Let's go with hard. I don't think the last mission was too difficult, but we could have been killed if the chapter had gone on a bit longer and the allied plane hadn't come in...we barely had anything left by the end!
About the turns thing... I don't think you should do what Bio does(have everyone's moves count) because it would force you to add many more enemies so they don't all get decimated. Maybe you could make it so people could only control a certain number of squads/units, and give us the units for the max of 3-4 people(it could fluctuate from mission to mission), and only rely on die rolls when the commands exceeded the available squads. You might not be able to make everyone's turn count, but you could definitely include more people per turn this way.
EDIT: Also, what are the stats of the B-2 Spirit we just won?
Sorry about the wait, gents. Here you go. Also, from here on out, everyone's commands will have an effect. HE and AP damage will be added next mission.
Current Mission: Ranger Danger Location: Manila, Philippines Date: June 14, 2019 Description: North Korea has slipped forces into the Philippines while we were caught up in the fighting. The Army Rangers are being paradropped in. They will be supported by units from the Marine Corps and U.S. units that are already there.
Current battle difficulty: Hard
Sitrep: Objective: Eliminate the hostiles in Manila Terrain: Urban Effects: Scouting effectiveness reduced, Infantry are harder to detect, Vehicles more susceptible to ambush, certain Airborne units have increased ambush effectiveness Hazards: Possible rubble and debris from falling buildings. Damage to vehicles, death to Infantry
Available support: Reinforcement drop [Airdrops a large number of fresh units] Reinforcement drop (Japan) [Airdrops a large number of Japanese units] Special reinforcement drop [Airdrops a large number of special units] F-15E Strike Eagle x2 [Calls in an F-15E Strike Eagle that deals large amounts of damage] B-2 Spirit [Calls in a stealth bomber to ravage enemy ground forces]
Tip: Adapter infantry can take on the damage, range and special abilities of other fallen infantry - for example, they can take an AT squads weapons and then have an AT squad's damage and range without affecting their other stats.
Okay, here is the main strategy: We try to keep our AT and AA squads alive, since we really need them to take down the enemy planes. But if they die, we use our ranger squads!
My command(note: edited from original): Have the HMMWV and LAV-25s engage the whole mass of standard squads. The whole mass! Cover them with 5 ranger squads, ordered ONLY to protect them from not-standard-squad fire, and ambushes. Have all of our marine squads attempt an ambush on the AT squads, before they mess with everything! Have our Abramses and 3 ranger squads attempt to hide themselves, and pull an ambush on any troops that pass by(that we don't already know about) that they can take. The Thunderbolt scouts through the air. Have our AA squads attack and attempt to destroy as many enemy planes as they can(and cover them with any available units!) Have our AT squads climb on to a high rooftop, and start shooting down on the enemy tanks as they pass by. Cover them with 6 ranger squads, but the vehicles may have some trouble hitting them from there.
That vehicle mass is the main problem here! I suppose the B-2 spirit could take care of them handily, but I want to save that thing for an emergency, since we worked so hard to get it!
First, the Mi isn't ours, replace it with the thunderbolt, there is a lot I can see going wrong with your strategy, it is very complex, and has a lot of different places where a screw up kills half our forces.
My plan, thunderbolt stays away from the Mi's except for the occasional attack from out of their range, AA squads on the ground take out the Mi's, using the thunderbolt as bait, 5 marine squads scout, covered by 5 ranger squads. Everyone else is hidden as well as possible, although 3 of the LAV's are on high alert in case the AA squads need backup.
There are 5 more ranger squads on lookout for the AA squads inside of buildings, as well as one AT squad, if enemies come that will pose a danger to our AA squads, the ranger squads alert, the AT squad drops rubble on them/in their path, and all of the squads quickly and quietly run back to our hiding place. At our hideout we have the Abrams and ranger squads on lookout, alerting us of any enemies, and quickly dealing with any that find us. If any enemies get close enough (range 2) the entire hideout wipes them out, then relocates.
