“Primeval? Oh lord. Also, we are outta time... the ultimate will activate next turn... LET’S GIVE IT EVERYTHING WE HAVE!” I unload everything left I have into it. My skills, my guns, everything.
Time for an all out attack!
You use your dagaz rune to cure your status effect, then go all out with your skills and equipment, dealing a total of 1,584 damage! +88 XP!
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void. d̈́̃҉̞ö͙͚̫̺̭̼́͒ͪ̓̽̃ͣ̏ ̧̺ͤ͆̈͑̒͟ͅy͊̽͏͖̮͖̹̫͠o͎̣̮̝͖͙ͧ̄͢͞ṵ̖̥͕̩͓̺ͧ̀͋ ̛͕̬͕͔͚͈͇̰̋̈̈̃b͙̩̥̳̱̗̽ͬ̆ͮ̐͢͟e̸̜͚̱̟̼̦̟͍͆͐ͅl̴͓̙̤͍̥̟̥̖̈́ͭ͑̐́ͪi̢̱͕̱̖̙̥͌̆̓͌̈͒ͤ̓e͑̔̈́ͧͤͪ̒̋͏̱̜͢v̮̺̟̭̭͙̞̰̠́̆̒͞e̼̯̣͈̩̾̓ͥ̀̎́̊͆́͢ ̼̪͖̝͎̏ͪͫ͑͑ͭ̚i̷̧̝̗̇̿̒n̸̴̨͚͓̽̈͛̎̎̃͋ ̭̱͉͎͓̹̥ͤ͌͜͟m͈͊̍̊͂̉̂͋ͧ͢ḁ̛̫̥̹͎͊̎ͨ͊ͬ͊͢g̨͓̫̼̞̬̼̟̽̇̆ͩ̈́͋̆̌̄̕i̯̥͐ͦ̓̌ͨ͝͠c̵͉̯̦̗̣̫̫̈́ͣ͆ͬ̑ͤͤ̀
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I try and halt The End. It was a heck of a good run while it lasted, eh fellas?
Your attempts are met with no success.
My action: I stab at the End, but miss.
End of Time: YOU ARE NOT THE FLAME. YOU ARE BUT MOTHS, AND YOU ARE DOOMED.
[Enemy turn]
The End of Time unleashes its super, gaining shields. Impossible levels of dark energy flood the plain, consuming all it touches. Two otherworldly horrors emerge from the "floor".
The corrupted resistance fighter fires at Gold, dealing 300 damage.
The Rho operative hesitantly puts the resistance fighter out of his misery.
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void. d̈́̃҉̞ö͙͚̫̺̭̼́͒ͪ̓̽̃ͣ̏ ̧̺ͤ͆̈͑̒͟ͅy͊̽͏͖̮͖̹̫͠o͎̣̮̝͖͙ͧ̄͢͞ṵ̖̥͕̩͓̺ͧ̀͋ ̛͕̬͕͔͚͈͇̰̋̈̈̃b͙̩̥̳̱̗̽ͬ̆ͮ̐͢͟e̸̜͚̱̟̼̦̟͍͆͐ͅl̴͓̙̤͍̥̟̥̖̈́ͭ͑̐́ͪi̢̱͕̱̖̙̥͌̆̓͌̈͒ͤ̓e͑̔̈́ͧͤͪ̒̋͏̱̜͢v̮̺̟̭̭͙̞̰̠́̆̒͞e̼̯̣͈̩̾̓ͥ̀̎́̊͆́͢ ̼̪͖̝͎̏ͪͫ͑͑ͭ̚i̷̧̝̗̇̿̒n̸̴̨͚͓̽̈͛̎̎̃͋ ̭̱͉͎͓̹̥ͤ͌͜͟m͈͊̍̊͂̉̂͋ͧ͢ḁ̛̫̥̹͎͊̎ͨ͊ͬ͊͢g̨͓̫̼̞̬̼̟̽̇̆ͩ̈́͋̆̌̄̕i̯̥͐ͦ̓̌ͨ͝͠c̵͉̯̦̗̣̫̫̈́ͣ͆ͬ̑ͤͤ̀ ç̆̆̑̚͢aͪͬn̡̛̋̄ͭ͊̅̚ ͒͛̏ͯ̉̿͂͢͞͝y̵̾̓̆̓͒̍͝oͯ̃ͩ̂͆̀̍͜uͪ͏ ͣ̉f͆̈́̓҉ẻ͋̽͊͛҉é̈̅͢҉lͪ ̢͆̅ͦ̊̒ͮ̚͘ẗ̵̨́ͮ͂̇͋̈̒ͦ̓hͮ͒́̒͝͝ĕ̵̔̓ͣ̐̑̂̆ ̃̎ͦ̍sͩ̑̓ͥ͒̏u̸̐̊ͦ̽̃̿̇̕͏n̨̾ͮͭ͊ṡ̵ͩ͑h̷͋͗̄̑̃͛ͮ͂ͧ͟͢i̴̛͊̇̀ͨ̎̊̾̊͘n̵̨͂e̴̓͋͊
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
"Not... here... We may die in this forum game, but we exist across many more! YOU MAY KILL OUR BODIES HERE, BUT YOU WON'T KILL OUR SPIRIT!" All of my power goes into my attack... my lifeforce included. I die... disintegrating to the ether. "It's... been fun y'all..."
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I perform a quick scan of the area and The End of Time, then send all of my allies to another multiverse. We may not have won this time, but with the lessons learned here, we may win another time...
Rollback Post to RevisionRollBack
[Avatar] A render of two of my OCs in a Minecraft format.
"Not... here... We may die in this forum game, but we exist across many more! YOU MAY KILL OUR BODIES HERE, BUT YOU WON'T KILL OUR SPIRIT!" All of my power goes into my attack... my lifeforce included. I die... disintegrating to the ether. "It's... been fun y'all..."
You sacrifice your very being, blasting into the End at full force. You deal 2,500 damage, but your physical form fades away.
I perform a quick scan of the area and The End of Time, then send all of my allies to another multiverse. We may not have won this time, but with the lessons learned here, we may win another time...
