimbleton.
Age: Unknown, but it doesn't matter any more, I'll explain that later.
Gender: Male.
Powers: His Gift is sort of like immortality, when killed he comes back to life a bit later when the danger is past, and since being injected with raw improbability every time he comes back he comes back more powerful. So far the only advantages he has from that are great physical prowess and fighting skill, as well as his eyes (described below). He is also unaffected by probability fields. Plus, when he is actively in danger, it generates a small improbability field around him that last for quite a long time or until he comes back to life from dying.
Weaknesses: He doesn't gain any noticeable amount of strength outside of improbability fields when he dies. His ability also has a tendency to attract danger, which often times gets his allies killed. He's reckless and has little care for collateral damage because of his near invincibility (the coming back to life)
Appearance: Quite physically fit, but almost completely covered in bandages and a black jacket. Also, he wears red tea shades that cover his eyes, which hold such a tinge of insanity to them that is will drive sane people absolutely gibbering mad, and cure insanity in others (temporary for the first, permanent for the second, but this is an aftereffect of his power.)
Personality: Violent, but well reasoned and strategic. He's usually cold and impersonal, but if someone gets close to him, he can come to care for them. He also has a soft spot for children.
History: He doesn't know where he's from. He was captured by the ETG, but was then captured by Project Nexus, a top secret project based in Nevada that had been planning to use improbability drives to conquer the world. Hank escaped with the help of friends, but in the process of taking down Project Nexus his friends all died. While captured by Project Nexus he was imbued with power from improbability drives (fueled by the power of another captured Gifted) in addition to his physical prowess. That is also where he was trained in fighting, he died several times here, but that was what gave him his combat ability and physical prowess.
Current Location: in the ruins of the City of the Gifted.
((Let me know if this is too overpowered, the main idea that I want to keep is that he comes back to life with greater power when he gets killed.))
Name: Hank Wimbleton.
Age: Unknown, but it doesn't matter any more, I'll explain that later.
Gender: Male.
Powers: His Gift is sort of like immortality, when killed he comes back to life a bit later when the danger is past, and since being injected with raw improbability every time he comes back he comes back more powerful. So far the only advantages he has from that are great physical prowess and fighting skill, as well as his eyes (described below). He is also unaffected by probability fields. Plus, when he is actively in danger, it generates a small improbability field around him that last for quite a long time or until he comes back to life from dying.
Weaknesses: He doesn't gain any noticeable amount of strength outside of improbability fields when he dies. His ability also has a tendency to attract danger, which often times gets his allies killed. He's reckless and has little care for collateral damage because of his near invincibility (the coming back to life)
Appearance: Quite physically fit, but almost completely covered in bandages and a black jacket. Also, he wears red tea shades that cover his eyes, which hold such a tinge of insanity to them that is will drive sane people absolutely gibbering mad, and cure insanity in others (temporary for the first, permanent for the second, but this is an aftereffect of his power.)
Personality: Violent, but well reasoned and strategic. He's usually cold and impersonal, but if someone gets close to him, he can come to care for them. He also has a soft spot for children.
History: He doesn't know where he's from. He was captured by the ETG, but was then captured by Project Nexus, a top secret project based in Nevada that had been planning to use improbability drives to conquer the world. Hank escaped with the help of friends, but in the process of taking down Project Nexus his friends all died. While captured by Project Nexus he was imbued with power from improbability drives (fueled by the power of another captured Gifted) in addition to his physical prowess. That is also where he was trained in fighting, he died several times here, but that was what gave him his combat ability and physical prowess.
Current Location: in the ruins of the City of the Gifted.
((Let me know if this is too overpowered, the main idea that I want to keep is that he comes back to life with greater power when he gets killed.))
((What is a probability field? It is not explained very well. Neither is the process of him gaining strength through reincarnation. Also, driving people mad through eye-contact is OP. ))
((Hank is not in the ruins, he is onboard the ship like everyone else.))
((Sam, your character is also on the ship, because EVERYONE is on the ship. ))
(( Why do we need character tags? We have the wiki for a char list. )) ((So I can tell who is actually RPing. The char list holds all characters, while the tag list shows active characters.))
