I will be running all of the nations which are not being run by others. If, at some point in the future, this can be narrowed down to just one country, then I would certainly take charge of that country in a more concentrated capacity.
Early warning that I'll be out of town from Friday until Saturday evening. I've got some packing to do, so you probably won't see my first action post until Saturday.
Rollback Post to RevisionRollBack
Quote me if you want a reply, and please click that little if I helped you out.
To build, is to live. To grief, is to be banned. ~Unknown
John 3:16 ~For God so loved the world, that he gave his only begotten Son, that whosoever believes in Him, shall not perish, but have everlasting life!
Government: Some would call it tyranny, others, a monarchy. The truth is, it’s both. The founder ruled over the land for
37 years, then retired, handing over the reigns to who he felt. Could keep the nation running like a
well-oiled machine. Generations passed, rulers died, until it finally came to Amedeus (OHM-a-DEUS), a
strict, almost overbearing, giant of a man. He means well, but is seen as a tyrant by many of the nations
large population.
History: Surprisingly new, Kyrik was originally a dream in a youngchild’s mind’s eye. He dreamt about it, drew it, lived it.
People, even himself sometimes, thought he was crazy. He gave up on it, joining his father as an apprentice.
When he was of an age, he found his drawings and writings… his painful reminders of a tortured childhood. It
motivated him once more, so he set out and founded his city the grand, awe-inspiring, yet dark, land of Kyrik.
Population: 3.6 million total, 2.8 million civilians, 800,000 army, 1.6 million civilians, and 2,000,000 army during war.
Culture: Although there are major changes between rules, the Culture has stayed mainly the same. The father sets rules for his house, but everyone is subject to the cultural norms. Clothing is not to be revealing, or yellow, for an unknown reason likely because it’s thought to be the color of sickness. When sitting down to eat, nobody is allowed to start until everyone is seated. Eating with your left hand is frowned upon, because many believe left-handedness is vulgar. The average meal consists of potatoes, a meat slab, fresh bread, cheese, milk, and a smaller quantity of vegetables. Vegetables are considered a delicacy because of their rarity. Heavy physical labor is required for all young
men aged 12 on up, and for able-bodied young women 15+ to train them for the harsh life of a military soldier.
Environment: Cold up north, but temperate everywhere else. Its Island Xavia (ZAH-vi-A) is almost entirely tundra except for the bay. The wooded areas are mostly coniferous. Up against the sea it’s lined by cliffs, with a few steppes. The cities are constructed on chaparrals, except for Gradient, which is constructed on a cherry blossom grove. The mainland has surprisingly varied biomes for its climate. The most beautiful parts would be the lush tree orchards.
Major Cities/Infrastructure:Matoren (MA-toe-RIN) is the capital and the largest city in the whole nation. It is the busiest part of the nation, with small villages, markets, ship production, and fishing all taking place there. It is surrounded by an enormous stone wall, similar to that of a castle’s. The wall has various ports connecting it to Xavia (ZAH [as in the name, Xavier] vi-A), the armored hold located on Kyrik’s only island, Marrow. A large military base is located there, and provides excellent protection for the nation. Gradient is what some say is the pinnacle of architecture. It houses the majority of families, and is the leading exporter of stones, rocks, and jewels. Wellcrest is a smaller city, where crops and plants are grown. Boreal is a rural village where massive amounts of wood products is exported. Gale drifts is a wasteland/tundra where very little grows, making it ideal for military bases. Glade summit is the location of another stronghold, the high vantage point makes it easy to spot any attacks, and shoot them down with ballistas and bows.
It hides a massive bunker going deep into and under the mountain, with enough space to easily accommodate the nation and another smaller one, such as Fai Qwan, or the Ksintioson Empire.
Expertise: Boating, fishing, boat production, and naval combat, or any other types of seacraft really. Architecture is one of Kyrik's best income sources, because of the sheer size of the products it produces with the high price tag on the superior artisanship. Metallurgy has allowed Kyrik some of the most advanced weapons on the seas to date!
