You might remember this game. The basics are that one person posts an item with certain quirks/abilities/etc.. Then the next poster buffs and nerfs the item. Buffing means making it better, nerfing means making it worse. Both a buff and a nerf are necessary.
– +5% Crit chance is only applied at 50% HP or lower.
Entity Cannon (Legendary):
Uses entities as ammo
When empty, pulls in entities in front of the weapon to fire.
Entities with active fuses that cannot be terminated without changing what the entity is (e.g. Primed TNT) will have their fuse still run whilst loaded. If it explodes in the barrel, the weapon is destroyed and nearby entities (including the user) will be damaged by the explosion and may receive additional damage and Bleed from the shrapnel.
Explosive entities that don’t have an active fuse or item entities of explosive items will explode on contact when fired.
Fragile entities will shatter on contact with objects, releasing shards that can cause damage and Bleed.
Damage/knockback dealt on contact and recoil is based on the weight and velocity of the entity fired (not accounting for explosions or shards) unless said entity is a projectile by default.
Vacuum Range: 3 m
Vacuum Strength: 4 m/s
Vacuum Time Limit: 3 sec.
Projectile Speed: 8 m/s
Cooldown: 5 sec.
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[Avatar] A render of two of my OCs in a Minecraft format.