Concerning Mr. Grey: An RP combining fantasy and sci-fi
An RP with a style I personally have never seen here on the forums, combining the magic of fantasy, and the technology of sci-fi to create a huge new world.
Lore:
Five thousand years ago was when everything changed. Three of the six major races were all but extinct due to the corruption of the Archangel Azriel (who has been cured of the corruption), and the world was falling into poverty and destruction. But it all changed, when a young man took the throne, claiming he had been visited by the gods and told of devices that could save their world (this event is known as the Revolution). He created these devices, dubbed "Steam Engines", and with these, he revolutionized the world as we knew it. Since the Revolution, this technology has developed, eventually letting us reach into the stars with advanced engines and technology. Many of the ancient ways, such as magic, stayed the same, and some others have become nearly obsolete, such as the use of swords. Recently, this world has received a new visitor, who only goes by the name of "Mr. Grey".
Current Story:
Letters have been sent out to many men and women of each of the races, across time and space, concerning this "Mr. Grey". These men and women have been selected to find this man, and apprehend him if necessary, and bring him into the capitol of the Human Empire.
The Letter:
To All Those Concerned,
There are many in this world who are wondering whom this "Mr. Grey" character that has appeared is. We are among those people who are wondering this. We have tasked each of you, whether you choose to take this task alone or in a group, to track down this man, apprehend him, and bring him back to the capitol of the Human Empire. If you cannot apprehend him, then you are authorized to use deadly force. Many of you have been contacted by the veil of Time, and therefore a single-use time transportation has been provided, that will only be used to transport you to the time that it was sent. We hope to see you there.
Major Races:
Humans: These are the humans we all know and love. The first of the races to master technology, they have become quite powerful since the Revolution, even attempting to destroy the other races twice.
Elves: The race that is the most magic-prone, it is the elves who discovered the use of magic in the early days of the world, and used it to shape the vast desert region they live in into a more habitable environment. Most people figure that the elves would live in the woods, bringing them closer to nature, but in fact it is the opposite. The elves tend to love the desert heat, and the challenge of transmuting the sand and other things into soil for them to plant on. They are naturally taller than the others.
Dwarves: By far the most prosperous of the races, it was the dwarves who forge the first swords, and created the first mines. Naturally short, they are very hardy, and tend to live inside of the mountains. Their greatest love is that of forging, for they feel closest to their gods when creating a sword in the fires of the "Great Anvil".
Shape-Changers: The second rarest of the races, they were almost entirely wiped out by the corrupted Archangel Azriel with extreme prejudice. All shape-changers have three shapes, one that is the shape of one of the other races (allowing them to become a part of any society), a battle form that depends on their personality, and a travel form, usually that of a Cheetah or bird. Their humanoid form is typically that of a Human before they turn twenty, when they acquire their permanent form. Only one out of ten times will you be able to find a shape-changer in a normal crowd. This is because of two factors, their rarity, and the fact that they seem like any other person on the planet.
Automatons: The most mysterious and feared of the races, automatons were discovered in an old cave nearly a decade after the Revolution, dating back to almost a millennia before. It is unknown how new Automatons are created, although it is not in the same fashion as humanoid children, that much we know. It seems that their population never changes, and new Automatons only appear when one is destroyed or deactivated permanently. Automatons tend to be larger and more durable, but they are much slower, causing them to be referred to as "walking tanks". There is an extremely small amount of the Automatons, numbering only in the hundreds, causing them to be extremely rare. They are the only race of the Three Races to have been discovered after the Revolution, and are the only that were not at all damaged by Azriel. The automatons tend to look along the lines of this, albeit with smaller females, and with clothes if the automatons so choose.
Mariners: The race with the fourth highest population, the mariners are extremely elusive, considering that many do not leave their underwater cities. They are the only race that has not bothered to reach the stars, preferring to stay underwater, and those that do leave on the occasional ships leaving must have a "Water Tank" strapped over their gills, allowing them to stay out of the water for a time. The mariners are second only to the Elves in their mastery over magic. The greatest center of magical learning is located in their capitol, containing records of nearly everything that has happened and the census records.