Military:Kyrik boasts an extremely powerful military, including the most powerful navy the known world has ever seen! The navy has 520,000 men, many being regular army soldiers trained for naval combat. The army has a much smaller 280,000 soldiers on average. Kyrik’s expertise in boatcraft and metallurgy has led to some of the most advanced weaponry in the world. The army has adapted some of this advanced technology for its own use, such as flamethrowers and battering rams (If anyone doubts the simplicity of these items, I can draw diagrams explaining them...but that would be a pain in the butt :l)
Navy Ships:Great Demise (Flagship):The Great Demise is a staggering 296ft long, and boasts an incredible 104 ballitas in its arsenal. It is covered in metal plating in areas susceptible to attack. It has several trebuches on top to annihilate threats on land. This ship means demise to any who encounter it!
Hyperion (Warship): Named after one of Kyrik’s most fearsome mythical beasts, this ship strikes fear into the hearts of even the most weathered sailor. Covered in spikes, metal plating, massive ball-and-chains, and all manor of weaponry, it’s a wonder this ship can move! The first success of its breed, it works through the process of sucking in water, heating it, and ejecting the heated water vapor.
Chelsea (Warship): Named after Kyrik’s founder’s dead wife, this deadly ship is rumored to be possessed by her spirit, which would explain how it operates without a crew! (The crew is hidden beneath deck to scare foes into thinking, it is a ghost ship)
Theriom (Cargoship): A monstrous cargo ship with a massive hull, suited to anything from smaller ships (Which it can and does carry) to bulk trade items. It is lacking in weapons, with only 40 ballistas, it is a target for many bandits, so it always has an escort warship.
The Fuzzy Duckling (Scoutship): Aptly named, seeing as it is practically defenseless. With only one Ballista, smallest size. It is a very, very fast scout ship. 72 knots avg.
Clipper (Warship): A small ship used for “Clipping” the sides of large ships and puncturing them with it’s razor “Wings”.
Veracious little fellow, it is. Multiple exist.
+ more ships exist.
Soldiers:Knight: Your average, everyday, run-of-the-mill killing machine that is trained to kill anything in range when ordered, and too often succeeds....
Bull: Named of their likeness to the tendencies of a bull. Giant frame, Larger muscles, and better brain. These monstrous men are not stupid, They are often extremely intelligent, which makes them even more deadly.
Paladin: An armoured Knight riding a mustang, usually leader over a group knights, excellent tacticians.
Beastmaster: Controls ferocious animals like bears, wolves, falcons, gorillas, and wolverines. These animals can tell who isn’t their ally, and will attack any foe… no matter the size....
Berserker/ Top: Known as the “Top” because of their practice to spin and gain momentum when attacking enemies. Ranging in weaponry, they can wipe out massive amounts of soldiers single-handedly.
Marksman: A sniper that hits what he aims for, and aims at what he intends to hit. He uses anything from a longbow to a crossbow, with a variety of areas such as poison, flaming, and stun arrows. Trained in secluded grounds, their senses are finely tuned to detect anything….. anything.
Color: Mid-dark gray:# 474949
Other: GDP is 3,760 U.S. Dollars, the flag is the Grand Demise by some wreckage, lingering around. Many fear this nation, became of its navy, but it is still the largest boating and fishing exporter in the world. A Treaty must always benefit Kyrik somehow. Attack at your own peril.
To build, is to live. To grief, is to be banned. ~Unknown
John 3:16 ~For God so loved the world, that he gave his only begotten Son, that whosoever believes in Him, shall not perish, but have everlasting life!
Government:
Aristocracy with the Yelekh Clan/Family in power and the other, lesser clans acting as 'governors' of their regions.
Though there is still a bit of turmoil and conflict between the clans, the Nation is at peace.
History:
The Island of Fae-Qwan has long been inhabited, but only recently has it become one nation. For years the island was divided between various Clans fighting for control until the Yelekh clan finally succeeded in defeating the other clans and uniting the island under their rule. Under their rule, trade with other nations has flourished since the clans no longer need to fight each other to control the trade and the Nation has thus profited a lot from trade and the wars of others by selling weapons.
