With all three enemies spiked, I open the storage container and grab the research schematic, hoping to pocket them successfully before one of the enemies gets upset and hands Mew2King his controller so that we'll all get spiked off the dock like the subpar Smash players we are.
I grab whatever Fear hasn’t. If he has grabbed everything, I hit an enemy back off the dock with a Harder-Than-Steel Plastic Hammer as they try to get back on. If there are both no enemies and no remaining pickups in the area, I almost try to heal an ally with a syringe, but it looks like it expired, so I heal the lowest health ally with setting 2 of the Potion Wand instead, which coresponds to an Instant Health effect.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I see a grenadier near the dock. I walk on over like in 300 and he yells, "This is madness! Who are you?" I say, "It doesn't matter. THIS. IS. SPARTA!" I kick him off the dock, and grenadier sees his life flash before his eyes, until it is cut short by the residue Plasma Cannon shot from Player_Miner.
The grenadier falls off the dock and dies! +17 XP! He drops 92 materials!
I slide tackle the third Gunner. While he's still in mid-air, falling after having his legs knocked from under him, I grab said legs and Mario-throw him off the edge of the dock. For good measure, I spike him down just to secure the kill.
The level 4 gunner goes under the water and is never seen again. +22 XP. He drops 95 materials.
My action: I grab the research schematic. Then I remember there's only supposed to be two per mission.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I give the LVL 5 Gunner and the Storage Crate a blank look because nothing happened to them even though something should have. He looks back, confused. Que the gods that be sending a massive burst of wind at him, blowing him out into the ocean.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I receive a call from a friend back home. He informs me that first, nothing happened to the items I interacted with last turn, and second, someone cratered my chicken ranch with an illegal high jump kick that destroyed half my chicken population. He has also arranged for an airdrop of the chicken's remains, as per the custom of his people. The magic remains of the stomped chickens land on Miner, resulting in a beneficial medical effect.
I throw a Band-Aid-arang in the air; it's like a batarang, but a bandage. It locates the teammate with the lowest health, zips towards them, and heals them.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I give the LVL 5 Gunner and the Storage Crate a blank look because nothing happened to them even though something should have. He looks back, confused. Que the gods that be sending a massive burst of wind at him, blowing him out into the ocean.
I'm not sure if the posts showed up while I was posting the last update, or if they were already there and I accidentally missed them.
The gunner flies into the ocean and dies. +23 XP. He drops 53 materials.
I receive a call from a friend back home. He informs me that first, nothing happened to the items I interacted with last turn, and second, someone cratered my chicken ranch with an illegal high jump kick that destroyed half my chicken population. He has also arranged for an airdrop of the chicken's remains, as per the custom of his people. The magic remains of the stomped chickens land on Miner, resulting in a beneficial medical effect.
Miner gains 8 HP from the medicinal properties of the chickens. +4 XP.
I throw a Band-Aid-arang in the air; it's like a batarang, but a bandage. It locates the teammate with the lowest health, zips towards them, and heals them.
It hits me and restores 4 HP. +2 XP.
Wave cleared!
+10 health and -1 rage to all!
+$100 and 10 XP from wave completion.
With the enemies dead, you run after field commander.
Field commander: Somebody care to help me?
Miner: You're not getting away from us!
He looks down at his ACM, and is dismayed to see that "Maximum Overdrive" is only 24% installed.
Field commander: Damnit!
He runs headfirst into a shipping crate and collapses to the ground. He begins to curse loudly.
Bio: We've got you now.
Suddenly, a bullet hits the ground near you. You look up and see a few enemies standing on the crate.
Field commander: You'd think that, but...
The enemy soldiers jump off of the crate and surround the field commander.
Field commander: ...I've got a few friends.
==[Boss encounter!]==
Field commander
This guy seems to be commanding the enemy forces. We should be able to get some useful information off of him.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
The commander has resistance? Well, resist this. *hacks into the thing holding the shipping container and has it fling the thing at the field commander* Now... what did that contain? Oh yea, about... 1000 pounds of gold. Don’t worry, it didn’t hit anything too vital...