Character Form:
Name:
Age:
Race: (no hybrid races)
Gender:
Career:
Time Period:
Class:
Forms: (if a Shape-Changer)
Weapons: (three at most)
Spells: (only for if you are a magic class; four at most)
Casual Clothing:
Combat Clothing/Armor:
Description:
Personality:
Bio:
Affiliations: (what groups they were/are involved with)
Activity Level: (less than four posts a week is unacceptable, you will be denied until you can post more often)
Casual Clothing: Red sweatpants, green T-shirt, no shoes
Combat Clothing/Armor: Nay wears a small chest plate and greaves overtop his regular clothing. These armor pieces are enchanted to morph with him so he retains them when shifting forms.
Description: Shorter than most, in all of his forms. He has short black hair, allowing him to go into battle with his sight unhindered. He keeps himself very well-groomed, as to blend in very well in any crowds.
Personality: Very paranoid, always watching behind his back due to a slaver raid that occurred before he received the message. Has an eidetic memory, allowing him to be the brains of whatever group he's in. He prefers to work in groups, since he knows that people will watch his back.
Bio: Born in the time frame between the Revolution and Concerning Mr. Grey, he was born in the country-side and raised by his mother and father, both Shape-Changers also. The first half of his life was fairly uninteresting, until at the age of thirteen, raiders attacked the farm he lived on, killing his mother and father, and thrashing him within and inch of his life, leaving him for dead. A kindly wizard found him while passing by the farm and took him to the nearest city, leaving him at a Medical Clinic. The wizard returned a year later, and took the child under his wing, training him to be a Mage. Nay showed an affinity for the art of sword-play near the end of his training, and was sent off by the wizard to receive training in that field. This caused him to become a Priest, but he enjoyed the art of swords more than the maces and other heavy weapons that the Priests normally used. At the age of 20, when most Shape-Changers obtain their final forms, his personality forced him into the path of a Gorilla and Eagle, the two most deadly forms that a Shape-Changer can take. A letter was sent to him during his twenty-seventh year, along with the Time Transporter. He was one of the first to be sent the Time Transporter, and thus it sent him a few years ahead of schedule. Since his humanoid form was that of a Mariner, he took up residence in one of their cities, studying as hard as he could. He set up his own library, which became the largest library second only to the Library of Magic.
Affiliations: Assassin's Guild
Activity Level: On for at least four hours every day after school, can post as long as I am on.
Age: Unknown, but appears to be in some form of adolescence
Race: Automaton
Gender: Female
Career: Worker, Archivist
Time Period: Shortly before the events of "Concerning Mr. Grey"
Class: Warrior, simply due to her innate strength and fighting capabilities
Weapons: Various daggers, greatsword, and a single automatic pistol
Casual Clothing: Elven garb and a brown cloak
Combat Clothing/Armor: Elven armor, although unnecessary
Description: Approximately 5'5", slender, sleek for an automaton. Were it not for her metallic shine, one would have difficulty identifying her fine features as those of the usually brutish others of her species. She is a true Artificial Intelligence, capable of more developed practices and mannerisms. Although she does not feel what humans consider emotions, she "feels" and can process emotion. Gifted/programmed with remarkable intelligence and stores of knowledge, HLIN is rather atypical for one of her type. Rather atypical indeed....
Personality: Stark, clinical, honest, and very much the robot. Although, she is far more than a simple machine. She is intelligent, intellectual, and constantly striving to learn more. But, after brief interactions with some of other races, she decided to live a simpler life with the elves. She has a strong character, ever curious, and of a sharp wit. She has the physical ability to be a warrior, the strength and truly inhuman agility; but she never quarrels or angers. It was only recently that she realized she was an automaton; being so accepted by the elves isolated her and made her believe herself a living, biological organism.
Bio: HLIN, or Linny, is a female automaton created just before the events of Concerning Mr. Grey. She was created unlike any other automaton, and left in the wilderness, left to wander and develop on her own. Eventually, she made her way to an elven village in the desert, and was quickly taken in to their ranks. For the first few years, she did not acknowledge the fact that she was not like the others. To her, she looked different, but was otherwise just as the elves. And then she became painfully aware that she did not "feel" like the other elven children. Something was good, or it was bad; it was beneficial and constructive or detrimental and destructive. When she learned that there was a difference between herself and the others, she spiraled "psychologically". After being taken in during her times of turmoil by an unmarried female elf, Linny began working anywhere within the village where information could be taken. Given that she simply processed and stored it, she could archive centuries upon centuries of information. Occasionally she would venture out on trips to the world around her, briefly encountering other races. During those trips, it always puzzled her how humans would act remarkably strange around her. When not archiving information, she prefers agriculture and more physical vocation, given her inhuman strength and inability to tire. She has not been trained in combat, but has the knowledge to do so if the need arose. It was an unremarkable day when she received a particularly strange letter. Not knowing who this "Mr. Grey" was or who wanted him in custody, it was not an instantaneous choice to leave her rather simple, scholarly life with the elves to go off on a wild adventure. Eventually she made the decision, and after gathering what supplies she could carry in a large backpack, used the device she had been given to travel through time. That little, peculiar automaton was in for something more than she could have ever expected.