Major Cities/Infrastructure:
The Capital of the Island Nation is Saijōnan, it is also the Nation's most important, situated on the southern coast at the Qwan Seaway. The former clan capitals are the next biggest cities, the biggest of which are the cities Takasaoka in the north, Ishiki in the West and Fujino, which lies more inland than the other cities. The Island is divided into four provinces, each divided into several regions which are named after and governed by the Clans that used to own those parts of the Island.
The Island has very little paved roads, only the most important trade routes have been paved so far, but there is work on paving more routes so travel becomes safer and faster. Due to the fact that the Island Nation is, in fact, situated on an Island, ships of all kinds are also very important, including river ships.
Environment:
Fae-Qwan has a lack of natural resources, there is very little iron to be found but a lot of oil, though it is only is useful as a fuel for lamps and for fire weapons.
The Fae-Qwan grow a lot of rice, since it grows quickly and in large quantities. Wheat and other crops are present too but less common due to not growing as fast and plentiful as rice. Horses are also very rare on Fae-Qwan, so instead oxen do all the heavy work.
Expertise:
The Nation of Fae-Qwan are excellent traders and artisans, importing raw resources and exporting well-made items has made them quite rich.
Their exports include weapons, furniture and other objects, but they don't export any raw resources besides food.
Military:
The Fae-Qwan Army is well-trained and armed, but it's relies entirely on volunteers, meaning that it is too small to be used as an invasion force.
Due to the high quantity of oil present in Fae-Qwan fire weapons are very common, meaning that the Fae-Qwan has powerful weapons to use against wooden ships and in sieges.
Due to the lack of horses on the Island of Fae-Qwan, the army has no dedicated cavalry. Scout troops and commanders do have horses though. Siege weapons are often towed by oxen.
Troops:
Types of troops are derived from Fae-Qwan mythology.
Yousei - Basic Footsoldier, commonly armed with spears and leather armour. Tengu - Scout troops, lightly armed, occasionally mounted on horses. Oni - The heavy troops, the Oni are best armed and only the strongest have a chance of being promoted to the Oni rank. Tsukumogami - Archers. Armed with longbows and leather armour.
Navy:
The Fae-Qwan navy is multi-purpose, they posses a large quantity of military and trade vessels.
Shosen:
Shoshen class ships are large ships commonly used as trade vessels, but can also be used to transport troops. They're armed with ballistas and a single catapult for defence.
Ari:
Ari class ships are light but fast ships. These ships are not heavily armed as to not diminish their speed. These ships excel at harassing enemy shipping, dealing with pirates and escorting merchants.
Inoshishi:
Inoshishi class ships are shore bombardment ships. These ships are armed with a lot of small trebuchets for bombarding fortifications, but lack weapons for anti-ship combat.
Okami:
Okami class ships are dedicated combat ships. Armed with a large amount of anti-ship weapons, these ships are commonly used for defending trade vessels and coastal defence
Culture:
The Nation of Fae-Qwan has a culture similar to the Japan during/before the Sengoku jidai period, they find honour and their families important and worship a large amount of gods. Their devotion to their honour means that they'd rather die in a fight than surrendering like a coward.
I went into a bit more detail for the military and changed the Environment a bit. Nothing else really.
Government:
Aristocracy with the Yelekh Clan/Family in power and the other, lesser clans acting as 'governors' of their regions.
Though there is still a bit of turmoil and conflict between the clans, the Nation is at peace.
History:
The Island of Fae-Qwan has long been inhabited, but only recently has it become one nation. For years the island was divided between various Clans fighting for control until the Yelekh clan finally succeeded in defeating the other clans and uniting the island under their rule. Under their rule, trade with other nations has flourished since the clans no longer need to fight each other to control the trade and the Nation has thus profited a lot from trade and the wars of others by selling weapons.
Major Cities/Infrastructure:
The Capital of the Island Nation is Saijōnan, it is also the Nation's most important, situated on the southern coast at the Qwan Seaway. The former clan capitals are the next biggest cities, the biggest of which are the cities Takasaoka in the north, Ishiki in the West and Fujino, which lies more inland than the other cities. The Island is divided into four provinces, each divided into several regions which are named after and governed by the Clans that used to own those parts of the Island.