I take the binoculars from Liam and look at the landmass through them, spotting what must be the dock. "So, what's this place like again?"
"I haven't heard that much about it actually, but Derika sounds like an amazing place. It's perfect for us, as almost everyone is Gifted. We won't be prosecuted for being different here. We should be let into Brinkhaven without to much trouble, as long as we identify ourselves as not ETG." I say.
(( Just a side question: what month is it? I need to know for my powers ))
I step onto the deck of the ship, just in time to see a vague shape in the distance.
"Have we finally arrived? Or is this a trick of the mind?" I say in a surprised voice.
(( Guys, I'm going to shift over to third person RPing. ))
Dylan taps his foot impatiently as the dropship takes him towards Derika. He'd just been reassigned there due to the threat of the puny gifted city in America being neutralized. Taking over Derika was a large priority with the ETG, and they had recently acquired a new member of great use. "Sir, we will arrive in your station outpost in approximately 7 minutes." One of the lower ranking soldiers says to Dylan. The soldier waits for a response, then leaves in embarrassment as Dylan seemingly ignored him. In truth, Dylan appreciated the update, but he wasn't the kind to show affection of any amount towards people he considered "lesser" than himself. (( I'd say November unless Matt wants it to be something else. Also, how do seasons affect Derika? Is summer considerably colder, or is it tropical there, resulting in only somewhat lower temperatures in winter? ))
((yeah it is November right now.))
((Derika has many different climate zones, which is why it has many different biomes. The area around Brinkhaven is of a moderate climate, so in the winter it is chilly, and could snow a little sometimes.))
[Liam]
"Yeah, we are getting close to Derika." I say to Sam. "It's about time too. We've been bored out of our minds waiting around."
In 2006, there was a government facility that came into the world, by the name of the ETG. No one knew about this facility, as it was hidden away in the woods. Well, then people began disappearing. Special people, people that would appear on the news. Headlines in newspapers would say "Boy rescues man from burning building." or "Girl saves man from being crushed." The headlines would then be changed to "Hero goes missing." This was because the people who did these miraculous things were gifted. They were brought to the facility, and held there to be tested on. Then they escaped, and told everyone about what they were like. They began an uprising.
Soon, the facility was shut down, but the Gifted were still hated by many. People would avoid them, and they would be forced out of public places. The Gifted knew that there would be no way for them to stay, so they left the cities, and formed their own. It is a place where differences are celebrated, not hated. It is where you shall begin your journey.
While most believe the ETG is really shut down, there are rumors it has been running in secret.
These rumors are true. The city has been attacked. Countless gifted have been killed, and now there is not much of a city left.
(Events of City of the Gifted pass)
The City was destroyed by ETG. Many Gifted were captured, but the survivors rallied and mounted a counterattack on the ETG facility. The survivors, along with the freed prisoners, escaped on a ship and sailed to Brinkhaven, where they found sanctuary. This is where the story begins. (Or continues, if you were in the old RP)
Derika:
The meaning of Derika is “power of the tribe, ruler of the people.” I think this describes a Gifted perfectly. Derika is a newly discovered island continent in the Pacific. All children born on Derika have a 99% chance of being Gifted, and newcomers often discover they are Gifted. No one knows why this is, but it is said that Derika is the source of all the Gifted’s powers.Nearly everyone on the island is Gifted, but the continent is sparsely inhabited.This is due to the flora and fauna of Derika, which are also affected by the island’s unique influence. The animals and plants of the continent have mutated to become massive and incredibly dangerous. There seems to be no end of new species living in Derika.
Derika draws people looking for action, adventure, and new beginnings. It also draws criminals and Gifted looking to escape society’s judgmental trappings. ETG, interested in the island’s high Gifted birth rate, has aggressively expanded upon Derika. Their actions are hindered by the Gifted resistance, who live in a massive walled city called Brinkhaven. The city is incredibly modern and futuristic, with skyscrapers rising high above the formidable city walls.
The city of Brinkhaven is surrounded by water in a bay, with a massive suspension bridge connecting the Brinkhaven to the mainland. Checkpoints are set up at the entrance to the bridge, all along the bridge, and at the entrance the city itself. Brinkhaven’s walls are actually impenetrable. (no laser cannons are breaking down these walls.)
