You wake up in a dark room. You can make out a light switch in the dark. Your name is Steve. You are the R.E.D team's engineer. You wake up feeling pain. Forgot to take off that belt and hard hat did you Steve?
Yes, he forgot. He never puts them off (pesky spies.)
So, turn on the lights, grab shotgun wrench and wrangler and go, find Dr. Medic.
You get out of bed, and switch the lights. You see a pistol, wrench, and your-- wait where is your shotgun? Oh wait, it's in your holster. You see a Atari controller hooked up to a device. You pick it up.
WRANGLER GET!
You run to the Medic's room.
You spam 'MEDIC!' Until he stops urgent surgery, kills (another) Scout, and helps with back pain.
Medic: Vat is the problem?
Engineer: MEDIC!
Medic: I see.
Engineer: MEDIC! MEDIC!
Medic: Alright! Now stop talking about your sentry. What happened?
Engineer: I slept with my holster on and my belt. Back pain. Can you help partner?
Make him craft the miners hat and then make him wear it
Sorry, you are wearing the default, besides, the other hat is drop only. You are going to have to play for a while.
ALERT! ALERT! B.L.U Spy in the base! You check your building levels, all are good. You spot your sentry in the distance. It is a Turtle Camp, fit with a teleporter exit, sentry gun, and dispenser. You walk to it and then, 100 meters away, you see a blue shimmer of a Scout's shillouete, and then a R.E.D Scout appears next to your sentry.
You swing your wrench and shoot around him with a Wrangler. You missed. You run, but he is placing sappers! You run, and hit the Spy with your wrench until he dies. Waht you do? Pick one item to save.
Now seriously, save Dispencer and rebuild sentry and teleporter.
Then make grave for dead buildings and bury them :sad.gif:
You saved your Dispenser. However, you also managed to save the Sentry. You fix up both, but your Teleporter explodes. You see a friendly Scout running off, although he seems rather slow. Didn't you just kill him?
Oh wait, did the friendly scout that we killed sap our sentries?
KILL THAT OBVIOUS SPY! WITHOUT ANY MERCY! BASH HIS HEAD OPEN AND MAKE HIM FEEEEL THE PAIN!
You saved your Dispenser. However, you also managed to save the Sentry. You fix up both, but your Teleporter explodes. You see a friendly Scout running off, although he seems rather slow. Didn't you just kill him?
Oh wait, did the friendly scout that we killed sap our sentries?KILL THAT OBVIOUS SPY! WITHOUT ANY MERCY! BASH HIS HEAD OPEN AND MAKE HIM FEEEEL THE PAIN!
You are catching up. Your wrench is already bleeding from the Spy.
In a epic move, you call a Pyro just as you flip in front of the Spy in a small room. He runs away, but you almost kill him. A pyro blocks him and ends him. Congrats!
You wake up in a dark room. You can make out a light switch in the dark. Your name is Steve. You are the R.E.D team's engineer. You wake up feeling pain. Forgot to take off that belt and hard hat did you Steve?
(Will change my sig to join the spinoffs)
So, turn on the lights, grab shotgun wrench and wrangler and go, find Dr. Medic.
You get out of bed, and switch the lights. You see a pistol, wrench, and your-- wait where is your shotgun? Oh wait, it's in your holster. You see a Atari controller hooked up to a device. You pick it up.
WRANGLER GET!
You run to the Medic's room.
You spam 'MEDIC!' Until he stops urgent surgery, kills (another) Scout, and helps with back pain.
Medic: Vat is the problem?
Engineer: MEDIC!
Medic: I see.
Engineer: MEDIC! MEDIC!
Medic: Alright! Now stop talking about your sentry. What happened?
Engineer: I slept with my holster on and my belt. Back pain. Can you help partner?
If he don't...
Build a...
Dispencer...
And trap some scouts :3
The Medic shoots you with a Medi-Gun. You feel better.
Sorry, you are wearing the default, besides, the other hat is drop only. You are going to have to play for a while.
ALERT! ALERT! B.L.U Spy in the base! You check your building levels, all are good. You spot your sentry in the distance. It is a Turtle Camp, fit with a teleporter exit, sentry gun, and dispenser. You walk to it and then, 100 meters away, you see a blue shimmer of a Scout's shillouete, and then a R.E.D Scout appears next to your sentry.
WAHT U DO?
Because friendly fire doesn't exist in TF2
You swing your wrench and shoot around him with a Wrangler. You missed. You run, but he is placing sappers! You run, and hit the Spy with your wrench until he dies. Waht you do? Pick one item to save.
Now seriously, save Dispencer and rebuild sentry and teleporter.
Then make grave for dead buildings and bury them :sad.gif:
You saved your Dispenser. However, you also managed to save the Sentry. You fix up both, but your Teleporter explodes. You see a friendly Scout running off, although he seems rather slow. Didn't you just kill him?
OMG! My posts!
KILL THAT OBVIOUS SPY! WITHOUT ANY MERCY! BASH HIS HEAD OPEN AND MAKE HIM FEEEEL THE PAIN!
I Call Pyro to kill spy(slow scout)
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.
Great. You shot him.
You are catching up. Your wrench is already bleeding from the Spy.
In a epic move, you call a Pyro just as you flip in front of the Spy in a small room. He runs away, but you almost kill him. A pyro blocks him and ends him. Congrats!
NAR-SIE HAS RISEN
RPing as "Urbanliner" in Roleplayer Guild.
You erect a grave, yelling "ERECTIN A GRAVE!" as you weep. The Teleporter gives you 100 metal. You have 100 metal. What to do?