Lightnings! BLOW THOSE BLOODY Sus OUT OF THE SKY!!!! ALL OTHER PLANES! I WANT THOSE CORVETTES SUNK AS OF BEFORE THE BATTLE STARTED! As for the theme- meh, I think I prefer mine, but its okay, haven't heard the other so can't really judge actually.
Same as piono but use the Nimtz to, as piono puts it, make THOSE CORVETTES SUNK AS OF BEFORE THE BATTLE STARTED! Also, change of plan: are you still OK with me making another version of commander? I was thinking that Star Wars is a bit of a hard subject, considering I don't really know many SW ships and I don't think there are many in the area I'm thinking of.
These reinforcements are awesome! SEND EVERYTHING AT EVERYTHING AND WATCH OUR ENEMIES DIE! Since there is nothing on the battlefield that can physically harm the aircraft carrier, the battle is unlosable at this point!
TT, piercing damage is damage that ignores armor, we want to keep the aircraft carrier alive, it IS really strong, but it isn't invincible. Oh, and I'm a bit conflicted, can I vote for my song AND Bio's song at the same time?
You can't vote for your own suggestion, so right now, Adrenaline is in the lead.
What. The. Flying. Fu- Do you mean send everything at everything? I get the feeling you may be recieving a perma-ban from this game. Once, when somebody made a mistake on one of Fear's games, they weren't allowed to be a spectator even after they said that they would re-read the rules.
Believe me, if there is only one command that I understand, it's LEEEROOOOOY JEEEEEEEEEEEENKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINS!
Yes. I mean send everything out at once. We have more powerful units and greater numbers than them. A charge could wipe them all out at once. I made the entirely same suggestion as TT2000 and just phrased it as more.... meme-y.
armor isn't health, damage is reduced by the amount of armor the target has, piercing damage represents the least damage a unit can do to an armored target. And frog's okay, My strategy is mostly the same, just slightly more ordered chaos without the aircraft carrier joining the party. And Kazar, you're perfectly okay, I made one too.
Have the carrier attack the weakest corvette, while three A-10s attack the 25BMs, with the Lightnings attacking the remaining 25BMs.
Current theme song candidates: Infernoplex by Dimrain47 [0 votes] Adrenaline by Jimmy "Big Giant Circles" Hinson [1 votes] Go Big or Go Extinct by Ramin Djawadi [0 votes] Suggestions still welcome.
They didn't stand a chance. The hostiles are blown away.
Current Mission: Alamo 2.0 Location: Wake Island Date: June 11, 2019 Description: CSTO units have surrounded Wake Island and are assaulting it. We have an air force base there. Stop them. NOW.
Current battle difficulty: Hard
Final status report: Objective: Finish off the hostiles Terrain: Atoll Effects: Accessible by Naval units, scouting effectiveness increased Hazards: None that are notable
Mission Accomplished! Wake Island has been successfully defended from the Russian offensive, but don't get settled yet. Information has been received concerning a possible attack on Japan. Select a mission.
Difficulty selection: Cakewalk [Little to no resistance. A snore of a difficulty level] Votes: 0 Easy [Some resistance, but nothing that can't be dealt with] Votes: 0 Normal [Base difficulty. Enemies push back firmly] Votes: 0 Hard [Smarter and more numerous enemies]Votes: 0 Classified [You better be ready] Votes: 0
Shall Defend Location: Wakkanai, Japan Date: June 11, 2019 Description: For some reason, CSTO is attempting to attack Japan. We cannot be certain of their motives, but we can be certain that letting this go unnoticed is a bad idea. Completion rewards: Reinforcement drop, Reinforcement drop (Japan) Difficulty requirement: Hard Votes: 0
Don't Touch That Location: Honiara International Airport, Guadalcanal Date: June 12, 2019 Description: CSTO units are attempting to assault Honiara International Airport and convert it into an air base. Fend them off and allow us to reactivate Henderson Field. Completion rewards: +1 Airborne a mission for rest of chapter Difficulty requirement: Hard Votes: 0
If we have time to do both, I choose "Don't touch that" since it might be easier, but if we have to take one mission specifically, I take 'Shall Defend". Reinforcements drops could be really useful!
Also, does our unused support just go away if we finish a mission without using it? Or we can we steadily build up an inventory of suuport options for use whenever we need them? I'm asking because the unused tomahawk missile in the first mission went away, and I wanted to know for sure.
No, we used that tomahawk to sink the destroyer, go back several posts.
