Post applications, discuss the RP, and utilize this thread as you will. And RP App:
Name: Occupation: Bio:
Original Interest Check content saved below for posterity:
Gorgenmast, Hugs, Vilage, and I have been bouncing around a Sci-fi RP to launch. Or well, starting more with Googer and I and expanding a bit, but digressing.
We have a basic framework, but it's a-time to figure out what set of details.
Basic Framework:
Humanity in the future has managed to settle its differences. Looking to the stars, they sought to pursue colonization. The astronomical survey of the Milky Way have produced a vast plethora of potential candidates, and after knocking the more distant stars off the list to account for probably-dead systems, they come to a close list of choices, and set off to one.
On arrival, the human travelers find a pristine world, but incapable of currently going back to Earth. And as it happens on the planet... things may not be as ideal as they believe...
Details:
Concept one: A colony mother-ship is deployed to the star using advanced science (irrelevant for an interest check). The trip leaves them incapable of going back to Earth and would take forty or more years for a radio broadcast to get to home, leaving them effectively cut off for generations.
Not able to turn back, and with no fuel to adjust orbit, the mother-ship deploys pods of colonists and drop-ships to the planet to establish a colony. All goes well, and contact is made with tribal-tier sentience on the planet.
The purpose of the first dispatches were to set the foundations of a colony, but disappeared/went silent.
With nothing else to do, the mother ship is forced to release its third set of colonists to recover the previous two colonies or discern what's going on at the ground. They are then forced to tackle the aggressive fauna of the planet in their search, as well as many of the deeply offended and dangerous tribal natives.
Concept two: The deployment of colony ships is made from Earth and arrive at different intervals. The first two are set to establish a rudimentary framework of a colony and set up the basic infrastructure for more advanced personnel. As with the above, the first ship is set down without issue and are well-received by the inhabitants.
By the arrival of the second ship, things go south when its crew is offloaded leading to both colony attempts being destroyed and many of the original colonists going missing into the bush. There is absolute radio silence from either, leaving a ghost colony ship drifting in orbit and the second having disappeared all together.
The crew of the third and final ship are then tasked to have to find out what happened on the ground and salvage what they can, having no means to return home. The bulk of the construction, clearing, or even armed portions of the missions had landed prior and went missing, though the third ship still has a security detail, it is not nearly as large or equipped as the previous missions.
This may also carry the implications the second last ship is deployed to not only bolster the ground, but to find out the source of the over forty-years of no radio report that was scheduled to be sent. Or this and the third ship is really a second ship.
Concept three: As with the first concept, the colonists arrive in one big ship. However in a planet they thought would be devoid of civilized light, or on the presumption they were alone they find a ghost-ship in orbit belonging to neither humans or the tribal inhabitants on the ground, bringing up questions of a third potential on the surface.
All-in-all the feel of the RP is supposed to be less Avatar 2: Revenge of the Humans on the Blue Monkeys but something more where no one has any idea of what to expect and they're establishing some colony, on a planet where humans aren't really supposed to have been.
That's to be determined over the course of the RP.
Even if the official launch thread were to be written, the details of the colony's earlier missions wouldn't be explored. It's part of the plot after all.
We've decided to leave it largely unexplored/unexplained. The third ship making landfall does so years after the first two (I think). They arrive expecting to find colonies on the surface but instead find a planet that is pristine. Why the second ship went missing shortly after launch is supposed to be a mystery for the players to solve. What happened to the first ship after it landed is also up for debate.
But this thread is for discussion, so a lot of things not specified in the OP can be discussed here. That's what this thread is for, partly. The OP is really a very bare-bones, brief description of what we have in mind. We're supposed to expand on it here and in the IC thread once it's up.
I like two and three, but prefer two over three. Just a question, at this point are they still doing research and science? Or are they now just colonizing.
(edit: sorry, misread. But it would be cool if we were also doing science)
Also, it could be cool if on earth they sent out a small rescue team after the ship went silent, using experimental technology that would make the flight time only 1-2 years.
Also, Lost?
I like two and three, but prefer two over three. Just a question, at this point are they still doing research and science? Or are they now just colonizing.
(edit: sorry, misread. But it would be cool if we were also doing science)
Also, it could be cool if on earth they sent out a small rescue team after the ship went silent, using experimental technology that would make the flight time only 1-2 years.