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
"Aha! But the joke is on you, field commander! You've led us directly to more supplies!" I cackle and bust open the storage crate. Not only did this guy forget to install Maximum Overdrive, he's even given us equipment. Truly, a rookie among rookies.
I “stop” time for everyone else, then steal all the enemies’ grenades. I then put on a jetpack and set the grenades such that they all hit the Sniper on the head one after the other and explode the instant they hit. But I’m not done yet. Nope. Not at all. I coat the grenades in Repulsion Gel, spray an Explosion Boost Potion onto them, remotely upgrade the genade’s explosives, give them homing capabilities, replace the metal pieces of the grenades that fly off in the explosion with Manyullyn and Titanium, return to exactly where I was, and let time flow normally again. The explosions and shrapnel leave the Sniper with devastating injuries.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
The commander has resistance? Well, resist this. *hacks into the thing holding the shipping container and has it fling the thing at the field commander* Now... what did that contain? Oh yea, about... 1000 pounds of gold. Don’t worry, it didn’t hit anything too vital...
The crate falls onto the field commander, dealing 67 damage! +13 XP!
"Aha! But the joke is on you, field commander! You've led us directly to more supplies!" I cackle and bust open the storage crate. Not only did this guy forget to install Maximum Overdrive, he's even given us equipment. Truly, a rookie among rookies.
I “stop” time for everyone else, then steal all the enemies’ grenades. I then put on a jetpack and set the grenades such that they all hit the Sniper on the head one after the other and explode the instant they hit. But I’m not done yet. Nope. Not at all. I coat the grenades in Repulsion Gel, spray an Explosion Boost Potion onto them, remotely upgrade the genade’s explosives, give them homing capabilities, replace the metal pieces of the grenades that fly off in the explosion with Manyullyn and Titanium, return to exactly where I was, and let time flow normally again. The explosions and shrapnel leave the Sniper with devastating injuries.
17 damage to the sniper! +9 XP!
Level up!
Choose a stat increase!
HP/heal up: +5 max HP, +2 heal
ATK up: +2 ATK
Balanced: +2 max HP, +1 ATK, +1 heal
New ability unlocked: Critical Shot!
Perform an attack with doubled chance to critically hit. Costs 20 energy.
Flamethrower [$100 | 4 uses]: Deals (ATK x 1.25) as fire damage, and has a 30% chance to ignite the target. Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets. SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies. Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP. Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses. Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy. The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses. Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves. Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Combat Armor [$150 | 50 HP]: Provides 50 armor that absorbs 50% of incoming damage until broken. Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP. Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side. Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Splash Potion of Healing [$90 | 1 use]: Throw to perform a minimum effectiveness heal to a primary target and both nearby targets. Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30. Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends. Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time. Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn. Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns. Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location. Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
Data Card [$100 | 1 use]: Potentially secures an enemy's data bank entry. EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it. Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects. Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive. Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies. Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once. Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one. Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage. Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
I activate my level four ultimate on the commander. "You who refuses to tell the truth, it does not right your actions." 8 swords fly around and slice him, causing an energy sphere to be formed. "Andddddd right on time." 1 GIANT sword causes the energy sphere to burst, which causes one large explosion. "Congrats. You are dyin'."
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I cast Electric Burst as many times as possible before my energy runs out on the Commander, and for good measure, throw a Destructo Disc at him. Ki counts as arcane damage, right?
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I grab ATK, then jump, spin, grab the Sniper, and THROW him at the Commander. I then use a Slimesling to sling over and hit the Sniper with a Harder-Than-Steel Hammer to knock him into the Commander again. Just to make sure, I also toss some Dynamite, blasting the Sniper into the Commander a third time.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
Shrapnel! My only weakness! As my health bar lowers, haunting images from the past come back to me. Medical personnel. Hastily assembled, poorly cleaned supplies. A casualty rate to rival the America Civil war. Three men... dressed completely in red.
