Please don't post here! This RP is dead! Join the sequel instead! This just remains as legacy stuff!
About:
This game is a strategy game based on New History where you run your own civilization, create alliances with other nations, trade or make war with them, destroying every other civilization that steps on you.
However, you find yourself in a world, with other races that have advatges and disvatges over you. You can control these races, but first you must assure they are there in order to select them.
Rules in general: Warnable if broken, banned if continued:
These will earn you a warning point if you break them, and another point will earn you a ban so don't break the rules.
This is not Minecraft. Don't post stuff like: The mining team went to mine the caves. Meanwhile in the mineshaft they found a cave and a spider jockey came and they run. They continued mining and hit bedrock, then they found stone on the bedrock and mined it. They discovered the void, and one miner fell on there. This game is just like nations IRL, we don't have people that can hold like a kajillon of stuff at the time and never get tired, we don't have monsters at darkness, and the world is not made of one meter blocks representing the land, but it's inside a different universe with the same laws as out universe (perhaps even our IRL universe, we'll never know until someone discovers the Earth. But, it would be a challenge to get there as I had decided that to get there it would take, 10 M light years!).
Everything that has to do a lot with fantasy (witches, magic, etc.) are NOT allowed: This is not a fantasy RP, this is a realistic RP where you have to make realistic decisions, so I don't want random crap like flying machines powered with steam or anything like that.
No double-posting. Double posting is a way of cheating. Double posting is repeatedly posting actions and no one came to post after your first post. This is only an exception if a day passed and no one posted.
Only 3 actions at once. You can't build up an army, create towns, start a program to help the enviroment, expand and many stuff together in a post. Put yourself in the place of your people that you control here and then have someone to post in this thread that is your ruler, AKA: You IRL and then you'll get tired because you have to make a lot of work.
No using OP stuff even with the technology it fits in, for example nukes: They are OP and a nuclear war could just ruin all the game because the radiation left would kill everyone. Or a time machine: Why you need to kill millons and just go back to time to kill the nation before the history even began?
No Gmodding/Overpowering, that means making you unbeatable and putting stupid reasons to avoid being killed such as "But you don't know where I am" (in this case, the poster is abusing the rule of no metagaming, explained below), or say: "Futurists visit my nation and kill you all (in this other case, the futurists were pulled out of the poster ass)". Another example is to say stuff you never actually said and still do it. For example:
Lolbastard"I declare war on Godmodder nation"
Godmodder:"I drop a millon of nukes"
In this case, Godmodder never actually said that he had a millon of nukes on the thread. This is only an exception if the GM decides to skip the ages. At there, you can actually say you have many nukes as long as it doesn't end up in OP things such as a spaceship fleet. Also, another exception is that if you reveal things that are not OP, such as a caste system or a stone that is believed to be from prehistory.
If you are going to invade another player, you need that player to tell you what he haves in military to counter you. I want the forces to be equilibrated: I don't want to see a player invading an alerady prepared nation and conquer it with just 2 turns or 1
No Metagaming: Metagaming is acting that the civilization has the same knowledge as you. For example, if someone says: "I secretly begin to build up nukes" You post: "In response to X nation building nukes we start mass recruiting" when there was no clue the other player was building up nukes except if you sent spies before. Remember: You are not the king of the nation inside the game. You don't look like yourselves in the game. There are characters (rulers of the nations, such as kings or a simple parlament, whatever) that run your nation, and they don't know the same as you know. They don't know about this world, because this is a fictional universe. Same laws as here, but still different.
No acting like an idiot if someone researchs something you made: Not every nation if you had researched something like tanks will automaticly get tanks (if the player decids to not do so), and you can't have new technologies only for yourself, so I don't want anyone act like an idiot if someone researches an alerady researched technology. You can also decide to not research any technology by either later on researching a researched technology or by telling the poster that he decided to avoid doing so.
Only research revolutionary or in other words, important technologies if something important occured. For example, it's year 1930 and a World War breaks out. At there, you may research tanks, and if nothing like that happens, even on 2900 if no important war ocurred you would still use cavaliry for war.
If you read this, then put Trolololololo when you apply. Disobeying of this rule will end up in an instant rejection. This is to filter those who didn't read the rules.
When you post, try to be as detailed as possible: I understand sometimes people can't make very detailed posts, but at least put effort into the post. I don't want to see a post with a biblical size because it would take a lot to read and be boring, but at least give the reader an idea what is happening on your post. For example: "I create a colony in the forest of the new continent". This leaves a lot of questions unanswered. Which was the excact location of the forest? South, north, etc. How did nations/native tribes react? Which were the first troubles that arose? How many people came to there? And so others. We'll never know the answers if he doesn't tell them. because the poster never put any effort to it. Stuff like this leads to flame wars, because if you are fighting a war against other nation/s you can make a very short post saying that you had conquered a province. Again, this, like example above, leads to more questions and as well hate from other people.
Proper grammar and spelling is a must: I know that not everyone has perfect grammar, even I have wrong grammar, but sometimes it's irritating when people make too much grammar mistakes that even a 4 year old could fix or at least reduce. Here is an example:
"Ai ish gonna tu build tawn"
The grammar in this example is totally idiotic, and let's not talk about the spelling. If you have no good grammar, then don't join this game, go to an english school learn some grammar and then when you have good grammar you come back. I am not reffering about forgetting the mayuscules or minuscules when needed, but at least have some mercy with the grammar.
