Paper Goomba Beta attacks! 3 damage to Connor. +9 UP
Paper Goomba Centauri attacks! 3 damage to David. +11 UP
David uses Frizz on Paper Goomba Beta! It's weak to the attack! 16 DAMAGE TO PAPER GOOMBA BETA! Paper Goomba Beta was crumpled! +25 UP
Annabelle uses Flame Burst on Paper Goomba Alpha! It's weak to the attack and suffers a critical hit! 36 DAMAGE TO PAPER GOOMBA ALPHA! Paper Goomba Alpha disappears in a puff of ash and smoke! +25 UP
P.S.H. Goomba Beta attacks! 5 damage to David. +19 UP
Connor uses Arcane Missile on P.S.H. Goomba Alpha! Hits 3 times for 12 damage! +17 UP
P.S.H. Goomba Alpha attacks David! (Seriously?) 5 damage to David. +19 UP
Sinclair attacks! P.S.H. Goomba Alpha suddenly runs to the side!
"Do it again!"
Connor prepares to use Arcane Missile on P.S.H Goomba Alpha
OOC: Could you elaborate on how your priority system works? I looked at the formula but it was kind of complicated.
So, how I get the priorities for each turn is to get the SPD of the slowest and fastest combatants, subtract from both until the lowest equals 1, then multiply the fastest by 1.5. Then, for each combatant, I get a random number within that range (inclusive) and add that to their SPD stat to get their priority. If there are any ties, I break them by generating a random number. The combatant corresponding to that number gets to go first within that priority bracket. For 3-or-more-way ties in the same priority bracket, I repeat the process to get which combatants go 2nd, 3rd, ETC. until the tie is fully resolved.
Example:
Combatant A: 2 SPD
Combatant B: 3 SPD
Combatant C: 2 SPD
Combatant D: 4 SPD
Combatant E: 6 SPD
The lowest SPD is 2, and the highest SPD is 6. So first we reduce the range to 1-5, then multiply the high end by 1.5 to get 7.5, which we round up to 8. We then add a random integer within the final range 1-8 to each combatants’ SPD to get their battle priority for the turn.
Combatant A: 2 SPD + 6 = Priority 8
Combatant B: 3 SPD + 4 = Priority 7
Combatant C: 2 SPD + 1 = Priority 3
Combatant D: 4 SPD + 6 = Priority 10
Combatant E: 6 SPD + 4 = Priority 10
That’s good and all, but we have a tie on Priority 10 with Combatants D and E. So here, we generate a random number to break the tie, which in this case turned out to be a 2. Since Combatant E is the 2nd combatant on the list with Priority 10, they get to go before Combatant D. This is represented with a +1 after their base priority in this case. So the order for this turn would be represented as such:
Turn Order: Combatant E [10+1], Combatant D [10], Combatant A [8], Combatant B [7], Combatant C [3]
//nullpost
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
Paper Goomba Beta attacks! 2 damage to Annabelle. +6 UP
Paper Goomba Centauri attacks! 2 damage to Annabelle. +6 UP
Connor attacks! 2 damage to Paper Goomba Beta. Paper Goomba Beta was defeated! +5 UP
Annabelle uses Flame Burst on P.S.H Goomba Beta! It’s weak and suffers a critical hit! 36 DAMAGE TO P.S.H. GOOMBA BETA! P.S.H. Goomba Beta becomes a cloud of ash and smoke! +25 UP
Sinclair attacks! 2 damage to Paper Goomba Centauri. +5 UP
David uses Psych Up! His next action will be empowered!
David: Phew! Tough one. Good thing I can rely on my new spell...
David casts Heal. (GM decides how much HP I regain)
I would've preferred a form that allows the use of this formula: [((HealBase + MAG) / 2) * UserAffinityMultiplier * TargetAffinityMultiplier {Weak: 0.75/0.5, Normal: 1, Resist: 1.25/1.1, Nullify: 1.5/1.2, Drain/Repel: 2/1.3}]
It seems thematically appropriate for the character though, so I'll allow it.
(Field) David used Heal! He recovered 9 HP! (Ultra Points cannot be gained outside of combat without items that specifically grant them)
The light starts dimming for an unknown reason.