And yes, we keep support forever. Those reinforcements drops will stick with us until we use them.
The air units are only until the end of the chapter. Besides, we'll probably get storyline bonuses from doing shall defend
No, the tomahawk we used on the destroyer this mission(the third one) was our reward for the second mission, during which the tomahawk missile was not available.
If we have time to do both, I choose "Don't touch that" since it might be easier, but if we have to take one mission specifically, I take 'Shall Defend". Reinforcements drops could be really useful!
Also, does our unused support just go away if we finish a mission without using it? Or we can we steadily build up an inventory of suuport options for use whenever we need them? I'm asking because the unused tomahawk missile in the first mission went away, and I wanted to know for sure.
No, we used that tomahawk to sink the destroyer, go back several posts.
And yes, we keep support forever. Those reinforcements drops will stick with us until we use them.
The air units are only until the end of the chapter. Besides, we'll probably get storyline bonuses from doing shall defend
No, the tomahawk we used on the destroyer this mission(the third one) was our reward for the second mission, during which the tomahawk missile was not available.
Right. The tomahawk missile was the reward for completing the second mission.
Hey man, I had to do a fair amount of research on the Japanese Self-Defense Forces to do this.
All players have voted for Shall Defend.
Tip: C-RAM stands for Counter-Rocket, Artillery, Mortar. C-RAM units can be directed to cover Infantry and Vehcile units (designated by a "C-RAM" marker next to the status bar) and prevent them from attack by Naval, Airborne, and certain Vehicle units. A C-RAM can defend up to five units at once.
Current Mission: Shall Defend Location: Wakkanai, Japan Date: June 11, 2019 Description: For some reason, CSTO is attempting to attack Japan. We cannot be certain of their motives, but we can be certain that letting this go unnoticed is a bad idea.
Current battle difficulty: Hard
Status report: Objective: Repel the attack (small reinforcements arrive in 3 turns) Terrain: Cape, suburban Effects: Accessible by Naval units, scouting effectiveness reduced Hazards: None that are notable
all SSMs attacks the destroyer, have three lightnings finish it off, then everyone else take out the Sus.
I say save the eagle for when we need it. We can take the destroyer, heck, unless we get swarmed by lots of enemies, we can take out almost any enemy boats (I think battleships or carriers would be a definite exception to that though.) I'll bet the eagle will do lots of damage, so we can save it for if we start drowning in enemies.
all SSMs attacks the destroyer, have three lightnings finish it off, then everyone else take out the Sus.
I say save the eagle for when we need it. We can take the destroyer, heck, unless we get swarmed by lots of enemies, we can take out almost any enemy boats (I think battleships or carriers would be a definite exception to that though.) I'll bet the eagle will do lots of damage, so we can save it for if we start drowning in enemies.
But each corvette will kill one 88 and we will have none left.
Use the lightnings against the 35BMs-if they get the first attack on all of them, they can should two-shot them, and what is left after the initial attack shouldn't be that devastating. Use the SSMs against the corvettes while having the C-RAMS cover them, since we can't completely down the destroyer at the moment.
Also, you do research on this instead of just using cool names? I have new respect for you.
all SSMs attacks the destroyer, have three lightnings finish it off, then everyone else take out the Sus.
I say save the eagle for when we need it. We can take the destroyer, heck, unless we get swarmed by lots of enemies, we can take out almost any enemy boats (I think battleships or carriers would be a definite exception to that though.) I'll bet the eagle will do lots of damage, so we can save it for if we start drowning in enemies.
"Lots of damage" might be an understatement, considering the fact that it can carry nukes.
Use the lightnings against the 35BMs-if they get the first attack on all of them, they can should two-shot them, and what is left after the initial attack shouldn't be that devastating. Use the SSMs against the corvettes while having the C-RAMS cover them, since we can't completely down the destroyer at the moment.
Also, you do research on this instead of just using cool names? I have new respect for you.
Thanks! I actually enjoy researching the units for this game. Google any of the units in this game and I can almost guarantee you will find a real-world result. I'd recommend trying the Russian ships that I keep throwing at you.
TT's command won the die roll.
The Sus are shot out of the sky and the corvettes are damaged. 4 more Sus appear, along with another destroyer.
Current Mission: Shall Defend Location: Wakkanai, Japan Date: June 11, 2019 Description: For some reason, CSTO is attempting to attack Japan. We cannot be certain of their motives, but we can be certain that letting this go unnoticed is a bad idea.
