The Meaning of Life, the Universe, and Everything.
Location:
Both here
Join Date:
1/5/2012
Posts:
245
Location:
and there at once.
Minecraft:
same as this one
Xbox:
Don't have one
PSN:
Don't want one
Member Details
[AZ] HP: 1,000,000/1,000,000 (it's not supposed to die from HP damage. It has a different system to counter act this.)
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp attacks the brain/Kanto starters if that is dead.
Got +3 total. Then I think I also got +2 from Richard, but missed that.
Charges: 12/50 and 10/25
+1 to Mythic, +1 to Pricey
Alchemies:
(Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead) || Iron Lance = Argent Lance 1/??
(Soul of Competition is the nickname for a certain dragon who represents... competition.)
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer 1/?
I'm pretty sure a lot of people can see what I'm doing here.
I rain down meteors of calculus books on the brain (or another PZ if the brain is dead). Due to the power of differential calculus, it makes the brain hurt both mentally and physically.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/23/2014
Posts:
275
Location:
The Void
Minecraft:
Upsilon
Member Details
This inscription is almost done...
And so is this book.
Octuple Compressed Cobblestone || 2 Filled Rune Rocks = Black Hole in a Jar (Level 3: 4/4) DONE The Black Hole in a Jar is added as an Alchemiter Supply. Infusion Matrix || Bottle of Ender Air = Ender Matrix (Level 3: 4/4) DONE
Fourth Wall || Black Hole in a Jar = The Fourth Wall (Level ?: 1/?) 18 Ferropper && (Gameboys && Nokia phones) = 18 Bedrock^2 Ingots (Level ?: 1/?)
Everything...
The Inscription: 13/15 (+1 from TheDrivingLlama)
Continued in Journal #1
9/10 Memoric Book
+1 to Twinbuilder and Erelye.
1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn Bane of Lapis Ender Matrix
Since this weapon has literally never been used in the course of 30,000 attacks, it should be moderately effective.
I toss a chaff grenade. For the people who have never played MGS/never been in the army/never studied modern weapons, this messes with electronics. If those drones are standard military, they shut off, and at least one crashes into the now exposed brain. Also, I shove the five pound of Anti-Creeper CandyTM that no one bought/asked for into the brain. It cannot exactly close its now-nonexistent mouth to defend against this attack.
I make sure to take the Candy out of the wrappers before shoving them into the brain as well.
18/20 Maine Cannon
12/25 Elizabeth
+2 to generic
One of the CX Drones takes 2,000 damage from the Chaff Grenade, but doens't drop onto the Colegmerate because they're hovering around it and won't fall on top of it. UserZero turns the Anti-Creeper Candy into Anti-Zombie Candy, rending it useless against the Colegmerate!
every self-respecting video game needs a very easy minigame of simon says: 8/25 8/25
Aurum Blade && Skyscraper Club = (Unknown at time) (1/?)
Knuckle Staff && Fireworks Cannon = (Unknown at time) (1/?)
great, now i've gotten attention from miscolored female antagonist, time to make a break for it. If she even thinks of chasing after me, there will be a suspiciously deadly piece of mail permanently attached to her inventory. and i won't even be the one to be held accountable for it, i'm not the person who distributes them.
You run right into the middle of the battlefield, where Uzi is already!
Pack of Torches && Pack of Matches && FYA!!! = SAFETY TORCH!!!!!!! 1/???
Red idles!
I get smart and stick a metal pole into the Conglomerate's head. then with my electrified pole, I shock the Jhoto Starter!
The Time Travelers slam a hammer into the ground, making the earth crumble under Uzi's feet, and building a bedrock wall around her!
You can't make 3 alchemies at the same time.
Red isn't even there! UserZero blocks the Metal Pole!
Your entities will attempt to attack UserZero, which has traditionally not gone to plan 99 times out of 100. Seriously, I think there are a whooping three instances of that total across the whole franchise.
i toss a Spider at a button, causing a rock to drop, which then causes a puddle to empty out, which causes a mouse to walk away and step on another button, which then has a Pallet of Crates to down on the Con-monsterthingy.
They are filled with dynamite.
7/9 Factory
7/10 Spell book
2+ to whichever n00b grabs it first
You haven't made the Topaz Frying Pan yet!
Uzi grabs the Palette of Crates and throws it at you! It's not like Dynamite is that unstable, after all.
Zirconium Manipulation Cube: A modified Rubik's brand speedcube with the power to manipulate the chemical element zirconium by performing algorithms. The modifications include indented tiles instead of stickers, with cubic zirconia attached to the tiles.