Connor: "...it's night time already?"
The light stops dimming, but everything is left rather dark afterwards.
Connor: "...huh?"
In the shadows, there seem to be some shining things...
Connor goes for a Blue Glimmer. He finds a piece of lapis.
Lapis (Ingredient/Treasure): Used for enchanting and as a dye. It's probably worth a fair amount.
Annabelle: "We don't have to get all of these. After all, these could be anything, even something dangerous. It's hard to tell from just a color."
Taunt (2 EP): Drastically increases Sinclair's threat on the field, increasing the chances of enemies targeting him for 3 rounds.
New Passive!
Protective Nature: When an ally drops to critical health, Sinclair automatically uses Bulwark on them if he can meet the cost, without using an action.
David, sensing something seems off, hands Connor an HP Banana, then attacks the sign.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Bump.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor splits the HP Banana with David to avoid wasting it. +11 HP +8 HP
Multiples of the image go flying off the sign, leaving only a rough painted image on the sign. The flat figures jump up.
Paper Goomba Centauri: “How did they know that we were there?!”
Paper Goomba Beta: “Guess that’s what we get for reusing an old trick...”
Paper Goomba Alpha: “Seems we’ve been spotted. Let’s take them out!”
Paper Goombas: “Goo-rah!”
BATTLE START
Connor prepares to use Arcane Missile on P.S.H. Goomba Alpha.
Enemies:
Paper Goomba Alpha: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Goomba Beta: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Goomba Centauri: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Spike Helmet Goomba Alpha: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Spike Helmet Goomba Beta: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Players:
Connor (LVL 1: 18/20): 26/26 HP, 0/10 MP, 5/5 EP, 8/10 SP, 96/200 UP, 5/10 HPSpr, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK
David (LVL 1: 18/20): 20/20 HP, 2/6 MP, 5/5 EP, 5/5 SP, 143/200 UP, 4 ATK, 1 DEF, 1 MDEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK
Sinclair (LVL 1: 18/20): 30/35 HP, 5/5 MP, 4/10 EP, 10/10 SP, 45/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK
Allies:
Annabelle (LVL 2: 7/22): 12/24HP, 4/12 MP, 6/6 EP, 12/12 SP, 0/200 UP, 3 ATK, 2 DEF, 6 MAG, 5 SPD, 6 ACC, 6 EVD, 4 LCK
Turn Order: P. Goomba Beta [9], P. Goomba Centauri [8], David [7+1], Annabelle [7], P. Goomba Alpha [6], P.S.H. Goomba Beta [5+1], Connor [5], P.S.H. Goomba Alpha [4+1], Sinclair [4]
Next Turn Order: Annabelle [11], David [7], P. Goomba Beta [6+1], P. Goomba Centauri [6], P. Goomba Alpha [5], P.S.H. Goomba Beta [4+1], Connor [4], P.S.H. Goomba Alpha [3], Sinclair [2]
Sinclair strikes Paper Spike Helmet Goomba Alpha with a devastating downwards blow, crumpling the paper!
David casts Frizz on Paper Goomba B!
David: Hopefully I can find a way to recover my MP after this...
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
TURN 1:
Paper Goomba Beta attacks! 3 damage to Connor. +9 UP
Paper Goomba Centauri attacks! 3 damage to David. +11 UP
David uses Frizz on Paper Goomba Beta! It's weak to the attack! 16 DAMAGE TO PAPER GOOMBA BETA! Paper Goomba Beta was crumpled! +25 UP
Annabelle uses Flame Burst on Paper Goomba Alpha! It's weak to the attack and suffers a critical hit! 36 DAMAGE TO PAPER GOOMBA ALPHA! Paper Goomba Alpha disappears in a puff of ash and smoke! +25 UP
P.S.H. Goomba Beta attacks! 5 damage to David. +19 UP
Connor uses Arcane Missile on P.S.H. Goomba Alpha! Hits 3 times for 12 damage! +17 UP
P.S.H. Goomba Alpha attacks David! (Seriously?) 5 damage to David. +19 UP
Sinclair attacks! P.S.H. Goomba Alpha suddenly runs to the side!
"Do it again!"
