This is not a server, and never will be. Anyone who mistakes is for one will be automatically ignored, and not given a second chance!
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Welcome.
This RP is all about survival, and standing the test of time. You, along with the other members, will be founding a grand civilization! It will begin in The Medieval Era, and progress all the way to the space age, and beyond! You will start out as a small camp, and work your way to being the strongest, most advanced civilization on the planet, and maybe someday, in the universe!
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Before we head in, I must warn you that this RP is for those who are well-versed in the English language. Grammatical/Spelling errors are frowned upon. This RP is also for only those who will be dedicated in posting regularly. Posts should be well thought out, more than a line or two, and revised, to make sure mistakes are ironed out.
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This RP will be REALISTIC. Meaning, everything has to make at least a bit of sense. This RP will also have no form of magic, whatsoever. However, inventions can be made, if the inventions are plausible. So, the possibilities are endless.
When I say realistic, it should resemble nothing like a video game. I mean, when you kill a pork, you don't "obtain" pork chops. You find yourself with a dead pig. And the number of certain items is completely unnecessary. You don't go around carrying 5 irons. You carry around iron ores.
Another thing... Be realistic when meeting and talking to other characters, as well. You don't just run up to a strange, dangerous looking man, asking to be friends. You act wary around them, then slowly get to know each other, and earn each others trust over time. The /only/ case where this may be broken is if your character, and the character you approach, came from the same city, or something similar to that.
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In this RP, everyone will have different jobs, whether it be a farmer, merchant, soldier, scholar, etc. More professions will be available as the establishment expands. NPCs will be added as civilization grows, to fill up the general population.
This RP will take place mainly in one spot. Rather than going off to adventures, this RP will be based on building a civilization. However, this does not mean that there will be no explorations.
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-The monsters found in game are replaced with realistic enemies (i.e.: Skeletons are bandits/rogues).
Question: How is this related to minecraft?
Answer: Survival, agriculture, mining, crafting... All that good stuff that makes the game. Just because we are not blocky people punching trees and carrying blocks, without the threat of the undead and creepers, doesn't mean it is not Minecraft related.
- The civilization will not start with a set leader. It will have founders, but won't have a king/president/etc until we get a little more advanced.
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--Reserved for the infrastructure outline of the Civilization.
Sub-Divisions:
Within the structure of the establishments, there are different divisions, that run the civilization.
Military: As stated, runs the military. Controls the standing army. Holds the most "physical" power, for it controls military. When crisis occurs, whether it be natural or human, the military provides relief.
Construction: Runs the development of the civilization, as in expanding, building, and improving the civilization's physical structure. Basically controls the development of the land.
Market: Keeps control of the town's market, including imports and exports. Basically all of the commercial industry. Has the potential to be the wealthiest, yet the most unstable, for it relies on the market solely. Merchants. Helps the producers to actually sell their goods, in return for a part of the profit.
Producer: Responsible for creating products/ services that the Market division sells. Skilled workers, laborers, smiths, etc., all fall into this category.
Agriculture: Held accountable for keeping the civilization fed. Runs the farms, and ranches. Crucial part of the civilization.
Entertainment: As stated, holds the responsibility of providing entertainment. One of the more... entertaining divisions.
Research: Heads the research department, as in the ones who drive advancements. Works together with other divisions, inventing new technologies needed.
Healthcare: Takes responsibility for all health-related issues. Doctors, surgeons, pharmacists, etc.
Education: Teachings, studies, and philosophical insights all fall under this category. Scholars, professors. They work in hand with research, and provides the logical and informational backing to everything. Important division, as education is needed for all skilled work and such.
Political: Tricky division, for it controls all interactions with the outside world, whether it be declaring war against other nations, or suggesting alliances. Also runs internal political matters. Runs the justice system, provides laws, as well as enforcing them, and makes ultimate decisions when concerning internal issues. Works together with other divisions, as well as controlling civilization police/guard.
:biggrin.gif: This Role-play is driven by the people and the obnoxious will be ignored. I choose the outcome of some situations. For OOC (Out Of Character), use either "[Out of character]" or "((Out of Character))."
Use "(explanation)" for explaining or thoughts or quick out of character. Usually, RP is told in third or first person. That means that everything that gets posted is either something your character observes or does. "()" is to explain something in the story that your character has not yet realized but you want your fellow posters to understand. Also, it could be used for interjections, such as (:biggrin.gif:) or (HAAAA THIS IS SO COOL).
These are the rules:
Out of character must be placed in either [___] or ((___)). If you have your own style of OOC, let us know in your application.
Keep the Role-play running. That's the poster's job to keep it interesting. Keep posting at a good pace, but not too fast. Let others be able to catch up and participate.
Keep the Story fresh. Keep it interesting and fun. Try not to leave people out.
No God-modding, making your character know everything going on. They are mortals, not God. They are not omniscient.
No Ubering, the act of making your character extremely powerful without earning it. No character can be all-powerful.
Add some drawbacks, it makes it fair and role-playing more interesting.
In fact, no metagaming, bunny hopping, revenge killing, or god moding.
Slow Posters will either be left behind or messaged if unreasonably slow. If the story is moving at a fast pace, then they will be left behind and must catch up later. Someone might have to take the liberty to message this person. If they are slowish, then just calm your fingers from typing for a second. If you start a conversation with them, do not just run off mid-conversation. Wait patiently for their reply.
Time warps are only allowed to be made by me or the mods. If you want a time warp, to pass a certain amount of time, you should only request it if you cannot RP the time to pass.
Drop Outs will be punished with a rather large weapon. Kidding! Drop Outs should post a final post. All drop outs are welcomed back but must create a new character and probably have someone else who's been staying give them a summary of what has happened.
Deaths are allowed. Deaths of other characters must be either allowed by me or the dying character. characters whom have died are free to create another character, but they can not be alike.
Characters should be accepted before starting. I will check them, and if I miss them, feel free to tell me or message me your character form. I will happily tell you what should be changed if they do not meet the regulations.
Turns are accepted. Any role-player is free to make a huge turn in the story, as this role-play's story is created by the posters. Huge turns should probably be messaged to me so it does not interfere during an important part of the story. Turns are greatly accepted if the story is at a dull point.
My Commands, as well as the mods, are kinda like law. If we tell you that you should change your character, either reason maturely or just change it. If we say your character dies, then make a new character (this is of course a rare event). And if we think that a certain event is not acceptable, change it.
All OOC comments pertaining to the advancement of this RP are to be PMed to the affected parties. Do NOT post any OOC comments that may spoil it for others- RPers and readers alike.
Grammar is a key factor. Please use your punctuation and commas. People with bad grammar will be IMMEDIATELY sent to school.
Rudeness to a poster that continues will result in the probation of the assailant. After a few strikes, I will determine how many strikes you have depending on what is posted, you will be ignored, banned, or magically transformed into a troll. Have fun under the bridge. :smile.gif:
Foul Play is determined by other posters and either sent to me or posted in OOC. I will determine what is foul play and characters committing foul play will get a warning and then ignored, banned, or magically transformed into a troll.
No Quick Kills. Killing anything except probably passive mobs will need more than just the simple slash and kill. Even if the player is a giant, all aggressive mobs will pose a threat. Monsters, as you may all know, are not weak and should at least deserve more than a few sentences for their deaths. Anyone who kills mobs too easily will be horded down and have their brains devoured, blown up, or shish kebabed by a bunch of arrows.
If you read this, put a ** next to your bio. If it is not there, you will be denied immediately.
Your posts cannot be just one line long. If it does happen to be one line long, then just add some description to it.
I strongly recommend third person typing. First person RPing just sounds awkward here, since almost everyone uses third person. It keeps people from confusing the names and characters.
All posts MUST be more than a line or two longer. Remember, SHOW, don't TELL.
Note: Characters whom have died are lost forever. The poster may create a new character, though. The new character can not be similar. This includes different traits, looks, names, etc. The race of the character may be the same. Also, you can not come back saying "This is [Name]'s twin."
Note: If all mods disagree with a decision I make, then they overpower me. They may "veto" whatever I had intended to do.
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Lands and Realms are made as the story progress.
With that, let's get this RP started. Also, please fill out this small form for information.