I agree with TT, almost all of those reinforcements would heavily tip the scales in our favor, or it looks like it. But if we call any of those in now, we risk losing them in a sneak attack. We need to conserve our reinforcements.
Okay, here is the main strategy: We try to keep our AT and AA squads alive, since we really need them to take down the enemy planes. But if they die, we use our ranger squads!
My command(note: edited from original): Have the HMMWV and LAV-25s engage the whole mass of standard squads. The whole mass! Cover them with 5 ranger squads, ordered ONLY to protect them from not-standard-squad fire, and ambushes. Have all of our marine squads attempt an ambush on the AT squads, before they mess with everything! Have our Abramses and 3 ranger squads attempt to hide themselves, and pull an ambush on any troops that pass by(that we don't already know about) that they can take. The Thunderbolt scouts through the air. Have our AA squads attack and attempt to destroy as many enemy planes as they can(and cover them with any available units!) Have our AT squads climb on to a high rooftop, and start shooting down on the enemy tanks as they pass by. Cover them with 6 ranger squads, but the vehicles may have some trouble hitting them from there.
That vehicle mass is the main problem here! I suppose the B-2 spirit could take care of them handily, but I want to save that thing for an emergency, since we worked so hard to get it!
The HMMWVs and LAVs deal a significant amount of damage to the enemy squads - 16 squads go down. However, three M-2002s destroy two HMMWVs and an LAV! The marine squads kill the AT squads Your Abrams tanks and Rangers take down an AA squad! The Thunderbolt spots three recon squads on the roof of a building. There are no enemy planes, but the AA squads know what you meant and shoot down a Hind, which crashes into a building, causing rubble to fall on an M-2002, destroying it. The AT squads take out two additional tanks.
First, the Mi isn't ours, replace it with the thunderbolt, there is a lot I can see going wrong with your strategy, it is very complex, and has a lot of different places where a screw up kills half our forces.
My plan, thunderbolt stays away from the Mi's except for the occasional attack from out of their range, AA squads on the ground take out the Mi's, using the thunderbolt as bait, 5 marine squads scout, covered by 5 ranger squads. Everyone else is hidden as well as possible, although 3 of the LAV's are on high alert in case the AA squads need backup.
There are 5 more ranger squads on lookout for the AA squads inside of buildings, as well as one AT squad, if enemies come that will pose a danger to our AA squads, the ranger squads alert, the AT squad drops rubble on them/in their path, and all of the squads quickly and quietly run back to our hiding place. At our hideout we have the Abrams and ranger squads on lookout, alerting us of any enemies, and quickly dealing with any that find us. If any enemies get close enough (range 2) the entire hideout wipes them out, then relocates.
I agree with TT, almost all of those reinforcements would heavily tip the scales in our favor, or it looks like it. But if we call any of those in now, we risk losing them in a sneak attack. We need to conserve our reinforcements.
The Thunderbolt shoots down a Hind, which crashes and kills an infantry squad. Another Hind is shot down by the AA squads, and it crashes on a Marine squad. The remaining two Hinds attack your forces, destroying an LAV and five Ranger squads. The Marine squads find nothing. Two M-2002s come after the AA squads, but the LAVs and AT squads take action, destroying them. Three tanks near the hideout, but they reach range 2, and are destroyed by your soldiers. The enemies all come to your hideout, but, having relocated, they find nothing.
Current Mission: Ranger Danger Location: Manila, Philippines Date: June 14, 2019 Description: North Korea has slipped forces into the Philippines while we were caught up in the fighting. The Army Rangers are being paradropped in. They will be supported by units from the Marine Corps and U.S. units that are already there.
