Counter-Dodge (3xN SP): Go into a defensive state. Whenever the user is attacked in this defensive state, spend 3 SP for an 85% chance to dodge the attack. If the attack is melee and the dodge was successful, spend another 3 SP to retaliate with an attack with extra chance to land a critical hit. No matter the Boost level, SP will be depleted with an overdraw effect equivalent to the amount of SP overdrawn and the defensive state terminates instantly. Swift.
Fire (4 SP): Deals (MAG x 1.5) fire damage to an enemy.
Weaknesses: Gold, Flurry, Non-elemental Magic(?), Dark (4 GP)
Skills
Shielding Charm (3 SP): Grants invulnerability. The user loses 3 SP every time they are under the Shielding Charm effect.
Elemental Bolt (3 SP) Attack with a random element, damage dealing equivalent to the user's MAG stat.
Character Creation Guidelines
1. HP and SP must have a balance of 40. For instance, the values of HP and SP must add up to the sum of 40.
2. The other six stats have been divided into pairs, and you must have a balance of 5 for each pair. The pairs are: ATK & DEF, MAG & VIT, SPD & LCK.
3. Your character must have some weaknesses. Your character must have at least one and at most five. The more weaknesses you have, the more GP (Guard Points) you will have.
Notes
ATK increases damage of physical attacks, and DEF reduces damage taken by said attacks.
MAG and VIT are the same as ATK and DEF respectively, but they go by magical attacks.
SPD shows how quickly your character moves in battle and your chance to dodge an attack.
LCK shows your chance to get a critical hit and your chance to hit your target.
You can change your weaknesses at will, but once you change your weaknesses, you cannot change them again for 10 turns.
Flow of Battle
1. You cannot attack right away. You must state what your character will do first.
2. Once everyone has stated an action, the turn will unfold.
3. Players with a higher SPD stat will have their action executed sooner. If players have their SPD stat tied, their order will be randomized.
4. This process repeats.
Break System
Exploit your opponents' weaknesses to turn the tide of battle in your favor!
Attacking your opponent with a weapon/element they're weak to will reduce their GP. Reduce their GP to 0 to Break them!
A Broken player cannot move for two turns, and they will take 125% extra damage.
Boost System
Use the BP you accumulate every turn to devastate your enemies!
You will gain one BP every turn. Use said BP to strengthen your abilities!
You can use up to three BP if you have an action available.
Using 1, 2, or 3 BP will multiply your damage output by x1.2, x1.5, or x2 respectively.
EXP System
Every player starts every level with 10 EXP. For example, if you just leveled up into LV 2, you'll start that with 10/24 EXP needed to level up. Killing a player will let you steal their EXP, and when they respawn 3 turns later, they'll restart at the 10 EXP mark.
Example
P1 kills P2.
P1 steals all of P2's EXP, in which case is 15.
P1 gains 15 EXP.
P2 Respawns 3 turns later and restarts at 10/24 EXP to level up.
David enters the fray!
David: Welp, time to wait for some peeps to show up...
Counter-Dodge (3xN SP): Go into a defensive state this turn. Whenever you are attacked whilst in this defensive state, use 3 SP for an 85% chance to evade the attack, and if the attack is melee and the evade was successful, spend another 3 SP to retaliate with an attack with a higher chance to crit. If there is insufficient SP to perform the action and it isn’t boosted, it automatically fails. No matter the Boost level, SP will be depleted w/ an overdraw effect equivalent to the amount of SP overdrawn and the defensive state terminates instantly. Swift.
Fire (4 SP): Deals (MAG x 1.5) fire damage to an enemy.
Info: Swift: Goes before non-Swift actions unless stated otherwise.
Question: If a LVL 3 Boost were applied to Fire right now, would it deal 15 damage, or would the half-point get rounded off before the boost, reducing the damage to 14?
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
Counter-Dodge (3xN SP): Go into a defensive state this turn. Whenever you are attacked whilst in this defensive state, use 3 SP for an 85% chance to evade the attack, and if the attack is melee and the evade was successful, spend another 3 SP to retaliate with an attack with a higher chance to crit. If there is insufficient SP to perform the action and it isn’t boosted, it automatically fails. No matter the Boost level, SP will be depleted w/ an overdraw effect equivalent to the amount of SP overdrawn and the defensive state terminates instantly. Swift.
