In the Omniverse there are millions of people, creatures, and stories, but today some of these people will become champions. Some will be known for their bravery, some their wisdom, others for their trickery, they may even be known for their maliciousness. The possibilities are endless. Today you will play as these in attempt to defeat the one that summoned you here, Sutekh, the ancient god of chaos. This will be a long struggle though for Sutekh has set up many ways to test you. You will visit places and see things that you never thought were possible.
Now let's explain how this game works. You can play as 1 character or 100 depending on how many you can control. Your character can be your favorite character from movies, books, comics, video games, other RPs,even real life (If you do this I would choose a millitary bad@ss, because He/she would do the best). For example I will use Han Solo from starwars simply because everybody knows him. So your first post would be Han Solo doing his normal thing, lets say he is on a scouting mission with some rebel troops. Suddenly you will be whisked away to a different universe or sometimes just different times or planets. So let's say Han Solo and a few rebel troops find themselves in modern day America (again simply because it is familiar). So now what? Well you can interact with other players (there may or may not be a boss on each level/place we visit), attack each other, form alliances, ect. You could do a solo mission and try to topple America's government if you felt like it. So you see the possiblities really are endless, and while there may an overlying plot, this is truely a sandbox as well. While the applications are made to be as pain free and simple as possible I expect quality roleplaying.
Rules
1. DO NOT G-MOD
2. Listen to what me or the mods have to tell you please
3. Remember a overpower character is just as stupid as a extremely weak one
4. Your character's powers can be toned up or down so they are more equal
5. I will accept almost anyone unless it is completely retarded (Rule 3)
6. Don't alter a character's personality to much
7. Violence can get pretty high (warning this RP may go GRIMDARK at times)
8. Romance... ehh keep it PG (you won't really have time for this anyways)
9. You can control a Boss (maybe) if you PM me about it and I think you can handle it
10. No Meta-gaming
11. If you break a once rule it will be a warning, twice and your character you broke it with will be killed, third time (I really hope this doesn't happen) you get banned
12. Put sovereign slayer in other if you read the rules
13. Don't G-mod
14. Please use somewhat proper grammar
15. Have fun
16. You can play as an unnamed character and give it a name EX: You can play as a stormtrooper with a made up bio and and name
17. ((Use these)) when you post OOC
18. You can play as many characters that you can control
19. No one line posts
20. Your character is not God do not act like they are.
Here are the sheets, I don't judge on the quality of your sheets; only your roleplaying. Please put some effort into it though.
Name:
Sex(if any):
Height(you may aproximate):
Weight(you may aproximate):
Desription/picture:
Universe:
Abilities:
Bio: (I know you are lazy so you don't have to give me their life story, just some it up.)
Alignment:(Follows the D&D alignment system, I.E Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil)
Link: (Just a link to prove they are real, preferably a wiki page)
Other:
List of Players:
List of Mods:
List of Banned players:(hopefully will stay empty but I am not afraid to use the BanHammer on you)
Locations:
Bosses:
Remember, Google is your friend, If you don't know the character look it up!
Name:Nancy The Peg Doll
Sex(if any): Female (Even though they are life sized dolls)
Height(you may aproximate): 6 feet
Weight(you may aproximate): Bout 102 LB
Desription/picture:
Universe: Doctor Who
Abilities: These creatures are large wooden dolls, The can turn others into more large wooden dolls through a creepy hug(Though they actually have to make it to the character, And they are extremely slow, So you have time to escape.)
Bio: Nancy was a girl working at an orphanage where she found a Peg Doll, She ran until she found herself trapped, She was then turned into a Peg Doll herself
Alignment: Chaotic Evil
Link: Tardis Index File
Other: Sovreign Slayer
Name:Nancy The Peg Doll
Sex(if any): Female (Even though they are life sized dolls)
Height(you may aproximate): 6 feet
Weight(you may aproximate): Bout 102 LB
Desription/picture:
Universe: Doctor Who
Abilities: These creatures are large wooden dolls, The can turn others into more large wooden dolls through a creepy hug(Though they actually have to make it to the character, And they are extremely slow, So you have time to escape.)
Bio: Nancy was a girl working at an orphanage where she found a Peg Doll, She ran until she found herself trapped, She was then turned into a Peg Doll herself
Alignment: Chaotic Evil
Link: Tardis Index File
Other: Sovreign Slayer
Name: SGT. Marlowe Strents
Sex(if any): Male
Height(you may aproximate): 6'3"
Weight(you may aproximate): 250
Desription/picture: ((i wish i had found a picture of him)) Heavy Body type, The Sensei initial archetype (pale skin), grey ponytail (there might be a baldspot in the back of his head to the right), the grey P.I. facial hair, multiple bandages upon his face, Regimental body tatoo, Digital Camo version of The Sheild for his upper body, Aqua Camo version of the Unit for his legs.
Universe: Brink
Abilities: Standard Engineer Kit, landmine, extra kevlar(?), gear head, light turrent, battle hardened, supply max increase, grenade shooting.
Bio: Left for the Ark before the flood as a retired veteran. Once the flood happened and boats started to come in the Ark tried to accomadate for them even though it truly wasn't made for a large population. Now it's on the brink of a civil war, and he's deemed it nessesary to help keep order in the Ark, which once again brings him into active duty.
Alignment: Lawful Good
Link: http://brink.wikia.com/wiki/Brink_Wiki
Other: sovereign slayer
Name: SGT. Marlowe Strents
Sex(if any): Male
Height(you may aproximate): 6'3"
Weight(you may aproximate): 250
Desription/picture: ((i wish i had found a picture of him)) Heavy Body type, The Sensei initial archetype (pale skin), grey ponytail (there might be a baldspot in the back of his head to the right), the grey P.I. facial hair, multiple bandages upon his face, Regimental body tatoo, Digital Camo version of The Sheild for his upper body, Aqua Camo version of the Unit for his legs.
Universe: Brink
Abilities: Standard Engineer Kit, landmine, extra kevlar(?), gear head, light turrent, battle hardened, supply max increase, grenade shooting.
Bio: Left for the Ark before the flood as a retired veteran. Once the flood happened and boats started to come in the Ark tried to accomadate for them even though it truly wasn't made for a large population. Now it's on the brink of a civil war, and he's deemed it nessesary to help keep order in the Ark, which once again brings him into active duty.
Alignment: Lawful Good
Link: http://brink.wikia.com/wiki/Brink_Wiki
Other: this character is just about my only engineer character in the game.
Almost accepted just missing on thing...*coughrule12cough*
Abilities: He can easily outrun a human with his speed. He is also very strong but not that smart. He can slowly heal himself as well.(If you allow me to have that.)
Bio:(This is not his actual story. I made this one because he would be too OP without the alteration of his story.) Ithaqua used to be an Ancient one until he was defeated by the Great Cthulhu. The war started when one of Cthulhu's cultists killed one of Ithaqua's cultists. After his defeat his major powers, creating a snowstorm and anything ice or snow related, were sucked away from him and he lost his title as an Ancient One. He then got banished into the snowy wastelands to feast on the flesh of travelers.
Name:Kvothe the Bloodless
Sex(if any): male
Height(you may aproximate): 6"1
Weight(you may aproximate): 167 lbs.
Desription/picture:
Universe:The Kingkiller Chronicles; The Name of the Wind, The Wise Man's Fear
Abilities: He is a extremely talented musician, an exceptional swordsman, a good liar, quick witted, intelligent, competent at sympathetic magic, and can call the name of the wind.
Bio: He was born a Edema Ruh, people of traveling performers. He is an amazing musician(lute and voice) even by Edema Ruh standards. His troupe picked up an arcanist to help them and Kvothe studied under him for several years in the subjects of sympathetic magic, science, herbs, and common sense. During these years Kvothe father is trying to compose a song about the Chandrian, a group of seven "demons" that are the things of legends and stories to scare children to sleep. While Kvothe is off in the woods one day the Chandrian come by and kill the entire troupe for "sing the entirely wrong kind of songs". Kvothe is forced to become a thief in the streets of a large city called Tarbean. He spend three years an urchin in the street, until he hears a story about the Chandrian and is inspired to get revenge. He leaves the city and on a shoe string budget, he gets into the University; a place for the study of magic. He moves at an astonishing rate through the ranks there but also gets in to a great amount of trouble. He is whipped on three different occasions but he chews a special root before which makes him incapable of drawing blood earning him one of his many names. He studies there until he is sent to help the king Maer Alveron. He then saves Maer from assassination,helps him woo a lady and get married, and hunt bandits on his roads. One of the mercenaries he works with when hunting the bandits is Tempi, an Adem. Adem are very talented warriors and Tempi begins to train him. Eventually they find the bandits and ,heavily out numbered, Kvothe uses sympathetic magic to kill most of them. On the way to returning to the king the meet another group of Adem warriors who are angry at Tempi for teaching him. they take him to the Adem city and train him properly and give him a 2,000 year old sword which he names Caesura. He then returns to Maer and insults him, causing him to be banished from the city. Kvothe heads back to the University and calls the name of the wind.
