You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I I I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I I . . . . . . . . . . . . . . . I |
D| . . \ \ . . . . \ \ . . . . \ \ I . |
E| . . \ \ I . . . \ \ . . . . \ \ . I |
F| . . . I . . . . I . . . . . . . . . |
G| I . . . . . . . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I introduce the lowest-HP Turret a Turret from Portal. It tries to shoot, but it can’t. I get confused as to why until I realize the lack of ammo in my gun. I reload it, which somehow enables the turret to fire. Don’t ask how or why.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I introduce the lowest-HP Turret a Turret from Portal. It tries to shoot, but it can’t. I get confused as to why until I realize the lack of ammo in my gun. I reload it, which somehow enables the turret to fire. Don’t ask how or why.
You reload and deal 390 damage to the turret! +25 XP!
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I . . \ \ |
B| \ \ . . I I I . . . . . . . I . \ \ |
C| I . . . I I I . . . . . . . . I I I |
D| . . \ \ I I I . \ \ . . . . \ \ I I |
E| . . \ \ I I I . \ \ . . . . \ \ I I |
F| . . . I I I I . I . . . . . . . . . |
G| I . . . I I I . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I blanch as the floor starts sparking and frantically set my armor to 'Electric' and reverse, absorbing any electricity directed at me for a more powerful charge later. It has the terrible side effect of summoning electricity powered characters from various games.
I blanch as the floor starts sparking and frantically set my armor to 'Electric' and reverse, absorbing any electricity directed at me for a more powerful charge later. It has the terrible side effect of summoning electricity powered characters from various games.
I shoot at Automated Turret #1 and reload.
You switch your armor mode, deal 245 damage to the turret, and reload! +15 XP!
My action: I reload and finish off the weakest turret.
[Enemy turn]
Floor panels surge with electricity. All players in the electricity take 200 damage.
The security grid exposes one of its power cores to vent heat.
Both hacked turrets fire at the power core. One crits, leading to the core taking a total of 384 damage.
The non-hacked turret fires at Gold, dealing 160 damage.
Automated turret was killed by Bio, Miner, Siege, Gold, and algot!
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I I . \ \ |
B| \ \ . . I I I . . . . . . . I . \ \ |
C| I . . . I I I . . . . . . . . I I I |
D| . . \ \ I I I . \ \ . . . . \ \ I I |
E| . . \ \ I I I . \ \ . . . . \ \ I I |
F| . . . I I I I . I . . . . . . . . I |
G| . . . . I I I . . . . . . . . . I . |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Cursing myself for stupidly trusting my armor, I run out of the electric grid on the floor towards the power core, activating my Prismatic Lightning and taking a quick but inaccurate pot-shot at it.
I bash the core with a pickaxe, then ram a drill into it, then bore holes in it, insert sticks of mining explosive into those holes, detonate them, send a tunnel bore at it, smash the core with a mining hammer, throw some Mining Dynamite at it, and use a BC Quarry on it. Then, astonished at my lack of progress on the core, I fire a multitude of mining lasers at the core, then cross the beams.
Cursing myself for stupidly trusting my armor, I run out of the electric grid on the floor towards the power core, activating my Prismatic Lightning and taking a quick but inaccurate pot-shot at it.
Your armor did protect you from most of the damage; you only took 50 damage.
I bash the core with a pickaxe, then ram a drill into it, then bore holes in it, insert sticks of mining explosive into those holes, detonate them, send a tunnel bore at it, smash the core with a mining hammer, throw some Mining Dynamite at it, and use a BC Quarry on it. Then, astonished at my lack of progress on the core, I fire a multitude of mining lasers at the core, then cross the beams.
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I I . \ \ |
B| \ \ . . . . . . . . . I . . I . \ \ |
C| I . . . . . . . . . . . . . I . . . |
D| . . \ \ . . . . \ \ . . . . \ \ . . |
E| . . \ \ I . . . \ \ . . . . \ \ . I |
F| . . . I . . . . I . . . . . . . . . |
G| . . . . . . . . . . . . . . . . I . |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Masked Man: “Looks like your medkits are mine now-”
*BANG*
Girl: “Looks like your medkits are mine now—”
*BANG*
Random Creeper: “Looks like your medkits are mine now—”
*BANG*
Pink Teddy Bear: “Looks like your medkits are mine now—”
*BANG*
Person in Raven Suit: “Looks like your medkits are mine now—”
*BANG*
Derpy-looking Player: “Looks like your medkits are mine now—”
*BANG*
Random Talon Soldier: “Looks like your medkits are mine now—”
*ZAP*
Miner: “...O...K?”