Current battle difficulty: Hard
Status report: Objective: Repel the attack (small reinforcements arrive in 2 turns) Terrain: Cape, suburban Effects: Accessible by Naval units, scouting effectiveness reduced Hazards: None that are notable
Have the C-Rams cover the 88s and the 88 attack the corvettes while the f-35As dogfight the 35BMs because the Lightnings take 3 hits to take down and the SUs take only 2 hits.
Blow those destroyers out of the water!
the lightnings do quick shots over the corvettes, I'm assuming the C-RAMs automatically shoot down the enemy planes, if not, then the lightnings stay on standby in case the enemy planes try anything.
You can't vote for your own suggestion, so right now, Adrenaline is in the lead.
Believe me, if there is only one command that I understand, it's LEEEROOOOOY JEEEEEEEEEEEENKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINS!
Current theme song candidates:
Infernoplex by Dimrain47 [0 votes]
Adrenaline by Jimmy "Big Giant Circles" Hinson [1 votes]
Go Big or Go Extinct by Ramin Djawadi [0 votes]
Suggestions still welcome.
They didn't stand a chance. The hostiles are blown away.
Current Mission:
Alamo 2.0
Location: Wake Island
Date: June 11, 2019
Description: CSTO units have surrounded Wake Island and are assaulting it. We have an air force base there. Stop them. NOW.
Current battle difficulty: Hard
Final status report:
Objective: Finish off the hostiles
Terrain: Atoll
Effects: Accessible by Naval units, scouting effectiveness increased
Hazards: None that are notable
Friendly units:
F/A-18E Super Hornet x11 [Health: 25 | Armor: 5 | Damage: 25 {Piercing 10} | Range: 10 | Speed: 90]
F-35B Lightning II x10 [Health: 30 | Armor: 10 | Damage: 20 {Piercing 15} | Range: 8 | Speed: 90]
A-10 Thunderbolt II x10 [Health: 50 | Armor: 20 | Damage: 30 (x1.5 against non-Airborne){Piercing 20} | Range: 7 | Speed: 80]
Nimitz-class aircraft carrier [Health: 1000 | Armor: 100 | Damage: 50 {Piercing 50}| Range: 10 | Speed: 10 | Reinforcer | Point-defense]
Known hostiles:
Wiped out.
Available support:
None
Battle-end notes:
F-15E Strike Eagle awarded!
Mission Accomplished!
Wake Island has been successfully defended from the Russian offensive, but don't get settled yet. Information has been received concerning a possible attack on Japan. Select a mission.
Difficulty selection:
Cakewalk [Little to no resistance. A snore of a difficulty level] Votes: 0
Easy [Some resistance, but nothing that can't be dealt with] Votes: 0
Normal [Base difficulty. Enemies push back firmly] Votes: 0
Hard [Smarter and more numerous enemies] Votes: 0
Classified [You better be ready] Votes: 0
Shall Defend
Location: Wakkanai, Japan
Date: June 11, 2019
Description: For some reason, CSTO is attempting to attack Japan. We cannot be certain of their motives, but we can be certain that letting this go unnoticed is a bad idea.
Completion rewards: Reinforcement drop, Reinforcement drop (Japan)
Difficulty requirement: Hard
Votes: 0
Don't Touch That
Location: Honiara International Airport, Guadalcanal
Date: June 12, 2019
Description: CSTO units are attempting to assault Honiara International Airport and convert it into an air base. Fend them off and allow us to reactivate Henderson Field.
Completion rewards: +1 Airborne a mission for rest of chapter
Difficulty requirement: Hard
Votes: 0
There's no kill like overkill.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Let's do this.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Also, does our unused support just go away if we finish a mission without using it? Or we can we steadily build up an inventory of suuport options for use whenever we need them? I'm asking because the unused tomahawk missile in the first mission went away, and I wanted to know for sure.
Check out my bad CTM map reviews here.
And yes, we keep support forever. Those reinforcements drops will stick with us until we use them.
The air units are only until the end of the chapter. Besides, we'll probably get storyline bonuses from doing shall defend
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Shall Defend.
Complipedia
Check out my bad CTM map reviews here.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
There was no tomahawk missile to begin with.
Right. The tomahawk missile was the reward for completing the second mission.
Perhaps you should reread the paragraph on evacing...
Hey man, I had to do a fair amount of research on the Japanese Self-Defense Forces to do this.
All players have voted for Shall Defend.