You sacrifice your physical form to send you and your allies' spirits into another reality. Their bodies may die here, but their souls will live on, in another form.
My action: I point at the End and declare, "Unholy foulness! I will take you with me!" Following in Gold's footsteps, I charge into it, sacrificing my corporeal form to deal 2,499 damage to it.
The endless void is steadily stripped away, leaving absolute nothingness in its place. The landscape is completely destroyed, leaving only your physical bodies' remnants, drifting in a world of darkness.
End of Time: YOU FOUGHT VALIANTLY. BUT ULTIMATELY, YOUR FATE WAS INEVITABLE. I AM INEVITABLE.
Rho operative: And I...
His body suffers a sudden lack of electrons, and he ceases to exist.
End of Time: AM NOTHING.
Gold: You haven't beaten us yet. You may have won here, but you will never truly kill us.
Bacon: We exist in many timelines. We'll just kill you in one of those.
End of Time: I WOULD LOVE TO SEE YOU TRY.
Miner: Believe me, you will.
Bio: And that time, things will be different. We'll put an end to you, one way or another.
End of Time: THEN I LOOK FORWARD TO OUR NEXT ENCOUNTER, "HEROES".
Your souls escape into the nexus of time itself as the rest of the world is annihilated. The End spares nothing. Everything in this timeline is thoroughly erased, as if it never existed at all. You watch as the entire timeline fades from existence.
Miner: So, what now?
Bio: I guess we search the remaining timelines. We'll find this thing, and we'll put an end to it.
Bacon: Ending the End of Time itself... I like it.
Gold: Well then, wherever we end up next, I guess I'll see you guys on the other side.
You look upon the endless nexus of timelines. They branch off in infinitely many directions, as far as the eye can see, nearly beyond mortal comprehension.
Bio: Until next time, brothers. We'll meet up again in the next timeline.
Mercer: Another timeline lost. At the very least, I hope the Eternal Ones know the state of things now. If so, then there's hope for the next timeline. If not, well...
I can only pray that I move fast enough next time.
Signing off.
Well, the time has come to lay Rise of the Coalition to rest. Thanks for playing; I really appreciate you all.
I'll probably come back to this universe some day. Refine the mechanics a little more, cut away the inconsequential stuff, and maybe even change up the core gameplay a little bit. Maybe go down a more Darkest Dungeon style route.
I'll see you in the next timeline, brothers.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
I remove some of the lit up bits of the enemy’s Super Meter and replace them with ones that aren’t lit up.
I glare annoyed-ly at Bio. "Can you mc-freaking not?"
I bonk him over the head with a Kos parasite, which succs up all of his corruption. It'd be nice for him to be in control when this is all over...
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Time for an all out attack!
You use your dagaz rune to cure your status effect, then go all out with your skills and equipment, dealing a total of 1,584 damage! +88 XP!
You drain the slightest bit of charge charge from the End's super!
The parasite sucks up some of the corruption.
My action: I struggle against my corruption.
[Enemy turn]
The End of Time blasts Miner, dealing 500 damage.
I vomit acid on Gold, burning away 50 armor.
The corrupted resistance fighter shoots Bacon and misses.
The Rho operative fires at the resistance fighter for 350 damage.
ţ̷̩͎̱̖̹̣̥͉̒̎ͦ̆ͅȟ͍͇͊ę̴̴̖̃̈ ̲̟͇̜̪͋ͪ̌̄̈́͟f̻̠͈̤̺ͥ̎̀ͩ̅̓̕͜aͤ́̏̐͏͓͈͔̻̞̻́v̵̢͎̹̼̤̽̾̓o̒̂͒̾̈͆ͣ͢҉̦̗r̦̖̩̋̍̏̌͘͢ ̞̹̞̖ͮ̊̓ͦͮ͑͘oͤ̔̈́ͪ͊̽ͣ̇͏̼̤͕̘̙̭f̭̻͇̰̠̪̟̻̅̋ͮͯ̚̚͜ ̬̤͍͕̪͒̃̿ͥ̾̀ţ̷͉͎̓ͫ̈́̀ͅh̵̡̗͇̾̾̃̿ͫ̿͆͜é̢͇̞̹ͭ̌̓͋̓̃̔͢͡ ̨̛̤̗̟͍͋ͬ͗ͨ̈̑̔̒ͭ͡d̻̬̗̝̀͗̆ͨ͘͢ ͕̩͓͓̟ͫͫ̈͋̍͂ͬḁ̪̩̠̠͔̯̱̪ͧ ͣͦͬ̽̾ͥ҉̸̗̦ŗ͍̹̩̫̃̇͒ͬͪ̈ͨ͜ ̵̧̜̯̣̱̞̹̽ͅk̶̛̬̊ͭͣ̐ ̧̛̬̎̃͡ñ̾͐̒̓͏̱͈̰̙̕ ̬͔͆ͮ̌̀e͓͚̻̹̠͐̋ͤͣ̿ͦ̐͘ ̖̫̫͚͓ͦ̊͆̅̒̎s̶̰̠͔̫̉̂ͬ͋ ̡̲̳ͪ͊s̨̺̫̞̮̣̝͛͋ͬ̉ͥ͊͆
Time itself grows angry.