I quickly gather up all those medkits from that catastrophe and use all those medical supplies to heal myself at a rate that would put 2010s era tech to shame.
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
I cast Soul Blur on the enemy with the lowest HP.
You remove the colossus from existence! +41 XP!
He's dead, so you kill the incendior instead! +50 XP!
ASSUMING DIRECT CONTROL OF THIS FORM. +13 XP.
You hit a turret, dealing 345 damage to it. +21 XP.
You stun a turret for this turn! +13 XP!
You deal 380 damage to a turret! +24 XP!
My action: I reload and fire at a turret for 315 damage.
[Enemy turn]
The hacked turret shoots another turret, landing a critical hit that deals 224 damage.
The second turret recovers from its stun.
The third turret takes a shot at Miner, but misses.
The fourth turret fires at Gold and misses.
The fifth turret shoots me and misses.
The sixth turret fires at the hacked turret and misses.
Security grid: Possible turret malfunction detected. Sending maintenance request.
Cabal colossus was killed by algot, Siege, Gold, and Miner!
Cabal incendior was killed by Gold and Bio!
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 737/800] [Position: F4] {High cover: +40 evasion}
[HP: 615/775] [Minimum damage: 315] [X12 Prism (kinetic): 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 15 Assaulter] [XP: 85/1,000] [Position: D17] {High cover: +40 evasion} {Slowed for 1 turn}
[HP: 910/1,150] [Armor: 80/150] [Minimum damage: 425] [Spear of Ever Changing Elements (kinetic): 1/4 {low ammo}] [Secondary: "Acid Drain"] [Frag grenade (x0), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (electric)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 639/850] [Position: E5]
[HP: 473/950] [Minimum damage: 405] ["The Salt Snake": 1/3 {low ammo}] [Frag grenade (x0), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 13 Assaulter] [XP: 90/850] [Position: C2]
[HP: 875/875] [Minimum damage: 305] [X12 Prism (fire): 2/4] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 486/800] [Position: F9]
[HP: 950/950] [Armor: 100] [Minimum damage: 345] [X12 Prism (kinetic): 2/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 287/800] [Position: E18] {High cover: +40 evasion}
[HP: 415/800] [Minimum damage: 380] [Heavy Assault Rifle: 0/4 {reload!}] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: 2 turns] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 608/750] [Position: A4]
[HP: 257/700] [Minimum damage: 245] [VMP: 2/3] [Frag grenade (x0), Volatile Plating] [Armor: Prismatic Lightning (kinetic)]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [==========/==========] 2/4
[Spawn Turrets: 2 turns] [Call Reinforcements: Ready] [Immunity]
{SUPER} Electrified Floor: [||||||||||||||||||||] 15/20
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3] {Hacked for 3 turns}
[HP: 1,000/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A16]
[HP: 275/1,000] [Lightweight Machine Gun: 4/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 685/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C18]
[HP: 776/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G1]
[HP: 1,000/1,000] [Lightweight Machine Gun: 3/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G18]
[HP: 1,000/1,000] [Lightweight Machine Gun: 3/4]
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I I I I I I I I I I I I . I \ \ |
B| \ \ . . . . . . . . . . . . . . \ \ |
C| I I . . . . . . . . . . . . . . . I |
D| . . \ \ . . . . \ \ . . . . \ \ I . |
E| . . \ \ I . . . \ \ . . . . \ \ . I |
F| . . . I . . . . I . . . . . . . . . |
G| I . . . . . . . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I change my armor to kinetic and finish off the weakest turret.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I introduce the lowest-HP Turret a Turret from Portal. It tries to shoot, but it can’t. I get confused as to why until I realize the lack of ammo in my gun. I reload it, which somehow enables the turret to fire. Don’t ask how or why.
I shoot at the automated turret number one while also using 'Take Cover!', decreasing my accuracy.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I hack another turret, and install antivirus, preventing enemy from gaining control of it
I sit around as the Portal Turret keeps shooting the other turret.
Sorry, no update today. Real life has gotten in the way. I'll be able to update tomorrow!
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
You switch your armor mode and kill the turret! +30 XP!
You rushdown the fourth turret (because the second one is gone), and deal 310 damage to it. +20 XP.
