“It has been speculated that if you went far enough out, or created enough energy, you could reach a place where one plus one equaled three. Everything would change. All energy, all matter, all the underlying math of the universe would be unrecognizable to us. It may be that our laws of physics only occur in a finite area – a bubble, if you will, in an ocean of other possibilities.”
-- EDI
The year is 3156 CE. Nearly a millennia ago, The Reapers, an ancient synthetic race, began their attempted destruction of all space-faring life in the galaxy. Their efforts were stopped by the combined forces of life, and the Crucible, a weapon of mass destruction nearly as ancient as the Reapers themselves. According to the story, Lieutenant Commander Shepard of the Systems Alliance rallied together support from all space-faring worlds, amassing the largest army in all recorded history to complete the construction of the Crucible and end the Reaper threat. The Citadel holds that the team of scientists working on the crucible collectively fired the weapon and destroyed all Reaper units. The units were studied, discarded to far reaches of the system, and the Reapers were no more. But, that may not be the whole truth… Some say that the Citadel actually paid high price to destroy the Reapers, and works hard to conceal the evidence. The Conspiracy Accountability League has made efforts for years to uncover some kind of plot. Then there is Shephard’s Flock, a neo-religious movement that holds that Commander Shephard fired the Crucible not to destroy the Reapers, but control them. He helped the galaxy begin to rebuild after the war, gave them the Reaper data, and then mobilized the units to protect us from some far off, unseen enemy. Whatever the case may be, one thing is certain: the Reapers may have been defeated, but the galaxy is far from free of threats.
With the genophage cured, the Krogran are beginning to become a problem once again. Though their government was reformed, due to females demanding their rightful place before having children, their numbers are increasing dramatically, and they have already taken several worlds to call their own by force. The Yahg have also entered the galactic scene, become space-faring and wreaking havoc on the non-citadel worlds, seeking dominance. Yahg ships are beginning to enter and harass Citadel space. And the threat of the Leviathan also looms overhead. Though they haven’t been heard from in centuries, some fear that their knowledge of indoctrination will be the downfall of all sentient life.
But amidst it all, the Citadel still teems with life. People of all races, alliances, and organizations move back and forth going about their daily lives, duties, and exploits. One such organization, the ExoGeni corporation, is reeling these people in by providing jobs. ExoGeni specializes in planetary exploration and colonization, and therefore requires employees of all kinds and trades. Bodyguards and Mercs, scientists, business entrepreneurs, reporters, anyone and everyone is welcome to apply. ExoGeni hopes to use this new civilian team to begin exploration and colonization of the Sentry Omega system, thanks to new Citadel funding. Of course, funding was only procured when ExoGeni assured that the Citadel would not be held reliable. You’ve heard about the ExoGeni corporation, and how even though some of their business is shady, they pay their employees extremely well on relatively high-risk exploration ventures. It wouldn’t be bad idea to apply…
And this is where our RP will begin. You are an individual of any race, background, and talent, and you are applying to help the ExoGeni corp’s endeavor. Of course, we will have other backstories for members who wish to apply later. So, without further ado, the details.
This RP will take place in the universe of the Mass Effect* games by Bioware*. Therefore, we greatly encourage having played at least one of the Mass Effect trilogy games before Roleplaying here, but it is not required. However, if you have not played the games, I recommend reading through the Codex articles on the Mass Effect wiki. http://masseffect.wikia.com/wiki/Codex
And since the RP also takes place some millenia after the events of Mass Effect 3, certain things have changed: Recent Events:
The Yahg have entered the galactic scene, becoming space-faring
The Quarians retook their homeworld of Rannoch, having defeated the Geth during the Reaper war
The Geth have subsequently become endagered greatly, not seen or heard from
The Krogan Genophage was cured, allowing Krogans to reproduce normally once again
The Volus now hold a seat on the Citadel Council
Artificial Intelligence has now become strictly illegal as per Council law. This is actively enforced. AI programming has become feared because of the Reaper war.
Most worlds have almost fully recovered from the Reaper war, practically finished rebuilding nations and cultures.
