(Ok, so I decided to try it out, thought might not have much time tonight.)
Name: Eralion
Appearance: Blue Scaled 2 legged creatures. Ressemble humans, exept it has a tail and wings.
Also have good claws.
Standard culture styles: Peacefull with other sapient, unless provoqued. Usually very helpfull to others
They are magic users, use principaly on using water base spells and healing spells.
Values: Life, Magic, Honor, Spirits.
Hates: Mindless destruction, violence, Death of the innocents.
Skilled at: Ice and healing magic, archery, maces. Also good at fishing.
(Ok, I am realy not sure if that will be accepted. Mistress... I readed some of the races, might want to specifie the ennemys of this race xD)
They must really hate the Phys
Rollback Post to RevisionRollBack
Paranoid: Moderate. Schizoid: Moderate. Schizotypal: High. Antisocial: Low. Borderline: Low. Histrionic: Moderate. Narcissistic: Moderate. Avoidant: Moderate. Dependent: Moderate. Obsessive-Compulsive: High. Does this make me nuts?
Brothers, please. Do not fight! Whether you believe in our gods or not is not of the highest priority. If we share the motive of peace, we are one, and we should not fight! Please, stop your arguing and repent your sins! And then we may work together to help the world!
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Wow. This looks like it could be a deal of great fun.
Though I kind of suck at this kind of stuff, but I'll try.
Race, sentient
Name: Xeris [Zeer-iss] Xeri [Zeer-I] for plural
Appearance: Large, tall, bug-like creatures. Young ones are green, or red if they shall be a king or queen, older ones are orange if they are kings or queens and are a bit larger than normal ones and they also have a crown shaped skull, black if they are normal. They also have skin that can stick to any solid substance.
Standard culture styles: They are some-what strategic. They will tear their enemies into the smallest bits possible, whether it's with their teeth or claws. They also treat their kings and queens like gods, if one of them becomes a traitor they will gladly capture the traitor and feed them to the king and queen
Values: Allies, flesh, and war.
Hates: Traitors, Hrendi (Anything that resembles a dog basically.), and idiots.
Skilled at: Hiding, swimming, and killing.
Race, non-sentient (If this counts as sentient, is it cancelled out?)
Name: Zankil [Zan-kill] both for plural and singular.
Appearance: Small yellow spider-like creatures with tails they use for jumping that are very close cousins of the Xeri, they also have skin that can stick to any solid substance and can go through small areas.
Used by sentient creatures for: Reproduction.
Rarity: Only come out of eggs once that are made by the queen when a Xeri hive is made.
Reputation: They are the most important part of the Xeri, as they create the Xeri by laying an egg in other sentient creatures.
Civilization
Name: Xeri hive.
Customs: Kings and queens are treated like gods from birth, and treat the traitors as prey, they also try to make alliance with another race before they try and kill that race off, but if they are attacked first they will counter attack.
Influence on land: Large structures made of hardened dirt.
Races comprised of: Xeri, and Zankill.
Military, yes or no?: The whole race is actually a military, except for the kings and queens.
And guess which things I'm making a reference to! Aliens, of course.
Wow. This looks like it could be a deal of great fun.
Though I kind of suck at this kind of stuff, but I'll try.
Race, sentient
Name: Xeris [Zeer-iss] Xeri [Zeer-I] for plural
Appearance: Large, tall, bug-like creatures. Young ones are green, or red if they shall be a king or queen, older ones are orange if they are kings or queens and are a bit larger than normal ones and they also have a crown shaped skull, black if they are normal. They also have skin that can stick to any solid substance.
Standard culture styles: They are some-what strategic. They will tear their enemies into the smallest bits possible, whether it's with their teeth or claws. They also treat their kings and queens like gods, if one of them becomes a traitor they will gladly capture the traitor and feed them to the king and queen
Values: Allies, flesh, and war.
Hates: Traitors, Hrendi (Anything that resembles a dog basically.), and idiots.
Skilled at: Hiding, swimming, and killing.
Race, non-sentient (If this counts as sentient, is it cancelled out?)