Connor prepares to use Arcane Missile on P.S.H Goomba Alpha
Enemies:
Paper Goomba Alpha: -16/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Goomba Beta: 4/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (Stun [1]) (P10
Paper Goomba Centauri: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P9
Paper Spike Helmet Goomba Alpha: 8/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P3
Paper Spike Helmet Goomba Beta: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P5
Players:
Connor (LVL 1: 18/20): 23/26 HP, 0/10 MP, 5/5 EP, 8/10 SP, 97/200 UP, 6/10 HPSpr, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK (P7+1
David (LVL 1: 18/20): 7/20 HP, 2/6 MP, 5/5 EP, 5/5 SP, 187/200 UP, 4 ATK, 1 DEF, 1 MDEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK (P3+1
Sinclair (LVL 1: 18/20): 30/35 HP, 5/5 MP, 4/10 EP, 10/10 SP, 45/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK (P4
Allies:
Annabelle (LVL 2: 7/22): 12/24HP, 0/12 MP, 6/6 EP, 12/12 SP, 21/200 UP, 3 ATK, 2 DEF, 6 MAG, 5 SPD, 6 ACC, 6 EVD, 4 LCK (P7
Turn Order: Annabelle [11], David [7], P. Goomba Beta [6+1], P. Goomba Centauri [6], P. Goomba Alpha [5], P.S.H. Goomba Beta [4+1], Connor [4], P.S.H. Goomba Alpha [3], Sinclair [2]
Next Turn Order: P. Goomba Beta [10], P. Goomba Centauri [9], Connor [7+1], Annabelle [7], P.S.H. Goomba Beta [5], Sinclair [4], David [3+1], P.S.H. Goomba Alpha [3]
David: Oof! 7 HP, huh...? I guess that's alright.
David attacks Paper Spike Helmet Goomba A!
OOC: Could you elaborate on how your priority system works? I looked at the formula but it was kind of complicated.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
So, how I get the priorities for each turn is to get the SPD of the slowest and fastest combatants, subtract from both until the lowest equals 1, then multiply the fastest by 1.5. Then, for each combatant, I get a random number within that range (inclusive) and add that to their SPD stat to get their priority. If there are any ties, I break them by generating a random number. The combatant corresponding to that number gets to go first within that priority bracket. For 3-or-more-way ties in the same priority bracket, I repeat the process to get which combatants go 2nd, 3rd, ETC. until the tie is fully resolved.
Example:
Combatant A: 2 SPD
Combatant B: 3 SPD
Combatant C: 2 SPD
Combatant D: 4 SPD
Combatant E: 6 SPD
The lowest SPD is 2, and the highest SPD is 6. So first we reduce the range to 1-5, then multiply the high end by 1.5 to get 7.5, which we round up to 8. We then add a random integer within the final range 1-8 to each combatants’ SPD to get their battle priority for the turn.
Combatant A: 2 SPD + 6 = Priority 8
Combatant B: 3 SPD + 4 = Priority 7
Combatant C: 2 SPD + 1 = Priority 3
Combatant D: 4 SPD + 6 = Priority 10
Combatant E: 6 SPD + 4 = Priority 10
That’s good and all, but we have a tie on Priority 10 with Combatants D and E. So here, we generate a random number to break the tie, which in this case turned out to be a 2. Since Combatant E is the 2nd combatant on the list with Priority 10, they get to go before Combatant D. This is represented with a +1 after their base priority in this case. So the order for this turn would be represented as such:
Turn Order: Combatant E [10+1], Combatant D [10], Combatant A [8], Combatant B [7], Combatant C [3]
//nullpost
So... I think it's alright if I do the next turn.
TURN 2:
Annabelle attacks! 1 damage to Paper Goomba Beta. +2 UP
David attacks! 2 damage to Paper Spike Helmet Goomba Alpha. +4 UP
Paper Goomba Beta is stunned!
Paper Goomba Centauri attacks! 3 damage to Connor. +9 UP
Paper Spike Helmet Goomba Beta attacks! 2 damage to Annabelle. +6 UP
Connor uses Arcane Missile! 12 (4+4+4) total damage to Paper Spike Helmet Goomba Alpha! +17 UP
Paper Spike Helmet Goomba Alpha attacks! 5 damage to Connor. +14 UP
Sinclair attacks! 2 damage to Paper Goomba Beta.
