I summon the legendary weapons of each hero from prominent video games. The Buster Sword, The Master Sword, take your pick. I slice through End of Time once with each sword, using it's most powerful technique each time.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I summon the legendary weapons of each hero from prominent video games. The Buster Sword, The Master Sword, take your pick. I slice through End of Time once with each sword, using it's most powerful technique each time.
You call upon the power of every legendary weapon from every video game, and use them to deal 600 damage! +33 XP!
I try and sever the End's healing abilities by cutting into its soul.
You slice into the End, dealing 385 damage to it. You don't manage to do anything to its healing abilities. +21 XP.
You take 150 withering damage.
My action: I attempt Atheon countermeasures. I start throwing AoE grenades at the End, attempting to push it off the end of reality. It doesn't work, but it does take 563 damage.
[Enemy turn]
The End of Time regenerates 500 HP, then casts Timebreak, freezing the duration of all status effects and cooldowns.
Miner struggles against his new form, to no avail. An ominous voice in his head tells him to KILL.
The resistance fighter takes a shot at the End of Time, dealing 375 damage.
The Rho operative begrudgingly shoots the mutated form of Miner, dealing 350 damage.
The corruption sink destabilizes and collapses.
Bacon takes 150 withering damage.
Miner has been lost to the darkness.
We are the flame...?
P̥͎͇la͈̖͠y̝͚̬͈͞e̳͙̳͚͈̳ͅr҉͔s͓̬̖ {Timebreak for 3 turns}:̼͈͇̟͔
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: 2 turns]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Ballistics Gel Armor [$130]: Has 200 HP. When active, wearer takes half damage, and the armor takes half of the reduced damage. Halves movement speed.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Medkit [$50]: Use this item when healing to significantly increase the heal's effectiveness.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Bribe [$125]: Cause an enemy to join your side for 4 turns.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
Rollback Post to RevisionRollBack
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
“Primeval? Oh lord. Also, we are outta time... the ultimate will activate next turn... LET’S GIVE IT EVERYTHING WE HAVE!” I unload everything left I have into it. My skills, my guns, everything.
Rollback Post to RevisionRollBack
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
I summon the legendary weapons of each hero from prominent video games. The Buster Sword, The Master Sword, take your pick. I slice through End of Time once with each sword, using it's most powerful technique each time.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
I eat a bowl of golden applesauce, purging the Wither effect.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I try to teleport out with a Teleportation Wand.
I try and sever the End's healing abilities by cutting into its soul.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You call upon the power of every legendary weapon from every video game, and use them to deal 600 damage! +33 XP!
Miner loses 50 HP and the End gains 100.
You reduce the wither effect's duration, but still take 150 damage.
Miner loses 50 HP and the End gains 100.
You struggle against the rift, weakening its grasp on you.
Unfortunately, the rift drains the last of your life, and you collapse to the ground. Your body twists and mutates, taking on a new shape...
You slice into the End, dealing 385 damage to it. You don't manage to do anything to its healing abilities. +21 XP.
You take 150 withering damage.
My action: I attempt Atheon countermeasures. I start throwing AoE grenades at the End, attempting to push it off the end of reality. It doesn't work, but it does take 563 damage.
[Enemy turn]
The End of Time regenerates 500 HP, then casts Timebreak, freezing the duration of all status effects and cooldowns.
Miner struggles against his new form, to no avail. An ominous voice in his head tells him to KILL.
The resistance fighter takes a shot at the End of Time, dealing 375 damage.
The Rho operative begrudgingly shoots the mutated form of Miner, dealing 350 damage.
The corruption sink destabilizes and collapses.
Bacon takes 150 withering damage.
Miner has been lost to the darkness.
We are the flame...?
P̥͎͇la͈̖͠y̝͚̬͈͞e̳͙̳͚͈̳ͅr҉͔s͓̬̖ {Timebreak for 3 turns}:̼͈͇̟͔
BioShock_Rules [Level 15 Assaulter] [XP: 181/1,000] [Position: B15]
[HP: 800/800] [Minimum damage: 400] [X12 Prism (kinetic): ∞] [Secondary: Revolver] [Frag grenade (x1), Present (1), Laser Repeater, Plated armor] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: 2 turns]
Gold [Level 17 Assaulter] [XP: 1,261/1,250] [Position: B12]
[HP: 737/1,200] [Armor: 150/150] [Minimum damage: 445] [Spear of Ever Changing Elements (fire): ∞] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Juggernaut Armor] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Bloodthirsty] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 15 Assaulter] [XP: 163/1,000] [Position: F11]
[HP: 925/1,200] [Minimum damage: 255] [End͝ ̶T͡i̸m̴e̡s̷: ∞] [Armor: Frostbite Spider] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1), Extraction probe (available)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1] [Grapple: Ready]
BaconBusterYT [Level 16 Runner] [XP: 492/1,100] [Position: E3] {Withering for 1 turn}
[HP: 700/1,300] [Minimum damage:
440308] ["The Salt Snake": ∞] [Frag grenade (x1), Dry Baby (3/4), Portable barricade (1/1), Chaos Card (1/1), Power Armor] [Armor: "Electric Rage"][Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Comm Bug] [Subdue: Ready]
Resistance fighter [Level 13 Assaulter] [Position: F6]
[HP: 500/500] [Minimum damage: 300] [Gauss Rifle: ∞] [Improvised explosive (x2)]
[Explosive Setup: Ready] [Sabotage: Ready] [Conceal: Ready]
Rho operative [Level 13 Assaulter] [Position: F12]
[HP: 600/600] [Minimum damage: 350] [Gauss Rifle: ∞] [Sensor dart (x2)]
[Call Target: 3 turns] [Vision P̑͒ȕͪ͐lͣͫ́͋̍͒̋s̑̿̒̿ͩͭ̿̇eͤͮ͊̋̂̉:̽ͪ̀̿̈́̈́͋ͬ̐ ͑̃̆Rͨ̊̃ͧ͋͌̎e̔̏̐aͤ͆̈̌̂̄͆d͆͗̅̃̒̾͛̀͗y͒̓͂ͫͣ̇̂̄]͂ͭ̏̎̍̚
E̬̘ṇ̪͖̤̜̜̗e͎͙mies:
END OF TIME [Aim: 100] [Evasion: 10] [Dodge: 0] {Marked for 1 turn}
▰▰▰▰▰/▰▰▰▰▰/▰▰▰▰▰/▰▰▰▱▱ 85,395/100,000
[Wither: 3 turns] [Timebreak: 3 turns] [Dimensional Rift: Ready] [Eradicate: 10/10] [Reality Shift: 4/4] [Energy Detonation: 1 turn] [Formless Blast: Ready] [Energy Rip: Ready] [Consume: 3 turns] [Incorporeal] [Reanimate] [Dimensional Recovery] [Deny the End]
{SUPER} End: [||||||||||||||||||||||||||||||||||||||||] 29/40
Player_Miner, reformed [Level 15 Support] [XP: 465/1,000] [Position: F7]
[HP: 650/1,000] [Minimum damage: 455] [The Pinpoint: ∞] [Armor: Frozen Bulwark] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3), Focusing visor (100%), Ion grenade (1/1), Dome shield (1/1), Beam Sword, Plated armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Master Hacker] [Subdue: Ready]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void.