Tip: C-RAM stands for Counter-Rocket, Artillery, Mortar. C-RAM units can be directed to cover Infantry and Vehcile units (designated by a "C-RAM" marker next to the status bar) and prevent them from attack by Naval, Airborne, and certain Vehicle units. A C-RAM can defend up to five units at once.
Current Mission:
Shall Defend
Location: Wakkanai, Japan
Date: June 11, 2019
Description: For some reason, CSTO is attempting to attack Japan. We cannot be certain of their motives, but we can be certain that letting this go unnoticed is a bad idea.
Current battle difficulty: Hard
Status report:
Objective: Repel the attack (small reinforcements arrive in 3 turns)
Terrain: Cape, suburban
Effects: Accessible by Naval units, scouting effectiveness reduced
Hazards: None that are notable
Friendly units:
Type-88 SSM-1 x5 [Health: 20 | Armor: 5 | Damage: 50 {Piercing 50}(Can only damage ships) | Range: 15 | Speed: 10]
Centurion C-RAM x3 [Health: 20 | Armor: 5 | Speed: 20 | C-RAM]
F-35A Lightning II x5 [Health: 25 | Armor: 10 | Damage: 25 {Piercing 20} | Range: 8 | Speed: 90]
Known hostiles:
Steregushchiy-class corvette x5 [Health: 100 | Armor: 20 | Damage: 25 {Piercing 20} | Range: 10 | Speed: 20]
Sovremenny-class destroyer [Health: 300 | Armor: 50 | Damage: 75 {Piercing 50} | Range: 10 | Speed: 10]
Su-35BM x3 [Health: 30 | Armor: 5 | Damage: 20 {Piercing 10} | Range: 10 | Speed: 90]
Available support:
F-15E Strike Eagle [Calls in an F-15E Strike Eagle that deals large amounts of damage]
There's no kill like overkill.
I say save the eagle for when we need it. We can take the destroyer, heck, unless we get swarmed by lots of enemies, we can take out almost any enemy boats (I think battleships or carriers would be a definite exception to that though.) I'll bet the eagle will do lots of damage, so we can save it for if we start drowning in enemies.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
But each corvette will kill one 88 and we will have none left.
Also, you do research on this instead of just using cool names? I have new respect for you.
Check out my bad CTM map reviews here.
"Lots of damage" might be an understatement, considering the fact that it can carry nukes.
Thanks! I actually enjoy researching the units for this game. Google any of the units in this game and I can almost guarantee you will find a real-world result. I'd recommend trying the Russian ships that I keep throwing at you.
TT's command won the die roll.
The Sus are shot out of the sky and the corvettes are damaged. 4 more Sus appear, along with another destroyer.
Current Mission:
Shall Defend
Location: Wakkanai, Japan
Date: June 11, 2019
Description: For some reason, CSTO is attempting to attack Japan. We cannot be certain of their motives, but we can be certain that letting this go unnoticed is a bad idea.
Current battle difficulty: Hard
Status report:
Objective: Repel the attack (small reinforcements arrive in 2 turns)
Terrain: Cape, suburban
Effects: Accessible by Naval units, scouting effectiveness reduced
Hazards: None that are notable
Friendly units:
Type-88 SSM-1 x5 [Health: 20 | Armor: 5 | Damage: 50 {Piercing 50}(Can only damage ships) | Range: 15 | Speed: 10][C-RAM]
Centurion C-RAM x3 [Health: 20 | Armor: 5 | Speed: 20 | C-RAM]
F-35A Lightning II x5 [Health: 25 | Armor: 10 | Damage: 25 {Piercing 20} | Range: 8 | Speed: 90]
Known hostiles:
Steregushchiy-class corvette x5 [Health: 50 | Armor: 20 | Damage: 25 {Piercing 20} | Range: 10 | Speed: 20]
Sovremenny-class destroyer x2 [Health: 300 | Armor: 50 | Damage: 75 {Piercing 50} | Range: 10 | Speed: 10]
Su-35BM x4 [Health: 30 | Armor: 5 | Damage: 20 {Piercing 10} | Range: 10 | Speed: 90]
Available support:
F-15E Strike Eagle [Calls in an F-15E Strike Eagle that deals large amounts of damage]
There's no kill like overkill.
the lightnings do quick shots over the corvettes, I'm assuming the C-RAMs automatically shoot down the enemy planes, if not, then the lightnings stay on standby in case the enemy planes try anything.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.