You reload and deal 390 damage to the turret! +25 XP!
You get into cover and deal 245 damage to the turret. +15 XP.
You successfully hack a turret! +13 XP!
The Portal turret misses!
My action: I throw a handful of pebbles at the weakest turret, destroying it.
[Enemy turn]
The security grid activates the electrified floor. Floor panels begin to spark a bit.
The hacked turret shoots another turret for 160 damage.
One non-hacked turret fires at Siege, dealing 160 damage to him.
The other hacked turret shoots a turret and deals 160 damage.
The remaining turret shoots at algot, but misses.
Automated turret was killed by Gold, Siege, and Miner!
Automated turret was killed by Bio, Miner, and algot!
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 767/800] [Position: F4] {High cover: +40 evasion}
[HP: 615/775] [Minimum damage: 315] [X12 Prism (kinetic): 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 15 Assaulter] [XP: 115/1,000] [Position: D17 (!)] {High cover: +40 evasion}
[HP: 910/1,150] [Armor: 80/150] [Minimum damage: 425] [Spear of Ever Changing Elements (kinetic): 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x0), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 639/850] [Position: E5 (!)]
[HP: 473/950] [Minimum damage: 405] ["The Salt Snake": 1/3 {low ammo}] [Frag grenade (x0), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 13 Assaulter] [XP: 123/850] [Position: B15]
[HP: 875/875] [Minimum damage: 305] [X12 Prism (fire): 1/4 {low ammo}] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: 3 turns] [Subdue: Ready] [Conceal: 1/1]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 512/800] [Position: F9]
[HP: 890/950] [Armor: 100/100] [Minimum damage: 345] [X12 Prism (kinetic): 2/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 338/800] [Position: E18 (!)] {High cover: +40 evasion}
[HP: 415/800] [Minimum damage: 380] [Heavy Assault Rifle: 2/4] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: 1 turn] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 623/750] [Position: B5 (!)] {Mid cover: +30 evasion}
[HP: 257/700] [Minimum damage: 245] [VMP: 2/3] [Frag grenade (x0), Volatile Plating] [Armor: Prismatic Lightning (kinetic)]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [==========/==========] 2/4
[Spawn Turrets: 1 turn] [Call Reinforcements: Ready] [Immunity]
{SUPER} Electrified Floor: [||||||||||||||||||||] 20/20 {READY}
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3] {Hacked for 2 turns}
[HP: 755/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 685/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G1] {Hacked for 2 turns}
[HP: 1,000/1,000] [Lightweight Machine Gun: 2/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G18]
[HP: 680/1,000] [Lightweight Machine Gun: 2/4]
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I . . \ \ |
B| \ \ . . I I I . . . . . . . I . \ \ |
C| I . . . I I I . . . . . . . . I I I |
D| . . \ \ I I I . \ \ . . . . \ \ I I |
E| . . \ \ I I I . \ \ . . . . \ \ I I |
F| . . . I I I I . I . . . . . . . . . |
G| I . . . I I I . . . . . . . . . . I |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I get out of the electrified floor and stab the nearest turret.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I put on a Copper-Weave Suit so that the electricity from the floor flows through the copper fibers of the suit instead of through my feet.
I blanch as the floor starts sparking and frantically set my armor to 'Electric' and reverse, absorbing any electricity directed at me for a more powerful charge later. It has the terrible side effect of summoning electricity powered characters from various games.
I shoot at Automated Turret #1 and reload.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
You move to safety and stab a turret for 445 damage! +28 XP!
You protect yourself from the electrified floor.
You deal 155 damage to both turrets! +20 XP!
You switch your armor mode, deal 245 damage to the turret, and reload! +15 XP!
My action: I reload and finish off the weakest turret.
[Enemy turn]
Floor panels surge with electricity. All players in the electricity take 200 damage.
The security grid exposes one of its power cores to vent heat.
Both hacked turrets fire at the power core. One crits, leading to the core taking a total of 384 damage.
The non-hacked turret fires at Gold, dealing 160 damage.
Automated turret was killed by Bio, Miner, Siege, Gold, and algot!
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 797/800] [Position: F4] {High cover: +40 evasion}
[HP: 615/775] [Minimum damage: 315] [X12 Prism (kinetic): 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 15 Assaulter] [XP: 156/1,000] [Position: F18]
[HP: 830/1,150] [Armor: 80/150] [Minimum damage: 425] [Spear of Ever Changing Elements (kinetic): 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x0), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 639/850] [Position: E5 (!)]