Cerberus is still active, but very underground and thought derelict by the general public
The Blasto series of vids is still freaking going on.
There is a religious movement called "Shephard's Flock" that believes Shephard is controlling the Reapers and protecting us from unseen enemies. They worship the Reapers, their priests (called Commanders) dress in Reaper-like robes, and they regard Shephard's Normandy crew as holy saints.
The Conspiracy Accountability League has grown in popularity and funding, now with agents attempting to infiltrate the Citadel and other possibly conspiring corporations. (Including ExoGeni)
Playable races:
Human - Humans, from the planet Earth, are the newest sentient species of notable size to enter the galactic stage and are the most rapidly expanding and developing. They independently discovered a Prothean data cache on Mars in 2148, and the mass relay networks shortly thereafter. http://masseffect.wikia.com/wiki/Human
Asari - A mono-gender race, the asari are distinctly feminine in appearance and possess maternal instincts. Their unique physiology, expressed in a millennia-long lifespan and the ability to reproduce with a partner of any gender or species, gives them a conservative yet convivial attitude toward other races. Favoring compromise and cooperation over conflict, the asari were instrumental in proposing and founding the Citadel Council and have been at the heart of galactic society ever since. http://masseffect.wikia.com/wiki/Asari
Salarian - Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast. To salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; salarians over the age of 40 are a rarity. Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage. http://masseffect.wi...m/wiki/Salarian
Turian - Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their public service ethic—it was the turians who first proposed creating C-Sec—but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal—as shown by the cooperation of the two races on the construction of the SSV Normandy—but many turians still resent humans, and vice versa. http://masseffect.wi...com/wiki/Turian
Volus - The volus are an associate race on the Citadel with their own embassy, but are also a client race of the turians. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support an ammonia-based biochemistry. As a result, the volus must wear pressure suits and breathers when dealing with other species. Because they are not physically adept compared to most species, volus mostly make their influence felt through trade and commerce, and they have a long history on the Citadel. http://masseffect.wikia.com/wiki/Volus
Elcor - The elcor are a Citadel species native to the high-gravity world Dekuuna. They are massive creatures, standing on four muscular legs for increased stability. Elcor move slowly, an evolved response to an environment where a fall can be lethal. This has colored their psychology, making them deliberate and conservative. http://masseffect.wikia.com/wiki/Elcor
Hanar - The hanar are a species resembling Earth's jellyfish and are one of the few non-bipedal Citadel races. Hanar are known for their intense politeness when speaking, and their strong religious beliefs regarding the Protheans, whom they refer to as "the Enkindlers". http://masseffect.wikia.com/wiki/Hanar
Drell - The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization. http://masseffect.wikia.com/wiki/Drell
Krogan - The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions. http://masseffect.wi...com/wiki/Krogan
Batarian - A race of four-eyed bipeds native to the world of Khar'shan, the batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave batarian space by their ubiquitous and paranoid government. http://masseffect.wi...m/wiki/Batarian
Quarian - The quarians are a species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was retaken from the geth, the quarians have been rebuilding their society, learning to live on a planet's surface and regaining their culture from the ground up. http://masseffect.wi...om/wiki/Quarian
Yahg - The yahg are a sentient race of towering humanoids native to the world of Parnack, known for their violent and aggressive nature. Consummate predators, the yahg possess unrivaled perceptiveness and mental adaptability. Discovered by the Citadel Council in 2125 CE, the yahg were unceremoniously barred from interaction with Citadel space after massacring the Council's delegation. http://masseffect.wikia.com/wiki/Yahg
Vorcha - Known for their unique biology and aggressive behavior, the vorcha of Heshtok are a primitive race that live among the galaxy's darker and more dangerous locations, such as Omega. Many vorcha are trained by the krogan Blood Pack as mercenaries due to their savage nature and adaptability to different environments. The rest of galactic civilization regards them as pests and scavengers, and their presence is generally seen as a blight. http://masseffect.wi...com/wiki/Vorcha
Abilities:
The Mass Effect games has a nifty class specialization in place that I do not intend to change. This has nothing to do with your app or character, but will help those who are not fluent in Mass Effect to create a character. You can be skilled at combat, tech, or biotics (see http://masseffect.wi...om/wiki/Biotics). You cannot be skilled at all three, and being skilled in two means being less skilled in the on area someone else focuses on. Keep this in mind when creating your character, and do not limit yourself by the game’s classes, because that is not being creative. Some characters may have no need for skills in any of those areas.