Alignment: Neutral Good
Link: http://en.wikipedia.org/wiki/The_Kingkiller_Chronicle
Other: Sovereign Slayer
Name:Eow (formerly killer)
Sex:N/A visually male
Height:5'8"
Weight:300-400 pounds (looks around 160)
Description/picture: average height, looks a little thin messy black hair and brown eyes, often seen with a gold pocket watch.
Universe:"rp thread"
Abilities: control of the electromagnetic force, phase shifting, and a very crude form of teleportation
controlling the electromagnetic force consists of first absorbing a large amount of electricity, not necessarily all at one time, and then releasing it in a controlled manner, this requires no tools other than his own internal components. releasing to much to fast results in a sort of rebound resulting from exhaustion to incapacitation. a side effect of this ability is that Eow will constantly shock anything that touches him (10k-100k volts) this ability is possible due to Eow's spine actually being a supercooled capacitor with a temperature just above absolute zero, this temperature also results in his spine being extremely fragile and thus prone to being damaged in combat.
phase shifting also uses the above mentioned cache of electricity and ranges from phase shifting objects or parts of objects to producing what is in essence a force field, this ability also follows the rebound limitation. for those of you who don't know phase shifting, at least in this instance, is an object existing in 2 separate dimensions, an object that exists in either dimension cannot interact with the phase shifted object through any means short of also being phase shifted, to keep things simple a person phase shifted can only see the rp dimension. for balancing reasons Eow can not phase shift himself entirely(he does start out entirely phase shifted though.)
the teleportation method can not be frequently used and has devastating consequences if anything significantly larger than a household cat is brought along with him.
Bio: a mostly robotic cyborg humanoid from a dimension that is currently a singularity, how he managed to escape is unknown but the process resulted in most if not all of his memories being lost, he is the only one of his kind known to escape.
Alignment: varying, usually neutral good
Link: rp thread
Other:sovereign slayer, round 2
Battle Cry is the sword that was used by Lars Halford in the second human rebellion against the Tainted Coil. What most didn’t know at the time, however, is that it was originally forged and wielded by Jables’ grandfather Riggnarok; leader of the first “Black Tear” Rebellion. The swords history was discovered by studying the Zaulia’s (warrior jungle women similar to amazons with face paint reminiscent of the rock band Kiss) paintings and records of Riggnorok. It was broken and worn from battle but since then has been repaired to its former glory.
When it was being reforged they used the purest metals they could find, the closest ones to Ormagöden’s original flesh. Such metals were by far the hardest to melt down and temper with and in fact had to reach over 5000 ̊F. Now perfected it would probably take even more heat just to make it soft enough to bend, and the heat would have to be continuous for about an hour or so, making the weapon just about indestructible by conventional means.
HammerFall is his custom built razorback v guitar. This guitar, like his fathers, has the ability to make lightning strike at his enemies as well as pyrotechnic explosions and minute tremors by playing single notes or chords. In addition, by performing brief but intense solos, he can do anything from summon help to “buffing” himself or his allies and even inhibiting his opponent.
The guitar itself has a mahogany wood body(body being the area where the guitarist strums notes and chords) with the neck and head stock made out of maple ( the headstock is the end of the neck with knobs on the sides connecting the strings from the headstock, across the neck, to the pickups attached to the body). The base paint is black and has designs of lightning on the pointed areas. There are graphics of flames between the inlays (the area between the lines on the neck) and a picture of a Norse battle hammer on the headstock.
When not in use they are both strapped to his back, his guitar within his left arms reach and his sword within is right, and he can only use one at a time.
Snaggletooth, a custom 69 chopper (that’s a classic motorcycle). The front wheel is 21″ x 2.15″ with 120mm a tire and the rear wheel is 18″ x 5.5″ with a 180mm tire, both of which are capable of off road travel. The vehicle stands about 2 ½ feet from the ground and has an adjustable seat, that is carrying Jables’ supply bag behind it. The chopper runs on alcohol instead of gasoline, the reason being that in his world beer comes from trees the same way sap does here, so it’s only a matter of separating the alcohol from the other ingredients. (Yes, vehicles can run on alcohol, look it up)
The paint job isn’t very dissimilar from Jables’ shirt: a detailed painting of Ormagöden launching himself forward as if trying to jump out of the bike because it’s too slow for him. Writhed in flame that extends across the sides of the gas tank Ormagöden seemingly cries out for the speed he once circled the world in eons ago…
An added feature to Snaggletooth are the machine gun turrets on both sides of the front suspension.
Snaggletooth must be summoned by the Speed Don’t Kill solo.
Powers/Magic/Skills:
First and foremost Jables has followed his dad’s footsteps in the path of the roadie, meaning he has extensive experience in auto mechanics, stage assembling, instrument repair tuning and building, forging weapons, hunting, organizing groups and taking them on the road, and pretty much being able build or fix anything that isn’t a magical object. Being a roadie also means hiding in the shadows to avoid detection by the audience of a rock show… or evading/ambushing the enemy.
When he turned 13 he was given Battle Cry as gift and has been training with it ever since. He is well versed in its uses havening wielding it for 7 years making him rather difficult to take down in a 1 on 1 match. However, when faced in multiple foes these skills prove far less effective as it would for most people when faced against such odds, but he has other ways of defending himself. HammerFall Skills:
Jables’ true power comes from music, as stated before he uses his guitar to cast “spells” that can electrify, ignite or knock enemies away, and by performing brief solos he can summon help, buff himself or his comrades, or de-buff his foes. Problem is, he cannot use the instrument continuously, if he uses the “mundane” guitar attacks too much the guitar will overheat and there is a 10 second cool down time before he can use it again. In the mean time he will be forced to use Battle Cry.
Solos work in a similar way except after one is used it doesn’t overheat the guitar, but rather there a cool down time for the solo itself leaving room for its’ “mundane” attacks. Some solos require…how can I put it without sounding cheesy…metal power? Just imagine a bar that has to be filled with liquid metal on a scale of 1 to 100 or something. If you can think of a better name for it please tell me. Any way, you can say it works the same way manna does only it’s just for solos. The more powerful, the solo the more…”mp” it uses…I really need to think of better name for it… metal power is obtained by killing enemies, 2% for every low level, 5% for higher levels and so on.
Metal power is not retained from past fights it slowly drains out about 1% every half hour after a fight. Enemies killed directly by a solo do not add to metal power, nor do enemies killed by allies due to a buffing solo.
Basic guitar skills:
Shocker: Jables plays a single note on his guitar sending a stream of electricity from a cloudless sky upon an opponent. One strike isn’t enough to kill even a low level monster though (like an orc or goblin) usually it’ll stun them for a while (which does make them open for attack) and it takes about 6 strikes or more to defeat them purely with HammerFall. Indecently 6 strikes is the limit before overheating, we can also assume that 1 lightning strike is equal to 1 sword strike. In addition it would take twice as many hits to take down something as strong a human. Maximum range is about a 30 feet radius
Pyro: A pyrotechnic explosion made by striking a chord that can send an enemy flying into the air, but like the shocker a single one of these is nonfatal. Although, just one of these is the equivalent of 2 shocker strikes, therefore the overheat limit is 3 or a combination between the two in either a 4 shock/1 pyro ratio or a 2 shock/ 2 pyro ratio. Max range is the same as the shocker’s
Earthshaker: By jumping up, slamming his feet to the ground, and striking a power chord, Jables can send any enemy within a 10 foot radius away from him in a small tremor. 1 is equivalent to 4 shocker strikes.
Powerslide: Jables slides forward on his knees striking a few notes on his guitar into a crowd of foes effectively spreading them away from each other. Damage and overheat cost equal to 3 shocker strikes.
Solos:
Battle Cry: The solo written on the sword, when played, inspires allies to ignore fatigue and unleash the hand of doom. Ally overall attack power magical or physical is increased by 25%. Requires no metal power. Cool down time 1 min 30 sec. Has no effect on Jables, only his allies. Duration 50 sec.
Facemelter: Melts the faces of nearby opponents (literally). Immediately kills lower levels but only fatigues anything higher like say a human (their faces are unaffected unless they’re incredibly weak). Requires 15% of metal power. Cool down time 1 min and 30 sec.
Speed Don’t Kill: Summons Snaggletooth. Requires no metal power.
Fire up the Blades: All weapons, ally and foe alike, receive a 15% increase in power both magical and physical. Requires 30% of metal power. Duration 2 min. Cool down time 5 min.
