Slippery Kick: 3 LP, Jimbo attempts to walk over to the enemy and kick them, one of two things can happen:
1. He slips and falls on his face, dealing 3 damage to him
2. He slips, but then somehow slips again and it results in him kicks the enemy in the jaw and returning to a standing position. This deals 3 bonus damage
(MP and EP don't increase until at least one Sword/Fire skill is learned.)
And just so you know, I'll tell you what my next skill is.
Next Skill:
Thrust (Sword, 3 EP, Unlocks at LV 3) Dash to the target, dealing minor damage to whoever stands in the way,* and normal damage to the target. (* Whoever stands in the way is random.)
OT
David checks the Item Pack with Daniel.
David: Oh! There's an Amulet inside!
Amulets are badge-style items.
David finds an HP Amulet.
HP Amulet: Increases Max HP by 20%.
David equipped the HP Amulet.
Max HP: 31 > 37
David: I didn't expect to see something like that. I wonder what else is in the Pack?
Slippery Kick: 3 LP, Jimbo attempts to walk over to the enemy and kick them, one of two things can happen:
1. He slips and falls on his face, dealing 3 damage to him
2. He slips, but then somehow slips again and it results in him kicks the enemy in the jaw and returning to a standing position. This deals 3 bonus damage
I think that having the damage be relative to something would be preferable.
(MP and EP don't increase until at least one Sword/Fire skill is learned.)
And just so you know, I'll tell you what my next skill is.
Next Skill:
Thrust (Sword, 3 EP, Unlocks at LV 3) Dash to the target, dealing minor damage to whoever stands in the way,* and normal damage to the target. (* Whoever stands in the way is random.)
OT
David checks the Item Pack with Daniel.
David: Oh! There's an Amulet inside!
Amulets are badge-style items.
David finds an HP Amulet.
HP Amulet: Increases Max HP by 20%.
David equipped the HP Amulet.
Max HP: 31 > 37
David: I didn't expect to see something like that. I wonder what else is in the Pack?
There’s also an HP Banana, MP Sweet, and EP Jerky inside, as well as a Mario series mushroom, colored pink. Guess what each of the items with stat names in their name do.
MP -> 15 (no change, magic attacks are learned at lvl 7)
EP -> 15 (these are energy points, right? are they for all attacks or just more powerful types of attacks?)
Atk + 2-> 6 Atk
Def + 1 -> 4 Def
New attack learned! [Bite] Somewhat high damage, 10% of inflicting burn status (enemy will take 1 damage every 2 turns, that's not too OP, right?)
Current attack pool:
[Tail Whip] Low damage,33% chance of inflicting the burn status, AoE damage every 4 levels.
[Dragon Claw] Pretty high damage, but nothing special other than that.
[Bite] explained above.
OT: Faiya moves in closer to look at the contents of the pack as well.
EP = Energy Points. They are required for abilities that use them. I’m also thinking of a “Fire” status effect that deals a percentage of HP per turn and results in the loss of turns whilst it’s active. It downgrades to Burn after a while.
Faiya spots something buried in the ground near a bush. She scampers over and tries to dig it out. "It looks like an HP Banana, but something seems off about it..."
Faiya spots something buried in the ground near a bush. She scampers over and tries to dig it out. "It looks like an HP Banana, but something seems off about it..."
Faiya quickly realizes that it's a GOLD Snurp. It doesn't approve of her interrupting it's naptime. Like, REALLY doesn't approve. It shrieks at Faiya, causing 6 more Green Snurps to wake up and come out of the bushes.
BATTLE START
Gold Snurp is fast! Faiya is caught off guard and is the first target! 9 DAMAGE to Faiya!
Gold Snurp is fast and furious! 9 DAMAGE to DJ!
PC TURN
Connor attacks Gold Snurp with a new skill!
Connor: New Skill! Fire
Connor: "Fire!"
7 damage to Gold Snurp.
So what happens next
/nullposterino
sugar is bad for you
DJ: LEVEL UP! Gains 2 HP, 1 DEF and 1 MP, all stats restored.
Dj:, 16/16 HP, 11/11 MP, 7 ATK, 1 DEF, 2 STG, 5 SPD
Items:
PM this account if you are interested in trading on DragCave
Level up!
HP: 25/25
ATK: 3
DEF: 8
New passive ability: Bulwark
Bulwark: Daniel takes 25% less damage from all sources, before additional reductions. Damage reduction increases as Daniel gains levels.
New active ability: Taunt
Taunt: 4 EP. All enemies become enraged towards Daniel.
Daniel tears open the item package.