David raises his tension higher and higher! (Psyche Up)
Enemies:
Paper Goomba Alpha: -16/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Goomba Beta: 1/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P10
Paper Goomba Centauri: 8/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P9
Paper Spike Helmet Goomba Alpha: 6/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P3
Paper Spike Helmet Goomba Beta: 20/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP (P5
Players:
Connor (LVL 1: 18/20): 15/26 HP, 0/10 MP, 5/5 EP, 8/10 SP, 137/200 UP, 6/10 HPSpr, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK (P7+1
David (LVL 1: 18/20): 7/20 HP, 2/6 MP, 5/5 EP, 5/5 SP, 191/200 UP, 4 ATK, 1 DEF, 1 MDEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK (P3+1
Sinclair (LVL 1: 17/20): 31/35 HP, 5/5 MP, 4/10 EP, 10/10 SP, 50/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK (P4
Allies:
Annabelle (LVL 2: 7/22): 10/24 HP, 0/12 MP, 6/6 EP, 12/12 SP, 29/200 UP, 3 ATK, 2 DEF, 6 MAG, 5 SPD, 6 ACC, 6 EVD, 4 LCK (P7
Turn Order: P. Goomba Beta [10], P. Goomba Centauri [9] Connor [7+1], Annabelle [7], P.S.H. Goomba Beta [5], Sinclair [4], David [3+1], P.S.H. Goomba Alpha [3]
Next Turn Order: Annabelle [7], Connor [6], P. Goomba Centauri [5+1], P. Goomba Beta [5], Sinclair [4], P.S.H. Goomba Alpha [3+2], P.S.H. Goomba Beta [3+1], David [3]
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Sinclair thwacks his mace into Paper Goomba Beta.
BONK.
(Accounting for errors in the last turn)
TURN 3:
Paper Goomba Beta attacks! 2 damage to Annabelle. +6 UP
Paper Goomba Centauri attacks! 2 damage to Annabelle. +6 UP
Connor attacks! 2 damage to Paper Goomba Beta. Paper Goomba Beta was defeated! +5 UP
Annabelle uses Flame Burst on P.S.H Goomba Beta! It’s weak and suffers a critical hit! 36 DAMAGE TO P.S.H. GOOMBA BETA! P.S.H. Goomba Beta becomes a cloud of ash and smoke! +25 UP
Sinclair attacks! 2 damage to Paper Goomba Centauri. +5 UP
David uses Psych Up! His next action will be empowered!
Connor decides to just smack the remaining enemy.
Enemies:
Paper Goomba Alpha: -16/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Goomba Beta: -1/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Goomba Centauri: 6/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 3 ATK, 2 DEF, 1 MAG, 3 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Spike Helmet Goomba Alpha: -8/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Paper Spike Helmet Goomba Beta: -16/20 HP, 5/5 MP, 5/5 EP, 5/5 SP, 4 ATK, 2 DEF, 1 PDEF, 1 MAG, 2 SPD, 5 ACC, 5 EVD, 2 LCK, 3 G, 3 EXP
Players:
Connor (LVL 1: 18/20): 20/26 HP, 0/10 MP, 5/5 EP, 8/10 SP, 128/200 UP, 8/10 HPSpr, 3 ATK, 1 DEF, 5 MAG, 3 SPD, 5 ACC, 4 EVD, 3 LCK
David (LVL 1: 18/20): 7/20 HP, 2/6 MP, 5/5 EP, 5/5 SP, 191/200 UP, 4 ATK, 1 DEF, 1 MDEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK (5/100 Tension {1.2x})
Sinclair (LVL 1: 17/20): 31/35 HP, 5/5 MP, 4/10 EP, 10/10 SP, 55/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK
Allies:
Annabelle (LVL 2: 7/22): 6/24 HP, 0/12 MP, 6/6 EP, 8/12 SP, 66/200 UP, 3 ATK, 2 DEF, 6 MAG, 5 SPD, 6 ACC, 6 EVD, 4 LCK
Turn Order: Annabelle [7], Connor [6], P. Goomba Centauri [5+1], Sinclair [4], David [3]
Next Turn Order: Paper Goomba Centauri [11], Annabelle [10], Sinclair [8], Connor [4], David [3]
David attacks!