The Island has very little paved roads, only the most important trade routes have been paved so far, but there is work on paving more routes so travel becomes safer and faster. Due to the fact that the Island Nation is, in fact, situated on an Island, ships of all kinds are also very important, including river ships.
Environment:
Fae-Qwan has a lack of natural resources, there is very little iron to be found but a lot of oil, though it is only is useful as a fuel for lamps and for fire weapons.
The Fae-Qwan grow a lot of rice, since it grows quickly and in large quantities. Wheat and other crops are present too but less common due to not growing as fast and plentiful as rice. Horses are also very rare on Fae-Qwan, so instead oxen do all the heavy work.
Expertise:
The Nation of Fae-Qwan are excellent traders and artisans, importing raw resources and exporting well-made items has made them quite rich.
Their exports include weapons, furniture and other objects, but they don't export any raw resources besides food.
Military:
The Fae-Qwan Army is well-trained and armed, but it's relies entirely on volunteers, meaning that it is too small to be used as an invasion force.
Due to the high quantity of oil present in Fae-Qwan fire weapons are very common, meaning that the Fae-Qwan has powerful weapons to use against wooden ships and in sieges.
Due to the lack of horses on the Island of Fae-Qwan, the army has no dedicated cavalry. Scout troops and commanders do have horses though. Siege weapons are often towed by oxen.
Troops:
Types of troops are derived from Fae-Qwan mythology.
Yousei - Basic Footsoldier, commonly armed with spears and leather armour. Tengu - Scout troops, lightly armed, occasionally mounted on horses. Oni - The heavy troops, the Oni are best armed and only the strongest have a chance of being promoted to the Oni rank. Tsukumogami - Archers. Armed with longbows and leather armour.
Navy:
The Fae-Qwan navy is multi-purpose, they posses a large quantity of military and trade vessels.
Shosen:
Shoshen class ships are large ships commonly used as trade vessels, but can also be used to transport troops. They're armed with ballistas and a single catapult for defence.
Ari:
Ari class ships are light but fast ships. These ships are not heavily armed as to not diminish their speed. These ships excel at harassing enemy shipping, dealing with pirates and escorting merchants.
Inoshishi:
Inoshishi class ships are shore bombardment ships. These ships are armed with a lot of small trebuchets for bombarding fortifications, but lack weapons for anti-ship combat.
Okami:
Okami class ships are dedicated combat ships. Armed with a large amount of anti-ship weapons, these ships are commonly used for defending trade vessels and coastal defence
Culture:
The Nation of Fae-Qwan has a culture similar to the Japan during/before the Sengoku jidai period, they find honour and their families important and worship a large amount of gods. Their devotion to their honour means that they'd rather die in a fight than surrendering like a coward.
I went into a bit more detail for the military and changed the Environment a bit. Nothing else really.
To build, is to live. To grief, is to be banned. ~Unknown
John 3:16 ~For God so loved the world, that he gave his only begotten Son, that whosoever believes in Him, shall not perish, but have everlasting life!
Maps have been updated on the main page. Colour requests fulfilled; please inform me if I forgot any changes, or if you are dissatisfied with your country's colour.
Oh, and now I see that I forgot to change Utos' Islands of the Cantaraves. That will be fixed in the next update. My apologies.
@TheSkeleMiner: I think it fits your nation's north a bit better, with all that ice and snow!
Hello I'm not dead.
Quote me if you want a reply, and please click that little if I helped you out.
Paxit - A Nation-Building Forum Roleplay. Join us!Rest in peace, Paxit.@JayFarlander: That update is approved.
Alright, the day of commencement fast approaches. I'll be messaging people who have not responded recently.
My friends! The official action thread has been posted! Here is a link: http://www.minecraftforum.net/forums/off-topic/forum-games/forum-roleplaying/2752602-nations-of-paxit
So, go and start making your actions!
For those of you who have not yet posted your applications, have no fear! You are always allowed to join. Always.
I've spoken to Ethansito and Pokemad, and I have extended their reservations by another week.