Ma͞p͠ (͏w̕id̷t͢h: 17)͘
/͎͇͉͓̬̳̭=̱͈͉̳͍=͓̜͉=̥̠̺=====N=====̳̜̯̘̫̜̺̬=̮̮͖͇̘̪̳ͅ=̖͇̖=͕̣̹͓͕̦̙\͖͈
A| I I I I I I I I I I I I I I I I I |
B| . . . . . . . . . . . I . . I . . |
C| . . . . . . . . . . . . . . . . . |
D| . . . . . . . . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . . |
F| . . . . . I I . . . I I . . . . . |
G| . .. . . . . . . . . . . . . . . . |
\ͮ=̴ͨ͗=̴̎̓͋̚======S=====͑̿=ͯͬ=̉͑ͫ͋̆͑̿=̋ͧͫ/̈ͬͯ́̇̅͂ͯ
O̞̬̦̭̟b̯̬͎̼͈ͅj͉̺e̘̼c͍̱t͔͇̙̱͕͎̟ͅi̻̱͓̬̱͚͚͉v͙ͅe̼̦͇s̼̥:͍̦͓̬
[ ] Face the end
Ọ̷͇̘̥͍̪͈̯̕͠t̸̯̰͚͇̱̠̱͘͢h̩̤͙͚͈e̛҉̯̗̼̰̱̺͈̼r̝̫̻͈͕̦̪͍͢͡͞:̸̩̼̞̙̥͖
W͏orl̛̕҉d̷̵͡ ̢ć̀o̶rru̷p͝t͘͢i͏̨ón̶̕: 54%
D́͘if̶f͝ic̴͜ul͜t̷y̧: Hard
Available items to claim: Spider Armor
Encrypted datapad [Missions Completed: 100%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan \ Gathering a team}
M̷ͬ̏̍ͬͧͦoͩ͗̇̿͟n͋̄e̔ͤ̌ͬ̍ͩ́͢yͥ̈͢:̓̽͌́̅҉ 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"Player! I gotchu!" I attempt to return him to our side with Incredibly Powerful Holy Magic!tm
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
A glimmer of light within my corrupted form attempts to assist with the Holy Magic’s effects.
I take a moment amidst all the chaos and darkness to close my eyes and breathe. Just...breath.
The withering subsides.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
You attempt to purify Miner!
A flicker of light shines within you, aiding the purification process.
You calm yourself, curing yourself of your withering.
My action: I shove a purging stone into Miner's mouth, aiding the purification process.
[Enemy turn]
The End of Time uses energy rip on Gold, dealing 630 damage to him and silencing him.
Miner's body struggles to resist, but fires at me for 445 damage.
The resistance fighter fires at the End of Time, landing a critical hit that deals 495 damage.
The Rho operative shoots the End of Time for 490 damage.
F̴į̀̕ng͞ȩ͢r̢͠҉t͞i̕p̛s͟ ͡͏on͜͜ ̕t̴͝h͏͠e̵͞ ̶́͝su̷͢͡r҉f͢aće̕ ̨͜o̡͞f͏͝ ̴m͜͜ ̶̕҉y͘͟ ̕ ̸̛͜m͜ ̡i͝ ̛n̶͟͝ ̴͞ḑ́
We can take this. Right...?
P̥͎͇la͈̖͠y̝͚̬͈͞e̳͙̳͚͈̳ͅr҉͔s͓̬̖ {Timebreak for 2 turns}:̼͈͇̟͔
BioShock_Rules [Level 15 Assaulter] [XP: 181/1,000] [Position: B15]
[HP: 355/800] [Minimum damage: 400] [X12 Prism (kinetic): ∞] [Secondary: Revolver] [Frag grenade (x1), Present (1), Laser Repeater, Plated armor] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: 2 turns]
Gold [Level 17 Assaulter] [XP: 1,261/1,250] [Position: B12] {Silenced for 2 turns} {Gravely wounded}
[HP: 257/1,200] [Armor: 150/150] [Minimum damage: 445] [Spear of Ever Changing Elements (fire): ∞] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Juggernaut Armor] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Bloodthirsty] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 15 Assaulter] [XP: 163/1,000] [Position: F11]
[HP: 925/1,200] [Minimum damage: 255] [End͝ ̶T͡i̸m̴e̡s̷: ∞] [Armor: Frostbite Spider] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1), Extraction probe (available)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1] [Grapple: Ready]
BaconBusterYT [Level 16 Runner] [XP: 492/1,100] [Position: E3]
[HP: 700/1,300] [Minimum damage: 440] ["The Salt Snake": ∞] [Frag grenade (x1), Dry Baby (3/4), Portable barricade (1/1), Chaos Card (1/1), Power Armor] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Comm Bug] [Subdue: Ready]
Resistance fighter [Level 13 Assaulter] [Position: F6]
[HP: 500/500] [Minimum damage: 300] [Gauss Rifle: ∞] [Improvised explosive (x2)]
[Explosive Setup: Ready] [Sabotage: Ready] [Conceal: Ready]
Rho operative [Level 13 Assaulter] [Position: F12]
[HP: 600/600] [Minimum damage: 350] [Gauss Rifle: ∞] [Sensor dart (x2)]
[Call Target: 3 turns] [Vision P̑͒ȕͪ͐lͣͫ́͋̍͒̋s̑̿̒̿ͩͭ̿̇eͤͮ͊̋̂̉:̽ͪ̀̿̈́̈́͋ͬ̐ ͑̃̆Rͨ̊̃ͧ͋͌̎e̔̏̐aͤ͆̈̌̂̄͆d͆͗̅̃̒̾͛̀͗y͒̓͂ͫͣ̇̂̄]͂ͭ̏̎̍̚
E̬̘ṇ̪͖̤̜̜̗e͎͙mies:
END OF TIME [Aim: 100] [Evasion: 10] [Dodge: 0] {Marked for 1 turn}
▰▰▰▰▰/▰▰▰▰▰/▰▰▰▰▰/▰▰▱▱▱ 84,410/100,000
[Wither: 3 turns] [Timebreak: 3 turns] [Dimensional Rift: Ready] [Eradicate: 10/10] [Reality Shift: 4/4] [Energy Detonation: 1 turn] [Formless Blast: Ready] [Energy Rip: 5 turns] [Consume: 3 turns] [Incorporeal] [Reanimate] [Dimensional Recovery] [Deny the End]
{SUPER} End: [||||||||||||||||||||||||||||||||||||||||] 33/40
Player_Miner, reformed [Level 15 Support] [XP: 465/1,000] [Position: F7] {65% purified}
[HP: 650/1,000] [Minimum damage: 455] [The Pinpoint: ∞] [Armor: Frozen Bulwark] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3), Focusing visor (100%), Ion grenade (1/1), Dome shield (1/1), Beam Sword, Plated armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Master Hacker] [Subdue: Ready]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void.