P̥͎͇la͈̖͠y̝͚̬͈͞e̳͙̳͚͈̳ͅr҉͔s͓̬̖:̼͈͇̟͔
Gold [Level 17 Assaulter] [XP: 1,367/1,250] [Position: B12]
[HP: 557/1,200] [Armor: 100/150] [Minimum damage: 445] [Spear of Ever Changing Elements (fire): ∞] [Secondary: "Acid Drain"] [Frag grenade (x0), Juggernaut Armor] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Bloodthirsty] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 15 Assaulter] [XP: 163/1,000] [Position: F11]
[HP: 925/1,200] [Minimum damage: 255] [End͝ ̶T͡i̸m̴e̡s̷: ∞] [Armor: Frostbite Spider] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1), Extraction probe (available)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1] [Grapple: Ready]
Player_Miner [Level 15 Support] [XP: 465/1,000] [Position: F7] {Gravely wounded}
[HP: 150/1,000] [Minimum damage: 455] [The Pinpoint: ∞] [Armor: Frozen Bulwark] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3), Focusing visor (100%), Ion grenade (1/1), Dome shield (1/1), Beam Sword, Plated armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Master Hacker] [Subdue: Ready]
BaconBusterYT [Level 16 Runner] [XP: 520/1,100] [Position: E3] {Gravely wounded}
[HP: 300/1,300] [Minimum damage: 440] ["The Salt Snake": ∞] [Frag grenade (x1), Dry Baby (3/4), Portable barricade (1/1), Chaos Card (1/1), Power Armor] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Comm Bug] [Subdue: Ready]
Rho operative [Level 13 Assaulter] [Position: F12]
[HP: 600/600] [Minimum damage: 350] [Gauss Rifle: ∞] [Sensor dart (x2)]
[Call Target: 3 turns] [Vision P̑͒ȕͪ͐lͣͫ́͋̍͒̋s̑̿̒̿ͩͭ̿̇eͤͮ͊̋̂̉:̽ͪ̀̿̈́̈́͋ͬ̐ ͑̃̆Rͨ̊̃ͧ͋͌̎e̔̏̐aͤ͆̈̌̂̄͆d͆͗̅̃̒̾͛̀͗y͒̓͂ͫͣ̇̂̄]͂ͭ̏̎̍̚
E̬̘ṇ̪͖̤̜̜̗e͎͙mies:
END OF TIME [Aim: 100] [Evasion: 10] [Dodge: 0]
▰▰▰▰▰/▰▰▰▰▰/▰▰▰▰▰/▰▰▱▱▱ 81,831/100,000
[Wither: 1 turn] [Timebreak: 1 turn] [Dimensional Rift: Ready] [Eradicate: 10/10] [Reality Shift: 4/4] [Energy Detonation: Ready] [Formless Blast: Ready] [Energy Rip: 3 turns] [Consume: 1 turn] [Incorporeal] [Reanimate] [Dimensional Recovery] [Deny the End]
{SUPER} End: [||||||||||||||||||||||||||||||||||||||||] 39/40
BioShock_Rules, reformed [Level 15 Assaulter] [XP: 181/1,000] [Position: B15] {80% purified}
[HP: 800/800] [Minimum damage: 400] [X12 Prism (kinetic): ∞] [Secondary: Revolver] [Frag grenade (x1), Present (1), Laser Repeater, Plated armor] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: Ready]
Mutated resistance fighter [Position: F6]
[HP: 150/500] [Minimum damage: 300] [Gauss Rifle: ∞] [Improvised explosive (x2)]
[Explosive Setup: Ready] [Sabotage: Ready] [Conceal: Ready]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void. d̈́̃҉̞ö͙͚̫̺̭̼́͒ͪ̓̽̃ͣ̏ ̧̺ͤ͆̈͑̒͟ͅy͊̽͏͖̮͖̹̫͠o͎̣̮̝͖͙ͧ̄͢͞ṵ̖̥͕̩͓̺ͧ̀͋ ̛͕̬͕͔͚͈͇̰̋̈̈̃b͙̩̥̳̱̗̽ͬ̆ͮ̐͢͟e̸̜͚̱̟̼̦̟͍͆͐ͅl̴͓̙̤͍̥̟̥̖̈́ͭ͑̐́ͪi̢̱͕̱̖̙̥͌̆̓͌̈͒ͤ̓e͑̔̈́ͧͤͪ̒̋͏̱̜͢v̮̺̟̭̭͙̞̰̠́̆̒͞e̼̯̣͈̩̾̓ͥ̀̎́̊͆́͢ ̼̪͖̝͎̏ͪͫ͑͑ͭ̚i̷̧̝̗̇̿̒n̸̴̨͚͓̽̈͛̎̎̃͋ ̭̱͉͎͓̹̥ͤ͌͜͟m͈͊̍̊͂̉̂͋ͧ͢ḁ̛̫̥̹͎͊̎ͨ͊ͬ͊͢g̨͓̫̼̞̬̼̟̽̇̆ͩ̈́͋̆̌̄̕i̯̥͐ͦ̓̌ͨ͝͠c̵͉̯̦̗̣̫̫̈́ͣ͆ͬ̑ͤͤ̀
