"You know, I've been playing a lot of FF6 lately... wait a second, this button wasn't here before." I press it, which flings me towards the boss. I SUPLEX HIM. SCREW PHYSICS, I SUPLEX HIM ANYWAYS, CAUSE IF SABIN CAN SUPLEX A TRAIN, I CAN SUPLEX A SUPER COMPUTER!
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I buy a flashbang, throw it, then run over to O5. "COME ON MAN, DON'T DIE. I CAN HEAR THE ANGELS!" I stuff a bandage in his face, which for some reason, heals him.
You buy a flashbang, stun all the enemies (which breaks the cyber soldier's overwatch), and restore 15 health to Fourteen. +2 XP.
Now's our chance! I rush down the Prometheus captain and body-slam him into the 5.6th dimension. As he flails around in the void beyond our comprehension, I Take Cover behind a pillar or something, and notice that the captain has returned, albeit a bit more smoky and melted-y than expected.
You deal 310 damage to the Prometheus captain and take cover! +18 XP!
"You know, I've been playing a lot of FF6 lately... wait a second, this button wasn't here before." I press it, which flings me towards the boss. I SUPLEX HIM. SCREW PHYSICS, I SUPLEX HIM ANYWAYS, CAUSE IF SABIN CAN SUPLEX A TRAIN, I CAN SUPLEX A SUPER COMPUTER!
Undyne Gold suplexes a boulder the vault guardian just because she he can.
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I pick up the black hole projector and regardless of the effects, fire it at the boss. "I HOPE THIS WOOOOORKS!"
You throw the black hole projector at the vault guardian, creating a black hole that traps it and the cyber soldier in place and deals 200 damage to both of them! +22 XP!
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
"yes hello sir would you like to have a friendly discussion about the current political climate of West Korea?"
The Prometheus captain stops, confused, wondering why he bothered to approach such a strange man in the first place. There never was a "west" Korea, and if there was, it wouldn't matter since we took over all of Earth, right?
While he contemplates this, I stock-strike him in the noggin and side kick him in the gut, launching him across the map, and thus away from me.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
"yes hello sir would you like to have a friendly discussion about the current political climate of West Korea?"
The Prometheus captain stops, confused, wondering why he bothered to approach such a strange man in the first place. There never was a "west" Korea, and if there was, it wouldn't matter since we took over all of Earth, right?
While he contemplates this, I stock-strike him in the noggin and side kick him in the gut, launching him across the map, and thus away from me.
You deal 275 damage to the captain and send him flying! +15 XP!
My action: Seeing we're getting close to beating the boss, I give everyone a rousing speech to boost morale. It mostly ends up with me quoting various song lyrics and the Destiny 2 reveal trailer, but it increases everyone's damage output for the next turn.
[Enemy turn]
The vault guardian manages to break out of the vortex.
The Prometheus captain notices the gun turret and finishes it off.
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I rush up to the Vault Guardian at blinding speed, and before it can react, skewer it with a trident. I then hook and throw the Guardian into a plane of existence far away from our own, and much more painful to be in. The Guardian breaks free after a few minutes, but as soon as it reappears I unload the last of my clip into it at point-blank range, it reeling as high-velocity salt crystals penetrate and burn its already festering wounds.
Rollback Post to RevisionRollBack
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
I rush up to the Vault Guardian at blinding speed, and before it can react, skewer it with a trident. I then hook and throw the Guardian into a plane of existence far away from our own, and much more painful to be in. The Guardian breaks free after a few minutes, but as soon as it reappears I unload the last of my clip into it at point-blank range, it reeling as high-velocity salt crystals penetrate and burn its already festering wounds.
587 damage to the vault guardian! +32 XP!
My action: Seeing we're close to victory, I approach the vault guardian and begin to whisper sweet nothings into its ear. That is to say, I literally whisper, "Sweet nothings," in its ear. It's confused and attempts to move away, but gets caught in the bear trap wall I set up, leaving it at my mercy. I continue whispering, "Sweet nothings," which grows ever more annoying by the second. It keeps trying to escape, but only injures itself further on the bear traps. The whispering never ceases, and seems to grow louder. After several days of hearing the same thing repeated over and over, the vault guardian is driven mad and tries everything to make the whispering stop, starting with using my shotgun to shoot itself between the eyes, causing it to take 455 damage.
[Enemy turn]
Because the vault guardian's HP is so low, it gets consumed by its corruption and dies! +75 XP to all!
The rest of the enemies retreat deeper into the vault.
The world's corruption subsides.
The vault guardian lets out an ear-piercing howl as it collapses to the floor, dead.
Bio: Let's. Actually. Go.
