I scored 64% on the [url=https://www.minecraftforum.net/account/"http:/samlancashire.com/quiz/minecraft-trivia"]Minecraft Trivia Quiz. How much do you know about Minecraft?
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A teardrop from the Guidance Stone gives David another rune at his disposal.
You got the Remote Bomb Rune!
Remote Bombs (Rune): These bombs can be used to destroy objects and can also be used in combat. When in combat, these bombs have a base power of 7 and do Ancient damage, and only one player can use a Remote Bomb per turn. There are both cubed and spherical bombs at your disposal, so choose the bomb that best fits the situation.
Ancient is a unique magical element, in the sense that no combatant can ever be weak to, resistant to, block, repel, or absorb these attacks. However, Guardian-type enemies take extra damage from this element but will NOT be knocked down.
You cannot make spells that deal Ancient damage, but you CAN deal Ancient damage using Remote Bombs, Ancient Arrows, etc..
Strider: So, now we can use the bombs to blow up that wall.
David: Alright.
David throws a spherical Remote Bomb at the wall and uses the Aegis Tablet to blow it up, granting the party access.
As the party moves down the newly-revealed hallway, they bump into a few Guardian Scouts!
BATTLE START
David decides to use another Remote Bomb on Guardian Scout A.
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Strider places a cube bomb between the guardian scouts and activates it
OOC: Did you even read the description? It said only ONE player may use it per turn, meaning if someone decides to use the Remote Bomb, everyone else can't. (But then again I guess the player who did use it should be stopped from using it so others have a chance)
But you still have your turn, so go ahead and restate your action.
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But I thought it WAS a new turn because we started combat
It doesn't work like that. If a player uses a Remote Bomb in the field, and then enters battle immediately afterward, they get to use the Remote Bomb again. (I guess that's kind of complicated?)
I scored 64% on the [url=https://www.minecraftforum.net/account/"http:/samlancashire.com/quiz/minecraft-trivia"]Minecraft Trivia Quiz. How much do you know about Minecraft?
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Strider attacks!
Blue Bokoblin took 7 damage!
Blue Bokoblin was defeated.
YOU WON!
+4 G, +7 EXP
Party's Gold: 16
David: LV 1 (19/20) 19/33 HP, 15/19 SP, 1/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK
Strider: LV 1 (19/20) 29/30 HP, 11/15 SP, 1/5 BP, 7 ATK, 2 DEF, 3 MAG, 4 SPD, 3% LCK
Connor: LV 1 (19/20) 25/25 HP, 12/20 SP, 1/5 BP, 5 ATK, 1 DEF, 5 MAG, 3 SPD, 3% LCK
The party got some items!
Afterward, the party reaches the area of the shrine.
Connor: So this is where you saw the shrine?
Strider: Yep.
David: This area... it's just reduced to ruins. And... what're these things?
David walks over to a broken-down contraption and taps it.
Strider: Eh. I bet it'll do nothing. It's just nothing but a wreck.
At that moment, the contraption starts moving by itself!
Strider: Ugh. Me and my big mouth.
Connor: Holy crap, this thing's deadly! We'd better run away, and fast!
BATTLE START
David: No kidding. Let's get outta here!
David attempts to flee.
Decayed Guardian: LV 12, 481/481 HP, 0 ATK, 18 DEF, 21 MAG, 8 SPD, 7% LCK, 68 G, 32 EXP
David: LV 1 (19/20) 19/33 HP, 15/19 SP, 1/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK
Strider: LV 1 (19/20) 29/30 HP, 11/15 SP, 1/5 BP, 7 ATK, 2 DEF, 3 MAG, 4 SPD, 3% LCK
Connor: LV 1 (19/20) 25/25 HP, 12/20 SP, 1/5 BP, 5 ATK, 1 DEF, 5 MAG, 3 SPD, 3% LCK
Turn Queue: Decayed Guardian, Strider, David, Connor
Next Turn Queue: Decayed Guardian, Strider, Connor, David
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Strider imediately flashsteps out of the decayed guardians visual range,
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Decayed Guardian used Laser Shot!
David dodged the attack!
Strider flees!
But the attempt fails.
David flees!
The party got away successfully!
(After their escape)
Connor: Geez... That was way too close...