Current battle difficulty: Hard
Sitrep: Objective: Eliminate the hostiles Terrain: Urban Effects: Scouting effectiveness reduced, Infantry are harder to detect, Vehicles more susceptible to ambush, certain Airborne units have increased ambush effectiveness Hazards: Possible rubble and debris from falling buildings. Damage to vehicles, death to Infantry
Available support: Reinforcement drop [Airdrops a large number of fresh units] Reinforcement drop (Japan) [Airdrops a large number of Japanese units] Special reinforcement drop [Airdrops a large number of special units] F-15E Strike Eagle x2 [Calls in an F-15E Strike Eagle that deals large amounts of damage] B-2 Spirit [Calls in a stealth bomber to ravage enemy ground forces]
Tip: the Light Infantry tag means a unit is better at scouting then others.
Okay... let's see...
Similar tactics as last time. We hide in our base, have 5 ranger squads scout around while covered by 4 marine squads, remember, avoid contact with enemies.
AA squads hidden on roof, guarded our thunderbolt and an AT squad, try to take out the enemy Mis. Thunderbolt keeps a lookout for enemies. Once we don't have to worry about the Mi's anymore, we can focus on eradicating the enemies because at that point the thunderbolt will be able to pick off enemies from a distance.
Also, if the AA squads don't end up needing help, the thunderbolt blasts the enemy recon squads.
Also, if possible, have ranger squads ready to pick up weapons dropped by killed AA and AT squads.
Maybe my tactics weren't perfect, but I think we're in a better situation than before. Have our AA squads, covered by 5 ranger squads, take on and kill any enemy planes. If pionoplayer got them all, have them scout alone(since we don't need them anymore). Have our AT squads stay in the base as directed by piono, and shoot down any vehicles that come near. Have our lone thunderbolt make sure there are no enemies nearby that can attack it, then have it take on the recon infantry. If no other units interfere, it can kill them itself.
Fear, you do need to update more often if this game is going to be successful.
Okay... let's see...
Similar tactics as last time. We hide in our base, have 5 ranger squads scout around while covered by 4 marine squads, remember, avoid contact with enemies.
AA squads hidden on roof, guarded our thunderbolt and an AT squad, try to take out the enemy Mis. Thunderbolt keeps a lookout for enemies. Once we don't have to worry about the Mi's anymore, we can focus on eradicating the enemies because at that point the thunderbolt will be able to pick off enemies from a distance.
Also, if the AA squads don't end up needing help, the thunderbolt blasts the enemy recon squads.
Also, if possible, have ranger squads ready to pick up weapons dropped by killed AA and AT squads.
The "Recon" tag means the unit automatically scouts out other units. Recon is more effective than regular scouting.
The AA squads shoot down the last Hind, but it crashes and kills them! The readied Rangers pick up the dropped weapons. The Thunderbolt mows down the recon squads. A MiG-21bis flies into the airspace, but is terminated swiftly by the Ranger AA.
Maybe my tactics weren't perfect, but I think we're in a better situation than before. Have our AA squads, covered by 5 ranger squads, take on and kill any enemy planes. If pionoplayer got them all, have them scout alone(since we don't need them anymore). Have our AT squads stay in the base as directed by piono, and shoot down any vehicles that come near. Have our lone thunderbolt make sure there are no enemies nearby that can attack it, then have it take on the recon infantry. If no other units interfere, it can kill them itself.
Fear, you do need to update more often if this game is going to be successful.
Believe me, I want to update more. I'm trying to work it out.
Another MiG-21bis appears, but it, too, is shot down. The wreckage crashes into an M-2002. The AT squads don't manage to kill anything, but the Ranger AA and Thunderbolt confirm the presence of more standard squads.
Current Mission: Ranger Danger Location: Manila, Philippines Date: June 14, 2019 Description: North Korea has slipped forces into the Philippines while we were caught up in the fighting. The Army Rangers are being paradropped in. They will be supported by units from the Marine Corps and U.S. units that are already there.