RULES:
1. This will be geared for intermediate-experienced RPers. Our standards are our standards, please do not whine about them, simply find a RP that is geared more for your preference. Thank you.
2. The aforementioned standards will require a lot of in-depth writing on your part; so obviously, no one-liners. Be thorough and detailed with every post. I don’t like imposing length restrictions, but sometimes it is necessary, so a paragraph is the minimum for each post.
3. Proper grammar and spelling is a must. Obviously, everyone makes mistakes, but if your grammar is troubled (by either English not being your first or best language, education, or simply you), you may be asked to leave the Roleplay. And we will probably kill your character. Gorily.
4. Metagaming and Powergaming are never tolerated, and can result in removal from the RP. Again, in gory IC death fashion. If you are unaware of the meaning of these terms, this may not be the Roleplay for you. Be mindful that RP is not about winning, but storytelling.
5. In addition to Metagaming and Powergaming, be careful that your character is realistic (for Mass Effect, anyway.) Not everyone is an indestructible powerhouse like John Shephard. You must have weaknesses as well as strengths.
6. This is the OOC thread. Post OOC comments here, and please refrain as much as possible from posting OOC on the IC thread. If you absolutely must post in OOC on the IC thread, please use denotation such as “(( ))”, “[[ ]]”, or “OOC: “
7. This RP takes place in the universe of the Mass Effect game series. As such, be sure to include the word Bioware in the "other" section of your application. This is that fun little gimmick to make sure you’ve at least glanced at the rules.
8. If you have yet to be accepted, please do not post in the IC thread. That would be considered a disruption of our RP.
9. Excessive language, flaming, trolling, or hate speech of any kind in OOC will not be tolerated. If it is IC, be mindful of other players. We do, however, encourage a more mature audience, since Mass Effect is a game restricted to players above the age of 17 anyway.
10. If you would like to a moderator of this RP, please PM me.
11. Creativity is a must.
12. Having fun is also a must.
And finally, the Character Sheet Name: (Be sure this fits your race. See below for more info) Age: (Also be sure this fits your race) Gender: (Any. Gender preference not necessary to denote) Race: (Choose only from the list above) Appearance: (Includes physical description and clothing/armor. Pictures will not suffice. Be as detailed as possible. For more information on armor, see http://masseffect.wikia.com/wiki/Armor. Weapons/Equipment: (Includes all carried weapons for soldier type characters and all equipment for civilians, including cameras, medical, technical, etc. Keep in mind that every character must have an omni-tool. For more information, see these articles on weapons : http://masseffect.wi...om/wiki/Weapons and technology: http://masseffect.wi...odex/Technology) Background: (This is your character’s history up until this point. Be as detailed as possible, two paragraphs is preferred. Be sure to include how you got to the Citadel (unless you were born there) and how you heard about and applied for ExoGeni corp.) Other: (Please include any further information you would like to add about your character, or any comments/suggestions for me or staff.)
Naming your character:
To be sure your character’s name fits his background, you could go to the respective race page on the Mass Effect wiki, look up other character’s name, and get creative or steal a name from an existing character or planet in their system. Or, you can use my nifty little tool, using someone else’s nifty little tool. Copy the text inside the spoiler of your race, and paste it in the big box at the following url: http://www.risusmonk...etta-stone.html (be sure to delete the existing text!). Then, simply type your name or a significant word into the little box, and PRESTO! You have just generated a name that sounds just like the race’s language. This is NOT necessary or required. Just fun.
