IF YOU ARE IN THIS ROLEPLAY, KEEP CHECKING "Some info" AND "Rules" BECAUSE THEY ARE CONSTANTLY UPDATED.
Backstory;
At the start of the realm, there was nothing but the land of Morh, a landscape full of wild beasts and wilderness, and crime, as well as violence, was unheard of. No-one was troubled, like any good story. Of course, all good tales have a surprise. A species of bewildered cowmen, unnamed and unheard of, raised hell in their lands. They had claimed a small island at first, but spread like wildfire. The troublemakers fought their way to other lands, plaguing the untainted land with their mischief. They tormented all who could not fight back, which was almost all. Dragons, as well as the Gorillamen, the wardens of Morh, strove to keep peace, destroying their patrols. Our story takes place shortly after the raiding and burning of a nameless settlement at the base of a mountain chain, a series of mountainous areas infamous for the legend of Akupara. It was believed the tree spirit Akupara was born on the highest peak of the ridges.
Some info;
This world DOES have guns. They're very basic, like flintlocks and blunderbusses, if you can appreciate my pirate references. No, you can't find a military bunker with grenades and rocket launchers and sub machine guns. Maybe, if lucky, I'll approve an abandoned or destroyed bunker with basic, simplistic grenades that release rocks after splitting, or maybe a bow with arrows, or slingshots, or armor of some kind.
I will list important things to know in a larger font. Look for them, they're good to remember.
Gorillamen are stupid as hell, but awesome at destroying stuff. About as educated as a middle-schooler, the strength of an average man x2.
We're starting after 4 people join. I'll only be accepting 6 people.
You can make up any amount of creatures you'd like, but make them reasonable. Don't make us fight a ****ton of Elephantines, as quoted from my RP, a massive beast, because I would rage. Such as a Cavescreech, like in my bio. Unimportant creatures can spice RP.
This world has magic. Basic spells that disable even the strongest Gorillamen, if they could learn how to cast it.
If you are wounded or dead, you can be healed by magic. Be warned that if you heal someone, you pass out. And you aren't coming out of that coma for a good while.
I'll be accepting ONE dragon for this roleplay. Only one, seeing as dragons destroy ****ING EVERYTHING.
The name of the RP is pronounced "Moore-enee-uhm", which is a remake of Mohr. It's a word commonly used by Mohr teenagers meaning awesome. Which is pretty much because they think Mohr is awesome. ;D
The currency IC is called Churros. Because it can be. You may call it anything you wish, really, but make it clear it's currency.
Map of the charted lands;
The dot symbolizes where our story starts.
The dot marks the birthplace of the cowmen.
The dot is the capital of the Gorillamen.
The marking is the Dragon's Perch.
One inch on this map is 25 kilometers.
Chart of major races in Morh; Gorillamen, the fearless hairy wardens of Morh. Dragons, the wise and powerful. Humans, the mother race. Cowmen, the troublesome tormenters. Wook, a peculiar hobbit-like species.
You may use any of these in the RP, and can make up your own, but it must be reasonable. It may have advantages, but no magical powers. You HAVE to have disadvantages, too. Such as the Wook being horrible runners because of their size, or the Gorillamen's scarred speech because of their morphed vocal cords.
The new forum update destroyed everything else. For how to apply/rules, go to my other roleplay and look at those rules.
My application was lost by the forum update, but I'm Bleu, the Draken badass. Go look at my guy in pages 1-7 if you wanna see.
Hm, this seems fairly professional for, I'm taking, a first timer? I'll need to dig out one of my old profiles. (Hurray unoriginality and laziness! :biggrin.gif:)
Hm, this seems fairly professional for, I'm taking, a first timer? I'll need to dig out one of my old profiles. (Hurray unoriginality and laziness! :biggrin.gif:)
A new addition to the Fan Art section. I'm Ethan, a 12 year old gamer. I go hard. I'm just in it for the roleplay, since my minecraft can't run on this horrible internet connection at my house. Just hoping I can get a good spot here, and be atleast a bit known. I'm a 3 year roleplayer, in love with computers. So I've been roleplaying in Garry's Mod, Star Wars RP forums, and a good amount of fantasy writing has gotten me in the mood to join the community here. So yeah, newcomer to these parts. I'd be thrilled if you'd join, though. (:
Haha, Awesome. I have been roleplaying on-off for about 4 years now. Welcome to the Forum! A good way to get out there is a story! That's what most people do to get famous, at least in the Fan Art section.