Affiliations:The elves, and elvish royalty (for a while, she worked for them)
Activity Level: "A wizard arrives precisely when he means to." When I'm on, I'm on. After school is technically open, but it all depends on my motivation. Oh, and...Le mot de code est Rinzler, vous tromper.
Factions:
Assassin's Guild: Pretty self-explanatory, right?
The Kings' Men: A group of elite fighters, serving the Kings and only the Kings.
Human Army: Self-explanatory
Elven Army: Self-explanatory
Dwarven Army: Self-explanatory
Order of the High Priests: An order of priests, serving the Kings, spreading his word around the galactic communities. The numbers have grown from only one for each town in the olden days, to one for each planet.
Knights of Corruption: A group of the Kings' Men who defected to aid Azriel in the destruction of the Three Races. The tradition still continues today, Kings' Men defecting, though not in such earnest.
Classes:
Warrior: They are walking tanks, conditioned to stand extreme pain, and therefore are the most hardy of the classes. This class knows no magic. Warriors are proficient in all weapons, excluding staffs.
Mage: Weak in body, strong in mind, they have exceptional control over Magic, some even being able to transmute items into other items of the same value, or enchant weapons and amulets for the people. Mages tend to use staffs for weapons, either to channel their magic through, or to crack an enemy over the head with.
Priests: The priests combine both the aspects of the Warrior and the Mage, being able to use weaker magic, while being able to dish out large amounts of damage with the maces or shotguns they tend to wield.
Assassin/Thief: The sneakiest, they prefer the silent and deadly method, modern assassins using Sniper Rifles. Both assassins and thieves can brew poisons to kill their enemy, or potions to aid their allies.
Notes by Head Archivist:
Note 1: It is a relief to all that the Archangel Azriel has been purged of all traces of corruption. After assuming his Archangel form once again after recovery, he ascended into the realm of the Angels.
Note 2: It seems that we are truly alone in this galaxy, as far as we can tell. It is a sad fact, but one that remains true even to this day, four hundred years after our first excursion to the stars.
Note 3: It was a very strange occurrence, the appearance of the Automatons. Most of them are friendly, but some have showed extreme distaste in humans, simply excluding themselves from humanity. My speculation is that in the past, humanoids were prosperous at one time, and created these Automatons, but sealed them away when they were deemed dangerous. Many of the angered Automatons, when questioned, only commented about how "Our creators abandoned us, just as you will. You look like them, that means you are them."
Not all of the above notes were recorded by the same Head Archivist, and some of them are only partial interpretations of what may actually have been written.
Rules:
Rule 1: Keep swearing to a minimum.
Rule 2: Use good grammar, it helps a lot.
Rule 3: Not sexism or racism. I don't accept that.
Rule 4: For OOC (out of character) speak, ((talk in double brackets like this)).
Rule 5: Don't be rude and don't godmod. Don't play as other people's characters without their permission, it's not nice. If you're doing something minor like your character pushes them, then okay.
Rule 6: Don't troll. I hate trolls. You will be reported, and your character will be removed from the game, under my jurisdiction.
Rule 7: Make original characters. If you don't, then I'll know you haven't read the rules. If you haven't read the rules, then I'll have to deny your character. You must include the code word in your post. If you've already created a character that has been accepted, then you don't have to include the code word again. The code word changes per day. Don't think you can escape me. Code Word: Rinzler
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Casual Clothing: Red sweatpants, green T-shirt, no shoes
Combat Clothing/Armor: Nay wears a small chest plate and greaves overtop his regular clothing. These armor pieces are enchanted to morph with him so he retains them when shifting forms.
Description: Shorter than most, in all of his forms. He has short black hair, allowing him to go into battle with his sight unhindered. He keeps himself very well-groomed, as to blend in very well in any crowds.
Personality: Very paranoid, always watching behind his back due to a slaver raid that occurred before he received the message. Has an eidetic memory, allowing him to be the brains of whatever group he's in. He prefers to work in groups, since he knows that people will watch his back.
