((Translation: I'm reading the magic section of the wiki, and my comprehension is: Humans get one magic, elves get them all. So humans can specialize in one Wind?))
The Meaning of Life, the Universe, and Everything.
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(( Well, some humans have a stronger comprehension of magic then the others. Within the Rp, you can have more than one, but you have to train it. This is a game's wiki, that actually is very accurate with the books.... So, feel free to have more than one. ))
(( Well, some humans have a stronger comprehension of magic then the others. Within the Rp, you can have more than one, but you have to train it. This is a game's wiki, that actually is very accurate with the books.... So, feel free to have more than one. ))
((Would you like me to improve on my app a bit? It's a bit shy to what I usually type out. Ex. of my general character. You can pick the one you like more. Name: Tzun Lajn (Pronounced Toon Lane) Age: 21 Backstory: Born in the Elven metropolis of Amora, he was forced out by the Kath right as he had started practicing the ways of the arcane. He was practicing to become a druid like the great elders he looked up to in the Vanmark High Council, after a while he veered off into studying curses that druids could use to aid them in battle.Most of his curses focused in slowing small pockets of air or summoning small grub like creatures he calls Kril, these creatures burrow inside the victims body causing large amounts od pain, but not being able to kill the target. When the Humanoid Kath struck Amora, him and his family of 87 alive members fled to the neighboring forest. They spent many months there trying to flee the Kath who only wanted to enslave them because they thought they were a superior race. After days in the forest, he became very skilled with a dagger, hunting small chicken like creatures called Iconica and skinning them. The elderly around 800 years of age needed more water than the younger ones. unknown to them, the water source they were drinking from caused paranoia to the old and sickness to the young, this parasite was called Varatar. The elderly became frightened and thought the family would betray and kill them. It seemed justified to them that they should take out the people they believed were dangerous, but actually weren't, as it was the parasite that was making them do this. Tzun fled with 18 others that managed to escape, and left the others behind, Tzun was scared, as at the time he was only 6. A day later they discovered a small isolated town called Scarlia Root. They settled there and restarted their business, "Lajn Furnishings". This made them quite wealthy. Skills:Novice Arcane Practitioner, Decent with a bow, fantastic with a dagger. He also knows a few Elven poisons. Known Spells:Close wounds-Creates a magic stitching over small wounds other than on the chest. Has a chance to fail if the procedure is rushed, causing more damage to the wounds.
Curse of bestow Kril- Summons the grub like creatures inside the victims body, coming through sharp pains in the joints, almost immobilizing them out of fear. Can't be resisted
Curse of the Kray-Causes the target to contort into a fetal position for 3 seconds and suffer a burning pain in the head, chest and stomach. Can be resisted
Other:There are ways to resist the spells, I hope no one god modes and resists them all the time. (If there's PVP). My spells also have a chance to fail if, rushed, cast while moving, not enough arcane power, or if I am too aggravated. Please remove any spells you think are to over powered or feel free to dumb them down a bit, so they are less powerful. Personality:Very outgoing and humorous, takes things very seriously at times. Passive:Woodland Charm- I have a great way of smooth talking with other Elves or in a forest. Race:Elf Class: Arcane Archer Feat.: Deadeye- A powerful shot guided by the spirits of nature. Can only happen once in 5 days and I must be surrounded by 10 trees. Deity:Rynaga-God of Blood, Roses, Saturn and woodland creatures. Elven Life: The Elves are skilled Archers, hunters, trappers, scholars and alchemists. Very few are known as Druids. There are many Elven laws that pertain to the gods. Here are the ones for Rynaga. 1.If any stranger needs assistance, they must utter a phrase bestowed unto them at birth from an Elven god. Tzun's is "Solus de Numus".
2.Any wounded Husk Beetle must be put out of its misery with burning leaves and given a proper burial.
3.Every part of a tree when cut down, must be used, if the person does not use all of it, the remains shall be consumed.
