Disclaimer: This thread is not meant as a copy of Destroy the Wall, Destroy the Citadel, or Destroy the Evil Music Disc. It is meant simply for fun, as I decided to have a "Destroy the" thread made by me. Credit to the creators of those topics.
This thread allows users to destroy or defend the Tower. The destroyers want it gone because it contains Trillions of Diamonds, and the defenders must guard it down to the last second of their lives. Let the war begin.
A few rules:
Don't disrupt the topic.
You can charge/build up to two things simultaneously, but doing so prevents you from performing an Attack.
Charging/building one thing and performing an Attack is allowed.
You cannot Attack twice in at once.
Here goes.
Tower:
Health: 10,000 (When depleted to 0, another, harder round begins)
Shields: 1,000 (Defends for a certain percentage of attacks)
Status: = Fine
Boosts: None (Boosts give the Tower extra defense, health, or any other positive effect)
Curses: None (Curses give the Tower lower defence, health, or any other negative effect)
Health System
Preforming attacks will damage the Tower for each successful attack. Unsuccessful attacks do little to no damage. The more damage the Tower sustains, the status of the Tower degrades. If the Tower's status isn't Green, Defenders need to help the Tower!
Defenders must heal the Tower up to 40,000 to win, because this will cause the Tower to become indestructible. They can also win by keeping the Tower's status at Fine until the Round ends.
Shield System
If the Tower has Shields, it will have a percentage of defense. The higher the percantage of defense, the less effective attacks will be, but Shields absorb the percentage of damage removed from Health Damage. (Easier: If Shields give 50% defense, Health takes 50% damage, Shields take the other 50%)
Vehicle System
Defenders and Destroyers may create Vehicles to assist them in Defending/Destroying the Tower. Some may be quick to assemble, but at the cost of difficulty in being destroyed. Others may take more time to build, but will require concentrated effort to destroy. Vehicles may have multiple Weapons, each with their own Ammunition and Damage values, with special effects attached to them. Vehicles' Shields always provide 50% defense, so long as there is at least 1 Shields point. The maximum amount of Health a Vehicle can have is 15,000. The Shields cap is 6,500. If a Vehicle has an overall ammo pool, its ammo cap is 10,000. If it has individual ammo counts for each weapon, it can have no more than 20 ammo.
For ammo consumption from an overall pool, here is a table for Damage to ammo consumption ratios.
Less than 600 Damage: 0-250 ammo
600 to 800 Damage: 250-500 ammo
800 to 1,000 Damage: 500-750 ammo
1,000 to 2,000 Damage: 750-800 ammo
2,000 to 3,000 Damage: 800-1,200 ammo
3,000 to 5,000 Damage: 1,200-2,000 ammo
5,000 to 7,500 Damage: 2,000-3,000 ammo
7,500 to 8,500 Damage: 3,000-5,000 ammo
8,500+ Damage: 5,000 ammo minimum
The maximum amount of Damage that a Vehicle can potentially deal cannot go higher that 10,000 Damage of any type. These limits assume your Vehicle has a construction time of 150+ posts by you. For more info regarding a Vehicle's stats/construction time ratio, click here for a Google docs spreadsheet.
Make your Vehicles like this (Green name for Defender, red for Destroyer):
The Example:
Health: 2,000 / 2,000
Shields: 500 / 500
Attacks:
Example [Damage: 200| Ammo: ∞| Special Effects: None]
Display [Damage: 500| Ammo: 8/8| Special Effects: Display Case (Immobilizes Target for 1 post)]
Boosts: Example (Provides an example for Vehicle makers)
Curses: Vulnerable (When Shields are 0, +25% Damage taken)
Pointstreaks System
Vehicle makers can add up to three Pointstreaks to their Vehicles. They are completely optional, yet entirely custom. They are custom-made by the Vehicle builders. To earn a Pointstreak, you must create a name, effect, and requirement for it. Requirements can range from 650 to 2,500 points. When points is used, it's defined as XP earned with that Vehicle. When your Vehicle is destroyed, your streak ends. It is possible to wrap your Pointstreaks around to the first after earning your last. Here is an example of a set of three Pointstreaks:
Seeker Missile
Requirement: 800 points
Effect: Deals 600 Shield-piercing Damage to a selected Vehicle
Fire Storm
Requirement: 1,200 points
Effect: Deals 800 Damage to a Vehicle and lights it on fire
Corrosive Bomb
Requirement: 1,600
Effect: Deals 800 Damage to a Vehicle and rapidly corrodes it
Overheal System
Healing the Tower over it's maximum Health will cause it to become Overhealed. While Overhealed, the Tower will constantly lose 500 Health until it's Health is back at maximum, at which point the Health loss will cease. Also, Overhealing the Tower will half the effects of healing.
Weapons System
Weapons are other charged/built items that modify standard Attacks by giving them increased Damage or special effects. They cannot be stolen or broken, but if they run out of ammo, they can be resupplied by charging another version of it. For example, resupplying a weapon that took 20 posts to build will take another 20 posts. If a weapon runs out of ammo, the only way to permanently get rid of it is to discard it.
Here's an example of a basic weapon.
Generic Gun
800 Damage
4 uses
This weapon, on the other hand, has special effects.
Status Cannon
600 Damage
Applies a random Curse to Target
3 uses
Scoreboard and Experience
The scoreboard counts a player's Damage dealt, wins, losses, Vehicles destroyed, and experience. Higher-up players are shown at the top, while lower-ranked players are shown farther below. There are multiple ways of earning experience:
Dealing Damage: +0.5 XP per point of Damage dealt (IE: 1,000,000 Damage dealt would grant 500,000 XP)
Destroying a Vehicle: +50 to 500 XP depending on Vehicle Health
Winning a Round: +500 XP
Losing a Round: +100 XP
Earning a Medal: +100 XP (2,500 for Hardened Veteran)
Vehicle destruction assist: +25 to 250 XP depending on Vehicle Health
Helping a teammate build a Vehicle: +10 XP
Vehicle upgrades
You can further enhance your Vehicles using Vehicle upgrades. Each upgrade has its own positive effects, but each have a research time. Completing research will allow you to install the upgrade onto your Vehicle. You can also have up to three integrated Vehicle upgrades on your Vehicle, one for every 50 posts it takes to build the Vehicle. However, if an upgrade's research time is over 25 posts, it cannot be integrated. You can have one upgrade from each category.
List of upgrades:
Plating
Basic steel plating
+500 max Health
+100 max Shields
5-post research time
Shielded plating
+250 max Health
+500 max Shields
8-post research time
Gold plating
+750 max Health
+0 max Shields
10-post research time
Refined iron plating
+1,000 max Health
+500 max Shields
15-post research time
Diamond plating
+1,500 max Health
+500 max Shields
25-post research time
Obsidian plating
+1,500 max Health
+1,000 max Shields
35-post research time
BioSteel plating
+2,000 max Health
+1,500 max Shields
50-post research time
Weapon frames
Plastic frame
+10% ammo/-10% ammo consumtion
+100 Damage dealt
6-post research time
Magazine-lined frame
+25% ammo/-25% ammo consumtion
+100 Damage dealt
10-post research time
Catapult frame
+0% ammo/-0% ammo consumtion
+300 Damage dealt
15-post research time
Obsidian frame
+15% ammo/-15% ammo consumtion
+200 Damage dealt
25-post research time
Nether Quartz frame
+20% ammo/-20% ammo consumtion
+250 Damage dealt
35-post research time
Weapon tips
Flame jet
Adds a 25% chance to burn target
15-post reserach time
Frost sprayer
Adds a 25% chance to freeze target
15-post research time
Acid sprayer
Adds a 25% chance to corrode target
15-post research time
Potion coating
Adds a 20% chance to apply either weakness, poison, burning, galvanization, or corrosion to target
25-post research time
Chrome tip
+500 Damage dealt
30-post research time
Vehicle core
Standard engine
+1 weapon slot
20-post research time
Advanced module
+1 Pointstreak slot
30-post research time
Plasma charger
+2 weapon slots
45-post research time
Nuclear reactor core
+1 weapon slot
+1 Pointstreak slot
65-post research time
Antimatter fusion core
+1 weapon slot
+2 Pointstreak slots
75-post research time
Shield generator
Basic generator
+500 max Shields
15-post research time
Reflector module
Adds a 10% chance to reflect Damage back to attacker (While still taking Damage)
25-post research time
Regenerative circuit
+100 Shields every post
35-post research time
Dampener
Limits Health Damage taken to 1,500 as long as Shields are active
50-post research time
Contracts
Contracts are essentially challenges. When completed, they will reward you with an XP boost. Their difficulty and XP rewards vary from Contract to Contract. Here is a complete list of Contracts.