Current battle difficulty: Hard
Sitrep: Objective: Eliminate the hostiles Terrain: Urban Effects: Scouting effectiveness reduced, Infantry are harder to detect, Vehicles more susceptible to ambush, certain Airborne units have increased ambush effectiveness Hazards: Possible rubble and debris from falling buildings. Damage to vehicles, death to Infantry
Available support: Reinforcement drop [Airdrops a large number of fresh units] Reinforcement drop (Japan) [Airdrops a large number of Japanese units] Special reinforcement drop [Airdrops a large number of special units] F-15E Strike Eagle x2 [Calls in an F-15E Strike Eagle that deals large amounts of damage] B-2 Spirit [Calls in a stealth bomber to ravage enemy ground forces]
Ranger AA squads on lookout, blast apart anything that tries to encroach on our units.
Meanwhile...
This is going to be fun. They have no air support, while we do, we can basically pick them off at our leisure since they have nothing to get rid of our thunderbolt with.
The thunderbolt does sweeps, blasting apart the M-2002s while staying out of their range, on the slight chance that it might get shot down.
The AT squads are in a unique position, there are too many tanks for just two of them to be effective against them, so instead of a straight on attack, we use environmental damage. aka: the M-2002s get buildings dropped on them. The AT squads are to take out as many tanks with buildings as possible.
The marine squads don't seem to be there for much, so they act as guards, aka. they make sure nothing gets our AT squads or ranger AA squads. Any left over that don't need to be there for that job hide in buildings and take shots at the enemy squads.
Our ground vehicles are in reserve, the Abrams have a really good range, so they assist in bringing down buildings on the enemy tanks, but otherwise stay out of combat. If the enemy tanks are eliminated, the other units pull back a bit, and our ground vehicles rush in and obliterate the enemy squads.
At this point they are very clearly running low on troops, but even still, that thunderbolt is on guard, it sees anything that looks like it might be trouble, tell us. Same for the AA troops and the marines guarding them. If anything that can't be taken out easily moves in our direction, pull out, fast. We don't want to take huge casualties because an enemy stealth bomber sneaks up on us.
EDITED: Okay, Piono, I sort of see your point. Order changing!
I devote half of our remaining ranger squads to scouting. For combat purposes, have our AT squads, covered by the marine squads, shoot at the tank mass, with the thunderbolt acting as support. Have our marine squads use piono's strategy and drop building parts on the tanks as well. Meanwhile, have our vehicles hide in a building, and attempt an ambush on the standard squads if they pass by ALONE.
TT, you do realize this isn't politics? He lists civilians when they are around, and we won't get in trouble for collateral damage, that would sort of ruin the game.
And I know it may only look like they're done for, from what you said I can tell you didn't read my whole post. I'm trying to crush their forces we have in range as fast as possible in case they send in something really nasty.
Plus, you do realize that if our vehicles hide in buildings, especially if we somehow get them on the upper floors, then enemies can one-shot them by collapsing the building. We don't want our vehicles hidden in buildings. Plus blowing out walls with a tank sort of brings down the building. Your attack is going to get some of our troops killed before the enemy even shoots back.
Our AT squads will get slaughtered against the tanks. There are two of them and 11 tanks. the marines don't have piercing, and therefore can't even hurt the tanks.
I'm not trying to hate on you, because your strategies are almost always good. This is, in fact, the first bad command you've given. IF we follow the one you just gave, we will lose the battle to the enemy tanks. WITHOUT THEM GETTING REINFORCEMENTS!!!
If I can have a vote, cancel out TT's order this one time. (unless he edits it to something better)
Sorry if I seem to be raging at you, I don't want our win-streak to end.
About the turns thing... I don't think you should do what Bio does(have everyone's moves count) because it would force you to add many more enemies so they don't all get decimated. Maybe you could make it so people could only control a certain number of squads/units, and give us the units for the max of 3-4 people(it could fluctuate from mission to mission), and only rely on die rolls when the commands exceeded the available squads. You might not be able to make everyone's turn count, but you could definitely include more people per turn this way.
EDIT: Also, what are the stats of the B-2 Spirit we just won?