Ma͞p͠ (͏w̕id̷t͢h: 17)͘
/͎͇͉͓̬̳̭=̱͈͉̳͍=͓̜͉=̥̠̺=====N=====̳̜̯̘̫̜̺̬=̮̮͖͇̘̪̳ͅ=̖͇̖=͕̣̹͓͕̦̙\͖͈
A| I I I I I I I I I I I I I I I I I |
B| . . . . . . . . . . . I . . I . . |
C| . . . . . . . . . . . . . . . . . |
D| . . . . . . . . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . . |
F| . . . . . I I . . . I I . . . . . |
G| . .. . . . . . . . . . . . . . . . |
\ͮ=̴ͨ͗=̴̎̓͋̚====͛̍=ͩ́͐͊͊ͮͫͤ=̓Sͨ̊ͫ̈́̓͗̍̾=̿====͑̿=ͯͬ=̉͑ͫ͋̆͑̿=̋ͧͫ/̈ͬͯ́̇̅͂ͯ
O̞̬̦̭̟b̯̬͎̼͈ͅj͉̺e̘̼c͍̱t͔͇̙̱͕͎̟ͅi̻̱͓̬̱͚͚͉v͙ͅe̼̦͇s̼̥:͍̦͓̬
[ ] Face the end
Ọ̷͇̘̥͍̪͈̯̕͠t̸̯̰͚͇̱̠̱͘͢h̩̤͙͚͈e̛҉̯̗̼̰̱̺͈̼r̝̫̻͈͕̦̪͍͢͡͞:̸̩̼̞̙̥͖
W͏orl̛̕҉d̷̵͡ ̢ć̀o̶rru̷p͝t͘͢i͏̨ón̶̕: 64%
D́͘if̶f͝ic̴͜ul͜t̷y̧: Hard
Available items to claim: Spider Armor
E̵̢̜͕̩̙̭̤͌̈̐ͬ̀ṉ̠̣̪̳̖͉͖ͯ͌ͥ̔ͅc͚͉̝ͩͧ͂r̥̭̖͙͍̖̝ͮͮ͜y̟͙̯̩͓̗̠̳̐ͩ́́̿̚͝p̢͈̀͌͑̿̈́̇́t͍̰̻̪̘̞͔̩ͫͬ̚̕e̴̡̧̬̹͓̳͍̞̤̰̩̽ͦ̑͐̌ͦ̒ͭḏ͉̹͈̟̘̘̑̐̇̉́̚͢ͅ datapad [Missions Completed: 100%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan \ Gathering a team}
M̷ͬ̏̍ͬͧͦoͩ͗̇̿͟n͋̄e̔ͤ̌ͬ̍ͩ́͢yͥ̈͢:̓̽͌́̅҉ 120 credits
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"ARGH!" I buy a Medkit and use it to perform a Blood Transfusion on myself. I'll attempt to run to cover, if there is any.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
"You know, disembodied italics voice, your doubts are kinda annoying me!"
I shatter the End's super meter with a karate chop.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
A shower of light from an omniversal ally deals damage to my corruption.
I slap Miner in the face, bringing him back to his senses.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
More light purges the corruption from my body.
You buy a medkit and heal yourself for 300 HP. +17 XP.
There's no cover.
Sorry. I'll try to be more supportive.
You manage to take off 5 posts of charge! +28 XP!
A fading light shines within you, slightly purifying you.
You give Miner a "get a hold of yourself, man" slap, purifying him a bit.
The last of the light within you flickers, purifying you ever so slightly. You've done all you can...
My action: I give Miner some gentle persuasion, fully purifying him. His eldritch demon status is purged, and he returns to our side.
[Enemy turn]
The End of Time shoots me with an ethereal blast of energy, KOing me. I mutate into an eldritch demon.
The resistance fighter shoots the End of Time and misses.
The Rho operative fires at the End of Time and misses.
t̥͎͖͎̝͈ͣͪ̔͋ͅh̠̹̣̠̬͙̝̤͒̽͊͊ͧ̃̍͘̕e̡͍̬͊ͦͤ̔ ̛̳̩̜̤͉̰̪̆̂͛̆ͩ͡͡ ̤̹̳͓͓͔̋ͪͧͪt͉̖͙̹̙̘͒ͩͫͬ͗͆ͯͩ ̧̧͉̇ͥe̖͇̺̙̫̘̙͐͆͋͂̆ͪ̃̽͒͘ ̸͔͓̲̹̟̏ͤ̑̎̏̕ḙ͚̮̣̫̫̭̖̾ͮ̋ͮͦ̾̀ ̧̺̯̞͕̰̔̅̃̌ͭ̈́͊͗t̶͔͔̙̓̄͒̓̔̚ͅ ͚̞͐̈͗ͫ͂͐̌ͦ̀ḫ̛̯͉̳͕̝ͭ̋͆ͧ͆ͫ͆ͥ͟ ̥͔̟̪ͬ͂̾̽̔̆̾̉ ̝̲̟̀̀̊̓̀͡ṃ̻͖̜͕̦̗͚͙͆̃̋ū̷̫͍͊̔̍ͭͧ͞s̨͔ͥͬ̆ͥ͆t͓͖̰͓ͮ́̓̓ͨ ̌̾́͐̑̒ͤ̄҉̛̦̰̰͖̞̪̳̪ ̓ͤ̐ͫ́̕͏҉̺̤̱͓̫̳s̵̢̰̠̻̯̩̞̜̀̍̈́ͬͧ̆ͤͬ̀ ̶̴̼̗̠͓̤̤̱̪ͥͭ̂͋ͩͤp̱͉̖̫̰̞̽̌́͢͡ͅͅ ͖̽́̈ͯ̈̕e̛̲͙ͦ̽ ̸̒ͣ̍ͧ͆̿̎͐͋͏̫ǎ̧̪̮̳͍̳̯͓͋͋́̈͂̚͠͠ ̷̛͚̖̄͑̅k̶͍̺̑̇̔̊̄͗̈́̚
Bacon feels millions of eyes staring angrily at him...