Dawn of victory: Causes a bright red sun to appear on the horizon. Alignment based: Evil characters receive a 25% decrease in power both physical and magical. Good and neutral characters remain unaffected. Duration 30 sec. Cool down time 5 min. Requires 50% of metal power.
Where Dragons Fly: Summons a Dragon to aid Jables and his companions. The dragon can attack a maximum of 20 low level enemies or the equivalent of that before returning to the skies. Duration 30 sec. Cool down time 7 min. Requires 60% metal power.
Rain of a Thousand Flames: In which fire rains down from the sky (no duh). This solo is something Jables would use in desperation, because the fire balls that come down are completely indiscriminate, friend and foe alike may suffer from its wrath. 1 mile radius. Duration 2 min. Cool down time 10 min. Requires 75% of metal power.
Demon Blood mode: Jables’ grandmother was none other than Succoria; grand emperor of the Tainted Coil (a demon race) meaning that he (like his father) has inherited some of her strength. This form is only activated in the heat of a serious battle, when he becomes very angry or when any other time of extreme stress presents itself, and results in mild physical changes. First of all his skin turns into a reddish hue, but looks more like when a person is blushing or extremely upset, only a shade darker. Second the power he receives is only a 10% increase in strength, and considering the human body only uses about 20% of its strength at a time, it’s not that much of an improvement. However there is something that Jabels inherited from Succoria that his dad didn’t…
Berserk: There’s a 10% chance that when Jables goes into Demon Blood mode that he become lost in the bloodlust. While this definitely bad news for his enemies, it’s also just as bad for his allies, and has resulted in friendly fatalities.
Jables has extensive sword and close combat training and his solos can give him the upper hand in battle if the situation is unfavorable. He also has very strong constitution and endurance; (partially attributed to his heritage) Jables can receive a serious injury and probably still go on for a small while. A fully powered punch in the face wouldn’t do much, however he can easily break an appendage or give a person a concussion with a few well place blows, and that’s without being in Demon blood mode. His roadie skills allow him to hide easily in the dark or places with a lot of cover, allowing for ambushes.
Other than basic human frailties, Jables may be big but not particularly quick. A weapon like a rapier or other quick moving weapons he has a hard time dodging and blocking. Projectiles that he isn’t aware of will surely hit him with little difficulty. He also has little to no resistance against magic.
Bio: Jables was named after a Titan who was in the band called Tenacious D. By the age of 5 he was given his first guitar, an acoustic, the reason being that acoustics were harder to play than electrics, so if he learned to play an acoustic first than an electric would be no problem. Eddie first instructed him on basic blues and moving up to classic rock, and teaching him every scale in every time phrase possible. At the age of 10 he was given his first electric, taught how to play hard rock and his first solos, and started going on tours whit his father with bands that formed after the dominion of the Tainted Coil fell. At 13 he received Battle Cry from Lita Halford ( Lars Halford’s sister) claiming that it belonged to a Riggnorok descendent, not her brother’s grave, so that it could still be of use, and so began his combat training while also moving up to full heavy metal comprehension on his guitar. Jables once asked his father “Why do I need to learn to play this if I’m never going to play in a show?”
Eddie pointed his index finger to his ear and said, “This is why, so that you can be able to detect even the slightest imperfection in a bands sound. They can play as loud as they want, but if it sounds like crap. it sounds like crap. And no one wants to put crap into their ears. It’s disgusting.”
In his later teens Jables would go on a quest to build the perfect guitar, scouring the land for only the finest parts, scraping design after design until he finally settled on the one he has now, which he had finished barely a month ago.
Jables began joining hunts and watching skirmishes with Tainted Coil or sometimes Drowning Doom remnants. At 16 he got his first chance to prove himself in battle, a Tainted Coil remnant had taken the northern beach of the continent and Jables was assigned to support an attack on them with his father. At first things were running smoothly… but then Jables noticed his skin turning red, however this thought quickly left him as the thoughts of killing these demons kept pushing to the forefront of his mind until it was all he could think about. And he acted on those thoughts with unnatural vigor… The remnant was in full retreat but Jables wasn’t satisfied, he wanted-no needed to see more blood spilt! He turned to 2 Headbangers to his left and began killing them, succeeding both attempts. He would have gone for a third had Eddie not stopped him. Jables came out of his haze shortly after his father had him pinned to the ground and immediately realized what he had done.
After explaining the sensations he had felt during the time of his “betrayal” Eddie deduced that it had something to do with Jables’ demon blood, though why he himself hadn’t inherited such bloodlust remained a mystery. To say the least, Jables was shocked by this revelation of his ancestry and found a new reason to curse demons; because of them he had killed his companions. However, though it wasn’t entirely his fault, Jables still naturally felt guilt for the death of 2 people he had grown up with, had beers with, told jokes…they were his friends and he mercilessly killed them… It’s been 4 years since the incident and for the most part Jables has accepted what happened, but that doesn’t mean he’s forgotten. He still fears the day when his demon blood gets the better of him again.
Abilities: Cassandra is known for her aggressive fighting style. She can attack when the opponent leaves an opening and place a lot of pressure onto them through her aggressive combos, stuns and throws. She combines speed with strength and both of these attributes are considered the best among other characters.
Bio: In Cassandra's Soulcalibur II profile, as stated earlier, she witnessed Taki bringing back an unconscious Sophitia and pulling a fragment of Soul Edge out of her sister's body. So when Sophitia left again for a second time, Cassandra knew that she had gone out to destroy Soul Edge. Then, four years after the events of Soulcalibur, Cassandra visits her and Sophitia's home, only to be greeted by the sight of Sophitia's two children fighting over a metal shard of Soul Edge that Sophitia's husband, Rothion, had found. Angered by her sister's panicked reaction, Cassandra ran to the Eurydice Shrine, screaming at Hephaestus for endangering her sister on behalf of his ego. After briefly passing out from exhaustion, she saw the metal fragment resonating with the holy "Omega Sword", the sword her sister used on her past journey. Not wanting to see her sister take on another dangerous quest, especially now that she has a family, Cassandra stole the sacred sword and, sneaking out of her home, she took the task of destroying Soul Edge.
She travels towards the east, where she finds a town covered in evil energy. Trying to help the inhabitants, much like Sophitia did in her last trip, Cassandra tracks the core of the evil in a castle atop the mountains. However, she discovers the sacred weapons she carried to have cracks all over. Forced to flee the city after being surrounded by the corrupted city-folks, she travels back to Greece to ask her brother-in-law, Rothion, to forge her new weapons. Once there, she was informed by Rothion that Sophitia left to destroy Soul Edge on her own. After receiving a new pair of weapons from Rothion, Cassandra sets out to search and join her sister in this quest.
In Soulcalibur IV, she went back to the town that she visited from her previous journey. There, she encounters Raphael, who sensed the fragment of Soul Edge that she carried. The two fight, and in the end, Cassandra managed to deliver a blow on him. As he retreats, Raphael comments that she has the power to dispel evil, although she is not as powerful as the Holy Stone. Cassandra calls him a coward, but he tells her that he already had what he wanted. She then realized that he had taken her fragment of Soul Edge. She was unnerved at first, but she managed to get over it.
Cassandra then found some townspeople that had regained their sanity thanks to a shining blue crystal. She wondered if they were referring to the Holy Stone that Raphael told her about. As she continued investigating, she heard rumors of a man with a mass of crystal that was on his way to Ostrheinsburg. Cassandra wondered if the crystal he carried was the Holy Stone. And if it was, there was probably something evil in Ostrheinsburg. Believing that the evil was Soul Edge, she decides to follow the man to the ruined castle, thinking that he's going to use to the crystal to dispel the evil sword.
Cassandra does not know that she's following Soul Calibur, the spirit sword that was made to destroy Soul Edge.
Abilities: Wielding a demonic sword that thirsts for souls, Nightmare uses his unnatural strength and ferocious fighting style to overpower his opponents. The sword, Soul Edge also has a corrupting abilities, tempting souls to claim it or overtaking the weak of mind into its slaves. Soul Edge is said to corrupt even lands and grows stronger with each soul it claims.
Bio: Ensnaring a young knight by the name of Siegfried Schtauffen, Soul Edge corrupted his soul and used his body as a puppet, creating the alter ego known as Nightmare, whom created a massacre all across Europe earning the nick-name The Azure Knight. He however settled in Osthreinsburg and began corrupting the land there.
Nightmare met with Raphael Sorel in the Osthreinsburg Chapel and defeated him. As he stepped forward to kill the man and harvest his soul, Siegfried's mind started to struggle with Soul Edge for freedom. Raphael, watching as Nightmare stood motionless as result of the mind struggle, released an attack and pierced Soul Edge's eye. This allowed Siegfried to reclaim his body and also released the holy blade Soul Calibur from within Soul Edge. In a state of temporary sanity, Siegfried then drove the holy sword into the cursed Soul Edge and sealed both together that nullified both powers. However, the will of Soul Edge escaped the sword and entered the dark blue armour that Siegfried quickly discarded after reclaiming his body. Eventually, the mysterious immortal Zasalamel found the armor and created a new body for the immobile Soul Edge out of the countless evil souls haunting Ostrheinsburg. This new Nightmare restarted his reign of terror in search of Siegfried and the rest of Soul Edge, as well as a new host to escape into as the new body was heavily unstable.