Check out my bad CTM map reviews here.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Current Mission:
Ranger Danger
Location: Manila, Philippines
Date: June 14, 2019
Description: North Korea has slipped forces into the Philippines while we were caught up in the fighting. The Army Rangers are being paradropped in. They will be supported by units from the Marine Corps and U.S. units that are already there.
Current battle difficulty: Hard
Sitrep:
Objective: Eliminate the hostiles in Manila
Terrain: Urban
Effects: Scouting effectiveness reduced, Infantry are harder to detect, Vehicles more susceptible to ambush, certain Airborne units have increased ambush effectiveness
Hazards: Possible rubble and debris from falling buildings. Damage to vehicles, death to Infantry
Friendly units:
Ranger squad x30 [Health: 10 | Armor: 0 | Damage: 10 {Piercing 0} | Range: 2 | Speed: 10 | Adapter]
US Marine squad x10 [Health: 15 | Armor: 0 | Damage: 15 {Piercing 0} | Range: 1 | Speed: 5]
AT squad x2 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Vehicles, ignores Vehicle armor){Piercing 5} | Range: 3 | Speed: 5]
AA squad x2 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Airborne, ignores Airborne armor){Piercing 0} | Range: 3 | Speed: 5]
HMMWV x5 [Health: 30 | Armor: 10| Damage: 10 {Piercing 5} | Range: 3 | Speed: 20]
LAV-25 x4 [Health: 30 | Armor: 10 | Damage: 15 {Piercing 5} | Range: 3 | Speed: 10]
M1A2 Abrams x2 [Health: 50 | Armor: 15 | Damage: 20 {Piercing 15} | Range: 7 | Speed: 20]
A-10 Thunderbolt II [Health: 50 | Armor: 20 | Damage: 30 (x1.5 against non-Airborne){Piercing 20} | Range: 7 | Speed: 80]
Known hostiles:
Standard squad x60 [Health: 5 | Armor: 0 | Damage: 5 {Piercing 0} | Range: 1 | Speed: 5]
AT squad x4 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Vehicles, ignores Vehicle armor){Piercing 5} | Range: 3 | Speed: 5]
M-2002 x20 [Health: 30 | Armor: 10 | Damage: 20 {Piercing 5} | Range: 5 | Speed: 10]
Mi-24D x5 [Health: 40 | Armor: 10 | Damage: 15 {Piercing 10} | Range: 5 | Speed: 35]
Available support:
Reinforcement drop [Airdrops a large number of fresh units]
Reinforcement drop (Japan) [Airdrops a large number of Japanese units]
Special reinforcement drop [Airdrops a large number of special units]
F-15E Strike Eagle x2 [Calls in an F-15E Strike Eagle that deals large amounts of damage]
B-2 Spirit [Calls in a stealth bomber to ravage enemy ground forces]
Tip: Adapter infantry can take on the damage, range and special abilities of other fallen infantry - for example, they can take an AT squads weapons and then have an AT squad's damage and range without affecting their other stats.
There's no kill like overkill.
My command(note: edited from original): Have the HMMWV and LAV-25s engage the whole mass of standard squads. The whole mass! Cover them with 5 ranger squads, ordered ONLY to protect them from not-standard-squad fire, and ambushes. Have all of our marine squads attempt an ambush on the AT squads, before they mess with everything! Have our Abramses and 3 ranger squads attempt to hide themselves, and pull an ambush on any troops that pass by(that we don't already know about) that they can take. The Thunderbolt scouts through the air. Have our AA squads attack and attempt to destroy as many enemy planes as they can(and cover them with any available units!) Have our AT squads climb on to a high rooftop, and start shooting down on the enemy tanks as they pass by. Cover them with 6 ranger squads, but the vehicles may have some trouble hitting them from there.
That vehicle mass is the main problem here! I suppose the B-2 spirit could take care of them handily, but I want to save that thing for an emergency, since we worked so hard to get it!