Aight I think I know what to do
OT:
Levelino Up
9/9 HP, 6/6 MP, 5/15 LP, 5 ATK(?), 3 DEF(?)
New active ability: Slippery Kick
Slippery Kick: 3 LP, Jimbo attempts to walk over to the enemy and kick them, one of two things can happen:
1. He slips and falls on his face, dealing 3 damage to him
2. He slips, but then somehow slips again and it results in him kicks the enemy in the jaw and returning to a standing position. This deals 3 bonus damage
sugar is bad for you
LEVEL UP!
Max HP: 27 + 4 > 31
Max MP: 15 + 0 > 15
Max EP: 20 + 0 > 20
ATK: 5 + 1 > 6
DEF: 0 + 2 > 2
(MP and EP don't increase until at least one Sword/Fire skill is learned.)
And just so you know, I'll tell you what my next skill is.
Next Skill:
OT
David checks the Item Pack with Daniel.
David: Oh! There's an Amulet inside!
Amulets are badge-style items.
David finds an HP Amulet.
David equipped the HP Amulet.
Max HP: 31 > 37
David: I didn't expect to see something like that. I wonder what else is in the Pack?
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
Level Up!
Max HP + 1 -> 16 HP, all HP restored.
MP -> 15 (no change, magic attacks are learned at lvl 7)
EP -> 15 (these are energy points, right? are they for all attacks or just more powerful types of attacks?)
Atk + 2-> 6 Atk
Def + 1 -> 4 Def
New attack learned! [Bite] Somewhat high damage, 10% of inflicting burn status (enemy will take 1 damage every 2 turns, that's not too OP, right?)
Current attack pool:
[Tail Whip] Low damage,33% chance of inflicting the burn status, AoE damage every 4 levels.
[Dragon Claw] Pretty high damage, but nothing special other than that.
[Bite] explained above.
OT: Faiya moves in closer to look at the contents of the pack as well.
sometimes, nullposts must be made.
My avatar: Faiya the dragon
404: eggs not found
I still don’t know what STG means...
The effects of Taunt explain Bulwark’s existence.
I think that having the damage be relative to something would be preferable.
There’s also an HP Banana, MP Sweet, and EP Jerky inside, as well as a Mario series mushroom, colored pink. Guess what each of the items with stat names in their name do.
EP = Energy Points. They are required for abilities that use them. I’m also thinking of a “Fire” status effect that deals a percentage of HP per turn and results in the loss of turns whilst it’s active. It downgrades to Burn after a while.
OT:
Connor: LVL 2 (3/24), 10/10 HP, 10/10 MP, 4 ATK, 3 DEF, 8 MAG, 10/10 HP Spr.
David: LVL 2 (3/24), 37/37 HP [31+20%], 15/15 MP, 20/20 EP, 6 ATK, 2 DEF
Daniel: LVL 2 (3/24), 25/25 HP, 10/10 EP, 3 ATK, 8 DEF
Jimbo: LVL 2 (3/24), 9/9 HP, 6/6 MP, 5/15 LP, 5 ATK, 3 DEF
Faiya: LVL 2 (3/24), 16/16 HP, 15/15 MP, 6 ATK, 4 DEF
Dj: LVL 2 (3/24), 16/16 HP, 11/11 MP, 7 ATK, 1 DEF, 2 STG, 5 SPD
Items:
David: I suppose this will help us hold out for a little longer. Although it's not a big supply, so we'd better use these carefully.
We continue.
David: I wonder what's coming next?
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
The group presses on. Connor then notices something on the ground.
Connor: "There's something on the ground here..."
He picks it up. It's an EP Jerky!
Connor: "Nice!"
Connor got 1 EP Jerky!
Items:
Faiya spots something buried in the ground near a bush. She scampers over and tries to dig it out. "It looks like an HP Banana, but something seems off about it..."
sometimes, nullposts must be made.
My avatar: Faiya the dragon
404: eggs not found
Faiya quickly realizes that it's a GOLD Snurp. It doesn't approve of her interrupting it's naptime. Like, REALLY doesn't approve. It shrieks at Faiya, causing 6 more Green Snurps to wake up and come out of the bushes.
BATTLE START
Gold Snurp is fast! Faiya is caught off guard and is the first target! 9 DAMAGE to Faiya!
Gold Snurp is fast and furious! 9 DAMAGE to DJ!
PC TURN
Connor attacks Gold Snurp with a new skill!
Connor: New Skill! Fire
Connor: "Fire!"
7 damage to Gold Snurp.