Also, Lost?
Rescue teams coming out would probably invalidate the isolation story we have rolling. And not only that but the space-time bend from how they gotta move would mean that when a ship leaves and exits would be thirty-forty years after it set off, but maybe two or so for the crew. So roughly 70-80 years to get to the planet, figure out there's no contact to Earth from this planet, and then about the same time to redeploy ANOTHER rescue.
Per science: the bulk of it might be more research the native flora and fauna and acquainting one's self to the indigenous culture than nuclear physics research and what not. Anyone in that field would be trained in enough to maintain equipment.
I like the first and third concept.
Exploring the fauna and other living things on the planet sounds interesting, so is investigating a mysterious ship which didn't originate from Earth or from the new planet.
I think a lot of those details are still up for debate.
As for roles, I think we agreed there would have to be a security detail aboard. Being a colony ship it'd also probably have people with roles to match. So you'd have agricultural workers and such. You'd have people tasked and trained to keep equipment that's vital to their mission from breaking. Builders, surveyors. People in charge of studying the fauna, ect. Things and people you'd need in oder to establish a colony.
The thing about this third ship though, I think, is that it probably isn't as well equipped as the first two. One of the others (Aaron, Vilage and Googer) can confirm or deny, but I think the first two ships were supposed to be the ones to set the foundations. They were supposed to be better equipped and manned and by the time the third ship landed, colonies were supposed to have already been established. The people from the third ship were expecting to find cities and whatnot, but they didn't. Since the first two ships failed and contact was lost and whatnot, the people from the third ship are stepping into a world that's practically untouched, and they're not equipped to build from scratch, which would obviously make things very difficult for them. Again, I'm not 100% sure on this but that's what I got from our talk over Steam.
As a player/character, you're not obligated to abide by strict in-game rules, but you're expected to, to an extent. Obviously if you're a soldier you can't disobey orders and get away with it. If you disobey orders, you're expected to be punished by your superiors in-character. Of course, if you're telling a story about a soldier who disobeys orders and ends up being discharged or whatever, you can do that. I'm just saying that you have to be somewhat realistic about things. If your character punches his commanding officer in the face we, as readers and fellow players, expect your character to be punished accordingly. You can't just have your character do whatever he wants with impunity.
I'm not really sure if that was your question, but there.
This RP is ultimately designed to give players freedom of direction though. If you start out as a character who is a builder, we don't expect you or demand that you stick with that forever. If you want to have that character decide building isn't for him and instead go and venture out into the wild, you can do that. You have the freedom to choose what your character wants to be, and you don't have to stick with whatever job he was originally assigned to do on the ship. Hell, chances are when the ship makes landfall and realizes they're on their own (as in no human help) and find out there are other beings lurking in the wilds, things will get pretty crazy and panic might ensue. I doubt anyone would still want to be a simple builder after that, even if that was supposed to be their job.
We're also giving players the freedom to contribute to the lore, here and in IC. Of course, something too ridiculous will have to be ignored and stripped from the canon. But so long as it's reasonable and believable (and doesn't contradict anything), it's cool. I think.
It'd have a cool sort of original Alien vibe since there probably wouldn't be too much military equipment, meaning that we would be fighting alien creatures in the deep jungle with makeshift flamethrowers.
Because nobody seems to understand how this shit works, here's a diagram:
1. Colony Ship/Mothership/Main Vessel decelerates from transit speed to enter Invictus atmosphere for violent aerobraking to establish an orbit around the planet. The few dropships leave their hangars now and approach the atmosphere alongside the colony ship.
2. Ship cuts deep into the planet's atmosphere at sanic speed. Anything looking up at the sky on the ground is going to see a gigantic fireball flying overhead and making a ton of noise. Conic pods carrying colonists, equipment, vehicles, etc. separate from the ship and parachute down to the ground.
3. Pods touch down and open up to allow colonists and vehicles out. Meanwhile, the colony ship skims out of the atmosphere and conducts final orbital maneuvers to ensure a stable orbit around the planet, where it remains.
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Medic, non-doctoral.
Age: 26
Looks: Pacific Islander. Tall, overweight, imposing. Wears medical white jumpsuit with top pealed to waste, revealing undershirt.