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Sinclair splits an HP banana in two, tossing one half to David and the other to Annabelle.
TURN 4:
Annabelle attacks! Paper Goomba Centauri falls flat, causing the attack to miss!
Connor attacks! 2 damage to Paper Goomba Centauri. +5 UP
Paper Goomba Centauri attacks! 1 damage to Sinclair. +2 UP
(Auto) Sinclair attacks! 2 damage to Paper Goomba Centauri. +5 UP
David attacks! 3 damage to Paper Goomba Centauri! Paper Goomba Centauri is defeated! +7 UP
Tension wears off.
Connor:
LVL: 1 > 2
HP: 26 > 29
MP: 10 > 12
EP: 5 > 6
SP: 10 > 12
ATK: 3 > 4
DEF: 1 > 2
MAG: 5 > 6
SPD: 3 > 4
ACC: 5 > 6
EVD: 4 > 5
LCK: 3 > 4
New Skill: Frost (4 MP)
Skill Update: Fire
New Ultra Skill: Mini Barrier (40 UP)
Party Status:
Players:
Connor (LVL 2: 13/22): 22/29 HP, 2/12 MP, 6/6 EP, 10/12 SP, 133/200 UP, 8/10 HPSpr, 4 ATK, 2 DEF, 6 MAG, 4 SPD, 6 ACC, 5 EVD, 4 LCK
David (LVL 2: 13/22): 7/20 HP, 2/6 MP, 5/5 EP, 5/5 SP, 178/200 UP, 4 ATK, 1 DEF, 1 MDEF, 4 MAG, 2 SPD, 4 ACC, 3 EVD, 2 LCK (Pending Level Up)
Sinclair (LVL 2: 13/22): 30/35 HP, 5/5 MP, 4/10 EP, 10/10 SP, 57/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK (Auto {1/5}) (Pending Level Up)
Allies:
Annabelle (LVL 3: 5/25): 7/26 HP, 2/14 MP, 7/7 EP, 10/14 SP, 66/200 UP, 4 ATK, 2 DEF, 7 MAG, 6 SPD, 7 ACC, 8 EVD, 5 LCK
LEVEL UP!
David: Lv. 2
HP: 20 + 5 > 25
MP: 6 + 3 > 9
EP: 5 + 0 > 5
SP: 5 + 3 > 8
ATK: 4 + 2 > 6
DEF: 1 + 1 > 2
MAG: 4 + 1 > 5
SPD: 2 + 1 > 3
ACC: 4 + 0 > 4
EVD: 3 + 1 > 4
LCK: 2 + 0 > 2
New Spell!
David: Phew! Tough one. Good thing I can rely on my new spell...
David casts Heal. (GM decides how much HP I regain)
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
I would've preferred a form that allows the use of this formula: [((HealBase + MAG) / 2) * UserAffinityMultiplier * TargetAffinityMultiplier {Weak: 0.75/0.5, Normal: 1, Resist: 1.25/1.1, Nullify: 1.5/1.2, Drain/Repel: 2/1.3}]
It seems thematically appropriate for the character though, so I'll allow it.
(Field) David used Heal! He recovered 9 HP! (Ultra Points cannot be gained outside of combat without items that specifically grant them)
The light starts dimming for an unknown reason.
Connor: "...it's night time already?"
The light stops dimming, but everything is left rather dark afterwards.
Connor: "...huh?"
In the shadows, there seem to be some shining things...
Connor goes for a Blue Glimmer. He finds a piece of lapis.
Lapis (Ingredient/Treasure): Used for enchanting and as a dye. It's probably worth a fair amount.
Annabelle: "We don't have to get all of these. After all, these could be anything, even something dangerous. It's hard to tell from just a color."
Select a shining spot.