David: For sure. Thought I was gonna die there.
Strider: Well, we can think about that later, we're here for the shrine, remember?
David: Oh. Right.
David activates the shrine, and then the party enters. A voice speaks to them...
Monk's Voice: To those who set foot in this shrine... In the name of the Goddess, I offer this trial.
Strider: So a monk rules over this shrine for the trial before us. And it's up to us to pass.
Connor: And those wall thingies are basically the "goal" for the shrine.
The party looks around. There's a destructible wall blocking their path, but there are no means available to them to destroy it.
David: Let's look around. Maybe we'll find something.
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Strider, look around for aegis tablet placement pedestals ectobiology equipment transportationalizers or any other such nonsensical magitech
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As Strider searches, you think that you can make out another one of those pedestals.
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I go to investigate it.
As you get closer, you indeed see it is another pedestal.
Connor: Hey, David. Put the Aegis Tablet in this pedestal.
David walks over and does just that. An AI's voice speaks.
AI's Voice: Aegis Tablet authenticated. Distilling rune.
A teardrop from the Guidance Stone gives David another rune at his disposal.
You got the Remote Bomb Rune!
You cannot make spells that deal Ancient damage, but you CAN deal Ancient damage using Remote Bombs, Ancient Arrows, etc..
Strider: So, now we can use the bombs to blow up that wall.
David: Alright.
David throws a spherical Remote Bomb at the wall and uses the Aegis Tablet to blow it up, granting the party access.
As the party moves down the newly-revealed hallway, they bump into a few Guardian Scouts!
BATTLE START
David decides to use another Remote Bomb on Guardian Scout A.
Guardian Scout A: LV 1, 39/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout B: LV 1, 39/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout C: LV 1, 39/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
David: LV 1 (19/20) 19/33 HP, 15/19 SP, 1/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK
Affinities: Ice (Weak); Fire (Resist)
Strider: LV 1 (19/20) 29/30 HP, 11/15 SP, 1/5 BP, 7 ATK, 2 DEF, 3 MAG, 4 SPD, 3% LCK
Affinities: Light, Dark (Weak); Psychic (Resist)
Connor: LV 1 (19/20) 25/25 HP, 12/20 SP, 1/5 BP, 5 ATK, 1 DEF, 5 MAG, 3 SPD, 3% LCK
Affinities: Pierce, Fire, Psychic (Weak); Ice (Resist)
Turn Queue: Strider, Connor, David, Guardian Scout A, Guardian Scout C, Guardian Scout B
Next Turn Queue: Strider, David, Connor, Guardian Scout B, Guardian Scout A, Guardian Scout C
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strider places a cubical bomb bwtween the guardian scouts and activates it
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OOC: Did you even read the description? It said only ONE player may use it per turn, meaning if someone decides to use the Remote Bomb, everyone else can't. (But then again I guess the player who did use it should be stopped from using it so others have a chance)
But you still have your turn, so go ahead and restate your action.
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, but I thought it WAS a new turn because we started combat
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It doesn't work like that. If a player uses a Remote Bomb in the field, and then enters battle immediately afterward, they get to use the Remote Bomb again. (I guess that's kind of complicated?)
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(yeah, a little bit.)
strider stabs guardian scout B with the boko spear
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Connor switches to the bow and Smorcs Guardian Scout A.
Strider switches to the Spear.
Strider attacks!
Guardian Scout B took 6 damage! (33/39 HP)
Connor switches to the Bow.
Connor attacks!
Weaponary Hit!
Guardian Scout A took 7 damage! (32/39 HP)
David used Remote Bomb!
Guardian Scout A took 13 damage! (19/39 HP)
Guardian Scout A attacks!
Connor took 6 damage! (19/25 HP)
Guardian Scout C used Laser Shot!
David took 3 damage! (16/33 HP)
Guardian Scout B used Laser Shot!
Strider took 3 damage! (26/30 HP)
NEXT TURN!
Turn 2
David bashes Guardian Scout C with his club.