Permutatio Glass Phial && Blue Matter Gun = AU Matter Gun (3/3) => I'll let you decide what this does.
Charges
Project M03-ぼくらの16bit戦争 bokura no 16bit warz (14/15) (+1 from Ire)
Project M02-魔域傲世六階 móyù àoshì lìujiē (24/25) (+1 from DarkSideUltima)
+1 to Irecreeper, +1 to DarkSideUltima
Action
HECK YES. I have a set of wands that can transform elements into other elements, screwing up body chemistry in the process, and a speedcube that allows for manipulation of one element. This means I can practically manipulate all elements using zirconium as a proxy.
I pull out SCP-4822-DTG and, drawing a pentagon in the air with the tip of the wand, turn all the atoms in the Johto Starters' bodies into zirconium. I then withdraw the Zirconium Manipulation Cube and begin performing a few algorithms. First, I focus the cube onto the Johto Starters with a U' flick and a R2. Next, I perform two quick PLLs. A T-perm locks the top half of the Meganium in place, followed by a Ja-perm that causes the zirconium in the Typhlosion to instantly heat up to 15,000 K. I proceed to do a triple sune, slathering the melted zirconium Typhlosion onto the Feraligatr, melting it as well. I then perform a triple antisune, sending the melted zirconium Typhlosion and Feraligatr into the now-unlocked zirconium Meganium, causing it to melt. All three Johto Starters are now melted zirconium on the floor. I proceed to perform a Jb-perm, freezing the zirconium and shaping it into a solid slab. I proceed to perform repeated U flicks, throwing the slab into deep space.
AU Matter Gun: This gun is infused with the power of barter and trade, and having it on your person allows for easier bargain hunting and better haggling for prices, even when it's not being aimed directly at their faces. It also shoots cubes made of pure gold-100% AU, 0% everything else. Shame gold's kind of frail.
Somehow the Johto starters regain fully-fledged bodies and return, having taken 11,000 damage!
Popcorn AND Illusion Blade = The Secret Kernel (Level 1: 1/2)
You do realize this will likely be immediately targeted by the Anti-Popcorn turret? Illusions have been notoriously useless against robots in most of their forms.
If I were to print out everything important in Godmodding history, it could kill someone...
Combine Task Force: 5/15
I grab SCP-826 from out of hammerspace! This is a pair of book holders that make everything in a location match the book. I quickly write up a narrative called "The Nice, Friendly Creature That Will Instantly Damage UserZero If It Even Sees Her", and place it in between the book holders. I then build a room, place it in, leave, and teleport UserZero inside.
Everything works except the teleporting UserZero part. It appears she has special commands in place to keep her from winding up anywhere she doesn't want to go, IE away from the battlefield. She's a big presence.
Integration: 20/40 (+2 from Fseftr, +2 from miss UserZero)
Gamma Phantom: 1/15
+2 to Fseftr
I Don't Even Know Yet && Sephiroth's Stupidly Long Sword -> The Very Big Unknown (3/3)
Damage dealt counter: 31000
Having decided that going after the Terror Skeleton again would probably cause him to start suffering a repetition curse penalty, Walker instead draws his newly acquired The Very Big Unknown, which is longer than he is tall, and charges at the... Splattershot Inkling. The poor thing is most likely scared out of it's mind, especially since this is the same guy who, earlier, was making a mockery of a Terror mob. With The Very Big Unknown, Walker dismissively cleaves off half an arm and an entire leg in one swing, then lashes out and carves off a huge chunk of inkling flesh from the undamaged side of the Splattershot Inkling. A little curious about testing a theory, he then slashes off the Splattershot Inkling's weird hair stuff, just to see if it can bleed or something. Regardless, Walker reaches into the remains of the Splattershot Inkling's arm, yanking out the contents and tossing them onto the floor, before crushing them underfoot. His dark laughter upon doing so is... unsettling, to say the least.
And, in a bizarre case of possible mood whiplash, he briefly turns to UserZero as if checking to see whether she likes what he's doing, before focusing again, and kicking the Splattershot Inkling in the chest, knocking the Inkling to the ground. He then raises his other leg, bringing it down on the Splattershot Inkling's neck, twisting his foot to grind the poor creature into the dust, before running the Inkling through with The Very Big Unknown, turning to walk away and leaving the Splattershot Inkling to bleed out.
13,400 damage to the Splattershot Inlking!