Dominating Victor
Earn a Dominating Victory Medal. +500
Drained Away
Destroy a Vehicle by applying a Health-draining Curse to it. +250
Utter Annihilation
Earn a Bloodthirsty Medal using a quick-build. +500
Clutch Game
Win a Round just barely. +200
Last Shot
Destroy a Vehicle using a Vehicle's self-destruction Attack. +500
Unrelenting
I: Destroy a Vehicle while yours is below 1,000 Health. +200
II: Destroy 3 Vehicles while yours is below 1,000 Health. +300
III: Destroy 5 Vehicles while yours is below 1,000 Health. +500
Master of Humiliation
Complete all Humiliation Contracts. +1,000
White Mage
I: Apply 3 Boosts to any entity. +50
II: Apply 5 Boosts to any entity. +150
III; Apply 10 Boosts to any entity. +350
IV: Apply 20 Boosts to any entity. +500
V: Apply 25 Boosts to any entity. +650
Negative Thinking
I: Apply 3 Curses to any entity. +50
II: Apply 5 Curses to any entity. +150
III: Apply 10 Curses to any entity. +350
IV: Apply 20 Curses to any entity. +500
V: Apply 25 Curses to any entity. +650
Left a Dent
I: Earn 3 Hard Hit Medals. +150
II: Earn 5 Hard Hit Medals. +250
III: Earn 7 Hard Hit Medals. +500
Renovations
I: Earn 2 Lethal Hit Medals. +200
II; Earn 3 Lethal Hit Medals. +500
III: Earn 5 Lethal Hit Medals. +750
Annihilation
Destroy a Vehicle using a charged Attack. +250
True Specialist
Complete all Specialist Contracts. +1,000
Career Shields Damage
I: Deal 2,000 Damage to Shields. +200
II: Deal 5,000 Damage to Shields. +500
III: Deal 10,000 Damage to Shields. +650
IV: Deal 15,000 Damage to Shields. +750
V: Deal 25,000 Damage to Shields. +1,000
Overkiller
I: Destroy 1 Vehicle with excessive Damage. +200
II: Destroy 3 Vehicles with excessive Damage. +500
III: Destroy 8 Vehicles with excessive Damage. +750
IV: Destroy 10 Vehicles with excessive Damage. +850
V: Destroy 12 Vehicles with excessive Damage. +1,000
Perfectionist
Complete all Career Contracts. +1,000
Intimidation - Unlocked at Level 25
Armored Authority
Spend 200+ posts constructing a Vehicle with over 10,000 Health. +500
Death Machine
Create a Vehicle with a weapon that deals at least 4,500 Damage. +650
Get The Point?
I: Earn 2 Pointstreaks with quick-builds. +200
II: Earn 5 Pointstreaks with quick-builds. +350
III: Earn 8 Pointstreaks with quick-builds. +500
IV: Earn 12 Pointstreaks with quick-builds. +650
V: Earn 15 Pointstreaks with quick-builds. +800
Point Counterpoint
I: Wrap your Pointstreaks around 1 time. +200
II: Wrap your Pointstreaks around 3 times. +500
III: Wrap your Pointstreaks around 5 times. +650
IV: Wrap your Pointstreaks around 8 times. +700
V: Wrap your Pointstreaks around 10 times. +850
Soul Crusher
I: Stop a Vehicle short of a Pointstreak. +200
II: Stop 3 Vehicles short of a Pointstreak. +350
III: Stop 5 Vehicles short of a Pointstreak. +500
IV: Stop 8 Vehicles short of a Pointstreak. +650
V: Stop 10 Vehicles short of a Pointstreak. +750
Annihilator
Deal 1,500+ Damage in a single Attack. +200
One For All
Earn a Bloodthirsty Medal using a Vehicle with only one weapon. +200
A Step Above
Complete all Intimidation Contracts. +1,000
First Class - Unlocked at Level 30
Untouchable
I: Destroy 2 Vehicles while yours is above 50% Health. +200
II: Destroy 5 Vehicles while yours is above 50% Health. +350
III: Destroy 8 Vehicles while yours is above 50% Health. +500
IV: Destroy 10 Vehicles while yours is above 50% Health. +650
V: Destroy 15 Vehicles while yours is above 50% Health. +800
Opening Move
I: Earn 2 First Strike Medals. +200
II: Earn 5 First Strike Medals. +350
III: Earn 8 First Strike Medals. +500
IV: Earn 10 First Strike Medals. +650
V: Earn 15 First Strike Medals. +800
Denial
Stop a Vehicle short of it's final Pointstreak. +500
Wrecked to Perfection
Destroy a Vehicle without excessive Damage. +500
Counter Attack
Earn a Revenge Medal. +500
Revenge for the Dead
Earn an Avenged Medal. +400
Straight A Student
Complete all First Class Contracts. +1,000
Vs. Rounds
A Vs. Round plays out like a regular Round in most aspects, but there is an added "Vehicle"; the Destroyer Base Camp. Defenders must destroy the Base Camp for an instant win, while still defending the Tower. After two standard Rounds, a Vs. Round will occur. The Round time limit is still in play. If the Round ends with the Base Camp having less Health than the Tower, Defenders win, and vice versa for Destroyers.
Classic Rounds
A Classic Round occurs after every Vs. Round. When such a Round occurs, the Tower's Health and Shields will be set to 10,000 and 1,000, respectively. Also, Vehicles cannot be constructed. Any Vehicles that have Round End Protectors before a Vs. Round will simply be put into stasis and not lose their REP.
Medal System
Certain accomplishments will earn you a Medal, which will immortalize these accomplishments. Some Medals are easy to earn, while others could pose a significant challenge. Good luck earning them!
Here is the complete list of Medals:
Base Medals
Hardened Veteran
Earn all Medals at least once
Earners:
None
Hard Hit
Deal 750+ Damage in a single Attack (Does not include Vehicle Attacks)
Earners:
MrMeatShield (1)
KaBling (1)
Sircheesy2 (1)
BioShock_Rules (5)
Adrenaline Rush (6)
Manta (2)
NeroSuicider (1)
Gamertroy7 (2)
Lavawall565 (2)
Sylveon (2)
Minecraftnoob37 (1)
TheWeaselKing (1)
Fseftr (1)
TT2000 (3)
Keldeo (2)
Pokefan151 (2)
FearTheKumquat (5)
Minor107 (1)
Ragnarock200 (1)
Ka_doink12340o (3)
TheArmclubLegacy (2)
Lethal Hit
Deal 1,000+ Damage in a single Attack (Surpasses Hard Hit)
Earners:
Sircheesy2 (1)
GLaCB (1)
TheArmclubLegacy (1)
BioShock_Rules (4)
FearTheKumquat (7)
Gamertroy7 (2)
Minecraftnoob31 (1)
Walyon8tor (1)
SkySonic (2)
Lavawall565 (1)
RagnoRock987654321 (2)
Adrenaline Rush (1)
Fseftr (1)
Revenge
Destroy a Vehicle that destroyed one of yours
Earners:
TheArmclubLegacy (1)
Heroic Sacrifice
Sacrifice one of your Vehicles to assist your team
Earners:
Gamertroy7 (1)
BioShock_Rules (3)
Sylveon (1)
FearTheKumquat (1)
GLaCB (2)
Cappycot (1)
Avenged
Destroy a Vehicle that destroyed a Vehicle on your team
Earners:
None
Buzzkill
Destroy a Vehicle before it obtains a 2/4/6/8/10 streak
Earners:
None
First Strike
Get the first Attack/Defense in a Round
Earners:
FearTheKumquat (1)
TT2000 (1)
Securing Victory
Get the final Attack/Defense of a Round
Earners:
BioShock_Rules (2)
Ka_doink1234o0 (1)
Cappycot (1)
Zwapp (1)
TT2000 (3)
Double Down
Get the first and final Attack/Defense of a Round
Earners:
None
Streak Medals Bloodthirsty
Destroy 2 Vehicles with a single of yours
Earners:
BioShock_Rules (3)
TT2000 (2)
Keldeo (2)
Fseftr (1)
Ruthless
Destroy 4 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
TT2000 (1)
Relentless
Destroy 6 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
TT2000 (1)
Merciless
Destroy 8 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
Destructive
Destroy 10 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
Lethal
Destroy 12 Vehicles with a single of yours
Earners:
None
Fatal
Destroy 14 Vehicles with a single of yours
Earners:
None
Devastating
Destroy 16 Vehicles with a single of yours
Earners:
None
Brutal
Destroy 18 Vehicles with a single of yours
Earners:
None
Indestructible
Destroy 20 Vehicles with a single of yours
Earners:
None
Crushing Victory (Destroyer)
Win the Round with the Tower at 5,000 Health
Earners:
BioShock_Rules (1)
GLaCB (2)
Manta (1)
Adrenaline Rush (1)
Sircheesy2 (1)
KaBling (1)
RunThroughTime (1)
FearTheKumquat (2)
SkySonic (2)
Dominating Victory (Destroyer)
Win the Round with a Tower destruction
Earners:
BioShock_Rules (1)
GLaCB (2)
Manta (1)
Adrenaline Rush (1)
Sircheesy2 (1)
KaBling (1)
RunThroughTime (1)
FearTheKumquat (2)
SkySonic (2)
Crushing Victory (Defender)
Win the Round with the Tower at 18,000 Health
Earners:
BioShock_Rules (2)
TT2000 (5)
SkySonic (2)
Adrenaline Rush (1)
Ka_doink1234o0 (5)
FearTheKumquat (1)
Dominating Victory (Defender)
Win the Round with the Tower at 20,000 Health
Earners:
BioShock_Rules (2)
TT2000 (4)
SkySonic (2)
Adrenaline Rush (1)
Ka_doink1234o0 (4)
Total Medals earned: 174
Destroyers: Get out there and tear that Tower apart!