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APPLICATION OUTLINE
*Accepting SERIOUS applicants only*
The details in blue only apply to people who join the RP after it gets started. Anybody who joins before it get's started can ignore.
-Send me a PM of your application. Once we discuss it through, I will tell you to post it on the thread, for the others to see.
-If I do not respond within 2 days, send the application to a moderator for this RP. And then, wait. They should be able to work with you to review your application while I'm away.
Name: (self explanatory. RP name.) Age: (RP age.) Appearance: (Be creative and descriptive. Describe enough for us to easily visualize character. The more, the better.) Attributes: (Describe the character's personality, and their skills here. Keep this updated as it changes.) Equipment: (Starting equipment. More will be obtained later. Remember, I hate people who think dressing their characters like hobos make them good starting clothes. Unless the character really is a wandering bum... And the equipment is not restricted to JUST weapons.) Bio: (What's your story? How you came around to where we are.) RP Example: (Write out a 1-2 paragraph scene of your character making their way to the future site of our city. Don't have them arrive yet, just a little running through the forest/desert/etc.) Add a one-liner: (Something summing up your character at the end. Should include personality point and what they are good at. (Check member's list for examples.)
BE DESCRIPTIVE!
If the application does not meet standards, you will not be able to participate. Wait until one of the mods approve you.
The worst possible character to create would be an all around perfect character. Those are no fun to RP with. Those characters with small quirks and whatnot are much, MUCH more interesting and fun to RP with.
Have Fun! :smile.gif:
*Credit for the OP goes to AYFTracks. He has allowed me to use and modify it.*
Members List
If your name is not on here, do not post anything besides an application in this roleplay. Only once your name has been added here, or a mod has said you can go, may you post.
Super Mod:
Can accept/deny members, ban people from the RP, cause time skips, add development to the story, and control other peoples characters when needed, and other such things. Can also change the RP rules, assign and remove moderators, change the OP, and is in charge of the members list.
Feokris' Mail Renoir, the innovative hunter.
Moderators:
Can accept/deny members, ban people from the RP, cause time skips, add development to the story, and control other peoples characters when needed, and other such things.
AYFTracks' Harrison Clarke, the lanky, keen entertainment ace. *Can also assign other mods*
Supreme Members:
Can add story development, and can do time skips if no mods are currently present. Supreme members, however, require a majority vote of all supreme members before doing such things.
AZilla2498's Emera, the quiet doctor.
Chatix' Arya Murtagon, the wandering healer.
Members:
The general populace of the roleplay. You are just here for the fun.
Raynomd's Stan Hollum, the store-keeper with other talents.
The Nturtanyr's Medwyn "Med" Stanleys, The spiritual and philosophical documenter.
Beowulf's Rorik, the jolly fat butcher.
Scatmaster111's Marc the thinker.
Inactive:
Members of the roleplay who have not posted anything in over a week. Members who gave warning of their absence before hand will not be put on this list.
[None]
Warned:
Members who have broken 1-2 of the lesser rules. Be wary when RPing with them.
[None]
Banned:
These people are not allowed to post. If you see anything by them, report and just ignore.
Appearance:
Mail stands at 5'7", and weighs in at about 125 lbs. He isn't the most muscular person, but also isn't a twig. He has fair skin, bright green eyes, and medium-length, curly brown hair. He wears a small, golden earring in his right earlobe, and a silver earring of the same style in his left.
Mail wears a long, baggy red shirt which ties at the neck. This is normally accompanied by a thin, black vest, which simply sits over the shirt. Mail then wears tighter, black pants, which are held on by a thin belt, which comes together with a silver buckle. Attached tot he belt is an iron holster which holds a rapier To complete his outfit, he wears dark brown, leather boots, which are somewhat ragged from use.
Attributes:
Mail is a generally cheerful man most of the time, and rarely is afflicted by anger. He is a very outgoing person, and absolutely hates having nobody to talk to. When he get's serious, however, he can be as sly and cunning as a fox, and is constantly aware of what is going on around him, making him a great survivalist.
Mail never was very interested in the army, but did receive some training from them, figuring it would come in handy at some point in life. He also learned a few things about architecture, as he wanted to build his own home some day.
Basically, Mail specializes in archery. He uses it for both hunting, and defense, and can normally hit his targets with ease.
Equipment:
Miles carries around a few spare pairs of clothing, a box of rations, and a canteen in a small leather satchel which hangs to his side. Also in the bag are a couple of slings, some leather straps, a couple pieces of flint, and a piece of steel. Along with this, he has a composite bow which is attached to a elegant quiver, which currently holds 33 arrows in it. He also carries around a knife used for cutting through shrubbery and other things, which is attached tot he side of his backpack.
Bio:
Mail was raised in a very small town, to the North West. He took after his father, first learning how to use a bow at the age of seven. Albeit he wasn't that skilled at this age, it was the start of something that would prove him much help later in life. As he grew older, Mail became more and more skilled with his bow, learning how to determine where the arrow would hit based on factors like wind and distance. By the time he was sixteen, Mail already was part of the towns top hunting team, going out and collecting food for everyone with his father, and a few others. It was on this first hunting trip, however, that his father died.
When the team was out looking for deer, they stumbled upon a large, rabid bear. They tried shooting it, but nothing was working, and the bear just kept running after them. Mail's father decided to distract the bear, so the others could escape. At first they all refused, but eventually knew if they didn't, the bear would make it to the village. The main group, including Mail, separated from Mail's father, running for town. As soon as they arrived, Mail immediately got some guards to help, and went with them, after his father. They eventually caught up with the bear and killed it, but it was sadly too late for Mail's father. The guard apologized, and carried the body back to town, where they later had a small funeral.
As the years went on, Mail continued helping hunt, but also signed up to help out in the local guard, receiving combat and building training from them. He worked hard to take care of his mother and two younger siblings, taking on various jobs around the village is exchange for food and money. Life continued like this until Mail was twenty five... Which is when his whole life changed.
It was a cold, snowy night in February, when Mail was awoken by the sound of a large bell ringing. He got dressed, and went outside to find the guard in a panic, and all running to the front wall. After inquiring as to what was happening, he ran up to his spot on top of the wall, only to see a large army, marching through the darkness, towards their town. It wasn't long until the town was under siege... Rocks and other projectiles flying at and over the walls, destroying and killing anything they hit. Mail had managed to kill a few of the enemies, before a large rock hit the wall right below him, sending him to the ground, to be knocked unconscious.
Mail awoke right when the morning twilight was beginning, covered in snow, blood, and dust. He stood up, and looked around, only to find the area that was once his home in ruins, with no signs of life anywhere. He searched the entire village, but soon discovered the horrifying truth. He was the only survivor. He returned to his home, or, what was left of it, and grabbed what he could. He left the area, only taking one look back before disappearing into the nearby forests.
RP Example:
Mail had been traveling for months, taking shelter in caves, in trees... Anything, really. He had not found any other populated towns... Only ones that looked like they shared the same fate as his own. He did, however, find some roaming caravans who traded him food, and occasionally provided him with shelter. After almost of year of traveling around, Mail stumbled across a clearing. He looked around the area for a few days, finding a quarry, a lake, as well as various fruit trees and berries growing near by. It was then that Mail decided it. He would take this place, and make a new village. A village that would grow until it could stand up against the army who had destroyed not only his home, but the homes of many, many others. It was here, on this very land, Mail would start a civilization.
Add a one-liner:
Mail Renoir, the innovative hunter.