Brinkhaven is atop a dormant volcano, and receives a limitless amount of power from geothermal energy. It also gains power from tidal energy. This power goes into maintaining the city’s massive AA guns, which would chew up airships before they ever got close. The city gets supplies from the surrounding towns and villages. However, the city is large enough for some small scale sustenance farming as well.
Security is a priority at Brinkhaven, and order is upheld with by Queen Rachel and her Council. The Queen is omnipotent and has absolute authority. The Council is made up of 5 powerful Gifted. Each Council member leads their own faction. Each faction is divided by classification of power.
Brinkhaven:
Currency: Brinkhaven uses USD, or the American Dollar. The money is used to buy things such as food, housing, and weapons.
Food: Buy it from shops around you. Brinkhaven is a normal city, there are restaurants and vendors everywhere. (food was never a concern in the last RP, so I'm perplexed by the questions about it.)
Housing: Rent an apartment, buy an apartment, or try Faction housing.
Rent - Apartments rent for $1500-3000 a month. This includes utilities. Prices are subject to change on a case-by-case basis.I won't bother with deposits and such.
Buy - http://www.new-york-...tment-for-sale/
Sorta like this. Apartments are expensive. Go kill a few dragons if you want to buy an apartment. (more than a few dragons actually)(go catch a Golden pig)
Faction Housing - If the Faction leader has determined your ability and skill set is of worth to them, they will provide housing and food for free. (They will almost never deny someone. Unless they have a horribly useless power or a horribly horrible personality.(I can think of a few people who fit these descriptions in this RP.)) In exchange for the free stuff you get for joining, you have to partake in faction activities, which are usually along the lines of fighting ETG, monsters, Gifted, keeping the peace, and making the faction stronger. Repeated failure to participate will result in expulsion.
Classifications:
Elemental (Having to do with elements, relating to all on the periodic table and ones that would be put on a periodic table if they would be explained scientifically, and certain combinations of elements on the periodic table)
Heric Yaduro
John
Penelope Thorne
Winter
Dimensional (Having to do with the 3 dimensions of space, the dimension of time, and all other unidentified dimensions of existence, in addition to bending physics, gravity, and other laws of the universe)
Maximillion F. Mezzony
Isaac Drentiveer
Deemas McCormick
Miina
Jake Barker
Liam Barker
Physical (Having to do with physical or bodily modification or augmentation; material abilities)
Toby Miller*
Vilks
William Harbrein
Zoey Cambell
Netal_Shard
Drake
Valen
Vance Novick
Silvira
Mental (Having to do with the mind and mental processes)
Daniel
S
Yulvtar
Unaligned (abilities that work on other abilities; unique abilities)
Dylan Presta
Murasa
Slade Wilson
Amanda King
Aaron (dead)
Xzyckxse
Rules:
Moderators: JulietFrenchGirl, Bobert778, AEROGIS, Ryik7
1. Standard RP rules of conduct.
2. Powers must be related.
3. No OP powers. (like world ending powers)
4. Really bad RPers must improve or will have to leave.
5. Cannot have the powers of someone if multiple of that power already exists and is active.
6. Cannot have the same name as someone else unless permission is given by the current owner(s) of that name. Does not apply if the name is inactive.
7. 6 character limit per user. (message me for permission for more)
8. All OOC posts are to be redirected to the OOC thread.
9. Post apps in the OOC thread. Once accepted in the OOC thread, post the accepted app in the IC thread.
Application:
Submit apps in the OOC thread.
Name:
Age:
Gender:
Gift (Power):(supernatural ability or mutation, you can only have one Gift)
Weaknesses and Limits: (Something that causes your powers to go haywire, and/or limitations on your powers.)
Appearance:(describe yourself, image is optional)
Personality: (9001% optional)
History: (Required, but just basics, like where you were born, your life before coming to Derika, how you got to Derika, whether you were captured by the ETG, etc.)
Equipment: Clothing, weapons, whatever you might have on you. (could be nothing but the clothes on your back)
Vocabulary:
ETG: Ambitious government organization shrouded in secrecy. ETG is mysterious and powerful, it hunts and researches Gifted. This organization operates internationally, with seemingly infinite resources.