Defenders: The Destroyers advance, don't let them wreck the Tower!
Thread News:
01/01/13:
News System get! This'll keep track of major things in Destroy the Tower history, such as Anniversaries, Updates, and player Records.
TT2000 claims the Record for most powerful Vehicle! Congratulations, TT!
One Year Anniversary! Thank you all, and happy New Years!
07/31/14:
Added an example of weapons to the OP.
08/13/14:
Lifted the damage cap on normal Attacks. Hopefully, this'll take some of the emphasis off of charging.
08/14/14:
Vehicles can no longer be constructed if you have two Vehicles currently on the field.
08/21/14:
Added weather conditions.
News Archives:
02/17/13:
Round 20 begins! 1/5th of the way to 100 Rounds! We're getting closer...
02/23/13:
Double XP weekend on Black Ops II. Thread will be updated less while I make use of it.
02/26/13:
Thread Quick Revive'd! Double XP comes to an end, and I return. However, just to warn you guys, the Revolution DLC comes out soon, and come March 1st, there'll be double weapon XP, so I'll be utilizing that when it comes.
03/08/13:
Double weapon XP has ended, loving Revolution. Thread'll get updated more since there's no double weapon XP.
News Archives get! This holds all the old news updates that aren't displayed in this news board.
03/12/13:
Got a classic white PS3 a few days ago. I'll be playing games on that for a while to get my stuff back, since most of my things are still on my black PS3 (Which I still have).
03/23/13:
Added a poll about Vehicles and the period after their construction.
03/24/13:
Removed the poll about Vehicle invincibility since TT2000 and SkySonic pointed out that it could be easily abused.
03/27/13:
Got BioShock Infinite yesterday! YES!
Added a poll about a new type of Round.
03/28/13:
Vs. Rounds added. Now the Defenders can claim their revenge on the Destroyers for assaulting the Tower so much.
400 Pages and 8,000 posts! Thank you all so much! This game wouldn't be nearly as popular as it is if it weren't for you!
03/31/13:
Happy Easter, everyone!
04/10/13:
150 Medals earned! Yay!
Removed the Pyrrhic Victory Medal since it was too hard to earn.
04/12/13:
Added a build template for Vehicles, as well as a poll about a time system.
04/14/13:
Removed the poll about a time system. It won't be added.
04/17/13:
Added a poll about an extra Vehicle stat.
Tomorrow is my birthday! Yay!
04/18/13:
Happy birthday to me!
04/21/13:
Added a link to a Google docs spreadsheet containing ideal construction times for specific Vehicle stats.
04/22/13:
Added the Vehicle Graveyard. This will house the graves of destroyed Vehicles.
04/24/13:
Removed the Vehicle Graveyard.
04/25/13:
Added an autobalance system. Never again will there be unbalance. Hopefully.
Added a logo! Courtesy of textcraft.net.
05/04/13:
Added a scoreboard that tracks Damage dealt, Vehicles destroyed, wins, losses, experience, There's no leveling system, just a total of how experienced you are.
05/05/13:
Increased XP earned from earning the Hardened Veteran Medal.
05/17/13:
Added levels! Now XP won't be useless.
05/19/13:
Added scoreboard placement numbers.
06/02/13:
Added Pointstreaks, due to such positive reaction.
06/07/13:
Made Health giving/draining Boosts/Curses take effect after all posts have been quoted and responded to.
Added Contracts, finally!
06/09/13:
Added Classic Rounds. They will occur after a Vs. Round.
06/13/13:
25 Rounds! Thank you all so much! In other news, we're very close to 10,000 posts...
06/17/13:
Minor cosmetic change: Made the player placement numbers for first, second and third be shown in gold, silver, and bronze, respectively.
10,000 posts! Thank you all so much, and congrats to Keldeo for claiming post 10,000!
07/04/13:
July 4th, 1776. The day the Declaration of Independence was signed. A very important day in American history. Seems like a wonderful day to destroy Towers with various fireworks. Happy Independence Day to all of you!
07/08/13:
Added Poll Archives, which will hold the various polls of Destroy the Tower.
07/19/13:
123sendodo is the 50th unique player to join the game since the introduction of the scoreboard! Congratulations to him!
10/09/13:
I return after a nearly three month absence. It's good to be back. I was gone for so lone because I was trying to reach Prestige Master on Black Ops II, which I'm close to ('Stige 10, level 43).
Vehicle stats will now be shown in a spoiler, so Pages will be significantly smaller.
11/01/13:
Call of Duty: Ghosts comes out in four days. To celebrate, double XP until Monday!
11/09/13:
Ghosts came out four days ago. Expect slightly slower updates while I play it. Also, another double XP weekend!
01/01/14:
It's a new year! And Destroy the Tower's second year of existence!
01/03/14:
Minor update: The Vehicle stats spoiler now shows the number of active Vehicles.
01/08/14:
Zorket is the 75th unique player to join since I added the scoreboard. Yay!
01/18/14:
Increased XP requirements for levels 1 through 42.
01/19/14:
Vehicles now must take at least 400 Damage to Health to have halved regeneration.
01/22/14:
Increased Vehicle Health and Shields caps to 15,000 and 6,500, respectively.
01/28/14:
Finally added Vehicle upgrades!
02/22/14:
Updated the scoreboard with more in-depth stats, and cleared it of inactive players (Their stats will be stored in a document, but erased after a year).
We've reached 80 unique players! SuperChew is the 80th person!
3/3/14:
Fseftr is the first player to reach his second promotion!
04/13/14:
TT2000 claims the 14,000th post on the thread, while RagnoRock987654321 claims the 14,000th reply! Thank you all for 14,000!
5/25/14:
TheArmclubLegacy (Formerly TheGreatArmclub101) claims Page 750! Thank you all for helping Destroy the Tower survive this long!
07/25/14:
We reached 800 pages! Thank you all for helping the game last this long!
07/27/14:
Added weapons, suggested by TheArmclubLegacy.
Poll Archives:
07/07/13
Question: What do you think of Classic Rounds?
Results: ♦ I absolutely adore them! I miss the old days of Destroy the Tower! - 3 votes [21.43%]
♦ They're pretty nice. It's fun not spending hundreds of posts making godly Vehicles. - 3 votes [21.43%]
♦ I don't care. - 2 votes [14.29%]
♦ I don't like them. The regular and Vs. Rounds are better. - 6 votes [42.86%]
I still can't believe to made these in the first place. I absolutely despise them. - 0 votes [0%]
Total positive votes: 6
Total negative votes: 6
Total neutral votes: 2
Overall feedback: Neutral
07/13/13:
Question: Should Vehicle upgrades be added? (Enhanced plating, core, weapon tiers, etc.)
Results: Lost forever
Total positive votes: Lots
Total negative votes: Few
Total neutral votes: Some
Overall feedback: Positive
02/15/14:
Question: Should I update the Scoreboard with more in-depth stats?
Results: ♦ My God yes. This is something that's been needed since 2013. - 36 votes [55.38%]
♦ Sure. It's looking outdated. - 11 votes [16.92%] - 12 votes 18.46%]
♦ Eh, I don't pay attention to the scoreboard - 12 votes 18.46%]
No, it's fine as is. - 4 votes [6.15%]
Never! We've had this scoreboard for a year or so, it can't be changed! - 2 votes [3.08%]
Total positive votes: 47
Total negative votes: 6
Total neutral votes: 12
Overall feedback: Positive
Since I don't know how to use Multi-Quote, I'll just do this.
okokokok: Meh, 10 Damage.