Abilities: Katara's most notable ability was her Waterbending. She rapidly developed her skill at the art, and her fierce resolve to master the element helped her become not only one of the strongest and most powerful Waterbending masters, but potentially the youngest and quickest to obtain such status in many years.
Katara's innate Waterbending abilities also gave her the incredible ability to heal by manipulating the chi paths in a person's body. She inadvertently discovered this ability after Aang accidentally burned her hands. She used this power to heal Aang's own burn after his face-off with General Zhao.
Bio:Katara was a female Waterbender, born and raised in the Southern Water Tribeby her grandmother, Kanna, alongside her older brother Sokka. Katara was the last Waterbender in her tribe and led a normal teenage life for a Southern Water Tribe girl, until she and her brother discovered the young Air Nomad Avatar, Aang, who had been encased for one hundred years within a sphere of ice. In need of a Waterbending teacher, the siblings and Aang left the South Pole for the Northern Water Tribe. Katara and Sokka eventually became close friends of Aang, and after their journey to the North Pole, continued to travel with him across the world as he mastered the remaining elements, Earth and Fire. The siblings' assistance helped Aang halt the Fire Nation’s ambitions of world domination, ending the century-long war, and finally restoring balance to the world.
The murder of Katara's mother, Kya , and the later departure of her warrior father, Hakoda, left her traumatized and alone. Though she was cared for by her grandmother, Kanna, she invariably found herself filling the mother role left behind by Kya, even to her own brother. As was the custom of the Water Tribe for women to see to domestic duties, Katara soon took on many of the responsibilities expected of an adult and quickly became ardently independent and strong willed. Morally and emotionally driven, she developed a great sense of justice and compassion for others, becoming fiercely protective of others in need, when stirred.
Initially, Katara's Waterbending abilities were very limited. However, after acquiring a Waterbending scroll and formal training at the North Pole, her determination and hard work allowed her to surpass Aang, and completely master the element. She became Aang's Waterbending instructor after their departure from the Northern Water Tribe, replacing Master Pakku, who had instructed them during their time there. Her mastery of water made her a formidable asset to the group.
Eragon, just pointing out. Kvothe. Best. Character. Ever. You stole him from me! Oh well. Now, Bast or Tempi...?
Thank you! Also I am somewhat ashamed at my failure of trying to sum up 1680 pages in one paragraph. I'm thinking about playing as Cinder too just to add some conflict. IronPheonix's characters are accepted and so is killer's.
Name: Dr Crane/Scarecrow
Sex(if any): Male
Height(you may aproximate): 110 pounds
Weight(you may aproximate):5 feet 4 inches
Desription/picture:
Universe: DCU
Abilities: He has a pathogen he can release on enemies that causes them t hear his voice demonicly and make the entire area scary for them
Bio:
Jonathan Crane (The Scarecrow) used to work as a college professor, but was fired when it was discovered that he was testing experimental chemicals (namely, early versions of what would later become his hallucinogenic fear toxin) on a small group of his students.
Edit In League with Ra's al Ghul sectionEdit In League with Ra's al Ghul
Dr. Jonathan Crane was a corrupt, sadistic psychiatrist specializing in psycho-pharmacology at Arkham Asylum. Crane was secretly allied with Ra's al Ghul and Carmine Falcone, smuggling the former's hallucinogenic drugs into Gotham to create fear gas to use upon his patients in cruel experiments. Crane testified in court that Victor Zsaz, one of Falcone's assassins, was legally insane and should be moved to Arkham for rehabilitation. This enraged Assistant District Attorney Rachel Dawes, who later accused him of being corrupt. Crane then met with Falcone to discuss having her murdered. When Falcone later attempted to blackmail Crane, Crane donned his Scarecrow mask and doused Falcone with his Fear Toxin, which drove the mob boss insane and left him repeatedly uttering "Scarecrow". Crane attributed this to Falcone identifying the image with a Jungian archetype.
In Crane's first encounter with Batman, he sprayed Batman with his fear toxin and set him on fire, though Batman narrowly escaped with his life and mind intact. With the help of Lucius Fox, Batman acquired an antidote to the toxin. Shortly thereafter, Batman had a second confrontation with Crane, this time at Arkham, where he rescued Rachel Dawes after Crane has sprayed her with his toxin. Batman overpowered Crane's henchmen and sprayed the doctor with a dose of his own medicine, destroying what was left of his sanity and divulging his real superior: Ra's al Ghul. Crane was subsequently arrested by Sgt. James Gordon, but later escaped in the mass release of Arkham inmates prompted by Ra's al Ghul as part of his plot to destroy Gotham. As Ra's al Ghul unleashed Crane's fear gas on Gotham's slums, Crane, by then calling himself Scarecrow, pursued Rachel and a boy through an alley on a horse, dragging a dead mounted police officer from its stirrups. To the boy, who was affected with the gas, Scarecrow appeared as a fiery eyed, deep-voiced monster riding a fire-breathing horse. After stating "There is nothing to fear, but fear itself - and I'm happy to help," Rachel eluded Scarecrow by shocking him in the face with a taser. Scarecrow aimlessly rode off into the night, screaming in pain. Sergeant James Gordon informed Batman that Scarecrow was still at large.
Edit Scarecrow's Retreat and Continued Experiments sectionEdit Scarecrow's Retreat and Continued Experiments
Edit Taming Killer Croc sectionEdit Taming Killer Croc
The Scarecrow was the mastermind behind Killer Croc's attacks. Crane drugged Croc with the fear toxin to make him try to kill everyone in his path. He also trained Croc to not fear bats. Batman encountered Croc and beat him, then moved on to find Scarecrow, who was about to slaughter Cardinal O'Fallon. Scarecrow had gathered a cult of mentally ill derelicts. He wore a large brimmed hat and carried a scythe for full effect. Scarecrow attempted to injure Batman with his scythe but failed. Batman defeated all the Scarecrow's men but Scarecrow escaped.
Edit Recaptured by Batman sectionEdit Recaptured by Batman
"I don't need help."
"Not my diagnosis."
―Batman and Scarecrow[src]
In The Dark Knight, The Chechen's gang and Scarecrow's thugs meet in an empty parking lot to discuss the negative effect of Scarecrow's drug on the Chechen's customers. The meeting is interrupted by the Batmen (impostors of the Dark Knight that wear armor and wield firearms). Scarecrow easily holds his own against the impostor Batmen, until the real Batman arrives. Scrambling into his van, Scarecrow makes a getaway whilst Batman deals with the impostors and the gangsters. However, Scarecrow's plans go awry when Batman crashes into his vehicle mid-transit. Batman ties up a strangely happy Scarecrow, possibly due to the fact that he felt fear when Batman arrived, and leaves him for the police with the Batmen.
Alignment:Chaotic Evil
Link: A video will suffice.
Name: Jack Noir
Sex(if any): Male
Height(you may aproximate): 6"5
Weight(you may aproximate): 190 lbs
Desription/picture:
Universe: HomeStuck
Abilities: Flight, Incredible speed, super strength, sword skills, and prototyping
Bio: He was originally a agent of derse, but he betrayed his queen and took her prototyping ring. He is basically the main villain of HomeStuck and has killed many important characters.
Alignment: Lawful Evil
Link: Wiki page
Other: Sovereign Slayer
Name: Gordon Freeman
Sex: Male
Height: 5"10
Weight: 150 lbs
Description/Picture:
Universe: Half-Life
Abilities: HEV armor, Intelligent, good with guns, and master of the crowbar.
Bio: The silent protagonist, Gordon Freeman had a PhD. in Theoretical Physics and worked at Black Mesa. He survived the Black Mesa incident and killed the alien "leader" Nihilanth. He then becomes a near legendary resistance leader against the Combine. He is in the employment of the "G-Man".
Alignment: Lawful Good
Link:http://half-life.wikia.com/wiki/Gordon_Freeman
Other: Sovereign Slayer
Dr Crane/Scarecrow is accepted.
Also I think we have enough characters that we can begin roleplaying. The first universe we will be in will be...... Minecraft!So I'm going to make my first post later tonight but feel free to post before then.
Name: Leonard
Sex: Male
Height: 5 ft 8 in/ 25 ft.
Weight: 150 lb/ 1.5 tons
Desription/picture:
Universe: White Knight Chronicles
Abilities: Has the ability to transform into the White Knight if he has enough energy. Handy with a sword.