Healthcare Name: Emera Age: 23 Gender: Female Appearance **: She has emerald eyes even though no one in her family does. Even though she's only 23, her hair is snow white. This could be due to stress or something else. Her hair is extremely long, but it doesn't seem to affect her fighting. Emera is slightly on the short side. Personality: Emera is quiet because she constantly has too much to worry about. She gets stressed easily which is why she tries to relax. She's incredibly smart, but not many people know that because she barely speaks. It's very hard gain or lose her trust. Skills: If you give her a sword, she'll do fine. If you give her two swords, she'll do great. She has a great interest in health and medicine, and knows practically all medicinal herbs. She isn't very stealthy, though. She doesn't know it beacause she's never used a bow, but she has amazing aim. Equipment: She wears a bottle of poison on a necklace wherever she goes, but won't tell anyone why. She has a small pouch that's attached to her belt. The pouch has room for water, food for 1-2 days, and 2 daggers. She has a stone and an iron dagger, but prefers to use swords. Bio: Emera was named after her emerald eyes. Her family is a bunch of great cooks that will eat anything. She always felt useless since she'd only eat a very small variety of food. She never imagined she'd have to survive on certain foods. She felt worthless nearly her entire life until she found her calling: medicine. When people were falling ill from unknown causes in her village, she found out how to cure them, but not what was making them ill. Before she came to this new land, people have been dying like flies from the disease, and she was trying to find a cure, but all that changed when a stranger in a cloak had put her to sleep with a mysterious sleeping gas. When she awoke, she was on a little island and swam to where she saw a few others. Why did the stranger choose her? You'll find out. RP Example:Emera awoke on a small beach shore. She rubbed her eyes that were becoming less blurry. She looked around to see a few people ahead. Oh good. Maybe they know where I am and I could get back home. She rubbed her head where she had a splitting headache, and swam toward them. She was a great swimmer, but something about the water was different. It was warm. She approached them and uttered a weak "hello." Trying to avoid conversation as much as she could.
"Do you by any chance have any idea where we are?" One Liner: Emera the quiet doctor. Suggestions: N/A
Name: Jax Caswen
Age: 25
Appearance:He has Brown short hair and black eyes. Hi skin is a little tan. He is a bit scrawny but isn't too bad.
Attributes: Jax is friendly and nice but never lets people too close. He uses a lot of slang. He loves to go for any adventures and have a few people along with but if he has to kill them to reach his goal he gladly will.
Equipment: A few torches, A Iron Sword, Bow and arrow, Some arrows, Some porkchops, and a set of leather armor.
Bio A**: Hello, My name is Jax. You want to know my life story? It's interesting to say the least. I was born into a very poor family. I always wanted more but never found a way of getting it. That was until I started robbing people. That was my best trait you could say. I would steal the clothes off their backs before they knew what hit them. Well, 10 years later I was the best at my job. One day I stole from the guy. His name was Sir Francis. Sir Frances was part of our oppressing kingdom and he had some coins. So I proceeded to go up behind him and steal his coin purse. Thats when I was grabbed by the back by one of his men. They threw me into jail and waited for me to rot. For a week I had nothing to eat. When one of the guards came in I head butted him and broke his nose. He tried to grab me but I easily swooped out of the way stole his keys. I unlocked my cuffs and ran to the kingdom. I snuck into Sir Frances home and stole his sword. He was sleeping. I nudged and he woke up to a sword at his neck. I told him putting me in jail was the worst idea of his life. I shoved the sword into his neck before he could call for his gaurds. I stole some items from his chest and left (All my starting items). I have been living off the land for weeks until I found civilization. I have been trying to keep the past behind me and start a new life.
Previous RP Experience: I have played on the new star wars server and on a couple other ones.
Add a one-liner: Jax is the kind of guy that you don't keep that close but will do any job for money.
Question: Over time, will we age and die off, eventually having a new sheet made for like a son or so on?
Construction Name: Erik Nortron ** Age: 37 Appearance: 5' 11", 162 pounds, dirty blonde hair and a full beard, slightly muscular. He has a slight scar under his right eye, from an old fight. He has steel grey eyes. Attributes: Erik is one of the finest architects from all over the land, he can build houses, castles, walls, anything one could need to be built, but he is a man who loves his money and always levies heavy fines for his work. He is also a bit of a tinkerer and is slightly skilled in engineering. Equipment: Robust red cotton shirt, woolen pants, crimson cloak, a dusty pair of leather armor, a slightly torn and overused map of the entire region, a large staff engraved with various markings, a piece of charcoal and some paper is always nearby for drawing, he also has a pack on his back stuffed with various charts and other ideas of his. Bio **: Erik is of the ancient House of Nortron, home of the finest builders of the world, he grew quickly into it, a fan of building models, he also was keen at making small trinkets. As he grew, he started working more and more on his projects, and sadly, his family was victimized by a group of bandits, he fled, making his way to this land, and hoping to build a kingdom anew. Previous RP Experience: I have done various RPs in the past, including the RP server Lords of the Craft. Sadly, I have no links to give. Add a one-liner: "A man is as strong as his money."
Appearance: Vhaldor is tall 6'4" to be precise, and is slim but doesn't lack muscle tone. He has short light brown hair, witch allways seems to be a mess, has bright blue eyes. And has pointed ears.
Attributes: Vhaldor can be quiet and untrusting at first, but gain his trust and he will never doubt your judgement, Hes very modest giveing others credit for what hes accomplished.
Hes also poetic and cunning with his words people find him mysterious.
Equipment: Vhaldor is almost always wearing his adventurers clothing, witch is made up of leather armour and a worn out brown cloak, Around his neck he wears a silver necklace with a elven pendant on the end. On the inside of his cloak he keeps his silver axe a wooden stake, and a small vial of what appears to be some sort of dust.
**
BIO: Vhaldor as a teenager lived in a small house hidden in the forest, with his elven mother and human father. Vhaldor always wondered why they didnt live in a village but every time he brought up the question his father would send him off to tend to the sheep. he lived a peaceful life, until one night he awoke to his mothers screams, he carefully made his way through the pitch black house only to discover his mothers bloody corpse laying on the wooden floor she had bite marks on her neck and arms. And his father was nowhere to be found. Ever since that day he has been serching for his mothers killer and fathers kidnapper whom he believes was a vampire.
@AZilla You, of course, will be accepted... You just need to update to the new profile format! :3
@JCordes Denied. There is no value having a potential traitor in your civilization.
@ TehTiger Denied. Application needs a lot more details.
@Connor Denied. First off, you didn't even follow the application guideline I posted. Second. This is humans only. On top of that, you need to put a lot more effort into your application.
@AZilla You, of course, will be accepted... You just need to update to the new profile format! :3
@JCordes Denied. There is no value having a potential traitor in your civilization.
@ TehTiger Denied. Application needs a lot more details.
@Connor Denied. First off, you didn't even follow the application guideline I posted. Second. This is humans only. On top of that, you need to put a lot more effort into your application.
I'll fix that later today or maybe tomorrow.
Rollback Post to RevisionRollBack
I would tell you about how awesome I am down here, but I have a feeling you probably already know that. <- Please. ._.
Name: (RP characters name.) Brokcrest (Oh yea, I just went there.) Age: (RP characters age.) 230 Gender: (Boy or girl?) Boy (Most of the time.) Appearance: (What do they look like... This should include their physical appearance, as well as any clothing. Do NOT list equipment here!) After years of study, Brokcrest has combined magick and science to give him eternal life. He does this by transferring his soul to another person's body, and taking over it. This is his current body description. Brokcrest stands tall at the height of 7 feet 4 inches. He weighs 170 pounds with mostly muscle. He has long, soft, black hair, that is trimmed short. His eyes are tinged gray, ever studying the environment and it's organisms. Brokcrest has tan skin, with a scar over his left eye, forever following his soul. Brokcrest bears a black cloak that covers his hands and face. The cloak is marked with silver trimmings, and is cursed with dried blood, sweat, and tears. (Mostly not from him.) Personality: (What are they like. Good? Evil? Friendly? A Loner? That stuff goes here.) Most people would call Brokcrest evil with destructive intentions. However, his gory, experiments bring knowledge, even though they usually end with death and despair. Brokcrest is usually very open and nice to people, however, that is usually a lure to bring people into his experiments. In truth, he is actually a calm talker, however, he is not afraid to be harsh. He is easily angered. Most people say he's insane too. They're usually right. Skills: (What makes them special? What can they do others cant?) As I mentioned before, Brokcrest has the magick of eternal life. However, this ability comes with a negative outcome as well. Whenever he uses this magick, he becomes more insane, and diabolical. Also, after the transfer, he needs to sleep, and is open to attack for a week. Brokcrest also can use major magic, due to his long life. Each use however, weakens him mentally and physically. Permanently. Other than magick, Brokcrest has an observing eye, and is very quick thinking. He is also a very smooth talker. Equipment: (What do they have with them when they arrive. This should make sense. If you are carrying a lot, have a satchel. If you have a sword, it should probably also have a holster. Details are essential here, and could be the difference between getting accepted or not. ) Brokcrest carries a satchel inside his cloak at all times. Because of this, it seems that Brokcrest can bring out items from his sleeves magickally. He carries around parchment, ink, and a feather at all times, for observations and data. He also carries around glass containers, and needles for samples. Strapped to his back is a metal long sword that he uses to fight with. (Obviously.) Bio: (Who are they, what has happened in their life, and why are they here now. I DO NOT want to see any basic minecraft "woke up on a beach with no idea where they are from" stuff here. You have a story, even if your character can't remember it.) Brokcrest was born into a wealthy family. He went to an exceptional primary school and received great grades. At age 6, his father passed away due to natural causes. This death inspired Brokcrest to become a scientist. WAt age 15, Brokcrest was accepted into a prestigious scientific school. He studied hard, and earned amazing grades. Suddenly, one day, he received a letter from his hometown doctor. His mother was sick with a genetic disease that people didn't know about. Horrified, Brokcrest rushed home to help his mother. Arriving home, Brokcrest's mother was already on her death-bed. His mother died in his arms. After the incident, something inside Brokcrest snapped. His only purpose in life was to find the secrets to eternal life. From then on, he traveled from town to town. Luring people to participate in his experiments. Everytime the experiment killed someone, Brokcrest was kicked out of the town. So he led the life of a wandering scientist. One Liner: (A brief description to describe your character on the members list. Should include name, trait(s), and job title. EX: Phil, the rude, flirty chef. [If I see anybody make Phil, the rude, flirty chef, you will be denied. Originality please. ]) Phil the rude, flirty chef. Just kidding. Brokcrest, the insane scientist. (Who's fun at parties.) Suggestions:(What do you think I should add, change, etc.) Ask for applications and thou shall receive applications.