Uzi IS a bit preoccupied, but she quickly finds time to hold up a "9.9/10" sign at the carnage. I'd guess the reason why it's not perfect is because the Splattershot Inlking probably didn't die from that.
Telum[1] Glass Phial && Briefcase = The Weaponsmith's Briefcase (1/?)
[1] Telum: The Thaumcraft aspect of "Weapon, Attack, Harm".
(SCP-061[2] && Vocaloid 4 Editor[3]) && Thaumium Bossed Silverwood Wand = SCP-4517-DTG "Wands of the Controlling Song"[4] (1/?)
[2] SCP-061: A form of mind control that is based on sound.
[3] Vocaloid 4 Editor: Vocaloid is a software that allows a composer to use computer voices as singers.
[4] What I'm trying to do with this is create a set of wands that allow for parody-lyrics-based attacks.
Charges
Project M03-ぼくらの16bit戦争 bokura no 16bit warz (15/15)
Project M02-魔域傲世六階 móyù àoshì lìujiē (25/25)
+2 to Irecreeper
The Twisty Puzzles Military Base appears on the battlefield!
Twisty Puzzles Military Base [N]: 66,000/66,000 HP, low basic attack.
Every turn, it summons 4,000 HP worth of sentient Rubik's cubes that can go either to attacking, defending or repairing. Once the base is destroyed, the cubes simultaneously get pops, DNF and die.
Attacking: The cubes will attack what I order them to.
Defending: The cubes will counter-attack anything that attacks them.
Repairing: The cubes will repair the base, healing the base by the total amount of HP that the repairing cubes have.
I command the created cubes this turn in this manner: 1,500 HP to attacking, 1,500 HP to defending, 1,000 HP to repairing. The resulting line should look like this:
I summon a Sentient Conway's Game of Life Structure alongside the Twisty Puzzles Military Base.
Sentient Conway's Game of Life Structure[N]: Gosper's Array 17,000/17,000 HP. Conway's Wall 12,000/12,000 HP. Yorke-Smith's Garden 21,000/21,000 HP.
The Sentient Conway's Game of Life Structure has three parts: Gosper's Array, Conway's Wall and Yorke-Smith's Garden. Gosper's Array is an array of Gosper glider guns. Conway's Wall is a wall of snake still lifes. Yorke-Smith's Garden is a 20x20x20 maximum density still life. Gosper's Array must be destroyed before attacking Conway's Wall, which must be destroyed before attacking Yorke-Smith's Garden. Once a part is destroyed, it cannot be recovered. Each destroyed part takes out 1/4th of the Sentient Conway's Game of Life Structure's attack power
Entity Commands
The Twisty Puzzles Military Base will attack an AZ, while the Sentient Conway's Game of Life Structure will attack a PZ. To repeat in case you didn't see the text: I command the created cubes this turn in this manner: 1,500 HP to attacking, 1,500 HP to defending, 1,000 HP to repairing.
Twisty Puzzles Millitary Base and Sentient Conway's Game Of Life Structure both summoned! They will do as you say!
==Turn 1==
dARKnESS 19/25.(+1 from Bomber)
8/10(+1 from Bomber)
+2 to Erelye.
Wand of Basic Spells && Balanced Shard == Primal Wand 2/5
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 1/?
==Action==
Crystal grabs the oblivion energy left over from his failed Oblivion-aspect Ring alchemization. Even if it made an arm cannon/arm replacement instead of a ring that was also too high of a level to even be made, he can still salvage something. That something being an attack. He puts the ring onto his left hand and channels the oblivion energy into it, branding a circle slashed through by a diagonal line onto the ring, which itself shifts to silver. He looks at it warily for a second, a faint niggle of future sight hitting him, before shrugging and pointing the ringed hand at the Colegmerate. Red oblivion energy begins to bloom from the ring, flowering out into an orb held in his hand, before he takes flight and hovers up to where he can easily see the Colegmerate's Brain. He holds his left hand out, the oblivion orb growing before funneling into a wide beam that hits the Brain, scouring a good chunk out of it and making it as though it was never there at all. He raises his hand again, another oblivion beam lancing out and carving a wide swathe out of the Brain, obliterating the hit portions completely. A collection of oblivion orbs is the next attack, leaving pockmarks on the Brain, before Crystal looks at the ring. It's shuddering on his hand, red cracks appearing on it as it obviously can't contain the oblivion energy it houses. The symbol on the ring erupts in brilliant red light, before Crystal pulls the ring from his hand in a convulsive jerk and throws it at the Brain, frantically ascending higher as he does. The ring strikes the Brain and embeds itself in it before it explodes, a massive gush of oblivion energy washing over the Brain and further eroding it away with the sheer power of true oblivion.