Personality Traits: Quiet, nice, apprehensive but adaptable. Does not speak a whole lot, and comes off somewhat aloof to outsiders
Important Biographical Facts: From Wahiawa, Hawaii. Island flooded, leaving old Honolulu below sea level. Rest to be RPed
===
Name: Dr. Nishant Kumar
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Medical Doctor
Age: 98
Looks: Thin, flat figured, olive skinned, hair in white dreadlocks. Wears medical white jumpsuit and labcoat much of the time.
Personality Traits: Placid, content. Somewhat pompous with exaggerated gentlemanly speech.
Important Biographical Facts: From India, served as an expert Cardiologist until age caused his career to stagnate. He volunteered, and was not coerced, into joining the Olympus mission.
===
Name: Pandora "Dora" Janson
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Medic, non Doctoral.
Age: 20
Looks: Short, Brown hair often kept in a bun. Youthful.
Personality Traits: Bubbly, Know-it-all, talkative. Had a natural talent for surgery.
Important Biographical Facts: From Eau-Claire, Wisconsin. Middle Class upbringing but bad parents. Rest to be RPed.
===
Name: Yipp-Dawg
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Dog
Age: 6
Looks: Small, mostly white with brown dapples in fur. Terrier like appearance. Broad nose.
Personality Traits: Barks a lot, but is not aggressive.
Important Biographical Facts: From Eau-Claire, Wisconsin. Is a dog.
The other thing we should cover regarding the landing sequence is how we were transported through space. How many years did it take? Were we in stasis? What effects to all of this have on us psychologically?
I think this was covered in the part of the chat episode that you weren't there for. But as far as the crew is concerned the trip only took them about a year. Relative to everyone else in the universe, it was more of a thirty-forty year trip. So when it comes down to the folks on the ship, they could be awake the whole trip doing synchronized yoga for all I care, or getting some book learning done to keep relevant skills in check and prevent a sort of professional-tier "Summer slump".
It'd have a cool sort of original Alien vibe since there probably wouldn't be too much military equipment, meaning that we would be fighting alien creatures in the deep jungle with makeshift flamethrowers.
It's got bad grammar, so I know you're gonna struggle with it.
So anyway, seeing as everyone's gonna be stuck on an alien jungle-planet; what diseases would be found?
It was concluded fairly early and for ease of plot to decide that given the different biologies of either planets that there wouldn't be much in the way of new infectious diseases for any ecosystem. Basic stuff like Gangrene or an imbalance of the natural bacteria in our gut would be possible. But we're not going to fret over a Columbian Exchange tier event.
Post applications, discuss the RP, and utilize this thread as you will. And RP App:
Name:
Occupation:
Bio:
Original Interest Check content saved below for posterity:
We have a basic framework, but it's a-time to figure out what set of details.
Basic Framework:
Humanity in the future has managed to settle its differences. Looking to the stars, they sought to pursue colonization. The astronomical survey of the Milky Way have produced a vast plethora of potential candidates, and after knocking the more distant stars off the list to account for probably-dead systems, they come to a close list of choices, and set off to one.
On arrival, the human travelers find a pristine world, but incapable of currently going back to Earth. And as it happens on the planet... things may not be as ideal as they believe...
Details:
Concept one: A colony mother-ship is deployed to the star using advanced science (irrelevant for an interest check). The trip leaves them incapable of going back to Earth and would take forty or more years for a radio broadcast to get to home, leaving them effectively cut off for generations.
Not able to turn back, and with no fuel to adjust orbit, the mother-ship deploys pods of colonists and drop-ships to the planet to establish a colony. All goes well, and contact is made with tribal-tier sentience on the planet.
The purpose of the first dispatches were to set the foundations of a colony, but disappeared/went silent.
With nothing else to do, the mother ship is forced to release its third set of colonists to recover the previous two colonies or discern what's going on at the ground. They are then forced to tackle the aggressive fauna of the planet in their search, as well as many of the deeply offended and dangerous tribal natives.
Concept two: The deployment of colony ships is made from Earth and arrive at different intervals. The first two are set to establish a rudimentary framework of a colony and set up the basic infrastructure for more advanced personnel. As with the above, the first ship is set down without issue and are well-received by the inhabitants.