4.Before eating any woodland creature, an Elf must pray to the God of The Hunt. Elves rarely leave their cities except when banished by the Vanmark High Council. Elves have a tenancy to dislike humanoids. Tzun has no prejudices against them, as long as they are not Kath. There are about 36,000,000 Elves in Amora, 30,000,000 of them are at war with the Kath, they stay in a large camp that spreads about 300 miles, they call the camp "NightWatch". Instead of paying taxes, farmers can grow crops and blacksmiths can forge weapons of the troops. That is why it is a dominating business and most Elves grow up and are immediately taught how to farm and smith.))
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"There are many things in this world, malign things. If you come with me, you will be sparred, if you stay here, I pity your foolishness." -Tzun Lajn (Me)
The Meaning of Life, the Universe, and Everything.
Join Date:
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(( Uhh... The spells can be resisted. As long as they are all resistible I am happy... Hmm.... I like the app otherwise. Just remember in close combat you cannot really win, especially as an arcane archer... Hmm... Only other thing is there won't be much PvP against one another. This Rp will be basically around fighting Chaos.... If we fight among each other, we will most likely all die. I will kill your characters if you are dumb with them (meant for all of you). ))
Name: Grez Felnir Race: Human Age: 23 Skill/Class: Mage Profession: Alchemist (?) Personality: Very inquisitive, wanting to study every angle of any situation. Will take time to think things through. Handles himself nicely in social interaction, but doesn't feel he needs to talk to anyone. Appearance : Wears a white robe with an indigo border. Chestnut, shaggy hair, ice blue eyes, and reasonable height of 5' 8". Somewhat skinny. Biography (1+ paragraphs): As a boy, Grez had been fascinated by the magicks, and quickly took to studying Azyr. He speant his childhood locked away from others, reading his tomes and writing formulas. When he was 16, his father decided to teach Grez the family trade: Alchemy. He would brew potions, but never felt he needed to, and would would simply keep studying. Grez, at age 20, decided to start studying Hysh, along with Azyr, to become a well-rounded mage. He never really remembered the recipes of alchemy, so his father found no use for him. Grez was kicked out, and expected to make it on his own.
Magics: Major: Azyr Minor: Hysh
Alchemy: He only remembers the basic potions. However, if given a recipe, he can brew it nicely. Suggestions: nopes Other: No
(( Well then... Alright... Everyone want the intro post now? ))
((Hells yeah! And all my spells can be resisted, I didn;t expect any PvP, just the app I made that for was somewhat PvP based.))
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"There are many things in this world, malign things. If you come with me, you will be sparred, if you stay here, I pity your foolishness." -Tzun Lajn (Me)
The Meaning of Life, the Universe, and Everything.
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(( Alright ))
A dreary day in the city of Middenheim. With the chaos host bearing down upon the city, the guards patrol the walls, countryside and the cities. Knowing they may not be there that longer, people are living their lives as if nothing was going to happen. A consistent patter of rain drops down onto the city, and it just adds to grey city scene. Guards line up upon the walls, crossbows and bows in hand, they await the arrival of the house as stalwart and brave as possible. Mercenaries gather around various parts of the city, in wait for the host.
Elves, Dwarves, and Humans sit among the city together. Drinking away their sorrows, they ready themselves for the battle to come. Doomsayers walk among the city parading the end of the Human Empire, and the fellow races of the city. Guards drag away said doomsayers, and the witch hunters walk among the people, searching for any form of mutations, dark magics, and chaos.
Grez walks among the drear, the heavy footsteps of a passerby splashing filthy rainwater on his tattered robes. He was basically a peasant after his father had kicked him out, and now he couldn't even afford new robes. However, he still had magic, so he hoped he could protect himself from the Chaos host. He wasn't sure, however. Grez makes his way to an alley, to get out of the rain.
The Meaning of Life, the Universe, and Everything.
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Gilur sits in the Broken Boar tavern downing ale after ale with no problem. He shouts out at the bartender because he knew him. "Harrison! How the hell do you make a living off of this dry human ale?!?" Gilur laughs loudly, and mercenaries, both dwarven and human laugh along with him. Harrison just grunts, slightly laughing. Gilur runs his finger across his axe blade, happy that it was still sharp.
(( I want an intro post from everyone before anything happens. ))
I sigh, stepping out of the forge for a second, hammer at my side.
"Meh. Time for a drink." I mutter, stoking the furnace with some extra coal before departing for the Broken Boar.