Well, here you are#!#
Name: Matthew Connors
Age: 15
Race: Nekkri [A cat man! (Google Neko)]
Gender: Male
Personality: Matthew is a particularly out-going and competitive. He gets bored easily, and can be very annoying about it. A childish spirit inhabits this young boy who wishes to entertain and be entertained. Although it may not seem like it, Matt has an academic side. Whenever there's nothing to do, or the weather is bad, he stays inside and mixes a bunch of random items, whether they came from the top of some mountain, or from a mysterious container in the middle of no where. Either way, the kid splatters a good time everywhere he walks.
Skills: The boy had trained himself greatly in alchemy, creating several mysterious and suspicious mixes from simple and easily obtainable ingredients. (A fair warning though, most of them contain caffeine!) Matt has been taught a couple tricks with a bow, and put to use as a town guard at a slightly younger age.
Biography: Matt hasn't had a very interesting life. He was growing up with decent parents, annoying siblings, and good friends. Well, that is until a bandit raid struck his town when he was thirteen. Not that anything terrible happened, but because of his outstanding skill with a bow and some arrows. From then on, the teen spent many of his days being taught to use ranged weaponry with efficiency. Multiple hours spent walking on the village's defenses, keeping intruding animals and people away. These daily activities drove boredom into his mind. Matthew took into alchemy very quickly, concocting several simple disposable liquids that both amazed and entertained many. The father decided to send send Matthew off on a small initiation journey to a city some miles along a road leading south to deliver a suspicious looking chest to an old friend of the man on the boy's fifteenth birthday..
Appearance: Matthew stands a solid 5' 7" tall. His blonde, uncontrollably curly hair reaches up to about two inches stretched out. A pair of black, pointy ears stick up from the sides. His skin features a pale coloring, with the frequent grouping of freckles. Shiny fangs line Matt's cheeks, which are slightly gaunt. They are accompanied with a short nose and flat ears. His eyes are a wide shape, showing off bright blue irises. A long, thin and fur-covered tail trails down from the back of his spine. He wears a bright green shirt with a crest-like surface stitched into it, with a gold-lined figure of the sun. His leggings usually consist of a pair of baggy khakis or light gray jeans. Dark sandals defend Matthew's oddly shaped feet.
Equipment: His favorite walking stick, a few glass containers full of various substances, and some of the world's currency. (I dunno.. $5?) [NEWLY OBTAINED] A silver dagger
You don't need OOC yet, silly. No one's even applied. I suppose you replying means you've read my PM? Or? But, here:
Quote from ethan9994 »
Rule 7; No, this RP is not minecraft. You may treat it similar, as in iron and gold and diamond or tools, but it's not "I FED THE WOLF I FOUND WITH THE BONE, WHICH I GOT FROM THE SKELETON."
And accepted, Qualien. Duh. Hah. Also, would you like to be a moderator, if this kicks off at all? Oh, and, I'll go edit the "Some info" tab with the currency's name. So just go check it out up there.
Well because if this RP doesn't relate to any sort of Minecraft related topic, specifically "fan art" it's in the wrong topic. For the RPs that are completely not related to Minecraft are in the "off-topic" section.
Well because if this RP doesn't relate to any sort of Minecraft related topic, specifically "fan art" it's in the wrong topic. For the RPs that are completely not related to Minecraft are in the "off-topic" section.
I'll morph the features into minecraft-related then. Such as gathering items as you do in Minecraft, using them as you do in Minecraft, and other features. FIXED! haha
Quote from Qualien »
Haha, churros? You silly person! XD
Why not? Haha. I'm keeping that as Churros, not gold for trading though. We need a common currency, not just trading.