Gold: We've done it!
After taking some time to celebrate, you discover a large storage crate that wasn't present before. You crack it open and take its contents.
You find 750 credits, 60 prismstone, 100 plasteel, and enough of a new weapon to supply the whole squad!
X21 Javelin [legendary]
An experimental Coalition weapon. It hums with electricity.
Minimum damage: 130
Range: Medium
Magazine: 4
Critical chance: 10%
Fires spears that pierce 100 armor
Spears embed themselves in enemies, and can later be electrified to deal damage to the target and all nearby enemies
The doorway out of the room has opened and all players have been healed to full HP. You can choose to move further into the vault, or evacuate and return later. You will not have to repeat already completed encounters if you choose to leave.
Continue: 0 votes
Continue further into the vault.
Evacuate: 0 votes
Leave the vault and return later. Your progress will be saved.
Item drop [$125]: Gives a random weapon or piece of armor of any rarity. No guarantees.
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Shrapnel grenade [$50]: Deals less damage than a frag grenade, but causes bleeding.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
"You know, I've been playing a lot of FF6 lately... wait a second, this button wasn't here before." I press it, which flings me towards the boss. I SUPLEX HIM. SCREW PHYSICS, I SUPLEX HIM ANYWAYS, CAUSE IF SABIN CAN SUPLEX A TRAIN, I CAN SUPLEX A SUPER COMPUTER!
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I'm...kinda tired tbh. I lazily shoot the Prometheus dude, or if I can, defend myself from the incoming super attack the boss is sure to do.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I enter stasis.
There's no kill like overkill.
You buy a flashbang, stun all the enemies (which breaks the cyber soldier's overwatch), and restore 15 health to Fourteen. +2 XP.
You deal 310 damage to the Prometheus captain and take cover! +18 XP!
UndyneGold suplexesa boulderthe vault guardian just becausehe can.she345 damage to the vault guardian! +19 XP!
You enter a defensive state. The next attack that damages you will be weakened.
You enter stasis.
My action: I reload and fire at the vault guardian for 230 damage.
[Enemy turn]
The enemies recover from their stuns.
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 533/750] {Gravely wounded}
[HP: 40/575] [Minimum damage: 230] [Shotgun: 3/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: 1 turn]
Gold [Level 12 Assaulter] [XP: 392/800] {Mid cover: +30 evasion} {Rapid Reaction for 1 turn}
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 3/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 62/750] {High cover: +40 evasion} {Defending} {Leveling up}
[HP: 313/650] [Minimum damage: 265] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: 3 turns] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 363/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Bleeding out: 2 turns}
[HP: 10/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 554/750] {Mid cover: +30 evasion} {Burning for 2 turns}
[HP: 400/600] [Armor: 30/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 50/250] [Armor: 50/50] [Ammo: 3/3]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5] [Dodge: 0] {Corruption: 9%} {Stunned for 1 turn}
HP [==========/==========] 3,529/7,500 [Guardian's Lance: 3/5]
[
Immune] [Seismic Wave: 2 turns] [Rending Howl: Ready] [Dark Surge: 2 turns] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 30/30 {READY}
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10] {Corruption: 9%} {Stunned for 1 turn}
[HP: 1,290/1,600] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: 2 turns]
Elite cyber soldier [Aim: 75] [Evasion: 25] [Dodge: 0] {Corruption: 9%} {Stunned for 1 turn}
[HP: 1,800/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I . . I . . I I . . . . . . |
| . I I . . . . . . . . . . . |
| I . \ \ . . . . . . \ . . . |
| . . \ \ . . . . . . \ \ . . |
| . . . . . . . . . . . I . . |
| . . . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 33%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun, black hole projector]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 54%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙0̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I pick up the black hole projector and regardless of the effects, fire it at the boss. "I HOPE THIS WOOOOORKS!"
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I take the balanced stat increase for my level up that I apparently got, and then throw a plurality of bandages as Fourteen.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You throw the black hole projector at the vault guardian, creating a black hole that traps it and the cyber soldier in place and deals 200 damage to both of them! +22 XP!
+25 HP and +10 MD!
+60 HP to Fourteen. You also revive him. +18 XP.
My action: I fire at the vault guardian for 230 damage. I then beg for more players.
[Enemy turn]
The vault guardian fires at Bacon, dealing 140 damage.
The remaining enemies try to look threatening.