I snap as the memories come flooding back. I'm not going back. I can never go back! Screaming incomprehensibly, I pick up a fallen street lamp, infuse it with forbidden magic power, and strike the commander with a flying overhead slam.
With all three enemies spiked, I open the storage container and grab the research schematic, hoping to pocket them successfully before one of the enemies gets upset and hands Mew2King his controller so that we'll all get spiked off the dock like the subpar Smash players we are.
There's no kill like overkill.
I grab whatever Fear hasn’t. If he has grabbed everything, I hit an enemy back off the dock with a Harder-Than-Steel Plastic Hammer as they try to get back on. If there are both no enemies and no remaining pickups in the area, I almost try to heal an ally with a syringe, but it looks like it expired, so I heal the lowest health ally with setting 2 of the Potion Wand instead, which coresponds to an Instant Health effect.
You attempt to push the gunner over the dock, but he avoids the attack!
The grenadier falls off the dock and dies! +17 XP! He drops 92 materials!
The level 4 gunner goes under the water and is never seen again. +22 XP. He drops 95 materials.
My action: I grab the research schematic. Then I remember there's only supposed to be two per mission.
==[Enemy turn]==
The gunner fires at miner, dealing 14 damage.
Gold [Edge of dock] Grenadier
Bacon [Edge of dock] Gunner
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 69/150] [90 accuracy | 0 evasion]
[+|==========] 30/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 48/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 124/150] [90 accuracy | 0 evasion]
[+|==========] 37/52 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 9] [Heal| 4] [Rage: 3/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 69/150]
[Lock and Load]
LCpl Player_Miner [Assault Gunner, Level 2] [XP: 138/150] [90 accuracy | 0 evasion]
[+|==========] 17/52 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 7] [Heal| 4] [Rage: 6/10]
[E|==========] 50/50 [Items| Fiend Fire (1), After Image (1), Trip (1), Quick Slash (1), Neutralize (1)] [SUPER| Bullet Storm: 57/150]
[Lock and Load]
BaconBusterYT, Purist [Specialist, Level 2] [XP: 115/150] [90 accuracy | 0 evasion]
[+|==========] 42/42 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 5] [Heal| 3] [Rage: 2/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 59/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 40/150] [90 accuracy | 0 evasion]
[+|==========] 70/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| Deployable shield (1/1)] [SUPER| Damage Sponge: 40/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 74/150] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 10] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 40/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 43/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 40/150]
[Lock and Load]
Enemies:
Gunner [Level 5 | 82 accuracy | 2 evasion]
[HP: 42/42] [Resistances| 0| 0| 0| 0| 0| 0| 0]
[Frag Grenade: ∞]
Allies:
None
Other:
Storage crate
Edge of dock {Hazard}
Modifiers: Mayhem
Objectives:
[ ] Locate the field commander
Operations:
Normalcy: 0/1
Scavenger: Valid
Efficiency: 0/3 turns
Man Overboard: Complete!
Money: $1,075
Materials: 764
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I give the LVL 5 Gunner and the Storage Crate a blank look because nothing happened to them even though something should have. He looks back, confused. Que the gods that be sending a massive burst of wind at him, blowing him out into the ocean.
I open the storage crate and greedly take the loot.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I open all crates that still exist, then throw the empty crates at the last Gunner.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I grab my Potion Wand and heal myself with it’s Instant Health mode.
I receive a call from a friend back home. He informs me that first, nothing happened to the items I interacted with last turn, and second, someone cratered my chicken ranch with an illegal high jump kick that destroyed half my chicken population. He has also arranged for an airdrop of the chicken's remains, as per the custom of his people. The magic remains of the stomped chickens land on Miner, resulting in a beneficial medical effect.
There's no kill like overkill.