Ma͞p͠ (͏w̕id̷t͢h: 17)͘
/͎͇͉͓̬̳̭=̱͈͉̳͍=͓̜͉=̥̠̺===͙̼̰̪̜̯̱̠=̟̖͝=̺̬̪͇͎͠N̵̦̗̟͠≠̬̪̥̣=̹͡=̝̰͚̺̙͍==̳̜̯̘̫̜̺̬=̮̮͖͇̘̪̳ͅ=̖͇̖=͕̣̹͓͕̦̙\͖͈
A| I I I I I I I I I I I I I I I I I |
B| . . . . . . . . . . . I . . I . . |
C| . I I . . . . . . . . . . . . . . |
D| . I I . . . . . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . . |
F| . . . . . I I . . . I I . . . . . |
G| . .. . . . . . . . . . . . . . . . |
\ͮ=̴ͨ͗=̴̎̓͋̚====͛̍=ͩ́͐͊͊ͮͫͤ=̓Sͨ̊ͫ̈́̓͗̍̾=̿====͑̿=ͯͬ=̉͑ͫ͋̆͑̿=̋ͧͫ/̈ͬͯ́̇̅͂ͯ
O̞̬̦̭̟b̯̬͎̼͈ͅj͉̺e̘̼c͍̱t͔͇̙̱͕͎̟ͅi̻̱͓̬̱͚͚͉v͙ͅe̼̦͇s̼̥:͍̦͓̬
[ ] Face the end
d͠e̶a̕͟t̨̨̕h͜ ͡hȩ͜a͜ļ̶͠s̀ ̷p͘r̶͟i̧̛͜m̸̨̛e͡v̢̨͘a̴̕͘l
Ọ̷͇̘̥͍̪͈̯̕͠t̸̯̰͚͇̱̠̱͘͢h̩̤͙͚͈e̛҉̯̗̼̰̱̺͈̼r̝̫̻͈͕̦̪͍͢͡͞:̸̩̼̞̙̥͖
W͏orl̛̕҉d̷̵͡ ̢ć̀o̶rru̷p͝t͘͢i͏̨ón̶̕: 89%
D́͘if̶f͝ic̴͜ul͜t̷y̧: Hard
Available items to claim: Spider Armor
E̵̢̜͕̩̙̭̤͌̈̐ͬ̀ṉ̠̣̪̳̖͉͖ͯ͌ͥ̔ͅc͚͉̝ͩͧ͂r̥̭̖͙͍̖̝ͮͮ͜y̟͙̯̩͓̗̠̳̐ͩ́́̿̚͝p̢͈̀͌͑̿̈́̇́t͍̰̻̪̘̞͔̩ͫͬ̚̕e̴̡̧̬̹͓̳͍̞̤̰̩̽ͦ̑͐̌ͦ̒ͭḏ͉̹͈̟̘̘̑̐̇̉́̚͢ͅ datapad[̡̢̬̟̑ͦͬͦM̴̳͇̣̞̮̊ͤ̑͋͗͑́̏̑i̴̱͎ͬ͛͛̂̆̿̏̑̕ͅsͨ̀̐̓ͩ̾͊͏̭͖͇̳̻͕͘͞s̱̫̺̏͗ͯ͑ͥ͟i̯̘̦̿͑ͪ̿̑̕oͯ́̎͐͏̛͔̠͖̪͍͇̳̬n͒ͤͬͤ̇̆̏͜҉̼̙͕̩ş̮̩̘̼̝̿͐̐ͧ̊ͯ̌̀ ̆ͧ̃ͨ҉̵̥͈͙ͅC̃̂̊̈́͒͏̰̯̫͈̞̳̗ò̸̧̻̯͑̿̅ͅm̃̈́̆͋ͮ̍͟͏͈̘̯̯͍͕̖͍p̣̟̗̞͔̮̲̽̔͜ḽ̡̝͑̔̂ͦͯ̋̔̄̊̀e̢ͥ͏̙͠ͅt̙̝̮͕͖̻̫̱̖͋̊͒͠ë̥̙͖͎͉͓̥̦̥́̓ͧ͡d̸̻̜ͬ̑͒ͫ̍̚͝:̢͈͓͓̉̄̾͝ 100%] [̡ͅA҉̺̫|̷̳͕̤̬̣͕͈̫̱͡P̧̫͙ͅ|̥̠̭͉̭̘̰̖͟͝O̷̗͔͢|͍͖̜T̸̶͍̤̳͖|̨͔̞̯̩̣̫̼̼H҉̪̀͞|̵͙̺͇̼E҉͈͡|̲͜O̳̪͘͡|̢̭̗̲̕ͅȘ̴̢͈͙̲̫̭̤|̱̩͙͈͍̫̙̀͜I̶̗̺̠̺̰̱͔͖|̨̭͎̳͈̦̥̗S͕̥̖̱͖͠|̳̤̞̮̀ͅ ͕͖̭̺͟|҉̦̗͍̪̭̰V̴̻̳̳͙̙̣̮|̵̣̥͙̻̟E̖͓̘͇̳̬̯͇͘͞|͙͇̥̠͇̰̻Ì̺̜̟|̶̳͍̻̗͟L҉̧̧̲̩͉̖̖]̢̬
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan \ Gathering a team}
M̷ͬ̏̍ͬͧͦoͩ͗̇̿͟n͋̄e̔ͤ̌ͬ̍ͩ́͢yͥ̈͢:̓̽͌́̅҉ 7̸̫0̷͎͈̳̦̮̦͡ͅ ̧̢̙̜̳͠ͅc̯͖̖͖̭r̷̗̮e͏̥̙̰̞ͅd̛̥͙̣̫̀i͕͕t̸͈̟s̸̜̪̩̙̜̞̦̖͖
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
1 more... I purify Bioshock and brace for "End."
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I cast Time Out from Hearthstone and hope for the best.
"SALT SNAKE: THE WORLD! TOKI YO TOMARE!"
I try and halt The End. It was a heck of a good run while it lasted, eh fellas?
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You fully purify me, returning me to humanity!
You protect yourself from damage this turn.
Your attempts are met with no success.
My action: I stab at the End, but miss.
End of Time: YOU ARE NOT THE FLAME. YOU ARE BUT MOTHS, AND YOU ARE DOOMED.
[Enemy turn]
The End of Time unleashes its super, gaining shields. Impossible levels of dark energy flood the plain, consuming all it touches. Two otherworldly horrors emerge from the "floor".
The corrupted resistance fighter fires at Gold, dealing 300 damage.
The Rho operative hesitantly puts the resistance fighter out of his misery.