P̥͎͇la͈̖͠y̝͚̬͈͞e̳͙̳͚͈̳ͅr҉͔s͓̬̖ {Timebreak for 1 turn}:̼͈͇̟͔
Gold [Level 17 Assaulter] [XP: 1,278/1,250] [Position: B12] {Silenced for 2 turns}
[HP: 557/1,200] [Armor: 150/150] [Minimum damage: 445] [Spear of Ever Changing Elements (fire): ∞] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Juggernaut Armor] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Bloodthirsty] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 15 Assaulter] [XP: 163/1,000] [Position: F11]
[HP: 925/1,200] [Minimum damage: 255] [End͝ ̶T͡i̸m̴e̡s̷: ∞] [Armor: Frostbite Spider] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1), Extraction probe (available)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1] [Grapple: Ready]
Player_Miner [Level 15 Support] [XP: 465/1,000] [Position: F7]
[HP: 650/1,000] [Minimum damage: 455] [The Pinpoint: ∞] [Armor: Frozen Bulwark] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3), Focusing visor (100%), Ion grenade (1/1), Dome shield (1/1), Beam Sword, Plated armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Master Hacker] [Subdue: Ready]
BaconBusterYT [Level 16 Runner] [XP: 520/1,100] [Position: E3]
[HP: 700/1,300] [Minimum damage: 440] ["The Salt Snake": ∞] [Frag grenade (x1), Dry Baby (3/4), Portable barricade (1/1), Chaos Card (1/1), Power Armor] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Comm Bug] [Subdue: Ready]
Resistance fighter [Level 13 Assaulter] [Position: F6]
[HP: 500/500] [Minimum damage: 300] [Gauss Rifle: ∞] [Improvised explosive (x2)]
[Explosive Setup: Ready] [Sabotage: Ready] [Conceal: Ready]
Rho operative [Level 13 Assaulter] [Position: F12]
[HP: 600/600] [Minimum damage: 350] [Gauss Rifle: ∞] [Sensor dart (x2)]
[Call Target: 3 turns] [Vision P̑͒ȕͪ͐lͣͫ́͋̍͒̋s̑̿̒̿ͩͭ̿̇eͤͮ͊̋̂̉:̽ͪ̀̿̈́̈́͋ͬ̐ ͑̃̆Rͨ̊̃ͧ͋͌̎e̔̏̐aͤ͆̈̌̂̄͆d͆͗̅̃̒̾͛̀͗y͒̓͂ͫͣ̇̂̄]͂ͭ̏̎̍̚
E̬̘ṇ̪͖̤̜̜̗e͎͙mies:
END OF TIME [Aim: 100] [Evasion: 10] [Dodge: 0] {Marked for 1 turn}
▰▰▰▰▰/▰▰▰▰▰/▰▰▰▰▰/▰▰▱▱▱ 84,410/100,000
[Wither: 3 turns] [Timebreak: 3 turns] [Dimensional Rift: Ready] [Eradicate: 10/10] [Reality Shift: 4/4] [Energy Detonation: 1 turn] [Formless Blast: Ready] [Energy Rip: 5 turns] [Consume: 3 turns] [Incorporeal] [Reanimate] [Dimensional Recovery] [Deny the End]
{SUPER} End: [||||||||||||||||||||||||||||||||||||||||] 34/40
BioShock_Rules, reformed [Level 15 Assaulter] [XP: 181/1,000] [Position: B15]
[HP: 800/800] [Minimum damage: 400] [X12 Prism (kinetic): ∞] [Secondary: Revolver] [Frag grenade (x1), Present (1), Laser Repeater, Plated armor] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: 2 turns]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void.