Guardian Scout A: LV 1, 19/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout B: LV 1, 33/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout C: LV 1, 39/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
David: LV 1 (19/20) 16/33 HP, 15/19 SP, 1/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK
Affinities: Ice (Weak); Fire (Resist)
Strider: LV 1 (19/20) 26/30 HP, 11/15 SP, 1/5 BP, 6 ATK, 2 DEF, 3 MAG, 4 SPD, 3% LCK
Affinities: Light, Dark (Weak); Psychic (Resist)
Connor: LV 1 (19/20) 19/25 HP, 12/20 SP, 1/5 BP, 5 ATK, 1 DEF, 5 MAG, 3 SPD, 3% LCK
Affinities: Pierce, Fire, Psychic (Weak); Ice (Resist)
Turn Queue: Strider, David, Connor, Guardian Scout B, Guardian Scout A, Guardian Scout C
Next Turn Queue: Strider, David, Connor, Guardian Scout B, Guardian Scout A, Guardian Scout C
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“...why aren’t we eliminating the threats one by one?” *shoots at Guardian Scout A”
I duno
*remote bombs guardian scout A*
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Strider used Remote Bomb!
Guardian Scout A took 14 damage! (5/39 HP)
Connor attacks!
Weaponary Hit!
Guardian Scout A took 5 damage!
Guardian Scout A was defeated.
David attacks!
Guardian Scout C took 7 damage! (32/39 HP)
Guardian Scout B attacks!
Connor took 6 damage! (13/25 HP)
Guardian Scout C attacks!
Strider took 3 damage! (23/30 HP)
NEXT TURN!
Turn 3
David tries to one-shot Guardian Scout C with a MAX-boosted Cleave attack.
Guardian Scout A: LV 1, 0/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout B: LV 1, 33/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout C: LV 1, 32/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
David: LV 1 (19/20) 16/33 HP, 15/19 SP, 3/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK
Affinities: Ice (Weak); Fire (Resist)
Strider: LV 1 (19/20) 23/30 HP, 11/15 SP, 3/5 BP, 6 ATK, 2 DEF, 3 MAG, 4 SPD, 3% LCK
Affinities: Light, Dark (Weak); Psychic (Resist)
Connor: LV 1 (19/20) 13/25 HP, 12/20 SP, 3/5 BP, 5 ATK, 1 DEF, 5 MAG, 3 SPD, 3% LCK
Affinities: Pierce, Fire, Psychic (Weak); Ice (Resist)
Gold: 16
Turn Queue: Strider, David, Connor, Guardian Scout B, Guardian Scout C
Next Turn Queue: Strider, Connor, David, Guardian Scout B, Guardian Scout C
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7x4=28,32-28 is 4, OK.
*Shoots at Guardian Scout C*
Strider attacks!
Guardian Scout C took 6 damage! (26/39 HP)
David used MAX Cleave! (0/5 BP) (14/33 HP)
Guardian Scout C took 21 damage! (5/39 HP)
Connor attacks!
Weaponary Hit!
Guardian Scout C took 6 damage!
Guardian Scout C was defeated.
Guardian Scout B used Laser Shot!
David took 3 damage! (11/33 HP)
NEXT TURN!
Turn 4
David decides not to waste any more HP and blasts Guardian Scout B with an Agi.
Guardian Scout A: LV 1, 0/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout B: LV 1, 33/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
Guardian Scout C: LV 1, 0/39 HP, 3 ATK, 2 DEF, 2 MAG, 2 SPD, 2% LCK, 3 G, 2 EXP
David: LV 1 (19/20) 11/33 HP, 15/19 SP, 0/5 BP, 6 ATK, 2 DEF, 3 MAG, 3 SPD, 3% LCK
Affinities: Ice (Weak); Fire (Resist)
Strider: LV 1 (19/20) 23/30 HP, 11/15 SP, 4/5 BP, 6 ATK, 2 DEF, 3 MAG, 4 SPD, 3% LCK
Affinities: Light, Dark (Weak); Psychic (Resist)
Connor: LV 1 (19/20) 13/25 HP, 12/20 SP, 4/5 BP, 5 ATK, 1 DEF, 5 MAG, 3 SPD, 3% LCK
Affinities: Pierce, Fire, Psychic (Weak); Ice (Resist)
Gold: 16
Turn Queue: Strider, David, Connor, Guardian Scout B
Next Turn Queue: Strider, David, Connor, Guardian Scout B
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Connor pulls more arrows from the infinite quiver and unleashes MAX bow spam on Guardian Scout B.