Rollback Post to RevisionRollBack
I don't suffer from insanity. I enjoy every minute of it! <3
The first thing people notice about Harrison is his lanky height. Standing at about 7 feet, there is rarely anyone taller than him. However, he is probably the thinner than anyone else around. His shoulders only a bit more wider than his head, he is what you call a "human twig". No matter how much he ate (And he eats a lot), how hard he tried to build up muscle, his body just wouldn't stock up. Harrison was just skin and bones.
He seems to have a big head, but that is only due to his thin body. In reality, Harrison had quite a nicely structured head, his facial features all in the right places. His soft green eyes gave the first impression that he was a nice, friendly person. The rest of his face complimented his eyes. Harrison's nose didn't curve viciously, nor did his mouth set upon a hard frown. No, they all fit together quite nicely. A prominent nose, a warm smile (He loved to laugh and smile), and cheekbones high just enough to set his eyes out even more.
His legs were quite long. In one stride, he could take a step longer than what would take the average person three. He could mount a horse with ease, although he preferred not to ride horses, since his knees always bumped his arms while attempting to ride. And like any other person, the span of his arms neatly matched his height.
The one outfit Harrison loved to wear was the tailcoat. Black, the tailcoat that Harrison wore was cut flatteringly, which alas, elongated his already-elongated figure. It was single-breasted, and like all tailcoats, it couldn't be closed. He wore the tailcoat with black trousers, which were held up by suspenders, since a belt could not fit under the coat. The suspenders were unnoticeable, since they were hidden under the coat. Under the coat, he wore a nice, white waistcoat, shirt, and bow tie. He walked around in black dress shoes. To top it all off, Harrison donned a pair of evening white gloves. He would love to walk around with a cane, but none were made to fit his size.
Attributes:
Harrison usually keeps a bright, warm attitude. Keeping his composure like a true gentleman, he rarely burst in anger or frustration. Never letting others see into his emotions or thoughts, he is very capable of putting up a fake front, however. So while being cordial, Harrison is also reserved. Not in a sense where he blocks himself from the community, but rather keeping his deep self away from others from prying. He didn't like the idea of people prying into his thoughts, poking and prodding with questions and inquiries.
Harrison never had an interest in combat or the likes. Anything that had to do with killing, he didn't care for. Rather, he loved fun. Entertainment was his business. He was constantly finding ways to stay entertained. He wasn't the performer. He was the one who set the performer up, and was the audience.
He hated physical work, and his body could not really keep up with anything that required for him to exert force. But he was the quick thinker. He was capable of flipping a situation that was against him to be for him in a matter of moments. Which allowed him to be able to put up a fake front whenever he wished.
A peculiar, almost useless ability that Harrison has is that he is able to consume massive amounts of alcohol without tipping over the edge, contrary to his body size. Which allows him to drink the alcoholic beverage he loves so dearly whenever he wanted to.
Equipment:
All Harrison had was the fine clothes on him, and a couple more items. A small flask at his waist, holding the alcoholic beverage he loved to drink. And a little pad of parchment he kept in his breast pocket, in case he had any profound ideas to write down.
Bio:
**Harrison was born into the family of a businessman. His father owned all the markets within the port city they lived in. However, he was raised by a nanny, since his mother had died giving birth to him. A normal, sad death. Yet from an early age, his nanny thought some was wrong with the child. The child's body would look too thin, almost like an underfed one on the streets. So the nanny, not wanting to be blamed for such things, overfed the child. The food that Harrison was fed didn't so go out the other side. No, he grew. Instead of growing horizontally, he grew vertically.
From when he began his schooling studies, he had an interest in toys and in general all things that were, well, entertaining. He was terrible in all subjects, simply because he did not pay attention.
As he grew older, him, along with his two younger brothers (His father remarried and had two more kids. The stepmother was never in the house. She was always outside, squandering wealth with her friends.), he set up a little talent show of sorts. It was cute. And it was the first time Harrison had really been outside the giant house he had lived in. He was home-schooled. It would have been considered a success, since all the kids from around the area came to watch and participate. Yet the kids harassed Harrison, ridiculing him for his thin and tall body. He was at least a head taller than all of them. Devastated, he returned home early, vowing to never go out again.
He stayed within the house, making friends with all the servants and maids, since they were the only other people in the house besides his brothers. They all loved him, because he was so friendly and outgoing with them. And until he was 24 years old did he stay within the house.
His father was assassinated. Enemies within the business killed him. Harrison had barely known his father, only meeting him when his father held a large birthday event for himself every year. Once a year he had met his father. So when Harrison's father died, Harrison barely felt a thing. But within the matter of days, his stepmother had gained control of all his father's property. His stepmother kicked Harrison out, since she had no care for the son that didn't belong to her. Exiled him from the household. She didn't care what happened to Harrison. Yet the servants and maids of the house, along with Harrison's stepbrother, whom Harrison had gotten very close with, were determined to help him. They were going to help him, until his stepmother found out, and called in the city guards to take Harrison away to the dungeons for "disturbing the peace within the household". Absolute nonsense to Harrison, but he soon realized his stepmother had paid them. Yet until the end, his friends and stepbrothers helped him, finding a driver to take him out of the city, to escape. They created a diversion while Harrison got into the back of the carriage while the rider spurred to horses to gallop.
Harrison left the gates of the city, the place where he spent his whole life.
Yet the guards sent riders after him. So the driver took a little detour to the side, into the forest. Already a week's worth of galloping away from the port, he rounded a tree, accidentally tipping the carriage, flinging Harrison out. He tumbled onto the ground, as the driver sped away, unknown to the little accident that happened.
Harrison, at a disbelief at what had happened in the past couple days, wandered for and hour or two, until he broke the forest treeline, into a large, vast clearing. Picturesque, a lake was settled into the ground. Green, lush foliage growing at the waterline.
RP Example:
Harrison strode into the clearing, amazed at the natural beauty. "What a-" Harrison paused as he noticed a figure walking some distance away. He ducked behind a boulder, scrunching his tall frame behind a small boulder. He squinted, noticing a bow draped across the man's back. He caught Harrison's eye because of the red shirt the man was wearing. The man did not seem hostile, for he was admiring the landscape. Harrison shrugged. "Eh, might as well give it a try. I have no lead on where to go. He may be the only help within miles around," he muttered to himself, heaving himself up. Straightening his coat, he dusted off his black dress trousers as he strode towards the man.
Add a one-liner: Harrison Clarke, the lanky, keen entertainment ace.
