I begin speaking in unintelligible moon runes. The lowest HP gunner races to put on his tinfoil hat before realizing he left it on the counter at home before commuting to work today. Believing his mind to be permanently altered by aliens, he falls to his knees and cries.
Materials! OUR OWN WEAPON CRAFTING? NICCCCCCE. I GLORY KILL the nearest guy like Sephiroth stabbed Aerith! Also, how Jin stabbed Re- APPP. Spoileeeeers...
You kill the weakest gunner! +13 XP! He drops 49 materials, and an item! You can equip it now or add it to the team inventory.
MS34 Shieldbreaker [uncommon]
A powerful assault rifle designed to punch through enemy armor.
I begin speaking in unintelligible moon runes. The lowest HP gunner races to put on his tinfoil hat before realizing he left it on the counter at home before commuting to work today. Believing his mind to be permanently altered by aliens, he falls to his knees and cries.
The gunner's mind collapses upon itself, dealing 8 damage to him. +4 XP.
My action: I recreate the events of this clip, using a gunner as the victim. He takes 8 damage.
==[Enemy turn]==
One gunner fires at Gold, but misses.
The other one fires at me, dealing 10 damage.
Gold + Miner + Bio + Bacon [Sword impalement] Gunner
Players:
BioShock_Rules, the Omega [Specialist, Level 1] [XP: 12/100]
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
I'm going to start being more generous with attack damage. This means you should all be dealing notably more damage from this point on.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I grab a list of items from III and suggest some of the items on there.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Rebalance as you will (I literally copied almost the entire item list and pasted it here, removing some that I didn’t quite like). I also suggest an item of my own.
Mass Dispel [???$, 1 use]: Remove the abilities of ALL non-boss enemies.
I then teleport the weakest gunner left 1 tab. However, I put the tab that I’m using on the left-hand side of the list, so the gunner ends up in an invalid tab, and ends up falling FOREVER (or at least until he gets deleted).
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I give a gunner a grenade. When you give a gunner a grenade, they get an idea for a children's book. When they get an idea for a children's book, they rush home and write and illustrate it. After they've written and illustrated it, they rush to a publisher. When they rush to a publisher, they are told that their idea's been done before. When they're told that their idea's been done before, they get depressed. When they get depressed, they get suicidal. When they get suicidal, they ask for a grenade.
I give the gunner a grenade, with the pin pre-pulled.
Can I use a skill multiple times in a post? If so, I dual-cast Electric Burst at the weakest enemy, or two enemies if the weakest would be killed by the first.
If I can't, I throw a battery full of the electricity I would've used at the weakest Gunner, without actually casting the skill.
If SOMEHOW the gunners haven’t been cleared out, I slap them across the face for not having died already. Otherwise, I heal myself with an Overwatch Healthpack.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I grab a list of items from III and suggest some of the items on there.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Rebalance as you will (I literally copied almost the entire item list and pasted it here, removing some that I didn’t quite like). I also suggest an item of my own.
Mass Dispel [???$, 1 use]: Remove the abilities of ALL non-boss enemies.
I then teleport the weakest gunner left 1 tab. However, I put the tab that I’m using on the left-hand side of the list, so the gunner ends up in an invalid tab, and ends up falling FOREVER (or at least until he gets deleted).
All items accepted except for Essence of Creativity, Super Spring Trap, and the Teleport-Reactive Vest. Items rebalanced as necessary.
The gunner ceases to live! +15 XP! He drops 37 materials!
I give a gunner a grenade. When you give a gunner a grenade, they get an idea for a children's book. When they get an idea for a children's book, they rush home and write and illustrate it. After they've written and illustrated it, they rush to a publisher. When they rush to a publisher, they are told that their idea's been done before. When they're told that their idea's been done before, they get depressed. When they get depressed, they get suicidal. When they get suicidal, they ask for a grenade.
I give the gunner a grenade, with the pin pre-pulled.
When you give a gunner a grenade with the pin pulled, they take 16 damage. When they take 16 damage, you gain 8 XP.
Can I use a skill multiple times in a post? If so, I dual-cast Electric Burst at the weakest enemy, or two enemies if the weakest would be killed by the first.
If I can't, I throw a battery full of the electricity I would've used at the weakest Gunner, without actually casting the skill.
You can use an ability multiple times at once if you want.