Bio: Born in the time frame between the Revolution and Concerning Mr. Grey, he was born in the country-side and raised by his mother and father, both Shape-Changers also. The first half of his life was fairly uninteresting, until at the age of thirteen, raiders attacked the farm he lived on, killing his mother and father, and thrashing him within and inch of his life, leaving him for dead. A kindly wizard found him while passing by the farm and took him to the nearest city, leaving him at a Medical Clinic. The wizard returned a year later, and took the child under his wing, training him to be a Mage. Nay showed an affinity for the art of sword-play near the end of his training, and was sent off by the wizard to receive training in that field. This caused him to become a Priest, but he enjoyed the art of swords more than the maces and other heavy weapons that the Priests normally used. At the age of 20, when most Shape-Changers obtain their final forms, his personality forced him into the path of a Gorilla and Eagle, the two most deadly forms that a Shape-Changer can take. A letter was sent to him during his twenty-seventh year, along with the Time Transporter. He was one of the first to be sent the Time Transporter, and thus it sent him a few years ahead of schedule. Since his humanoid form was that of a Mariner, he took up residence in one of their cities, studying as hard as he could. He set up his own library, which became the largest library second only to the Library of Magic.
Affiliations: Assassin's Guild (attempt on his life)
Activity Level: On for at least four hours every day after school, can post as long as I am on.
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Age: Unknown, but appears to be in some form of adolescence
Race: Automaton
Gender: Female
Career: Worker, Archivist
Time Period: Shortly before the events of "Concerning Mr. Grey"
Class: Warrior, simply due to her innate strength and fighting capabilities
Weapons: Various daggers, greatsword, and a single automatic pistol
Casual Clothing: Elven garb and a brown cloak
Combat Clothing/Armor: Elven armor, although unnecessary
Description: Approximately 5'5", slender, sleek for an automaton. Were it not for her metallic shine, one would have difficulty identifying her fine features as those of the usually brutish others of her species. She is a true Artificial Intelligence, capable of more developed practices and mannerisms. Although she does not feel what humans consider emotions, she "feels" and can process emotion. Gifted/programmed with remarkable intelligence and stores of knowledge, HLIN is rather atypical for one of her type. Rather atypical indeed....
Personality: Stark, clinical, honest, and very much the robot. Although, she is far more than a simple machine. She is intelligent, intellectual, and constantly striving to learn more. But, after brief interactions with some of other races, she decided to live a simpler life with the elves. She has a strong character, ever curious, and of a sharp wit. She has the physical ability to be a warrior, the strength and truly inhuman agility; but she never quarrels or angers. It was only recently that she realized she was an automaton; being so accepted by the elves isolated her and made her believe herself a living, biological organism.
Bio: HLIN, or Linny, is a female automaton created just before the events of Concerning Mr. Grey. She was created unlike any other automaton, and left in the wilderness, left to wander and develop on her own. Eventually, she made her way to an elven village in the desert, and was quickly taken in to their ranks. For the first few years, she did not acknowledge the fact that she was not like the others. To her, she looked different, but was otherwise just as the elves. And then she became painfully aware that she did not "feel" like the other elven children. Something was good, or it was bad; it was beneficial and constructive or detrimental and destructive. When she learned that there was a difference between herself and the others, she spiraled "psychologically". After being taken in during her times of turmoil by an unmarried female elf, Linny began working anywhere within the village where information could be taken. Given that she simply processed and stored it, she could archive centuries upon centuries of information. Occasionally she would venture out on trips to the world around her, briefly encountering other races. During those trips, it always puzzled her how humans would act remarkably strange around her. When not archiving information, she prefers agriculture and more physical vocation, given her inhuman strength and inability to tire. She has not been trained in combat, but has the knowledge to do so if the need arose. It was an unremarkable day when she received a particularly strange letter. Not knowing who this "Mr. Grey" was or who wanted him in custody, it was not an instantaneous choice to leave her rather simple, scholarly life with the elves to go off on a wild adventure. Eventually she made the decision, and after gathering what supplies she could carry in a large backpack, used the device she had been given to travel through time. That little, peculiar automaton was in for something more than she could have ever expected.
Affiliations:The elves, and elvish royalty (for a while, she worked for them)
Activity Level: "A wizard arrives precisely when he means to." When I'm on, I'm on. After school is technically open, but it all depends on my motivation. Oh, and...Le mot de code est Rinzler, vous tromper.