"-Harrison! How the hell do you make a living off of this dry human ale?!" Someone says.
"Something dwarven." I tell the barkeep.
"Ivor! How are you doing?"
"I'm fine, Jason. Riker's driving me bonkers though. He wants a flame thrower that can fire as far as a rifle. Mad, but he won't understand." I tell Jason, taking a long swig.
"Meh, you gotta try though, don't you?" He asks, bemused.
"Yep."
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I'm eccentric. Crazy means you suffer from insanity. Eccentric means you enjoy it. See above.
((I'll be playing the character I created for this RP.))
I sit in the Broken Boar Tavern, waiting for the host to arrive. The Witch Hunters have been eyestalking me for a while, nebulous to the fact that my powers could take out at least 3 of them before they got a single hit on me. I sit there, drinking away my sorrows like the rest of the townsfolk that are sensible enough to understand the doom that will herald upon us. Unlike many others, I was prepared for the fight, and not at all worried of loss. I hear a man in the tavern shout something and the others laugh stupidly.
"There are many things in this world, malign things. If you come with me, you will be sparred, if you stay here, I pity your foolishness." -Tzun Lajn (Me)
The Meaning of Life, the Universe, and Everything.
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Gilur slammed the cup down onto the table and stood up. "Harrison, if i see battle today, i will see you this evening for drinks!" He leaves the tavern with his large ax in hand. "A beautiful day to die!" He shouts to the heavens as he walks towards the walls.
Some of the mercenaries watch the dwarf leave. "Slayers... Crazy."
"Very useful and strong in battle though." Another one of them say. Several of the mercenaries stand up and leave for the walls.
((Probably gonna do the first battle tomorrow... Hound, do you know anything about Warhammer Fantasy? ))
I see a crazy dwarf stand up and shout to the bartender. I tune out all the voices that I hear, not much caring for what they have to say. I drink some more of the ale that they tavern wench had served me. After a while, I drink myself asleep.
((It's the next day when I post again))
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"There are many things in this world, malign things. If you come with me, you will be sparred, if you stay here, I pity your foolishness." -Tzun Lajn (Me)
((I stalked the wiki. Mah head hurts now.))
I look at the slayer as he goes.
"Actually..." I Mutter, my mind in thought. Leaving the money for the drink on the bar I race to the forge, grab a flamethrower, then chase after the slayer.
"Wait!" I yell, slightly burdened by the mechanical contraption.
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I'm eccentric. Crazy means you suffer from insanity. Eccentric means you enjoy it. See above.
The Meaning of Life, the Universe, and Everything.
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Gilur turns and looks at the male/female chasing after him with a large fun like device. "What is it?" Gilur asks the dwarven engineer. Noting the armor on his body, he smirks. "Armor.... I stopped wearing that when I took up the oath and the crest." He ran his hand near the large orange crest donning the middle of his head. Not being tall enough, our having long enough arms to reach the top."
Personality: prefers bloody gitz to stay out 'is bidness, or 'e'll smash'em to bitz... Generally does what he's told but he hates everyone and everything.
Appearance: All orks are essentially the same, but he has a tattoo of Gork on his left arm
Biography: He grew up on hate, hating his tribe, hating squigs, hating Grotz, hating da warboss. Hating humies, elves, and dwarves. Despite his hateful nature he isn't self centered and likes the feeling of running as a WAAAAGH!! Though he was given the rather lowly task of managing Squig herding. He owned the best damn Squig farm in the tribe, he's even worked with Squiggoths before. It is noted that he won first prize three years in a row for loudest war cry. Other than that he has no real achievement in his life and works as a Choppa boy when at war. He prefers Gork over Mork.
Suggestions: Fix the ork race desc. , for there are no female orks, they reproduce asexually via fungus
Other: I am a 40k fan, and was disappointed to see no necron equivalent (as in undead) but I saw orks and assumed that they were the same as they have always been, which I read to be true.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
((Translation: I'm reading the magic section of the wiki, and my comprehension is: Humans get one magic, elves get them all. So humans can specialize in one Wind?))