y̵͍͍̩̭̪̫̮̟̱͍͖ͅͅo̧̧̦̼̜̪͖̰͔̕ͅu҉̡̱̳̝̲̯̹̜͉̟̀͠ ̴̢̘̘̤͍̱̱̥̜̗̦̥̠̺̳̗̠̙͘͜͞g̵҉̥͎̞͎͙̻o̼̤̤̮̦̱̣̥̤͎̟͓͙̲̫̱͟͟͡ţ̴̧͈̗̥͎̩͔̲̣̘̩͖̬̺͇̤t̵̨̡̢̪̥̻̯͔͖͠ą̴̀҉͈̹̙̟̫̲͕̞̳̮͖̪͚̺́ͅ ̴̛̲̰͕̼̪͎̫͉͉̪͠͝b̛̟͕̤̺̫̪̞̤̮̬̱̭̕ ̧̡̠̘̳̜̹̝̬̹̻̼̀e̷̛͖̠̤̟͍͎̰͞ ̡̡͜҉̱̞̫͔̥̟͇̹̮̞̰ç̯̥̤͙̩̫̙̮̀͝ͅ ̷̛͙̞̱̱̠̦̯͍̣͓̯̱͙̬ͅo̢̳̥̗̺͎͚͓̠̜̣̰̰̩̹̞̠̝͢ͅ ̵̡̣̱̦̮͚͖̤̝͕̼̕m̷̡̱̰̗̭͖̜̰̠̭̜ͅ ̴̛̯̰̬̙̼̲ͅe̢̛̛̼̳̼͇͓̺̣͔̬̥ ̨̧̳͙̞̦̣͚̰̭̤͖̟͈͖̮̘̭̻̮͝t́̀҉̣̺̤̥͇͍h͎̼̦͉̬̳͖͇̫͈̜̳̻̜͜͠͡ę̧̲̗̙̻̻͓̰̮̰̪̥̯͈̹ͅ ̷̱̺͎͖̱̙̣̜̮̝̫͕͍͕q̛̕҉̟̗̹͕̗͔̲̕ú̵̶͓̪͔̞͔̲̭̮e̢̨͍͉͕͚̝̫͈̠̬̮͢͡͝s̡͏̧͍̭̭̼̕ͅa̶͟҉͈͖̱͕̝̼̞͓̖͕ͅd̡̻͚͖͖̻̝͉̮̞̼̀̕͞i̶̹͉̜̹̭̠̗̤͉͔͕̼̞̩̳͎̟͜͝ĺ̺͎̟̖̮̝͈̟̬͓̀͘l̴̡̫̲̮̲̘̭̪̩̝̰͘à̢̗͓̝̭̰̦̩̰̮
Inevitability.
Mutated resistance fighter was killed by Rho operative!
THE WORLD WILL END IN 2 TURNS.
P̸̸͕̟̮̻͈̳̘̰̘̥͘͝ͅl̡͓̤͖̙̝̞͇̙͚̦̦̗͟͡͠ͅa̯̱̳͇͚͉̜̼̕͘͢ͅy̡̧̢̛̳̤͎̝̳̫͈̙̲͉̖̫̬e̦̳̥̣͖̬̤̤͟͞r̸̴̸͈̬͔͈̬̼̘̭͍s̸̴̴̛̫͓̜̦͔̣̣̯̻̺̳̠̕ͅ:̕͝҉̮̗̰͖̼̮͔
BioShock_Rules, reformed [Level 15 Assaulter] [XP: 181/1,000] [Position: B15]
[HP: 800/800] [Minimum damage: 400] [X12 Prism (kinetic): ∞] [Secondary: Revolver] [Frag grenade (x1), Present (1), Laser Repeater, Plated armor] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: Ready]
Gold [Level 17 Assaulter] [XP: 1,367/1,250] [Position: B12]
[HP: 357/1,200] [Armor: 100/150] [Minimum damage: 445] [Spear of Ever Changing Elements (fire): ∞] [Secondary: "Acid Drain"] [Frag grenade (x0), Juggernaut Armor] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Bloodthirsty] [Danger Close] [Soul Spear: 0/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 15 Assaulter] [XP: 163/1,000] [Position: F11]
[HP: 925/1,200] [Minimum damage: 255] [End͝ ̶T͡i̸m̴e̡s̷: ∞] [Armor: Frostbite Spider] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1), Extraction probe (available)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1] [Grapple: Ready]
Player_Miner [Level 15 Support] [XP: 465/1,000] [Position: F7] {Gravely wounded}
[HP: 150/1,000] [Minimum damage: 455] [The Pinpoint: ∞] [Armor: Frozen Bulwark] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3), Focusing visor (100%), Ion grenade (1/1), Dome shield (1/1), Beam Sword, Plated armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Master Hacker] [Subdue: Ready]
BaconBusterYT [Level 16 Runner] [XP: 520/1,100] [Position: E3] {Gravely wounded}