Crystal looks down at the red luminescence, a plan forming in his mind. After all, he'll need a replacement for that ring, and elemental abilities are always useful... Now he just needs to wait. The Alchemiter will be ready for his idea, later...
==Entity==
The Doppelganger will attack the Colegmerate's Brain.
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set (Level 5: 1/6)
UserZero blocks some of it with a series of portals, but the onslaught is too much to cover at once without risking herself! 6,000 damage to the Brain!
DarkSide begins bringing one of his planes in from another dimension. 5/5 ===== (+1 from Pit) DONE! Justin begins summoning his pet Zephyr Fish, "Zappy", into this world. 4/7 =======
DarkSide: Shadowsteel Cutlass && Blood of the Destroyer && Laser Extension = Malice Mk. 1(Lv. 5, 3/6) Justin: Ice Rod && Soul of a Space Pirate && Comet Frost = Staff of Cometians Mk. 1(Lv. 5, 3/6)
=====
The battle rages on. From the deep sky, seemingly from the horizon, came an extremely fast fighter plane. It was on autopilot at the time, and thus targeted the Kanto Starters with Incendiary rounds, setting them on fire (AKA inducing Burn). It then safely lands next to me and my pal.
Perfect timing. Justin, man the plane.
Will do.
=====
The thing about planes is, they respond to the skill of the pilot. Justin has a low piloting skill, and as such, isn't very good with it yet. However, as he flies his new plane, he will gain skill over time, increasing his plane damage output permanently. Even without much skill, Justin gains a permanent damage increase. Details below.
=====
Justin tests the plane out by flying in circles and firing the guns indiscriminately at everything, and gaining a bit of skill. He thankfully didn't crash the plane.
As for myself, I jump onto the Colegmerate's Brain and begin maniacally stabbing at it.
And noting the fact that Uzi pulled out a cellphone...
Aw carp. She's doing the thing, isn't she?
Well, it seems as though we've slipped up again...
Shadow Fighter summoned! It will do as you say. Charizard quickly jumps between you and the incendiary rounds, and being Fire-type, tanks it without incident.
UserZero jumps up with you, grabs you by the face, and introduces your face to her knee upon landing back down on the ground.
A tap on my shoulder...? Hmmm, I wonder who that co-
I IMMEDIATELY fire my super chaingun of anti-godmodding pain that I totally had the whole time and didn't just godmod in to existence behind my back, then whirl around to face my attacker!
???: 3/50
???: 3/50
+2 Twinbuilder
You fire and turn around to find...Nothing at all.
You turn back to where you were and find Alternate!Uzi with Alternate!Colegmerate there instead.
I gear up to start an extra-long attack against the Colegmerate's Brain, then plug my laptop back in.CAT IMPOSSIBLE QUIZ: QUESTIONS 21-40 ...Wait, 20 questions? The Colegmerate is a bit concerned, since 5 was already enough to deal 10,000 damage, and this is a focused action on top of that. Oh well, time for the attempted overkill.
Q21. Watch carefully [ ] [ ] [ ] [ ]
The Colegmerate watches incredibly intently, and then I toss some Special Stardust in its eyes and tragically exposed brain and select the first box. Meanwhile, the bioengineered quadrillionaire walrus-men show up again and use their legendary weapons on the Colegmerate's Brain again.
Q22. The choice is yours [+1 LIFE] [-1 LIFE] [ESCAPE!!!] [+1 SKIP]
I choose "+1 SKIP", then use Meatshot on the Colegmerate while asking for a description of it.
Q23. Save changes to 'Untitled'? [YES] [NO] [CANCEL] [BRAN]
I select "Bran", then force-feed the Colegmerate raisin bran. This somehow causes incredible allergic reactions, slowly destroying the Brain.
Q24. I am momentarily confused at the lack of a question, then see a box with a rainbow in it. I then vigorously waggle my cursor over the box, and a sentence saying "Click the 'V' in Lives" appears. I then do so, ignoring the fact that my cursor waggling caused Brain pieces to fly everywhere.
Q25. How do you kill a werewolf? [SHOE POLISH] [GRAVY GRANULES] [BLACK PUDDING] [CILLIT BANG]
I select "Shoe Polish", since it contains silver nitrate. A werewolf suddenly shows up, and the Colegmerate scrambles to find some shoe polish or other silver. Unfortunately, the only things around are gravy granules, black pudding and Cillit Bang, none of which are very effective against the werewolf. The werewolf savagely mauls the Colegmerate's brain in turn.
The Colegmerate attempts to rest, but I point back at the title. I'm not backing down from this one. Screw you, and screw that.... I mean that incredibly dashing and majestic horse.
Q26. Which of these place names doesn't exist? [Germansweek] [B*tchfield] [Arsefacey] [Blubberhouses] [Brown Willy] [Budd's Titson] [Twatt]
I select "Arsefacey". The Colegmerate suddenly has a mental breakdown over the fact that all those other places exist in real life.
? I hope you've been paying attention to the question numbers! [GO TO 21] [GO TO 26] [GO TO 24] [GO TO 28]
I decide to let the Colegmerate do this one himself. After watching him accidentally click all the wrong numbers due to his horrible brain trauma(and getting all the attacks associated again) I take the reins myself and GO TO 28.
Q28. What is this? [BALLET BUN] [FAIRY CAKE] [ABUNDANCE] [CRUEL!]
I select "Abundance", and a bun suddenly shows up. It turns out that the Battlefield happens to be the location of the new local performance of Bun Swan Lake. The buns give a majestic dance, and I applaud them for their performance. However, the Colegmerate doesn't applaud, mostly because he was danced all over in the performance, and that didn't do any good for his poor exposed brain.
Q29. What flavor is cardboard? [HONEY] [PORK SCRATCHINGS] [EGG MAYONNAISE] [TALC]
I select "Egg mayonnaise", since Splapp-me-do doesn't like egg mayonnaise whatsoever. The Colegmerate is offended since he is personally a massive fan of egg mayonnaise, and eats it on practically everything! I tell him to shut up and shoot him in the brain a few more times.
Q30. Put the mouse... On here O< I put the mouse on there and maneuver my mouse through the incredibly easy maze. The Colegmerate isn't rattled much by this, so I just bring the bioengineered quadrillionaire walrus-men back to beat up the Colegmerate while I spam the 8 button.
Q31. *A picture of a dog* [WOOF.] [WOOF. WOOF.] [WOOF. WOOF. WOOF.] [WOOF. WOOF. WOOF. WOOF.]
I select the three woofs, then play the woofs super loud in the Colegmerate's ear.
Q32. What are the main ingredients in shampoo? [CRICKET CR*P] [BABYCHAM AND HUMAN FAECES] [ROCKS AND SAUSAGES] [CATS AND WHELKS]
I select "babycham and human faeces", since it sounds similar to the syllables of shampoo, and throw rocks, sausages, cats, and whelks into the Colegmerate, and they damage the Colegmerate's brain even further.
Q33. How many letters in his hand? *a cut off hand holding 8 envelopes* [7] [8] [9] [10]
I select 7, since the words "his hand" contain 7 letters. I then throw the 8 envelopes into the Colegmerate's brain, dealing more papercuts to its already battered and bruised brain.
Q34. Elephants don't like mice!
I move the cursor off the game window, then let 3 elephants pass by. Three incredibly large elephants then come by and trample the Colegmerate underfoot.
Q35. If you press this button, it's game over.
I ignore the button until it says "Alternatively... click this one to carry on." I then click that button, and get my third useless skip, and then press a button to summon a nuke onto the Colegmerate.
Q36. What do you call a wingless fly? [A FLAP] [A WALK] [A PLUM] [A JASON]
I select "A walk", then toss plums at the Colegmerate's brain. The plum juices sink even further into his brain and cause yet more irrevocable damage. Jason Voorhees then shows up and cuts up the Colegmerate's brain with his machete.
Q37. Can you get this question wrong? [NO] [NOPE] [NO WAY] [OF COURSE NOT]
I know that there really isn't any way to get the question wrong. Unfortunately, the Colegmerate doesn't, and is incredibly paranoid. It racks what little of its mind it has left, and tries desperately to find the single right answer. While it's having its mental breakdown, I continue on with the quiz.
Q38. Mary Rose sat on a pin. [O RLY?] [MARY ROSE] [BURST HER PILES] [AHAHAHAAHA!]
I select "Mary rose", then make the Colegmerate sit on a pin. However, the pin has every STD known to man on it, and the Colegmerate contracts all of them at once, suffering all of the symptoms simultaneously.
I select "Cylindrical Adventures", then toss cough drops with terrible flavors at the Colegmerate. The terrible flavors seep into the Brain and cause even more damage.