If SOMEHOW the gunners haven’t been cleared out, I slap them across the face for not having died already. Otherwise, I heal myself with an Overwatch Healthpack.
You gain 5 HP. +4 XP.
My action: I drink a Red Bull. Because of PUBG logic, this restores 3 HP to me.
Wave cleared!
+5 HP and -1 rage to all.
+$100 and 10 XP from wave completion.
As the last gunner falls, you take moment to assess the situation.
Fear: Who the hell are these guys?
Bio (examining a gunner): Not wearing any uniform I recognize. Different flags on all of them, but they have the same emblem on them. It doesn't look familiar...
Suddenly, McKnight calls you over the radio.
McKnight: Team, we're still detecting a few hostile signatures in your area.
Gold: We'll handle it.
You quickly locate the enemies, and they don't even bother taking before firing at you.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Minor change: player display now shows accuracy and evasion.
Also, I just remembered: for making some suggestions, Fear and Gold have each received a unique title. Fear has received The Sorrow, and Gold and received Timekeeper.
Tip: Item damage is 50% of your ATK stat + the item's damage. The same applies to healing.
Tip: Taking cover will grant you some damage protection. Poor cover grants 30% protection. Average cover grants 50% protection. Good cover grants 70% protection.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I stealthily pull the pin on the center-most gunner’s Frag Grenade. He/she notices that the pin was pulled seconds later, and tries to throw it, but unfortunately for him/her, it’s too late, and he/she goes kablamo.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I equip my Unique Title: Timekeeper. With this new-found power, I transform into a Time Mage, then stop time. I go around punching/whacking everyone with my staff, returning into a covered spot, then continuing time. I transform back into my regular form afterwards. Time's a *****.
I suggest a “Call-Back” Modifier for when they appear as “Enemies from previous games appear.”. Unfortunately, making that suggestion summoned a bunch of enemies from previous games in the Outpost Defenders series and Rise of the Coalition, who go to attack us. The gunners think that they are coming for them, and shoot the enemies. As a result, the enemies go after them. Que explosions, withering, poisoning, corrosion, Jarate, freezing, galvanizing, electrifying, corruption, and just generic bad things. A few Chuck Norrises are summoned to combat the sheer insanity, but that causes problems with space-time, and things get corrupted and deleted and warped. A few gunners might have even been warped to Thread #-3638 because of that. The lingering corruption coalesces into corrupted blocks, which fall on top of any gunners remaining.
Achievement Get! “Callback Catastrophe”:
Suggest the Call-Back Modifier, and watch the resulting mayhem ensue.
“I did not see that coming...”
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I equip my new unique title, The Sorrow. One of the gunners asks me how I received it. That was his mistake.
"You're probably wondering why I alone would receive such a title. But to answer that, we need to talk about parallel universes."
I proceed to explain everything about all the other forum games I've been a part of, as well as the astrophysics that makes travel between them possible. Soon, my speech begins to sound like unintelligible moon runes. The gunner races to put on his tinfoil hat before realizing he left it on the counter at home before commuting to work today. Believing his mind to be permanently altered by aliens, he falls to his knees and cries.
I cast Magic Missile on the weakest Gunner. It's actually a normal Tomahawk missile, but I sprinkled fairy dust on it to make it prettier. The minute amount of dust somehow makes the attack deal Arcane damage.
edit: also, my Alien Hunter title doesn't seem to be showing up for me
I stealthily pull the pin on the center-most gunner’s Frag Grenade. He/she notices that the pin was pulled seconds later, and tries to throw it, but unfortunately for him/her, it’s too late, and he/she goes kablamo.
You deal 9 damage to him! +5 XP! Somehow, he acquires another grenade.
I equip my Unique Title: Timekeeper. With this new-found power, I transform into a Time Mage, then stop time. I go around punching/whacking everyone with my staff, returning into a covered spot, then continuing time. I transform back into my regular form afterwards. Time's a *****.
Title equipped.
You deal a total of 4 damage to all enemies! +6 XP! You then take cover.
I suggest a “Call-Back” Modifier for when they appear as “Enemies from previous games appear.”. Unfortunately, making that suggestion summoned a bunch of enemies from previous games in the Outpost Defenders series and Rise of the Coalition, who go to attack us. The gunners think that they are coming for them, and shoot the enemies. As a result, the enemies go after them. Que explosions, withering, poisoning, corrosion, Jarate, freezing, galvanizing, electrifying, corruption, and just generic bad things. A few Chuck Norrises are summoned to combat the sheer insanity, but that causes problems with space-time, and things get corrupted and deleted and warped. A few gunners might have even been warped to Thread #-3638 because of that. The lingering corruption coalesces into corrupted blocks, which fall on top of any gunners remaining.