Don't make big twists to the world story if not allowed: I like to keep parts of the world unrevealed and then when it's time, I allow someone to reveal it. What I am meaning is that you're not allowed to make a planet like Earth without prior permission because the planet we play on is horribly polluted and don't randomly say that a meteorite is coming to the Earth. Remember: Your knowledge doesn't equal the national knowledge. Your hates and likes doesn't equal with the national hates and likes.
Don't mistreat newbies: No one is born with as much knowledge as their parents do. When you enter primary you don't know what is complex mathematic (you may heard about formules with maths but you don't know what to make them when you are that young), so please respect the newbies who enter this game. You can tell them if they are wrong though, but nothing as far as a flame war.
Bannable if broken:
Breaking any of these rules means instant ban. No flame wars. If you are so ed off with someone, just tell me the thing you disagree with someone detailedly by PM and I'll solve it (example, creating nukes in short time). If there is a flame war longer than 6 posts, I'll have no other choice than ban whoever started it even if he was right. I simply don't want many pages of two or more people who disagreed over something and more people joining in the flame war. I had decided to ban everyone who starts a flame war here, because even if the person who started the flame war was actually right, it was very wrong what he did because he didn't told me what was wrong with the poster by PM and instead he decided to rage on the post if he occupied many pages.
My word is law: If I say something, it is done and no one can fight on the thread because of that. If you were rejected for example, check your application to see what is wrong. Do not, I mean, do not discuss my authority or you can be banned.
Technology:
You start this game at the Ancient Age. However, each 3 pages you will be allowed to research 2 technologies to outsmart other nations and be the most superior nation existing. However, as you research even more, nations that you once outsmarted will have the same technology level when you outsmarted them, so don't underestimate them, or you can be outsmarted too!
Races:
Races are the species who are allowed to be used to create nations or tribes. These races can have special abilities that highlight them from other races (don't worry if someone uses an ability for it's race. You can include it!) These are the rules for all races:
1) They must not be supernatural (magic, eating attacks, etc)
2) They must not be OP (rocket like biological weapons, quicker than sound, etc).
3) They can have hands or not, as long as they have a method to manipulate things (head, horn, etc.)
4) They must not be based on real world persons (Rebbeca Black, Adolph Hitler, etc.)
5) It's owners will not protest if the race is used by another person. Beware: Once a nation uses your race, you can't remove your race from the list anymore!
How to create a race:
Name:
Diet:
Description:
Abilities:
List of races:
Name: Pony
Diet: Herviborous
Description: These ponies are not just ponies. These are very smart ponies with many knowledge. They also ramify in pegasi and unicorn ponies, but they are just very minor to the actual pony population, wich will be always the majority. Pegasi ponies have wings, but are lighter than normal ponies, so don't be surprised if a whole bunch of butterflies carry a pegasi pony. Normal ponies used to think that unicorn ponies had magic that spawned from their horn, but they learned that rumor was false and therefore there is no pony with magic. They also have some kind of weird idiom where they replace things such as "Everyone" with "Everypony"
Abilities: Intelligence
Name: Dark Elves.
Diet: Omnivores, mostly mushrooms.
Description: The Dark Elves are an underground race, they are often called 'Fallen' Elves, because they look like elves, but they have dark grey skin. They are particularly adept at betrayal, secrecy, and lies.
Abilities: Better at spying (would that mean I can steal secrets from other civilisations, or what?).
Name:bronds
Diet: large insects
Description: these reptilian beasts have no arms or legs. they are about half the height of a human. they get around by rolling their spherical bodies. due to their lack of arms or a head to grab things, they have a long, flexible and sticky tongue so they can grab stuff. The females are used for hunting/battle as they have longer tongues and harder skin.
Abilities: can poison things
Name: Geeses
Diet: Omnivorous
Description: Like humans, but with pointy dog-like ears and white fur.
Abilities: More mentally powerful then humans, although less physically powerful.
Name: Raketh
Diet: Feeds mainly on Yeathle a weed found near beaches
Description: What appears to be a Mutated Human with 4 arms and a tentacle coming from the head, The Raketh are a spritual barbaric race that believe one day the world will end and the Raketh will be ascend to live in harmony at the promised land commonly called "Rithettla"
Abilities: Strong warriors with thick skin and due to 4 arms can work fast.
Race name: callipsian
Diet: an omnivorous diet of seaweed and fish
Description: they look like the top half of a horshoe crab, the claws of a crab, and the lower half of a lobster put together in a large stark-white form. They communicate through a clicking sound they make with their mandibles. They tend to live underwater or in arctic regions.
Abilities: these creatures are slow and clumsy on land but they are pretty strong and have a very hard carapace.
Name:Selkath
Diet:omminvore,mostly fish and bread
Description:a peaceful race that will only go to war if provoked
Abilities:They have the ability to harvest kolto a powerful herb found in the ocean,
also can saty underwater for up to 10 hours[usally if you stay this long your a kolto miner],can build underwater cities and if there really good friends with ant nation they might reaveal there kolto secret to them
Name: Dwarves (Bloodstorm Clan)
Diet: Omnivores, mostly meat and rum
Description: Look similar to humans but are shorter, usually around 4-5 ft. All Dwarves have long beards that go down to below their chests. Have stumpy legs but are very determined and powerful. They live near caves and love to mine and find ores.