Barla Von Din Korlack Doran Han Olar Jahleed Pitne For Irune Boro Daleon Maskawa Patavig Talis Fia Zada Ban volus vol Lenos Yila Sahime Usra Dao Dolo Aru Cherk Sab Doldit Jak Ser Locil
*Mass Effect, the Mass Effect logo, and any and all Mass Effect related images and items are copyrights or trademarks of Bioware, or their respective copyright or trademark holders. "Enough Energy RP" is not affiliated with or endorsed by Bioware, or any of the respective copyright or trademark holders mentioned above. “Enough Energy RP” is a non-profit roleplay experience intended for entertainment purposes only.
“It has been speculated that if you went far enough out, or created enough energy, you could reach a place where one plus one equaled three. Everything would change. All energy, all matter, all the underlying math of the universe would be unrecognizable to us. It may be that our laws of physics only occur in a finite area – a bubble, if you will, in an ocean of other possibilities.”
-- EDI
----------------------------------------------------------------------
The year is 3156 CE. Nearly a millennia ago, The Reapers, an ancient synthetic race, began their attempted destruction of all space-faring life in the galaxy. Their efforts were stopped by the combined forces of life, and the Crucible, a weapon of mass destruction nearly as ancient as the Reapers themselves. According to the story, Lieutenant Commander Shepard of the Systems Alliance rallied together support from all space-faring worlds, amassing the largest army in all recorded history to complete the construction of the Crucible and end the Reaper threat. The Citadel holds that the team of scientists working on the crucible collectively fired the weapon and destroyed all Reaper units. The units were studied, discarded to far reaches of the system, and the Reapers were no more. But, that may not be the whole truth…
Some say that the Citadel actually paid high price to destroy the Reapers, and works hard to conceal the evidence. The Conspiracy Accountability League has made efforts for years to uncover some kind of plot. Then there is Shephard’s Flock, a neo-religious movement that holds that Commander Shephard fired the Crucible not to destroy the Reapers, but control them. He helped the galaxy begin to rebuild after the war, gave them the Reaper data, and then mobilized the units to protect us from some far off, unseen enemy. Whatever the case may be, one thing is certain: the Reapers may have been defeated, but the galaxy is far from free of threats.
With the genophage cured, the Krogran are beginning to become a problem once again. Though their government was reformed, due to females demanding their rightful place before having children, their numbers are increasing dramatically, and they have already taken several worlds to call their own by force. The Yahg have also entered the galactic scene, become space-faring and wreaking havoc on the non-citadel worlds, seeking dominance. Yahg ships are beginning to enter and harass Citadel space. And the threat of the Leviathan also looms overhead. Though they haven’t been heard from in centuries, some fear that their knowledge of indoctrination will be the downfall of all sentient life.
But amidst it all, the Citadel still teems with life. People of all races, alliances, and organizations move back and forth going about their daily lives, duties, and exploits. One such organization, the ExoGeni corporation, is reeling these people in by providing jobs. ExoGeni specializes in planetary exploration and colonization, and therefore requires employees of all kinds and trades. Bodyguards and Mercs, scientists, business entrepreneurs, reporters, anyone and everyone is welcome to apply. ExoGeni hopes to use this new civilian team to begin exploration and colonization of the Sentry Omega system, thanks to new Citadel funding. Of course, funding was only procured when ExoGeni assured that the Citadel would not be held reliable. You’ve heard about the ExoGeni corporation, and how even though some of their business is shady, they pay their employees extremely well on relatively high-risk exploration ventures. It wouldn’t be bad idea to apply…
---------------------------------------------------------------------
And this is where our RP will begin. You are an individual of any race, background, and talent, and you are applying to help the ExoGeni corp’s endeavor. Of course, we will have other backstories for members who wish to apply later. So, without further ado, the details.