Bio: Leonard is an orphan. He was raised by a winemaker and is hard working. He got caught up in an attack on Balandor, and through luck, gained the power of the white knight. He is on a quest to rescues Princess Cisna.
Alignment: Neutral Good
Link: http://whiteknightchronicles.neoseeker.com/wiki/Leonard
Other: sovereign
Name: Leonard
Sex: Male
Height: 5 ft 8 in/ 25 ft.
Weight: 150 lb/ 1.5 tons
Desription/picture:
Universe: White Knight Chronicles
Abilities: Has the ability to transform into the White Knight if he has enough energy. Handy with a sword.
Bio: Leonard is an orphan. He was raised by a winemaker and is hard working. He got caught up in an attack on Balandor, and through luck, gained the power of the white knight. He is on a quest to rescues Princess Cisna.
Alignment: Neutral Good
Link: http://whiteknightchronicles.neoseeker.com/wiki/Leonard
Other:
Almost accepted... Look at rule 12
Sorry guys but life has become suddenly very busy for me, I'll try to post tonight.
Now let's explain how this game works. You can play as 1 character or 100 depending on how many you can control. Your character can be your favorite character from movies, books, comics, video games, other RPs,even real life (If you do this I would choose a millitary bad@ss, because He/she would do the best). For example I will use Han Solo from starwars simply because everybody knows him. So your first post would be Han Solo doing his normal thing, lets say he is on a scouting mission with some rebel troops. Suddenly you will be whisked away to a different universe or sometimes just different times or planets. So let's say Han Solo and a few rebel troops find themselves in modern day America (again simply because it is familiar). So now what? Well you can interact with other players (there may or may not be a boss on each level/place we visit), attack each other, form alliances, ect. You could do a solo mission and try to topple America's government if you felt like it. So you see the possiblities really are endless, and while there may an overlying plot, this is truely a sandbox as well. While the applications are made to be as pain free and simple as possible I expect quality roleplaying.
Rules
1. DO NOT G-MOD
2. Listen to what me or the mods have to tell you please
3. Remember a overpower character is just as stupid as a extremely weak one
4. Your character's powers can be toned up or down so they are more equal
5. I will accept almost anyone unless it is completely retarded (Rule 3)
6. Don't alter a character's personality to much
7. Violence can get pretty high (warning this RP may go GRIMDARK at times)
8. Romance... ehh keep it PG (you won't really have time for this anyways)
9. You can control a Boss (maybe) if you PM me about it and I think you can handle it
10. No Meta-gaming
11. If you break a once rule it will be a warning, twice and your character you broke it with will be killed, third time (I really hope this doesn't happen) you get banned
12. Put sovereign slayer in other if you read the rules
13. Don't G-mod
14. Please use somewhat proper grammar
15. Have fun
16. You can play as an unnamed character and give it a name EX: You can play as a stormtrooper with a made up bio and and name
17. ((Use these)) when you post OOC
18. You can play as many characters that you can control
19. No one line posts
20. Your character is not God do not act like they are.
Here are the sheets, I don't judge on the quality of your sheets; only your roleplaying. Please put some effort into it though.
Name:
Sex(if any):
Height(you may aproximate):
Weight(you may aproximate):
Desription/picture:
Universe:
Abilities:
Bio: (I know you are lazy so you don't have to give me their life story, just some it up.)
Alignment:(Follows the D&D alignment system, I.E Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil)
Link: (Just a link to prove they are real, preferably a wiki page)
Other:
List of Players:
List of Mods:
List of Banned players:(hopefully will stay empty but I am not afraid to use the BanHammer on you)
Locations:
Bosses:
Remember, Google is your friend, If you don't know the character look it up!
Sex(if any): Female (Even though they are life sized dolls)
Height(you may aproximate): 6 feet
Weight(you may aproximate): Bout 102 LB
Desription/picture:
Universe: Doctor Who
Abilities: These creatures are large wooden dolls, The can turn others into more large wooden dolls through a creepy hug(Though they actually have to make it to the character, And they are extremely slow, So you have time to escape.)
Bio: Nancy was a girl working at an orphanage where she found a Peg Doll, She ran until she found herself trapped, She was then turned into a Peg Doll herself
Alignment: Chaotic Evil
Link: Tardis Index File
Other: Sovreign Slayer
Accepted!
Sex(if any): Male
Height(you may aproximate): 6'3"
Weight(you may aproximate): 250
Desription/picture: ((i wish i had found a picture of him)) Heavy Body type, The Sensei initial archetype (pale skin), grey ponytail (there might be a baldspot in the back of his head to the right), the grey P.I. facial hair, multiple bandages upon his face, Regimental body tatoo, Digital Camo version of The Sheild for his upper body, Aqua Camo version of the Unit for his legs.
Universe: Brink
Abilities: Standard Engineer Kit, landmine, extra kevlar(?), gear head, light turrent, battle hardened, supply max increase, grenade shooting.
Bio: Left for the Ark before the flood as a retired veteran. Once the flood happened and boats started to come in the Ark tried to accomadate for them even though it truly wasn't made for a large population. Now it's on the brink of a civil war, and he's deemed it nessesary to help keep order in the Ark, which once again brings him into active duty.
Alignment: Lawful Good
Link: http://brink.wikia.com/wiki/Brink_Wiki
Other: sovereign slayer
Almost accepted just missing on thing...*coughrule12cough*
AHA! SO THAT'S WHERE THE RULE-READER'S IDENTIFER IS!
for some reason i couldn't find it this time, even after scanning twice.
Accepted! I will allow your character to heal himself, and your application made me lol.
EDIT: Rhynerd is accepted and yes that one was rather stealthy.
Sex(if any): male
Height(you may aproximate): 6"1
Weight(you may aproximate): 167 lbs.
Desription/picture:
Universe:The Kingkiller Chronicles; The Name of the Wind, The Wise Man's Fear
Abilities: He is a extremely talented musician, an exceptional swordsman, a good liar, quick witted, intelligent, competent at sympathetic magic, and can call the name of the wind.
Bio: He was born a Edema Ruh, people of traveling performers. He is an amazing musician(lute and voice) even by Edema Ruh standards. His troupe picked up an arcanist to help them and Kvothe studied under him for several years in the subjects of sympathetic magic, science, herbs, and common sense. During these years Kvothe father is trying to compose a song about the Chandrian, a group of seven "demons" that are the things of legends and stories to scare children to sleep. While Kvothe is off in the woods one day the Chandrian come by and kill the entire troupe for "sing the entirely wrong kind of songs". Kvothe is forced to become a thief in the streets of a large city called Tarbean. He spend three years an urchin in the street, until he hears a story about the Chandrian and is inspired to get revenge. He leaves the city and on a shoe string budget, he gets into the University; a place for the study of magic. He moves at an astonishing rate through the ranks there but also gets in to a great amount of trouble. He is whipped on three different occasions but he chews a special root before which makes him incapable of drawing blood earning him one of his many names. He studies there until he is sent to help the king Maer Alveron. He then saves Maer from assassination,helps him woo a lady and get married, and hunt bandits on his roads. One of the mercenaries he works with when hunting the bandits is Tempi, an Adem. Adem are very talented warriors and Tempi begins to train him. Eventually they find the bandits and ,heavily out numbered, Kvothe uses sympathetic magic to kill most of them. On the way to returning to the king the meet another group of Adem warriors who are angry at Tempi for teaching him. they take him to the Adem city and train him properly and give him a 2,000 year old sword which he names Caesura. He then returns to Maer and insults him, causing him to be banished from the city. Kvothe heads back to the University and calls the name of the wind.
Alignment: Neutral Good
Link: http://en.wikipedia.org/wiki/The_Kingkiller_Chronicle
Other: Sovereign Slayer
Edit: Instead I will simply use one from an RP off-site.
Sex:N/A visually male
Height:5'8"
Weight:300-400 pounds (looks around 160)
Description/picture: average height, looks a little thin messy black hair and brown eyes, often seen with a gold pocket watch.
Universe:"rp thread"
Abilities: control of the electromagnetic force, phase shifting, and a very crude form of teleportation
controlling the electromagnetic force consists of first absorbing a large amount of electricity, not necessarily all at one time, and then releasing it in a controlled manner, this requires no tools other than his own internal components. releasing to much to fast results in a sort of rebound resulting from exhaustion to incapacitation. a side effect of this ability is that Eow will constantly shock anything that touches him (10k-100k volts) this ability is possible due to Eow's spine actually being a supercooled capacitor with a temperature just above absolute zero, this temperature also results in his spine being extremely fragile and thus prone to being damaged in combat.
phase shifting also uses the above mentioned cache of electricity and ranges from phase shifting objects or parts of objects to producing what is in essence a force field, this ability also follows the rebound limitation. for those of you who don't know phase shifting, at least in this instance, is an object existing in 2 separate dimensions, an object that exists in either dimension cannot interact with the phase shifted object through any means short of also being phase shifted, to keep things simple a person phase shifted can only see the rp dimension. for balancing reasons Eow can not phase shift himself entirely(he does start out entirely phase shifted though.)
the teleportation method can not be frequently used and has devastating consequences if anything significantly larger than a household cat is brought along with him.