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
((Hmmmm... I'm a bit offended that you people don't like me enough to look for me! I'm afraid I may have to kill a few of you before you can find me.))
"What's the point in being grown up if you can't be childish sometimes?" - The Doctor
"I don't think that 'terrorizing' is a good word, I think more along the lines of 'playing with' would be better..." - Mr. Grey
((I agree with MrGrey, this thread is feeling unloved, as am I. Nobody likes this idea? That's really sad...))
Rollback Post to RevisionRollBack
"Every game has a story, but only one is a legend." - Archaois, DeviantArt
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
An RP combining fantasy and sci-fi
An RP with a style I personally have never seen here on the forums, combining the magic of fantasy, and the technology of sci-fi to create a huge new world.
Lore:
Current Story:
The Letter:
There are many in this world who are wondering whom this "Mr. Grey" character that has appeared is. We are among those people who are wondering this. We have tasked each of you, whether you choose to take this task alone or in a group, to track down this man, apprehend him, and bring him back to the capitol of the Human Empire. If you cannot apprehend him, then you are authorized to use deadly force. Many of you have been contacted by the veil of Time, and therefore a single-use time transportation has been provided, that will only be used to transport you to the time that it was sent. We hope to see you there.
Major Races:
Elves: The race that is the most magic-prone, it is the elves who discovered the use of magic in the early days of the world, and used it to shape the vast desert region they live in into a more habitable environment. Most people figure that the elves would live in the woods, bringing them closer to nature, but in fact it is the opposite. The elves tend to love the desert heat, and the challenge of transmuting the sand and other things into soil for them to plant on. They are naturally taller than the others.
Dwarves: By far the most prosperous of the races, it was the dwarves who forge the first swords, and created the first mines. Naturally short, they are very hardy, and tend to live inside of the mountains. Their greatest love is that of forging, for they feel closest to their gods when creating a sword in the fires of the "Great Anvil".
Shape-Changers: The second rarest of the races, they were almost entirely wiped out by the corrupted Archangel Azriel with extreme prejudice. All shape-changers have three shapes, one that is the shape of one of the other races (allowing them to become a part of any society), a battle form that depends on their personality, and a travel form, usually that of a Cheetah or bird. Their humanoid form is typically that of a Human before they turn twenty, when they acquire their permanent form. Only one out of ten times will you be able to find a shape-changer in a normal crowd. This is because of two factors, their rarity, and the fact that they seem like any other person on the planet.
Automatons: The most mysterious and feared of the races, automatons were discovered in an old cave nearly a decade after the Revolution, dating back to almost a millennia before. It is unknown how new Automatons are created, although it is not in the same fashion as humanoid children, that much we know. It seems that their population never changes, and new Automatons only appear when one is destroyed or deactivated permanently. Automatons tend to be larger and more durable, but they are much slower, causing them to be referred to as "walking tanks". There is an extremely small amount of the Automatons, numbering only in the hundreds, causing them to be extremely rare. They are the only race of the Three Races to have been discovered after the Revolution, and are the only that were not at all damaged by Azriel. The automatons tend to look along the lines of this, albeit with smaller females, and with clothes if the automatons so choose.
Mariners: The race with the fourth highest population, the mariners are extremely elusive, considering that many do not leave their underwater cities. They are the only race that has not bothered to reach the stars, preferring to stay underwater, and those that do leave on the occasional ships leaving must have a "Water Tank" strapped over their gills, allowing them to stay out of the water for a time. The mariners are second only to the Elves in their mastery over magic. The greatest center of magical learning is located in their capitol, containing records of nearly everything that has happened and the census records.
Character Form:
Age:
Race: (no hybrid races)
Gender:
Career:
Time Period:
Class:
Forms: (if a Shape-Changer)
Weapons: (three at most)
Spells: (only for if you are a magic class; four at most)
Casual Clothing:
Combat Clothing/Armor:
Description:
Personality:
Bio:
Affiliations: (what groups they were/are involved with)
Activity Level: (less than four posts a week is unacceptable, you will be denied until you can post more often)
Accepted Characters:
Age: 31
Race: Shape-Changer
Gender: Male
Career: Wanderer
Class: Priest
Forms: Mariner, Gorilla, Eagle
Weapons: Throwing Darts, Shortsword, Grappling Hook
Spells: Fire Blast, Holy Shield
Casual Clothing: Red sweatpants, green T-shirt, no shoes
Combat Clothing/Armor: Nay wears a small chest plate and greaves overtop his regular clothing. These armor pieces are enchanted to morph with him so he retains them when shifting forms.
