I always pictured enchanters as people who attached spells to objects, and alchemists as people who mess with the composition of the objects themselves.
Physical Equipment (Less powerful then Magic version, but also less costly.)
Quote from Gameguy602 »
What, no alchemist?
That too!
Alchemist should have potions and different metals/rocks. Magic gold being one of the most pricey things.
The Doctor is already there, and the memory loss is part of the story.
Spells are discovered by using the right word, not by purchasing them.
Physical equipment is basically the blacksmith
The potions would be an Apocethary. But otherwise I don't see what an Alchemist could do that an enchanter couldn't.
Well, I knew the doctor is already there, but still, why not someone who can remove spells (But of course can't remove memory spells.)
What if someone would tell you a spell for money?
Okay, I understand that.
Y U NO HAVE POTIONS!? [/stupid meme time] A few potions cant hurt, it could be a kind of weak one shot spell, except some are magic gain. Oh! And poisons. (Similar to enchanted weapons, except the poison eventually wears off when put on something, and it can be tossed when no physical weapon is available.)
For battle! Say Charm!
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I like pie. The answer to Life, The Universe, and Everything Else, is 42. That's a very nice Flying Ssssspaghetti Monssssster monument you have there, it would be a ssssshame if sssssomthing were to happen to it. Sssss . . ..
Alchemist should have potions and different metals/rocks. Magic gold being one of the most pricey things.
The Doctor is already there, and the memory loss is part of the story.
Spells are discovered by using the right word, not by purchasing them.
Physical equipment is basically the blacksmith
The potions would be an Apocethary. But otherwise I don't see what an Alchemist could do that an enchanter couldn't.[/quote]
Well, I knew the doctor is already there, but still, why not someone who can remove spells (But of course can't remove memory spells.)
What if someone would tell you a spell for money?
Okay, I understand that.
Y U NO HAVE POTIONS!? [/stupid meme time] A few potions cant hurt, it could be a kind of weak one shot spell, except some are magic gain. Oh! And poisons. (Similar to enchanted weapons, except the poison eventually wears off when put on something, and it can be tossed when no physical weapon is available.)[/quote]
Alright, I'll update the shop list when we get to that, but NOW IS COWARD KEELING TIME!
Repeat! Say Charm! (More advanced version of "Tame" Works on things with more brain, but cost more Magic Power?)
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I like pie. The answer to Life, The Universe, and Everything Else, is 42. That's a very nice Flying Ssssspaghetti Monssssster monument you have there, it would be a ssssshame if sssssomthing were to happen to it. Sssss . . ..
You get passive haste, verses his passive slow, ha-ha?
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I like pie. The answer to Life, The Universe, and Everything Else, is 42. That's a very nice Flying Ssssspaghetti Monssssster monument you have there, it would be a ssssshame if sssssomthing were to happen to it. Sssss . . ..
Heads
Tails
Tails
"DEMORALIZE!"
[It has no effect as the goblin conks you on the head.]
The two other goblins take some more damage from the flames but they jump into the lake and cool.
Use "summon beer" and use the precious amber liquid on the goblins. Then, grab a beer and strike up a conversation about creepers and peanut butter.....
Could you please include the spellbook in the encounter posts?
Anyways.
Arcane blast!
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I like pie. The answer to Life, The Universe, and Everything Else, is 42. That's a very nice Flying Ssssspaghetti Monssssster monument you have there, it would be a ssssshame if sssssomthing were to happen to it. Sssss . . ..
Kukukuku.....
NOW IS COWARD KEELING TIME!
We need to know their weaknesses!
To read the haiku that you
Just finished reading
Goblins are just generally weak, you can handle 3 of them easy. Plus you already found out that one is drunk.
Goblins are sentient creatures, true, they are idiots. But they are idiotic sentients and cannot be manipulated in such a way.
Well, I knew the doctor is already there, but still, why not someone who can remove spells (But of course can't remove memory spells.)
What if someone would tell you a spell for money?
Okay, I understand that.
Y U NO HAVE POTIONS!? [/stupid meme time] A few potions cant hurt, it could be a kind of weak one shot spell, except some are magic gain. Oh! And poisons. (Similar to enchanted weapons, except the poison eventually wears off when put on something, and it can be tossed when no physical weapon is available.)
For battle! Say Charm!
To read the haiku that you
Just finished reading
Kukukuku.....
The Doctor is already there, and the memory loss is part of the story.
Spells are discovered by using the right word, not by purchasing them.
Physical equipment is basically the blacksmith
The potions would be an Apocethary. But otherwise I don't see what an Alchemist could do that an enchanter couldn't.[/quote]
Well, I knew the doctor is already there, but still, why not someone who can remove spells (But of course can't remove memory spells.)
What if someone would tell you a spell for money?
Okay, I understand that.
Y U NO HAVE POTIONS!? [/stupid meme time] A few potions cant hurt, it could be a kind of weak one shot spell, except some are magic gain. Oh! And poisons. (Similar to enchanted weapons, except the poison eventually wears off when put on something, and it can be tossed when no physical weapon is available.)[/quote]
Alright, I'll update the shop list when we get to that, but NOW IS COWARD KEELING TIME!
To read the haiku that you
Just finished reading
Lol. we spent our coins at the inn.
Repeat! Say Charm! (More advanced version of "Tame" Works on things with more brain, but cost more Magic Power?)
Heads
Heads
Using the element of suprise you are capable of setting the 2 sober goblins on fire.
!COMBAT!
You
HP: 1000
ME: 920
PE: 1000
Armor:
None
Inventory:
None
Goblin 1
HP: 400
ME: 0
PE: 1000
Goblin 2
HP: 400
ME: 0
PE: 1000
Drunk Goblin
HP: 500
ME: 0
PE: 500
Passive:
Slow
The two sober goblins are on fire and are running toward the lake.
The drunk goblin is charging at you with his club.
Sorry when I sometimes don't include someones action, it always seems like someone is posting at the same time I'm typing these messages.
To read the haiku that you
Just finished reading
Kukukuku.....
You get passive haste, verses his passive slow, ha-ha?
Tails
Tails
"DEMORALIZE!"
[It has no effect as the goblin conks you on the head.]
The two other goblins take some more damage from the flames but they jump into the lake and cool.
You
HP: 970
ME: 870
PE: 1000
Armor:
None
Inventory:
None
Goblin 1
HP: 350
ME: 0
PE: 900
Goblin 2
HP: 350
ME: 0
PE: 900
Drunk Goblin
HP: 500
ME: 0
PE: 480
Passive:
Slow
1 Turn before the Drunk Goblin attacks.
2 Turns before the sober Goblins attack.
That drunk goblin has alcohol on his breath, which is flamable!
To read the haiku that you
Just finished reading
Kukukuku.....
[The drunken goblin catches fire and fails to realize it can run to the lake, it simply stands there flailing around.]
You
HP: 970
ME: 800
PE: 1000
Armor:
None
Inventory:
None
Goblin 1
HP: 350
ME: 0
PE: 900
Goblin 2
HP: 350
ME: 0
PE: 900
1 Turn before the 2 goblins return to attack.
See if you can get the idiots to fight each other.
To read the haiku that you
Just finished reading
Could you please include the spellbook in the encounter posts?
Anyways.
Arcane blast!