Bio: a mostly robotic cyborg humanoid from a dimension that is currently a singularity, how he managed to escape is unknown but the process resulted in most if not all of his memories being lost, he is the only one of his kind known to escape.
Alignment: varying, usually neutral good
Link: rp thread
Other:sovereign slayer, round 2
Sex: Male
Height: 6’3
Weight: 254 lb
Description/Picture:
Universe: Brütal Legend
Abilities:
Weapons: Battle Cry (reforged) and HammerFall.
Battle Cry is the sword that was used by Lars Halford in the second human rebellion against the Tainted Coil. What most didn’t know at the time, however, is that it was originally forged and wielded by Jables’ grandfather Riggnarok; leader of the first “Black Tear” Rebellion. The swords history was discovered by studying the Zaulia’s (warrior jungle women similar to amazons with face paint reminiscent of the rock band Kiss) paintings and records of Riggnorok. It was broken and worn from battle but since then has been repaired to its former glory.
When it was being reforged they used the purest metals they could find, the closest ones to Ormagöden’s original flesh. Such metals were by far the hardest to melt down and temper with and in fact had to reach over 5000 ̊F. Now perfected it would probably take even more heat just to make it soft enough to bend, and the heat would have to be continuous for about an hour or so, making the weapon just about indestructible by conventional means.
HammerFall is his custom built razorback v guitar. This guitar, like his fathers, has the ability to make lightning strike at his enemies as well as pyrotechnic explosions and minute tremors by playing single notes or chords. In addition, by performing brief but intense solos, he can do anything from summon help to “buffing” himself or his allies and even inhibiting his opponent.
The guitar itself has a mahogany wood body(body being the area where the guitarist strums notes and chords) with the neck and head stock made out of maple ( the headstock is the end of the neck with knobs on the sides connecting the strings from the headstock, across the neck, to the pickups attached to the body). The base paint is black and has designs of lightning on the pointed areas. There are graphics of flames between the inlays (the area between the lines on the neck) and a picture of a Norse battle hammer on the headstock.
When not in use they are both strapped to his back, his guitar within his left arms reach and his sword within is right, and he can only use one at a time.
Snaggletooth, a custom 69 chopper (that’s a classic motorcycle). The front wheel is 21″ x 2.15″ with 120mm a tire and the rear wheel is 18″ x 5.5″ with a 180mm tire, both of which are capable of off road travel. The vehicle stands about 2 ½ feet from the ground and has an adjustable seat, that is carrying Jables’ supply bag behind it. The chopper runs on alcohol instead of gasoline, the reason being that in his world beer comes from trees the same way sap does here, so it’s only a matter of separating the alcohol from the other ingredients. (Yes, vehicles can run on alcohol, look it up)
The paint job isn’t very dissimilar from Jables’ shirt: a detailed painting of Ormagöden launching himself forward as if trying to jump out of the bike because it’s too slow for him. Writhed in flame that extends across the sides of the gas tank Ormagöden seemingly cries out for the speed he once circled the world in eons ago…
An added feature to Snaggletooth are the machine gun turrets on both sides of the front suspension.
Snaggletooth must be summoned by the Speed Don’t Kill solo.
Powers/Magic/Skills:
First and foremost Jables has followed his dad’s footsteps in the path of the roadie, meaning he has extensive experience in auto mechanics, stage assembling, instrument repair tuning and building, forging weapons, hunting, organizing groups and taking them on the road, and pretty much being able build or fix anything that isn’t a magical object. Being a roadie also means hiding in the shadows to avoid detection by the audience of a rock show… or evading/ambushing the enemy.
When he turned 13 he was given Battle Cry as gift and has been training with it ever since. He is well versed in its uses havening wielding it for 7 years making him rather difficult to take down in a 1 on 1 match. However, when faced in multiple foes these skills prove far less effective as it would for most people when faced against such odds, but he has other ways of defending himself.
HammerFall Skills:
Jables’ true power comes from music, as stated before he uses his guitar to cast “spells” that can electrify, ignite or knock enemies away, and by performing brief solos he can summon help, buff himself or his comrades, or de-buff his foes. Problem is, he cannot use the instrument continuously, if he uses the “mundane” guitar attacks too much the guitar will overheat and there is a 10 second cool down time before he can use it again. In the mean time he will be forced to use Battle Cry.
Solos work in a similar way except after one is used it doesn’t overheat the guitar, but rather there a cool down time for the solo itself leaving room for its’ “mundane” attacks. Some solos require…how can I put it without sounding cheesy…metal power? Just imagine a bar that has to be filled with liquid metal on a scale of 1 to 100 or something. If you can think of a better name for it please tell me. Any way, you can say it works the same way manna does only it’s just for solos. The more powerful, the solo the more…”mp” it uses…I really need to think of better name for it… metal power is obtained by killing enemies, 2% for every low level, 5% for higher levels and so on.
Metal power is not retained from past fights it slowly drains out about 1% every half hour after a fight. Enemies killed directly by a solo do not add to metal power, nor do enemies killed by allies due to a buffing solo.
Basic guitar skills:
Shocker: Jables plays a single note on his guitar sending a stream of electricity from a cloudless sky upon an opponent. One strike isn’t enough to kill even a low level monster though (like an orc or goblin) usually it’ll stun them for a while (which does make them open for attack) and it takes about 6 strikes or more to defeat them purely with HammerFall. Indecently 6 strikes is the limit before overheating, we can also assume that 1 lightning strike is equal to 1 sword strike. In addition it would take twice as many hits to take down something as strong a human. Maximum range is about a 30 feet radius
Pyro: A pyrotechnic explosion made by striking a chord that can send an enemy flying into the air, but like the shocker a single one of these is nonfatal. Although, just one of these is the equivalent of 2 shocker strikes, therefore the overheat limit is 3 or a combination between the two in either a 4 shock/1 pyro ratio or a 2 shock/ 2 pyro ratio. Max range is the same as the shocker’s
Earthshaker: By jumping up, slamming his feet to the ground, and striking a power chord, Jables can send any enemy within a 10 foot radius away from him in a small tremor. 1 is equivalent to 4 shocker strikes.
Powerslide: Jables slides forward on his knees striking a few notes on his guitar into a crowd of foes effectively spreading them away from each other. Damage and overheat cost equal to 3 shocker strikes.
Solos:
Battle Cry: The solo written on the sword, when played, inspires allies to ignore fatigue and unleash the hand of doom. Ally overall attack power magical or physical is increased by 25%. Requires no metal power. Cool down time 1 min 30 sec. Has no effect on Jables, only his allies. Duration 50 sec.
Facemelter: Melts the faces of nearby opponents (literally). Immediately kills lower levels but only fatigues anything higher like say a human (their faces are unaffected unless they’re incredibly weak). Requires 15% of metal power. Cool down time 1 min and 30 sec.
Speed Don’t Kill: Summons Snaggletooth. Requires no metal power.
Fire up the Blades: All weapons, ally and foe alike, receive a 15% increase in power both magical and physical. Requires 30% of metal power. Duration 2 min. Cool down time 5 min.
Dawn of victory: Causes a bright red sun to appear on the horizon. Alignment based: Evil characters receive a 25% decrease in power both physical and magical. Good and neutral characters remain unaffected. Duration 30 sec. Cool down time 5 min. Requires 50% of metal power.
Where Dragons Fly: Summons a Dragon to aid Jables and his companions. The dragon can attack a maximum of 20 low level enemies or the equivalent of that before returning to the skies. Duration 30 sec. Cool down time 7 min. Requires 60% metal power.
Rain of a Thousand Flames: In which fire rains down from the sky (no duh). This solo is something Jables would use in desperation, because the fire balls that come down are completely indiscriminate, friend and foe alike may suffer from its wrath. 1 mile radius. Duration 2 min. Cool down time 10 min. Requires 75% of metal power.
Demon Blood mode: Jables’ grandmother was none other than Succoria; grand emperor of the Tainted Coil (a demon race) meaning that he (like his father) has inherited some of her strength. This form is only activated in the heat of a serious battle, when he becomes very angry or when any other time of extreme stress presents itself, and results in mild physical changes. First of all his skin turns into a reddish hue, but looks more like when a person is blushing or extremely upset, only a shade darker. Second the power he receives is only a 10% increase in strength, and considering the human body only uses about 20% of its strength at a time, it’s not that much of an improvement. However there is something that Jabels inherited from Succoria that his dad didn’t…
Berserk: There’s a 10% chance that when Jables goes into Demon Blood mode that he become lost in the bloodlust. While this definitely bad news for his enemies, it’s also just as bad for his allies, and has resulted in friendly fatalities.