Abilities: Can see very well in darkness, have faster mining and blacksmithing capabilities.
Race: High Elves
Diet: Herbivorous mainly apples and Oceanside herbs
Description: The high elves are a group of elves that after seeing what happened to the fallen(dark elves) decided if they stayed with the common elves they would suffer the same fate as the dark elves, then the most glorious elves made a clan called the high elves of Eriaton, eventually this clan had such a strong and healthy bloodline they had became a different race altogether. The high elves value knowledge and peace of mind, but still stay practiced in strength. they have their own kingdom yet are seldom seen, it is considered an honor just to even catch a glimpse of a High elf
Abilities: the high elves are excellent support units and are excellent spys
Name: Kahmanos.
Diet: Carnivorous.
Description: Rude and ferocious creatures, carnivorous and always in search of victory. Their strength is unbelievable, although intelligence is primitive.
Abilities: Strength, incredible strength.
Name: Penguin
Diet: Omnivorous
Description: Penguins that aern't like normal penguins. They were taken from the island of club penguin into a new civilization for no apparent reason. Like its a new form of penguin, ITS NOT! Unlike real-life penguins, they tend to eat more than fish such as waffles, McDonalds and more. Penguins can also survive in warm areas, unlike reality.
Abilities: Excellent swimmer
Name: Alpha Parrots.
Diet: Omnivorous, but like plants way more than meat.
Description: Big, strong birds with little arms.
Abilities: Rather large, can fly, little arms, a big mouth for their size.
And they are making a new nation.
Nations:
Nations are created by the players of the game. Running a nation is not very complicated. Nations are those who are mean to survive the pass of time. Other nations from other players will sure want to destroy your nation, so prepare to defend it well! Or they can ask you trade routes so you both get what you need! But as races, they have limitations.
1) You can't research technologies when 3 pages didn't pass since the last point to research
2) No being OP (not allowing people to defeat you for example)
3) You can have more than one race if the other race has no special abilities
4) Some things take time. You can't just conquer a continent in one turn! And if you left doing an action and then you left it's finished.
5) Only 3 actions per post are allowed
6) After you posted the form, you can play. However, if it breaks the rules and when I warm you that it's breaking it and you don't do nothing your civilization will dissapear!
7) If you aren't accepted yet, you can only alter yourself, no other nations. This is to avoid trolls overrun other nations with an OP race and stuff.
Name:
Race:
Description:
Religion (optional):
Backstory (optional):
Flag (optional):
List of nations:
Name: Equestria
Race: Ponies
Leader: In character: Princess Celestia. Out-character: Kinkaz
Description: The land is a very peaceful place with almost no army excepting the royal princess guards. At the center, there is a palace that is used as Princess Celestia castle and it's only open to public on the festivals. At the east, there are mountains that keep the palace stable and avoid it to fall to the ground and everything break. At the south, there are farms ruled by a dynastic family that gives the short-population it's daily food and there is also a dangerous forest, called Everfree forest.
Religion (optional): Cult to the princess Celestia: They believe she defeated her younger sister, Princess Luna
Name:Arla-va
Race:Bronds
Leader: none, it is a republic
Description: this civilization is on a beach as Bronds prefer aquatic environments. most of the buildings are made of sandstone and glass. they are very peaceful, prefering to make alliances instead of war.
Religion: their religion, fractolysm, has no god, instead relying on their actions, like Buddhism. However, instead of focusing on the middle way and enlightenment, they focus on being together with everyone.
Flag: the left half is yellow, the rightmost quater is green and the middle-right quater is blueish
Name: Kih-Or
Race: Dark Elves
Description: The Dark Elves of Kih-Or are much like others, though they have a tendency to form relationships with other races, instead of hiding away. Their city is made hanging from the ceilings of caverns, and often traders will set up at the cave entrance. The city is made inside a deep stone cave, with the outside being large rocky, and dangerous cliffs, which provide some extra protection against an attacking force (though this bonus won't actually get applied because it's like me having two abilities).
Name: Geese alliance
Race: Geeses
Description: The geeses of the alliance are generally good people, unlike their geese brothers from the south.
Religion: They believe in the great hero/god Geese, who their race is named after.
(I'm serious, not trolling, the geese thing is from my early childhood.)
Name: Lesthra meaning "Glimmering Oasis"
Race: Raketh
Description: Made of several huts and mansion like house belonging to Warlords
Religion (optional): Sharketha, The following of the god of power and farming, Askethra
Backstory (optional): Founded after the discovery of a large Yeathle farm believed to be a gift from their god. Started as a plantaion and built into a City due to the fast work speed of the population.
Name: kingdom of clabrack
Race: callipsian
Description: this arctic and oceanic kingdom has a suprisingly strong military. (starts on an icy shore.) This new kingdom is ruled by 3 ambassadors, one of military, one of morale, and one of economy. Each is voted for by the population
Flag: their banner is a white and teal snowflake on a black background.
Name:The Selkath Alliance
Race:Selktath
Description:A small nation
Religion (optional):they never tell
Backstory (optional):the originally were small nomad groups
but there Leader Dion banded them together under one flag
Flag (optional):a red and black checkered pattren
Name: Valzadian
Race: Dwarves (Bloodstorm Clan)
Description: The Dwarves of the Bloodstorm clan started as a small family but eventually grew to an enormous size and started to rule in the city of Kurazk but many of the other clans felt threatened by one clan ruling an entire city and demanded that the Bloodstorm clan leave immediately. Being a fair and noble clan, the Bloodstorm clan listened to the will of the people and left. They journey to find a new area to leave left many of the Bloodstorm clan dead, only 30% of the original clan was left now. Eventually, a new ground was found for their village and they started to build up the village to return to their former glory.