Personality: Dracul has a very fiery attitude. He is quick to anger, and prefers to solve problems physically. Though he may have knowledge of the world, for living for a long time, he does not pay much attention to the surrounding world, and only thinks for himself.
Skills: Dracul can breathe frost. (Changing it up, from the classic dragon.) With this breath, he has the capability to inflict more pain than fire, with breath able to cause the worst of frost-burns. He is an incredibly fast runner, especially since he can move on all fours, and is adept at swimming. However, he cannot fly, since his body is to built for his wings to support him. Instead, he uses his wings for intimidation. He is very skilled in killing. Murder is a sport he enjoys. With his razor-sharp teeth, wicked viscous claws, and powerful, spiked tail, Dracul is the ultimate-killing machine. As for magical abilities, the only ability he has is the power to create illusions. Illusions to confuse, frighten, and best any enemy that may come against him.
Bio: Born of the ashes of his father, who was slain by a catastrophic battle with leviathans of the vast ocean, Dracul was alone from the start. Fending and learning for himself, he bested all the challenges that living alone in nature threw at him. Spreading his name through terror and mass-destruction, Dracul is now one of the most feared beasts of the world today, with few who can match his abilities.
Appearance: The body frame of Dracul is broad and muscular. Designed to win with strength, rather than agility, his body is not thin and slender. A bony brow protrudes out of his head, making it as if he was wearing a crown. His eyes, evil slits, glow a dark, cold blue. His snout is well defined and chiseled, lines with teeth that poke out of his maw. With a long neck, and tail, spines line the whole length of his... spine. The wings flare out from his shoulder, bits torn from skirmishes with other great beasts. His scales shine a dark, dark blue, almost to the point where they would seem black. A dark sapphire. Dark lust.
Equipment: Dracul has no need of equipment, as his own body is enough for him to survive with.
Now, I kind of did this as a typical dragon, with a couple changes here and there. And as assuming the role of a dragon, I didn't hold back on giving him a lot of strength. :tongue.gif: I wouldn't be surprised if you denied it. But hey, if it's going to be a dragon, why not make him great?
Now, I kind of did this as a typical dragon, with a couple changes here and there. And as assuming the role of a dragon, I didn't hold back on giving him a lot of strength. :tongue.gif: I wouldn't be surprised if you denied it. But hey, if it's going to be a dragon, why not make him great?
Ah hell, it's amazing, even if the bio is only a paragraph. I don't care he's a freak of nature and can destroy everything, just means as OP and player I get to send more at you while sitting at the sidelines killing the little ones while you fight the leader. (;
Besides, I like how he's the exact opposite of the traditional dragon. Not exactly original, but it's a good dragon character, even better it's being played by you.
The sun shone on that beautiful day, pouring down onto the faces of the working townspeople. Of course it wasn't qualified as a town, nine people gathered into a small area isn't worthy of that title. They all liked to think they were part of one, though. It helped them get past the lonely days. Not only did they work past their limits to make enough for their small families, they even had to help each other when sickened, which, because of poor healthcare and no knowledge except for piles of food, they had lots of trouble over the subject. As it required them to be nice, they were. Small favors were common, and that's what made them who they were. As nice as this story seems, it wasn't meant to last. The remnants of Cowmen for hundreds of kilometers were passing through the mountainous area swiftly, and as they had been travelling for so long, they were weary from no mischief. They were about to fix this. Plotting, brainstorming, in their simple minds, they developed a plan. It wasn't too hard. It only had one step, and that was destroy everything. So they did. It wasn't even but ten minutes. Bleu was in town at the moment, being helped by the kindest man out of the nine. Bleu isn't your silliest crayon, so he naturally flipped at the sound of explosions and fighting. Not really a fight though, being stabbed and screaming isn't a fight, just a massacre. Running outside, he tripped over the doorstep, smiling at his mistake. He rolled, hitting and rolling, up in a moment. He emerged into the small fight with his wooden stick at a readied position, his sharpened talon-like fingernails also ready to slice.