This RP will take place in the universe of the Mass Effect* games by Bioware*. Therefore, we greatly encourage having played at least one of the Mass Effect trilogy games before Roleplaying here, but it is not required. However, if you have not played the games, I recommend reading through the Codex articles on the Mass Effect wiki. http://masseffect.wikia.com/wiki/Codex
And since the RP also takes place some millenia after the events of Mass Effect 3, certain things have changed:
Recent Events:
Playable races:
Human - Humans, from the planet Earth, are the newest sentient species of notable size to enter the galactic stage and are the most rapidly expanding and developing. They independently discovered a Prothean data cache on Mars in 2148, and the mass relay networks shortly thereafter.
http://masseffect.wikia.com/wiki/Human
Asari - A mono-gender race, the asari are distinctly feminine in appearance and possess maternal instincts. Their unique physiology, expressed in a millennia-long lifespan and the ability to reproduce with a partner of any gender or species, gives them a conservative yet convivial attitude toward other races. Favoring compromise and cooperation over conflict, the asari were instrumental in proposing and founding the Citadel Council and have been at the heart of galactic society ever since.
http://masseffect.wikia.com/wiki/Asari
Salarian - Salarians possess a hyperactive metabolism; they think fast, talk fast, and move fast. To salarians, other species seem sluggish and dull-witted, especially the elcor. Unfortunately, their metabolic speed leaves them with a relatively short lifespan; salarians over the age of 40 are a rarity. Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research and espionage.
http://masseffect.wi...m/wiki/Salarian
Turian - Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their public service ethic—it was the turians who first proposed creating C-Sec—but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal—as shown by the cooperation of the two races on the construction of the SSV Normandy—but many turians still resent humans, and vice versa.
http://masseffect.wi...com/wiki/Turian
Volus - The volus are an associate race on the Citadel with their own embassy, but are also a client race of the turians. They hail from Irune, which possesses a high-pressure greenhouse atmosphere able to support an ammonia-based biochemistry. As a result, the volus must wear pressure suits and breathers when dealing with other species. Because they are not physically adept compared to most species, volus mostly make their influence felt through trade and commerce, and they have a long history on the Citadel.
http://masseffect.wikia.com/wiki/Volus
Elcor - The elcor are a Citadel species native to the high-gravity world Dekuuna. They are massive creatures, standing on four muscular legs for increased stability. Elcor move slowly, an evolved response to an environment where a fall can be lethal. This has colored their psychology, making them deliberate and conservative.
http://masseffect.wikia.com/wiki/Elcor
Hanar - The hanar are a species resembling Earth's jellyfish and are one of the few non-bipedal Citadel races. Hanar are known for their intense politeness when speaking, and their strong religious beliefs regarding the Protheans, whom they refer to as "the Enkindlers".
http://masseffect.wikia.com/wiki/Hanar
Drell - The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.
http://masseffect.wikia.com/wiki/Drell
Krogan - The krogan are a species of large reptilian bipeds native to the planet Tuchanka, a world known for its harsh environments, scarce resources, and overabundance of vicious predators. The krogan managed to not only survive on their unforgiving homeworld, but actually thrived in the extreme conditions.
http://masseffect.wi...com/wiki/Krogan
Batarian - A race of four-eyed bipeds native to the world of Khar'shan, the batarians are a disreputable species that chose to isolate itself from the rest of the galaxy. The Terminus Systems are infested with batarian pirate gangs and slaving rings, fueling the stereotype of the batarian thug. It should be noted that these criminals do not represent average citizens, who are forbidden to leave batarian space by their ubiquitous and paranoid government.
http://masseffect.wi...m/wiki/Batarian
Quarian - The quarians are a species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was retaken from the geth, the quarians have been rebuilding their society, learning to live on a planet's surface and regaining their culture from the ground up.
http://masseffect.wi...om/wiki/Quarian
Yahg - The yahg are a sentient race of towering humanoids native to the world of Parnack, known for their violent and aggressive nature. Consummate predators, the yahg possess unrivaled perceptiveness and mental adaptability. Discovered by the Citadel Council in 2125 CE, the yahg were unceremoniously barred from interaction with Citadel space after massacring the Council's delegation.
http://masseffect.wikia.com/wiki/Yahg
Vorcha - Known for their unique biology and aggressive behavior, the vorcha of Heshtok are a primitive race that live among the galaxy's darker and more dangerous locations, such as Omega. Many vorcha are trained by the krogan Blood Pack as mercenaries due to their savage nature and adaptability to different environments. The rest of galactic civilization regards them as pests and scavengers, and their presence is generally seen as a blight.