Fire (4 SP): Deals (MAG x 1.5) fire damage to an enemy.
Info: Swift: Goes before non-Swift actions unless stated otherwise.
Question: If a LVL 3 Boost were applied to Fire right now, would it deal 15 damage, or would the half-point get rounded off before the boost, reducing the damage to 14?
I assume you're asking if the damage output has a decimal. All damage outputs are rounded to the nearest whole number.
Weak: Spears, Bow, Fire (1/3 GP)
Equipment: Leather Cap (+1 DEF, 1 turn) < I made a mistake, last turn it was supposed to have 2 turns' worth of duration left
Wielding a staff with a gemstone in the end, Alex is a ShadowLight prophet, wielding both light and dark magic. Prefers runic shields over traditional armor for speed, though this leaves him vulnerable to magic based attacks, especially those of the Dark element. And his shields can only take so much before running out of magic. Not to mention gold can cut through magic like butter.
Class: ShadowLight Prophet.
20 HP, 20 SP.
2 Atk, 3 Def.
3 Mag, 2 Vit
4 Spd, 1 luck
Weapon: Jewel-topped staff.
Weaknesses: Magic attacks, flurry
attacks, anything with the dark element, golden weaponry. (Gp:4/4)
Abilities:
Shielding Charm
3 Sp cast, becomes invulnerable, at 3 sp per hit, cannot counter.
Elemental Bolt
3 Sp. Attacks with a random element, dealing damage equal to Mag. 1=air, 2=fire, 3=earth, 4=water, (at level 3) 5=Light, and 6=Dark.
Alex: “How did I get here? Last thing I remember I was exploring a cave.” *looks at the others* “You both look, familiar...”
Seeing them fighting, Alex decides to join the fray.
Wielding a staff with a gemstone in the end, Alex is a ShadowLight prophet, wielding both light and dark magic. Prefers runic shields over traditional armor for speed, though this leaves him vulnerable to magic based attacks, especially those of the Dark element. And his shields can only take so much before running out of magic. Not to mention gold can cut through magic like butter.
Class: ShadowLight Prophet.
20 HP, 20 SP.
2 Atk, 3 Def.
3 Mag, 2 Vit
4 Spd, 1 luck
Weapon: Jewel-topped staff.
Weaknesses: Magic attacks, flurry
attacks, anything with the dark element, golden weaponry. (Gp:4/4)
Abilities:
Shielding Charm
3 Sp cast, becomes invulnerable, at 3 sp per hit, cannot counter.
Elemental Bolt
3 Sp. Attacks with a random element, dealing damage equal to Mag. 1=air, 2=fire, 3=earth, 4=water, (at level 3) 5=Light, and 6=Dark.
Alex: “How did I get here? Last thing I remember I was exploring a cave.” *looks at the others* “You both look, familiar...”
Seeing them fighting, Alex decides to join the fray.
What are Flurry attacks? BTW you can still make a move.
So, you'd think this is your basic turn-based RPG. But there's a twist... it's a free-for-all!
You are allowed to join at any time.
David (dufhugth20)
Class: Magic Warrior
LV 2, 30 HP, 17 SP, 6 ATK, 1 DEF, 6 MAG, 1 VIT, 4 SPD, 4 LCK
Weapons: Swords and Spears
Weaknesses: Daggers, Axes, Wind (3 GP)
Skills
Connor (Player_Miner)
LV 2, 28 HP, 18 SP, 7 ATK, 1 DEF, 7 MAG, 1 VIT, 4 SPD, 3 LCK
Weapons: Hammer (Cane)
Weaknesses: Fire, Pierce (Spears, Bows) (3 GP)
Skills
Alex (nubbin2003)
Class: LightDark Prophet
LV 1, 20 HP, 20 SP, 2 ATK, 3 DEF, 3 MAG, 2 VIT, 4 SPD, 1 LCK
Weapons: Staff
Weaknesses: Gold, Flurry, Non-elemental Magic(?), Dark (4 GP)
Skills
Character Creation Guidelines
1. HP and SP must have a balance of 40. For instance, the values of HP and SP must add up to the sum of 40.
2. The other six stats have been divided into pairs, and you must have a balance of 5 for each pair. The pairs are: ATK & DEF, MAG & VIT, SPD & LCK.