Name: Tzun Lajn (Pronounced Toon Lane)
Age: 21
Backstory: Born in the Elven metropolis of Amora, he was forced out by the Kath right as he had started practicing the ways of the arcane. He was practicing to become a druid like the great elders he looked up to in the Vanmark High Council, after a while he veered off into studying curses that druids could use to aid them in battle.Most of his curses focused in slowing small pockets of air or summoning small grub like creatures he calls Kril, these creatures burrow inside the victims body causing large amounts od pain, but not being able to kill the target. When the Humanoid Kath struck Amora, him and his family of 87 alive members fled to the neighboring forest. They spent many months there trying to flee the Kath who only wanted to enslave them because they thought they were a superior race. After days in the forest, he became very skilled with a dagger, hunting small chicken like creatures called Iconica and skinning them. The elderly around 800 years of age needed more water than the younger ones. unknown to them, the water source they were drinking from caused paranoia to the old and sickness to the young, this parasite was called Varatar. The elderly became frightened and thought the family would betray and kill them. It seemed justified to them that they should take out the people they believed were dangerous, but actually weren't, as it was the parasite that was making them do this. Tzun fled with 18 others that managed to escape, and left the others behind, Tzun was scared, as at the time he was only 6. A day later they discovered a small isolated town called Scarlia Root. They settled there and restarted their business, "Lajn Furnishings". This made them quite wealthy.
Skills:Novice Arcane Practitioner, Decent with a bow, fantastic with a dagger. He also knows a few Elven poisons.
Known Spells:Close wounds-Creates a magic stitching over small wounds other than on the chest. Has a chance to fail if the procedure is rushed, causing more damage to the wounds.
Curse of bestow Kril- Summons the grub like creatures inside the victims body, coming through sharp pains in the joints, almost immobilizing them out of fear. Can't be resisted
Curse of the Kray-Causes the target to contort into a fetal position for 3 seconds and suffer a burning pain in the head, chest and stomach. Can be resisted
Other:There are ways to resist the spells, I hope no one god modes and resists them all the time. (If there's PVP). My spells also have a chance to fail if, rushed, cast while moving, not enough arcane power, or if I am too aggravated. Please remove any spells you think are to over powered or feel free to dumb them down a bit, so they are less powerful.
Personality:Very outgoing and humorous, takes things very seriously at times.
Passive:Woodland Charm- I have a great way of smooth talking with other Elves or in a forest.
Race:Elf
Class: Arcane Archer
Feat.: Deadeye- A powerful shot guided by the spirits of nature. Can only happen once in 5 days and I must be surrounded by 10 trees.
Deity:Rynaga-God of Blood, Roses, Saturn and woodland creatures.
Elven Life: The Elves are skilled Archers, hunters, trappers, scholars and alchemists. Very few are known as Druids. There are many Elven laws that pertain to the gods. Here are the ones for Rynaga.
1.If any stranger needs assistance, they must utter a phrase bestowed unto them at birth from an Elven god. Tzun's is "Solus de Numus".
2.Any wounded Husk Beetle must be put out of its misery with burning leaves and given a proper burial.
3.Every part of a tree when cut down, must be used, if the person does not use all of it, the remains shall be consumed.
4.Before eating any woodland creature, an Elf must pray to the God of The Hunt.
Elves rarely leave their cities except when banished by the Vanmark High Council. Elves have a tenancy to dislike humanoids. Tzun has no prejudices against them, as long as they are not Kath. There are about 36,000,000 Elves in Amora, 30,000,000 of them are at war with the Kath, they stay in a large camp that spreads about 300 miles, they call the camp "NightWatch". Instead of paying taxes, farmers can grow crops and blacksmiths can forge weapons of the troops. That is why it is a dominating business and most Elves grow up and are immediately taught how to farm and smith.))
Race: Human
Age: 23
Skill/Class: Mage
Profession: Alchemist (?)
Personality: Very inquisitive, wanting to study every angle of any situation. Will take time to think things through. Handles himself nicely in social interaction, but doesn't feel he needs to talk to anyone.
Appearance : Wears a white robe with an indigo border. Chestnut, shaggy hair, ice blue eyes, and reasonable height of 5' 8". Somewhat skinny.