Let's begin!
I'll post there tomorrow, its a bit too late for me to do so now. Will you be participating as well?
I will be running all of the nations which are not being run by others. If, at some point in the future, this can be narrowed down to just one country, then I would certainly take charge of that country in a more concentrated capacity.
Early warning that I'll be out of town from Friday until Saturday evening. I've got some packing to do, so you probably won't see my first action post until Saturday.
Quote me if you want a reply, and please click that little if I helped you out.
Paxit - A Nation-Building Forum Roleplay. Join us!Rest in peace, Paxit.No worries! I don't expect that we'll move too quickly in the first few days.
I won't post till Sunday night... Maybe Friday.
Excuse the roughness of my app, I don't have time to revise it before my weekend excursion!
Why is everyone going to be gone the same weekend as me?...Strange....
Name: Kyrik
Government: Some would call it tyranny, others, a monarchy. The truth is, it’s both. The founder ruled over the land for
37 years, then retired, handing over the reigns to who he felt. Could keep the nation running like a
well-oiled machine. Generations passed, rulers died, until it finally came to Amedeus (OHM-a-DEUS), a
strict, almost overbearing, giant of a man. He means well, but is seen as a tyrant by many of the nations
large population.
History: Surprisingly new, Kyrik was originally a dream in a youngchild’s mind’s eye. He dreamt about it, drew it, lived it.
People, even himself sometimes, thought he was crazy. He gave up on it, joining his father as an apprentice.
When he was of an age, he found his drawings and writings… his painful reminders of a tortured childhood. It
motivated him once more, so he set out and founded his city the grand, awe-inspiring, yet dark, land of Kyrik.
Population: 3.6 million total, 2.8 million civilians, 800,000 army, 1.6 million civilians, and 2,000,000 army during war.
Culture: Although there are major changes between rules, the Culture has stayed mainly the same. The father sets rules for his house, but everyone is subject to the cultural norms. Clothing is not to be revealing, or yellow, for an unknown reason likely because it’s thought to be the color of sickness. When sitting down to eat, nobody is allowed to start until everyone is seated. Eating with your left hand is frowned upon, because many believe left-handedness is vulgar. The average meal consists of potatoes, a meat slab, fresh bread, cheese, milk, and a smaller quantity of vegetables. Vegetables are considered a delicacy because of their rarity. Heavy physical labor is required for all young
men aged 12 on up, and for able-bodied young women 15+ to train them for the harsh life of a military soldier.
Environment: Cold up north, but temperate everywhere else. Its Island Xavia (ZAH-vi-A) is almost entirely tundra except for the bay. The wooded areas are mostly coniferous. Up against the sea it’s lined by cliffs, with a few steppes. The cities are constructed on chaparrals, except for Gradient, which is constructed on a cherry blossom grove. The mainland has surprisingly varied biomes for its climate. The most beautiful parts would be the lush tree orchards.
Major Cities/Infrastructure: Matoren (MA-toe-RIN) is the capital and the largest city in the whole nation. It is the busiest part of the nation, with small villages, markets, ship production, and fishing all taking place there. It is surrounded by an enormous stone wall, similar to that of a castle’s. The wall has various ports connecting it to Xavia (ZAH [as in the name, Xavier] vi-A), the armored hold located on Kyrik’s only island, Marrow. A large military base is located there, and provides excellent protection for the nation. Gradient is what some say is the pinnacle of architecture. It houses the majority of families, and is the leading exporter of stones, rocks, and jewels. Wellcrest is a smaller city, where crops and plants are grown. Boreal is a rural village where massive amounts of wood products is exported. Gale drifts is a wasteland/tundra where very little grows, making it ideal for military bases. Glade summit is the location of another stronghold, the high vantage point makes it easy to spot any attacks, and shoot them down with ballistas and bows.
It hides a massive bunker going deep into and under the mountain, with enough space to easily accommodate the nation and another smaller one, such as Fai Qwan, or the Ksintioson Empire.