3. Your character must have some weaknesses. Your character must have at least one and at most five. The more weaknesses you have, the more GP (Guard Points) you will have.
Notes
ATK increases damage of physical attacks, and DEF reduces damage taken by said attacks.
MAG and VIT are the same as ATK and DEF respectively, but they go by magical attacks.
SPD shows how quickly your character moves in battle and your chance to dodge an attack.
LCK shows your chance to get a critical hit and your chance to hit your target.
You can change your weaknesses at will, but once you change your weaknesses, you cannot change them again for 10 turns.
Flow of Battle
1. You cannot attack right away. You must state what your character will do first.
2. Once everyone has stated an action, the turn will unfold.
3. Players with a higher SPD stat will have their action executed sooner. If players have their SPD stat tied, their order will be randomized.
4. This process repeats.
Break System
Exploit your opponents' weaknesses to turn the tide of battle in your favor!
Attacking your opponent with a weapon/element they're weak to will reduce their GP. Reduce their GP to 0 to Break them!
A Broken player cannot move for two turns, and they will take 125% extra damage.
Boost System
Use the BP you accumulate every turn to devastate your enemies!
You will gain one BP every turn. Use said BP to strengthen your abilities!
You can use up to three BP if you have an action available.
Using 1, 2, or 3 BP will multiply your damage output by x1.2, x1.5, or x2 respectively.
EXP System
Every player starts every level with 10 EXP. For example, if you just leveled up into LV 2, you'll start that with 10/24 EXP needed to level up. Killing a player will let you steal their EXP, and when they respawn 3 turns later, they'll restart at the 10 EXP mark.
Example
P1 kills P2.
P1 steals all of P2's EXP, in which case is 15.
P1 gains 15 EXP.
P2 Respawns 3 turns later and restarts at 10/24 EXP to level up.
David enters the fray!
David: Welp, time to wait for some peeps to show up...
David: LV 1 (0/20) 27/27 HP, 13/13 SP, 0/5 BP, 5 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK
Weak: Daggers, Axes, Wind (3 GP)
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Bump
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor (Boy): LVL 1 (10?/20): 25/25 HP, 15/15 SP, 0/5 BP, 5 ATK, 0 DEF, 5 MAG, 0 VIT, 3 SPD, 2 LCK
Class: Mage/Fighter (?)
Weaknesses: Fire, Pierce (Bow, Spear) (3/3 GP)
Weapons: Hammer (Cane)
Skills:
Info: Swift: Goes before non-Swift actions unless stated otherwise.
Question: If a LVL 3 Boost were applied to Fire right now, would it deal 15 damage, or would the half-point get rounded off before the boost, reducing the damage to 14?
I assume you're asking if the damage output has a decimal. All damage outputs are rounded to the nearest whole number.
OT
Connor: How about a spar?
David: Sure!
BATTLE START
Turn 1
David: LV 1 (10/20) 27/27 HP, 13/13 SP, 1/5 BP, 5 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK (Ready)
Connor: LV 1 (10/20) 25/25 HP, 15/15 SP, 1/5 BP, 5 ATK, 0 DEF, 5 MAG, 0 VIT, 3 SPD, 2 LCK
David will attack Connor with a spear.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor spots someone pushing a locked chest somewhere.
Creeper-Human Hybrid in Tuxedo: “Don’t mind me, just moving stuff into position!”
Connor prepares to use his hammer against David.
David attacks!
Weak! (2/3 GP)
Connor took 11 damage! (13/25 HP)
Connor attacks!
David took 12 damage! (15/27 HP)
NEXT TURN!