By the arrival of the second ship, things go south when its crew is offloaded leading to both colony attempts being destroyed and many of the original colonists going missing into the bush. There is absolute radio silence from either, leaving a ghost colony ship drifting in orbit and the second having disappeared all together.
The crew of the third and final ship are then tasked to have to find out what happened on the ground and salvage what they can, having no means to return home. The bulk of the construction, clearing, or even armed portions of the missions had landed prior and went missing, though the third ship still has a security detail, it is not nearly as large or equipped as the previous missions.
This may also carry the implications the second last ship is deployed to not only bolster the ground, but to find out the source of the over forty-years of no radio report that was scheduled to be sent. Or this and the third ship is really a second ship.
Concept three: As with the first concept, the colonists arrive in one big ship. However in a planet they thought would be devoid of civilized light, or on the presumption they were alone they find a ghost-ship in orbit belonging to neither humans or the tribal inhabitants on the ground, bringing up questions of a third potential on the surface.
All-in-all the feel of the RP is supposed to be less Avatar 2: Revenge of the Humans on the Blue Monkeys but something more where no one has any idea of what to expect and they're establishing some colony, on a planet where humans aren't really supposed to have been.
My DeviantArt, so sexy
Even if the official launch thread were to be written, the details of the colony's earlier missions wouldn't be explored. It's part of the plot after all.
My DeviantArt, so sexy
But this thread is for discussion, so a lot of things not specified in the OP can be discussed here. That's what this thread is for, partly. The OP is really a very bare-bones, brief description of what we have in mind. We're supposed to expand on it here and in the IC thread once it's up.
Character App
Name:
Creator:
Restrictions for Use:
Job/Place in Society:
Age:
Looks:
Personality Traits:
Important Biographical Facts:
Character Database
Landfall - Military
Landfall - Civilian
-Medical
--Dr. Nishant Kumar
--Hercules Ofakimuli
--Pandora Janson
-Misc
--Yipp Dawg
(edit: sorry, misread. But it would be cool if we were also doing science)
Also, it could be cool if on earth they sent out a small rescue team after the ship went silent, using experimental technology that would make the flight time only 1-2 years.
Also, Lost?
Rescue teams coming out would probably invalidate the isolation story we have rolling. And not only that but the space-time bend from how they gotta move would mean that when a ship leaves and exits would be thirty-forty years after it set off, but maybe two or so for the crew. So roughly 70-80 years to get to the planet, figure out there's no contact to Earth from this planet, and then about the same time to redeploy ANOTHER rescue.
Per science: the bulk of it might be more research the native flora and fauna and acquainting one's self to the indigenous culture than nuclear physics research and what not. Anyone in that field would be trained in enough to maintain equipment.
My DeviantArt, so sexy
Exploring the fauna and other living things on the planet sounds interesting, so is investigating a mysterious ship which didn't originate from Earth or from the new planet.
As for roles, I think we agreed there would have to be a security detail aboard. Being a colony ship it'd also probably have people with roles to match. So you'd have agricultural workers and such. You'd have people tasked and trained to keep equipment that's vital to their mission from breaking. Builders, surveyors. People in charge of studying the fauna, ect. Things and people you'd need in oder to establish a colony.
The thing about this third ship though, I think, is that it probably isn't as well equipped as the first two. One of the others (Aaron, Vilage and Googer) can confirm or deny, but I think the first two ships were supposed to be the ones to set the foundations. They were supposed to be better equipped and manned and by the time the third ship landed, colonies were supposed to have already been established. The people from the third ship were expecting to find cities and whatnot, but they didn't. Since the first two ships failed and contact was lost and whatnot, the people from the third ship are stepping into a world that's practically untouched, and they're not equipped to build from scratch, which would obviously make things very difficult for them. Again, I'm not 100% sure on this but that's what I got from our talk over Steam.
As a player/character, you're not obligated to abide by strict in-game rules, but you're expected to, to an extent. Obviously if you're a soldier you can't disobey orders and get away with it. If you disobey orders, you're expected to be punished by your superiors in-character. Of course, if you're telling a story about a soldier who disobeys orders and ends up being discharged or whatever, you can do that. I'm just saying that you have to be somewhat realistic about things. If your character punches his commanding officer in the face we, as readers and fellow players, expect your character to be punished accordingly. You can't just have your character do whatever he wants with impunity.