KuruKuruGuy: C4, impressive. 40 Damage.
KuruKuruGuy attack #2: Holes are pretty tricky and count as disassembly. 35.
BatteryHorse: Highly destructive. 60 Damage.
Brad!: FUS RO DAH! is unoriginal. Wall immune to unoriginal attacks for 2 turns.
AlmostToInfinity: Endermen are pretty good at disassembling. 20 Damage and Wall vulnerable to disassebly for 2 turns.
Tower:
Health: 9,962
Shields: 824
Status: = Fine
Boosts: Original (Immune to unoriginal attacks twice)
Curses: Poorly built (Takes more damage from disassembly)
I reinforce it with my rubbish slowly increasing it's shield
New defender.
Good defense, +5 Shields each turn for 3 turns.
Tower:
Health: 9,962
Shields: 829
Status: = Fine
Boosts: Original (Immune to unoriginal attacks once)
Curses: Poorly built (Takes more damage from disassembly once)
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
To use Multiquote: Click the Multiquote from each post to quote them. Next, click Add Reply in the near bottom of the page(above the Quick Reply thingy). Done, now Multianswer them.
I call in mah horde of Bob-ombs and Creepers to blow up the wall.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/18/2011
Posts:
238
Location:
In a large pokemon forest
Minecraft:
Evanist
Xbox:
NOPE!
Member Details
I take Zakhep, and throw him on the tower. Then I send mario with alot of lives to attack the tower.
(Mario castle calamity and such. It should at least do some damage).
And I then send a airstrike to the tower.
(GOD, GOT NINJAD! And Maro had the same idea lol.)
I catch Zakhep rebounce and rethrow him on the tower.
This thread allows users to destroy or defend the Tower. The destroyers want it gone because it contains Trillions of Diamonds, and the defenders must guard it down to the last second of their lives. Let the war begin.
A few rules:
Don't disrupt the topic.
You can charge/build up to two things simultaneously, but doing so prevents you from performing an Attack.
Charging/building one thing and performing an Attack is allowed.
You cannot Attack twice in at once.
Here goes.
Tower:
Health: 10,000 (When depleted to 0, another, harder round begins)
Shields: 1,000 (Defends for a certain percentage of attacks)
Status: = Fine
Boosts: None (Boosts give the Tower extra defense, health, or any other positive effect)
Curses: None (Curses give the Tower lower defence, health, or any other negative effect)
Health System
Preforming attacks will damage the Tower for each successful attack. Unsuccessful attacks do little to no damage. The more damage the Tower sustains, the status of the Tower degrades. If the Tower's status isn't Green, Defenders need to help the Tower!
Defenders must heal the Tower up to 40,000 to win, because this will cause the Tower to become indestructible. They can also win by keeping the Tower's status at Fine until the Round ends.
Shield System
If the Tower has Shields, it will have a percentage of defense. The higher the percantage of defense, the less effective attacks will be, but Shields absorb the percentage of damage removed from Health Damage. (Easier: If Shields give 50% defense, Health takes 50% damage, Shields take the other 50%)
1,000 Shields: 90% defense
900 Shields: 75% defense
750 Shields: 60% defense
500 Shields: 45% defense
400 Shields: 30% defense
150 Shields: 15% defense
0 Shields: 0% defense
Vehicle System
Defenders and Destroyers may create Vehicles to assist them in Defending/Destroying the Tower. Some may be quick to assemble, but at the cost of difficulty in being destroyed. Others may take more time to build, but will require concentrated effort to destroy. Vehicles may have multiple Weapons, each with their own Ammunition and Damage values, with special effects attached to them. Vehicles' Shields always provide 50% defense, so long as there is at least 1 Shields point. The maximum amount of Health a Vehicle can have is 15,000. The Shields cap is 6,500. If a Vehicle has an overall ammo pool, its ammo cap is 10,000. If it has individual ammo counts for each weapon, it can have no more than 20 ammo.
For ammo consumption from an overall pool, here is a table for Damage to ammo consumption ratios.
Less than 600 Damage: 0-250 ammo
600 to 800 Damage: 250-500 ammo
800 to 1,000 Damage: 500-750 ammo
1,000 to 2,000 Damage: 750-800 ammo
2,000 to 3,000 Damage: 800-1,200 ammo
3,000 to 5,000 Damage: 1,200-2,000 ammo
5,000 to 7,500 Damage: 2,000-3,000 ammo
7,500 to 8,500 Damage: 3,000-5,000 ammo
8,500+ Damage: 5,000 ammo minimum
The maximum amount of Damage that a Vehicle can potentially deal cannot go higher that 10,000 Damage of any type. These limits assume your Vehicle has a construction time of 150+ posts by you. For more info regarding a Vehicle's stats/construction time ratio, click here for a Google docs spreadsheet.
Make your Vehicles like this (Green name for Defender, red for Destroyer):
Health: 2,000 / 2,000
Shields: 500 / 500
Attacks:
Example [Damage: 200| Ammo: ∞| Special Effects: None]
Display [Damage: 500| Ammo: 8/8| Special Effects: Display Case (Immobilizes Target for 1 post)]
Boosts: Example (Provides an example for Vehicle makers)
Curses: Vulnerable (When Shields are 0, +25% Damage taken)
Pointstreaks System
Vehicle makers can add up to three Pointstreaks to their Vehicles. They are completely optional, yet entirely custom. They are custom-made by the Vehicle builders. To earn a Pointstreak, you must create a name, effect, and requirement for it. Requirements can range from 650 to 2,500 points. When points is used, it's defined as XP earned with that Vehicle. When your Vehicle is destroyed, your streak ends. It is possible to wrap your Pointstreaks around to the first after earning your last. Here is an example of a set of three Pointstreaks:
Requirement: 800 points
Effect: Deals 600 Shield-piercing Damage to a selected Vehicle
Fire Storm
Requirement: 1,200 points
Effect: Deals 800 Damage to a Vehicle and lights it on fire
Corrosive Bomb
Requirement: 1,600
Effect: Deals 800 Damage to a Vehicle and rapidly corrodes it
Overheal System
Healing the Tower over it's maximum Health will cause it to become Overhealed. While Overhealed, the Tower will constantly lose 500 Health until it's Health is back at maximum, at which point the Health loss will cease. Also, Overhealing the Tower will half the effects of healing.
Weapons System
Weapons are other charged/built items that modify standard Attacks by giving them increased Damage or special effects. They cannot be stolen or broken, but if they run out of ammo, they can be resupplied by charging another version of it. For example, resupplying a weapon that took 20 posts to build will take another 20 posts. If a weapon runs out of ammo, the only way to permanently get rid of it is to discard it.
Here's an example of a basic weapon.
Generic Gun
800 Damage
4 uses
This weapon, on the other hand, has special effects.
Status Cannon
600 Damage
Applies a random Curse to Target
3 uses
Scoreboard and Experience
The scoreboard counts a player's Damage dealt, wins, losses, Vehicles destroyed, and experience. Higher-up players are shown at the top, while lower-ranked players are shown farther below. There are multiple ways of earning experience:
Dealing Damage: +0.5 XP per point of Damage dealt (IE: 1,000,000 Damage dealt would grant 500,000 XP)
Destroying a Vehicle: +50 to 500 XP depending on Vehicle Health
Winning a Round: +500 XP
Losing a Round: +100 XP
Earning a Medal: +100 XP (2,500 for Hardened Veteran)
Vehicle destruction assist: +25 to 250 XP depending on Vehicle Health
Helping a teammate build a Vehicle: +10 XP
Vehicle upgrades
You can further enhance your Vehicles using Vehicle upgrades. Each upgrade has its own positive effects, but each have a research time. Completing research will allow you to install the upgrade onto your Vehicle. You can also have up to three integrated Vehicle upgrades on your Vehicle, one for every 50 posts it takes to build the Vehicle. However, if an upgrade's research time is over 25 posts, it cannot be integrated. You can have one upgrade from each category.