Turn 2
David: LV 1 (10/20) 15/27 HP, 13/13 SP, 2/5 BP, 5 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK
Connor: LV 1 (10/20) 13/25 HP, 15/15 SP, 2/5 BP, 5 ATK, 0 DEF, 5 MAG, 0 VIT, 3 SPD, 2 LCK
Action Queue: Connor, David
(^ This shows who will act when all actions have been decided. I added this to allow for more strategy)
David will attack Connor with a Spear.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Creeper-Human Hybrid in Tuxedo: “You know what, I think it would be easier to just para-drop in these chests...”
— Chests arriving next turn!
Connor is attacking David with a 2x boosted Hammer attack!
Connor used Attack x2!
David took 23 total damage!
David was defeated!
Connor gained 10 EXP!
LEVEL UP! (LV 2, 10/24)
(Since there aren't any other players here I respawn instantly, but I miss my turn)
David has respawned.
NEXT TURN!
Chests have dropped in!
Turn 3
David: LV 1 (10/20) 27/27 HP, 13/13 SP, 1/5 BP, 5 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK
Weapon Chest: Contains a weapon for temporary use!
Armor Chest: Contains armor for temporary use!
David will open the Weapon Chest.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor: LV 2 (10/24) 28/28 HP, 18/18 SP, 3/5 BP, 7 ATK, 1 DEF, 7 MAG, 1 VIT, 4 SPD, 3 LCK (LVL UP!)
Weak: Spears, Bows, Fire
New Skill: Dia/Heal (4 SP): Restores (MAG x 1.25) HP to a target.
Chests: *CLICK!*
If David is going second, Connor takes the Weapon Chest from him. Otherwise, he armors up with the Armor Chest.
David opened the Weapon Chest.
David got a Makeshift Dagger! (+1 ATK, 3 turns)
Connor opened the Armor Chest.
Connor got a Leather Cap! (+1 DEF, 4 turns)
NEXT TURN!
Turn 4
David: LV 1 (10/20) 27/27 HP, 13/13 SP, 2/5 BP, 6 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK
Connor: LV 1 (10/24) 28/28 HP, 18/18 SP, 4/5 BP, 7 ATK, 2 DEF, 7 MAG, 1 VIT, 4 SPD, 3 LCK
Item Chest: Contains items!
Turn Queue: Connor, David
David will use 1 BP and attack Connor with a Spear twice.
(Also I think we need more players)
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
*sees the double-attack coming*
*uses Counter-Dodge*
(I read your Counter-Dodge skill again and I assume it works for separate attacks, meaning that each hit will have a 85% chance to be dodged)
Connor used Counter-Dodge!
Connor is in a defensive state!
David used Spear Attack x2!
1 hit!
Weak! (1/3 GP)
Connor took 7 damage! (21/28 HP)
Connor's Counter-Dodge took effect! (15/18 SP)
The attack missed!
Connor's Counter-Dodge grants a counterattack! (12/18 SP)
David took 11 damage! (16/27 HP)
(^ In this turn, RNG hit only once for a dodge, which explains how I hit you once)
NEXT TURN!
Turn 5
David: LV 1 (10/20) 16/27 HP, 13/13 SP, 1/5 BP, 6 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK
Connor: LV 2 (10/24) 21/28 HP, 12/18 SP, 5/5 BP, 7 ATK, 2 DEF, 7 MAG, 1 VIT, 4 SPD, 2 LCK
Turn Queue: Connor, David
David will attack Connor with a Spear.
Item Chest: Contains items!
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Connor strikes David with his hammer twice using 1 BP.
Connor used Hammer Attack x2!
David took 22 total damage!
David was defeated.
Connor gained 10 EXP! (20/24)
David has respawned.
NEXT TURN!
Creeper-Human Hybrid in Tuxedo: Don't mind me, I'm taking the chest back.
Turn 6
David: LV 1 (10/20) 27/27 HP, 13/13 SP, 1/5 BP, 5 ATK, 0 DEF, 4 MAG, 1 VIT, 3 SPD, 2 LCK
Weak: Daggers, Axes, Wind (3/3 GP)
Connor: LV 2 (10/24) 21/28 HP, 12/18 SP, 4/5 BP, 7 ATK, 2 DEF, 7 MAG, 1 VIT, 4 SPD, 2 LCK
Weak: Spears, Bow, Fire (1/3 GP)
Equipment: Leather Cap (+1 DEF, 1 turn) < I made a mistake, last turn it was supposed to have 2 turns' worth of duration left
Turn Queue: Connor, David
David will attack Connor with a Spear.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
2 BP for Hammer x3? I’ll take it. (I think this is getting a little out of hand...)
Connor used Hammer Attack x3! (2/5 BP)
2 hits! (There was one miss)
David took 21 total damage! (6/27 HP)
David used Spear Attack!