[HP: 300/1,300] [Minimum damage: 440] ["The Salt Snake": ∞] [Frag grenade (x1), Dry Baby (3/4), Portable barricade (1/1), Chaos Card (1/1), Power Armor] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Comm Bug] [Subdue: Ready]
Rho operative [Level 13 Assaulter] [Position: F12]
[HP: 600/600] [Minimum damage: 350] [Gauss Rifle: ∞] [Sensor dart (x2)]
[͌̄ͨ͌͋ͬͦͫ̾̐̓̅̈͗ͭͨ̀͢͞C̸̢̧̧͂ͧ͌ͥ̋͌ͯ̅̅́̐̿ͧ̚͝ã̢͐̆ͯ͐͗̏͋̏̋̓ͥ̚͞l̵ͮͮ̽̀ͨ̀͂͋̌̃ͤ͡͏̸l̴̷̴̎̂ͧ̎̇̃ͬ͌̓́͊̌ͫ͢ ̧͌̐ͨ̍͋͑̓̽͒͜͞T̶̸ͭ̃ͨͪ̇͊̀̀͡a̷̢̨͐̓͛r̵̢̀͊̿̓̆͘gͧ̊͗͛̓̎̍̓̌ͩ͒ͨͦͤ͆̾̽ͦ҉e̵ͦ̆̓̇̉͊͂ͦ͌͒̓͒̈̾͂͜t̴̢̓́ͣ̑͂̏̾̇̊͑͐̓̄͌́͝: 3 turns] [Vision P̑͒ȕͪ͐lͣͫ́͋̍͒̋s̑̿̒̿ͩͭ̿̇eͤͮ͊̋̂̉:̽ͪ̀̿̈́̈́͋ͬ̐ ͑̃̆Rͨ̊̃ͧ͋͌̎e̔̏̐aͤ͆̈̌̂̄͆d͆͗̅̃̒̾͛̀͗y͒̓͂ͫͣ̇̂̄]͂ͭ̏̎̍̚
E̬̘ṇ̪͖̤̜̜̗e͎͙mies:
END OF TIME [Aim: 100] [Evasion: 10] [Dodge: 0]
▰▰▰▰▰/▰▰▰▰▰/▰▰▰▰▰/▰▰▱▱▱/▰ 81,831/100,000 5,000/5,000
[Wither: Ready] [Timebreak: Ready] [Dimensional Rift: Ready] [Eradicate: 10/10] [Reality Shift: 4/4] [Energy Detonation: Ready] [Formless Blast: Ready] [Energy Rip: 2 turns] [Consume: Ready] [Incorporeal] [Reanimate] [Dimensional Recovery] [Deny the End]
{SUPER} End: [||||||||||||||||||||||||||||||||||||||||] 40/40 {READY}
Shuffling horror [Aim: 90] [Evasion: 10] [Dodge: 10]
[HP: 1,000/1,000] [Bone Scythe]
[Rend: Ready]
Soul amalgam [Aim: 100] [Evasion: 0] [Dodge: 0]
[HP: 900/900] [Souls: 4/4]
[Damnation: Ready] [Absorption]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void. d̈́̃҉̞ö͙͚̫̺̭̼́͒ͪ̓̽̃ͣ̏ ̧̺ͤ͆̈͑̒͟ͅy͊̽͏͖̮͖̹̫͠o͎̣̮̝͖͙ͧ̄͢͞ṵ̖̥͕̩͓̺ͧ̀͋ ̛͕̬͕͔͚͈͇̰̋̈̈̃b͙̩̥̳̱̗̽ͬ̆ͮ̐͢͟e̸̜͚̱̟̼̦̟͍͆͐ͅl̴͓̙̤͍̥̟̥̖̈́ͭ͑̐́ͪi̢̱͕̱̖̙̥͌̆̓͌̈͒ͤ̓e͑̔̈́ͧͤͪ̒̋͏̱̜͢v̮̺̟̭̭͙̞̰̠́̆̒͞e̼̯̣͈̩̾̓ͥ̀̎́̊͆́͢ ̼̪͖̝͎̏ͪͫ͑͑ͭ̚i̷̧̝̗̇̿̒n̸̴̨͚͓̽̈͛̎̎̃͋ ̭̱͉͎͓̹̥ͤ͌͜͟m͈͊̍̊͂̉̂͋ͧ͢ḁ̛̫̥̹͎͊̎ͨ͊ͬ͊͢g̨͓̫̼̞̬̼̟̽̇̆ͩ̈́͋̆̌̄̕i̯̥͐ͦ̓̌ͨ͝͠c̵͉̯̦̗̣̫̫̈́ͣ͆ͬ̑ͤͤ̀ ç̆̆̑̚͢aͪͬn̡̛̋̄ͭ͊̅̚ ͒͛̏ͯ̉̿͂͢͞͝y̵̾̓̆̓͒̍͝oͯ̃ͩ̂͆̀̍͜uͪ͏ ͣ̉f͆̈́̓҉ẻ͋̽͊͛҉é̈̅͢҉lͪ ̢͆̅ͦ̊̒ͮ̚͘ẗ̵̨́ͮ͂̇͋̈̒ͦ̓hͮ͒́̒͝͝ĕ̵̔̓ͣ̐̑̂̆ ̃̎ͦ̍sͩ̑̓ͥ͒̏u̸̐̊ͦ̽̃̿̇̕͏n̨̾ͮͭ͊ṡ̵ͩ͑h̷͋͗̄̑̃͛ͮ͂ͧ͟͢i̴̛͊̇̀ͨ̎̊̾̊͘n̵̨͂e̴̓͋͊
Ma͞p͠ (͏w̕id̷t͢h: 17)͘
/͎͇͉͓̬̳̭=̱͈͉̳͍=͓̜͉=̥̠̺===͙̼̰̪̜̯̱̠=̟̖͝=̺̬̪͇͎͠N̵̦̗̟͠≠̬̪̥̣=̹͡=̝̰͚̺̙͍==̳̜̯̘̫̜̺̬=̮̮͖͇̘̪̳ͅ=̖͇̖=͕̣̹͓͕̦̙\͖͈
A| I I I I I I I I I I I I I I I I I |
B| . . . . . . . . . . . I . . I . . |
C| . I I . . . . . . . . . .̶̷ ̨͜͢͠.̷̕͢͝ ̢͜.̴̶̸̨͟ ̶́͏́.̶̡̨͝͡ ̀͜.̷͘̕͘ ́͘͜͝|̷̵̧
D| . I I . . . . . . . . ..̴̛͢͝ ̵̧́͘.̵́ ҉̨̨͠͞.̷̸̀ ͏̢.̶̡͠ ̸̵̶.̀́͝͡ ̷̧͘͡͡|́͢͝
E| . . I . . . . . . . . . . . . . . |