List of upgrades:
Basic steel plating
+500 max Health
+100 max Shields
5-post research time
Shielded plating
+250 max Health
+500 max Shields
8-post research time
Gold plating
+750 max Health
+0 max Shields
10-post research time
Refined iron plating
+1,000 max Health
+500 max Shields
15-post research time
Diamond plating
+1,500 max Health
+500 max Shields
25-post research time
Obsidian plating
+1,500 max Health
+1,000 max Shields
35-post research time
BioSteel plating
+2,000 max Health
+1,500 max Shields
50-post research time
Weapon frames
Plastic frame
+10% ammo/-10% ammo consumtion
+100 Damage dealt
6-post research time
Magazine-lined frame
+25% ammo/-25% ammo consumtion
+100 Damage dealt
10-post research time
Catapult frame
+0% ammo/-0% ammo consumtion
+300 Damage dealt
15-post research time
Obsidian frame
+15% ammo/-15% ammo consumtion
+200 Damage dealt
25-post research time
Nether Quartz frame
+20% ammo/-20% ammo consumtion
+250 Damage dealt
35-post research time
Weapon tips
Flame jet
Adds a 25% chance to burn target
15-post reserach time
Frost sprayer
Adds a 25% chance to freeze target
15-post research time
Acid sprayer
Adds a 25% chance to corrode target
15-post research time
Potion coating
Adds a 20% chance to apply either weakness, poison, burning, galvanization, or corrosion to target
25-post research time
Chrome tip
+500 Damage dealt
30-post research time
Vehicle core
Standard engine
+1 weapon slot
20-post research time
Advanced module
+1 Pointstreak slot
30-post research time
Plasma charger
+2 weapon slots
45-post research time
Nuclear reactor core
+1 weapon slot
+1 Pointstreak slot
65-post research time
Antimatter fusion core
+1 weapon slot
+2 Pointstreak slots
75-post research time
Shield generator
Basic generator
+500 max Shields
15-post research time
Reflector module
Adds a 10% chance to reflect Damage back to attacker (While still taking Damage)
25-post research time
Regenerative circuit
+100 Shields every post
35-post research time
Dampener
Limits Health Damage taken to 1,500 as long as Shields are active
50-post research time
Contracts
Contracts are essentially challenges. When completed, they will reward you with an XP boost. Their difficulty and XP rewards vary from Contract to Contract. Here is a complete list of Contracts.
Builder
I: Build 1 Vehicle. +50
II: Build 5 Vehicles. +100
III: Build 10 Vehicles. +150
Shield Wrecker
I: Destroy 3 Shields. +50
II: Destroy 5 Shields. +100
III: Destroy 8 Shields. +200
Longevity
Spend more than 10 posts building a Vehicle. +50
Survivalist
Keep a Vehicle alive for 3 Pages. +100
Got Your Back
I: Earn 3 Assists. +100
II: Earn 5 Assists. +120
III: Earn 10 Assists. +150
Earner
I: Earn 5 Medals. +100
II: Earn 10 Medals. +200
III: Earn 20 Medals. +300
Trained Up
Complete all Basic Training Contracts. +1,000
Assignments - Unlocked at Level 5
Destruction
Bloodthirsty Wrecker
I: Earn 3 Bloodthirsty Medals. +100
II: Earn 5 Bloodthirsty Medals. +150
III: Earn 8 Bloodthirsty Medals. +250
Ruthless Wrecker
I: Earn 2 Ruthless Medals. +200
II: Earn 3 Ruthless Medals. +250
III: Earn 5 Ruthless Medals. +350
Relentless Wrecker
Earn a Relentless Medal. +400
Merciless Wrecker
Earn a Merciless Medal. +500
Destructive Wrecker
Earn a Destructive Medal. +600
Lethal Wrecker
Earn a Lethal Medal. +700
Fatal Wrecker
Earn a Fatal Medal. +750
Devastating Wrecker
Earn a Devastating Medal. +800
Brutal Wrecker
Earn a Brutal Medal. +900
Indestructible Wrecker
Earn an Indestructible Medal. +1,000
Junkyard
Complete all Destruction Contracts. +1,000
Humiliation
Crushing Victor
I: Earn 1 Crushing Victory Medal. +100
II: Earn 3 Crushing Victory Medals. +250
III: Earn 5 Crushing Victory Medals. +500
IV: Earn 8 Crushing Victory Medals. +800
V: Earn 10 Crushing Victory Medals. +1,000
Dominating Victor
Earn a Dominating Victory Medal. +500
Drained Away
Destroy a Vehicle by applying a Health-draining Curse to it. +250
Utter Annihilation
Earn a Bloodthirsty Medal using a quick-build. +500
Clutch Game
Win a Round just barely. +200
Last Shot
Destroy a Vehicle using a Vehicle's self-destruction Attack. +500
Unrelenting
I: Destroy a Vehicle while yours is below 1,000 Health. +200
II: Destroy 3 Vehicles while yours is below 1,000 Health. +300
III: Destroy 5 Vehicles while yours is below 1,000 Health. +500
Master of Humiliation
Complete all Humiliation Contracts. +1,000
Specialist
Blockade
I: Prevent 2 Defenses/Attacks. +100
II: Prevent 5 Defenses/Attacks. +250
III; Prevent 8 Defenses/Attacks. +300
IV: Prevent 12 Defenses/Attacks. +500
V: Prevent 15 Defenses/Attacks. +650
White Mage
I: Apply 3 Boosts to any entity. +50
II: Apply 5 Boosts to any entity. +150
III; Apply 10 Boosts to any entity. +350
IV: Apply 20 Boosts to any entity. +500
V: Apply 25 Boosts to any entity. +650
Negative Thinking
I: Apply 3 Curses to any entity. +50
II: Apply 5 Curses to any entity. +150
III: Apply 10 Curses to any entity. +350
IV: Apply 20 Curses to any entity. +500
V: Apply 25 Curses to any entity. +650
Left a Dent
I: Earn 3 Hard Hit Medals. +150
II: Earn 5 Hard Hit Medals. +250
III: Earn 7 Hard Hit Medals. +500
Renovations
I: Earn 2 Lethal Hit Medals. +200
II; Earn 3 Lethal Hit Medals. +500
III: Earn 5 Lethal Hit Medals. +750
Annihilation
Destroy a Vehicle using a charged Attack. +250
True Specialist
Complete all Specialist Contracts. +1,000
Career - Unlocked at Level 1
Career Destructions
I: Destroy 3 Vehicles. +200
II: Destroy 5 Vehicles. +350
III: Destroy 8 Vehicles. +500
IV: Destroy 10 Vehicles. +650
V: Destroy 20 Vehicles. +1,000
Career Damage
I: Deal 10,000 Damage. +200
II; Deal 25,000 Damage. +400
III: Deal 50,000 Damage. +650
IV: Deal 75,000 Damage. +800
V: Deal 100,000 Damage. +1,000
Career Medals
I: Earn 5 Medals. +300
II: Earn 8 Medals. +500
III: Earn 12 Medals. +650
IV: Earn 15 Medals. +750
V: Earn 25 Medals. +1,000
Career Wins
I: Win 2 Rounds. +200
II: Win 5 Rounds. +450
III: Win 8 Rounds. +600
IV: Win 10 Rounds. +800
V: Win 15 Rounds. +1,000
Career Shields Damage
I: Deal 2,000 Damage to Shields. +200
II: Deal 5,000 Damage to Shields. +500
III: Deal 10,000 Damage to Shields. +650
IV: Deal 15,000 Damage to Shields. +750
V: Deal 25,000 Damage to Shields. +1,000
Overkiller
I: Destroy 1 Vehicle with excessive Damage. +200
II: Destroy 3 Vehicles with excessive Damage. +500
III: Destroy 8 Vehicles with excessive Damage. +750
IV: Destroy 10 Vehicles with excessive Damage. +850
V: Destroy 12 Vehicles with excessive Damage. +1,000
Perfectionist
Complete all Career Contracts. +1,000
Intimidation - Unlocked at Level 25
Armored Authority
Spend 200+ posts constructing a Vehicle with over 10,000 Health. +500
Death Machine
Create a Vehicle with a weapon that deals at least 4,500 Damage. +650
Get The Point?