[HP: 273/950] [Minimum damage: 405] ["The Salt Snake": 1/3 {low ammo}] [Frag grenade (x0), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 13 Assaulter] [XP: 156/850] [Position: B15]
[HP: 875/875] [Minimum damage: 305] [X12 Prism (fire): 0/4 {reload!}] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: 3 turns] [Subdue: Ready] [Conceal: 1/1]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 525/800] [Position: F9]
[HP: 890/950] [Armor: 100/100] [Minimum damage: 345] [X12 Prism (kinetic): 2/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 351/800] [Position: E18 (!)] {High cover: +40 evasion} {Electricity protection}
[HP: 415/800] [Minimum damage: 380] [Heavy Assault Rifle: 2/4] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 638/750] [Position: B5 (!)] {Mid cover: +30 evasion}
[HP: 207/700] [Minimum damage: 245] [VMP: 3/3] [Frag grenade (x0), Volatile Plating] [Armor: Prismatic Lightning (electric)]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [==========/==========] 2/4
[Spawn Turrets: Ready] [Call Reinforcements: Ready] [Immunity]
{SUPER} Electrified Floor: [||||||||||||||||||||] 20/20 {READY}
Security grid power core [target] {Exposed for 2 turns}
[HP: 1,416/1,500] [Armor: 150]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3] {Hacked for 1 turn}
[HP: 510/1,000] [Lightweight Machine Gun: 1/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 685/1,000] [Lightweight Machine Gun: 1/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G17] {Hacked for 1 turn}
[HP: 845/1,000] [Lightweight Machine Gun: 1/4]
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I I . \ \ |
B| \ \ . . I I I . . . . . . . I . \ \ |
C| I . . . I I I . . . . . . . . I I I |
D| . . \ \ I I I . \ \ . . . . \ \ I I |
E| . . \ \ I I I . \ \ . . . . \ \ I I |
F| . . . I I I I . I . . . . . . . . I |
G| . . . . I I I . . . . . . . . . I . |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Cursing myself for stupidly trusting my armor, I run out of the electric grid on the floor towards the power core, activating my Prismatic Lightning and taking a quick but inaccurate pot-shot at it.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I reload, and Soul Spear Rushdown the Core.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
You know what time it is!
IT’S TIME TO MINE!!!!
I bash the core with a pickaxe, then ram a drill into it, then bore holes in it, insert sticks of mining explosive into those holes, detonate them, send a tunnel bore at it, smash the core with a mining hammer, throw some Mining Dynamite at it, and use a BC Quarry on it. Then, astonished at my lack of progress on the core, I fire a multitude of mining lasers at the core, then cross the beams.
*core is still standing*
“MORE POWER!”
*core is still standing*
“MORE POWER!!”
*core is somehow still standing*
“MAXIMUM POWEEERRRR!!!!! AAAAAAAAAAAAAAAAAAAAA-!!!”
Critical!
You reload and deal 427 damage to the core! +26 XP!
Your armor did protect you from most of the damage; you only took 50 damage.
You move and deal 250 damage to the core. +16 XP.
You reload and rushdown the core with Soul Spear, dealing 675 damage to it! +43 XP!
UNLIMITED POWER
400 damage to the core! +25 XP!
My action: I fire at the core for 315 damage.
[Enemy turn]
Electricity surges through the floor, then fades. All players in electricity take 200 damage.
Two of the turrets recover from being hacked.
The remaining turret fires at Gold, but misses.
Bio levels up!
+25 MD!
Run and Gun chosen!