((Oh nice another rp to be apart of! This sounds like a great rp to join but i'm just all poofed out of creativity right now from my app for Absolete's RP. I'll be sure to post an app later, I was thinking of making a butcher character. It will turn out to be whatever I can think of at the time once I actually create the app. And also AYFT's app is huge. o.o))
Rollback Post to RevisionRollBack
Who said I couldn't punch that tree!?
My tail... it's so... fluffy. <;o
((Yes well, I tend to be very thorough when I think up my character. As little holes as possibles :smile.gif:. Though sometimes I get carried away, forgive me for that. But a typical app should have a bit of meat to it anyways. It's the backbone to the only contact to a role-play you'll have (the character). So it's worth putting some real effort into an application.))
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Welcome.
This RP is all about survival, and standing the test of time. You, along with the other members, will be founding a grand civilization! It will begin in The Medieval Era, and progress all the way to the space age, and beyond! You will start out as a small camp, and work your way to being the strongest, most advanced civilization on the planet, and maybe someday, in the universe!
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Before we head in, I must warn you that this RP is for those who are well-versed in the English language. Grammatical/Spelling errors are frowned upon. This RP is also for only those who will be dedicated in posting regularly. Posts should be well thought out, more than a line or two, and revised, to make sure mistakes are ironed out.
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This RP will be REALISTIC. Meaning, everything has to make at least a bit of sense. This RP will also have no form of magic, whatsoever. However, inventions can be made, if the inventions are plausible. So, the possibilities are endless.
When I say realistic, it should resemble nothing like a video game. I mean, when you kill a pork, you don't "obtain" pork chops. You find yourself with a dead pig. And the number of certain items is completely unnecessary. You don't go around carrying 5 irons. You carry around iron ores.
Another thing... Be realistic when meeting and talking to other characters, as well. You don't just run up to a strange, dangerous looking man, asking to be friends. You act wary around them, then slowly get to know each other, and earn each others trust over time. The /only/ case where this may be broken is if your character, and the character you approach, came from the same city, or something similar to that.
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In this RP, everyone will have different jobs, whether it be a farmer, merchant, soldier, scholar, etc. More professions will be available as the establishment expands. NPCs will be added as civilization grows, to fill up the general population.
This RP will take place mainly in one spot. Rather than going off to adventures, this RP will be based on building a civilization. However, this does not mean that there will be no explorations.
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Other information:
-The monsters found in game are replaced with realistic enemies (i.e.: Skeletons are bandits/rogues).
Question: How is this related to minecraft?
Answer: Survival, agriculture, mining, crafting... All that good stuff that makes the game. Just because we are not blocky people punching trees and carrying blocks, without the threat of the undead and creepers, doesn't mean it is not Minecraft related.
- The civilization will not start with a set leader. It will have founders, but won't have a king/president/etc until we get a little more advanced.
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[Reserved for the map of the lands.]
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--Reserved for the infrastructure outline of the Civilization.
Sub-Divisions:
Within the structure of the establishments, there are different divisions, that run the civilization.
Military: As stated, runs the military. Controls the standing army. Holds the most "physical" power, for it controls military. When crisis occurs, whether it be natural or human, the military provides relief.
Construction: Runs the development of the civilization, as in expanding, building, and improving the civilization's physical structure. Basically controls the development of the land.
Market: Keeps control of the town's market, including imports and exports. Basically all of the commercial industry. Has the potential to be the wealthiest, yet the most unstable, for it relies on the market solely. Merchants. Helps the producers to actually sell their goods, in return for a part of the profit.
Producer: Responsible for creating products/ services that the Market division sells. Skilled workers, laborers, smiths, etc., all fall into this category.
Agriculture: Held accountable for keeping the civilization fed. Runs the farms, and ranches. Crucial part of the civilization.
Entertainment: As stated, holds the responsibility of providing entertainment. One of the more... entertaining divisions.
Research: Heads the research department, as in the ones who drive advancements. Works together with other divisions, inventing new technologies needed.
Healthcare: Takes responsibility for all health-related issues. Doctors, surgeons, pharmacists, etc.
Education: Teachings, studies, and philosophical insights all fall under this category. Scholars, professors. They work in hand with research, and provides the logical and informational backing to everything. Important division, as education is needed for all skilled work and such.
Political: Tricky division, for it controls all interactions with the outside world, whether it be declaring war against other nations, or suggesting alliances. Also runs internal political matters. Runs the justice system, provides laws, as well as enforcing them, and makes ultimate decisions when concerning internal issues. Works together with other divisions, as well as controlling civilization police/guard.
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RULES
:biggrin.gif: This Role-play is driven by the people and the obnoxious will be ignored. I choose the outcome of some situations. For OOC (Out Of Character), use either "[Out of character]" or "((Out of Character))."
Use "(explanation)" for explaining or thoughts or quick out of character. Usually, RP is told in third or first person. That means that everything that gets posted is either something your character observes or does. "()" is to explain something in the story that your character has not yet realized but you want your fellow posters to understand. Also, it could be used for interjections, such as (:biggrin.gif:) or (HAAAA THIS IS SO COOL).
These are the rules:
Out of character must be placed in either [___] or ((___)). If you have your own style of OOC, let us know in your application.
Keep the Role-play running. That's the poster's job to keep it interesting. Keep posting at a good pace, but not too fast. Let others be able to catch up and participate.
Keep the Story fresh. Keep it interesting and fun. Try not to leave people out.
No God-modding, making your character know everything going on. They are mortals, not God. They are not omniscient.
No Ubering, the act of making your character extremely powerful without earning it. No character can be all-powerful.
Add some drawbacks, it makes it fair and role-playing more interesting.
In fact, no metagaming, bunny hopping, revenge killing, or god moding.
Slow Posters will either be left behind or messaged if unreasonably slow. If the story is moving at a fast pace, then they will be left behind and must catch up later. Someone might have to take the liberty to message this person. If they are slowish, then just calm your fingers from typing for a second. If you start a conversation with them, do not just run off mid-conversation. Wait patiently for their reply.
Time warps are only allowed to be made by me or the mods. If you want a time warp, to pass a certain amount of time, you should only request it if you cannot RP the time to pass.
Drop Outs will be punished with a rather large weapon. Kidding! Drop Outs should post a final post. All drop outs are welcomed back but must create a new character and probably have someone else who's been staying give them a summary of what has happened.
Deaths are allowed. Deaths of other characters must be either allowed by me or the dying character. characters whom have died are free to create another character, but they can not be alike.
Characters should be accepted before starting. I will check them, and if I miss them, feel free to tell me or message me your character form. I will happily tell you what should be changed if they do not meet the regulations.
Turns are accepted. Any role-player is free to make a huge turn in the story, as this role-play's story is created by the posters. Huge turns should probably be messaged to me so it does not interfere during an important part of the story. Turns are greatly accepted if the story is at a dull point.
My Commands, as well as the mods, are kinda like law. If we tell you that you should change your character, either reason maturely or just change it. If we say your character dies, then make a new character (this is of course a rare event). And if we think that a certain event is not acceptable, change it.
All OOC comments pertaining to the advancement of this RP are to be PMed to the affected parties. Do NOT post any OOC comments that may spoil it for others- RPers and readers alike.
Grammar is a key factor. Please use your punctuation and commas. People with bad grammar will be IMMEDIATELY sent to school.
Rudeness to a poster that continues will result in the probation of the assailant. After a few strikes, I will determine how many strikes you have depending on what is posted, you will be ignored, banned, or magically transformed into a troll. Have fun under the bridge. :smile.gif:
Foul Play is determined by other posters and either sent to me or posted in OOC. I will determine what is foul play and characters committing foul play will get a warning and then ignored, banned, or magically transformed into a troll.
No Quick Kills. Killing anything except probably passive mobs will need more than just the simple slash and kill. Even if the player is a giant, all aggressive mobs will pose a threat. Monsters, as you may all know, are not weak and should at least deserve more than a few sentences for their deaths. Anyone who kills mobs too easily will be horded down and have their brains devoured, blown up, or shish kebabed by a bunch of arrows.
If you read this, put a ** next to your bio. If it is not there, you will be denied immediately.
Your posts cannot be just one line long. If it does happen to be one line long, then just add some description to it.
I strongly recommend third person typing. First person RPing just sounds awkward here, since almost everyone uses third person. It keeps people from confusing the names and characters.
All posts MUST be more than a line or two longer. Remember, SHOW, don't TELL.