Religion (optional): Moradin
Kingdom: Eriaton
Race: High Elves
Description: The High Elves of Eriaton rarely make interactions with other civilizations, but almost all interactions with other civilizations is peaceful. Don't be deceived one Kingdom tried to deceive the high elves due to their peaceful ways, this treachery was me with a sneak attack on this kingdom and it has been forgotten in time, but now the high elves have been becoming more and more active after disappearing.Eriaton is a city in the trees its location is not known to anyone but the high elves.
Name: Grogo'hos
Race: Kahmanos
Description: A nation of primitive warriors. Always at war, of which most of the time with physical battles, victorious and almost intact.
Religion (optional): N/A.
Backstory (optional): N/A.
Flag (optional): N/A.
Name: Amataria
Race: Penguins
Description: Amataria is full of secrets. When coming into this region, you see many different kinds of buildings such as wooden square-like building and oriental buildings. Different animals that never existed also reside here such as llama birds and alpaca birds. Amataria is also a warm region.
Name:Ev
Race:Xephonide
Description: A city in which Xephonide reside. It was shattered thousands of years ago when the Xephonide were banished, but ruins of monuments still remain. Troops can be seen training for war. It is located in a very hard to reach snowy valley which sustains little but a few plants and wild animals. There are several caves nearby, though, which allows for lots of valuable minerals for trade, including gold and iron, or the rare jade. There are barely any trees.
Religion (optional): They believe in "Gravzg", who is the being they believe banished them.
Backstory (optional): Hundreds of thousands of years ago, Ev had a glowing economy. They were well known as one of the most intelligent species. They exported large amounts of fine goods including gold, iron, jade, diamond, coal, and their famed spiced double honeyed shrimp chicken. All was great. However, it may have been too great. The Xephonide weren't the friendliest in the planet. You had to do several things to gain their trust. They would attack any foes with huge armies of excellently trained soldiers. Because of their fury, they were banished and Ev was demolished. They also forgot anything and everything about their origin. For an unknown reason, however, they returned recently, but still know near nothing about the previous glory of Ev.
Flag (optional): None.
Name: Alpha Parrotis
Race: Alpha Parrots.
Description: A nation in the sky (i.e. the cities are built on big platforms high in the sky).
Wars:
Wars are handled by a simple system: When a war outbreaks, a poll will be set to decide who wins the war. After 3 days passed, the person with more votes wins the war. The more votes you have beyond 50%, the most territory from that nation you get from that war.
REMEMBER: You can't kill a nation with just one war! You need 4 wars at least to destroy one!
Name: Pony
Diet: Herviborous
Description: These ponies are not just ponies. These are very smart ponies with many knowledge. They also ramify in pegasi and unicorn ponies, but they are just very minor to the actual pony population, wich will be always the majority. Pegasi ponies have wings, but are lighter than normal ponies, so don't be surprised if a whole bunch of butterflies carry a pegasi pony. Normal ponies used to think that unicorn ponies had magic that spawned from their horn, but they learned that rumor was false and therefore there is no pony with magic. They also have some kind of weird idiom where they replace things such as "Everyone" with "Everypony"
Abilities: Intelligence
Name: Equestria
Race: Ponies
Leader: In character: Princess Celestia. Out-character: Kinkaz
Description: The land is a very peaceful place with almost no army excepting the royal princess guards. At the center, there is a palace that is used as Princess Celestia castle and it's only open to public on the festivals. At the east, there are mountains that keep the palace stable and avoid it to fall to the ground and everything break. At the south, there are farms ruled by a dynastic family that gives the short-population it's daily food and there is also a dangerous forest, called Everfree forest.
Religion (optional): Cult to the princess Celestia: They believe she defeated her younger sister, Princess Luna
Race Form:
Name: Dark Elves.
Diet: Omnivores, mostly mushrooms.
Description: The Dark Elves are an underground race, they are often called 'Fallen' Elves, because they look like elves, but they have dark grey skin. They are particularly adept at betrayal, secrecy, and lies.
Abilities: Better at spying (would that mean I can steal secrets from other civilisations, or what?).
Civilisation form:
Name: Kih-Or
Race: Dark Elves
Description: The Dark Elves of Kih-Or are much like others, though they have a tendency to form relationships with other races, instead of hiding away. Their city is made hanging from the ceilings of caverns, and often traders will set up at the cave entrance. The city is made inside a deep stone cave, with the outside being large rocky, and dangerous cliffs, which provide some extra protection against an attacking force (though this bonus won't actually get applied because it's like me having two abilities).
Why yes, I sure am single. But not really guys, you're not really my type. Except you Hugs, only because I sure do like hugging zombies though. Oooh yeah, that sure was a good zombie hug.
Name: Geeses
Diet: Omnivorous
Description: Like humans, but with pointy dog-like ears and white fur.
Abilities: More mentally powerful then humans, although less physically powerful.
Name: Geese alliance
Race: Geeses
Description: The geeses of the alliance are generally good people, unlike their geese brothers from the south.
