Disclaimer: This game was based off of the forum game that the user TT2000 maintains, titled Fortress Defenders 2. He has given me permission to create this spin-off of it. Credit for this thread goes to TT2000.
Established in a military outpost, you and some other operatives are called to battle when it is under siege. Hostile forces are moving in fast, but your commanding officers have faith in you. You and the others are highly skilled soldiers. Will you hold them off?
IMPORTANT: Gameplay
There are numerous gameplay systems that are important to remember if you have any hope of holding off enemy forces. They are listed here for your viewing.
Player health: All players receive 100 health at the beginning of the game. As hostile forces attack players, their health will begin to degrade. Should their health fall to 0, players will be rendered WIA (Wounded In Action).
WIA: WIA players can attack, but their efforts are much weaker. They will have a certain amount of time to be rescued by other players before dying.
Death: Should the other players fail to revive a dying player, they will become KIA. While dead, you cannot perform any actions until the next wave. After a wave, KIA players will be automatically resurrected with 50% of their maximum health.
Store: When unlocked, the store will allow players to purchase support items. The store has a limited amount of space for items, and items will cost money. Money is obtained after each wave and by fulfilling special requirements. A money bonus is also earned at the end of each chapter based on your rank.
Tactic research: Researching tactics adds items to the store if accepted. If the store is out of space, research will automatically be rejected.
Tactician manuals: Finding enough tactician manuals will add a special item to the store. These items cannot be removed, and are more powerful that standard research.
Waves, chapters, and ranks: A wave consists of a series of enemies that must be defeated. Clearing out all enemies will complete a wave, and cause the game to advance to the next. Completing all waves in a chapter will complete said chapter. Chapters advance the story. At the end of each chapter, a rank will be given based on multiple factors, including number of WIAs, KIAs, and achievements completed, among others.
A few rules:
No OP attacks
You cannot attack while KIA
Tactic research does not need to be modern.
Let the game begin!
Chapter I: Prologue
Location: Siberia, Russia
Waves: 3
Me: I finish off the sniper by hitting him over the head with my rifle
Hostiles: The sniper quickscopes me, dealing 5 damage to me
The gunners hit Piemancer with their rifles, dealing 8 damage
The armored merc punches me, dealing 2 damage
I research the UNSC Rocket Launcher. (I'm trying to find a balance between underpowered and OP. It's hard for explosives.)
Cost: To be decided...
Damage: Area of Effect: 1-10 damage for up to two enemies caught in the explosion, has 10% chance to stun an enemy for 1 turn.
Ammo: 4/4, Can fire up to two rockets per turn.
Special: Can lock onto vehicles with heat signatures. (Ex: Aircraft)
(BioShock: You can change the item's properties if you want.)
I begin research on the TX-39 (Assault Rifle) (I just made this up. I hope it doesn't have to be a bioshock weapon, because all I know about bioshock is the name.)
Cost: I don't know how much the money is valued at, so to be decided
Damage: 1-4 damage/bullet
Rate of Fire: [Semi-Auto (has a higher chance of hitting)]: 2-5/round, [Full-Auto (has a lower chance of hitting)]: 7-10/round
Ammo:
Bullets in Current Cartridge: ----------
Cartridges left: ====
Established in a military outpost, you and some other operatives are called to battle when it is under siege. Hostile forces are moving in fast, but your commanding officers have faith in you. You and the others are highly skilled soldiers. Will you hold them off?
There are numerous gameplay systems that are important to remember if you have any hope of holding off enemy forces. They are listed here for your viewing.
Player health: All players receive 100 health at the beginning of the game. As hostile forces attack players, their health will begin to degrade. Should their health fall to 0, players will be rendered WIA (Wounded In Action).
WIA: WIA players can attack, but their efforts are much weaker. They will have a certain amount of time to be rescued by other players before dying.
Death: Should the other players fail to revive a dying player, they will become KIA. While dead, you cannot perform any actions until the next wave. After a wave, KIA players will be automatically resurrected with 50% of their maximum health.
Store: When unlocked, the store will allow players to purchase support items. The store has a limited amount of space for items, and items will cost money. Money is obtained after each wave and by fulfilling special requirements. A money bonus is also earned at the end of each chapter based on your rank.
Tactic research: Researching tactics adds items to the store if accepted. If the store is out of space, research will automatically be rejected.