Description: Shorter than most, in all of his forms. He has short black hair, allowing him to go into battle with his sight unhindered. He keeps himself very well-groomed, as to blend in very well in any crowds.
Personality: Very paranoid, always watching behind his back due to a slaver raid that occurred before he received the message. Has an eidetic memory, allowing him to be the brains of whatever group he's in. He prefers to work in groups, since he knows that people will watch his back.
Bio: Born in the time frame between the Revolution and Concerning Mr. Grey, he was born in the country-side and raised by his mother and father, both Shape-Changers also. The first half of his life was fairly uninteresting, until at the age of thirteen, raiders attacked the farm he lived on, killing his mother and father, and thrashing him within and inch of his life, leaving him for dead. A kindly wizard found him while passing by the farm and took him to the nearest city, leaving him at a Medical Clinic. The wizard returned a year later, and took the child under his wing, training him to be a Mage. Nay showed an affinity for the art of sword-play near the end of his training, and was sent off by the wizard to receive training in that field. This caused him to become a Priest, but he enjoyed the art of swords more than the maces and other heavy weapons that the Priests normally used. At the age of 20, when most Shape-Changers obtain their final forms, his personality forced him into the path of a Gorilla and Eagle, the two most deadly forms that a Shape-Changer can take. A letter was sent to him during his twenty-seventh year, along with the Time Transporter. He was one of the first to be sent the Time Transporter, and thus it sent him a few years ahead of schedule. Since his humanoid form was that of a Mariner, he took up residence in one of their cities, studying as hard as he could. He set up his own library, which became the largest library second only to the Library of Magic.
Affiliations: Assassin's Guild
Activity Level: On for at least four hours every day after school, can post as long as I am on.
Shakespeare42:
Age: Unknown, but appears to be in some form of adolescence
Race: Automaton
Gender: Female
Career: Worker, Archivist
Time Period: Shortly before the events of "Concerning Mr. Grey"
Class: Warrior, simply due to her innate strength and fighting capabilities
Weapons: Various daggers, greatsword, and a single automatic pistol
Casual Clothing: Elven garb and a brown cloak
Combat Clothing/Armor: Elven armor, although unnecessary
Description: Approximately 5'5", slender, sleek for an automaton. Were it not for her metallic shine, one would have difficulty identifying her fine features as those of the usually brutish others of her species. She is a true Artificial Intelligence, capable of more developed practices and mannerisms. Although she does not feel what humans consider emotions, she "feels" and can process emotion. Gifted/programmed with remarkable intelligence and stores of knowledge, HLIN is rather atypical for one of her type. Rather atypical indeed....
Personality: Stark, clinical, honest, and very much the robot. Although, she is far more than a simple machine. She is intelligent, intellectual, and constantly striving to learn more. But, after brief interactions with some of other races, she decided to live a simpler life with the elves. She has a strong character, ever curious, and of a sharp wit. She has the physical ability to be a warrior, the strength and truly inhuman agility; but she never quarrels or angers. It was only recently that she realized she was an automaton; being so accepted by the elves isolated her and made her believe herself a living, biological organism.
Bio: HLIN, or Linny, is a female automaton created just before the events of Concerning Mr. Grey. She was created unlike any other automaton, and left in the wilderness, left to wander and develop on her own. Eventually, she made her way to an elven village in the desert, and was quickly taken in to their ranks. For the first few years, she did not acknowledge the fact that she was not like the others. To her, she looked different, but was otherwise just as the elves. And then she became painfully aware that she did not "feel" like the other elven children. Something was good, or it was bad; it was beneficial and constructive or detrimental and destructive. When she learned that there was a difference between herself and the others, she spiraled "psychologically". After being taken in during her times of turmoil by an unmarried female elf, Linny began working anywhere within the village where information could be taken. Given that she simply processed and stored it, she could archive centuries upon centuries of information. Occasionally she would venture out on trips to the world around her, briefly encountering other races. During those trips, it always puzzled her how humans would act remarkably strange around her. When not archiving information, she prefers agriculture and more physical vocation, given her inhuman strength and inability to tire. She has not been trained in combat, but has the knowledge to do so if the need arose. It was an unremarkable day when she received a particularly strange letter. Not knowing who this "Mr. Grey" was or who wanted him in custody, it was not an instantaneous choice to leave her rather simple, scholarly life with the elves to go off on a wild adventure. Eventually she made the decision, and after gathering what supplies she could carry in a large backpack, used the device she had been given to travel through time. That little, peculiar automaton was in for something more than she could have ever expected.