I throw a Band-Aid-arang in the air; it's like a batarang, but a bandage. It locates the teammate with the lowest health, zips towards them, and heals them.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I'm not sure if the posts showed up while I was posting the last update, or if they were already there and I accidentally missed them.
The gunner flies into the ocean and dies. +23 XP. He drops 53 materials.
You open the crate and find $250!
You heal yourself for 5 HP. +3 XP.
Miner gains 8 HP from the medicinal properties of the chickens. +4 XP.
It hits me and restores 4 HP. +2 XP.
Wave cleared!
+10 health and -1 rage to all!
+$100 and 10 XP from wave completion.
With the enemies dead, you run after field commander.
Field commander: Somebody care to help me?
Miner: You're not getting away from us!
He looks down at his ACM, and is dismayed to see that "Maximum Overdrive" is only 24% installed.
Field commander: Damnit!
He runs headfirst into a shipping crate and collapses to the ground. He begins to curse loudly.
Bio: We've got you now.
Suddenly, a bullet hits the ground near you. You look up and see a few enemies standing on the crate.
Field commander: You'd think that, but...
The enemy soldiers jump off of the crate and surround the field commander.
Field commander: ...I've got a few friends.
==[Boss encounter!]==
Field commander
This guy seems to be commanding the enemy forces. We should be able to get some useful information off of him.
Miner [Edge of dock] Gunner
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 79/150] [90 accuracy | 0 evasion]
[+|==========] 40/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 65/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 134/150] [90 accuracy | 0 evasion]
[+|==========] 47/52 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 9] [Heal| 4] [Rage: 2/10]
[E|==========] 50/50 [Items| Flamethrower (5/5)] [SUPER| Bullet Storm: 86/150]
[Lock and Load]
LCpl Player_Miner [Assault Gunner, Level 2] [XP: 178/150] [90 accuracy | 0 evasion]
[+|==========] 40/52 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 7] [Heal| 4] [Rage: 6/10]
[E|==========] 50/50 [Items| Fiend Fire (1), After Image (1), Trip (1), Quick Slash (1), Neutralize (1)] [SUPER| Bullet Storm: 100/150]
[Lock and Load]
BaconBusterYT, Purist [Specialist, Level 2] [XP: 127/150] [90 accuracy | 0 evasion]
[+|==========] 42/42 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 5] [Heal| 3] [Rage: 1/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 78/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 54/150] [90 accuracy | 0 evasion]
[+|==========] 70/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| Deployable shield (1/1)] [SUPER| Damage Sponge: 61/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 84/150] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 10] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 57/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 53/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 57/150]
[Lock and Load]
Enemies:
Field commander [80 accuracy | 10 evasion]
HP: [==========] 300/300 [Resistances| 10| 5| 5| 5| 0| 0| 0]
[Cluster Grenade: 2/2] [Call Reinforcements: Ready]
{SUPER} Rocket Launcher [|||||||||||||||] 0/15
Gunner [Level 2 | 80 accuracy | 0 evasion]
[HP: 33/33] [Resistances| 0| 0| 0| 0| 0| 0| 0]
[Frag Grenade: ∞]
Sniper [Level 3 | 91 accuracy | -5 evasion]
[HP: 22/22] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Deadeye 1]
Allies:
None
Other:
Storage crate
Hanging shipping container {Hazard}
Modifiers: Mayhem
Objectives:
[ ] Locate the field commander
Operations:
Normalcy: 0/1
Scavenger: Valid
Efficiency: 0/3 turns
Man Overboard: Complete!
Money: $1,425
Materials: 817
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"I like to watch the world burn." I put the nozzle up against the face of the commander. "TIME FOR FIRE!" Anddddd WM1.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
The commander has resistance? Well, resist this. *hacks into the thing holding the shipping container and has it fling the thing at the field commander* Now... what did that contain? Oh yea, about... 1000 pounds of gold. Don’t worry, it didn’t hit anything too vital...