Check out my bad CTM map reviews here.
My plan, thunderbolt stays away from the Mi's except for the occasional attack from out of their range, AA squads on the ground take out the Mi's, using the thunderbolt as bait, 5 marine squads scout, covered by 5 ranger squads. Everyone else is hidden as well as possible, although 3 of the LAV's are on high alert in case the AA squads need backup.
There are 5 more ranger squads on lookout for the AA squads inside of buildings, as well as one AT squad, if enemies come that will pose a danger to our AA squads, the ranger squads alert, the AT squad drops rubble on them/in their path, and all of the squads quickly and quietly run back to our hiding place. At our hideout we have the Abrams and ranger squads on lookout, alerting us of any enemies, and quickly dealing with any that find us. If any enemies get close enough (range 2) the entire hideout wipes them out, then relocates.
I agree with TT, almost all of those reinforcements would heavily tip the scales in our favor, or it looks like it. But if we call any of those in now, we risk losing them in a sneak attack. We need to conserve our reinforcements.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
The HMMWVs and LAVs deal a significant amount of damage to the enemy squads - 16 squads go down. However, three M-2002s destroy two HMMWVs and an LAV! The marine squads kill the AT squads Your Abrams tanks and Rangers take down an AA squad! The Thunderbolt spots three recon squads on the roof of a building. There are no enemy planes, but the AA squads know what you meant and shoot down a Hind, which crashes into a building, causing rubble to fall on an M-2002, destroying it. The AT squads take out two additional tanks.
The Thunderbolt shoots down a Hind, which crashes and kills an infantry squad. Another Hind is shot down by the AA squads, and it crashes on a Marine squad. The remaining two Hinds attack your forces, destroying an LAV and five Ranger squads. The Marine squads find nothing. Two M-2002s come after the AA squads, but the LAVs and AT squads take action, destroying them. Three tanks near the hideout, but they reach range 2, and are destroyed by your soldiers. The enemies all come to your hideout, but, having relocated, they find nothing.
Current Mission:
Ranger Danger
Location: Manila, Philippines
Date: June 14, 2019
Description: North Korea has slipped forces into the Philippines while we were caught up in the fighting. The Army Rangers are being paradropped in. They will be supported by units from the Marine Corps and U.S. units that are already there.
Current battle difficulty: Hard
Sitrep:
Objective: Eliminate the hostiles
Terrain: Urban
Effects: Scouting effectiveness reduced, Infantry are harder to detect, Vehicles more susceptible to ambush, certain Airborne units have increased ambush effectiveness
Hazards: Possible rubble and debris from falling buildings. Damage to vehicles, death to Infantry
Friendly units:
Ranger squad x25 [Health: 10 | Armor: 0 | Damage: 10 {Piercing 0} | Range: 2 | Speed: 10 | Adapter | Light Infantry]
US Marine squad x9 [Health: 15 | Armor: 0 | Damage: 15 {Piercing 0} | Range: 1 | Speed: 5]
AT squad x2 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Vehicles, ignores Vehicle armor){Piercing 5} | Range: 3 | Speed: 5]
AA squad x2 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Airborne, ignores Airborne armor){Piercing 0} | Range: 3 | Speed: 5]
HMMWV x3 [Health: 30 | Armor: 10| Damage: 10 {Piercing 5} | Range: 3 | Speed: 20]
LAV-25 x2 [Health: 30 | Armor: 10 | Damage: 15 {Piercing 5} | Range: 3 | Speed: 10]
M1A2 Abrams x2 [Health: 50 | Armor: 15 | Damage: 20 {Piercing 15} | Range: 7 | Speed: 20]
A-10 Thunderbolt II [Health: 50 | Armor: 20 | Damage: 30 (x1.5 against non-Airborne){Piercing 20} | Range: 7 | Speed: 80]
Known hostiles:
Standard squad x43 [Health: 5 | Armor: 0 | Damage: 5 {Piercing 0} | Range: 1 | Speed: 5]
Recon squad x3 [Health: 5 | Armor: 0 | Damage: 5 {Piercing 0} | Range: 3 | Speed: 5 | Recon]
M-2002 x12 [Health: 30 | Armor: 10 | Damage: 20 {Piercing 5} | Range: 5 | Speed: 10]
Mi-24D x2 [Health: 40 | Armor: 10 | Damage: 15 {Piercing 10} | Range: 5 | Speed: 35]
Available support:
Reinforcement drop [Airdrops a large number of fresh units]
Reinforcement drop (Japan) [Airdrops a large number of Japanese units]
Special reinforcement drop [Airdrops a large number of special units]
F-15E Strike Eagle x2 [Calls in an F-15E Strike Eagle that deals large amounts of damage]
B-2 Spirit [Calls in a stealth bomber to ravage enemy ground forces]
Tip: the Light Infantry tag means a unit is better at scouting then others.