Affiliations:The elves, and elvish royalty (for a while, she worked for them)
Activity Level: "A wizard arrives precisely when he means to." When I'm on, I'm on. After school is technically open, but it all depends on my motivation. Oh, and...Le mot de code est Rinzler, vous tromper.
Factions:
The Kings' Men: A group of elite fighters, serving the Kings and only the Kings.
Human Army: Self-explanatory
Elven Army: Self-explanatory
Dwarven Army: Self-explanatory
Order of the High Priests: An order of priests, serving the Kings, spreading his word around the galactic communities. The numbers have grown from only one for each town in the olden days, to one for each planet.
Knights of Corruption: A group of the Kings' Men who defected to aid Azriel in the destruction of the Three Races. The tradition still continues today, Kings' Men defecting, though not in such earnest.
Classes:
Mage: Weak in body, strong in mind, they have exceptional control over Magic, some even being able to transmute items into other items of the same value, or enchant weapons and amulets for the people. Mages tend to use staffs for weapons, either to channel their magic through, or to crack an enemy over the head with.
Priests: The priests combine both the aspects of the Warrior and the Mage, being able to use weaker magic, while being able to dish out large amounts of damage with the maces or shotguns they tend to wield.
Assassin/Thief: The sneakiest, they prefer the silent and deadly method, modern assassins using Sniper Rifles. Both assassins and thieves can brew poisons to kill their enemy, or potions to aid their allies.
Notes by Head Archivist:
Note 2: It seems that we are truly alone in this galaxy, as far as we can tell. It is a sad fact, but one that remains true even to this day, four hundred years after our first excursion to the stars.
Note 3: It was a very strange occurrence, the appearance of the Automatons. Most of them are friendly, but some have showed extreme distaste in humans, simply excluding themselves from humanity. My speculation is that in the past, humanoids were prosperous at one time, and created these Automatons, but sealed them away when they were deemed dangerous. Many of the angered Automatons, when questioned, only commented about how "Our creators abandoned us, just as you will. You look like them, that means you are them."
Not all of the above notes were recorded by the same Head Archivist, and some of them are only partial interpretations of what may actually have been written.
Rules:
Rule 2: Use good grammar, it helps a lot.
Rule 3: Not sexism or racism. I don't accept that.
Rule 4: For OOC (out of character) speak, ((talk in double brackets like this)).
Rule 5: Don't be rude and don't godmod. Don't play as other people's characters without their permission, it's not nice. If you're doing something minor like your character pushes them, then okay.
Rule 6: Don't troll. I hate trolls. You will be reported, and your character will be removed from the game, under my jurisdiction.
Rule 7: Make original characters. If you don't, then I'll know you haven't read the rules. If you haven't read the rules, then I'll have to deny your character. You must include the code word in your post. If you've already created a character that has been accepted, then you don't have to include the code word again. The code word changes per day. Don't think you can escape me. Code Word: Rinzler
Rules may be periodically updated.
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Age: 31
Race: Shape-Changer
Gender: Male
Career: Wanderer
Time Period: Between the Revolution and Concerning Mr. Grey
Class: Priest
Forms: Mariner, Gorilla, Eagle
Weapons: Throwing Darts, Shortsword, Grappling Hook
Spells: Fire Blast, Holy Shield
Casual Clothing: Red sweatpants, green T-shirt, no shoes
Combat Clothing/Armor: Nay wears a small chest plate and greaves overtop his regular clothing. These armor pieces are enchanted to morph with him so he retains them when shifting forms.
Description: Shorter than most, in all of his forms. He has short black hair, allowing him to go into battle with his sight unhindered. He keeps himself very well-groomed, as to blend in very well in any crowds.
Personality: Very paranoid, always watching behind his back due to a slaver raid that occurred before he received the message. Has an eidetic memory, allowing him to be the brains of whatever group he's in. He prefers to work in groups, since he knows that people will watch his back.