"Aha! But the joke is on you, field commander! You've led us directly to more supplies!" I cackle and bust open the storage crate. Not only did this guy forget to install Maximum Overdrive, he's even given us equipment. Truly, a rookie among rookies.
There's no kill like overkill.
I “stop” time for everyone else, then steal all the enemies’ grenades. I then put on a jetpack and set the grenades such that they all hit the Sniper on the head one after the other and explode the instant they hit. But I’m not done yet. Nope. Not at all. I coat the grenades in Repulsion Gel, spray an Explosion Boost Potion onto them, remotely upgrade the genade’s explosives, give them homing capabilities, replace the metal pieces of the grenades that fly off in the explosion with Manyullyn and Titanium, return to exactly where I was, and let time flow normally again. The explosions and shrapnel leave the Sniper with devastating injuries.
I attack 12.5 sticky grenades to the Field Commander.
It should be obvious what follows.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
10 damage to the field commander. +5 XP.
The crate falls onto the field commander, dealing 67 damage! +13 XP!
You open the crate and find a research schematic!
17 damage to the sniper! +9 XP!
Level up!
Choose a stat increase!
HP/heal up: +5 max HP, +2 heal
ATK up: +2 ATK
Balanced: +2 max HP, +1 ATK, +1 heal
New ability unlocked: Critical Shot!
Perform an attack with doubled chance to critically hit. Costs 20 energy.
7 damage to the field commander. +4 XP.
My action: I buy an SVD Stealth Sniper and fire at the field commander, landing a headshot that deals 32 damage.
==[Enemy turn]==
The field commander throws a cluster grenade at Miner, dealing 15 damage to him, 10 damage to Gold and Bacon, and 5 damage to me and Fear.
The gunner fires at Fear, dealing 11 damage.
The sniper takes a shot at me for 24 damage.
The research schematics can be used to manufacture a simple set of combat armor.
Players:
BioShock_Rules, the Omega [Specialist, Level 2] [XP: 95/150] [90 accuracy | 0 evasion]
[+|==========] 11/40 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 2] [Rage: 3/10]
[E|==========] 50/50 [Items| SVD Stealth Sniper (3/4)] [SUPER| Power Surge: 87/140]
[Electric Burst]
Gold, Timekeeper [Assault Gunner, Level 2] [XP: 139/150] [90 accuracy | 0 evasion]
[+|==========] 37/52 [Weapon: MS34 Shieldbreaker] [Armor: Basic armor] [Trinket: none] [ATK| 9] [Heal| 4] [Rage: 4/10]
[E|==========] 50/50 [Items| Flamethrower (4/5)] [SUPER| Bullet Storm: 97/150]
[Lock and Load]
Cpl Player_Miner [Assault Gunner, Level 3] [XP: 50/200] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 25/52 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 7] [Heal| 4] [Rage: 8/10]
[E|==========] 50/50 [Items| Fiend Fire (1), After Image (1), Trip (1), Quick Slash (1), Neutralize (1)] [SUPER| Bullet Storm: 128/150]
[Lock and Load] [Critical Shot]
BaconBusterYT, Purist [Specialist, Level 2] [XP: 131/150] [90 accuracy | 0 evasion]
[+|==========] 32/42 [Weapon: Machine Pistol] [Armor: Basic armor] [Trinket: none] [ATK| 5] [Heal| 3] [Rage: 3/10]
[E|==========] 50/50 [Items| None] [SUPER| Power Surge: 88/140]
[Electric Burst]
FearTheKumquat, the Sorrow [Tank, Level 2] [XP: 54/150] [90 accuracy | 0 evasion]
[+|==========] 54/70 [Weapon: Shotgun] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 2/10]
[E|==========] 50/50 [Items| Deployable shield (1/1)] [SUPER| Damage Sponge: 67/120]
[Guardian]
LCpl Jam_Jelly [Sniper, Level 2] [XP: 84/150] [90 accuracy | 0 evasion]