http://masseffect.wi...com/wiki/Vorcha
Abilities:
The Mass Effect games has a nifty class specialization in place that I do not intend to change. This has nothing to do with your app or character, but will help those who are not fluent in Mass Effect to create a character. You can be skilled at combat, tech, or biotics (see http://masseffect.wi...om/wiki/Biotics). You cannot be skilled at all three, and being skilled in two means being less skilled in the on area someone else focuses on. Keep this in mind when creating your character, and do not limit yourself by the game’s classes, because that is not being creative. Some characters may have no need for skills in any of those areas.
RULES:
1. This will be geared for intermediate-experienced RPers. Our standards are our standards, please do not whine about them, simply find a RP that is geared more for your preference. Thank you.
2. The aforementioned standards will require a lot of in-depth writing on your part; so obviously, no one-liners. Be thorough and detailed with every post. I don’t like imposing length restrictions, but sometimes it is necessary, so a paragraph is the minimum for each post.
3. Proper grammar and spelling is a must. Obviously, everyone makes mistakes, but if your grammar is troubled (by either English not being your first or best language, education, or simply you), you may be asked to leave the Roleplay. And we will probably kill your character. Gorily.
4. Metagaming and Powergaming are never tolerated, and can result in removal from the RP. Again, in gory IC death fashion. If you are unaware of the meaning of these terms, this may not be the Roleplay for you. Be mindful that RP is not about winning, but storytelling.
5. In addition to Metagaming and Powergaming, be careful that your character is realistic (for Mass Effect, anyway.) Not everyone is an indestructible powerhouse like John Shephard. You must have weaknesses as well as strengths.
6. This is the OOC thread. Post OOC comments here, and please refrain as much as possible from posting OOC on the IC thread. If you absolutely must post in OOC on the IC thread, please use denotation such as “(( ))”, “[[ ]]”, or “OOC: “
7. This RP takes place in the universe of the Mass Effect game series. As such, be sure to include the word Bioware in the "other" section of your application. This is that fun little gimmick to make sure you’ve at least glanced at the rules.
8. If you have yet to be accepted, please do not post in the IC thread. That would be considered a disruption of our RP.
9. Excessive language, flaming, trolling, or hate speech of any kind in OOC will not be tolerated. If it is IC, be mindful of other players. We do, however, encourage a more mature audience, since Mass Effect is a game restricted to players above the age of 17 anyway.
10. If you would like to a moderator of this RP, please PM me.
11. Creativity is a must.
12. Having fun is also a must.
And finally, the
Character Sheet
Name: (Be sure this fits your race. See below for more info)
Age: (Also be sure this fits your race)
Gender: (Any. Gender preference not necessary to denote)
Race: (Choose only from the list above)
Appearance: (Includes physical description and clothing/armor. Pictures will not suffice. Be as detailed as possible. For more information on armor, see http://masseffect.wikia.com/wiki/Armor.
Weapons/Equipment: (Includes all carried weapons for soldier type characters and all equipment for civilians, including cameras, medical, technical, etc. Keep in mind that every character must have an omni-tool. For more information, see these articles on weapons : http://masseffect.wi...om/wiki/Weapons and technology: http://masseffect.wi...odex/Technology)
Background: (This is your character’s history up until this point. Be as detailed as possible, two paragraphs is preferred. Be sure to include how you got to the Citadel (unless you were born there) and how you heard about and applied for ExoGeni corp.)
Other: (Please include any further information you would like to add about your character, or any comments/suggestions for me or staff.)
Naming your character:
To be sure your character’s name fits his background, you could go to the respective race page on the Mass Effect wiki, look up other character’s name, and get creative or steal a name from an existing character or planet in their system. Or, you can use my nifty little tool, using someone else’s nifty little tool. Copy the text inside the spoiler of your race, and paste it in the big box at the following url: http://www.risusmonk...etta-stone.html (be sure to delete the existing text!). Then, simply type your name or a significant word into the little box, and PRESTO! You have just generated a name that sounds just like the race’s language. This is NOT necessary or required. Just fun.