Religion: They believe in the great hero/god Geese, who their race is named after.
(I'm serious, not trolling, the geese thing is from my early childhood.)
Why yes, I sure am single. But not really guys, you're not really my type. Except you Hugs, only because I sure do like hugging zombies though. Oooh yeah, that sure was a good zombie hug.
The construction of Ponyvile begins (10%), as ponies who used to be spreaded around in a few campaments come and wait until the construction is finished.
Do you mind if I start mine already built? (It's pretty ancient after all)
If not:
Start co-oridinating the fastest runners to begin exploring the lands for resources, and start blacksmiths making weapons and armor. After that is finished, send miners and a military escort further into the cave, searching for precious metals.
Rollback Post to RevisionRollBack
Why yes, I sure am single. But not really guys, you're not really my type. Except you Hugs, only because I sure do like hugging zombies though. Oooh yeah, that sure was a good zombie hug.
Do you mind if I start mine already built? (It's pretty ancient after all)
If not:
Start co-oridinating the fastest runners to begin exploring the lands for resources, and start blacksmiths making weapons and armor. After that is finished, send miners and a military escort further into the cave, searching for precious metals.
That's ok. You can start with some things alerady built as long as it's not too much (a huge army, for example).
Anyway, I am going to sleep, it's 3:56 AM alerady and I don't want to wake up late (no, I don't have school, but I have winter break)
Are we ourselves saying what we found? eg. I found 2 million pounds of gold (I don't do that), or is someone saying what happened?
Rollback Post to RevisionRollBack
Why yes, I sure am single. But not really guys, you're not really my type. Except you Hugs, only because I sure do like hugging zombies though. Oooh yeah, that sure was a good zombie hug.
Runners come back telling me they have found a forest below, start building walls in the entrance to my cavern.
Rollback Post to RevisionRollBack
Why yes, I sure am single. But not really guys, you're not really my type. Except you Hugs, only because I sure do like hugging zombies though. Oooh yeah, that sure was a good zombie hug.
Name: Raketh
Diet: Feeds mainly on Yeathle a weed found near beaches
Description: What appears to be a Mutated Human with 4 arms and a tentacle coming from the head, The Raketh are a spritual barbaric race that believe one day the world will end and the Raketh will be ascend to live in harmony at the promised land commonly called "Rithettla"
Abilities: Strong warriors with thick skin and due to 4 arms can work fast.
Name: Lesthra meaning "Glimmering Oasis"
Race: Raketh
Description: Made of several huts and mansion like house belonging to Warlords
Religion (optional): Sharketha, The following of the god of power and farming, Askethra
Backstory (optional): Founded after the discovery of a large Yeathle farm believed to be a gift from their god. Started as a plantaion and built into a City due to the fast work speed of the population.
Rollback Post to RevisionRollBack
"Guns make you stupid, better to fight your wars with duct tape; duct tape makes you smart" -Michael Westen.
Name: Raketh
Diet: Feeds mainly on Yeathle a weed found near beaches
Description: What appears to be a Mutated Human with 4 arms and a tentacle coming from the head, The Raketh are a spritual barbaric race that believe one day the world will end and the Raketh will be ascend to live in harmony at the promised land commonly called "Rithettla"
Abilities: Strong warriors with thick skin and due to 4 arms can work fast.
Name: Lesthra meaning "Glimmering Oasis"
Race: Raketh
Description: Made of several huts and mansion like house belonging to Warlords
Religion (optional): Sharketha, The following of the god of power and farming, Askethra
Backstory (optional): Founded after the discovery of a large Yeathle farm believed to be a gift from their god. Started as a plantaion and built into a City due to the fast work speed of the population.
About:
This game is a strategy game based on New History where you run your own civilization, create alliances with other nations, trade or make war with them, destroying every other civilization that steps on you.
However, you find yourself in a world, with other races that have advatges and disvatges over you. You can control these races, but first you must assure they are there in order to select them.
Rules in general:
Warnable if broken, banned if continued:
These will earn you a warning point if you break them, and another point will earn you a ban so don't break the rules.
Godmodder:"I drop a millon of nukes"
In this case, Godmodder never actually said that he had a millon of nukes on the thread. This is only an exception if the GM decides to skip the ages. At there, you can actually say you have many nukes as long as it doesn't end up in OP things such as a spaceship fleet. Also, another exception is that if you reveal things that are not OP, such as a caste system or a stone that is believed to be from prehistory.
The grammar in this example is totally idiotic, and let's not talk about the spelling. If you have no good grammar, then don't join this game, go to an english school learn some grammar and then when you have good grammar you come back. I am not reffering about forgetting the mayuscules or minuscules when needed, but at least have some mercy with the grammar.
Breaking any of these rules means instant ban.
No flame wars. If you are so ed off with someone, just tell me the thing you disagree with someone detailedly by PM and I'll solve it (example, creating nukes in short time). If there is a flame war longer than 6 posts, I'll have no other choice than ban whoever started it even if he was right. I simply don't want many pages of two or more people who disagreed over something and more people joining in the flame war. I had decided to ban everyone who starts a flame war here, because even if the person who started the flame war was actually right, it was very wrong what he did because he didn't told me what was wrong with the poster by PM and instead he decided to rage on the post if he occupied many pages.
My word is law: If I say something, it is done and no one can fight on the thread because of that. If you were rejected for example, check your application to see what is wrong. Do not, I mean, do not discuss my authority or you can be banned.
Technology:
You start this game at the Ancient Age. However, each 3 pages you will be allowed to research 2 technologies to outsmart other nations and be the most superior nation existing. However, as you research even more, nations that you once outsmarted will have the same technology level when you outsmarted them, so don't underestimate them, or you can be outsmarted too!
Races:
Races are the species who are allowed to be used to create nations or tribes. These races can have special abilities that highlight them from other races (don't worry if someone uses an ability for it's race. You can include it!) These are the rules for all races:
1) They must not be supernatural (magic, eating attacks, etc)
2) They must not be OP (rocket like biological weapons, quicker than sound, etc).
3) They can have hands or not, as long as they have a method to manipulate things (head, horn, etc.)
4) They must not be based on real world persons (Rebbeca Black, Adolph Hitler, etc.)
5) It's owners will not protest if the race is used by another person. Beware: Once a nation uses your race, you can't remove your race from the list anymore!
How to create a race:
Name:
Diet:
Description:
Abilities:
List of races:
Name: Pony
Diet: Herviborous
Description: These ponies are not just ponies. These are very smart ponies with many knowledge. They also ramify in pegasi and unicorn ponies, but they are just very minor to the actual pony population, wich will be always the majority. Pegasi ponies have wings, but are lighter than normal ponies, so don't be surprised if a whole bunch of butterflies carry a pegasi pony. Normal ponies used to think that unicorn ponies had magic that spawned from their horn, but they learned that rumor was false and therefore there is no pony with magic. They also have some kind of weird idiom where they replace things such as "Everyone" with "Everypony"
Abilities: Intelligence
Name: Dark Elves.
Diet: Omnivores, mostly mushrooms.
Description: The Dark Elves are an underground race, they are often called 'Fallen' Elves, because they look like elves, but they have dark grey skin. They are particularly adept at betrayal, secrecy, and lies.
Abilities: Better at spying (would that mean I can steal secrets from other civilisations, or what?).
Name:bronds
Diet: large insects
Description: these reptilian beasts have no arms or legs. they are about half the height of a human. they get around by rolling their spherical bodies. due to their lack of arms or a head to grab things, they have a long, flexible and sticky tongue so they can grab stuff. The females are used for hunting/battle as they have longer tongues and harder skin.
Abilities: can poison things
Name: Geeses
Diet: Omnivorous
Description: Like humans, but with pointy dog-like ears and white fur.
Abilities: More mentally powerful then humans, although less physically powerful.
Name: Raketh
Diet: Feeds mainly on Yeathle a weed found near beaches
Description: What appears to be a Mutated Human with 4 arms and a tentacle coming from the head, The Raketh are a spritual barbaric race that believe one day the world will end and the Raketh will be ascend to live in harmony at the promised land commonly called "Rithettla"
Abilities: Strong warriors with thick skin and due to 4 arms can work fast.
Race name: callipsian
Diet: an omnivorous diet of seaweed and fish
Description: they look like the top half of a horshoe crab, the claws of a crab, and the lower half of a lobster put together in a large stark-white form. They communicate through a clicking sound they make with their mandibles. They tend to live underwater or in arctic regions.
Abilities: these creatures are slow and clumsy on land but they are pretty strong and have a very hard carapace.
Name:Selkath
Diet:omminvore,mostly fish and bread
Description:a peaceful race that will only go to war if provoked
Abilities:They have the ability to harvest kolto a powerful herb found in the ocean,
also can saty underwater for up to 10 hours[usally if you stay this long your a kolto miner],can build underwater cities and if there really good friends with ant nation they might reaveal there kolto secret to them
Name: Dwarves (Bloodstorm Clan)
Diet: Omnivores, mostly meat and rum
Description: Look similar to humans but are shorter, usually around 4-5 ft. All Dwarves have long beards that go down to below their chests. Have stumpy legs but are very determined and powerful. They live near caves and love to mine and find ores.
Abilities: Can see very well in darkness, have faster mining and blacksmithing capabilities.
Race: High Elves
Diet: Herbivorous mainly apples and Oceanside herbs
Description: The high elves are a group of elves that after seeing what happened to the fallen(dark elves) decided if they stayed with the common elves they would suffer the same fate as the dark elves, then the most glorious elves made a clan called the high elves of Eriaton, eventually this clan had such a strong and healthy bloodline they had became a different race altogether. The high elves value knowledge and peace of mind, but still stay practiced in strength. they have their own kingdom yet are seldom seen, it is considered an honor just to even catch a glimpse of a High elf
Abilities: the high elves are excellent support units and are excellent spys
Name: Kahmanos.
Diet: Carnivorous.
Description: Rude and ferocious creatures, carnivorous and always in search of victory. Their strength is unbelievable, although intelligence is primitive.
Abilities: Strength, incredible strength.
Name: Penguin
Diet: Omnivorous
Description: Penguins that aern't like normal penguins. They were taken from the island of club penguin into a new civilization for no apparent reason. Like its a new form of penguin, ITS NOT! Unlike real-life penguins, they tend to eat more than fish such as waffles, McDonalds and more. Penguins can also survive in warm areas, unlike reality.
Abilities: Excellent swimmer
Name: Alpha Parrots.
Diet: Omnivorous, but like plants way more than meat.
Description: Big, strong birds with little arms.