[+|==========] 30/30 [Weapon: Sniper Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 10] [Heal| 2] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Aimbot: 63/135]
[Crackshot]
LCpl O5Fourteen [Assault Gunner, Level 2] [XP: 53/150] [90 accuracy | 0 evasion] {Leveling up}
[+|==========] 50/50 [Weapon: Assault Rifle] [Armor: Basic armor] [Trinket: none] [ATK| 6] [Heal| 3] [Rage: 0/10]
[E|==========] 50/50 [Items| None] [SUPER| Bullet Storm: 63/150]
[Lock and Load]
Enemies:
Field commander [80 accuracy | 10 evasion]
HP: [==========] 184/300 [Resistances| 10| 5| 5| 5| 0| 0| 0]
[Cluster Grenade: 1/2] [Call Reinforcements: Ready]
{SUPER} Rocket Launcher [|||||||||||||||] 6/15
Gunner [Level 2 | 80 accuracy | 0 evasion]
[HP: 33/33] [Resistances| 0| 0| 0| 0| 0| 0| 0]
[Frag Grenade: ∞]
Sniper [Level 3 | 91 accuracy | -5 evasion]
[HP: 5/22] [Resistances| ?| ?| ?| ?| ?| ?| ?]
[Deadeye 1]
Allies:
None
Other:
Modifiers: Mayhem
Objectives:
[X] Locate the field commander
[ ] Defeat the field commander
Operations:
Normalcy: 0/1
Scavenger: Complete!
Efficiency: 1/3 turns
Man Overboard: Complete!
Money: $1,175
Materials: 817
Shop:
Random Bomb Generator [$150 | 1 use]: Randomly generate a number between 1 and 6. That many bombs will be thrown at random targets.
SVD Stealth Sniper [$250 | 4 uses]: Deals 15 damage and has a 10% chance to land a headshot that instantly kills normal enemies. Headshots deal double damage to bosses and master level enemies.
Yellow Ray [$400 | 1 use]: Instantly destroys an enemy. Any armor they were carrying will be dropped and equipped by the user. Only stuns bosses, and against master enemies, halves their current HP.
Chemikaliewerfer [$250 | 4 uses]: Deals 10 damage and damages the target for a third of your ATK stat every turn for 3 turns. Never misses.
Endermite Shotgun [$600 | 2 uses]: Fires Ender pearls, causing the user to teleport rapidly, giving every enemy a 40% chance of being distracted and damaged for the user's ATK stat. Afterwards, deals (ATK x 1.5) damage to a random enemy.
The Debilitating Dagger [$900 | 3 uses]: Deals (ATK x 0.5) damage and permanently disables a selected ability. Deals 5 extra damage when disabling an ability. Disabling lasts for 2 turns on master enemies, and 1 turn for bosses. Only has a 50% chance to disable abilities on master enemies and bosses.
Mobile Minigun Turret [$1,250 | 4 uses]: When purchased, spends a turn deploying itself. Afterwards, can be used by all players to deal (ATK x 1.2) damage to up to three targets in a line. Must be redeployed every wave, unless the team's location doesn't change between waves.
Atom Bomb [$6,000 | 1 use]: Deals (ATK x 7) damage to all enemies, with damage reducing as targets get further away from the original target. Minimum damage is (ATK x 4). Survivors have a 20% chance to be afflicted by fallout, which deals 5 damage to them every turn for 3 turns.
Shield [$125 | Variable HP]: Assume a defensive stance at the start of the next turn. While defending, all incoming damage is absorbed by the shield. HP is 75% of the team's average HP.
Portable Cover [$90 | 1 use]: Creates a piece of average cover that can be used by either side.
Venomdrive Armor [$850 | Variable HP]: Starts off providing no armor. When taking toxic damage, 40% of the damage dealt becomes HP for the armor, which provides 50% damage protection. Max armor is 300. While the user is poisoned, the status effect is converted into the Poisonous ability, allowing them to inflict poison with their attacks. Grants the option to generate your own poison, at the cost of (poison level2 x 2) HP.