Ma͞p͠ (͏w̕id̷t͢h: 17)͘
/͎͇͉͓̬̳̭=̱͈͉̳͍=͓̜͉=̥̠̺=====N=====̳̜̯̘̫̜̺̬=̮̮͖͇̘̪̳ͅ=̖͇̖=͕̣̹͓͕̦̙\͖͈
A| I I I I I I I I I I I I I I I I I |
B| . . . . . . . . . . . I . . I . . |
C| . I I . . . . . . . . . . . . . . |
D| . I I . . . . . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . . |
F| . . . . . I I . . . I I . . . . . |
G| . .. . . . . . . . . . . . . . . . |
\ͮ=̴ͨ͗=̴̎̓͋̚====͛̍=ͩ́͐͊͊ͮͫͤ=̓Sͨ̊ͫ̈́̓͗̍̾=̿====͑̿=ͯͬ=̉͑ͫ͋̆͑̿=̋ͧͫ/̈ͬͯ́̇̅͂ͯ
O̞̬̦̭̟b̯̬͎̼͈ͅj͉̺e̘̼c͍̱t͔͇̙̱͕͎̟ͅi̻̱͓̬̱͚͚͉v͙ͅe̼̦͇s̼̥:͍̦͓̬
[ ] Face the end
p̷̧l̵̴e͏̀a̵͢͡͏ş̶́҉e̕͞ ̵̵҉ḩ̷̛̀͢e͏̀l̵͟p̕҉ ̷̷͠m̨͞e̛͝
Ọ̷͇̘̥͍̪͈̯̕͠t̸̯̰͚͇̱̠̱͘͢h̩̤͙͚͈e̛҉̯̗̼̰̱̺͈̼r̝̫̻͈͕̦̪͍͢͡͞:̸̩̼̞̙̥͖
W͏orl̛̕҉d̷̵͡ ̢ć̀o̶rru̷p͝t͘͢i͏̨ón̶̕: 74%
D́͘if̶f͝ic̴͜ul͜t̷y̧: Hard
Available items to claim: Spider Armor
E̵̢̜͕̩̙̭̤͌̈̐ͬ̀ṉ̠̣̪̳̖͉͖ͯ͌ͥ̔ͅc͚͉̝ͩͧ͂r̥̭̖͙͍̖̝ͮͮ͜y̟͙̯̩͓̗̠̳̐ͩ́́̿̚͝p̢͈̀͌͑̿̈́̇́t͍̰̻̪̘̞͔̩ͫͬ̚̕e̴̡̧̬̹͓̳͍̞̤̰̩̽ͦ̑͐̌ͦ̒ͭḏ͉̹͈̟̘̘̑̐̇̉́̚͢ͅ datapad[̡̢̬̟̑ͦͬͦM̴̳͇̣̞̮̊ͤ̑͋͗͑́̏̑i̴̱͎ͬ͛͛̂̆̿̏̑̕ͅsͨ̀̐̓ͩ̾͊͏̭͖͇̳̻͕͘͞s̱̫̺̏͗ͯ͑ͥ͟i̯̘̦̿͑ͪ̿̑̕oͯ́̎͐͏̛͔̠͖̪͍͇̳̬n͒ͤͬͤ̇̆̏͜҉̼̙͕̩ş̮̩̘̼̝̿͐̐ͧ̊ͯ̌̀ ̆ͧ̃ͨ҉̵̥͈͙ͅC̃̂̊̈́͒͏̰̯̫͈̞̳̗ò̸̧̻̯͑̿̅ͅm̃̈́̆͋ͮ̍͟͏͈̘̯̯͍͕̖͍p̣̟̗̞͔̮̲̽̔͜ḽ̡̝͑̔̂ͦͯ̋̔̄̊̀e̢ͥ͏̙͠ͅt̙̝̮͕͖̻̫̱̖͋̊͒͠ë̥̙͖͎͉͓̥̦̥́̓ͧ͡d̸̻̜ͬ̑͒ͫ̍̚͝:̢͈͓͓̉̄̾͝ 100%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan \ Gathering a team}
M̷ͬ̏̍ͬͧͦoͩ͗̇̿͟n͋̄e̔ͤ̌ͬ̍ͩ́͢yͥ̈͢:̓̽͌́̅҉ 7̸̫0̷͎͈̳̦̮̦͡ͅ ̧̢̙̜̳͠ͅc̯͖̖͖̭r̷̗̮e͏̥̙̰̞ͅd̛̥͙̣̫̀i͕͕t̸͈̟s̸̜̪̩̙̜̞̦̖͖
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
"Bio!" I cast Holy, doing a massive explosion of Purity, purifying Bio AND damaging End of All. AW YEAH.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101
"What's up, millions of viewers in the void! It's ya boi, xX_BaconBuster_twitch.tv_Xx!"
I then perform the viral experiment, 1000 degree bucket of holy water vs. eldritch demon, on Bio.
If you've met TehEpicNinja9001, you've met me. Somehow lost the account's password and email. Maybe I'll try and get it back one day. Or maybe not.
Apparently, if you put these in your signature, people will click them. Help me grow my Pokemon dudes!
I solidify the corruption into a glitchy mess, then send it to that corruption-devouring world.
You create an explosion of purity, dealing 557 damage to the End and slightly purifying me! +31 XP!
1000 degree holy water social experiment! (GONE RIGHT) (IN THE VOID)
The holy water purifies me!
You banish a bit of the corruption.
My action: A light flickers within me, ever so slightly purifying me.
[Enemy turn]
The End of Time blasts the resistance fighter, ending his life. He reanimates an an eldritch demon.
I shoot Bacon in the face with a Jotunn, dealing 400 damage to him.
The Rho operative fires at the End of Time, dealing 438 damage.
The flow of time is reinstated.
o̡̟̣̻̲̹̻̟͢o̴̠̭͙͎̯f̛͎̤̙̻͖ ̧̥͙͍̪̼͟͟o̸̷̪̹̺̳u̴̥̰̝͢͞c҉͕̯̯̗͈̪h̴̞̰͡i̢͉̬̦̗e͈̺͙͞ ҉̣̟̥̖t̷͕̬͖͖͚̰͚̀͜h̸͔̖͙̟̟̙e̷̱̲̮̬̖̣̰̘̱͘͜ ̟͈̞͇͖̦͈̞́́w̨̤̳͕̕͘a̛̲̬͉̥̻t̸̢̩̯͖̱̞ͅę͓͖̥͉̮̟̟͟͟r̯̜̭͘͟ͅ ͏̦i҉̠̤̯͔ş̼̞̩͓͓̮͈̝̕ ̶̲͙̙͈̳̖̗̱̥h̨̥̙͎̱̤̣̝͡ͅ ̛͕͕̼͇̣͉̱ͅo͍̫͍͜ ̸̶̨͉̺̩͎̲̳̺ͅt̷̤͡
Grant us eyes. Grant us eyes...!
P̥͎͇la͈̖͠y̝͚̬͈͞e̳͙̳͚͈̳ͅr҉͔s͓̬̖:̼͈͇̟͔
Gold [Level 17 Assaulter] [XP: 1,309/1,250] [Position: B12] {Silenced for 1 turn}
[HP: 557/1,200] [Armor: 150/150] [Minimum damage: 445] [Spear of Ever Changing Elements (fire): ∞] [Secondary: "Acid Drain"] [Frag grenade (x1), Dagaz rune (1/1), Juggernaut Armor] [Armor: Omnicharged Durable Armor (kinetic)]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Bloodthirsty] [Danger Close] [Soul Spear: 1/1] [Subdue: Ready] [Extract: 1/1] [Scope] [Extended Mag] [Unbreakable Armor]
FearTheKumquat [Level 11 Grenadier] [XP: 438/750]
[HP: 825/825] [Armor: 50/50] [Minimum damage: 140] [Lower Case Meteor: 15/15] [Frag grenade (x1), Dry Baby (4/4), Present (1/1), Supercharge (1/1), Heavy rounds] [Armor: Scout Armor]
[Launch Grenade] [Shieldbreaker] [Blast Padding] [Rapid Fire: Ready] [Grapple: Ready] [Subdue: Ready] [10 evasion] [15 dodge] [Dynamite With a Laser Beam: . . . .]