I: Earn 2 Pointstreaks with quick-builds. +200
II: Earn 5 Pointstreaks with quick-builds. +350
III: Earn 8 Pointstreaks with quick-builds. +500
IV: Earn 12 Pointstreaks with quick-builds. +650
V: Earn 15 Pointstreaks with quick-builds. +800
Point Counterpoint
I: Wrap your Pointstreaks around 1 time. +200
II: Wrap your Pointstreaks around 3 times. +500
III: Wrap your Pointstreaks around 5 times. +650
IV: Wrap your Pointstreaks around 8 times. +700
V: Wrap your Pointstreaks around 10 times. +850
Soul Crusher
I: Stop a Vehicle short of a Pointstreak. +200
II: Stop 3 Vehicles short of a Pointstreak. +350
III: Stop 5 Vehicles short of a Pointstreak. +500
IV: Stop 8 Vehicles short of a Pointstreak. +650
V: Stop 10 Vehicles short of a Pointstreak. +750
Annihilator
Deal 1,500+ Damage in a single Attack. +200
One For All
Earn a Bloodthirsty Medal using a Vehicle with only one weapon. +200
A Step Above
Complete all Intimidation Contracts. +1,000
First Class - Unlocked at Level 30
Untouchable
I: Destroy 2 Vehicles while yours is above 50% Health. +200
II: Destroy 5 Vehicles while yours is above 50% Health. +350
III: Destroy 8 Vehicles while yours is above 50% Health. +500
IV: Destroy 10 Vehicles while yours is above 50% Health. +650
V: Destroy 15 Vehicles while yours is above 50% Health. +800
Opening Move
I: Earn 2 First Strike Medals. +200
II: Earn 5 First Strike Medals. +350
III: Earn 8 First Strike Medals. +500
IV: Earn 10 First Strike Medals. +650
V: Earn 15 First Strike Medals. +800
Closing Act
I: Earn 2 Securing Victory Medals. +200
II: Earn 5 Securing Victory Medals. +350
III: Earn 8 Securing Victory Medals. +500
IV: Earn 10 Securing Victory Medals. +650
V: Earn 15 Securing Victory Medals. +800
Denial
Stop a Vehicle short of it's final Pointstreak. +500
Wrecked to Perfection
Destroy a Vehicle without excessive Damage. +500
Counter Attack
Earn a Revenge Medal. +500
Revenge for the Dead
Earn an Avenged Medal. +400
Straight A Student
Complete all First Class Contracts. +1,000
Vs. Rounds
A Vs. Round plays out like a regular Round in most aspects, but there is an added "Vehicle"; the Destroyer Base Camp. Defenders must destroy the Base Camp for an instant win, while still defending the Tower. After two standard Rounds, a Vs. Round will occur. The Round time limit is still in play. If the Round ends with the Base Camp having less Health than the Tower, Defenders win, and vice versa for Destroyers.
Classic Rounds
A Classic Round occurs after every Vs. Round. When such a Round occurs, the Tower's Health and Shields will be set to 10,000 and 1,000, respectively. Also, Vehicles cannot be constructed. Any Vehicles that have Round End Protectors before a Vs. Round will simply be put into stasis and not lose their REP.
Medal System
Certain accomplishments will earn you a Medal, which will immortalize these accomplishments. Some Medals are easy to earn, while others could pose a significant challenge. Good luck earning them!
Here is the complete list of Medals:
Hardened Veteran
Earn all Medals at least once
Earners:
None
Hard Hit
Deal 750+ Damage in a single Attack (Does not include Vehicle Attacks)
Earners:
MrMeatShield (1)
KaBling (1)
Sircheesy2 (1)
BioShock_Rules (5)
Adrenaline Rush (6)
Manta (2)
NeroSuicider (1)
Gamertroy7 (2)
Lavawall565 (2)
Sylveon (2)
Minecraftnoob37 (1)
TheWeaselKing (1)
Fseftr (1)
TT2000 (3)
Keldeo (2)
Pokefan151 (2)
FearTheKumquat (5)
Minor107 (1)
Ragnarock200 (1)
Ka_doink12340o (3)
TheArmclubLegacy (2)
Lethal Hit
Deal 1,000+ Damage in a single Attack (Surpasses Hard Hit)
Earners:
Sircheesy2 (1)
GLaCB (1)
TheArmclubLegacy (1)
BioShock_Rules (4)
FearTheKumquat (7)
Gamertroy7 (2)
Minecraftnoob31 (1)
Walyon8tor (1)
SkySonic (2)
Lavawall565 (1)
RagnoRock987654321 (2)
Adrenaline Rush (1)
Fseftr (1)
Revenge
Destroy a Vehicle that destroyed one of yours
Earners:
TheArmclubLegacy (1)
Heroic Sacrifice
Sacrifice one of your Vehicles to assist your team
Earners:
Gamertroy7 (1)
BioShock_Rules (3)
Sylveon (1)
FearTheKumquat (1)
GLaCB (2)
Cappycot (1)
Avenged
Destroy a Vehicle that destroyed a Vehicle on your team
Earners:
None
Buzzkill
Destroy a Vehicle before it obtains a 2/4/6/8/10 streak
Earners:
None
First Strike
Get the first Attack/Defense in a Round
Earners:
FearTheKumquat (1)
TT2000 (1)
Securing Victory
Get the final Attack/Defense of a Round
Earners:
BioShock_Rules (2)
Ka_doink1234o0 (1)
Cappycot (1)
Zwapp (1)
TT2000 (3)
Double Down
Get the first and final Attack/Defense of a Round
Earners:
None
Streak Medals
Bloodthirsty
Destroy 2 Vehicles with a single of yours
Earners:
BioShock_Rules (3)
TT2000 (2)
Keldeo (2)
Fseftr (1)
Ruthless
Destroy 4 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
TT2000 (1)
Relentless
Destroy 6 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
TT2000 (1)
Merciless
Destroy 8 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
Destructive
Destroy 10 Vehicles with a single of yours
Earners:
BioShock_Rules (1)
Lethal
Destroy 12 Vehicles with a single of yours
Earners:
None
Fatal
Destroy 14 Vehicles with a single of yours
Earners:
None
Devastating
Destroy 16 Vehicles with a single of yours
Earners:
None
Brutal
Destroy 18 Vehicles with a single of yours
Earners:
None
Indestructible
Destroy 20 Vehicles with a single of yours
Earners:
None
Round Outcomes
Victory
Win the Round
Earners:
BioShock_Rules (7)
GLaCB (4)
Manta (1)
Adrenaline Rush (3)
Sircheesy2 (1)
KaBling (1)
RunThroughTime (1)
444TARIK444 (1)
Gamertroy7 (3)
NeroSuicider (1)
TT2000 (8)
Sylveon (2)
Ka_doink1234o0 (7)
SkySonic (4)
FearTheKumquat (4)
Minor107 (1)
Secret_scribe1 (1)
Fseftr (1)
RagnoRock987654321 (2)
TheArmclubLegacy (1)
Defeat
Lose the Round
Earners:
TT2000 (5)
Gamertroy7 (1)
Ka_doink1234o0 (5)
FearTheKumquat (6)
Sircheesy2 (1)
Manta (2)
Sylveon (3)
KaBling (2)
TheWeaselKing (2)
Diamondminer410 (1)
Minecraftnoob37 (3)
Waylon8tor (1)
Lavawall565 (2)
BioShock_Rules (6)
Adrenaline Rush (2)
SkySonic (1)
Rangarock200 (1)
Snorkydo (1)
CrunchCarrot (1)
Keldeo (2)
Fseftr (1)
TheArmclubLegacy (1)
Crushing Victory (Destroyer)
Win the Round with the Tower at 5,000 Health
Earners:
BioShock_Rules (1)
GLaCB (2)
Manta (1)
Adrenaline Rush (1)
Sircheesy2 (1)
KaBling (1)
RunThroughTime (1)
FearTheKumquat (2)
SkySonic (2)
Dominating Victory (Destroyer)
Win the Round with a Tower destruction
Earners:
BioShock_Rules (1)
GLaCB (2)
Manta (1)
Adrenaline Rush (1)
Sircheesy2 (1)
KaBling (1)
RunThroughTime (1)
FearTheKumquat (2)
SkySonic (2)
Crushing Victory (Defender)
Win the Round with the Tower at 18,000 Health
Earners:
BioShock_Rules (2)
TT2000 (5)
SkySonic (2)
Adrenaline Rush (1)
Ka_doink1234o0 (5)
FearTheKumquat (1)
Dominating Victory (Defender)
Win the Round with the Tower at 20,000 Health
Earners:
BioShock_Rules (2)
TT2000 (4)
SkySonic (2)
Adrenaline Rush (1)
Ka_doink1234o0 (4)
Total Medals earned: 174
Destroyers: Get out there and tear that Tower apart!
Defenders: The Destroyers advance, don't let them wreck the Tower!
Thread News:
01/01/13:
News System get! This'll keep track of major things in Destroy the Tower history, such as Anniversaries, Updates, and player Records.
TT2000 claims the Record for most powerful Vehicle! Congratulations, TT!
One Year Anniversary! Thank you all, and happy New Years!
07/31/14:
Added an example of weapons to the OP.
08/13/14:
Lifted the damage cap on normal Attacks. Hopefully, this'll take some of the emphasis off of charging.
08/14/14:
Vehicles can no longer be constructed if you have two Vehicles currently on the field.