Achievement Get! “Callback Catastrophe”:
Suggest the Call-Back Modifier, and watch the resulting mayhem ensue.
I equip my new unique title, The Sorrow. One of the gunners asks me how I received it. That was his mistake.
"You're probably wondering why I alone would receive such a title. But to answer that, we need to talk about parallel universes."
I proceed to explain everything about all the other forum games I've been a part of, as well as the astrophysics that makes travel between them possible. Soon, my speech begins to sound like unintelligible moon runes. The gunner races to put on his tinfoil hat before realizing he left it on the counter at home before commuting to work today. Believing his mind to be permanently altered by aliens, he falls to his knees and cries.
I cast Magic Missile on the weakest Gunner. It's actually a normal Tomahawk missile, but I sprinkled fairy dust on it to make it prettier. The minute amount of dust somehow makes the attack deal Arcane damage.
He takes 7 damage. +4 XP.
My action: I notice a gunner is near death, but my minimum damage isn't enough to kill him. Angered, I embark on a journey to obtain the strength needed to end this man's life. Travelling through desolate wastelands, snow-capped mountains, and abandoned ruins, I finally find the object of my desire: slightly stronger ammunition. I return and fire upon the gunner, slaying him. He drops 36 materials.
==[Enemy turn]==
The level 3 gunner fires at Miner, dealing 12 damage.
The other gunner throws his grenade at Gold, dealing 10 damage to him, along with 15 to me and Miner.
Bio + Miner + Gold + Bacon [Machine Pistol] Gunner
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I grab the weakest enemy and jump into a cannon. It then backs far away and fires. I go flying into the air with the gunner. I steer us towards the other gunner and slam down on them with the gunner that I’m holding. It does NOT end well for either of them. I then go flying into the distance, before walking up from behind the group for no physicalły logical reason and taking cover.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I stab a gunner, with a knife shaped like a bullet, which has also coincidentally been reduced to the size of a bullet, with a ballistic-knife launcher shaped like a rifle.
I plug in a charging cord into the weakest Gunner, and use his life force to refill some of my Energy. I start charging near him a Galaxy Note 7, and run away from the volatile smartphone before the Gunner can say, "Wait isn't that an Apple charge cor--"
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I begin speaking in unintelligible moon runes. The lowest HP gunner races to put on his tinfoil hat before realizing he left it on the counter at home before commuting to work today. Believing his mind to be permanently altered by aliens, he falls to his knees and cries.
There's no kill like overkill.
Machine Pistol [common]
Standard issue machine pistol.
+0 ATK
90 accuracy
His paper cut deals 6 damage. +3 XP.
7 damage to the gunner. +4 XP.
You kill the weakest gunner! +13 XP! He drops 49 materials, and an item! You can equip it now or add it to the team inventory.
MS34 Shieldbreaker [uncommon]
A powerful assault rifle designed to punch through enemy armor.
+2 ATK
90 accuracy
Deals 15% more damage through enemy armor
You replenish your energy.
The gunner's mind collapses upon itself, dealing 8 damage to him. +4 XP.
My action: I recreate the events of this clip, using a gunner as the victim. He takes 8 damage.
==[Enemy turn]==
One gunner fires at Gold, but misses.
The other one fires at me, dealing 10 damage.
Gold + Miner + Bio + Bacon [Sword impalement] Gunner
Players:
BioShock_Rules, the Omega [Specialist, Level 1] [XP: 12/100]
[+|==========] 30/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 30/140]
[Electric Burst]
Gold, the Omega [Assault Gunner, Level 1] [XP: 22/100]
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| Flamethrower (5/5), MS34 Shieldbreaker] [SUPER| Bullet Storm: 36/150]
[Lock and Load]
PFC Player_Miner [Assault Gunner, Level 1] [XP: 24/100]
[+|==========] 40/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 3/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 39/150]
[Lock and Load]
PFC BaconBusterYT [Specialist, Level 1] [XP: 22/100]
[+|==========] 30/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 3/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 37/140]
[Electric Burst]
FearTheKumquat, the Alpha [Tank, Level 1] [XP: 9/100]
[+|==========] 60/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 3] [Rage: 2/10]
[E|==========] 50/50 [Items| None] [SUPER| Damage Sponge: 24/120]
[Guardian]
PFC Jam_Jelly [Sniper, Level 1] [XP: 11/100]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 2] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 26/135]
[Crackshot]
PFC O5Fourteen [Assault Gunner, Level 1] [XP: 0/100]
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 12/150]
[Lock and Load]
Enemies:
Gunner [Level 1 | 80 accuracy | 0 evasion]
[HP: 26/30] [Resistances| ?| ?| ?| ?| ?| ?| ?]