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 546/750] {Gravely wounded}
[HP: 40/575] [Minimum damage: 230] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 414/800] {Mid cover: +30 evasion}
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 3/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Black hole projector (1/2), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 80/750] {High cover: +40 evasion}
[HP: 198/675] [Minimum damage: 275] [A Salt Rifle: 2/3] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: 2 turns] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 363/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Gravely wounded}
[HP: 70/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 554/750] {Mid cover: +30 evasion} {Burning for 1 turn}
[HP: 350/600] [Armor: 30/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 50/250] [Armor: 50/50] [Ammo: 3/3]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5-20] [Dodge: 0] {Corruption: 9%} {Trapped in a vortex for 2 turns}
HP [=========/===========] 3,099/7,500 [Guardian's Lance: 2/5]
[
Immune] [Seismic Wave: 1 turn] [Rending Howl: Ready] [Dark Surge: 1 turn] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 30/30 {READY}
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10] {Corruption: 9%}
[HP: 1,290/1,600] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: 1 turn]
Elite cyber soldier [Aim: 75] [Evasion: 25-20] [Dodge: 0] {Corruption: 9%} {Trapped in a vortex for 2 turns}
[HP: 1,780/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I . . I . . I I . . . . . . |
| . I I . . . . . . . . . . . |
| I . \ \ . . . . . . \ . . . |
| . . \ \ . . . . . . \ \ . . |
| . . . . . . . . . . . I . . |
| . . . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 33%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 56%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙0̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Oh hey! That worked out well. I fire a barrage of bullets at the core. They are EMP. Jokes on them clowns.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Need more posts...
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I split my action between healing the lowest ally and attacking the lowest enemy.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
275 damage to the guardian. +15 XP.
You restore 30 health to me and deal 152 damage to the Prometheus captain. +11 XP.
My action: I hit the guardian with a Bone Roll, dealing 414 damage.
[Enemy turn]
The vault guardian struggles, but is unable to do anything.
The Prometheus captain approaches Bacon.
The cyber soldier is unable to do anything.
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 579/750] {Gravely wounded}
[HP: 70/575] [Minimum damage: 230] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 429/800] {Mid cover: +30 evasion}
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 2/4] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Black hole projector (1/2), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 91/750] {High cover: +40 evasion}
[HP: 198/675] [Minimum damage: 275] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 363/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Gravely wounded}
[HP: 70/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 554/750] {Mid cover: +30 evasion}
[HP: 300/600] [Armor: 30/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
ka_doink's gun turret [Aim: 75] [Evasion: 0] [Dodge: 0]
[HP: 50/250] [Armor: 50/50] [Ammo: 3/3]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5-20] [Dodge: 0] {Corruption: 9%} {Trapped in a vortex for 1 turn}
HP [=======/=============] 2,260/7,500 [Guardian's Lance: 2/5]
[
Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: Ready] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 30/30 {READY}
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10] {Corruption: 9%}
[HP: 1,138/1,600] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25-20] [Dodge: 0] {Corruption: 9%} {Trapped in a vortex for 1 turn}
[HP: 1,765/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I . . I . . I I . . . . . . |
| . I . . . . . . . . . . . . |
| I . \ \ . . . . . . \ . I . |
| . . \ \ . . . . . . \ \ . . |
| . . . . . . . . . . . I . . |
| . . . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 33%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 56%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙0̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I Corrin Side-B the core. It OP.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
"yes hello sir would you like to have a friendly discussion about the current political climate of West Korea?"
The Prometheus captain stops, confused, wondering why he bothered to approach such a strange man in the first place. There never was a "west" Korea, and if there was, it wouldn't matter since we took over all of Earth, right?
While he contemplates this, I stock-strike him in the noggin and side kick him in the gut, launching him across the map, and thus away from me.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
275 damage to the guardian. +15 XP.
You deal 275 damage to the captain and send him flying! +15 XP!
My action: Seeing we're getting close to beating the boss, I give everyone a rousing speech to boost morale. It mostly ends up with me quoting various song lyrics and the Destiny 2 reveal trailer, but it increases everyone's damage output for the next turn.
[Enemy turn]
The vault guardian manages to break out of the vortex.
The Prometheus captain notices the gun turret and finishes it off.
The cyber soldier breaks out of the vortex.
Orbital ion cannon strike inbound.
Targets marked.