Tactician manuals: Finding enough tactician manuals will add a special item to the store. These items cannot be removed, and are more powerful that standard research.
Waves, chapters, and ranks: A wave consists of a series of enemies that must be defeated. Clearing out all enemies will complete a wave, and cause the game to advance to the next. Completing all waves in a chapter will complete said chapter. Chapters advance the story. At the end of each chapter, a rank will be given based on multiple factors, including number of WIAs, KIAs, and achievements completed, among others.
A few rules:
No OP attacks
You cannot attack while KIA
Tactic research does not need to be modern.
Chapter I: Prologue
Location: Siberia, Russia
Waves: 3
Players:
BioShock_Rules [Health: 100/100]
Current Wave: 1/3
Hostiles:
Gunner Mercenary [Health: 15/15]
Gunner Mercenary [Health: 15/15]
Sniper Mercenary [Health: 10/10]
Armored Mercenary [Health: 20/20]
Store:
Closed. Open after completing wave 1.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Welcome to the game!
5 damage to armored mercenary
Welcome.
4 damage to gunner merc
5 damage to sniper merc
Me: I finish off the sniper by hitting him over the head with my rifle
Hostiles: The sniper quickscopes me, dealing 5 damage to me
The gunners hit Piemancer with their rifles, dealing 8 damage
The armored merc punches me, dealing 2 damage
Players:
BioShock_Rules [Health: 93/100]
Cappycot [Health: 100/100]
Piemancer [Health: 92/100]
Crusher48 [Health: 100/100]
Current Wave: 1/3
Hostiles:
Gunner Mercenary [Health: 11/15]
Gunner Mercenary [Health: 15/15]
Armored Mercenary [Health: 15/20]
Store:
Closed. Open after completing wave 1.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
RIP: Politics, Philosophy, News, and Science
You were a good section.
5 damage to armored merc.
5 damage to gunner merc.
Welcome.
6 damage to armored merc.
4 damage to highest health enemy
Me: I slit the armored merc's neck, killing him.
Hostiles: The gunner mercs hit Cappycot in the head with their rifles, dealing 8 damage
Players:
BioShock_Rules [Health: 93/100]
Cappycot [Health: 92/100]
Piemancer [Health: 92/100]
Crusher48 [Health: 100/100]
Gamertroy7 [Health: 100/100]
Epicositys [Health: 100/100]
Current Wave: 1/3
Hostiles:
Gunner Mercenary [Health: 7/15]
Gunner Mercenary [Health: 10/15]
Store:
Closed. Open after completing wave 1.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
RIP: Politics, Philosophy, News, and Science
You were a good section.
4 damage to gunner merc.
Gunner merc killed.
5 damage to gunner merc.
Me: I finish off the gunner merc by double-tapping him.
Wave complete!
+5 health to all.
Another wave of hostiles approach. Fortunately, you now have access to the store, and tactic research!
Players:
BioShock_Rules [Health: 98/100]
Cappycot [Health: 97/100]
Piemancer [Health: 97/100]
Crusher48 [Health: 100/100]
Gamertroy7 [Health: 100/100]
Epicositys [Health: 100/100]
Current Wave: 2/3
Hostiles:
Sniper Mercenary [Health: 10/10]
Sniper Mercenary [Health: 10/10]
RPG Mercenary [Health: 15/15]
Store:
Occupied Spaces: 0/20
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
slaps up to 5 enemies for a low amount of damage
Cost: To be decided...
Damage: Area of Effect: 1-10 damage for up to two enemies caught in the explosion, has 10% chance to stun an enemy for 1 turn.
Ammo: 4/4, Can fire up to two rockets per turn.
Special: Can lock onto vehicles with heat signatures. (Ex: Aircraft)
(BioShock: You can change the item's properties if you want.)
If he refuses, I punch him in the face.
Cost: I don't know how much the money is valued at, so to be decided
Damage: 1-4 damage/bullet
Rate of Fire: [Semi-Auto (has a higher chance of hitting)]: 2-5/round, [Full-Auto (has a lower chance of hitting)]: 7-10/round
Ammo:
Bullets in Current Cartridge: ----------
Cartridges left: ====
Accuracy: [Semi-Auto]: 75%-90%, [Full-Auto]: 25%-50%
Pictures: Possibly pictures later
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.