** Sorry for long introduction. Wanted to introduce the situation. *
It had been about three days since I last saw civilization. The last large town I would cross paths with was behind me, and it was only small settlements from here on out. The trip to Glens was a tough one, stretching all the way down to the very edge of the mountain range. I had spent almost all of my churros [SUGGESTION] on supplies for the long trip. Slowly scaling the hill ahead of me, I looked to my right to see the destination which the old dirt path directed me towards. It was surely small for a settlement, with only 10 huts. My legs paused at the peak of the incline when I find a speckle of brownish dots dancing around the miniscule homes. Many smaller figures were fleeing the area like ants from a flame. My mind raced to find an explanation to what was happening when I remembered a raid of cowmen back my home town. I scurried down the path, huddled near trees and bushes for cover, in case there was a second wave waiting to advance upon the helpless little tribe. I hid behind some shrubs for a moment before rushing out to attack.
** CHURROS IS THE NAME! lolol, call them whatever you want, I'll know what you mean. *
<Bleu> <3rd Person>
Circling the cowmen torturing a woman whose name Bleu did not know, they tugged her hair and pushed her. Five of them were in on it, and she was in danger of being seriously wounded if he did not help. Advancing slowly on his awkward feet, he knocked the smallest in the head with his walking cane, a horizontal bash to the face that wouldn't be recovered from. Teeth landed on the monstrosity beside him, and a puff of anger came from his nose, visible in the Spring mist, a cold blanket enveloped around them. The cowman charged several feet, swinging his wooden axe. The basic tool fell apart in his hand, and all Bleu had to do was kick it in the groin before advancing to the next, swinging his stick like no one's business. He took out one of them via a now backwards elbow, the bone protruding through the wrong side. He fell, and Bleu easily dispatched the rest, a visible stream of blood, not his, already upon his reptilian skin. The Draken finished them off, and tended to the woman's wounds. Only cuts and bruises, and some strained hair. She would be fine. He stood for several seconds examining the battlefield.
As soon as I stepped out into the open, a foul stench filled my nostrils. I slightly recoiled when the sordid air filled my lungs. I looked over to my left and saw a cowman poking an old man with a stick. "Well, let's see how much you like it!" Rushing up, I pulled a long stick over from off of my back and whacked the hulking thing in the back of it's probably bug infested head. "How does that feel!?" It swung around violently, throwing the guy to the side to face it's new opponent. I made the first move by running up close and punching it in the chest. A sudden air of embarrassment flew towards me, allowing me to realize that I am a bit too weak to get personal. The cowman gave a large huff of amusement, reaching down to grab me by my skull. Quickly thinking, I ducked down and rolled backwards to establish a better point at which for me to strike. The giant smelly thing came rushing at me with what seemed to be more of an entire tree than just a simple stick. I dodged to the side, and took a swing which was easily deflected by the cowman. "Alright, mudpie! Hope you like dead skunk!" I swiftly retrieved a small veil made from sugar glass from my bag and threw it into the monster's eyes. I took this moment to look around at the small village. Two of the buildings were set on fire, and many of the people were gone, with a few exceptions. I looked behind me to reveal an interesting looking Amphibian, who just took down five of the damned things.
[EDIT NOTE: Sugar glass is a glass-like substance which is much more fragile. Despite what it's name suggests, sugar glass does not taste all that sweet.(Just in case you didn't know! >.<)]
Backstory;
At the start of the realm, there was nothing but the land of Morh, a landscape full of wild beasts and wilderness, and crime, as well as violence, was unheard of. No-one was troubled, like any good story. Of course, all good tales have a surprise. A species of bewildered cowmen, unnamed and unheard of, raised hell in their lands. They had claimed a small island at first, but spread like wildfire. The troublemakers fought their way to other lands, plaguing the untainted land with their mischief. They tormented all who could not fight back, which was almost all. Dragons, as well as the Gorillamen, the wardens of Morh, strove to keep peace, destroying their patrols. Our story takes place shortly after the raiding and burning of a nameless settlement at the base of a mountain chain, a series of mountainous areas infamous for the legend of Akupara. It was believed the tree spirit Akupara was born on the highest peak of the ridges.