Expertise: Boating, fishing, boat production, and naval combat, or any other types of seacraft really. Architecture is one of Kyrik's best income sources, because of the sheer size of the products it produces with the high price tag on the superior artisanship. Metallurgy has allowed Kyrik some of the most advanced weapons on the seas to date!
Military: Kyrik boasts an extremely powerful military, including the most powerful navy the known world has ever seen! The navy has 520,000 men, many being regular army soldiers trained for naval combat. The army has a much smaller 280,000 soldiers on average. Kyrik’s expertise in boatcraft and metallurgy has led to some of the most advanced weaponry in the world. The army has adapted some of this advanced technology for its own use, such as flamethrowers and battering rams (If anyone doubts the simplicity of these items, I can draw diagrams explaining them...but that would be a pain in the butt :l)
Navy Ships: Great Demise (Flagship):The Great Demise is a staggering 296ft long, and boasts an incredible 104 ballitas in its arsenal. It is covered in metal plating in areas susceptible to attack. It has several trebuches on top to annihilate threats on land. This ship means demise to any who encounter it!
Hyperion (Warship): Named after one of Kyrik’s most fearsome mythical beasts, this ship strikes fear into the hearts of even the most weathered sailor. Covered in spikes, metal plating, massive ball-and-chains, and all manor of weaponry, it’s a wonder this ship can move! The first success of its breed, it works through the process of sucking in water, heating it, and ejecting the heated water vapor.
Chelsea (Warship): Named after Kyrik’s founder’s dead wife, this deadly ship is rumored to be possessed by her spirit, which would explain how it operates without a crew! (The crew is hidden beneath deck to scare foes into thinking, it is a ghost ship)
Theriom (Cargoship): A monstrous cargo ship with a massive hull, suited to anything from smaller ships (Which it can and does carry) to bulk trade items. It is lacking in weapons, with only 40 ballistas, it is a target for many bandits, so it always has an escort warship.
The Fuzzy Duckling (Scoutship): Aptly named, seeing as it is practically defenseless. With only one Ballista, smallest size. It is a very, very fast scout ship. 72 knots avg.
Clipper (Warship): A small ship used for “Clipping” the sides of large ships and puncturing them with it’s razor “Wings”.
Veracious little fellow, it is. Multiple exist.
+ more ships exist.
Soldiers: Knight: Your average, everyday, run-of-the-mill killing machine that is trained to kill anything in range when ordered, and too often succeeds....
Bull: Named of their likeness to the tendencies of a bull. Giant frame, Larger muscles, and better brain. These monstrous men are not stupid, They are often extremely intelligent, which makes them even more deadly.
Paladin: An armoured Knight riding a mustang, usually leader over a group knights, excellent tacticians.
Beastmaster: Controls ferocious animals like bears, wolves, falcons, gorillas, and wolverines. These animals can tell who isn’t their ally, and will attack any foe… no matter the size....
Berserker/ Top: Known as the “Top” because of their practice to spin and gain momentum when attacking enemies. Ranging in weaponry, they can wipe out massive amounts of soldiers single-handedly.
Marksman: A sniper that hits what he aims for, and aims at what he intends to hit. He uses anything from a longbow to a crossbow, with a variety of areas such as poison, flaming, and stun arrows. Trained in secluded grounds, their senses are finely tuned to detect anything….. anything.
Color: Mid-dark gray:# 474949
Other: GDP is 3,760 U.S. Dollars, the flag is the Grand Demise by some wreckage, lingering around. Many fear this nation, became of its navy, but it is still the largest boating and fishing exporter in the world. A Treaty must always benefit Kyrik somehow. Attack at your own peril.
This is a bad Weekend for the thread. 6 PAGES!!! XD
Approved! That is one very powerful nation.
That is becoming increasingly clear, unfortunately.
Permission to rewrite app a bit?
Permission granted.
Map updates coming soon.
Name: Island Nation of Fae-Qwan
Government:
Aristocracy with the Yelekh Clan/Family in power and the other, lesser clans acting as 'governors' of their regions.
Though there is still a bit of turmoil and conflict between the clans, the Nation is at peace.