Gifted: A person that unlocks their Gifted abilities naturally.
Synth: An ETG soldier who has had their power unlocked using a serum synthesized from gifted DNA. Everyone's DNA has blueprints for their own powers, but only certain people (gifted) can unlock these powers and use them.
L-Watch: Communication device used by the residents of the old City. It was created by the deceased technological Gifted genius Leo. The L-Watch can call, video chat, and send pictures, e-mails, and messages.
Antinite: Power-nullifying stone. Only exhibits its effect when touching flesh. Can be made into an alloy. Can also prevent powers from passing through. When active, antinite slowly crumbles and falls apart, gradually eroding into a fine dust. For this reason, more permanent containment procedures than antinite cuffs are used by ETG for long term imprisonment.
Gift: Power, ability, mutation, or special skill that makes you a Gifted.
Rapture: Purple-leafed plant that when processed, becomes a potent and addictive drug also called Rapture.
Artifact: Anything imbued with a person's soul. An Artifact is used to manifest the Gift of whoever's Gift has been placed inside.
Only ETG or a supergenius with near-infinite resources can create Artifacts.
ETG creates and uses Artifacts as weapons to use against the Gifted.
Organized Crime:
Organized crime will be divided into three groups, Bandits, Smugglers, and the Mob. (To keep things simple and all.)(and easy to refer to)
These three groups of criminals deal in all the conventional illegal goods such as weapons and drugs, but they also deal a drug unique to Derika. Rapture.
Rapture:
A plant that grows only on Derika. It does not grow very well in any other country, and the effects are lessened to the point of being useless if it isn't grown on Derika.
Appearance:
The Rapture plant is large leafy plant with light purple leaves. It smells sweet and takes a considerable amount of water to grow, so it isn't found often in the wild.
Rapture's powder form is a light purple dust and gives off a distinctly sweet smell, almost sickly sweet. When added to liquid, it will add a light purple tinge and make the liquid give off a sweet smell and taste sweet. Harder to detect in darker, more pungent drinks.
Effects:
When processed, it becomes a fine purple powder than can be snorted, injected, or drank, or eaten, depending on how it is used. Rapture causes the user to feel an extreme high, more than most other drugs, and feel very relaxed and chill. This high causes the user's eyes to take on a light purple tinge, and become bloodshot.The user will feel very warm and comforted, their heart rate will slow, and they will hallucinate pleasant images. However, in this state, the user is liable to be set off by the slightest of things and instantly become enraged and violent. When this happens, the user's body will produce massive levels of adrenaline and become extremely aggressive. They will not feel pain nor be reasoned with until the high wears off. Furthermore, Rapture enhances whatever Gift the user may have. When coupled with an enraged Rapture user, this often results in devastation. Rapture is also extremely addictive, especially because of the Gift enhancing effects.
Withdrawal:
A first time user only feels a strong urge to take it again. This urge grows with each successive use, until it becomes an addiction. The addiction accompanies sweating, shaking, and an even stronger urge to take Rapture. The longer and stronger the withdrawal grows, the weaker the user's Gift will get, until the user's GIft is completely useless. Their Gift will return to even greater strength if more Rapture is taken, or if the user "gets clean" of Rapture.
Dealers:
Can be found on most shady street corners and in dim alleyways. Rapture is illegal in Brinkhaven, but that doesn't stop it from being used. This drug has rapidly become a problem, and the Factions are tasked with the arrest of Rapture possessors and the seizure of any amount of Rapture.
Bandits:
Bandits operate all around Derika, raiding towns and living in encampments in remote areas of Derika. They farm Rapture, but usually force more remote villages to farm Rapture for them. Rapture is native to Derika, and is resistant to Gifts, so manual labor is still necessary. Bandits sell their Rapture to Smugglers, or distribute it to outlying towns and villages.
Smugglers
Control the ports and seas, trafficking illegals to and from Derika, as well as smuggling goods to and from Brinkhaven, which is closed off from the mainland by water. Smugglers ship Rapture off of Derika, and sneak it into Brinkhaven for the Mob to sell on the streets.