F| . . . . . I I . . . I I . . . . . |
G| . .. . . . . . . . . . . . . . . . |
\ͮ=̴ͨ͗=̴̎̓͋̚====͛̍=ͩ́͐͊͊ͮͫͤ=̓Sͨ̊ͫ̈́̓͗̍̾=̿====͑̿=ͯͬ=̉͑ͫ͋̆͑̿=̋ͧͫ/̈ͬͯ́̇̅͂ͯ
O̞̬̦̭̟b̯̬͎̼͈ͅj͉̺e̘̼c͍̱t͔͇̙̱͕͎̟ͅi̻̱͓̬̱͚͚͉v͙ͅe̼̦͇s̼̥:͍̦͓̬
[ ] Face the end
d͠e̶a̕͟t̨̨̕h͜ ͡hȩ͜a͜ļ̶͠s̀ ̷p͘r̶͟i̧̛͜m̸̨̛e͡v̢̨͘a̴̕͘l
w̕h̶͘͜͡o̵̴ ͘͜k͞͡e̸̶̶͘ȩ͞p̡̛͡s̸͞ ̵̧͝s̸͟p͞i͏̵̢̕n̕͞n̷̵͜͠į̸͏̷ņ̵͠g̴͝ ̵͝͏̛t̨̕̕͟͟h̸̴̕͜͡e̸̷ ̶̢w̸̛͝o̴͡ŕ̸̨l̶̨̕͢d҉̡̡ ̵̛͘͞à̷̧̀̀r̶̸̢̀̀o҉́͢͏ừ̢͏̸n͡ḑ̵҉̵
Ọ̷͇̘̥͍̪͈̯̕͠t̸̯̰͚͇̱̠̱͘͢h̩̤͙͚͈e̛҉̯̗̼̰̱̺͈̼r̝̫̻͈͕̦̪͍͢͡͞:̸̩̼̞̙̥͖
W͏orl̛̕҉d̷̵͡ ̢ć̀o̶rru̷p͝t͘͢i͏̨ón̶̕: 99%
D́͘if̶f͝ic̴͜ul͜t̷y̧: Hard
Available items to claim: Spider Armor
E̵̢̜͕̩̙̭̤͌̈̐ͬ̀ṉ̠̣̪̳̖͉͖ͯ͌ͥ̔ͅc͚͉̝ͩͧ͂r̥̭̖͙͍̖̝ͮͮ͜y̟͙̯̩͓̗̠̳̐ͩ́́̿̚͝p̢͈̀͌͑̿̈́̇́t͍̰̻̪̘̞͔̩ͫͬ̚̕e̴̡̧̬̹͓̳͍̞̤̰̩̽ͦ̑͐̌ͦ̒ͭḏ͉̹͈̟̘̘̑̐̇̉́̚͢ͅ datapad[̡̢̬̟̑ͦͬͦM̴̳͇̣̞̮̊ͤ̑͋͗͑́̏̑i̴̱͎ͬ͛͛̂̆̿̏̑̕ͅsͨ̀̐̓ͩ̾͊͏̭͖͇̳̻͕͘͞s̱̫̺̏͗ͯ͑ͥ͟i̯̘̦̿͑ͪ̿̑̕oͯ́̎͐͏̛͔̠͖̪͍͇̳̬n͒ͤͬͤ̇̆̏͜҉̼̙͕̩ş̮̩̘̼̝̿͐̐ͧ̊ͯ̌̀ ̆ͧ̃ͨ҉̵̥͈͙ͅC̃̂̊̈́͒͏̰̯̫͈̞̳̗ò̸̧̻̯͑̿̅ͅm̃̈́̆͋ͮ̍͟͏͈̘̯̯͍͕̖͍p̣̟̗̞͔̮̲̽̔͜ḽ̡̝͑̔̂ͦͯ̋̔̄̊̀e̢ͥ͏̙͠ͅt̙̝̮͕͖̻̫̱̖͋̊͒͠ë̥̙͖͎͉͓̥̦̥́̓ͧ͡d̸̻̜ͬ̑͒ͫ̍̚͝:̢͈͓͓̉̄̾͝ 100%] [̡ͅA҉̺̫|̷̳͕̤̬̣͕͈̫̱͡P̧̫͙ͅ|̥̠̭͉̭̘̰̖͟͝O̷̗͔͢|͍͖̜T̸̶͍̤̳͖|̨͔̞̯̩̣̫̼̼H҉̪̀͞|̵͙̺͇̼E҉͈͡|̲͜O̳̪͘͡|̢̭̗̲̕ͅȘ̴̢͈͙̲̫̭̤|̱̩͙͈͍̫̙̀͜I̶̗̺̠̺̰̱͔͖|̨̭͎̳͈̦̥̗S͕̥̖̱͖͠|̳̤̞̮̀ͅ ͕͖̭̺͟|҉̦̗͍̪̭̰V̴̻̳̳͙̙̣̮|̵̣̥͙̻̟E̖͓̘͇̳̬̯͇͘͞|͙͇̥̠͇̰̻Ì̺̜̟|̶̳͍̻̗͟L҉̧̧̲̩͉̖̖]̢̬
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan \ G͆̂̀ͩ̄̓̉̔̒͡aͬ͑̃̍̿ͭͥ͋ͨ̉ͪͯ̎̍͗͌͏̴̨̕͡t̢̓́ͭ̀̒̒̎̍̅̑͑̕͘͟h̴̶͑̌̽ͧ̓̒̒̈͊̂ͩ̀̚̚͞e̶̴̢ͭͧ̊́̇̌̅ͩ̑̿̾̊̀͜r̶̵͐̃̓͆͒̉ͮ̇͞ȉ̷ͮ̑ͪ͑̔́͟͞n͋ͥ̽̏͗̅ͫ́ͩ̾̾̇ͣ̌̿̅̄̂͒҉̨͘g̶̈́͑͑̒͆͆ͭ͠ ̊͐̉̒̊͋̃̐̇̒͋̌́̎̇̀̚̕͟͞a̸͌ͨͦ͋̓̍̉̊ͩ̀̚̕ ̴̢̛͐̾͑ͥ̋͆̊̆̅̀ͩͮ͗ͯ̋͋̐̀͡͠t̨̛͋̾ͦ͛̇͘ȩ̸ͭ̌̆ͣ̏̈́ͤ̏͒ͣ͊ͨ̽̈ͪ͂͒̓̔͢͢͞ȃ̢̛̀̄ͫͮͪ͗̋̿̾̐̓͌͐̿͒̚͟͡m̶̧̓̓͗̀̓͂͂̐̈̇͛̕}̡̏͒̑̄̏̎ͨ̇́͟
M̷ͬ̏̍ͬͧͦoͩ͗̇̿͟n͋̄e̔ͤ̌ͬ̍ͩ́͢yͥ̈͢:̓̽͌́̅҉ 7̸̫0̷͎͈̳̦̮̦͡ͅ ̧̢̙̜̳͠ͅc̯͖̖͖̭r̷̗̮e͏̥̙̰̞ͅd̛̥͙̣̫̀i͕͕t̸͈̟s̸̜̪̩̙̜̞̦̖͖
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"Not... here... We may die in this forum game, but we exist across many more! YOU MAY KILL OUR BODIES HERE, BUT YOU WON'T KILL OUR SPIRIT!" All of my power goes into my attack... my lifeforce included. I die... disintegrating to the ether. "It's... been fun y'all..."
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
"For a reality-consuming eldritch monstrosity, you sure take a while to destroy the world."
I stare at the blighted masses in front of me, before taking one last look at my comrades.