(Untouched) White Glimmer
(Untouched) White Glimmer
(Untouched) Green Glimmer
(Untouched) Green Glimmer
(Claimed 1 Lapis) Blue Glimmer
(Untouched) Blue Glimmer
(Untouched) Yellow Glimmer
(Untouched) Yellow Glimmer
(Untouched) Red Glimmer
(Untouched) Red Glimmer
Party Status:
Players:
Connor (LVL 2: 13/22): 22/29 HP, 2/12 MP, 6/6 EP, 10/12 SP, 133/200 UP, 10/10 HPSpr, 4 ATK, 2 DEF, 6 MAG, 4 SPD, 6 ACC, 5 EVD, 4 LCK
David (LVL 2: 13/22): 18/25 HP, 2/9 MP, 5/5 EP, 8/8 SP, 178/200 UP, 6 ATK, 2 DEF, 1 MDEF, 5 MAG, 3 SPD, 4 ACC, 4 EVD, 2 LCK
Sinclair (LVL 2: 13/22): 30/35 HP, 5/5 MP, 4/10 EP, 10/10 SP, 57/200 UP, 3 ATK, 4 DEF, 2 MAG, 1 SPD, 3 ACC, 2 EVD, 3 LCK (Auto {1/5}) (Pending Level Up)
Allies:
Annabelle (LVL 3: 5/25): 7/26 HP, 2/14 MP, 7/7 EP, 10/14 SP, 66/200 UP, 4 ATK, 2 DEF, 7 MAG, 6 SPD, 7 ACC, 8 EVD, 5 LCK
David takes a Yellow Glimmer.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Level: 2
HP: 35 + 5 -> 40
EP: 10 + 3 -> 13
MP: 5 + 0 -> 5
SP: 10 + 2 -> 12
ATK: 3 + 1 -> 4
DEF: 4 + 2 -> 6
MAG: 2 + 0 -> 2
SPD: 1 + 1 -> 2
ACC: 3 + 1 -> 4
EVD: 2 + 1 -> 3
LCK: 3 + 1 -> 4
New Skill!
New Passive!
Sinclair investigates a White Glimmer.
When David investigates a Yellow Glimmer, he finds a gem crackling with energy. It seems dangerously unstable!
David: “I’m definitely not taking that...”
The gem suddenly explodes, but David avoids the blast!
When Sinclair investigates a White Glimmer, he finds some Sea Salt.
Sea Salt (Ingredient): Salt from the sea, used to add flavor to dishes.
Connor investigates the second Blue Glimmer. He finds a blue bottle filled with what is presumably a potion. The label is mostly worn off, though...
Blue Potion Bottle (Consumable): A blue bottle, presumably containing a potion. What’s inside?
Select a shining spot.
(Claimed 1 Sea Salt) White Glimmer
(Untouched) White Glimmer
(Untouched) Green Glimmer
(Untouched) Green Glimmer
(Claimed 1 Lapis) Blue Glimmer
(Claimed 1 Blue Potion Bottle) Blue Glimmer
(Evaded Unstable Space Gem) Yellow Glimmer
(Untouched) Yellow Glimmer
(Untouched) Red Glimmer
(Untouched) Red Glimmer
Party Status:
Players:
Connor (LVL 2: 13/22): 22/29 HP, 2/12 MP, 6/6 EP, 10/12 SP, 133/200 UP, 10/10 HPSpr, 4 ATK, 2 DEF, 6 MAG, 4 SPD, 6 ACC, 5 EVD, 4 LCK
David (LVL 2: 13/22): 18/25 HP, 2/9 MP, 5/5 EP, 8/8 SP, 178/200 UP, 6 ATK, 2 DEF, 1 MDEF, 5 MAG, 3 SPD, 4 ACC, 4 EVD, 2 LCK
Sinclair (LVL 2: 13/22): 34/40 HP, 5/5 MP, 7/13 EP, 12/12 SP, 57/200 UP, 4 ATK, 6 DEF, 2 MAG, 2 SPD, 4 ACC, 3 EVD, 4 LC
Allies:
Annabelle (LVL 3: 5/25): 7/26 HP, 2/14 MP, 7/7 EP, 10/14 SP, 66/200 UP, 4 ATK, 2 DEF, 7 MAG, 6 SPD, 7 ACC, 8 EVD, 5 LCK
David: Woah! That was a close one. I think we should investigate one of each color...
David investigates a Green Glimmer.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg