Cpl. Mack begin to open fire at Volunteer #2 with his carbine. However, as you're attempting to aim at a fleeing enemy, two of your shots are misses and instead hitting at the trees instead. Your last shot was a lucky one and hits on his Left Arm, but that doesn't enough to stop him from running away.
Volunteer #2 has been retreated! [+2 PP for all]
Pvt. Adam has reloaded his rifle.
Mission 1 Completed!
As you sway an enemy patrol away, you have manage to survive and now you're knowing the basic of using your weapons against an enemy. But, with all those firefight and explosions during this battle, the enemy patrol will definitely send more dangerous troops at your location and thus you must elaborate a plan quickly before you're going to be engaged. With your knowledge on helicopter was being attacked by an AA gun, you're probably know that is your first goal to do in this forest, by locating an enemy military AA emplacement and neutralize it before they'll denting your army air supports until they couldn't fight back.
While a larger enemy forces will come to your position, there are three decisions that you'll take to reach and stop an AA gun for being operational, from a plain brute force, to a stealth attack:
[1] Goes directly to a larger enemy patrol and straight to an enemy AA gun. [+50 PP]
[2] Avoiding an enemy patrol and straight to an enemy AA gun. [+25 PP, +30 SP]
[3] Stealth kill everyone on your way to an AA gun, but avoiding getting anyone to provoke an alarm. [+10 PP, +60 SP]
Unfortunately at this time, you don't have enough PPs to upgrade your things and you don't have off-map supports on your next mission. However, you may able to grab any enemy stuffs at Mission 1 for free before taking any decisions.
Info
Location: Forest
[Eagle Alpha Squadron 3 (0)]
Cpl. Mack Erel (Mackerellatorn) Role: Regular PP: 20 Conditions: OK WEP/EQ: Carbine ver.1 (9/225), Mills Bomb (1), Military Knife
Pvt. Adam (alfieq) Role: Regular PP: 2 Conditions: OK WEP/EQ: TB-Rifle ver.1 (3/42), Mills Bomb (3), Walkie Talkie
Cpl. Mack obtained some stuffs from Volunteer #1, and you have decided to interrogate Volunteer #1 about their patrols.
"No, I'm not going *cough* to tell you anything, ever!", abruptly dissatisfied said by Volunteer #1 while bleeding.
Pvt. Adam: "Corporal, It's seems he's refusing for answers. Looks like we need to pressure him more about the patrol if we ever know about their numbers we're about to face."
Pvt. Adam is then obtaining Volunteer #3's B.HagL-44 Bolt Rifle (replacing his old rifle) and Potato Masher Bomb.
Cpl. Mack then punches Volunteer #1 until he has some bruises on his face. "All right-all right! *coughing* Stop hitting me please! The patrols you facing are rampant sweepers that will clean up every remaining survivors with the likes of you on this location! *cough* There are more numerous soldiers like us will be heading this way, and that's all I could ever said about it!", quickly said by Volunteer #1.
Pvt. Adam: Corporal... I don't think we have much time to fiddle around this weakling as I expected to happen. I senses that the large Q.R.F will be heading onto our position very soon.
Cpl. Mack tries to listen on Volunteer #1's Walkie Talkie. However, all you have heard was code-names that you cannot decipher it.
Mission 2: Anti Aircraft Gun
With some thinking after getting some information from Volunteer #1 and realizing that a new enemy patrol will going to be overwhelmingly difficult to fight, you have decided to avoid contact near to those patrols and just focusing on one goal, destroying that AA gun. Cpl. Mack and Pvt. Adam begin to move through foliage and bushes slowly without creating any larger noises, while looking through in every angle so that you'll not get ambushed by an enemy. After several minutes and at the distance, you've spotted some sandbags surrounded that large-like mortar pit and with Cpl. Mack's binoculars taken from Volunteer #1 by looking further at it without exposing his position, they're discovered an AA gun that was hopefully looking for to destroy it. By the looks from that AA gun with little information, it was a 9cm Brimhamton Flak Gun. However, upon surveying some minutes at the enemy AA emplacement, you'll see some Volunteers guarding that AA emplacement and somewhat armed with a slightly dangerous weapon, but not too dangerous as you'll know that Volunteers are inexperienced to fight themselves without support. With some luck, you and your team are preparing for an ambush attack against those defenders whom took your helicopter down by surprise in your last mission.
Unlike from Mission 1, this mission has more annoying enemy to fight and so you must handle with care.
[Picked Decision 2, [+25 PP, +30 SP] to all]
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: Well Rested, OK
((Note: Loadout limitations will now follow by 'logic rule' instead, aka the more heavy things you'll bring, more difficult to maneuver like escaping from explosions, etc.))
New Enemy:
Crewman
Crewmen is self explanatory as they're responsible to operate most military emplacements in the war. It's the most basic type of alfieq's army gun operators as they don't have much weaponry & equipment to offer. You can disable or making your worst enemy's firepower ineffectively by killing one or more of their crewman who's operating such weapons.
[New Player] Along from the dense forest, Pvt. Zyngard was finally catching up with Eagle Alpha Squadron from his current position. Pvt. Adam was told him about a mission to destroy that AA gun for taking down our air supports, and right now, they're currently already in position for an ambush.
Pvt. Adam was about to prepare his Mill Bomb for throwing into an enemy's fortified foxhole with a 9cm Brimhamton Gun in it, and hopefully will be enough to get them off guard.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: Well Rested, OK
Pvt. Adam has thrown his Mill Bomb to an enemy's fortified position. With their last conversation between Volunteer #2 and Volunteer #3 were about to end, Volunteer #1's confidence and their gun crews, the Mill Bomb has detonated right close to their Crewmen, causing a fragment damage to their limbs. Crewman #2's feet has taken injuries from such explosions and now he's temporary stunned while groaning in pain. Crewman #1's torso was frag by Pvt. Adam's Mill Bomb, but it doesn't do any damage because his Flak Jacket protects any shrapnel from damaging their limbs.
Pvt. Zyngard has taken his aim clearly to Volunteer #1's head from his position, pull a single trigger with sheer hope, and Boom!! Down to his life he goes! [+12 PP]
Everyone in their fortified position are shocked and alerted to see that they have been ambushed by their enemy! One of the Volunteer yells in mad, "MAN DOWN!! THE ENEMY IS IN THE FOLIAGE!!! Keep your heads down!".
Volunteer #2 has spotted Pvt. Zyngard at the bush and start taking potshot at him. Unluckily, Pvt. Zyngard left shoulder has been hit from Volunteer #2's rifle!
Volunteer #3 and Volunteer #4 are panicking and starts hiding in one of those entrenched sandbags.
Crewman #1 begin to open fire at Pvt.Adam with his pistol, but misses! He'll then proceed to take solid cover from his Flak gun.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pvt. Zyngard]
Pvt. Zyngard retaliates back at Volunteer #2 by firing his carbine in a quick bursts! One of your shots has hit from his right arm and one from his torso, but he's still survives somehow with some injuries, and causing the Volunteer #2 to take cover from his sandbags!
Pvt. Adam aims and fire bolt shot onto Crewman #1, and thus successfully hitting an upper part onto his torso causing him to fling over, wounded!
Volunteer #3 starts firing in random directions at Pvt. Zyngard, but all of his shots misses!
Volunteer #2 with heavy sustaining injuries was trying to pull his last ditch attack by throwing his deadly Potato Masher Bomb on Pvt. Zyngard's position before he dies!
Volunteer #4 was attempting to get Volunteer #1's Walkie Talkie for calling in reinforcements!
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pvt. Zyngard]
I take aim and shoot at Volunteer #2 3 times.
Cpl. Mack begin to open fire at Volunteer #2 with his carbine. However, as you're attempting to aim at a fleeing enemy, two of your shots are misses and instead hitting at the trees instead. Your last shot was a lucky one and hits on his Left Arm, but that doesn't enough to stop him from running away.
Volunteer #2 has been retreated! [+2 PP for all]
Pvt. Adam has reloaded his rifle.
Info
Location: Forest
[Eagle Alpha Squadron 3 (0)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 20
Conditions: OK
WEP/EQ: Carbine ver.1 (9/225), Mills Bomb (1), Military Knife
Pvt. Adam (alfieq)
Role: Regular
PP: 2
Conditions: OK
WEP/EQ: TB-Rifle ver.1 (3/42), Mills Bomb (3), Walkie Talkie
I take Volunteer #1's Potato Masher Bomb, walkie-talkie, binoculars, and attempt to interrogate him for information about the patrols.
Cpl. Mack obtained some stuffs from Volunteer #1, and you have decided to interrogate Volunteer #1 about their patrols.
"No, I'm not going *cough* to tell you anything, ever!", abruptly dissatisfied said by Volunteer #1 while bleeding.
Pvt. Adam: "Corporal, It's seems he's refusing for answers. Looks like we need to pressure him more about the patrol if we ever know about their numbers we're about to face."
Pvt. Adam is then obtaining Volunteer #3's B.HagL-44 Bolt Rifle (replacing his old rifle) and Potato Masher Bomb.
I punch him repeatedly until he gives me the information I need.
Cpl. Mack then punches Volunteer #1 until he has some bruises on his face. "All right-all right! *coughing* Stop hitting me please! The patrols you facing are rampant sweepers that will clean up every remaining survivors with the likes of you on this location! *cough* There are more numerous soldiers like us will be heading this way, and that's all I could ever said about it!", quickly said by Volunteer #1.
Pvt. Adam: Corporal... I don't think we have much time to fiddle around this weakling as I expected to happen. I senses that the large Q.R.F will be heading onto our position very soon.
"There's way too many... We should just sneak past them all and get to the AA gun."
Pvt. Adam: Hmm, All right then. I'm better check this gun ammunition before we go.
I attempt to listen in on the volunteer's walkie-talkie in the meantime.
[Volunteer #1] Type: Emplacement Officer. Conditions: Well Rested, OK
WEP/EQ: Larm Pistol, Potato Masher Bomb, Walkie Talkie, Light Fabric Armor
[Volunteer #2] Type: Volunteer. Conditions: Well Rested, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Bored, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[Volunteer #4] Type: Volunteer. Conditions: Overlooking, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[9cm Brimhamton Flak Gun] Type: 9cm Flak Gun. Conditions: Operational
WEP/EQ: 9cm Multi-Purposed Cannon.
[Eagle Alpha Squadron 3 (30)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 45
Conditions: OK
WEP/EQ: Carbine ver.1 (9/225), Potato Masher Bomb (2), Mills Bomb (1), Military Knife, Walkie Talkie, Binoculars
Pvt. Adam (alfieq)
Role: Regular
PP: 27
Conditions: OK
WEP/EQ: B.HagL-44 Bolt Rifle (5/40), Potato Masher Bomb (2), Mills Bomb (3), Walkie Talkie
((Note: Loadout limitations will now follow by 'logic rule' instead, aka the more heavy things you'll bring, more difficult to maneuver like escaping from explosions, etc.))
New Enemy:
Crewman
Crewmen is self explanatory as they're responsible to operate most military emplacements in the war. It's the most basic type of alfieq's army gun operators as they don't have much weaponry & equipment to offer. You can disable or making your worst enemy's firepower ineffectively by killing one or more of their crewman who's operating such weapons.
Name:
WEP: Carbine v1, Pistolete, Military Knife
Error: You have to pick weapons and logistics from the Starter Weapons & Logistics section.
Name:
WEP: Carbine v1, Pistolete, Military Knife
[New Player] Along from the dense forest, Pvt. Zyngard was finally catching up with Eagle Alpha Squadron from his current position. Pvt. Adam was told him about a mission to destroy that AA gun for taking down our air supports, and right now, they're currently already in position for an ambush.
Pvt. Adam was about to prepare his Mill Bomb for throwing into an enemy's fortified foxhole with a 9cm Brimhamton Gun in it, and hopefully will be enough to get them off guard.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: Well Rested, OK
WEP/EQ: Larm Pistol, Potato Masher Bomb, Walkie Talkie, Light Fabric Armor
[Volunteer #2] Type: Volunteer. Conditions: Taking with Volunteer #3, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Talking with Volunteer #2, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[Volunteer #4] Type: Volunteer. Conditions: Rested, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[9cm Brimhamton Flak Gun] Type: 9cm Flak Gun. Conditions: Operational
WEP/EQ: 9cm Multi-Purposed Cannon.
1. [Crewman #1] Type: Flak Gunner. Conditions: Aiming at our friendly Helicopter, OK
WEP/EQ: Larm Pistol, Flak Jacket
2. [Crewman #2] Type: Flak Loader. Conditions: Rested, OK
WEP/EQ: Larm Pistol
[Eagle Alpha Squadron 3 (30)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 45
Conditions: OK
WEP/EQ: Carbine ver.1 (9/225), Potato Masher Bomb (2), Mills Bomb (1), Military Knife, Walkie Talkie, Binoculars
Pvt. Adam (alfieq)
Role: Regular
PP: 27
Conditions: OK
WEP/EQ: B.HagL-44 Bolt Rifle (5/40), Potato Masher Bomb (2), Mills Bomb (3), Walkie Talkie
Pvt. Zyngard (Zyngard)
Role: Regular
PP: 0
Conditions: OK
WEP/EQ: Carbine ver.1 (15/225), Pistolete ver.1 (8/40), Military Knife.
I look at the Officer, and line up a shot, making sure I won't miss
[Ambush attack has begun]
Pvt. Adam has thrown his Mill Bomb to an enemy's fortified position. With their last conversation between Volunteer #2 and Volunteer #3 were about to end, Volunteer #1's confidence and their gun crews, the Mill Bomb has detonated right close to their Crewmen, causing a fragment damage to their limbs. Crewman #2's feet has taken injuries from such explosions and now he's temporary stunned while groaning in pain. Crewman #1's torso was frag by Pvt. Adam's Mill Bomb, but it doesn't do any damage because his Flak Jacket protects any shrapnel from damaging their limbs.
Pvt. Zyngard has taken his aim clearly to Volunteer #1's head from his position, pull a single trigger with sheer hope, and Boom!! Down to his life he goes! [+12 PP]
Everyone in their fortified position are shocked and alerted to see that they have been ambushed by their enemy! One of the Volunteer yells in mad, "MAN DOWN!! THE ENEMY IS IN THE FOLIAGE!!! Keep your heads down!".
Volunteer #2 has spotted Pvt. Zyngard at the bush and start taking potshot at him. Unluckily, Pvt. Zyngard left shoulder has been hit from Volunteer #2's rifle!
Volunteer #3 and Volunteer #4 are panicking and starts hiding in one of those entrenched sandbags.
Crewman #1 begin to open fire at Pvt.Adam with his pistol, but misses! He'll then proceed to take solid cover from his Flak gun.
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pvt. Zyngard]
WEP/EQ: Larm Pistol, Potato Masher Bomb, Walkie Talkie, Light Fabric Armor
[Volunteer #2] Type: Volunteer. Conditions: Scared, OK
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Panic, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[Volunteer #4] Type: Volunteer. Conditions: Panic, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[9cm Brimhamton Flak Gun] Type: 9cm Flak Gun. Conditions: Not Operational
WEP/EQ: 9cm Multi-Purposed Cannon.