Q40. Put the mouse... on here >O
I put the cursor on the button.
Don't touch pink! Hmm... If only you had a bridge.
I manipulate the Source Code of Reality a bit further, and drag the Colegmerate into the game. I then use him as a bridge. He then tragically vanishes after I finish the question, never to be seen again after my brutal slaughter.
Daybreak Piece 1 && Daybreak Piece 2 && Daybreak Piece 3 = Daybreak (Level 25: 1/26) The Daybreak! This time without Sacred Item usage and/or breaking!...Also, considerably more expensive for it.
Gnu && Gun 1/?? = Gnu Gun (Level 1: 1/2)
UserZero wants absolutely none of that insane Quiz! 30,000 damage to the Colegmerate (counting the focused bonus!)
((Let me try not to waste this post by being slow...))
I watch the results of the attack I made dissolve into motes of light and dark, now having never happened.
Mythic: And this is why I hate working with time mages.
I shape a dragon out of magical energy from the air, and have it breath of stream of ether at the Johto Starters, who are all weak against the Dragon Type.
==> Could you repeat that last part, that you said before the timeline shifted?
Fine.
In order, the leader of our group was a Life Mage from the Order of the Vulture, who took the battle against the darkness personally, then there was an Immortal from the Order of the Parrot, who was couldn't have cared less about our job, a Space Mage who didn't speak much, he dressed like a member of the Order of the Ghost Owl, and last was... that werecoyote I used to date..., also from the Order of the Vulture.
I was there on my first real mission representing the Order of the Spotted Hyena, so I wasn't expecting any actual-
==> Tell us more about that whispered bit~
Why are you so interested in-
How about I just keep telling you my story, and you leave that part to your imagination?
Yeah, let's go with that.
So things went pretty well, we fought creatures of darkness, reclaimed some lost areas, and relit lamps until eventually, we could try and retrieve the island.
But we had to get the lighthouse started, or the creatures of darkness would just take it all again...
Alchemy:
Basic Spellbook && Zoology Book = Grimoire for the Summoning of Fantastic Beasts: Level 3, 4/4 [COMPLETE]
Charges: Heart Collector 9/10 Stray Summon 5/15
+1 for Twin +1 for Talist
The Johto starters are not weak to Dragon-Type, Dragon-Types resist their types! Regardless, 4,000 damage to the Johto Starters!
Grimoire for the Summoning of Fantastic Beasts: What do you think it is? It's a tome of summoning spells to summon a variety of magical beasts to temporarily fight for the user!
[AZ] HP: 1,000,000/1,000,000 (it's not supposed to die from HP damage. It has a different system to counter act this.)
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp attacks the brain/Kanto starters if that is dead.
Got +3 total. Then I think I also got +2 from Richard, but missed that.
Charges: 11/50 and 9/25
+1 to Mythic, +1 to Pricey
Gail turns the new weapons over to examine them. She could make anything. The choice was her's.The idea of that was exhilarating, yet made her nervous. She wasn't sure why though.
NER! My major minion!
I channel the sheer limited OPness of the major minion into a beam of smiting to... well, smite the brain. It causes confusing and contradictory ideas to literally bounce around in it.
The Colegmerate isn't a Homestuck reference.
Storm Forged Axe: An Axe eternally charged with a small portion of lightning and wind. It creates a miniature storm with every swing, but it fades quickly.
Charged Hammer: Mjolnir's little cousin. Each swing of this thing creates a lightning bolt where it lands. Wasn't exactly a shocking revelation.
The Colegmerate winds up confused! Unfortunately, the OP power also allows him to nail a crit!
Since it appears no one has grabbed it from Battlefury13,
"I claim your +2 in the name of...MYSELF!"
Or, since apparently Pricey claimed it, I force UserZero to read light neon text that hurts the eyes to read.
+2 Talist
19/20 Maine Cannon
13/25 Elizabeth
"Well. I finally finish preparing to bring such a weapon into this game."
A portal opens and drops a....weapon...into my hands. It's definitely a weapon. What mind came up with this amalgamation of a rocket launcher, Spartan Laser, BFG 9000, and Solar-Powered Railgun, I have no idea. But it appeared in the armory one day, unnamed. Which is rare. Most weapons of moderately destructive power are named. But this appeared and went unnamed. I immediately tested it at the armory.
What followed is a good reason why the Armory is on a separate plane of existence. The entire armory was engulfed in an explosion that made me glad I knew how to keep myself from dying in such an unfortunate way. (It's a secret to everyone!)