P̶͓̮l̵̡̙̮̜͘a̴͏̼̞͖͉ͅỵ̶̺͎͖̱e̮̣̺̻͖̹͝͠r͏̴̲͚̳̖̯̮͍̕ş̡͕͔:͏̝̮͕̙͘͟
BioShock_Rules [Level 10 Assaulter] [XP: 579/750] {Gravely wounded} {Inspired for 1 attack}
[HP: 70/575] [Minimum damage: 230] [Shotgun: 2/4] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 444/800] {Mid cover: +30 evasion} {Inspired for 1 attack}
[HP: 233/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 1/4 {low ammo}] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Black hole projector (1/2), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 106/750] {High cover: +40 evasion} {Inspired for 1 attack}
[HP: 198/675] [Minimum damage: 275] [A Salt Rifle: 1/3 {low ammo}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: 1 turn] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 363/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
O5Fourteen [Level 10 Assaulter] [XP: 644/700] {Gravely wounded} {Inspired for 1 attack} [TARGET]
[HP: 70/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 554/750] {Mid cover: +30 evasion} {Inspired for 1 attack} [TARGET]
[HP: 300/600] [Armor: 30/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
E̸̵̫̳ṇ͍͎̹͎͚̖e͎̣̼̩̹̫m͚̥̫̀ì̥͖̬̜͎̭̰̺͠ͅe̠̮͚̳s̶̡̢̺̝̺̱̪̘͓̙:҉͚̞̟̙̟̫͠ͅ
Vault guardian [Aim: 85] [Evasion: 5-20] [Dodge: 0] {Corruption: 9%}
HP [=====/===============] 1,835/7,500 [Guardian's Lance: 2/5]
[
Immune] [Seismic Wave: Ready] [Rending Howl: Ready] [Dark Surge: Ready] [Create Projection: Ready]{SUPER} All Come to Ruin [||||||||||||||||||||||||||||||] 30/30 {READY}
Prometheus-class captain [Aim: 80] [Evasion: 15] [Dodge: 10] {Corruption: 9%}
[HP: 863/1,600] [Flamethrower: 3/4] [Incendiary grenade (x1)]
[Fireproof] [Immolate: Ready]
Elite cyber soldier [Aim: 75] [Evasion: 25-20] [Dodge: 0] {Corruption: 9%}
[HP: 1,750/1,800] [Armor: 200] [Autocannon: 4/4] [Grenade launcher (x1)]
[Cybernetic]
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices. The door is blocked by the vault guardian, who is being empowered by the devices.
O͖͠b̬͎͓̟̭̙̕j͍͜e̬̹ct͈̥̯̺̙ͅi̞vè̥ș͚͙̥:̺͍͔̭̳
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[ ] Kill the vault guardian
M̉͛ͯȁͤ͂̃ͩp̨̎̀ͧͯͭ̑̆:
/̭͓͉͖͇̦́ͅ=̡̗̠=̟͍̫͝=̴===N======\
| I . . I I . I I . . . . . . |
| . I . . . . . . . . . . . . |
| I . \ \ . . . . . . \ . . . |
| . . \ \ . . . . . . \ \ . . |
| . . . . . . . . . . . I . . |
| . . . . . . . . . . . . . . |
\======S====ͤ=͌ͥ̇ͬ̄͒=̈́͑/̏
O̷t̾̇̐he͐͊̿̓̏r̄ͫ͑̍ͯ͜:
W͖̣̥͔ͅó̦̗͔̗͎͚͙r̴̹ļ̩͇̦̤d̢ corruption: 33%
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun]
{Heroic}
Encrypted datapad [Lives Ended: 20%] [Blood Sacrificed: 56%] [Essence Gathered: 20%]
E͌̓͘nc͂̆ͫ̊͢r̽̍y͟p̧̎ͧ͛̀ͩtͮͨ͑ͭ͂̆e͒̀ḑ́̔̈ ͮ̌̇ͥ̑͞d͒̓̊̈͞aͬ͆͞t̋̃ͩ̐̒̇aͥ̎pad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
M̛o̺͔̯̗n̯͙̟e̜͈̘ỳ͙͇: ͔̺̻͍̲̙0̫͔̮̗̺ credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
I fire another black hole to hold em down. "WE ARE RUNNING OUTTA OPTIONS HERE!"
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I rush up to the Vault Guardian at blinding speed, and before it can react, skewer it with a trident. I then hook and throw the Guardian into a plane of existence far away from our own, and much more painful to be in. The Guardian breaks free after a few minutes, but as soon as it reappears I unload the last of my clip into it at point-blank range, it reeling as high-velocity salt crystals penetrate and burn its already festering wounds.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You throw another black hole projector, dealing 195 damage to the vault guardian and cyber soldier, and trapping both of them in a vortex. +22 XP!
587 damage to the vault guardian! +32 XP!