algot120 [Level 15 Assaulter] [XP: 163/1,000] [Position: F11]
[HP: 925/1,200] [Minimum damage: 255] [End͝ ̶T͡i̸m̴e̡s̷: ∞] [Armor: Frostbite Spider] [Frag grenade (x1), Homing missile (1/1), Chaos Card (1/1), Extraction probe (available)]
[Rushdown: Ready] [Subdue: Ready] [Conceal: 1/1] [Grapple: Ready]
Player_Miner [Level 15 Support] [XP: 465/1,000] [Position: F7]
[HP: 650/1,000] [Minimum damage: 455] [The Pinpoint: ∞] [Armor: Frozen Bulwark] [Frag grenade (x1), Smoke grenade (x1), Null cannon (3/3), Focusing visor (100%), Ion grenade (1/1), Dome shield (1/1), Beam Sword, Plated armor]
[Hack: Ready] [Smoker] [Sprinter] [Active Control: Ready] [Flush Shot: Ready] [Master Hacker] [Subdue: Ready]
BaconBusterYT [Level 16 Runner] [XP: 520/1,100] [Position: E3] {Gravely wounded}
[HP: 300/1,300] [Minimum damage: 440] ["The Salt Snake": ∞] [Frag grenade (x1), Dry Baby (3/4), Portable barricade (1/1), Chaos Card (1/1), Power Armor] [Armor: "Electric Rage"]
[Agile] [Take Cover!: Ready] [Lightning Reflexes] [Dive Roll: Ready] [All-Seeing] [Comm Bug] [Subdue: Ready]
Rho operative [Level 13 Assaulter] [Position: F12]
[HP: 600/600] [Minimum damage: 350] [Gauss Rifle: ∞] [Sensor dart (x2)]
[Call Target: 3 turns] [Vision P̑͒ȕͪ͐lͣͫ́͋̍͒̋s̑̿̒̿ͩͭ̿̇eͤͮ͊̋̂̉:̽ͪ̀̿̈́̈́͋ͬ̐ ͑̃̆Rͨ̊̃ͧ͋͌̎e̔̏̐aͤ͆̈̌̂̄͆d͆͗̅̃̒̾͛̀͗y͒̓͂ͫͣ̇̂̄]͂ͭ̏̎̍̚
E̬̘ṇ̪͖̤̜̜̗e͎͙mies:
END OF TIME [Aim: 100] [Evasion: 10] [Dodge: 0]
▰▰▰▰▰/▰▰▰▰▰/▰▰▰▰▰/▰▰▱▱▱ 83,415/100,000
[Wither: 2 turns] [Timebreak: 2 turns] [Dimensional Rift: Ready] [Eradicate: 10/10] [Reality Shift: 4/4] [Energy Detonation: Ready] [Formless Blast: Ready] [Energy Rip: 4 turns] [Consume: 2 turns] [Incorporeal] [Reanimate] [Dimensional Recovery] [Deny the End]
{SUPER} End: [||||||||||||||||||||||||||||||||||||||||] 38/40
BioShock_Rules, reformed [Level 15 Assaulter] [XP: 181/1,000] [Position: B15] {50% purified}
[HP: 800/800] [Minimum damage: 400] [X12 Prism (kinetic): ∞] [Secondary: Revolver] [Frag grenade (x1), Present (1), Laser Repeater, Plated armor] [Armor: Bone Wheel]
[Rushdown: Ready] [Deep Impact] [Stick and Move] [CQC] [Run and Gun: Ready] [Subdue: Ready] [Bone Roll: 1 turn]
Mutated resistance fighter [Position: F6]
[HP: 500/500] [Minimum damage: 300] [Gauss Rifle: ∞] [Improvised explosive (x2)]
[Explosive Setup: Ready] [Sabotage: Ready] [Conceal: Ready]
E̟̬̦̫ͅn͉̰v͖̙͎̮͎̤͓ͅironment:
You stand upon Y͢͜O̷͢U͠Ŕ̴̴̡͡ ͟͠Ơ̶̧͢͝W̵N҉́͘ ҉̶͞U̷̧̢͘͝N̷͘E̶͏Ǹ̴̕͘͡D͘͝I̵̡̡̡N̕̕Ģ̀͏҉ ̷̷̀͞͏D͏͡͞ȨÀ͝͝T̀͘͜͡H̷̀͘͠S͘͜ the plain of reality itself. The fabric of existence stretches on as far as the eye can see, in a formless void.