Note: Characters whom have died are lost forever. The poster may create a new character, though. The new character can not be similar. This includes different traits, looks, names, etc. The race of the character may be the same. Also, you can not come back saying "This is [Name]'s twin."
Note: If all mods disagree with a decision I make, then they overpower me. They may "veto" whatever I had intended to do.
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Lands and Realms are made as the story progress.
With that, let's get this RP started. Also, please fill out this small form for information.
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APPLICATION OUTLINE
*Accepting SERIOUS applicants only*
The details in blue only apply to people who join the RP after it gets started. Anybody who joins before it get's started can ignore.
-Send me a PM of your application. Once we discuss it through, I will tell you to post it on the thread, for the others to see.
-If I do not respond within 2 days, send the application to a moderator for this RP. And then, wait. They should be able to work with you to review your application while I'm away.
Name: (self explanatory. RP name.)
Age: (RP age.)
Appearance: (Be creative and descriptive. Describe enough for us to easily visualize character. The more, the better.)
Attributes: (Describe the character's personality, and their skills here. Keep this updated as it changes.)
Equipment: (Starting equipment. More will be obtained later. Remember, I hate people who think dressing their characters like hobos make them good starting clothes. Unless the character really is a wandering bum... And the equipment is not restricted to JUST weapons.)
Bio: (What's your story? How you came around to where we are.)
RP Example: (Write out a 1-2 paragraph scene of your character making their way to the future site of our city. Don't have them arrive yet, just a little running through the forest/desert/etc.)
Add a one-liner: (Something summing up your character at the end. Should include personality point and what they are good at. (Check member's list for examples.)
BE DESCRIPTIVE!
If the application does not meet standards, you will not be able to participate. Wait until one of the mods approve you.
The worst possible character to create would be an all around perfect character. Those are no fun to RP with. Those characters with small quirks and whatnot are much, MUCH more interesting and fun to RP with.
Have Fun! :smile.gif:
*Credit for the OP goes to AYFTracks. He has allowed me to use and modify it.*
~DED
If your name is not on here, do not post anything besides an application in this roleplay. Only once your name has been added here, or a mod has said you can go, may you post.
Super Mod:
Can accept/deny members, ban people from the RP, cause time skips, add development to the story, and control other peoples characters when needed, and other such things. Can also change the RP rules, assign and remove moderators, change the OP, and is in charge of the members list.
Feokris' Mail Renoir, the innovative hunter.
Moderators:
Can accept/deny members, ban people from the RP, cause time skips, add development to the story, and control other peoples characters when needed, and other such things.
AYFTracks' Harrison Clarke, the lanky, keen entertainment ace. *Can also assign other mods*
Supreme Members:
Can add story development, and can do time skips if no mods are currently present. Supreme members, however, require a majority vote of all supreme members before doing such things.
AZilla2498's Emera, the quiet doctor.
Chatix' Arya Murtagon, the wandering healer.
Members:
The general populace of the roleplay. You are just here for the fun.
Raynomd's Stan Hollum, the store-keeper with other talents.
The Nturtanyr's Medwyn "Med" Stanleys, The spiritual and philosophical documenter.
Beowulf's Rorik, the jolly fat butcher.
Scatmaster111's Marc the thinker.
Inactive:
Members of the roleplay who have not posted anything in over a week. Members who gave warning of their absence before hand will not be put on this list.
[None]
Warned:
Members who have broken 1-2 of the lesser rules. Be wary when RPing with them.
[None]
Banned:
These people are not allowed to post. If you see anything by them, report and just ignore.
[None]
~DED
Name:
Mail (Pronounced Mile) Renoir
Age:
26
Appearance:
Mail stands at 5'7", and weighs in at about 125 lbs. He isn't the most muscular person, but also isn't a twig. He has fair skin, bright green eyes, and medium-length, curly brown hair. He wears a small, golden earring in his right earlobe, and a silver earring of the same style in his left.
Mail wears a long, baggy red shirt which ties at the neck. This is normally accompanied by a thin, black vest, which simply sits over the shirt. Mail then wears tighter, black pants, which are held on by a thin belt, which comes together with a silver buckle. Attached tot he belt is an iron holster which holds a rapier To complete his outfit, he wears dark brown, leather boots, which are somewhat ragged from use.
Attributes:
Mail is a generally cheerful man most of the time, and rarely is afflicted by anger. He is a very outgoing person, and absolutely hates having nobody to talk to. When he get's serious, however, he can be as sly and cunning as a fox, and is constantly aware of what is going on around him, making him a great survivalist.
Mail never was very interested in the army, but did receive some training from them, figuring it would come in handy at some point in life. He also learned a few things about architecture, as he wanted to build his own home some day.
Basically, Mail specializes in archery. He uses it for both hunting, and defense, and can normally hit his targets with ease.
Equipment:
Miles carries around a few spare pairs of clothing, a box of rations, and a canteen in a small leather satchel which hangs to his side. Also in the bag are a couple of slings, some leather straps, a couple pieces of flint, and a piece of steel. Along with this, he has a composite bow which is attached to a elegant quiver, which currently holds 33 arrows in it. He also carries around a knife used for cutting through shrubbery and other things, which is attached tot he side of his backpack.
Bio:
Mail was raised in a very small town, to the North West. He took after his father, first learning how to use a bow at the age of seven. Albeit he wasn't that skilled at this age, it was the start of something that would prove him much help later in life. As he grew older, Mail became more and more skilled with his bow, learning how to determine where the arrow would hit based on factors like wind and distance. By the time he was sixteen, Mail already was part of the towns top hunting team, going out and collecting food for everyone with his father, and a few others. It was on this first hunting trip, however, that his father died.
When the team was out looking for deer, they stumbled upon a large, rabid bear. They tried shooting it, but nothing was working, and the bear just kept running after them. Mail's father decided to distract the bear, so the others could escape. At first they all refused, but eventually knew if they didn't, the bear would make it to the village. The main group, including Mail, separated from Mail's father, running for town. As soon as they arrived, Mail immediately got some guards to help, and went with them, after his father. They eventually caught up with the bear and killed it, but it was sadly too late for Mail's father. The guard apologized, and carried the body back to town, where they later had a small funeral.
As the years went on, Mail continued helping hunt, but also signed up to help out in the local guard, receiving combat and building training from them. He worked hard to take care of his mother and two younger siblings, taking on various jobs around the village is exchange for food and money. Life continued like this until Mail was twenty five... Which is when his whole life changed.
It was a cold, snowy night in February, when Mail was awoken by the sound of a large bell ringing. He got dressed, and went outside to find the guard in a panic, and all running to the front wall. After inquiring as to what was happening, he ran up to his spot on top of the wall, only to see a large army, marching through the darkness, towards their town. It wasn't long until the town was under siege... Rocks and other projectiles flying at and over the walls, destroying and killing anything they hit. Mail had managed to kill a few of the enemies, before a large rock hit the wall right below him, sending him to the ground, to be knocked unconscious.
Mail awoke right when the morning twilight was beginning, covered in snow, blood, and dust. He stood up, and looked around, only to find the area that was once his home in ruins, with no signs of life anywhere. He searched the entire village, but soon discovered the horrifying truth. He was the only survivor. He returned to his home, or, what was left of it, and grabbed what he could. He left the area, only taking one look back before disappearing into the nearby forests.
RP Example:
Mail had been traveling for months, taking shelter in caves, in trees... Anything, really. He had not found any other populated towns... Only ones that looked like they shared the same fate as his own. He did, however, find some roaming caravans who traded him food, and occasionally provided him with shelter. After almost of year of traveling around, Mail stumbled across a clearing. He looked around the area for a few days, finding a quarry, a lake, as well as various fruit trees and berries growing near by. It was then that Mail decided it. He would take this place, and make a new village. A village that would grow until it could stand up against the army who had destroyed not only his home, but the homes of many, many others. It was here, on this very land, Mail would start a civilization.
Add a one-liner:
Mail Renoir, the innovative hunter.
~DED
Name: Emera
Age: 23
Gender: Female
Appearance **: She has emerald eyes even though no one in her family does. Even though she's only 23, her hair is snow white. This could be due to stress or something else. Her hair is extremely long, but it doesn't seem to affect her fighting. Emera is slightly on the short side.