I'm not really sure if that was your question, but there.
This RP is ultimately designed to give players freedom of direction though. If you start out as a character who is a builder, we don't expect you or demand that you stick with that forever. If you want to have that character decide building isn't for him and instead go and venture out into the wild, you can do that. You have the freedom to choose what your character wants to be, and you don't have to stick with whatever job he was originally assigned to do on the ship. Hell, chances are when the ship makes landfall and realizes they're on their own (as in no human help) and find out there are other beings lurking in the wilds, things will get pretty crazy and panic might ensue. I doubt anyone would still want to be a simple builder after that, even if that was supposed to be their job.
We're also giving players the freedom to contribute to the lore, here and in IC. Of course, something too ridiculous will have to be ignored and stripped from the canon. But so long as it's reasonable and believable (and doesn't contradict anything), it's cool. I think.
Hell, maybe I could try horror writing.
1. Colony Ship/Mothership/Main Vessel decelerates from transit speed to enter Invictus atmosphere for violent aerobraking to establish an orbit around the planet. The few dropships leave their hangars now and approach the atmosphere alongside the colony ship.
2. Ship cuts deep into the planet's atmosphere at sanic speed. Anything looking up at the sky on the ground is going to see a gigantic fireball flying overhead and making a ton of noise. Conic pods carrying colonists, equipment, vehicles, etc. separate from the ship and parachute down to the ground.
3. Pods touch down and open up to allow colonists and vehicles out. Meanwhile, the colony ship skims out of the atmosphere and conducts final orbital maneuvers to ensure a stable orbit around the planet, where it remains.
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Medic, non-doctoral.
Age: 26
Looks: Pacific Islander. Tall, overweight, imposing. Wears medical white jumpsuit with top pealed to waste, revealing undershirt.
Personality Traits: Quiet, nice, apprehensive but adaptable. Does not speak a whole lot, and comes off somewhat aloof to outsiders
Important Biographical Facts: From Wahiawa, Hawaii. Island flooded, leaving old Honolulu below sea level. Rest to be RPed
===
Name: Dr. Nishant Kumar
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Medical Doctor
Age: 98
Looks: Thin, flat figured, olive skinned, hair in white dreadlocks. Wears medical white jumpsuit and labcoat much of the time.
Personality Traits: Placid, content. Somewhat pompous with exaggerated gentlemanly speech.
Important Biographical Facts: From India, served as an expert Cardiologist until age caused his career to stagnate. He volunteered, and was not coerced, into joining the Olympus mission.
===
Name: Pandora "Dora" Janson
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Medic, non Doctoral.
Age: 20
Looks: Short, Brown hair often kept in a bun. Youthful.
Personality Traits: Bubbly, Know-it-all, talkative. Had a natural talent for surgery.
Important Biographical Facts: From Eau-Claire, Wisconsin. Middle Class upbringing but bad parents. Rest to be RPed.
===
Name: Yipp-Dawg
Creator: Vilageidiotx
Restrictions for Use: Don't kill, maim, or explore in great detail without permission of Vilageidiotx
Job/Place in Society: Dog
Age: 6
Looks: Small, mostly white with brown dapples in fur. Terrier like appearance. Broad nose.
Personality Traits: Barks a lot, but is not aggressive.
Important Biographical Facts: From Eau-Claire, Wisconsin. Is a dog.
I think this was covered in the part of the chat episode that you weren't there for. But as far as the crew is concerned the trip only took them about a year. Relative to everyone else in the universe, it was more of a thirty-forty year trip. So when it comes down to the folks on the ship, they could be awake the whole trip doing synchronized yoga for all I care, or getting some book learning done to keep relevant skills in check and prevent a sort of professional-tier "Summer slump".
My DeviantArt, so sexy
Horror write this.
It's got bad grammar, so I know you're gonna struggle with it.
So anyway, seeing as everyone's gonna be stuck on an alien jungle-planet; what diseases would be found?
It was concluded fairly early and for ease of plot to decide that given the different biologies of either planets that there wouldn't be much in the way of new infectious diseases for any ecosystem. Basic stuff like Gangrene or an imbalance of the natural bacteria in our gut would be possible. But we're not going to fret over a Columbian Exchange tier event.
My DeviantArt, so sexy