I noticed two things immediately. First off, the gun was still in my hands. Second, the bullet was on the floor, not having exploded. It turns out that the bullets fired by this gun are just normal bullets, they don't have nuclear warheads attached or anything.
Once the armory respawned in 5 minutes, I decided that I should figure out how fast the bullet traveled. After waiting 10 minutes for the gun to cool down, I fired again. It was over 1,000,000 meters per second. The air around the bullet charged with electricity and caught fire. The impact caused a crater to appear the size of America's Northeastern-most state, from a bullet the size of my thumb. I named it the Maine Cannon.
Why do I keep this description here? Because I want the bulk of my next post to Fire the Maine Cannon.
Armistyx || Candy Corn = ??? (1/?) (Trying it the other way...)
Armistyx && Hallowed Bar = ??? (1/?)
+1 to K4yne
+1 to Cobalt
=Action=
A massive stone altar nearly smashes the Coveknight! As the dust settles, the Coveknight finds a glowing blue cross on it, and promptly picks it up. The Coveknight now ignores the first attack directed against it, every turn! I then switch my Armistyx to GRINDER SCYTHE MODE, and throw the Candy Corn Scythe into the grinder. It turns into a potent candy powder!
I then brew it into a powerful candy-corn liquor, infused with healing properties from a few healing and regenration potions. I then give it to the Splatteshot Inkling! If he's dead, I'll give it to the Terror Zombie.
The Inklings will both use Bomb Rush! The Splattershot Inkling, if alive, will target the Johto Starters with it. The Kabutops Horde will attack the Kanto Starters, and Dome's Scythe will use Slash on the Angel!
Since when can entities just brush off charges eh? Tell me.
1/25 | Headslide
Jumpin' up to the Angel and throwig it to the ground. Welcome to the real world! also landing feet first on it. Can't stay in the air all the time, and gotta land on something.
---
+2 to Pit
They usually can't. Unless there was something I missed horribly.
3,500 damage to the Angel! Angel grounded this turn!
I stare at the Brain of the Colegmerate, quite nonchalantly. I levitate into the air, psionic energies pulsating around me. I draw the Blank Wand out, eager to test its capabilities. As such, I forge a latent connection with the Void, utilizing the Wand as a gateway.
I instantaneously disappear in a flash of teal, with the occasional amethyst spark. I grip the Blank Wand tightly, void magics seeping into the crystalline rod. I allow myself a brief moment to calculate velocities and examine the brain, before I direct the wand to point at the Brain.
Immediately, the skies grow dark. Without as much of an ounce of hesitation, bolts of pure void rain down from the skies, radiating a particular absence of knowledge which might serve to frighten some. With a bit of telekinetic suggestion, the bolts all simultaneously arc toward the Brain, showering down upon it. Upon striking the foul green thing, the area affected seems to wither slightly. This is, of course, the destruction of information. It might be beneficial to manipulate the open mind as much as possible.
With another flick of the wand, the Brain shudders. Suddenly, an entire hemisphere of the thing is obscured by darkness. I channel the energy attained from the obliteration of pure knowledge, extending my free hand outward. Liquid void seems to drip from the appendage, sliding into the air, and levitating around the limb. I twitch my fingers upwards, in a sort of obtuse tent-shaped manner, and the drops of pure void shoot in the Colegmerate's direction, seeping into the brain matter.
With a thought, the liquid void and darkness within the brain streak towards veins in the head and mind, flowing like blood. I proceed to twitch the Blank Wand somewhat. Hundreds of meters beneath me, metals in ores underground begin to melt down, hissing as they transform. I wait, watching the void course through the Colegmerate's brain with minimal interest.
Hundreds of blocks of ore decompose fully into essentia a moment later. At a circumstantially simultaneous instant, I snap my fingers.
The Colegmerate, if it is indeed still conscious, realizes that there are innumerable voidmetal spikes within its own brain.
This is, quite clearly, the truth of the matter. Large, warm, dark spikes of solid voidmetal erupt with astounding force from the Colegmerate's brain, the liquid void and Metallum essentia harvested from the ores having fused together at the snap of my fingers. The spikes, upon my command, begin to rock back and forth in the brain telekinetically, further damaging the neural tissue, hopefully permanently.
Undoubtedly, the Colegmerate will attempt to destroy these spikes. If it does do so, it will find that voidmetal repairs itself over time. Hah. One will find it abnormally difficult to destroy that which molds itself back into place moments after an assault.