Biography (1+ paragraphs): As a boy, Grez had been fascinated by the magicks, and quickly took to studying Azyr. He speant his childhood locked away from others, reading his tomes and writing formulas. When he was 16, his father decided to teach Grez the family trade: Alchemy. He would brew potions, but never felt he needed to, and would would simply keep studying. Grez, at age 20, decided to start studying Hysh, along with Azyr, to become a well-rounded mage. He never really remembered the recipes of alchemy, so his father found no use for him. Grez was kicked out, and expected to make it on his own.
Magics:
Major: Azyr Minor: Hysh
Alchemy:
He only remembers the basic potions. However, if given a recipe, he can brew it nicely.
Suggestions: nopes
Other: No
((*Is completely lost*))
A dreary day in the city of Middenheim. With the chaos host bearing down upon the city, the guards patrol the walls, countryside and the cities. Knowing they may not be there that longer, people are living their lives as if nothing was going to happen. A consistent patter of rain drops down onto the city, and it just adds to grey city scene. Guards line up upon the walls, crossbows and bows in hand, they await the arrival of the house as stalwart and brave as possible. Mercenaries gather around various parts of the city, in wait for the host.
Elves, Dwarves, and Humans sit among the city together. Drinking away their sorrows, they ready themselves for the battle to come. Doomsayers walk among the city parading the end of the Human Empire, and the fellow races of the city. Guards drag away said doomsayers, and the witch hunters walk among the people, searching for any form of mutations, dark magics, and chaos.
((Going to bed))
(( I want an intro post from everyone before anything happens. ))
"Meh. Time for a drink." I mutter, stoking the furnace with some extra coal before departing for the Broken Boar.
"-Harrison! How the hell do you make a living off of this dry human ale?!" Someone says.
"Something dwarven." I tell the barkeep.
"Ivor! How are you doing?"
"I'm fine, Jason. Riker's driving me bonkers though. He wants a flame thrower that can fire as far as a rifle. Mad, but he won't understand." I tell Jason, taking a long swig.
"Meh, you gotta try though, don't you?" He asks, bemused.
"Yep."
I sit in the Broken Boar Tavern, waiting for the host to arrive. The Witch Hunters have been eyestalking me for a while, nebulous to the fact that my powers could take out at least 3 of them before they got a single hit on me. I sit there, drinking away my sorrows like the rest of the townsfolk that are sensible enough to understand the doom that will herald upon us. Unlike many others, I was prepared for the fight, and not at all worried of loss. I hear a man in the tavern shout something and the others laugh stupidly.
Some of the mercenaries watch the dwarf leave. "Slayers... Crazy."
"Very useful and strong in battle though." Another one of them say. Several of the mercenaries stand up and leave for the walls.
((Probably gonna do the first battle tomorrow... Hound, do you know anything about Warhammer Fantasy? ))
((It's the next day when I post again))
I look at the slayer as he goes.
"Actually..." I Mutter, my mind in thought. Leaving the money for the drink on the bar I race to the forge, grab a flamethrower, then chase after the slayer.
"Wait!" I yell, slightly burdened by the mechanical contraption.
Race: Ork
Age: 19
Skill/Class: Choppa
Profession: Squig herding manager/ choppa boy
Personality: prefers bloody gitz to stay out 'is bidness, or 'e'll smash'em to bitz... Generally does what he's told but he hates everyone and everything.
Appearance: All orks are essentially the same, but he has a tattoo of Gork on his left arm
Biography: He grew up on hate, hating his tribe, hating squigs, hating Grotz, hating da warboss. Hating humies, elves, and dwarves. Despite his hateful nature he isn't self centered and likes the feeling of running as a WAAAAGH!! Though he was given the rather lowly task of managing Squig herding. He owned the best damn Squig farm in the tribe, he's even worked with Squiggoths before. It is noted that he won first prize three years in a row for loudest war cry. Other than that he has no real achievement in his life and works as a Choppa boy when at war. He prefers Gork over Mork.
Suggestions: Fix the ork race desc. , for there are no female orks, they reproduce asexually via fungus
Other: I am a 40k fan, and was disappointed to see no necron equivalent (as in undead) but I saw orks and assumed that they were the same as they have always been, which I read to be true.
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love