Name: Zankil [Zan-kill] both for plural and singular.
Appearance: Small yellow spider-like creatures with tails they use for jumping that are very close cousins of the Xeri, they also have skin that can stick to any solid substance and can go through small areas.
Used by sentient creatures for: Reproduction.
Rarity: Only come out of eggs once that are made by the queen when a Xeri hive is made.
Reputation: They are the most important part of the Xeri, as they create the Xeri by laying an egg in other sentient creatures.
Civilization
Name: Xeri hive.
Customs: Kings and queens are treated like gods from birth, and treat the traitors as prey, they also try to make alliance with another race before they try and kill that race off, but if they are attacked first they will counter attack.
Influence on land: Large structures made of hardened dirt.
Races comprised of: Xeri, and Zankill.
Military, yes or no?: The whole race is actually a military, except for the kings and queens.
A large orange and black meteorite lands in the desert.
They must really hate the Phys
And the N'Chalti.
You get the Paragon Crest!
[I repeat... I'm not very good at this.]
Let's all get along... or something optimistic like that.
And I suggest everyone slow down some. Alot of information is being accumulated in a short anount of time. Lets get organised first.
((also for the map make sure theres plenty of mountains))
Arguments happen, they just do, you can't stop it, no matter how much power you have, even if it takes years to settle, when it does, everyone is stronger for it. Rivalries can be made into friendships if you let them.
Some ideas are meant to be made into reality, but most need to be burned at the stake.
Hating the things you love
Meanwhile, the WRONG SISTERS make the first AIRCRAFT.
Though I kind of suck at this kind of stuff, but I'll try.
Race, sentient
Name: Xeris [Zeer-iss] Xeri [Zeer-I] for plural
Appearance: Large, tall, bug-like creatures. Young ones are green, or red if they shall be a king or queen, older ones are orange if they are kings or queens and are a bit larger than normal ones and they also have a crown shaped skull, black if they are normal. They also have skin that can stick to any solid substance.
Standard culture styles: They are some-what strategic. They will tear their enemies into the smallest bits possible, whether it's with their teeth or claws. They also treat their kings and queens like gods, if one of them becomes a traitor they will gladly capture the traitor and feed them to the king and queen
Values: Allies, flesh, and war.
Hates: Traitors, Hrendi (Anything that resembles a dog basically.), and idiots.
Skilled at: Hiding, swimming, and killing.
Race, non-sentient (If this counts as sentient, is it cancelled out?)
Name: Zankil [Zan-kill] both for plural and singular.
Appearance: Small yellow spider-like creatures with tails they use for jumping that are very close cousins of the Xeri, they also have skin that can stick to any solid substance and can go through small areas.
Used by sentient creatures for: Reproduction.
Rarity: Only come out of eggs once that are made by the queen when a Xeri hive is made.
Reputation: They are the most important part of the Xeri, as they create the Xeri by laying an egg in other sentient creatures.
Civilization
Name: Xeri hive.
Customs: Kings and queens are treated like gods from birth, and treat the traitors as prey, they also try to make alliance with another race before they try and kill that race off, but if they are attacked first they will counter attack.
Influence on land: Large structures made of hardened dirt.
Races comprised of: Xeri, and Zankill.
Military, yes or no?: The whole race is actually a military, except for the kings and queens.
And guess which things I'm making a reference to!
Aliens, of course.
Name: Norath
Represents: Warfare
Worshipped by: Hrendi, is notably responsible for the N'halti invasion
Patron Color: Black, orange
Symbol:
Appearance:
Accepted.
The Eralion accept the peace treaty.
(And sorry, I am kinda confused right now, my dad being a pain with me... again...)
((Already invented, I'm steam punk.
(Alright, so what should I do now?)
[I'm as confused as you Evanist...]
The Avorn's ambassador to the humans reaches them. The ambassador brings gifts of crops.
Let's all get along... or something optimistic like that.
Hundreds of N'Chalti begin to emerge from the spire.
The Avorn ambassador to the humans requests an alliance of friendship.
Let's all get along... or something optimistic like that.