There's no kill like overkill.
Okay... let's see...
Similar tactics as last time. We hide in our base, have 5 ranger squads scout around while covered by 4 marine squads, remember, avoid contact with enemies.
AA squads hidden on roof, guarded our thunderbolt and an AT squad, try to take out the enemy Mis. Thunderbolt keeps a lookout for enemies. Once we don't have to worry about the Mi's anymore, we can focus on eradicating the enemies because at that point the thunderbolt will be able to pick off enemies from a distance.
Also, if the AA squads don't end up needing help, the thunderbolt blasts the enemy recon squads.
Also, if possible, have ranger squads ready to pick up weapons dropped by killed AA and AT squads.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Fear, you do need to update more often if this game is going to be successful.
Check out my bad CTM map reviews here.
The AA squads shoot down a Hind.
The "Recon" tag means the unit automatically scouts out other units. Recon is more effective than regular scouting.
The AA squads shoot down the last Hind, but it crashes and kills them! The readied Rangers pick up the dropped weapons. The Thunderbolt mows down the recon squads. A MiG-21bis flies into the airspace, but is terminated swiftly by the Ranger AA.
Believe me, I want to update more. I'm trying to work it out.
Another MiG-21bis appears, but it, too, is shot down. The wreckage crashes into an M-2002. The AT squads don't manage to kill anything, but the Ranger AA and Thunderbolt confirm the presence of more standard squads.
Current Mission:
Ranger Danger
Location: Manila, Philippines
Date: June 14, 2019
Description: North Korea has slipped forces into the Philippines while we were caught up in the fighting. The Army Rangers are being paradropped in. They will be supported by units from the Marine Corps and U.S. units that are already there.
Current battle difficulty: Hard
Sitrep:
Objective: Eliminate the hostiles
Terrain: Urban
Effects: Scouting effectiveness reduced, Infantry are harder to detect, Vehicles more susceptible to ambush, certain Airborne units have increased ambush effectiveness
Hazards: Possible rubble and debris from falling buildings. Damage to vehicles, death to Infantry
Friendly units:
Ranger squad x23 [Health: 10 | Armor: 0 | Damage: 10 {Piercing 0} | Range: 2 | Speed: 10 | Adapter | Light Infantry]
US Marine squad x9 [Health: 15 | Armor: 0 | Damage: 15 {Piercing 0} | Range: 1 | Speed: 5]
AT squad x2 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Vehicles, ignores Vehicle armor){Piercing 5} | Range: 3 | Speed: 5]
Ranger AA squad x2 [Health: 10 | Armor: 0 | Damage: 5 (x4 against Airborne, ignores Airborne armor){Piercing 0} | Range: 3 | Speed: 10 | Adapter | Light Infantry]
HMMWV x3 [Health: 30 | Armor: 10| Damage: 10 {Piercing 5} | Range: 3 | Speed: 20]
LAV-25 x2 [Health: 30 | Armor: 10 | Damage: 15 {Piercing 5} | Range: 3 | Speed: 10]
M1A2 Abrams x2 [Health: 50 | Armor: 15 | Damage: 20 {Piercing 15} | Range: 7 | Speed: 20]
A-10 Thunderbolt II [Health: 50 | Armor: 20 | Damage: 30 (x1.5 against non-Airborne){Piercing 20} | Range: 7 | Speed: 80]
Known hostiles:
Standard squad x50 [Health: 5 | Armor: 0 | Damage: 5 {Piercing 0} | Range: 1 | Speed: 5]
M-2002 x11 [Health: 30 | Armor: 10 | Damage: 20 {Piercing 5} | Range: 5 | Speed: 10]
Available support:
Reinforcement drop [Airdrops a large number of fresh units]
Reinforcement drop (Japan) [Airdrops a large number of Japanese units]
Special reinforcement drop [Airdrops a large number of special units]
F-15E Strike Eagle x2 [Calls in an F-15E Strike Eagle that deals large amounts of damage]
B-2 Spirit [Calls in a stealth bomber to ravage enemy ground forces]
There's no kill like overkill.