BREAK! (0/3 GP)
Connor took 6 damage! (15/28 HP)
NEXT TURN!
Turn 7
(Due to you being broken you can't move)
David used Sword Attack x3! (0/5 BP)
3 hits!
Connor took 33 total damage!
Connor was defeated.
David gained 10 EXP!
LEVEL UP!
David: LV 2 (10/24), 30/30 HP, 17/17 SP, 0/5 BP, 6 ATK, 1 DEF, 6 MAG, 1 VIT, 4 SPD, 4 LCK
New Skill: Level Slash (9 SP) Hit all enemies with a Sword attack.
Connor has respawned.
NEXT TURN!
Turn 8
David: LV 2 (10/24) 30/30 HP, 17/17 SP, 0/5 BP, 6 ATK, 1 DEF, 6 MAG, 1 VIT, 4 SPD, 4 LCK
Connor: LV 2 (10/24) 28/28 HP, 18/18 SP, 1/5 BP, 7 ATK, 1 DEF, 7 MAG, 1 VIT, 4 SPD, 2 LCK
Turn Queue: David, Connor
Next Turn Queue: David, Connor
David will attack Connor with a Spear.
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Alex Phenra, (Helian) enters the arena.
Wielding a staff with a gemstone in the end, Alex is a ShadowLight prophet, wielding both light and dark magic. Prefers runic shields over traditional armor for speed, though this leaves him vulnerable to magic based attacks, especially those of the Dark element. And his shields can only take so much before running out of magic. Not to mention gold can cut through magic like butter.
Class: ShadowLight Prophet.
20 HP, 20 SP.
2 Atk, 3 Def.
3 Mag, 2 Vit
4 Spd, 1 luck
Weapon: Jewel-topped staff.
Weaknesses: Magic attacks, flurry
attacks, anything with the dark element, golden weaponry. (Gp:4/4)
Abilities:
Shielding Charm
3 Sp cast, becomes invulnerable, at 3 sp per hit, cannot counter.
Elemental Bolt
3 Sp. Attacks with a random element, dealing damage equal to Mag. 1=air, 2=fire, 3=earth, 4=water, (at level 3) 5=Light, and 6=Dark.
Alex: “How did I get here? Last thing I remember I was exploring a cave.” *looks at the others* “You both look, familiar...”
Seeing them fighting, Alex decides to join the fray.
PM this account if you are interested in trading on DragCave
Connor uses Counter-Dodge to avoid being pierced.
What are Flurry attacks? BTW you can still make a move.
OT
Turn 8
David: LV 2 (10/24) 30/30 HP, 17/17 SP, 0/5 BP, 6 ATK, 1 DEF, 6 MAG, 1 VIT, 4 SPD, 4 LCK (Ready)
Connor: LV 2 (10/24) 28/28 HP, 18/18 SP, 1/5 BP, 7 ATK, 1 DEF, 7 MAG, 1 VIT, 4 SPD, 2 LCK (Ready)
Alex: LV 1 (10/20) 20/20 HP, 20/20 SP, 1/5 BP, 2 ATK, 3 DEF, 3 MAG, 2 VIT, 4 SPD, 1 LCK
Turn Queue: David, Alex, Connor
Next Turn Queue: Alex, Connor, David
[Avatar] A render of my skin
[Status] Doing absolutely nothing.
I'm Idelac. I'm a regular on the forum games.
https://www.youtube.com/watch?v=3b48-Z_ozdg
Flurry moves are like rushes of attacks. Oh, forgot to mention this, my shield charm lasts for 1 turn, or until I cancel it.
Either way
Alex decides to play the aggressor,
using an elemental bolt on David.
PM this account if you are interested in trading on DragCave