08/21/14:
Added weather conditions.
News Archives:
Round 20 begins! 1/5th of the way to 100 Rounds! We're getting closer...
02/23/13:
Double XP weekend on Black Ops II. Thread will be updated less while I make use of it.
02/26/13:
Thread Quick Revive'd! Double XP comes to an end, and I return. However, just to warn you guys, the Revolution DLC comes out soon, and come March 1st, there'll be double weapon XP, so I'll be utilizing that when it comes.
03/08/13:
Double weapon XP has ended, loving Revolution. Thread'll get updated more since there's no double weapon XP.
News Archives get! This holds all the old news updates that aren't displayed in this news board.
03/12/13:
Got a classic white PS3 a few days ago. I'll be playing games on that for a while to get my stuff back, since most of my things are still on my black PS3 (Which I still have).
03/23/13:
Added a poll about Vehicles and the period after their construction.
03/24/13:
Removed the poll about Vehicle invincibility since TT2000 and SkySonic pointed out that it could be easily abused.
03/27/13:
Got BioShock Infinite yesterday! YES!
Added a poll about a new type of Round.
03/28/13:
Vs. Rounds added. Now the Defenders can claim their revenge on the Destroyers for assaulting the Tower so much.
400 Pages and 8,000 posts! Thank you all so much! This game wouldn't be nearly as popular as it is if it weren't for you!
03/31/13:
Happy Easter, everyone!
04/10/13:
150 Medals earned! Yay!
Removed the Pyrrhic Victory Medal since it was too hard to earn.
04/12/13:
Added a build template for Vehicles, as well as a poll about a time system.
04/14/13:
Removed the poll about a time system. It won't be added.
04/17/13:
Added a poll about an extra Vehicle stat.
Tomorrow is my birthday! Yay!
04/18/13:
Happy birthday to me!
04/21/13:
Added a link to a Google docs spreadsheet containing ideal construction times for specific Vehicle stats.
04/22/13:
Added the Vehicle Graveyard. This will house the graves of destroyed Vehicles.
04/24/13:
Removed the Vehicle Graveyard.
04/25/13:
Added an autobalance system. Never again will there be unbalance. Hopefully.
Added a logo! Courtesy of textcraft.net.
05/04/13:
Added a scoreboard that tracks Damage dealt, Vehicles destroyed, wins, losses, experience, There's no leveling system, just a total of how experienced you are.
05/05/13:
Increased XP earned from earning the Hardened Veteran Medal.
05/17/13:
Added levels! Now XP won't be useless.
05/19/13:
Added scoreboard placement numbers.
06/02/13:
Added Pointstreaks, due to such positive reaction.
06/07/13:
Made Health giving/draining Boosts/Curses take effect after all posts have been quoted and responded to.
Added Contracts, finally!
06/09/13:
Added Classic Rounds. They will occur after a Vs. Round.
06/13/13:
25 Rounds! Thank you all so much! In other news, we're very close to 10,000 posts...
06/17/13:
Minor cosmetic change: Made the player placement numbers for first, second and third be shown in gold, silver, and bronze, respectively.
10,000 posts! Thank you all so much, and congrats to Keldeo for claiming post 10,000!
07/04/13:
July 4th, 1776. The day the Declaration of Independence was signed. A very important day in American history. Seems like a wonderful day to destroy Towers with various fireworks. Happy Independence Day to all of you!
07/08/13:
Added Poll Archives, which will hold the various polls of Destroy the Tower.
07/19/13:
123sendodo is the 50th unique player to join the game since the introduction of the scoreboard! Congratulations to him!
10/09/13:
I return after a nearly three month absence. It's good to be back. I was gone for so lone because I was trying to reach Prestige Master on Black Ops II, which I'm close to ('Stige 10, level 43).
Vehicle stats will now be shown in a spoiler, so Pages will be significantly smaller.
11/01/13:
Call of Duty: Ghosts comes out in four days. To celebrate, double XP until Monday!
11/09/13:
Ghosts came out four days ago. Expect slightly slower updates while I play it. Also, another double XP weekend!
01/01/14:
It's a new year! And Destroy the Tower's second year of existence!
01/03/14:
Minor update: The Vehicle stats spoiler now shows the number of active Vehicles.
01/08/14:
Zorket is the 75th unique player to join since I added the scoreboard. Yay!
01/18/14:
Increased XP requirements for levels 1 through 42.
01/19/14:
Vehicles now must take at least 400 Damage to Health to have halved regeneration.
01/22/14:
Increased Vehicle Health and Shields caps to 15,000 and 6,500, respectively.
01/28/14:
Finally added Vehicle upgrades!
02/22/14:
Updated the scoreboard with more in-depth stats, and cleared it of inactive players (Their stats will be stored in a document, but erased after a year).
We've reached 80 unique players! SuperChew is the 80th person!
3/3/14:
Fseftr is the first player to reach his second promotion!
04/13/14:
TT2000 claims the 14,000th post on the thread, while RagnoRock987654321 claims the 14,000th reply! Thank you all for 14,000!
5/25/14:
TheArmclubLegacy (Formerly TheGreatArmclub101) claims Page 750! Thank you all for helping Destroy the Tower survive this long!
07/25/14:
We reached 800 pages! Thank you all for helping the game last this long!
07/27/14:
Added weapons, suggested by TheArmclubLegacy.
Poll Archives:
Question: What do you think of Classic Rounds?
Results: ♦ I absolutely adore them! I miss the old days of Destroy the Tower! - 3 votes [21.43%]
♦ They're pretty nice. It's fun not spending hundreds of posts making godly Vehicles. - 3 votes [21.43%]
♦ I don't care. - 2 votes [14.29%]
♦ I don't like them. The regular and Vs. Rounds are better. - 6 votes [42.86%]
I still can't believe to made these in the first place. I absolutely despise them. - 0 votes [0%]
Total positive votes: 6
Total negative votes: 6
Total neutral votes: 2
Overall feedback: Neutral
07/13/13:
Question: Should Vehicle upgrades be added? (Enhanced plating, core, weapon tiers, etc.)
Results: Lost forever
Total positive votes: Lots
Total negative votes: Few
Total neutral votes: Some
Overall feedback: Positive
02/15/14:
Question: Should I update the Scoreboard with more in-depth stats?