The Mob
Controls the crime in Brinkhaven and some of the larger towns on Derika. They deal Rapture all around Brinkhaven, and also refine the drug for resale and profit.
For the characters that are less moral and wouldn't normally join a Faction, this is the alternative. A criminal organization provides all the things a Faction would provide, as well as illegal goods, such as experimental, high yield weapons, prostitutes, drugs, and more lucrative employment options. This comes at the expense of possibly being posted on Brinkhaven's bounty board if one becomes infamous. Also, entry to Brinkhaven will be barred if a criminal Gifted's identify is known.
ETG is highly interested in Rapture's Gift-doping abilities, and are trying to get their hands on large amounts of Rapture for themselves. Bandit farms and Smuggler shipments are coming under attack by ETG raids as well as Faction raids.
Characters in Brinkhaven will sometimes notice people high on Rapture, especially in the poorer parts of the city. Occasionally, a rampaging Gifted will start trouble.
Gifts, Gifted, and ETG:
This section details important things.
ETG:
This organization is the law. It's influence is all-permeating, its resources infinite. It works to protect the world from the Gifted, but the methods used are too often harsh and questionable.
They will relentlessly hunt Gifted, capturing them with Antinite cuffs until a specialized cell is prepared. Failing that, the Gifted will be put into a coma.
Gifts:
A Gift is an integral, important part of a person. It is synonymous with a person's soul, and to lose your Gift entirely is to lose your soul. Without your Gift, you become an Empty, a husk of your former self. If you die as a husk, your soul cannot pass on until your Gift is also released.
Gifted:
A piece of a Gifted's soul can be taken out, which will damage their soul and take away their powers for a period of time, until the harvested piece regenerates.
When a Gifted dies, their soul stays with their body until [REDACTED], which can take several months to occur. After that, the Gift can no longer be taken from the body of the dead Gifted.
Alternatively, souls can also haunt locations and roam around.
Alternate planes: http://www.dandwiki....ne_Descriptions
SCP-158:
ETG has devised a way to take Gifts and implant them into both other people and non-living things. This has been met with mixed success. Insanity and instability are some of the common side effects, along with uncontrollable powers and disintegration.
This is the method in which Artifacts are created, as well as multi-Gifted. (name pending)
Current Events:
http://the-gifted.wi.../Current_Events
Wiki Link: http://the-gifted.wi...The_Gifted_Wiki
The City of the Gifted: http://www.minecraft...city-destroyed/
OOC Thread: http://www.minecraft...-of-the-gifted/
Steam Group Chat: http://steamcommunit.../groups/D-TLOTG
OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
-Perpetually inactive-
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OnceInALongTime: "You confuse me, Mage. Amazability should be a word so I could describe your words."
-Perpetually inactive-
>END_OF_LINE_
"We must call for aid! Executor, bring out the Reavers! ... What? What do you mean we don't have reavers anymore? Then... send the Dragoons! ... Ugh, then what do you suggest? ... What's a Void Ray?!" -Tassadar, Savior of the Templar
It where the last thread was. Did I do it wrong?
Brinkhaven is a huge city, and highly defendable. It gets supplies from the much smaller surrounding towns and villages, although the city is large enough for some small scale sustenance farming.
A siege would indeed be problematic, but then we don't want to make this RP too easy.
The town won't be flooded, it has it's own water users.
((Can this be included in the opening post? I might make a map based on Derika with your permission. Also, are we going to name these towns? And are there currently/going to be any new cities constructed?))
((The season is mid winter. The air is crisp and cold, the sea calm. The sky is clear, and the ocean visible for miles around. It is early afternoon, and most Gifted are off to their own devices. ))
((Anyone new to the RP should be on-board the ship, trying to get to Derika.))
[Liam]
I lean over the bow of the ship, idly thinking to myself. Looking out into the distance, I spot a vague blob way out in front of the ship. It can't be... I pull out a pair binoculars from my Trick House and peer intently at the shape. This is it! I see a huge landmass, which could only be one thing. Derika. Unless the captain(Murasa?) is completelyincompetent, we are finally getting close. Excited, I turn around and shout "Guys, we're almost there! It's right there, do you see it?!" I hand the binoculars to the nearest person.