Abilities: Rather large, can fly, little arms, a big mouth for their size.
And they are making a new nation.
Nations:
Nations are created by the players of the game. Running a nation is not very complicated. Nations are those who are mean to survive the pass of time. Other nations from other players will sure want to destroy your nation, so prepare to defend it well! Or they can ask you trade routes so you both get what you need! But as races, they have limitations.
1) You can't research technologies when 3 pages didn't pass since the last point to research
2) No being OP (not allowing people to defeat you for example)
3) You can have more than one race if the other race has no special abilities
4) Some things take time. You can't just conquer a continent in one turn! And if you left doing an action and then you left it's finished.
5) Only 3 actions per post are allowed
6) After you posted the form, you can play. However, if it breaks the rules and when I warm you that it's breaking it and you don't do nothing your civilization will dissapear!
7) If you aren't accepted yet, you can only alter yourself, no other nations. This is to avoid trolls overrun other nations with an OP race and stuff.
Name:
Race:
Description:
Religion (optional):
Backstory (optional):
Flag (optional):
List of nations:
Name: Equestria
Race: Ponies
Leader: In character: Princess Celestia. Out-character: Kinkaz
Description: The land is a very peaceful place with almost no army excepting the royal princess guards. At the center, there is a palace that is used as Princess Celestia castle and it's only open to public on the festivals. At the east, there are mountains that keep the palace stable and avoid it to fall to the ground and everything break. At the south, there are farms ruled by a dynastic family that gives the short-population it's daily food and there is also a dangerous forest, called Everfree forest.
Religion (optional): Cult to the princess Celestia: They believe she defeated her younger sister, Princess Luna
Name:Arla-va
Race:Bronds
Leader: none, it is a republic
Description: this civilization is on a beach as Bronds prefer aquatic environments. most of the buildings are made of sandstone and glass. they are very peaceful, prefering to make alliances instead of war.
Religion: their religion, fractolysm, has no god, instead relying on their actions, like Buddhism. However, instead of focusing on the middle way and enlightenment, they focus on being together with everyone.
Flag: the left half is yellow, the rightmost quater is green and the middle-right quater is blueish
Name: Kih-Or
Race: Dark Elves
Description: The Dark Elves of Kih-Or are much like others, though they have a tendency to form relationships with other races, instead of hiding away. Their city is made hanging from the ceilings of caverns, and often traders will set up at the cave entrance. The city is made inside a deep stone cave, with the outside being large rocky, and dangerous cliffs, which provide some extra protection against an attacking force (though this bonus won't actually get applied because it's like me having two abilities).
Name: Geese alliance
Race: Geeses
Description: The geeses of the alliance are generally good people, unlike their geese brothers from the south.
Religion: They believe in the great hero/god Geese, who their race is named after.
(I'm serious, not trolling, the geese thing is from my early childhood.)
Name: Lesthra meaning "Glimmering Oasis"
Race: Raketh
Description: Made of several huts and mansion like house belonging to Warlords
Religion (optional): Sharketha, The following of the god of power and farming, Askethra
Backstory (optional): Founded after the discovery of a large Yeathle farm believed to be a gift from their god. Started as a plantaion and built into a City due to the fast work speed of the population.
Name: kingdom of clabrack
Race: callipsian
Description: this arctic and oceanic kingdom has a suprisingly strong military. (starts on an icy shore.) This new kingdom is ruled by 3 ambassadors, one of military, one of morale, and one of economy. Each is voted for by the population
Flag: their banner is a white and teal snowflake on a black background.
Name:The Selkath Alliance
Race:Selktath
Description:A small nation
Religion (optional):they never tell
Backstory (optional):the originally were small nomad groups
but there Leader Dion banded them together under one flag
Flag (optional):a red and black checkered pattren
Name: Valzadian
Race: Dwarves (Bloodstorm Clan)
Description: The Dwarves of the Bloodstorm clan started as a small family but eventually grew to an enormous size and started to rule in the city of Kurazk but many of the other clans felt threatened by one clan ruling an entire city and demanded that the Bloodstorm clan leave immediately. Being a fair and noble clan, the Bloodstorm clan listened to the will of the people and left. They journey to find a new area to leave left many of the Bloodstorm clan dead, only 30% of the original clan was left now. Eventually, a new ground was found for their village and they started to build up the village to return to their former glory.
Religion (optional): Moradin
Kingdom: Eriaton
Race: High Elves
Description: The High Elves of Eriaton rarely make interactions with other civilizations, but almost all interactions with other civilizations is peaceful. Don't be deceived one Kingdom tried to deceive the high elves due to their peaceful ways, this treachery was me with a sneak attack on this kingdom and it has been forgotten in time, but now the high elves have been becoming more and more active after disappearing.Eriaton is a city in the trees its location is not known to anyone but the high elves.
Name: Grogo'hos
Race: Kahmanos
Description: A nation of primitive warriors. Always at war, of which most of the time with physical battles, victorious and almost intact.
Religion (optional): N/A.
Backstory (optional): N/A.
Flag (optional): N/A.
Name: Amataria
Race: Penguins
Description: Amataria is full of secrets. When coming into this region, you see many different kinds of buildings such as wooden square-like building and oriental buildings. Different animals that never existed also reside here such as llama birds and alpaca birds. Amataria is also a warm region.