Gunner [Level 1 | 80 accuracy | 0 evasion]
[HP: 9/30] [Resistances| ?| ?| ?| ?| ?| ?| ?]
Allies:
None
Other:
Nothing
Money: $0
Materials: 140
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
I'm going to start being more generous with attack damage. This means you should all be dealing notably more damage from this point on.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I grab a list of items from III and suggest some of the items on there.
SVD Stealth Sniper V2 [$650 | 4 uses]: Deals 15 damage and has a 15% chance to land an instant kill headshot. When in cover, the headshot chance rises to 25%. Headshots simply deal 30 damage against bosses. Cannot alert enemies in stealth missions.
Ammo Pack [$500 | 4 uses]: Restores uses to an item. The amount of uses restored is equal to the amount of Ammo Pack uses that are consumed.
Laser Drone [$800 | 45 HP]: Deploys an ally drone that fires lasers at enemies that deal 12 damage and have a 35% chance to penetrate and hit the next listed enemy. Comes with the Dodger 1 tag.
Yellow Ray [$850 | 1 use]: Completely destroys target, leaving nothing more than a pile of ashes. Killed enemies drop any armor they were wearing into their killer's inventory, which will automatically equip it. Only stuns bosses. After use, this item cannot be used for three waves or the end of the mission, whichever comes first.
Spanish Inquisition Radio V2 [$900 | 100 HP]: Summons the always unexpected Spanish Inquisition to either deal 7 damage to five different enemies with a 25% chance for each enemy to take critical damage, or hit the same enemy five times for 7 damage per hit + a 20% chance of stunning. If the former is chosen, if there are less than five enemies, at least one hit will be wasted.
Chemikaliewerfer [$800 | 4 uses]: Deals 10 damage and damages the target for a sixth of the team's minimum attack every turn for 3 turns. Also hits nearby enemies. Never misses.
Endermite Shotgun [$1,600 | 3 uses]: Fires multiple Ender pearls, causing the user to teleport around rapidly, giving each enemy a 50% chance of being distracted and damaged for half of the team's minimum attack. Afterwards, deals double minimum attack damage to a random enemy.
Essence of Creativity [$1,000 | 1 use]: Sets user's max attack to 10 times their minimum attack, but actually achieving that max damage requires great creativity. If an attack isn't creative enough to go into the new damage threshold, EoC's effects will be wasted.
Essence of Life [$1,000 | 1 use]: Restores 15 health and allows target to regenerate 8 health every turn for 3 turns. If they're downed during its effects, they're revived with 10% of their max HP and the potion's effect ends.
Potion of Invisibility [$500 | 1 use]: Turns user invisible for 2 turns or until they attack. While invisible, cannot be attacked or seen in stealth missions and attack damage is doubled. Cannot attack in the same post as using the potion.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Max HP is the team's max HP multiplied by 1.5. Randomly heals and attacks every turn. Attacking deals half of the team's minimum attack as damage and applies a random status condition. Healing effectiveness is the team's minimum heal multiplied by 1.33 + 33% minimum heal every turn for 2 turns. Every three turns, spends a turn brewing tea instead of attacking/healing.
The Debilitating Dagger [$1,000 | 3 uses]: Deals half of the team's minimum attack as damage and permanently disables certain enemy tags. Deals 5 extra damage when disabling an enemy tag. Disabling only lasts 3 turns on master enemies, 2 on minibosses, and 1 on bosses. Only has a 50% chance to disable miniboss tags, and a 25% chance to disable boss tags.
Poutine Gun [$600 | 4 uses]: Deals no damage, but launches a glob of sticky poutine that hits nearby targets and disables the Dodger and Teleporter tags, and giving enemies a 50% chance to be unable to attack.