Asari
siari ardat yakshi Aethyta Aleena Alestia Iallis Aria T'Loak Batha Benezia Dilinaga Liara T'Soni Lidanya Liselle Mallene Calis Morinth Nyxeris Nassana Dantius Nelyna Rana Thanoptis Samara Saphyria Seryna Sha'ira Shiala Tela Vasir Thessia Agessia Asteria Cyone Hyetiana Illium Kurinth Lesuss Lusia Lymetis Nevos Niacal Phoros Sanves Trategos Zesmeni Polos Lerama Nos Astra Marya Monoi Irira Astella Aurolis Etheai Pyrena Parnitha Athame Piares Tevura
Salarian
Anoleis Chorban Ish Jaroth Kirrahe Ledra Maelon Heplorn Linron Mordin Solus Morlan Palon Rentola Saleon Schells Solik Vass Tazzik Salarian Sur'Kesh Dagnes Erinle Gorot Halegeuse Jaëto Mannovai Nasurn Olor Aegohr Rannadril Anoleis Senoquol Ghan Swa Fulsoom Karaten Narr Eadi Bel Heranon Mal Dinest Got Inoste pranas Aifa Talat Dragel Paeto Saradril
Turian
Palaven Aephus Altakiril Baetika Bostra Carthaan Chatti Digeris Edessan Epyrus Galatana Gellix Gothis Invictus Pheiros Macedyn Magna Nimines Parthia Oma Ker Quadim Rocam Syglar Taetrus Thracia Tridend Triginta Petra Xerceo hastatim Tonn Actus Saren Arterius Desolas Chellick Corinthus Sparatus Quentius Nyreen Kandros Nihlus Kryik Kuril Lilihierax Mehrkuri Illo Nazario Septimus Oraka Orinia Pallin Lorik Qui'in Lantar Sidonis Joram Talid Garrus Vakarian Vyrnnus Adrien Victus Tarquin Cipritine Estivus Erax Apparitus Anapondus Shastinasio Sarlik Licitron Trebia Aventen Caelax Datriux Essenus Impera Menae Temerarus Erros
Volus
Barla Von Din Korlack Doran Han Olar Jahleed Pitne For Irune Boro Daleon Maskawa Patavig Talis Fia Zada Ban volus vol Lenos Yila Sahime Usra Dao Dolo Aru Cherk Sab Doldit Jak Ser Locil
Elcor
Calyn Harrot Petozi Xeltan Elcor Dekuuna Ekuna Oltan Sangel Thunawanuro phontes Telluune Lenuamund Nurhemathun Sereuun Malvuon Durawunafon
Hanar
Delanynder Opold Zymandis Hanar Kahje Belan Blasto
Drell
Feron Irikah Kolyat Krios Thane Amonkira Arashu Kalahira siha Rakhana Kepral sihaya tannor nuara Quolye
Batarian
Balak Charn Edan Had'dah Eluam Ran'perah Groto Ib-ba Jath'Amon Jella Forvan Solem Dal'serah Tarak Khar'shan Adek Anhur Aratoht Erszbat Camala Logasiri Lorek Vana Verush Essul Ectah Ujon Jalnor Harsa Dezda Ilem Spekilas
Quarian
Daro Xen Feda Gazu Golo Han Gerrel Hilo Jaa Kal Reegar Kar Danna Kenn Lemm Shal Lia Vael Prazza Rael Zorah Seeto Hodda Shala Raan Tali Veetor Nara Ysin Mal Zaal Koris Rannoch Adas Haestrom Kaddi Ket'osh Uriyah Alarei Idenna Cyniad Honorata Moreh Neema Defrahnz Iktomi Rayya Tonbay Usela Yaska Bavea nedas tasi vas nar keelah se'lai bosh'tet geth Khelish Tikkun Haza
Vorcha
Gryll Kreete Shisk Heshtok Flett Namakli Parasc Volturno Wrill Kyzil Naskral Lihrat Rustaka Hatash
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