Ma͞p͠ (͏w̕id̷t͢h: 17)͘
/͎͇͉͓̬̳̭=̱͈͉̳͍=͓̜͉=̥̠̺=====N=====̳̜̯̘̫̜̺̬=̮̮͖͇̘̪̳ͅ=̖͇̖=͕̣̹͓͕̦̙\͖͈
A| I I I I I I I I I I I I I I I I I |
B| . . . . . . . . . . . I . . I . . |
C| . I I . . . . . . . . . . . . . . |
D| . I I . . . . . . . . . . . . . . |
E| . . I . . . . . . . . . . . . . . |
F| . . . . . I I . . . I I . . . . . |
G| . .. . . . . . . . . . . . . . . . |
\ͮ=̴ͨ͗=̴̎̓͋̚====͛̍=ͩ́͐͊͊ͮͫͤ=̓Sͨ̊ͫ̈́̓͗̍̾=̿====͑̿=ͯͬ=̉͑ͫ͋̆͑̿=̋ͧͫ/̈ͬͯ́̇̅͂ͯ
O̞̬̦̭̟b̯̬͎̼͈ͅj͉̺e̘̼c͍̱t͔͇̙̱͕͎̟ͅi̻̱͓̬̱͚͚͉v͙ͅe̼̦͇s̼̥:͍̦͓̬
[ ] Face the end
d͠e̶a̕͟t̨̨̕h͜ ͡hȩ͜a͜ļ̶͠s̀ ̷p͘r̶͟i̧̛͜m̸̨̛e͡v̢̨͘a̴̕͘l
Ọ̷͇̘̥͍̪͈̯̕͠t̸̯̰͚͇̱̠̱͘͢h̩̤͙͚͈e̛҉̯̗̼̰̱̺͈̼r̝̫̻͈͕̦̪͍͢͡͞:̸̩̼̞̙̥͖
W͏orl̛̕҉d̷̵͡ ̢ć̀o̶rru̷p͝t͘͢i͏̨ón̶̕: 79%
D́͘if̶f͝ic̴͜ul͜t̷y̧: Hard
Available items to claim: Spider Armor
E̵̢̜͕̩̙̭̤͌̈̐ͬ̀ṉ̠̣̪̳̖͉͖ͯ͌ͥ̔ͅc͚͉̝ͩͧ͂r̥̭̖͙͍̖̝ͮͮ͜y̟͙̯̩͓̗̠̳̐ͩ́́̿̚͝p̢͈̀͌͑̿̈́̇́t͍̰̻̪̘̞͔̩ͫͬ̚̕e̴̡̧̬̹͓̳͍̞̤̰̩̽ͦ̑͐̌ͦ̒ͭḏ͉̹͈̟̘̘̑̐̇̉́̚͢ͅ datapad[̡̢̬̟̑ͦͬͦM̴̳͇̣̞̮̊ͤ̑͋͗͑́̏̑i̴̱͎ͬ͛͛̂̆̿̏̑̕ͅsͨ̀̐̓ͩ̾͊͏̭͖͇̳̻͕͘͞s̱̫̺̏͗ͯ͑ͥ͟i̯̘̦̿͑ͪ̿̑̕oͯ́̎͐͏̛͔̠͖̪͍͇̳̬n͒ͤͬͤ̇̆̏͜҉̼̙͕̩ş̮̩̘̼̝̿͐̐ͧ̊ͯ̌̀ ̆ͧ̃ͨ҉̵̥͈͙ͅC̃̂̊̈́͒͏̰̯̫͈̞̳̗ò̸̧̻̯͑̿̅ͅm̃̈́̆͋ͮ̍͟͏͈̘̯̯͍͕̖͍p̣̟̗̞͔̮̲̽̔͜ḽ̡̝͑̔̂ͦͯ̋̔̄̊̀e̢ͥ͏̙͠ͅt̙̝̮͕͖̻̫̱̖͋̊͒͠ë̥̙͖͎͉͓̥̦̥́̓ͧ͡d̸̻̜ͬ̑͒ͫ̍̚͝:̢͈͓͓̉̄̾͝ 100%] [A|P|O|T|H|E|O|S|I|S| |V|E|I|L]
Encrypted datapad files {Entry 1, 01/01/48 \ Observations, 01/01/48 \ Dossier: Commander Marshall \ Entry 2, 02/14/48 \ Strange Readings \ Timelines \ The plan \ Gathering a team}
M̷ͬ̏̍ͬͧͦoͩ͗̇̿͟n͋̄e̔ͤ̌ͬ̍ͩ́͢yͥ̈͢:̓̽͌́̅҉ 7̸̫0̷͎͈̳̦̮̦͡ͅ ̧̢̙̜̳͠ͅc̯͖̖͖̭r̷̗̮e͏̥̙̰̞ͅd̛̥͙̣̫̀i͕͕t̸͈̟s̸̜̪̩̙̜̞̦̖͖
Heavy SMG [$90]: A stronger SMG. Upgrades all SMG-type weapons.
Scattergun [$120]: A more powerful version of the shotgun. Upgrades all shotgun-type weapons.
Heavy sniper [$120]: A deadlier sniper rifle. Upgrades all sniper rifle-type weapons.
Heavy Machine Gun [$110]: Like an LMG, but heavier. Upgrades all LMG-type weapons.
Heavy DMR [$100]: A stronger marksman weapon. Upgrades all DMR-type weapons.
Heavy battle rifle [$90]: Closer to an LMG. Upgrades all battle rifle-type weapons.
Revolver [$70]: Heavy duty pistol. Revolvers are just better. Upgrades all pistol-type weapons.
Bowie Knife [$75]: Like a knife, but more so. Upgrades all melee weapons.
Gauss repeater [$100]: A lightweight, rapid-fire weapon. Good for getting close. Upgrades all SMG-type weapons.
Shard launcher [$120]: A shotgun that fires metal shards. Use with caution. Upgrades all shotgun-type weapons.
Gauss sniper [$120]: Top of the line kinetic force. Extremely deadly. Upgrades all sniper rifle-type weapons.
Minigun [$120]: There's nothing mini about it... Upgrades all LMG-type weapons.
Gauss DMR [$90]: Less than a Gauss sniper, but more than a Gauss rifle. Upgrades all DMR-type weapons.
Gauss Battle Rifle [$90]: High impact, but not as graceful. Upgrades all battle rifle-type weapons.
Shotpistol [$80]: Fires shotgun shells. Good for executing enemies. Upgrades all pistol-type weapons.
Sword [$80]: What is a sword, if not a really long knife? Upgrades all melee weapons.
Chaos Dogma~ [$120]: ~consume enhance replicate consume enhance replicate~ will drown your enemies--
Genesis Chain~ [$120]: SUROS ARI-41 ~insert(SIVA in THIS(current projectile))
Steel Medulla~ [$120]: ~replicate~ devastate your foes ~consume~ Herja ~repeat
Fever and Remedy~ [$120]: Judith-D: ~consumption~ strongly encouraged.
Ether Nova~ [$120]: Thesan FR4: Hasten the ~SIVA replication~
Quantiplasm~ [$120]: Dido-A: Wanderer, your journey will end with ~SIVA
Ex Machina~ [$120]: Eirene: ~If (SIVA) return replicate // else if (!SIVA) run ascension ()~
Sound and Fury~ [$120]: replicate caution replicate overheating replication destabilization imminent~ SUROS.
Extraction probe [$50]: Allows you to perform a neural interface on an enemy, once per mission.
Supercharge [$60]: Greatly increases the damage of one attack, but if the attack is not creative, it'll deal no damage.
Flamethrower [$140]: Deals very high damage and causes burning, but can only hit at close range. Comes with 4 ammo.
Anchor Arms [$80]: Reduces damage taken by 15% when in use. Has a 25% chance to stun, but can only hit at close range. Comes with 8 uses.
The Machina [$160]: Takes one turn to charge up, but pierces all enemies in a line. Comes with 3 ammo.
Null Cannon [$200]: Deals (your minimum damage + 300) damage as arcane damage.
Homing Missile [$175]: Deals 350 damage and is guaranteed to hit.