Some info;
This world DOES have guns. They're very basic, like flintlocks and blunderbusses, if you can appreciate my pirate references. No, you can't find a military bunker with grenades and rocket launchers and sub machine guns. Maybe, if lucky, I'll approve an abandoned or destroyed bunker with basic, simplistic grenades that release rocks after splitting, or maybe a bow with arrows, or slingshots, or armor of some kind.
I will list important things to know in a larger font. Look for them, they're good to remember.
Gorillamen are stupid as hell, but awesome at destroying stuff. About as educated as a middle-schooler, the strength of an average man x2.
We're starting after 4 people join. I'll only be accepting 6 people.
You can make up any amount of creatures you'd like, but make them reasonable. Don't make us fight a ****ton of Elephantines, as quoted from my RP, a massive beast, because I would rage. Such as a Cavescreech, like in my bio. Unimportant creatures can spice RP.
This world has magic. Basic spells that disable even the strongest Gorillamen, if they could learn how to cast it.
If you are wounded or dead, you can be healed by magic. Be warned that if you heal someone, you pass out. And you aren't coming out of that coma for a good while.
I'll be accepting ONE dragon for this roleplay. Only one, seeing as dragons destroy ****ING EVERYTHING.
The name of the RP is pronounced "Moore-enee-uhm", which is a remake of Mohr. It's a word commonly used by Mohr teenagers meaning awesome. Which is pretty much because they think Mohr is awesome. ;D
The currency IC is called Churros. Because it can be. You may call it anything you wish, really, but make it clear it's currency.
Map of the charted lands;
The dot symbolizes where our story starts.
The dot marks the birthplace of the cowmen.
The dot is the capital of the Gorillamen.
The marking is the Dragon's Perch.
One inch on this map is 25 kilometers.
Chart of major races in Morh;
Gorillamen, the fearless hairy wardens of Morh.
Dragons, the wise and powerful.
Humans, the mother race.
Cowmen, the troublesome tormenters.
Wook, a peculiar hobbit-like species.
You may use any of these in the RP, and can make up your own, but it must be reasonable. It may have advantages, but no magical powers. You HAVE to have disadvantages, too. Such as the Wook being horrible runners because of their size, or the Gorillamen's scarred speech because of their morphed vocal cords.
The new forum update destroyed everything else. For how to apply/rules, go to my other roleplay and look at those rules.
My application was lost by the forum update, but I'm Bleu, the Draken badass. Go look at my guy in pages 1-7 if you wanna see.
A new addition to the Fan Art section. I'm Ethan, a 12 year old gamer. I go hard. I'm just in it for the roleplay, since my minecraft can't run on this horrible internet connection at my house. Just hoping I can get a good spot here, and be atleast a bit known. I'm a 3 year roleplayer, in love with computers. So I've been roleplaying in Garry's Mod, Star Wars RP forums, and a good amount of fantasy writing has gotten me in the mood to join the community here. So yeah, newcomer to these parts. I'd be thrilled if you'd join, though. (:
Well, here you are#!#
Name: Matthew Connors
Age: 15
Race: Nekkri [A cat man! (Google Neko)]
Gender: Male
Personality: Matthew is a particularly out-going and competitive. He gets bored easily, and can be very annoying about it. A childish spirit inhabits this young boy who wishes to entertain and be entertained. Although it may not seem like it, Matt has an academic side. Whenever there's nothing to do, or the weather is bad, he stays inside and mixes a bunch of random items, whether they came from the top of some mountain, or from a mysterious container in the middle of no where. Either way, the kid splatters a good time everywhere he walks.
Skills: The boy had trained himself greatly in alchemy, creating several mysterious and suspicious mixes from simple and easily obtainable ingredients. (A fair warning though, most of them contain caffeine!) Matt has been taught a couple tricks with a bow, and put to use as a town guard at a slightly younger age.