Smarter Nanobots [$1,000 | 5 uses]: Can regenerate 10% of the target's max HP every turn for 3 turns, curing and giving immunity to status conditions for its duration. Cannot repair armor. Alternatively, can deal 10% of the target's max HP as damage every turn for 5 turns.
Mobile Minigun Turret [$1,500 | 4 uses]: When purchased, the MMT will automatically spend one turn deploying itself. When deployed, can be used by players to deal maximum attack as damage to up to three enemies in a line. Undeploys itself between waves, requiring another turn to deploy, unless the team's location doesn't change between the waves.
Super Spring Trap [$1,800 | 3 uses]: Can only be deployed on a player. When a non-aerial enemy that attacks with melee attacks hits the player with a Spring Trap, they are ejected from the area, killing them instantly and protecting the player from that attack. Doesn't work on bosses. Can't be deployed on an NPC and can only be used once per wave.
Prototype Teleport-Reactive Vest [$1,350 | 3 uses]: Gives user the Teleporter tag with a level equal to the remaining number of uses. Each successful teleport removes one use.
Atom Bomb [$5,000 | 1 use]: Deals 60 damage to a primary target, along with splash damage to all other enemies, reducing as enemies get further away. Minimum damage is 40. Has a 20% chance to cause super fallout, which deals 20 damage to all enemies every turn for 5 turns, with damage reducing as enemies get further away from the primary target.
Venomdrive Armor [$1,200 | Variable armor]: Starts off providing no defense. When user is poisoned, they take no damage from the status condition, having their armor absorb the damage to provide armor points, which give 50% defense. The maximum amount of armor obtainable is 650. While user is poisoned, they gain the poison tag for themselves, equal to level in their attacker's poison tag level. If no poisonous enemies are around, the user may generate their own poison, consuming their action and dealing [poison level2 multiplied by 2] damage, to them. If the user is KO'd while poisoned, the armor is destroyed.
Worldedit Permissions [$1,000 | 1 use]: Worldedits either cover or a hazard into existence that lasts until the team moves to a new location. The strength of the cover/hazard depends on the creativity of the use.
Rebalance as you will (I literally copied almost the entire item list and pasted it here, removing some that I didn’t quite like). I also suggest an item of my own.
Mass Dispel [???$, 1 use]: Remove the abilities of ALL non-boss enemies.
I then teleport the weakest gunner left 1 tab. However, I put the tab that I’m using on the left-hand side of the list, so the gunner ends up in an invalid tab, and ends up falling FOREVER (or at least until he gets deleted).
I give a gunner a grenade. When you give a gunner a grenade, they get an idea for a children's book. When they get an idea for a children's book, they rush home and write and illustrate it. After they've written and illustrated it, they rush to a publisher. When they rush to a publisher, they are told that their idea's been done before. When they're told that their idea's been done before, they get depressed. When they get depressed, they get suicidal. When they get suicidal, they ask for a grenade.
I give the gunner a grenade, with the pin pre-pulled.
I shoot at a bird flying above the last gunner's head. (Un)Fortunately, I miss, and the round slams into their head.
I equip the new gun. I try it and fire off a barrage of bullets at the weakest fellow.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Can I use a skill multiple times in a post? If so, I dual-cast Electric Burst at the weakest enemy, or two enemies if the weakest would be killed by the first.
If I can't, I throw a battery full of the electricity I would've used at the weakest Gunner, without actually casting the skill.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
If SOMEHOW the gunners haven’t been cleared out, I slap them across the face for not having died already. Otherwise, I heal myself with an Overwatch Healthpack.
All items accepted except for Essence of Creativity, Super Spring Trap, and the Teleport-Reactive Vest. Items rebalanced as necessary.
The gunner ceases to live! +15 XP! He drops 37 materials!
When you give a gunner a grenade with the pin pulled, they take 16 damage. When they take 16 damage, you gain 8 XP.
The attack finishes off the last gunner! +15 XP! He drops 81 materials!
You equip the weapon.
You can use an ability multiple times at once if you want.
You gain 5 HP. +4 XP.
My action: I drink a Red Bull. Because of PUBG logic, this restores 3 HP to me.
Wave cleared!
+5 HP and -1 rage to all.
+$100 and 10 XP from wave completion.
As the last gunner falls, you take moment to assess the situation.
Fear: Who the hell are these guys?