History:
The Island of Fae-Qwan has long been inhabited, but only recently has it become one nation. For years the island was divided between various Clans fighting for control until the Yelekh clan finally succeeded in defeating the other clans and uniting the island under their rule. Under their rule, trade with other nations has flourished since the clans no longer need to fight each other to control the trade and the Nation has thus profited a lot from trade and the wars of others by selling weapons.
Major Cities/Infrastructure:
The Capital of the Island Nation is Saijōnan, it is also the Nation's most important, situated on the southern coast at the Qwan Seaway. The former clan capitals are the next biggest cities, the biggest of which are the cities Takasaoka in the north, Ishiki in the West and Fujino, which lies more inland than the other cities. The Island is divided into four provinces, each divided into several regions which are named after and governed by the Clans that used to own those parts of the Island.
The Island has very little paved roads, only the most important trade routes have been paved so far, but there is work on paving more routes so travel becomes safer and faster. Due to the fact that the Island Nation is, in fact, situated on an Island, ships of all kinds are also very important, including river ships.
Environment:
Fae-Qwan has a lack of natural resources, there is very little iron to be found but a lot of oil, though it is only is useful as a fuel for lamps and for fire weapons.
The Fae-Qwan grow a lot of rice, since it grows quickly and in large quantities. Wheat and other crops are present too but less common due to not growing as fast and plentiful as rice. Horses are also very rare on Fae-Qwan, so instead oxen do all the heavy work.
Expertise:
The Nation of Fae-Qwan are excellent traders and artisans, importing raw resources and exporting well-made items has made them quite rich.
Their exports include weapons, furniture and other objects, but they don't export any raw resources besides food.
Military:
The Fae-Qwan Army is well-trained and armed, but it's relies entirely on volunteers, meaning that it is too small to be used as an invasion force.
Due to the high quantity of oil present in Fae-Qwan fire weapons are very common, meaning that the Fae-Qwan has powerful weapons to use against wooden ships and in sieges.
Due to the lack of horses on the Island of Fae-Qwan, the army has no dedicated cavalry. Scout troops and commanders do have horses though. Siege weapons are often towed by oxen.
Troops:
Types of troops are derived from Fae-Qwan mythology.
Yousei - Basic Footsoldier, commonly armed with spears and leather armour.
Tengu - Scout troops, lightly armed, occasionally mounted on horses.
Oni - The heavy troops, the Oni are best armed and only the strongest have a chance of being promoted to the Oni rank.
Tsukumogami - Archers. Armed with longbows and leather armour.
Navy:
The Fae-Qwan navy is multi-purpose, they posses a large quantity of military and trade vessels.
Shosen:
Shoshen class ships are large ships commonly used as trade vessels, but can also be used to transport troops. They're armed with ballistas and a single catapult for defence.
Ari:
Ari class ships are light but fast ships. These ships are not heavily armed as to not diminish their speed. These ships excel at harassing enemy shipping, dealing with pirates and escorting merchants.
Inoshishi:
Inoshishi class ships are shore bombardment ships. These ships are armed with a lot of small trebuchets for bombarding fortifications, but lack weapons for anti-ship combat.
Okami:
Okami class ships are dedicated combat ships. Armed with a large amount of anti-ship weapons, these ships are commonly used for defending trade vessels and coastal defence
Culture:
The Nation of Fae-Qwan has a culture similar to the Japan during/before the Sengoku jidai period, they find honour and their families important and worship a large amount of gods. Their devotion to their honour means that they'd rather die in a fight than surrendering like a coward.
I went into a bit more detail for the military and changed the Environment a bit. Nothing else really.
Still approved!
Alright y'all, about to head out on my weekend excursion!
I still think you all are stalkers... :l
Be back on sunday! Oh, and opinions on my new avatar?
Maps have been updated on the main page. Colour requests fulfilled; please inform me if I forgot any changes, or if you are dissatisfied with your country's colour.
Oh, and now I see that I forgot to change Utos' Islands of the Cantaraves. That will be fixed in the next update. My apologies.
@TheSkeleMiner: I think it fits your nation's north a bit better, with all that ice and snow!
Sorry for my inactivity here. I'll try and post something tomorrow.
Its a slow week alright.