Biography: Matt hasn't had a very interesting life. He was growing up with decent parents, annoying siblings, and good friends. Well, that is until a bandit raid struck his town when he was thirteen. Not that anything terrible happened, but because of his outstanding skill with a bow and some arrows. From then on, the teen spent many of his days being taught to use ranged weaponry with efficiency. Multiple hours spent walking on the village's defenses, keeping intruding animals and people away. These daily activities drove boredom into his mind. Matthew took into alchemy very quickly, concocting several simple disposable liquids that both amazed and entertained many. The father decided to send send Matthew off on a small initiation journey to a city some miles along a road leading south to deliver a suspicious looking chest to an old friend of the man on the boy's fifteenth birthday..
Appearance: Matthew stands a solid 5' 7" tall. His blonde, uncontrollably curly hair reaches up to about two inches stretched out. A pair of black, pointy ears stick up from the sides. His skin features a pale coloring, with the frequent grouping of freckles. Shiny fangs line Matt's cheeks, which are slightly gaunt. They are accompanied with a short nose and flat ears. His eyes are a wide shape, showing off bright blue irises. A long, thin and fur-covered tail trails down from the back of his spine. He wears a bright green shirt with a crest-like surface stitched into it, with a gold-lined figure of the sun. His leggings usually consist of a pair of baggy khakis or light gray jeans. Dark sandals defend Matthew's oddly shaped feet.
Equipment: His favorite walking stick, a few glass containers full of various substances, and some of the world's currency. (I dunno.. $5?)
[NEWLY OBTAINED] A silver dagger
And accepted, Qualien. Duh. Hah. Also, would you like to be a moderator, if this kicks off at all? Oh, and, I'll go edit the "Some info" tab with the currency's name. So just go check it out up there.
I'll morph the features into minecraft-related then. Such as gathering items as you do in Minecraft, using them as you do in Minecraft, and other features. FIXED! haha
Why not? Haha. I'm keeping that as Churros, not gold for trading though. We need a common currency, not just trading.
Age: 1900 years old
Race: Dragon ( >:smile.gif: )
Personality: Dracul has a very fiery attitude. He is quick to anger, and prefers to solve problems physically. Though he may have knowledge of the world, for living for a long time, he does not pay much attention to the surrounding world, and only thinks for himself.
Skills: Dracul can breathe frost. (Changing it up, from the classic dragon.) With this breath, he has the capability to inflict more pain than fire, with breath able to cause the worst of frost-burns. He is an incredibly fast runner, especially since he can move on all fours, and is adept at swimming. However, he cannot fly, since his body is to built for his wings to support him. Instead, he uses his wings for intimidation. He is very skilled in killing. Murder is a sport he enjoys. With his razor-sharp teeth, wicked viscous claws, and powerful, spiked tail, Dracul is the ultimate-killing machine. As for magical abilities, the only ability he has is the power to create illusions. Illusions to confuse, frighten, and best any enemy that may come against him.
Bio: Born of the ashes of his father, who was slain by a catastrophic battle with leviathans of the vast ocean, Dracul was alone from the start. Fending and learning for himself, he bested all the challenges that living alone in nature threw at him. Spreading his name through terror and mass-destruction, Dracul is now one of the most feared beasts of the world today, with few who can match his abilities.
Appearance: The body frame of Dracul is broad and muscular. Designed to win with strength, rather than agility, his body is not thin and slender. A bony brow protrudes out of his head, making it as if he was wearing a crown. His eyes, evil slits, glow a dark, cold blue. His snout is well defined and chiseled, lines with teeth that poke out of his maw. With a long neck, and tail, spines line the whole length of his... spine. The wings flare out from his shoulder, bits torn from skirmishes with other great beasts. His scales shine a dark, dark blue, almost to the point where they would seem black. A dark sapphire. Dark lust.
Equipment: Dracul has no need of equipment, as his own body is enough for him to survive with.