Jables has extensive sword and close combat training and his solos can give him the upper hand in battle if the situation is unfavorable. He also has very strong constitution and endurance; (partially attributed to his heritage) Jables can receive a serious injury and probably still go on for a small while. A fully powered punch in the face wouldn’t do much, however he can easily break an appendage or give a person a concussion with a few well place blows, and that’s without being in Demon blood mode. His roadie skills allow him to hide easily in the dark or places with a lot of cover, allowing for ambushes.
Other than basic human frailties, Jables may be big but not particularly quick. A weapon like a rapier or other quick moving weapons he has a hard time dodging and blocking. Projectiles that he isn’t aware of will surely hit him with little difficulty. He also has little to no resistance against magic.
Bio: Jables was named after a Titan who was in the band called Tenacious D. By the age of 5 he was given his first guitar, an acoustic, the reason being that acoustics were harder to play than electrics, so if he learned to play an acoustic first than an electric would be no problem. Eddie first instructed him on basic blues and moving up to classic rock, and teaching him every scale in every time phrase possible. At the age of 10 he was given his first electric, taught how to play hard rock and his first solos, and started going on tours whit his father with bands that formed after the dominion of the Tainted Coil fell. At 13 he received Battle Cry from Lita Halford ( Lars Halford’s sister) claiming that it belonged to a Riggnorok descendent, not her brother’s grave, so that it could still be of use, and so began his combat training while also moving up to full heavy metal comprehension on his guitar. Jables once asked his father “Why do I need to learn to play this if I’m never going to play in a show?”
Eddie pointed his index finger to his ear and said, “This is why, so that you can be able to detect even the slightest imperfection in a bands sound. They can play as loud as they want, but if it sounds like crap. it sounds like crap. And no one wants to put crap into their ears. It’s disgusting.”
In his later teens Jables would go on a quest to build the perfect guitar, scouring the land for only the finest parts, scraping design after design until he finally settled on the one he has now, which he had finished barely a month ago.
Jables began joining hunts and watching skirmishes with Tainted Coil or sometimes Drowning Doom remnants. At 16 he got his first chance to prove himself in battle, a Tainted Coil remnant had taken the northern beach of the continent and Jables was assigned to support an attack on them with his father. At first things were running smoothly… but then Jables noticed his skin turning red, however this thought quickly left him as the thoughts of killing these demons kept pushing to the forefront of his mind until it was all he could think about. And he acted on those thoughts with unnatural vigor… The remnant was in full retreat but Jables wasn’t satisfied, he wanted-no needed to see more blood spilt! He turned to 2 Headbangers to his left and began killing them, succeeding both attempts. He would have gone for a third had Eddie not stopped him. Jables came out of his haze shortly after his father had him pinned to the ground and immediately realized what he had done.
After explaining the sensations he had felt during the time of his “betrayal” Eddie deduced that it had something to do with Jables’ demon blood, though why he himself hadn’t inherited such bloodlust remained a mystery. To say the least, Jables was shocked by this revelation of his ancestry and found a new reason to curse demons; because of them he had killed his companions. However, though it wasn’t entirely his fault, Jables still naturally felt guilt for the death of 2 people he had grown up with, had beers with, told jokes…they were his friends and he mercilessly killed them… It’s been 4 years since the incident and for the most part Jables has accepted what happened, but that doesn’t mean he’s forgotten. He still fears the day when his demon blood gets the better of him again.
Alignment: Neutral Good
Link: Character Link
Other: Sovereign Slayer
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Name: Cassandra Alexandria
Sex: Female
Height: 5’5
Weight: 115 lb (insists she's lost weight)
Description/Picture:
Universe: Soul Calibur
Abilities: Cassandra is known for her aggressive fighting style. She can attack when the opponent leaves an opening and place a lot of pressure onto them through her aggressive combos, stuns and throws. She combines speed with strength and both of these attributes are considered the best among other characters.
Bio: In Cassandra's Soulcalibur II profile, as stated earlier, she witnessed Taki bringing back an unconscious Sophitia and pulling a fragment of Soul Edge out of her sister's body. So when Sophitia left again for a second time, Cassandra knew that she had gone out to destroy Soul Edge. Then, four years after the events of Soulcalibur, Cassandra visits her and Sophitia's home, only to be greeted by the sight of Sophitia's two children fighting over a metal shard of Soul Edge that Sophitia's husband, Rothion, had found. Angered by her sister's panicked reaction, Cassandra ran to the Eurydice Shrine, screaming at Hephaestus for endangering her sister on behalf of his ego. After briefly passing out from exhaustion, she saw the metal fragment resonating with the holy "Omega Sword", the sword her sister used on her past journey. Not wanting to see her sister take on another dangerous quest, especially now that she has a family, Cassandra stole the sacred sword and, sneaking out of her home, she took the task of destroying Soul Edge.
She travels towards the east, where she finds a town covered in evil energy. Trying to help the inhabitants, much like Sophitia did in her last trip, Cassandra tracks the core of the evil in a castle atop the mountains. However, she discovers the sacred weapons she carried to have cracks all over. Forced to flee the city after being surrounded by the corrupted city-folks, she travels back to Greece to ask her brother-in-law, Rothion, to forge her new weapons. Once there, she was informed by Rothion that Sophitia left to destroy Soul Edge on her own. After receiving a new pair of weapons from Rothion, Cassandra sets out to search and join her sister in this quest.
In Soulcalibur IV, she went back to the town that she visited from her previous journey. There, she encounters Raphael, who sensed the fragment of Soul Edge that she carried. The two fight, and in the end, Cassandra managed to deliver a blow on him. As he retreats, Raphael comments that she has the power to dispel evil, although she is not as powerful as the Holy Stone. Cassandra calls him a coward, but he tells her that he already had what he wanted. She then realized that he had taken her fragment of Soul Edge. She was unnerved at first, but she managed to get over it.
Cassandra then found some townspeople that had regained their sanity thanks to a shining blue crystal. She wondered if they were referring to the Holy Stone that Raphael told her about. As she continued investigating, she heard rumors of a man with a mass of crystal that was on his way to Ostrheinsburg. Cassandra wondered if the crystal he carried was the Holy Stone. And if it was, there was probably something evil in Ostrheinsburg. Believing that the evil was Soul Edge, she decides to follow the man to the ruined castle, thinking that he's going to use to the crystal to dispel the evil sword.
Cassandra does not know that she's following Soul Calibur, the spirit sword that was made to destroy Soul Edge.
Alignment: Chaotic Good
Link: http://soulcalibur.w.../wiki/Cassandra
Other: Sovereign Slayer
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Name: Nightmare
Sex: Presumably Male
Height: 5’6
Weight: 212 lb
Description/Picture:
Universe: Soul Calibur
Abilities: Wielding a demonic sword that thirsts for souls, Nightmare uses his unnatural strength and ferocious fighting style to overpower his opponents. The sword, Soul Edge also has a corrupting abilities, tempting souls to claim it or overtaking the weak of mind into its slaves. Soul Edge is said to corrupt even lands and grows stronger with each soul it claims.
Bio: Ensnaring a young knight by the name of Siegfried Schtauffen, Soul Edge corrupted his soul and used his body as a puppet, creating the alter ego known as Nightmare, whom created a massacre all across Europe earning the nick-name The Azure Knight. He however settled in Osthreinsburg and began corrupting the land there.
Nightmare met with Raphael Sorel in the Osthreinsburg Chapel and defeated him. As he stepped forward to kill the man and harvest his soul, Siegfried's mind started to struggle with Soul Edge for freedom. Raphael, watching as Nightmare stood motionless as result of the mind struggle, released an attack and pierced Soul Edge's eye. This allowed Siegfried to reclaim his body and also released the holy blade Soul Calibur from within Soul Edge. In a state of temporary sanity, Siegfried then drove the holy sword into the cursed Soul Edge and sealed both together that nullified both powers. However, the will of Soul Edge escaped the sword and entered the dark blue armour that Siegfried quickly discarded after reclaiming his body. Eventually, the mysterious immortal Zasalamel found the armor and created a new body for the immobile Soul Edge out of the countless evil souls haunting Ostrheinsburg. This new Nightmare restarted his reign of terror in search of Siegfried and the rest of Soul Edge, as well as a new host to escape into as the new body was heavily unstable.