Yellow Ray [$125]: Instantly destroys a single enemy, but has a recharge time of two waves. Cannot be used on bosses.
Blue Shell [$120]: Targets the enemy with the highest HP and explodes, dealing your minimum damage to them. Never misses.
Plasma Bolter [$150]: Grants two uses of the Coalition soldier's Plasma Bolt ability.
Concussion Grenade [$120]: Launches all enemies away from a tile with minimal damage, either launching them into the air for high fall damage, or sending them flying.
Force Blaster [$200]: Launch a cone of force in a direction, pushing all enemies in it back, knocking them over and dealing minor damage. If the enemy would be pushed into impassable terrain, they stop just before it and take damage relative to the ratio of the distance traveled and the distance they have left to travel. Comes with 3 uses.
Armor Melter [$350]: Remove all of an enemy's armor, leaving a molten puddle on their position that deals damage equal to the armor melted to anything standing in the puddle at the end of each turn and lighting them on fire. Puddle lasts for 3 turns and cannot be passed through during standard movement actions. Comes with 2 uses.
LN2 Sprayer [$140]: Deals high damage and freezes the target, but can only be used at close range. Comes with 3 ammo.
Invincibility Candy [$200]: Grants you invincibility for 2 turns and increases your damage dealt to nearby enemies by 50% (stacks with Close and Personal).
Steroids [$100]: Increases your max HP by 200 for the rest of the mission. Sets current HP to 20.
Instant Tree Seeds [$100]: Instantly grows a tree that can be used as high cover. Comes with 2 uses.
Auto-Cure Serum [$100]: Protects you from the next debuff you would receive.
Protection Serum [$125]: Prevents the next time you would lose HP. Won't be consumed if you fully block the HP loss.
Smoke grenade [$40]: Create a cloud of smoke, providing 20 evasion to anyone in the smoke.
Glue Gun [$40]: Reduces target's evasion to 0 for 3 turns.
Flashbang [$40]: Stuns all enemies for 1 turn.
Distraction Disco Ball [$180]: Distracts multiple enemies and gives them -15 evasion.
Determination Bomb [$50]: Use on an ally to fill them with determination, increasing the damage of their next 2 attacks.
Antigrave [$100]: Revives a KO'd player. Can only be used once per wave.
Reinhardt's Shield [$150]: Deploys a shield that protects you and two allies next to you. Can take 1,000 damage before breaking.
Neuralyzer [$75 x enemies affected]: Puts the team in stealth mode.
Splash Potion of Healing [$90]: Heals all units in a radius. WARNING: Will also heal enemies.
Creeper Spawn Egg [$90]: Throw to spawn a creeper that will explode near the nearest unit. WARNING: Has no sense of friend or foe.
Marker [$150]: Grants two uses of the Enforcer lieutenant's Mark Target ability. Can only have one marked target at a time.
Life Normalizer [$150]: Heals all allies for 20% of their max HP, then distributes their HP so all allies have approximately equal HP percentages. Can also be used on enemies without healing them.
Wheelbarrow [$60]: Allows you to move things like turrets and cover around. Moving things halves your speed. 3 uses.
Shovel [$50]: A folding shovel that can dig trenches to create low cover. Can also be used to dig an enemy's grave, since it's also an effective weapon. 4 uses.
Restroom [$250]: Has 350 HP. Acts as mid cover. One person at a time can enter the restroom, transferring all damage they take to the restroom and regenerating 15% of their max HP every turn. You automatically exit after a turn. Does not follow between areas.
Handful of MRSA [$50]: Reduces an enemy's damage output by 15%, while increasing the damage they take by 15%. Effect spreads to nearby enemies in a large radius. Lasts 2 turns, and can be reapplied. Enemies will move away from infected, but infected can be pushed toward enemies a short distance.
Robobot Armor [$340]: Has 1.5x the wearer's HP. Allows the wearer to copy an enemy instead of performing a normal action, granting the wearer a unique ability. The ability is lost when the wearer is attacked. Regenerates 7.5% HP per turn (for Robobot armor).
PAMA [$125]: Allows you to take control of an enemy for 3 turns. Can only be used once per mission. Control is lost if submerged in water.
Pogo Hammer [$60]: When held, attacking an enemy will bounce them to another enemy. Doesn't apply when there's only one enemy alive. Has 3 uses.
Arcane Wii Remote [$90]: Teleport a unit to another tile. Cannot be used on yourself.
Portal Pistol [$90]: Create two interconnected portals on the map, allowing you to move through them as if they were adjacent. Allows deployment of two pairs of portals.
Teleport [$75]: Swap locations with another unit. Comes with two uses.
Card Pack [$110]: Draw five cards, each with their own effects.
EFLN [$40]: Can be used to destroy cover or other structures. WARNING: Do not detonate next to friendly structures.
Portable Radar [$75]: Can be used to reveal the next enemy squad, or mark all enemies, reducing their evasion. Comes with 2 uses.
Super Mushroom [$100]: Restores 25% of your HP and increases your damage output by 25% until you take damage.
Armor Magnetization Tower [$125 | 750 HP]: Throw to deploy on a tile. When any unit with armor gets close to the tower, they are immediately pulled to it and take minor damage, and lose their ability to evade, dodge, or move, as well as having their cover reduced by two tiers. Affected units can remove their armor to release themselves from the tower's pull. Can be toggled on and off by any ally during their turn, but only once per turn.
Throwable Pitfall [$125]: Can be thrown onto a tile, setting a trap that damages units that move over it and traps them in a hole. Units in the hole and only attack and be attacked by units adjacent to or inside the hole. Thrown items are not affected, but if they move the unit in the hole, they'll take damage instead. Units can climb out of the hole, but will have limited mobility afterwards. The hole will be filled after 2 turns, returning trapped units to the surface. Cannot stack.
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
“Primeval? Oh lord. Also, we are outta time... the ultimate will activate next turn... LET’S GIVE IT EVERYTHING WE HAVE!” I unload everything left I have into it. My skills, my guns, everything.
His world shalt be entered on the day of legends.
Current avatar: Imp from Media Molecule's own Dreams
#TeamRowlet #TeamSun
FF14: Gold Zephzellian World: Zalera
My Characters
Hi! This is me, hello!
I'm Vevos! HIS INNER DEMON.
Get out! I'm Alice!
Hey! I'm Draco!
Please help my Pokemon grow: http://pfq.me/GoldHero101