Snurp Alpha: 5/5 HP, 5 ATK
Snurp Beta: 5/5 HP, 5 ATK
Snurp Centuari: 5/5 HP, 5 ATK
Gold Snurp: 43/50 HP, 10 ATK, 3 DEF, Quick, Angry
Snurp Delta: 5/5 HP, 5 ATK
Snurp Enem: 5/5 HP, 5 ATK
Snurp Fiyah: 5/5 HP, 5 ATK
Connor: LVL 2 (3/24), 10/10 HP, 6/10 MP, 4 ATK, 3 DEF, 8 MAG, 10/10 HP Spr.
David: LVL 2 (3/24), 37/37 HP [31+20%], 15/15 MP, 20/20 EP, 6 ATK, 2 DEF
Daniel: LVL 2 (3/24), 25/25 HP, 10/10 EP, 3 ATK, 8 DEF
Jimbo: LVL 2 (3/24), 9/9 HP, 6/6 MP, 5/15 LP, 5 ATK, 3 DEF
Faiya: LVL 2 (3/24), 7/16 HP, 15/15 MP, 6 ATK, 4 DEF
Dj: LVL 2 (3/24), 7/16 HP, 11/11 MP, 7 ATK, 1 DEF, 2 STG, 5 SPD
Items:
"YEEK!" Faiya screeched, and proceeded to use her new attack, Bite, on Snurp Alpha. 3 damage.
sometimes, nullposts must be made.
My avatar: Faiya the dragon
404: eggs not found
Daniel bangs on his shield, drawing the Snurps' attention.
"Take a look over here, you glorified fruit! I've been feeling low on potassium!"
Daniel uses Taunt! EP: 6/10
David: Drat! Another battle?! How many foes are there here?!
David used Slash! BUT...
Brave!
New Brave Quirk: Power Surge!
CRITICAL HIT!
Gold Snurp took 11 damage! (29 / 50 HP)
David: I don't know why, but I think we should kill the gold one first.
David is under the Surge effect!
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
I use Light Beam, dealing 4 damage to all snurps. *Dj: These guys are really easy to defeat!*
PM this account if you are interested in trading on DragCave
Snurp Alpha doesn't approve of you biting it.
Snurp Alpha is especially offended by the "glorified fruit" part, given how Faiya JUST bit it.
"Daniel is taunting all enemies!"
Snurp Alpha got angry at Daniel!
Snurp Beta got angry at Daniel!
Snurp Centuari got angry at Daniel!
Gold Snurp turned it's attention towards Daniel! (It's already angry)
Snurp Delta got angry at Daniel!
Snurp Enem got angry at Daniel!
Snurp Fiyah got angry at Daniel!
"Strength flares up in David!"
Snurp Alpha has been defeated.
Snurp Alpha: 0/5 HP, 5 ATK
Snurp Beta: 1/5 HP, 5 ATK (Angry [Daniel])
Snurp Centuari: 1/5 HP, 5 ATK (Angry [Daniel])
Gold Snurp: 25/50 HP, 10 ATK, 3 DEF, Quick (Angry [Daniel])
Snurp Delta: 1/5 HP, 5 ATK (Angry [Daniel])
Snurp Enem: 1/5 HP, 5 ATK (Angry [Daniel])
Snurp Fiyah: 1/5 HP, 5 ATK (Angry [Daniel])
Connor: LVL 2 (3/24), 10/10 HP, 6/10 MP, 4 ATK, 3 DEF, 8 MAG, 10/10 HP Spr. (Moved)
David: LVL 2 (3/24), 37/37 HP [31+20%], 15/15 MP, 20/20 EP, 6 ATK, 2 DEF (Power Surge [1]: Always deals critical hits.) (Moved)
Daniel: LVL 2 (3/24), 25/25 HP, 10/10 EP, 3 ATK, 8 DEF (Moved)
Jimbo: LVL 2 (3/24), 9/9 HP, 6/6 MP, 5/15 LP, 5 ATK, 3 DEF
Faiya: LVL 2 (3/24), 7/16 HP, 15/15 MP, 6 ATK, 4 DEF (Moved)
Dj: LVL 2 (3/24), 7/16 HP, 8/11 MP, 7 ATK, 1 DEF, 2 STG, 5 SPD (Moved)
Items:
While the Snurps are busy targeting Daniel, Faiya creeps up behind Snurp Enem and slashes it with Dragon Claw.
sometimes, nullposts must be made.
My avatar: Faiya the dragon
404: eggs not found
/nullpost
You already moved.
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
Bump. Jimbo really needs to take his turn.
[Avatar] My unshaded MC avatar (Shaded version later)
[Status] "...Thank you."
"A magic attack right at their face!" ~David
I say if people do not take their turn withing 24 hours, we just skip them.
PM this account if you are interested in trading on DragCave