Now, I kind of did this as a typical dragon, with a couple changes here and there. And as assuming the role of a dragon, I didn't hold back on giving him a lot of strength. :tongue.gif: I wouldn't be surprised if you denied it. But hey, if it's going to be a dragon, why not make him great?
Ah hell, it's amazing, even if the bio is only a paragraph. I don't care he's a freak of nature and can destroy everything, just means as OP and player I get to send more at you while sitting at the sidelines killing the little ones while you fight the leader. (;
Besides, I like how he's the exact opposite of the traditional dragon. Not exactly original, but it's a good dragon character, even better it's being played by you.
STARRRRRT!
The sun shone on that beautiful day, pouring down onto the faces of the working townspeople. Of course it wasn't qualified as a town, nine people gathered into a small area isn't worthy of that title. They all liked to think they were part of one, though. It helped them get past the lonely days. Not only did they work past their limits to make enough for their small families, they even had to help each other when sickened, which, because of poor healthcare and no knowledge except for piles of food, they had lots of trouble over the subject. As it required them to be nice, they were. Small favors were common, and that's what made them who they were. As nice as this story seems, it wasn't meant to last. The remnants of Cowmen for hundreds of kilometers were passing through the mountainous area swiftly, and as they had been travelling for so long, they were weary from no mischief. They were about to fix this. Plotting, brainstorming, in their simple minds, they developed a plan. It wasn't too hard. It only had one step, and that was destroy everything. So they did. It wasn't even but ten minutes. Bleu was in town at the moment, being helped by the kindest man out of the nine. Bleu isn't your silliest crayon, so he naturally flipped at the sound of explosions and fighting. Not really a fight though, being stabbed and screaming isn't a fight, just a massacre. Running outside, he tripped over the doorstep, smiling at his mistake. He rolled, hitting and rolling, up in a moment. He emerged into the small fight with his wooden stick at a readied position, his sharpened talon-like fingernails also ready to slice.
** Sorry for long introduction. Wanted to introduce the situation. *
It had been about three days since I last saw civilization. The last large town I would cross paths with was behind me, and it was only small settlements from here on out. The trip to Glens was a tough one, stretching all the way down to the very edge of the mountain range. I had spent almost all of my churros [SUGGESTION] on supplies for the long trip. Slowly scaling the hill ahead of me, I looked to my right to see the destination which the old dirt path directed me towards. It was surely small for a settlement, with only 10 huts. My legs paused at the peak of the incline when I find a speckle of brownish dots dancing around the miniscule homes. Many smaller figures were fleeing the area like ants from a flame. My mind raced to find an explanation to what was happening when I remembered a raid of cowmen back my home town. I scurried down the path, huddled near trees and bushes for cover, in case there was a second wave waiting to advance upon the helpless little tribe. I hid behind some shrubs for a moment before rushing out to attack.
<Bleu> <3rd Person>
Circling the cowmen torturing a woman whose name Bleu did not know, they tugged her hair and pushed her. Five of them were in on it, and she was in danger of being seriously wounded if he did not help. Advancing slowly on his awkward feet, he knocked the smallest in the head with his walking cane, a horizontal bash to the face that wouldn't be recovered from. Teeth landed on the monstrosity beside him, and a puff of anger came from his nose, visible in the Spring mist, a cold blanket enveloped around them. The cowman charged several feet, swinging his wooden axe. The basic tool fell apart in his hand, and all Bleu had to do was kick it in the groin before advancing to the next, swinging his stick like no one's business. He took out one of them via a now backwards elbow, the bone protruding through the wrong side. He fell, and Bleu easily dispatched the rest, a visible stream of blood, not his, already upon his reptilian skin. The Draken finished them off, and tended to the woman's wounds. Only cuts and bruises, and some strained hair. She would be fine. He stood for several seconds examining the battlefield.
[EDIT NOTE: Sugar glass is a glass-like substance which is much more fragile. Despite what it's name suggests, sugar glass does not taste all that sweet.(Just in case you didn't know! >.<)]