Players:
BioShock_Rules [Level 12 Assaulter] [XP: 17/850] [Position: F4] {High cover: +40 evasion}
[HP: 615/775] [Minimum damage: 340] [X12 Prism (kinetic): 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 15 Assaulter] [XP: 156/1,000] [Position: C15]
[HP: 830/1,150] [Armor: 80/150] [Minimum damage: 425] [Spear of Ever Changing Elements (kinetic): 0/4 {reload!}] [Secondary: "Acid Drain"] [Frag grenade (x0), Dagaz rune (1/1)] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: 3 turns] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
BaconBusterYT [Level 13 Runner] [XP: 639/850] [Position: E5] {Gravely wounded}
[HP: 73/950] [Minimum damage: 405] ["The Salt Snake": 1/3 {low ammo}] [Frag grenade (x0), Dry Baby (4/4), Portable barricade (1/1), An Insurmountable Skullfort, Reinforced armor (x2), Touch of Malice] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 13 Assaulter] [XP: 182/850] [Position: B15]
[HP: 875/875] [Minimum damage: 305] [X12 Prism (fire): 3/4] [Armor: Reinforced armor] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1)]
[Rushdown: 2 turns] [Subdue: Ready] [Conceal: 1/1]
MinecraftSiegeEngineer [Level 12 Engineer] [XP: 525/800] [Position: F9]
[HP: 890/950] [Armor: 100/100] [Minimum damage: 345] [X12 Prism (kinetic): 2/4] [Rocket Launcher: 1/1] [Armor: Exoskeleton] [Frag grenade (x1), Prismatic null cannon+ (1/4), Arcane Wii Remote (1/1)]
[Build Turret: Ready] [Build Barricade: Ready] [Enhanced Targeting] [Build to Last] [Blast Proof] [Subdue: Ready]
Player_Miner [Level 12 Support] [XP: 376/800] [Position: E18] {High cover: +40 evasion}
[HP: 315/800] [Minimum damage: 380] [Heavy Assault Rifle: 1/4 {low ammo}] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3)]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Subdue: Ready]
Merry_Pippin [Level 11 Runner] [XP: 654/750] [Position: B12]
[HP: 207/700] [Minimum damage: 245] [VMP: 2/3] [Frag grenade (x0), Volatile Plating] [Armor: Prismatic Lightning (electric)]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes] [Phantom] [Subdue: Ready] [Scope]
Enemies:
Blacksite defense grid [Aim: 0] [Evasion: 0] [Dodge: 0] [Position: A5 - A14]
HP: [==========/==========] 2/4
[Spawn Turrets: Ready] [Call Reinforcements: Ready] [Immunity]
{SUPER} Electrified Floor: [||||||||||||||||||||] 0/20
Security grid power core [target] {Exposed for 1 turn}
[HP: 49/1,500] [Armor: 150]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: A3]
[HP: 510/1,000] [Lightweight Machine Gun: 1/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: C1]
[HP: 685/1,000] [Lightweight Machine Gun: 0/4]
Automated turret [Aim: 75] [Evasion: 0] [Dodge: 0] [Position: G17]
[HP: 845/1,000] [Lightweight Machine Gun: 1/4]
Environment:
You're inside the blacksite. Aside from the massive network of data stores, servers, and surveillance monitors, there is little of note. You see two locked doors on either side of the room, which may lead to something interesting.
Map (width: 18):
/=========N=========\
A| \ \ I . I I I I I I I I I I I . \ \ |
B| \ \ . . . . . . . . . I . . I . \ \ |
C| I . . . . . . . . . . . . . I . . . |
D| . . \ \ . . . . \ \ . . . . \ \ . . |
E| . . \ \ I . . . \ \ . . . . \ \ . I |
F| . . . I . . . . I . . . . . . . . . |
G| . . . . . . . . . . . . . . . . I . |
\=========S=========/
Objectives:
[X] Reach the blacksite
[ ] Disable the security grid
Other:
Locked door [S|O|L|S|T|I|C|E] {leads further into blacksite}
Locked door [W|H|I|S|P|E|R| |O|F| |T|H|E| |W|O|R|M] {leads further into blacksite}
Difficulty: XCOM
Modifiers: World Rift
ka_doink's items [Glue gun]
Encrypted datapad [Missions Completed: 33%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan}
Money: 2,185 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I heal myself.
#FOXESFORMINECRAFT Foxes for Minecraft forum.
I throw Bacon into a bath of rejuvenating liquid
I buy a medkit to heal myself, but then...
Genji: “I need hea-”
*BANG*
Masked Man: “Looks like your medkits are mine now-”
*BANG*
Girl: “Looks like your medkits are mine now—”
*BANG*
Random Creeper: “Looks like your medkits are mine now—”
*BANG*
Pink Teddy Bear: “Looks like your medkits are mine now—”
*BANG*
Person in Raven Suit: “Looks like your medkits are mine now—”
*BANG*
Derpy-looking Player: “Looks like your medkits are mine now—”
*BANG*
Random Talon Soldier: “Looks like your medkits are mine now—”
*ZAP*
Miner: “...O...K?”
I quickly gather up all those medkits from that catastrophe and use all those medical supplies to heal myself at a rate that would put 2010s era tech to shame.