Bio (examining a gunner): Not wearing any uniform I recognize. Different flags on all of them, but they have the same emblem on them. It doesn't look familiar...
Suddenly, McKnight calls you over the radio.
McKnight: Team, we're still detecting a few hostile signatures in your area.
Gold: We'll handle it.
You quickly locate the enemies, and they don't even bother taking before firing at you.
Miner + Fear + Bio [Deletion] Gunner
Jam + Bacon + Fourteen [Sniper Rifle] Gunner
Players:
BioShock_Rules, the Omega [Specialist, Level 1] [XP: 29/100] [90 accuracy | 0 evasion]
[+|==========] 38/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 2/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 54/140]
[Electric Burst]
Gold, the Omega [Assault Gunner, Level 1] [XP: 32/100] [90 accuracy | 0 evasion]
[+|==========] 50/50 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 53/150]
[Lock and Load]
PFC Player_Miner [Assault Gunner, Level 1] [XP: 49/100] [90 accuracy | 0 evasion]
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 4/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 75/150]
[Lock and Load]
PFC BaconBusterYT [Specialist, Level 1] [XP: 37/100] [90 accuracy | 0 evasion]
[+|==========] 35/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 3/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 61/140]
[Electric Burst]
FearTheKumquat, the Alpha [Tank, Level 1] [XP: 24/100] [90 accuracy | 0 evasion]
[+|==========] 65/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 3] [Rage: 2/10]
[E|==========] 50/50 [Items| None] [SUPER| Damage Sponge: 46/120]
[Guardian]
PFC Jam_Jelly [Sniper, Level 1] [XP: 36/100] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 2] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 58/135]
[Crackshot]
PFC O5Fourteen [Assault Gunner, Level 1] [XP: 23/100] [90 accuracy | 0 evasion]
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 52/150]
[Lock and Load]
Enemies:
Gunner [Level 3 | 81 accuracy | 1 evasion]
[HP: 36/36] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: 1/1]
Gunner [Level 2| 80 accuracy | 0 evasion]
[HP: 33/33] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: 1/1]
Gunner [Level 2| 80 accuracy | 0 evasion]
[HP: 33/33] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: 1/1]
Allies:
None
Other:
Cargo contained [HP: 300/300] {Average cover}
Money: $100
Materials: 258
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Minor change: player display now shows accuracy and evasion.
Also, I just remembered: for making some suggestions, Fear and Gold have each received a unique title. Fear has received The Sorrow, and Gold and received Timekeeper.
Tip: Item damage is 50% of your ATK stat + the item's damage. The same applies to healing.
Tip: Taking cover will grant you some damage protection. Poor cover grants 30% protection. Average cover grants 50% protection. Good cover grants 70% protection.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I stealthily pull the pin on the center-most gunner’s Frag Grenade. He/she notices that the pin was pulled seconds later, and tries to throw it, but unfortunately for him/her, it’s too late, and he/she goes kablamo.
I dual-cast Electric Burst on the highest-health Gunner, while yelling about UNLIMITED POWER!
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I equip my Unique Title: Timekeeper. With this new-found power, I transform into a Time Mage, then stop time. I go around punching/whacking everyone with my staff, returning into a covered spot, then continuing time. I transform back into my regular form afterwards. Time's a *****.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I suggest a “Call-Back” Modifier for when they appear as “Enemies from previous games appear.”. Unfortunately, making that suggestion summoned a bunch of enemies from previous games in the Outpost Defenders series and Rise of the Coalition, who go to attack us. The gunners think that they are coming for them, and shoot the enemies. As a result, the enemies go after them. Que explosions, withering, poisoning, corrosion, Jarate, freezing, galvanizing, electrifying, corruption, and just generic bad things. A few Chuck Norrises are summoned to combat the sheer insanity, but that causes problems with space-time, and things get corrupted and deleted and warped. A few gunners might have even been warped to Thread #-3638 because of that. The lingering corruption coalesces into corrupted blocks, which fall on top of any gunners remaining.
Achievement Get! “Callback Catastrophe”:
Suggest the Call-Back Modifier, and watch the resulting mayhem ensue.
“I did not see that coming...”
I equip my new unique title, The Sorrow. One of the gunners asks me how I received it. That was his mistake.
"You're probably wondering why I alone would receive such a title. But to answer that, we need to talk about parallel universes."