My action: Seeing we're close to victory, I approach the vault guardian and begin to whisper sweet nothings into its ear. That is to say, I literally whisper, "Sweet nothings," in its ear. It's confused and attempts to move away, but gets caught in the bear trap wall I set up, leaving it at my mercy. I continue whispering, "Sweet nothings," which grows ever more annoying by the second. It keeps trying to escape, but only injures itself further on the bear traps. The whispering never ceases, and seems to grow louder. After several days of hearing the same thing repeated over and over, the vault guardian is driven mad and tries everything to make the whispering stop, starting with using my shotgun to shoot itself between the eyes, causing it to take 455 damage.
[Enemy turn]
Because the vault guardian's HP is so low, it gets consumed by its corruption and dies! +75 XP to all!
The rest of the enemies retreat deeper into the vault.
The world's corruption subsides.
The vault guardian lets out an ear-piercing howl as it collapses to the floor, dead.
Bio: Let's. Actually. Go.
Gold: We've done it!
After taking some time to celebrate, you discover a large storage crate that wasn't present before. You crack it open and take its contents.
You find 750 credits, 60 prismstone, 100 plasteel, and enough of a new weapon to supply the whole squad!
X21 Javelin [legendary]
An experimental Coalition weapon. It hums with electricity.
Minimum damage: 130
Range: Medium
Magazine: 4
Critical chance: 10%
Fires spears that pierce 100 armor
Spears embed themselves in enemies, and can later be electrified to deal damage to the target and all nearby enemies
The doorway out of the room has opened and all players have been healed to full HP. You can choose to move further into the vault, or evacuate and return later. You will not have to repeat already completed encounters if you choose to leave.
Continue: 0 votes
Continue further into the vault.
Evacuate: 0 votes
Leave the vault and return later. Your progress will be saved.
Orbital ion cannon strike inbound.
Charging cannon...
Players:
BioShock_Rules [Level 10 Assaulter] [XP: 679/750]
[HP: 575/575] [Minimum damage: 230] [Shotgun: 1/4 {low ammo}] [Secondary: Revolver] [Frag grenade (x1), Present (1)] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 12 Assaulter] [XP: 541/800] {Mid cover: +30 evasion}
[HP: 675/675] [Armor: 75/100] [Minimum damage: 275] ["Desolate Circle of Strife": 1/4 {low ammo}] [Secondary: "Acid Drain"] [Melee: Bowie Knife] [Frag grenade (x1), Instant Tree Seeds (1/2), Dagaz rune (1/1), Flamethrower (3/4), Scope, Extended mag, Juggernaut Armor] [Armor: "Peace"]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag]
BaconBusterYT [Level 11 Runner] [XP: 213/750] {High cover: +40 evasion}
[HP: 675/675] [Minimum damage: 275] [A Salt Rifle: 0/3 {reload!}] [Frag grenade (x1), Reinforced armor, The Serpent] [Armor: Berserker Armor]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [Subdue: Ready]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 343/625] [Armor: 0/50] [Minimum damage: 140] [Lower Case Meteor: 12/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: ! . . .]
O5Fourteen [Level 10 Assaulter] [XP: 739/700] {Gravely wounded} {Inspired for 1 attack} [TARGET]
[HP: 525/525] [Minimum damage: 215] [Shotgun: 2/4] [Frag grenade (x0)]
[Rushdown: Ready] [Phantom] [From the Shadows] [Ghost]
[Subdue: Ready]Player_Miner [Level 11 Support] [XP: 629/750] {Mid cover: +30 evasion} {Inspired for 1 attack} [TARGET]
[HP: 600/600] [Armor: 30/100] [Minimum damage: 305] [The̴ ̶Ȩnd̛ ǫf̛ D̡eso͘l̡ate ҉I҉so̴lat̵ion̡: 1/2] [Armor: Wonderwall] [Frag grenade (x0), Smoke grenade (x0), Electrified armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Subdue: Ready] [Unbreakable armor]
Enemies:
None
Environment:
You're in a large, open room. There is little of note in the room, except for the support columns and the strange devices.
Objectives:
[X] Capture the plates to open the door
[X] Defend the plates for 2 turns
[X] Plant and defend the breaching charges
[X] Destroy the ruin cores
[X] Kill the vault guardian
Map:
/======N======\
| . . . I . . I I . . . . . . |
| . . . . . . . . . . . . . . |
| I . \ \ . . . . . . \ . . . |
| . . \ \ . . . . . . \ \ . . |
| . . . . . . . . . . . I . . |
| . . . . . . . . . . . . . . |
\======S======/
Other:
Pile of snow (can be used for snowballs)
ka_doink's items [Glue gun]
{Heroic}
Encrypted datapad [Lives Ended: 50%] [Blood Sacrificed: 56%] [Essence Gathered: 20%]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings}
Money: 750 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 200 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Evacuate, take the Javelin as my Melee.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I reload and prepare to evac.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!