1. [Crewman #1] Type: Flak Gunner. Conditions: Shocked, Bruise from his torso
WEP/EQ: Larm Pistol, Flak Jacket
2. [Crewman #2] Type: Flak Loader. Conditions: Stunned, Both feet are injured
WEP/EQ: Larm Pistol
[Eagle Alpha Squadron 3 (30)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 45
Conditions: OK
WEP/EQ: Carbine ver.1 (9/225), Potato Masher Bomb (2), Mills Bomb (1), Military Knife, Walkie Talkie, Binoculars
Pvt. Adam (alfieq)
Role: Regular
PP: 27
Conditions: OK
WEP/EQ: B.HagL-44 Bolt Rifle (5/40), Potato Masher Bomb (2), Mills Bomb (2), Walkie Talkie
Pvt. Zyngard (Zyngard)
Role: Regular
PP: 12
Conditions: Injured Left Shoulder
WEP/EQ: Carbine ver.1 (14/225), Pistolete ver.1 (8/40), Military Knife.
"Boom. Headshot."
I mutter to myself, before sending a quick burst of fire towards Volunteer #2
Pvt. Zyngard retaliates back at Volunteer #2 by firing his carbine in a quick bursts! One of your shots has hit from his right arm and one from his torso, but he's still survives somehow with some injuries, and causing the Volunteer #2 to take cover from his sandbags!
Pvt. Adam aims and fire bolt shot onto Crewman #1, and thus successfully hitting an upper part onto his torso causing him to fling over, wounded!
Volunteer #3 starts firing in random directions at Pvt. Zyngard, but all of his shots misses!
Volunteer #2 with heavy sustaining injuries was trying to pull his last ditch attack by throwing his deadly Potato Masher Bomb on Pvt. Zyngard's position before he dies!
Volunteer #4 was attempting to get Volunteer #1's Walkie Talkie for calling in reinforcements!
Info
Location: Forest
[Enemy]
[Volunteer #1] Type: Emplacement Officer. Conditions: KIA [Headshot by Pvt. Zyngard]
WEP/EQ: Larm Pistol, Potato Masher Bomb, Walkie Talkie, Light Fabric Armor
[Volunteer #2] Type: Volunteer. Conditions: Groan in Pain, Injured Right Arm & Front Torso, Bleeding
WEP/EQ: B.HagL-44 Bolt Rifle, Potato Masher Bomb.
[Volunteer #3] Type: Volunteer. Conditions: Angry, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[Volunteer #4] Type: Volunteer. Conditions: Scared, OK
WEP/EQ: ZgR-67 Carbine, Larm Pistol, Potato Masher Bomb.
[9cm Brimhamton Flak Gun] Type: 9cm Flak Gun. Conditions: Not Operational
WEP/EQ: 9cm Multi-Purposed Cannon.
1. [Crewman #1] Type: Flak Gunner. Conditions: Wounded, Injured Torso
WEP/EQ: Larm Pistol, Flak Jacket
2. [Crewman #2] Type: Flak Loader. Conditions: Stunned, Both feet are injured
WEP/EQ: Larm Pistol
[Eagle Alpha Squadron 3 (30)]
Cpl. Mack Erel (Mackerellatorn)
Role: Regular
PP: 45
Conditions: OK
WEP/EQ: Carbine ver.1 (9/225), Potato Masher Bomb (2), Mills Bomb (1), Military Knife, Walkie Talkie, Binoculars
Pvt. Adam (alfieq)
Role: Regular
PP: 27
Conditions: OK
WEP/EQ: B.HagL-44 Bolt Rifle (4/40), Potato Masher Bomb (2), Mills Bomb (2), Walkie Talkie
Pvt. Zyngard (Zyngard)
Role: Regular
PP: 12
Conditions: Injured Left Shoulder
WEP/EQ: Carbine ver.1 (11/225), Pistolete ver.1 (8/40), Military Knife.
I take the Potato Masher Bomb Volunteer #2 threw at me and throw it towards Volunteer #3
Name: Reemus The Third
Weapons: AK47, Machete, Frag Grenade
*the cheat noises*