Meanwhile...
This is going to be fun. They have no air support, while we do, we can basically pick them off at our leisure since they have nothing to get rid of our thunderbolt with.
The thunderbolt does sweeps, blasting apart the M-2002s while staying out of their range, on the slight chance that it might get shot down.
The AT squads are in a unique position, there are too many tanks for just two of them to be effective against them, so instead of a straight on attack, we use environmental damage. aka: the M-2002s get buildings dropped on them. The AT squads are to take out as many tanks with buildings as possible.
The marine squads don't seem to be there for much, so they act as guards, aka. they make sure nothing gets our AT squads or ranger AA squads. Any left over that don't need to be there for that job hide in buildings and take shots at the enemy squads.
Our ground vehicles are in reserve, the Abrams have a really good range, so they assist in bringing down buildings on the enemy tanks, but otherwise stay out of combat. If the enemy tanks are eliminated, the other units pull back a bit, and our ground vehicles rush in and obliterate the enemy squads.
At this point they are very clearly running low on troops, but even still, that thunderbolt is on guard, it sees anything that looks like it might be trouble, tell us. Same for the AA troops and the marines guarding them. If anything that can't be taken out easily moves in our direction, pull out, fast. We don't want to take huge casualties because an enemy stealth bomber sneaks up on us.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
I devote half of our remaining ranger squads to scouting. For combat purposes, have our AT squads, covered by the marine squads, shoot at the tank mass, with the thunderbolt acting as support. Have our marine squads use piono's strategy and drop building parts on the tanks as well. Meanwhile, have our vehicles hide in a building, and attempt an ambush on the standard squads if they pass by ALONE.
Check out my bad CTM map reviews here.
And I know it may only look like they're done for, from what you said I can tell you didn't read my whole post. I'm trying to crush their forces we have in range as fast as possible in case they send in something really nasty.
Plus, you do realize that if our vehicles hide in buildings, especially if we somehow get them on the upper floors, then enemies can one-shot them by collapsing the building. We don't want our vehicles hidden in buildings. Plus blowing out walls with a tank sort of brings down the building. Your attack is going to get some of our troops killed before the enemy even shoots back.
Our AT squads will get slaughtered against the tanks. There are two of them and 11 tanks. the marines don't have piercing, and therefore can't even hurt the tanks.
I'm not trying to hate on you, because your strategies are almost always good. This is, in fact, the first bad command you've given. IF we follow the one you just gave, we will lose the battle to the enemy tanks. WITHOUT THEM GETTING REINFORCEMENTS!!!
If I can have a vote, cancel out TT's order this one time. (unless he edits it to something better)
Sorry if I seem to be raging at you, I don't want our win-streak to end.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
On other news, going inactive won't necessarily end the win streak, but it sure wont continue it.
I need my beautiful little egg to grow up, so please, feed it those tasty clicks! Also, regarding the adults, they'll click you.