Bio: Born in the time frame between the Revolution and Concerning Mr. Grey, he was born in the country-side and raised by his mother and father, both Shape-Changers also. The first half of his life was fairly uninteresting, until at the age of thirteen, raiders attacked the farm he lived on, killing his mother and father, and thrashing him within and inch of his life, leaving him for dead. A kindly wizard found him while passing by the farm and took him to the nearest city, leaving him at a Medical Clinic. The wizard returned a year later, and took the child under his wing, training him to be a Mage. Nay showed an affinity for the art of sword-play near the end of his training, and was sent off by the wizard to receive training in that field. This caused him to become a Priest, but he enjoyed the art of swords more than the maces and other heavy weapons that the Priests normally used. At the age of 20, when most Shape-Changers obtain their final forms, his personality forced him into the path of a Gorilla and Eagle, the two most deadly forms that a Shape-Changer can take. A letter was sent to him during his twenty-seventh year, along with the Time Transporter. He was one of the first to be sent the Time Transporter, and thus it sent him a few years ahead of schedule. Since his humanoid form was that of a Mariner, he took up residence in one of their cities, studying as hard as he could. He set up his own library, which became the largest library second only to the Library of Magic.
Affiliations: Assassin's Guild (attempt on his life)
Activity Level: On for at least four hours every day after school, can post as long as I am on.
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
Age: Unknown, but appears to be in some form of adolescence
Race: Automaton
Gender: Female
Career: Worker, Archivist
Time Period: Shortly before the events of "Concerning Mr. Grey"
Class: Warrior, simply due to her innate strength and fighting capabilities
Weapons: Various daggers, greatsword, and a single automatic pistol
Casual Clothing: Elven garb and a brown cloak
Combat Clothing/Armor: Elven armor, although unnecessary
Description: Approximately 5'5", slender, sleek for an automaton. Were it not for her metallic shine, one would have difficulty identifying her fine features as those of the usually brutish others of her species. She is a true Artificial Intelligence, capable of more developed practices and mannerisms. Although she does not feel what humans consider emotions, she "feels" and can process emotion. Gifted/programmed with remarkable intelligence and stores of knowledge, HLIN is rather atypical for one of her type. Rather atypical indeed....
Personality: Stark, clinical, honest, and very much the robot. Although, she is far more than a simple machine. She is intelligent, intellectual, and constantly striving to learn more. But, after brief interactions with some of other races, she decided to live a simpler life with the elves. She has a strong character, ever curious, and of a sharp wit. She has the physical ability to be a warrior, the strength and truly inhuman agility; but she never quarrels or angers. It was only recently that she realized she was an automaton; being so accepted by the elves isolated her and made her believe herself a living, biological organism.
Bio: HLIN, or Linny, is a female automaton created just before the events of Concerning Mr. Grey. She was created unlike any other automaton, and left in the wilderness, left to wander and develop on her own. Eventually, she made her way to an elven village in the desert, and was quickly taken in to their ranks. For the first few years, she did not acknowledge the fact that she was not like the others. To her, she looked different, but was otherwise just as the elves. And then she became painfully aware that she did not "feel" like the other elven children. Something was good, or it was bad; it was beneficial and constructive or detrimental and destructive. When she learned that there was a difference between herself and the others, she spiraled "psychologically". After being taken in during her times of turmoil by an unmarried female elf, Linny began working anywhere within the village where information could be taken. Given that she simply processed and stored it, she could archive centuries upon centuries of information. Occasionally she would venture out on trips to the world around her, briefly encountering other races. During those trips, it always puzzled her how humans would act remarkably strange around her. When not archiving information, she prefers agriculture and more physical vocation, given her inhuman strength and inability to tire. She has not been trained in combat, but has the knowledge to do so if the need arose. It was an unremarkable day when she received a particularly strange letter. Not knowing who this "Mr. Grey" was or who wanted him in custody, it was not an instantaneous choice to leave her rather simple, scholarly life with the elves to go off on a wild adventure. Eventually she made the decision, and after gathering what supplies she could carry in a large backpack, used the device she had been given to travel through time. That little, peculiar automaton was in for something more than she could have ever expected.
Affiliations:The elves, and elvish royalty (for a while, she worked for them)
Activity Level: "A wizard arrives precisely when he means to." When I'm on, I'm on. After school is technically open, but it all depends on my motivation. Oh, and...Le mot de code est Rinzler, vous tromper.
My only quarrel about this is the empty "Time Period" field. Fix that and you're golden."They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown
"I don't think that 'terrorizing' is a good word, I think more along the lines of 'playing with' would be better..." - Mr. Grey
"They say you must walk a mile in a man's shoes to understand him. After that, who cares? You have this man's shoes and you're a mile away!" - Unknown