((someone grab the binoculars pls))
((EDIT: Everyone, please post your character tag.
Ex. (Username-CharacterName-Age-Gender-ShortestExplanationOfPowerPossible)))
Age: Unknown, but it doesn't matter any more, I'll explain that later.
Gender: Male.
Powers: His Gift is sort of like immortality, when killed he comes back to life a bit later when the danger is past, and since being injected with raw improbability every time he comes back he comes back more powerful. So far the only advantages he has from that are great physical prowess and fighting skill, as well as his eyes (described below). He is also unaffected by probability fields. Plus, when he is actively in danger, it generates a small improbability field around him that last for quite a long time or until he comes back to life from dying.
Weaknesses: He doesn't gain any noticeable amount of strength outside of improbability fields when he dies. His ability also has a tendency to attract danger, which often times gets his allies killed. He's reckless and has little care for collateral damage because of his near invincibility (the coming back to life)
Appearance: Quite physically fit, but almost completely covered in bandages and a black jacket. Also, he wears red tea shades that cover his eyes, which hold such a tinge of insanity to them that is will drive sane people absolutely gibbering mad, and cure insanity in others (temporary for the first, permanent for the second, but this is an aftereffect of his power.)
Personality: Violent, but well reasoned and strategic. He's usually cold and impersonal, but if someone gets close to him, he can come to care for them. He also has a soft spot for children.
History: He doesn't know where he's from. He was captured by the ETG, but was then captured by Project Nexus, a top secret project based in Nevada that had been planning to use improbability drives to conquer the world. Hank escaped with the help of friends, but in the process of taking down Project Nexus his friends all died. While captured by Project Nexus he was imbued with power from improbability drives (fueled by the power of another captured Gifted) in addition to his physical prowess. That is also where he was trained in fighting, he died several times here, but that was what gave him his combat ability and physical prowess.
Current Location: in the ruins of the City of the Gifted.
((Let me know if this is too overpowered, the main idea that I want to keep is that he comes back to life with greater power when he gets killed.))
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
sayhisam1-Sam-15-Multiple Personalities))
((What is a probability field? It is not explained very well. Neither is the process of him gaining strength through reincarnation. Also, driving people mad through eye-contact is OP. ))
((Hank is not in the ruins, he is onboard the ship like everyone else.))
((Sam, your character is also on the ship, because EVERYONE is on the ship. ))
I take the binoculars from Liam and look at the landmass through them, spotting what must be the dock.
"So, what's this place like again?"
"I haven't heard that much about it actually, but Derika sounds like an amazing place. It's perfect for us, as almost everyone is Gifted. We won't be prosecuted for being different here. We should be let into Brinkhaven without to much trouble, as long as we identify ourselves as not ETG." I say.
I step onto the deck of the ship, just in time to see a vague shape in the distance.
"Have we finally arrived? Or is this a trick of the mind?" I say in a surprised voice.
(Zamot-Dylan Presta-21-Male-block powers)
(( Guys, I'm going to shift over to third person RPing. ))
Dylan taps his foot impatiently as the dropship takes him towards Derika. He'd just been reassigned there due to the threat of the puny gifted city in America being neutralized. Taking over Derika was a large priority with the ETG, and they had recently acquired a new member of great use.
"Sir, we will arrive in your station outpost in approximately 7 minutes." One of the lower ranking soldiers says to Dylan. The soldier waits for a response, then leaves in embarrassment as Dylan seemingly ignored him. In truth, Dylan appreciated the update, but he wasn't the kind to show affection of any amount towards people he considered "lesser" than himself. (( I'd say November unless Matt wants it to be something else. Also, how do seasons affect Derika? Is summer considerably colder, or is it tropical there, resulting in only somewhat lower temperatures in winter? ))
((Derika has many different climate zones, which is why it has many different biomes. The area around Brinkhaven is of a moderate climate, so in the winter it is chilly, and could snow a little sometimes.))
[Liam]
"Yeah, we are getting close to Derika." I say to Sam. "It's about time too. We've been bored out of our minds waiting around."