I proceed to explain everything about all the other forum games I've been a part of, as well as the astrophysics that makes travel between them possible. Soon, my speech begins to sound like unintelligible moon runes. The gunner races to put on his tinfoil hat before realizing he left it on the counter at home before commuting to work today. Believing his mind to be permanently altered by aliens, he falls to his knees and cries.
There's no kill like overkill.
I cast Magic Missile on the weakest Gunner. It's actually a normal Tomahawk missile, but I sprinkled fairy dust on it to make it prettier. The minute amount of dust somehow makes the attack deal Arcane damage.
edit: also, my Alien Hunter title doesn't seem to be showing up for me
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You deal 9 damage to him! +5 XP! Somehow, he acquires another grenade.
Your Sith powers deal a total of 8 damage. +4 XP.
Title equipped.
You deal a total of 4 damage to all enemies! +6 XP! You then take cover.
I like the idea of a callback modifier.
8 damage to all enemies! +12 XP!
Title equipped.
You deal 8 damage to a gunner. +4 XP.
He takes 7 damage. +4 XP.
My action: I notice a gunner is near death, but my minimum damage isn't enough to kill him. Angered, I embark on a journey to obtain the strength needed to end this man's life. Travelling through desolate wastelands, snow-capped mountains, and abandoned ruins, I finally find the object of my desire: slightly stronger ammunition. I return and fire upon the gunner, slaying him. He drops 36 materials.
==[Enemy turn]==
The level 3 gunner fires at Miner, dealing 12 damage.
The other gunner throws his grenade at Gold, dealing 10 damage to him, along with 15 to me and Miner.
Bio + Miner + Gold + Bacon [Machine Pistol] Gunner
Players:
BioShock_Rules, the Omega [Specialist, Level 1] [XP: 45/100] [90 accuracy | 0 evasion]
[+|==========] 23/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 5/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 77/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 1] [XP: 42/100] [90 accuracy | 0 evasion] {In average cover}
[+|==========] 40/50 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 3] [Rage: 3/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 72/150]
[Lock and Load]
PFC Player_Miner [Assault Gunner, Level 1] [XP: 76/100] [90 accuracy | 0 evasion]
[+|==========] 23/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 8/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 105/150]
[Lock and Load]
PFC BaconBusterYT [Specialist, Level 1] [XP: 51/100] [90 accuracy | 0 evasion]
[+|==========] 35/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 2] [Rage: 5/10]
[E|==========] 10/50 [Items| None] [SUPER| Power Surge: 82/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 1] [XP: 30/100] [90 accuracy | 0 evasion]
[+|==========] 65/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 4] [Heal| 3] [Rage: 3/10]
[E|==========] 50/50 [Items| None] [SUPER| Damage Sponge: 57/120]
[Guardian]
PFC Jam_Jelly [Sniper, Level 1] [XP: 36/100] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 8] [Heal| 2] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 65/135]
[Crackshot]
PFC O5Fourteen [Assault Gunner, Level 1] [XP: 23/100] [90 accuracy | 0 evasion]
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 59/150]
[Lock and Load]
Enemies:
Gunner [Level 3 | 81 accuracy | 1 evasion]
[HP: 16/36] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: 1/1]
Gunner [Level 2| 80 accuracy | 0 evasion]
[HP: 13/33] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Frag Grenade: 0/1]
Allies:
None
Other:
Cargo container [HP: 290/300] {Average cover} [Gold]
Money: $100
Materials: 294
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Time for memez. I pull out a random meme sword and begin playing this: (possible sound/seizure warning?)
I slash as the voice clips play at the weakest enemy. MMMMMMMMMMEEEEEEEEEEEEEEEEMMMMMMMMMMMEEEEEEEEEZ.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I grab the weakest enemy and jump into a cannon. It then backs far away and fires. I go flying into the air with the gunner. I steer us towards the other gunner and slam down on them with the gunner that I’m holding. It does NOT end well for either of them. I then go flying into the distance, before walking up from behind the group for no physicalły logical reason and taking cover.
I stab a gunner, with a knife shaped like a bullet, which has also coincidentally been reduced to the size of a bullet, with a ballistic-knife launcher shaped like a rifle.
I plug in a charging cord into the weakest Gunner, and use his life force to refill some of my Energy. I start charging near him a Galaxy Note 7, and run away from the volatile smartphone before the Gunner can say, "Wait isn't that an Apple charge cor--"
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!