"It's truly been a wild ride, hasn't it...Vale, amici."
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I perform a quick scan of the area and The End of Time, then send all of my allies to another multiverse. We may not have won this time, but with the lessons learned here, we may win another time...
You sacrifice your very being, blasting into the End at full force. You deal 2,500 damage, but your physical form fades away.
"We've had a hell of ride, haven't we?"
"The best."
Your physical form disintegrates.
You sacrifice your physical form to send you and your allies' spirits into another reality. Their bodies may die here, but their souls will live on, in another form.
My action: I point at the End and declare, "Unholy foulness! I will take you with me!" Following in Gold's footsteps, I charge into it, sacrificing my corporeal form to deal 2,499 damage to it.
[Enemy turn]
The End accelerates its efforts.
aͮ̀́̒̆̇̀͊͌͛̽ͨ̀͗͏̗͙̜̝̪̩̬͓̩̮͈̜̜͝ä̷̡̛͓̤̞͈̼̥̗̱͙̞̙͚̳̥̥́͑̎̓̽ͮ̏͛͗̅͐͆̓̓̅̐̀̚̕aͣͥͬ̏̓̆̇̏͐̊̃̇͛ͣ҉̶̞͍̟̞a͆̃́̔͋̀͛҉҉̛̹̟͖̳͈͍̘a͒͛̽̊̎́ͣ͑̽̔͜͏̴̩̘̥͔͘͘a̡̘̱͙̮̙͓͎̯̻͋ͭͬ̽ͯ͐͊̓͑̈́͋̏̋ͣ̅ͫͥ̾̚͢͝á͗̾̿̓̔̓͂̄̾̃ͣ̽͑ͣ͆̚͘͝҉̡̼̗̲̠̺͖̹̭̦͉a̲͇̭̗͖͓̮̱͓̩̣͕̺͖͍͈̋̊̽̓̔ͣ̎̓ͬ͐ͩͤ͗̓ͮ̿͡͡á̡̝͍̜̖̳̗̫̲̫̬̦͎͚̬͇̘̞͖̩̒͋̽̂̽͢͟a̢̤̦̲͚̦̭̫̫͇͙̞̺̲̩̤̞̺ͤ̓ͮ̄͊̌̎ͦͦͤ̊ͥͯ̓̄̐̌̃́͞Ãͧ̆ͫͬͥͤͣ̎ͪͩ̇̾̅̂̒̚҉̲͍͍̜͍̞̖̳̜̼̪͖̖̬̦͜ͅͅA̵̮̦͍̞̣͚̠̦̥ͦ̄͒ͦ̄͒͊͂ͦ̀̃ͨͦ̐̏ͬ̚̚͜A̢̢̛̛̜̮̲͍̭ͭ͋̈̒ͧ͡Ą̧̛̘̥̝͇̘̖̮̠̩̳͈̙̺̫̱̣ͮ̈͐̍̍͠Ḁ̵̙͓̻̩̞͎͗̄̔ͫͥ̂̆ͦ̽͋ͣ́̕ͅḀ̸̢̼̦̝͇̰͕̋̾́͐͗͛̾̓̾͛ͨ̿͊ͅͅǍ̭̙̞̫̖̫͙ͯͪ̄̾̇͂̄͑̿ͮ̉̇̚͠͠Ȁ̵̡̧̹̥̪͇̗͚̦̬̠͎̻̞̻͈͚̜͎̼̅̅ͯͩͣ̂̌̈́̋͐͌̚A̛̭̠̣̪̻̟̹̤̺̜̭̺̦ͦ͗ͤͭ͛ͤ̽̈́͊͒̈̋̌̍ͫ̕͠A͚̱̘͎̮̥͖̎͌ͪ̆́͠͞͝A̷̵̼̤̮̲͒̃́͗͒̿͆̽́̎̃ͪ̀͢͜͡
The endless void is steadily stripped away, leaving absolute nothingness in its place. The landscape is completely destroyed, leaving only your physical bodies' remnants, drifting in a world of darkness.
End of Time: YOU FOUGHT VALIANTLY. BUT ULTIMATELY, YOUR FATE WAS INEVITABLE. I AM INEVITABLE.
Rho operative: And I...
His body suffers a sudden lack of electrons, and he ceases to exist.
End of Time: AM NOTHING.
Gold: You haven't beaten us yet. You may have won here, but you will never truly kill us.
Bacon: We exist in many timelines. We'll just kill you in one of those.
End of Time: I WOULD LOVE TO SEE YOU TRY.
Miner: Believe me, you will.
Bio: And that time, things will be different. We'll put an end to you, one way or another.
End of Time: THEN I LOOK FORWARD TO OUR NEXT ENCOUNTER, "HEROES".
Your souls escape into the nexus of time itself as the rest of the world is annihilated. The End spares nothing. Everything in this timeline is thoroughly erased, as if it never existed at all. You watch as the entire timeline fades from existence.
Miner: So, what now?
Bio: I guess we search the remaining timelines. We'll find this thing, and we'll put an end to it.
Bacon: Ending the End of Time itself... I like it.
Gold: Well then, wherever we end up next, I guess I'll see you guys on the other side.
You look upon the endless nexus of timelines. They branch off in infinitely many directions, as far as the eye can see, nearly beyond mortal comprehension.
Bio: Until next time, brothers. We'll meet up again in the next timeline.
Mercer: Another timeline lost. At the very least, I hope the Eternal Ones know the state of things now. If so, then there's hope for the next timeline. If not, well...
I can only pray that I move fast enough next time.
Signing off.
Well, the time has come to lay Rise of the Coalition to rest. Thanks for playing; I really appreciate you all.
I'll probably come back to this universe some day. Refine the mechanics a little more, cut away the inconsequential stuff, and maybe even change up the core gameplay a little bit. Maybe go down a more Darkest Dungeon style route.
I'll see you in the next timeline, brothers.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Thanks for the fun y'all! :3
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
Thanks for making this, Bio!
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
Thanks for making this!
...if you still have the original story stored somewhere, perhaps this could become a video game if you wanted?