Personality: Emera is quiet because she constantly has too much to worry about. She gets stressed easily which is why she tries to relax. She's incredibly smart, but not many people know that because she barely speaks. It's very hard gain or lose her trust.
Skills: If you give her a sword, she'll do fine. If you give her two swords, she'll do great. She has a great interest in health and medicine, and knows practically all medicinal herbs. She isn't very stealthy, though. She doesn't know it beacause she's never used a bow, but she has amazing aim.
Equipment: She wears a bottle of poison on a necklace wherever she goes, but won't tell anyone why. She has a small pouch that's attached to her belt. The pouch has room for water, food for 1-2 days, and 2 daggers. She has a stone and an iron dagger, but prefers to use swords.
Bio: Emera was named after her emerald eyes. Her family is a bunch of great cooks that will eat anything. She always felt useless since she'd only eat a very small variety of food. She never imagined she'd have to survive on certain foods. She felt worthless nearly her entire life until she found her calling: medicine. When people were falling ill from unknown causes in her village, she found out how to cure them, but not what was making them ill. Before she came to this new land, people have been dying like flies from the disease, and she was trying to find a cure, but all that changed when a stranger in a cloak had put her to sleep with a mysterious sleeping gas. When she awoke, she was on a little island and swam to where she saw a few others. Why did the stranger choose her? You'll find out.
RP Example: Emera awoke on a small beach shore. She rubbed her eyes that were becoming less blurry. She looked around to see a few people ahead. Oh good. Maybe they know where I am and I could get back home. She rubbed her head where she had a splitting headache, and swam toward them. She was a great swimmer, but something about the water was different. It was warm. She approached them and uttered a weak "hello." Trying to avoid conversation as much as she could.
"Do you by any chance have any idea where we are?"
One Liner: Emera the quiet doctor.
Suggestions: N/A
Similar to last. :biggrin.gif:
<- Please. ._.
Age: 25
Appearance:He has Brown short hair and black eyes. Hi skin is a little tan. He is a bit scrawny but isn't too bad.
Attributes: Jax is friendly and nice but never lets people too close. He uses a lot of slang. He loves to go for any adventures and have a few people along with but if he has to kill them to reach his goal he gladly will.
Equipment: A few torches, A Iron Sword, Bow and arrow, Some arrows, Some porkchops, and a set of leather armor.
Bio A**: Hello, My name is Jax. You want to know my life story? It's interesting to say the least. I was born into a very poor family. I always wanted more but never found a way of getting it. That was until I started robbing people. That was my best trait you could say. I would steal the clothes off their backs before they knew what hit them. Well, 10 years later I was the best at my job. One day I stole from the guy. His name was Sir Francis. Sir Frances was part of our oppressing kingdom and he had some coins. So I proceeded to go up behind him and steal his coin purse. Thats when I was grabbed by the back by one of his men. They threw me into jail and waited for me to rot. For a week I had nothing to eat. When one of the guards came in I head butted him and broke his nose. He tried to grab me but I easily swooped out of the way stole his keys. I unlocked my cuffs and ran to the kingdom. I snuck into Sir Frances home and stole his sword. He was sleeping. I nudged and he woke up to a sword at his neck. I told him putting me in jail was the worst idea of his life. I shoved the sword into his neck before he could call for his gaurds. I stole some items from his chest and left (All my starting items). I have been living off the land for weeks until I found civilization. I have been trying to keep the past behind me and start a new life.
Previous RP Experience: I have played on the new star wars server and on a couple other ones.
Add a one-liner: Jax is the kind of guy that you don't keep that close but will do any job for money.
Construction
Name: Erik Nortron **
Age: 37
Appearance: 5' 11", 162 pounds, dirty blonde hair and a full beard, slightly muscular. He has a slight scar under his right eye, from an old fight. He has steel grey eyes.
Attributes: Erik is one of the finest architects from all over the land, he can build houses, castles, walls, anything one could need to be built, but he is a man who loves his money and always levies heavy fines for his work. He is also a bit of a tinkerer and is slightly skilled in engineering.
Equipment: Robust red cotton shirt, woolen pants, crimson cloak, a dusty pair of leather armor, a slightly torn and overused map of the entire region, a large staff engraved with various markings, a piece of charcoal and some paper is always nearby for drawing, he also has a pack on his back stuffed with various charts and other ideas of his.
Bio **: Erik is of the ancient House of Nortron, home of the finest builders of the world, he grew quickly into it, a fan of building models, he also was keen at making small trinkets. As he grew, he started working more and more on his projects, and sadly, his family was victimized by a group of bandits, he fled, making his way to this land, and hoping to build a kingdom anew.
Previous RP Experience: I have done various RPs in the past, including the RP server Lords of the Craft. Sadly, I have no links to give.
Add a one-liner: "A man is as strong as his money."
Age: 20
Gender: Male
Appearance: Vhaldor is tall 6'4" to be precise, and is slim but doesn't lack muscle tone. He has short light brown hair, witch allways seems to be a mess, has bright blue eyes. And has pointed ears.
Attributes: Vhaldor can be quiet and untrusting at first, but gain his trust and he will never doubt your judgement, Hes very modest giveing others credit for what hes accomplished.
Hes also poetic and cunning with his words people find him mysterious.
Equipment: Vhaldor is almost always wearing his adventurers clothing, witch is made up of leather armour and a worn out brown cloak, Around his neck he wears a silver necklace with a elven pendant on the end. On the inside of his cloak he keeps his silver axe a wooden stake, and a small vial of what appears to be some sort of dust.
**
BIO: Vhaldor as a teenager lived in a small house hidden in the forest, with his elven mother and human father. Vhaldor always wondered why they didnt live in a village but every time he brought up the question his father would send him off to tend to the sheep. he lived a peaceful life, until one night he awoke to his mothers screams, he carefully made his way through the pitch black house only to discover his mothers bloody corpse laying on the wooden floor she had bite marks on her neck and arms. And his father was nowhere to be found. Ever since that day he has been serching for his mothers killer and fathers kidnapper whom he believes was a vampire.
One Liner: Vhaldor the avenger
Suggestions: Nope this looks amazing!
@JCordes Denied. There is no value having a potential traitor in your civilization.
@ TehTiger Denied. Application needs a lot more details.
@Connor Denied. First off, you didn't even follow the application guideline I posted. Second. This is humans only. On top of that, you need to put a lot more effort into your application.
~DED
I'll fix that later today or maybe tomorrow.
<- Please. ._.
~DED
Age: (RP characters age.) 230
Gender: (Boy or girl?) Boy (Most of the time.)
Appearance: (What do they look like... This should include their physical appearance, as well as any clothing. Do NOT list equipment here!) After years of study, Brokcrest has combined magick and science to give him eternal life. He does this by transferring his soul to another person's body, and taking over it. This is his current body description. Brokcrest stands tall at the height of 7 feet 4 inches. He weighs 170 pounds with mostly muscle. He has long, soft, black hair, that is trimmed short. His eyes are tinged gray, ever studying the environment and it's organisms. Brokcrest has tan skin, with a scar over his left eye, forever following his soul. Brokcrest bears a black cloak that covers his hands and face. The cloak is marked with silver trimmings, and is cursed with dried blood, sweat, and tears. (Mostly not from him.)
Personality: (What are they like. Good? Evil? Friendly? A Loner? That stuff goes here.) Most people would call Brokcrest evil with destructive intentions. However, his gory, experiments bring knowledge, even though they usually end with death and despair. Brokcrest is usually very open and nice to people, however, that is usually a lure to bring people into his experiments. In truth, he is actually a calm talker, however, he is not afraid to be harsh. He is easily angered. Most people say he's insane too. They're usually right.
Skills: (What makes them special? What can they do others cant?) As I mentioned before, Brokcrest has the magick of eternal life. However, this ability comes with a negative outcome as well. Whenever he uses this magick, he becomes more insane, and diabolical. Also, after the transfer, he needs to sleep, and is open to attack for a week. Brokcrest also can use major magic, due to his long life. Each use however, weakens him mentally and physically. Permanently. Other than magick, Brokcrest has an observing eye, and is very quick thinking. He is also a very smooth talker.