Name:Ev
Race:Xephonide
Description: A city in which Xephonide reside. It was shattered thousands of years ago when the Xephonide were banished, but ruins of monuments still remain. Troops can be seen training for war. It is located in a very hard to reach snowy valley which sustains little but a few plants and wild animals. There are several caves nearby, though, which allows for lots of valuable minerals for trade, including gold and iron, or the rare jade. There are barely any trees.
Religion (optional): They believe in "Gravzg", who is the being they believe banished them.
Backstory (optional): Hundreds of thousands of years ago, Ev had a glowing economy. They were well known as one of the most intelligent species. They exported large amounts of fine goods including gold, iron, jade, diamond, coal, and their famed spiced double honeyed shrimp chicken. All was great. However, it may have been too great. The Xephonide weren't the friendliest in the planet. You had to do several things to gain their trust. They would attack any foes with huge armies of excellently trained soldiers. Because of their fury, they were banished and Ev was demolished. They also forgot anything and everything about their origin. For an unknown reason, however, they returned recently, but still know near nothing about the previous glory of Ev.
Flag (optional): None.
Name: Alpha Parrotis
Race: Alpha Parrots.
Description: A nation in the sky (i.e. the cities are built on big platforms high in the sky).
Wars:
Wars are handled by a simple system: When a war outbreaks, a poll will be set to decide who wins the war. After 3 days passed, the person with more votes wins the war. The more votes you have beyond 50%, the most territory from that nation you get from that war.
REMEMBER: You can't kill a nation with just one war! You need 4 wars at least to destroy one!
Diet: Herviborous
Description: These ponies are not just ponies. These are very smart ponies with many knowledge. They also ramify in pegasi and unicorn ponies, but they are just very minor to the actual pony population, wich will be always the majority. Pegasi ponies have wings, but are lighter than normal ponies, so don't be surprised if a whole bunch of butterflies carry a pegasi pony. Normal ponies used to think that unicorn ponies had magic that spawned from their horn, but they learned that rumor was false and therefore there is no pony with magic. They also have some kind of weird idiom where they replace things such as "Everyone" with "Everypony"
Abilities: Intelligence
Name: Equestria
Race: Ponies
Leader: In character: Princess Celestia. Out-character: Kinkaz
Description: The land is a very peaceful place with almost no army excepting the royal princess guards. At the center, there is a palace that is used as Princess Celestia castle and it's only open to public on the festivals. At the east, there are mountains that keep the palace stable and avoid it to fall to the ground and everything break. At the south, there are farms ruled by a dynastic family that gives the short-population it's daily food and there is also a dangerous forest, called Everfree forest.
Religion (optional): Cult to the princess Celestia: They believe she defeated her younger sister, Princess Luna
Race Form:
Name: Dark Elves.
Diet: Omnivores, mostly mushrooms.
Description: The Dark Elves are an underground race, they are often called 'Fallen' Elves, because they look like elves, but they have dark grey skin. They are particularly adept at betrayal, secrecy, and lies.
Abilities: Better at spying (would that mean I can steal secrets from other civilisations, or what?).
Civilisation form:
Name: Kih-Or
Race: Dark Elves
Description: The Dark Elves of Kih-Or are much like others, though they have a tendency to form relationships with other races, instead of hiding away. Their city is made hanging from the ceilings of caverns, and often traders will set up at the cave entrance. The city is made inside a deep stone cave, with the outside being large rocky, and dangerous cliffs, which provide some extra protection against an attacking force (though this bonus won't actually get applied because it's like me having two abilities).
Thanks.
Diet: Omnivorous
Description: Like humans, but with pointy dog-like ears and white fur.
Abilities: More mentally powerful then humans, although less physically powerful.
Name: Geese alliance
Race: Geeses
Description: The geeses of the alliance are generally good people, unlike their geese brothers from the south.
Religion: They believe in the great hero/god Geese, who their race is named after.
(I'm serious, not trolling, the geese thing is from my early childhood.)
Start at anytime. Anyway, I'll soon go to sleep, it's alerady 3:49 AM alerady.
If not:
Start co-oridinating the fastest runners to begin exploring the lands for resources, and start blacksmiths making weapons and armor. After that is finished, send miners and a military escort further into the cave, searching for precious metals.
That's ok. You can start with some things alerady built as long as it's not too much (a huge army, for example).
Anyway, I am going to sleep, it's 3:56 AM alerady and I don't want to wake up late (no, I don't have school, but I have winter break)
I send some scouts to search the land for materials, and come back with lumber and stone.
Yes. Althrough I can put treasures to be found.
Sends scouts to collect more stuff.
(This is like travian)
Diet: Feeds mainly on Yeathle a weed found near beaches
Description: What appears to be a Mutated Human with 4 arms and a tentacle coming from the head, The Raketh are a spritual barbaric race that believe one day the world will end and the Raketh will be ascend to live in harmony at the promised land commonly called "Rithettla"
Abilities: Strong warriors with thick skin and due to 4 arms can work fast.
Name: Lesthra meaning "Glimmering Oasis"
Race: Raketh
Description: Made of several huts and mansion like house belonging to Warlords
Religion (optional): Sharketha, The following of the god of power and farming, Askethra
Backstory (optional): Founded after the discovery of a large Yeathle farm believed to be a gift from their god. Started as a plantaion and built into a City due to the fast work speed of the population.
Geesopolis 10%?
Oh, and how do our nations meet?
Accepted