Results: ♦ My God yes. This is something that's been needed since 2013. - 36 votes [55.38%]
♦ Sure. It's looking outdated. - 11 votes [16.92%] - 12 votes 18.46%]
♦ Eh, I don't pay attention to the scoreboard - 12 votes 18.46%]
No, it's fine as is. - 4 votes [6.15%]
Never! We've had this scoreboard for a year or so, it can't be changed! - 2 votes [3.08%]
Total positive votes: 47
Total negative votes: 6
Total neutral votes: 12
Overall feedback: Positive
Scoreboard:
[Wins: 3] [Losses: 5] [Win/Loss ratio: 0.600] [Total XP: 258,403] [XP this rank: 1,450] [Level 11 (Gunnery Sergeant)] [Class 5 Destroyer]
[2] TT2000 [Damage dealt: 235,672] [Vehicles destroyed: 32]
[Wins: 5] [Losses: 3] [Win/Loss ratio: 1.666] [Total XP: 143,936] [XP this rank: 39,472] [Level 46 (Major General II)] [Class 2 Defender]
[3] FearTheKumquat [Damage dealt: 152,380] [Vehicles destroyed: 8]
[Wins: 2] [Losses: 4] [Win/Loss ratio: 0.500] [Total XP: 84,550] [XP this rank: 33,050] [Level 44 (Brigadier General II)] [Class 1 Destroyer]
[4] Keldeo [Damage dealt: 161,812] [Vehicles destroyed: 9]
[Wins: 2] [Losses: 4] [Win/Loss ratio: 0.500] [Total XP: 100,646] [XP this rank: 50,000] [Level 50 (Commander)] [Class 1 Destroyer]
[5] Ka_doink12340o [Damage dealt: 83,037] [Vehicles destroyed: 5]
[Wins: 3] [Losses: 6] [Win/Loss ratio: 0.500] [Total XP: 57,815] [XP this rank: 7,000] [Level 20 (Sergeant Major II)] [Class 1 Defender]
[6] RagnoRock987654321 [Damage dealt: 57,701] [Vehicles destroyed: 2]
[Wins: 2] [Losses: 1] [Win/Loss ratio: 2.000] [Total XP: 48,831] [XP this rank: 48,831] [Level 50 (Commander)] [Recruit Defender]
[7] BioShock_Rules [Damage dealt: 43,650] [Vehicles destroyed: 7]
[Wins: 4] [Losses: 5] [Win/Loss ratio: 0.800] [Total XP: 36,692] [XP this rank: 36,692] [Level 45 (Major General)] [Recruit Defender]
[8] TheArmclubLegacy [Damage dealt: 41,101] [Vehicles destroyed: 1]
[Wins: 1] [Losses: 2] [Win/Loss ratio: 0.500] [Total XP: 20,711] [XP this rank: 20,711] [Level 35 (Captain)] [Recruit Defender]
[9] Nulitor [Damage dealt: 32,600] [Vehicles destroyed: 1]
[Wins: 1] [Losses: 0] [Win/Loss ratio: 1.000] [Total XP: 19,000] [XP this rank: 19,000] [Level 34 (First Lieutenant II)] [Recruit Destroyer]
[10] Adrenaline_Rush [Damage dealt: 23,462] [Vehicles destroyed: 1]
[Wins: 1] [Losses: 2] [Win/Loss ratio: 0.500] [Total XP: 15,542] [XP this rank: 15,542] [Level 30 (Chief Warrant Officer 5 II)] [Recruit Defender]
[11] Secret_scribe1 [Damage dealt: 200] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 6,580] [XP this rank: 6,580] [Level 19 (Sergeant Major)] [Recruit Defender]
[12] Evanist [Damage dealt: 5,550] [Vehicles destroyed: 0]
[Wins: 1] [Losses: 0] [Win/Loss ratio: 1.000] [Total XP: 3,225] [XP this rank: 3,225] [Level 16 (First Sergeant II)] [Recruit Defender]
[13] Rubyleehs [Damage dealt: 0] [Vehicles destroyed: 0]
[Wins: 1] [Losses: 0] [Win/Loss ratio: 1.000] [Total XP: 3,260] [XP this rank: 3,260] [Level 15 (First Sergeant)] [Recruit Defender]
[14] Minor107 [Damage dealt: 4,000] [Vehicles destroyed: 0]
[Wins: 1] [Losses: 1] [Win/Loss ratio: 1.000] [Total XP: 3,090] [XP this rank: 3,090] [Level 15 (First Sergeant)] [Recruit Neutral]
[15] Zerithos [Damage dealt: 5,400] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss Ratio: 0.000] [Total XP: 3,000] [XP this rank: 3,000] [Level 15 (First Sergeant)] [Recruit Defender]
[16] Netpatham [Damage dealt: 4,400] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/loss ratio: 0.000] [Total XP: 2,820] [XP this rank: 2,820] [Level 15 (First Sergeant)] [Recruit Defender]
[17] Creepershlap [Damage dealt: 200] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss Ratio: 0.000] [Total XP: 2,060] [XP this rank: 2,060] [Level 14 (Master Sergeant II)] [Recruit Defender]
[18] TehEpicNinja9001 [Damage dealt: 1,875] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss Ratio: 0.000] [Total XP: 1,518] [XP this rank: 1,518] [Level 12 (Gunnery Sergeant II)] [Recruit Destroyer]
[19] Mastergabe2000 [Damage dealt: 2,200] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss Ratio: 0.000] [Total XP: 1,125] [XP this rank: 1,125] [Level 10 (Staff Sergeant II)] [Recruit Destroyer)]
[20] Pigletx2 [Damage dealt: 0] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 750] [XP this rank: 750] [Level: 9 (Staff Sergeant)] [Recruit Defender]
[21] BlazetheFennekin [Damage dealt: 400] [Vehicles destroyed: 0]
[Wins: 1] [Losses: 0] [Win/Loss ratio: 1.000] [Total XP: 700] [XP this rank: 700] [Level 7 (Sergeant)] [Recruit Destroyer]
[22] PeterThePostingProf [Damage dealt: 1,300] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/loss ratio: 0.000] [Total XP: 700] [XP this rank: 700] [Level 7 (Sergeant)] [Recruit Defender]
[23] TwinBuilder [Damage dealt: 300] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 560] [XP this rank: 560] [Level 9 (Staff Sergeant)] [Recruit Defender]
[24] Darkrailuv [Damage dealt: 1,100] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 550] [XP this rank: 550] [Level 7 (Sergeant)] [Recruit Destroyer]
[25] 5l1n65h07 [Damage dealt: 600] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 300] [XP this rank: 300] [Level 5 (Corporal)] [Recruit Defender]
[26] Tile version 2 [Damage dealt: 600] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 300] [XP this rank: 300] [Level 5 (Corporal)] [Recruit Destroyer]
[27] SylveonxUmbreon [Damage dealt: 0] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 250] [XP this rank: 250] [Level 5 (Corporal)] [Recruit Defender]
[28] Diamond655 [Damage dealt: 400] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 200] [XP this rank: 200] [Level 4 (Lance Corporal II)] [Recruit Destroyer]
[29] Frosty712 [Damage dealt: 400] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 200] [XP this rank: 200] [Level 4 (Lance Corporal II)] [Recruit Destroyer]
[30] Goomba98 [Damage dealt: 500] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/loss ratio: 0.000] [Total XP: 250] [XP this rank: 250] [Level 5 (Corporal)] [Recruit Destroyer]
[31] Tuaam [Damage dealt: 200] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 100] [XP this rank: 100] [Level 3 (Lance Corporal)] [Recruit Destroyer]
[32] Clutch98765 [Damage dealt: 300] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss ratio: 0.000] [Total XP: 150] [XP this rank: 150] [Level 4 (Lance Corporal II)] [Recruit Destroyer]
[33] Creepershark77 [Damage dealt: 200] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss Ratio: 0.000] [Total XP: 100] [XP this rank: 100] [Level 3 (Lance Corporal)] [Recruit Defender]
[34] ThermalSerpant24 [Damage dealt: 0] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/Loss Ratio: 0.000] [Total XP: 100] [XP this rank: 100] [Level 3 (Lance Corporal)] [Recruit Defender]
[35] Dragonogon [Damage dealt: 100] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/loss ratio: 0.000] [Total XP: 50] [XP this rank: 50] [Level 2 (Private First Class II)] [Recruit Destroyer]
[36] Thetitan555 [Damage dealt: 100] [Vehicles destroyed: 0]
[Wins: 0] [Losses: 0] [Win/loss ratio: 0.000] [Total XP: 50] [XP this rank: 50] [Level 2 (Private First Class II)] [Recruit Destroyer]
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Kukukuku.....
Just 'cause.
Good starter attack. 30 damage.
Tower:
Health: 9,993
Shields: 973
Status: = Fine
Boosts: None
Curses: None
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Kukukuku.....
okokokok: Meh, 10 Damage.
KuruKuruGuy: C4, impressive. 40 Damage.
KuruKuruGuy attack #2: Holes are pretty tricky and count as disassembly. 35.
BatteryHorse: Highly destructive. 60 Damage.
Brad!: FUS RO DAH! is unoriginal. Wall immune to unoriginal attacks for 2 turns.
AlmostToInfinity: Endermen are pretty good at disassembling. 20 Damage and Wall vulnerable to disassebly for 2 turns.
Tower:
Health: 9,962
Shields: 824
Status: = Fine
Boosts: Original (Immune to unoriginal attacks twice)
Curses: Poorly built (Takes more damage from disassembly)
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
You also forgot to mention destroy the block of bedrock
New defender.
Good defense, +5 Shields each turn for 3 turns.
Tower:
Health: 9,962
Shields: 829
Status: = Fine
Boosts: Original (Immune to unoriginal attacks once)
Curses: Poorly built (Takes more damage from disassembly once)
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I call in mah horde of Bob-ombs and Creepers to blow up the wall.
I then try putting a damage curse on it, doing periodical damage.
(This attack will take 4 Posts to charge and fire)
Check out my epic Request!
OpelSpeedster: Ooh, destructive, 40 Damage.
Evanist: Alright, 50 Damage.
Zakhep: Let Skylar charge his move.
Skylar201: (Move charging)
DefaultAsAwesome: You just broke the immunity to unoriginality boost.
Tower:
Health: 9,923
Shields: 713
Boosts: None
Curses: None
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I take Zakhep, and throw him on the tower. Then I send mario with alot of lives to attack the tower.(Mario castle calamity and such. It should at least do some damage).
And I then send a airstrike to the tower.
(GOD, GOT NINJAD! And Maro had the same idea lol.)
I catch Zakhep rebounce and rethrow him on the tower.
Evanist: Keep makin' use of Zakhep, eh? Ok. Also, 100 Damage from the Airstrike.
Tower:
Health: 9,857
Shields: 614
Status: = Good
Boosts: None
Curses: Vulnerable Defenders (Takes double damage from use of Defenders)
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!