Equipment: (What do they have with them when they arrive. This should make sense. If you are carrying a lot, have a satchel. If you have a sword, it should probably also have a holster. Details are essential here, and could be the difference between getting accepted or not. ) Brokcrest carries a satchel inside his cloak at all times. Because of this, it seems that Brokcrest can bring out items from his sleeves magickally. He carries around parchment, ink, and a feather at all times, for observations and data. He also carries around glass containers, and needles for samples. Strapped to his back is a metal long sword that he uses to fight with. (Obviously.)
Bio: (Who are they, what has happened in their life, and why are they here now. I DO NOT want to see any basic minecraft "woke up on a beach with no idea where they are from" stuff here. You have a story, even if your character can't remember it.) Brokcrest was born into a wealthy family. He went to an exceptional primary school and received great grades. At age 6, his father passed away due to natural causes. This death inspired Brokcrest to become a scientist. WAt age 15, Brokcrest was accepted into a prestigious scientific school. He studied hard, and earned amazing grades. Suddenly, one day, he received a letter from his hometown doctor. His mother was sick with a genetic disease that people didn't know about. Horrified, Brokcrest rushed home to help his mother. Arriving home, Brokcrest's mother was already on her death-bed. His mother died in his arms. After the incident, something inside Brokcrest snapped. His only purpose in life was to find the secrets to eternal life. From then on, he traveled from town to town. Luring people to participate in his experiments. Everytime the experiment killed someone, Brokcrest was kicked out of the town. So he led the life of a wandering scientist.
One Liner: (A brief description to describe your character on the members list. Should include name, trait(s), and job title. EX: Phil, the rude, flirty chef. [If I see anybody make Phil, the rude, flirty chef, you will be denied. Originality please. ]) Phil the rude, flirty chef. Just kidding. Brokcrest, the insane scientist. (Who's fun at parties.)
Suggestions:(What do you think I should add, change, etc.) Ask for applications and thou shall receive applications.
Harrison Clarke
Age:
25
Appearance:
The first thing people notice about Harrison is his lanky height. Standing at about 7 feet, there is rarely anyone taller than him. However, he is probably the thinner than anyone else around. His shoulders only a bit more wider than his head, he is what you call a "human twig". No matter how much he ate (And he eats a lot), how hard he tried to build up muscle, his body just wouldn't stock up. Harrison was just skin and bones.
He seems to have a big head, but that is only due to his thin body. In reality, Harrison had quite a nicely structured head, his facial features all in the right places. His soft green eyes gave the first impression that he was a nice, friendly person. The rest of his face complimented his eyes. Harrison's nose didn't curve viciously, nor did his mouth set upon a hard frown. No, they all fit together quite nicely. A prominent nose, a warm smile (He loved to laugh and smile), and cheekbones high just enough to set his eyes out even more.
His legs were quite long. In one stride, he could take a step longer than what would take the average person three. He could mount a horse with ease, although he preferred not to ride horses, since his knees always bumped his arms while attempting to ride. And like any other person, the span of his arms neatly matched his height.
The one outfit Harrison loved to wear was the tailcoat. Black, the tailcoat that Harrison wore was cut flatteringly, which alas, elongated his already-elongated figure. It was single-breasted, and like all tailcoats, it couldn't be closed. He wore the tailcoat with black trousers, which were held up by suspenders, since a belt could not fit under the coat. The suspenders were unnoticeable, since they were hidden under the coat. Under the coat, he wore a nice, white waistcoat, shirt, and bow tie. He walked around in black dress shoes. To top it all off, Harrison donned a pair of evening white gloves. He would love to walk around with a cane, but none were made to fit his size.
Attributes:
Harrison usually keeps a bright, warm attitude. Keeping his composure like a true gentleman, he rarely burst in anger or frustration. Never letting others see into his emotions or thoughts, he is very capable of putting up a fake front, however. So while being cordial, Harrison is also reserved. Not in a sense where he blocks himself from the community, but rather keeping his deep self away from others from prying. He didn't like the idea of people prying into his thoughts, poking and prodding with questions and inquiries.
Harrison never had an interest in combat or the likes. Anything that had to do with killing, he didn't care for. Rather, he loved fun. Entertainment was his business. He was constantly finding ways to stay entertained. He wasn't the performer. He was the one who set the performer up, and was the audience.
He hated physical work, and his body could not really keep up with anything that required for him to exert force. But he was the quick thinker. He was capable of flipping a situation that was against him to be for him in a matter of moments. Which allowed him to be able to put up a fake front whenever he wished.
A peculiar, almost useless ability that Harrison has is that he is able to consume massive amounts of alcohol without tipping over the edge, contrary to his body size. Which allows him to drink the alcoholic beverage he loves so dearly whenever he wanted to.
Equipment:
All Harrison had was the fine clothes on him, and a couple more items. A small flask at his waist, holding the alcoholic beverage he loved to drink. And a little pad of parchment he kept in his breast pocket, in case he had any profound ideas to write down.
Bio:
**Harrison was born into the family of a businessman. His father owned all the markets within the port city they lived in. However, he was raised by a nanny, since his mother had died giving birth to him. A normal, sad death. Yet from an early age, his nanny thought some was wrong with the child. The child's body would look too thin, almost like an underfed one on the streets. So the nanny, not wanting to be blamed for such things, overfed the child. The food that Harrison was fed didn't so go out the other side. No, he grew. Instead of growing horizontally, he grew vertically.
From when he began his schooling studies, he had an interest in toys and in general all things that were, well, entertaining. He was terrible in all subjects, simply because he did not pay attention.
As he grew older, him, along with his two younger brothers (His father remarried and had two more kids. The stepmother was never in the house. She was always outside, squandering wealth with her friends.), he set up a little talent show of sorts. It was cute. And it was the first time Harrison had really been outside the giant house he had lived in. He was home-schooled. It would have been considered a success, since all the kids from around the area came to watch and participate. Yet the kids harassed Harrison, ridiculing him for his thin and tall body. He was at least a head taller than all of them. Devastated, he returned home early, vowing to never go out again.
He stayed within the house, making friends with all the servants and maids, since they were the only other people in the house besides his brothers. They all loved him, because he was so friendly and outgoing with them. And until he was 24 years old did he stay within the house.
His father was assassinated. Enemies within the business killed him. Harrison had barely known his father, only meeting him when his father held a large birthday event for himself every year. Once a year he had met his father. So when Harrison's father died, Harrison barely felt a thing. But within the matter of days, his stepmother had gained control of all his father's property. His stepmother kicked Harrison out, since she had no care for the son that didn't belong to her. Exiled him from the household. She didn't care what happened to Harrison. Yet the servants and maids of the house, along with Harrison's stepbrother, whom Harrison had gotten very close with, were determined to help him. They were going to help him, until his stepmother found out, and called in the city guards to take Harrison away to the dungeons for "disturbing the peace within the household". Absolute nonsense to Harrison, but he soon realized his stepmother had paid them. Yet until the end, his friends and stepbrothers helped him, finding a driver to take him out of the city, to escape. They created a diversion while Harrison got into the back of the carriage while the rider spurred to horses to gallop.
Harrison left the gates of the city, the place where he spent his whole life.
Yet the guards sent riders after him. So the driver took a little detour to the side, into the forest. Already a week's worth of galloping away from the port, he rounded a tree, accidentally tipping the carriage, flinging Harrison out. He tumbled onto the ground, as the driver sped away, unknown to the little accident that happened.
Harrison, at a disbelief at what had happened in the past couple days, wandered for and hour or two, until he broke the forest treeline, into a large, vast clearing. Picturesque, a lake was settled into the ground. Green, lush foliage growing at the waterline.
RP Example:
Harrison strode into the clearing, amazed at the natural beauty. "What a-" Harrison paused as he noticed a figure walking some distance away. He ducked behind a boulder, scrunching his tall frame behind a small boulder. He squinted, noticing a bow draped across the man's back. He caught Harrison's eye because of the red shirt the man was wearing. The man did not seem hostile, for he was admiring the landscape. Harrison shrugged. "Eh, might as well give it a try. I have no lead on where to go. He may be the only help within miles around," he muttered to himself, heaving himself up. Straightening his coat, he dusted off his black dress trousers as he strode towards the man.
Add a one-liner: Harrison Clarke, the lanky, keen entertainment ace.
((Phew. Finally done.))
My tail... it's so... fluffy. <;o
~DED