Smoke Grenade [$75 | 1 use]: Reduces an enemy's accuracy by 30.
Essence of Life [$750 | 1 use]: Restores 10 HP and grants the target health regen for 3 turns. If the target is killed/KO'd during the regen, they will be revived with 10% of their max HP, and the effect ends.
Potion of Invisibility [$600 | 1 use]: Turn a target invisible. While invisible, you can't be attacked or detected in stealth missions, and your next attack's damage is doubled. Cannot attack and use the potion at the same time.
Poutine Gun [$500 | 3 uses]: Sticks a target in place, reducing their evasion by (evasion x 0.75) and giving them a 35% chance of not being able to attack on their turn.
Smarter Nanobots [$850 | 3 uses]: Can be used to heal a target for 10% of their max HP every turn for 3 turns, while giving immunity to negative status effects for the duration. Cannot repair armor. Alternatively, can be used to damage a target for 10% of their max HP every turn for 4 turns.
Worldedit Permissions [$650 | 1 use]: Edit a piece of cover or a hazard into existence. Lasts until the team moves to a new location.
Mass Dispel [$1,500 | 1 use]: Disables the abilities of ALL non-boss enemies.
EFLN [$75 | 1 use]: Throw to completely destroy ALL cover in the area, which will prevent players and enemies from using it.
Card Pack [$125 | 1 use]: Gain 5 cards, each with their own effects.
Portable Pitfall [$120 | 1 use]: Use to put an enemy into stasis for 2 turns. Enemies in stasis can't perform actions but can't be targeted. The effect will automatically end if the targeted enemy is the last one alive.
Creeper Spawn Egg [$125 | 1 use]: Throw to spawn a creeper. After the enemy's turn, it will explode and damage the targeted enemy and both nearby enemies.
Ammo Pack [$350 | 4 uses]: Can be used to restore uses to an item. Can be used multiple times at once.
Laser Drone [$650 | 40 HP]: Deploys a drone equipped with a laser beam that deals 10 damage and has a 25% chance to pierce the target, hitting the next listed one.
Spanish Inquisition Radio V2 [$750 | 50 HP]: Summon five cardinals of the ever-unexpected Spanish Inquisition. Every turn, they will either attack the same enemy for 7 damage each + a 20% stun chance, or each attack a different enemy for 7 damage each + a 20% chance to deal double damage.
Lisharon Inc. Medical Personnel [$1,000 | Variable HP]: Summons a Lisharon Inc. medical personnel with HP equal to the user's. Every turn, will either attack, dealing 10 damage and inflicting a random status effect, or heal for 15 HP + 3 turns of regen. Every 3 turns, will brew tea instead of doing anything.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I activate my level four ultimate on the commander. "You who refuses to tell the truth, it does not right your actions." 8 swords fly around and slice him, causing an energy sphere to be formed. "Andddddd right on time." 1 GIANT sword causes the energy sphere to burst, which causes one large explosion. "Congrats. You are dyin'."
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I cast Electric Burst as many times as possible before my energy runs out on the Commander, and for good measure, throw a Destructo Disc at him. Ki counts as arcane damage, right?
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I grab ATK, then jump, spin, grab the Sniper, and THROW him at the Commander. I then use a Slimesling to sling over and hit the Sniper with a Harder-Than-Steel Hammer to knock him into the Commander again. Just to make sure, I also toss some Dynamite, blasting the Sniper into the Commander a third time.
Shrapnel! My only weakness! As my health bar lowers, haunting images from the past come back to me. Medical personnel. Hastily assembled, poorly cleaned supplies. A casualty rate to rival the America Civil war. Three men... dressed completely in red.
I snap as the memories come flooding back. I'm not going back. I can never go back! Screaming incomprehensibly, I pick up a fallen street lamp, infuse it with forbidden magic power, and strike the commander with a flying overhead slam.
There's no kill like overkill.