Alignment: Chaotic Evil
Link: http://soulcalibur.w.../wiki/Nightmare
Other: Sovereign Slayer
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Name: Katara
Sex: Female
Height: 5’3
Weight: 106 lb
Description/Picture:
Universe: Avatar: The Last Airbender
Abilities: Katara's most notable ability was her Waterbending. She rapidly developed her skill at the art, and her fierce resolve to master the element helped her become not only one of the strongest and most powerful Waterbending masters, but potentially the youngest and quickest to obtain such status in many years.
Katara's innate Waterbending abilities also gave her the incredible ability to heal by manipulating the chi paths in a person's body. She inadvertently discovered this ability after Aang accidentally burned her hands. She used this power to heal Aang's own burn after his face-off with General Zhao.
Bio: Katara was a female Waterbender, born and raised in the Southern Water Tribe by her grandmother, Kanna, alongside her older brother Sokka. Katara was the last Waterbender in her tribe and led a normal teenage life for a Southern Water Tribe girl, until she and her brother discovered the young Air Nomad Avatar, Aang, who had been encased for one hundred years within a sphere of ice. In need of a Waterbending teacher, the siblings and Aang left the South Pole for the Northern Water Tribe. Katara and Sokka eventually became close friends of Aang, and after their journey to the North Pole, continued to travel with him across the world as he mastered the remaining elements, Earth and Fire. The siblings' assistance helped Aang halt the Fire Nation’s ambitions of world domination, ending the century-long war, and finally restoring balance to the world.
The murder of Katara's mother, Kya , and the later departure of her warrior father, Hakoda, left her traumatized and alone. Though she was cared for by her grandmother, Kanna, she invariably found herself filling the mother role left behind by Kya, even to her own brother. As was the custom of the Water Tribe for women to see to domestic duties, Katara soon took on many of the responsibilities expected of an adult and quickly became ardently independent and strong willed. Morally and emotionally driven, she developed a great sense of justice and compassion for others, becoming fiercely protective of others in need, when stirred.
Initially, Katara's Waterbending abilities were very limited. However, after acquiring a Waterbending scroll and formal training at the North Pole, her determination and hard work allowed her to surpass Aang, and completely master the element. She became Aang's Waterbending instructor after their departure from the Northern Water Tribe, replacing Master Pakku, who had instructed them during their time there. Her mastery of water made her a formidable asset to the group.
Alignment: Neutral Good
Link: http://avatar.wikia.com/wiki/Katara
Other: Sovereign Slayer
Thank you! Also I am somewhat ashamed at my failure of trying to sum up 1680 pages in one paragraph. I'm thinking about playing as Cinder too just to add some conflict. IronPheonix's characters are accepted and so is killer's.
Sex(if any): Male
Height(you may aproximate): 110 pounds
Weight(you may aproximate):5 feet 4 inches
Desription/picture:
Universe: DCU
Abilities: He has a pathogen he can release on enemies that causes them t hear his voice demonicly and make the entire area scary for them
Bio:
Jonathan Crane (The Scarecrow) used to work as a college professor, but was fired when it was discovered that he was testing experimental chemicals (namely, early versions of what would later become his hallucinogenic fear toxin) on a small group of his students.
Edit In League with Ra's al Ghul sectionEdit In League with Ra's al Ghul
Dr. Jonathan Crane was a corrupt, sadistic psychiatrist specializing in psycho-pharmacology at Arkham Asylum. Crane was secretly allied with Ra's al Ghul and Carmine Falcone, smuggling the former's hallucinogenic drugs into Gotham to create fear gas to use upon his patients in cruel experiments. Crane testified in court that Victor Zsaz, one of Falcone's assassins, was legally insane and should be moved to Arkham for rehabilitation. This enraged Assistant District Attorney Rachel Dawes, who later accused him of being corrupt. Crane then met with Falcone to discuss having her murdered. When Falcone later attempted to blackmail Crane, Crane donned his Scarecrow mask and doused Falcone with his Fear Toxin, which drove the mob boss insane and left him repeatedly uttering "Scarecrow". Crane attributed this to Falcone identifying the image with a Jungian archetype.
In Crane's first encounter with Batman, he sprayed Batman with his fear toxin and set him on fire, though Batman narrowly escaped with his life and mind intact. With the help of Lucius Fox, Batman acquired an antidote to the toxin. Shortly thereafter, Batman had a second confrontation with Crane, this time at Arkham, where he rescued Rachel Dawes after Crane has sprayed her with his toxin. Batman overpowered Crane's henchmen and sprayed the doctor with a dose of his own medicine, destroying what was left of his sanity and divulging his real superior: Ra's al Ghul. Crane was subsequently arrested by Sgt. James Gordon, but later escaped in the mass release of Arkham inmates prompted by Ra's al Ghul as part of his plot to destroy Gotham. As Ra's al Ghul unleashed Crane's fear gas on Gotham's slums, Crane, by then calling himself Scarecrow, pursued Rachel and a boy through an alley on a horse, dragging a dead mounted police officer from its stirrups. To the boy, who was affected with the gas, Scarecrow appeared as a fiery eyed, deep-voiced monster riding a fire-breathing horse. After stating "There is nothing to fear, but fear itself - and I'm happy to help," Rachel eluded Scarecrow by shocking him in the face with a taser. Scarecrow aimlessly rode off into the night, screaming in pain. Sergeant James Gordon informed Batman that Scarecrow was still at large.
Edit Scarecrow's Retreat and Continued Experiments sectionEdit Scarecrow's Retreat and Continued Experiments
Edit Taming Killer Croc sectionEdit Taming Killer Croc
The Scarecrow was the mastermind behind Killer Croc's attacks. Crane drugged Croc with the fear toxin to make him try to kill everyone in his path. He also trained Croc to not fear bats. Batman encountered Croc and beat him, then moved on to find Scarecrow, who was about to slaughter Cardinal O'Fallon. Scarecrow had gathered a cult of mentally ill derelicts. He wore a large brimmed hat and carried a scythe for full effect. Scarecrow attempted to injure Batman with his scythe but failed. Batman defeated all the Scarecrow's men but Scarecrow escaped.
Edit Recaptured by Batman sectionEdit Recaptured by Batman
"I don't need help."
"Not my diagnosis."
―Batman and Scarecrow[src]
In The Dark Knight, The Chechen's gang and Scarecrow's thugs meet in an empty parking lot to discuss the negative effect of Scarecrow's drug on the Chechen's customers. The meeting is interrupted by the Batmen (impostors of the Dark Knight that wear armor and wield firearms). Scarecrow easily holds his own against the impostor Batmen, until the real Batman arrives. Scrambling into his van, Scarecrow makes a getaway whilst Batman deals with the impostors and the gangsters. However, Scarecrow's plans go awry when Batman crashes into his vehicle mid-transit. Batman ties up a strangely happy Scarecrow, possibly due to the fact that he felt fear when Batman arrived, and leaves him for the police with the Batmen.
Alignment:Chaotic Evil
Link: A video will suffice.
Other: Sovreign Slayer.
Sex(if any): Male
Height(you may aproximate): 6"5
Weight(you may aproximate): 190 lbs
Desription/picture:
Universe: HomeStuck
Abilities: Flight, Incredible speed, super strength, sword skills, and prototyping
Bio: He was originally a agent of derse, but he betrayed his queen and took her prototyping ring. He is basically the main villain of HomeStuck and has killed many important characters.
Alignment: Lawful Evil
Link: Wiki page
Other: Sovereign Slayer
Name: Gordon Freeman
Sex: Male
Height: 5"10
Weight: 150 lbs
Description/Picture:
Universe: Half-Life
Abilities: HEV armor, Intelligent, good with guns, and master of the crowbar.
Bio: The silent protagonist, Gordon Freeman had a PhD. in Theoretical Physics and worked at Black Mesa. He survived the Black Mesa incident and killed the alien "leader" Nihilanth. He then becomes a near legendary resistance leader against the Combine. He is in the employment of the "G-Man".
Alignment: Lawful Good
Link:http://half-life.wikia.com/wiki/Gordon_Freeman
Other: Sovereign Slayer
Dr Crane/Scarecrow is accepted.
Also I think we have enough characters that we can begin roleplaying. The first universe we will be in will be...... Minecraft!So I'm going to make my first post later tonight but feel free to post before then.
Sex: Male
Height: 5 ft 8 in/ 25 ft.
Weight: 150 lb/ 1.5 tons
Desription/picture:
Universe: White Knight Chronicles
Abilities: Has the ability to transform into the White Knight if he has enough energy. Handy with a sword.
Bio: Leonard is an orphan. He was raised by a winemaker and is hard working. He got caught up in an attack on Balandor, and through luck, gained the power of the white knight. He is on a quest to rescues Princess Cisna.
Alignment: Neutral Good
Link: http://whiteknightchronicles.neoseeker.com/wiki/Leonard
Other: sovereign
Almost accepted... Look at rule 12
Sorry guys but life has become suddenly very busy for me, I'll try to post tonight.