I promptly wave the Blank Wand, watching as the spikes begin to accrue more warmth than usual. With a thought, hundreds of miniature voidmetal spines erupt from the base spikes at a nigh-instantaneous speed, tearing through the green tissue abnormally easily.
I slide the Blank Wand back into my inventory, surveying the damage. The voidmetal slowly melts into liquid, fusing with the base of the brain effortlessly. Excellent. If all goes well, this should inflict some absurd amount of horrendous voidmetal poisoning upon the foul beast, likely making it unable to perform even the most base of actions.
With a final bout of inspiration, I permanently bind the voidmetal to the Colegmerate's brain, soul-inclusive. This means, of course, if the Colegmerate manages to survive or respawn in any way before fleeing, it will constantly have to suffer through the effects of the poisoning. You're welcome.
Concentrated Mind Essence && Crystalline Cognitio Essentia = Superconcentrated Mind Crystal (2/5)
(+2 to Generic)
(Scarlet) Sunslammer: 8/50 (+4 from Crystal) //////////////////////////////////////////////////.
UserZero quickly throws some Godmodding power on the Colegmerate's brain, merging the Voidmetal into the Colegmerate itself! However, you have still dealt 10,000 damage!
TM 07 AND TM11 AND AND TM18 AND Remote Control = Weather Controller M 1/?
Dire Hit AND Wide Mouthed Pipe AND Patent = Reverse Funnel M 1/?
___
Weather Controller M: A remote that controls the weather.
Reverse Funnel M: A battle item that funnels power into the user, immediately granting minicrits for the same post. One use, and cannot be duplicated by anyone else. Patent also forbids anyone else from creating similar alchemies.
25% credit to Erelye, 25% credit to generic
___
Mercury fires an arrow at the terror zombie, using Daedelus Stormbow M.
TM 07 AND TM11 AND AND TM18 AND Remote Control = Weather Controller M (Level 5: 1/6)
Dire Hit AND Wide Mouthed Pipe AND Patent = Reverse Funnel M (Level 5: 1/6)
Wand of Basic Spells && Balanced Shard == Primal Wand 3/5
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set 2/?
==Action==
Crystal grabs the Wand of Basic Spells and summons a wisp of creation energy, to counteract his earlier use of oblivion magic. The golden energy spreads out as Crystal funnels magic into it, seeming to naturally take the form of a ring. Crystal notes this, filing it away for later, before channeling the creation energy into the, what else, creation of a massive drill. He starts it up, before flinging it down, aiming for the Colegmerate's Brain. Upon impact, the drill makes pretty much mincemeat of a large portion of the Brain, before Crystal dissolves it back into creation energy and calls it back to him, this time summoning a massive sawblade. He spins it telekinetically, before carving several massive lines into the Brain, and then a whole chunk out of it, before dissolving the sawblade back into creation energy. Finally, Crystal uses up the entire amount of the creation energy to create a ballistic missile, which he accelerates downward into the depths of the Brain, where it explodes, causing massive trauma to the Brain tissue.
Crystal looks over at Positron. It’s about time that they go back to helping us, given the massive boss on the field. A quick pulse of magic later and he has a ball of concentrated mental energy floating in front of him. A few muttered incantations, sleep and unconsciousness spells mainly, are added on to the ball before he lobs it, deactivated, over to Erelye to add on to, with a final added burst of Indigo Flame from the (sadly depowered for now) Cipher’s Call he owns infused into the ball. (He also whispers a certain name, the matter opposite of a positron, into the ball.)
==Entity==
N/A
UserZero blocks what she can, but the Colegmerate takes 5,000 damage regardless!
Upon the ground once more, I watch as the Colegmerate lumbers through the remainder of its life, smirking somewhat. Whilst doing so, my gaze slips to the withered birch tree engraved with elder runes I utilized a mere enquier ago. I saunter over to the thing, grabbing a brown leaf off of the ground nearby, and scrutinizing it. It seems rather potent. Or perhaps that is just me. I slip the thing into my inventory, for later experimentation. It might be the most powerful esoteric artifact upon the server, for all I know.
I brush my fingers against the bark of the atrophied birch tree, tracing around the slightly faded runes. I climb the branches of the tree, muttering incantations under my breath all the while, or perhaps a singular chain of arcane words. I reach the peak of the unusually large and formed birch tree, still whispering incantations upon the wind. I peer at the Colegmerate off in the distance, and the entities upon the field. This might have unforeseen consequences. Whichever. I can live with them, especially since they will not directly effect me.
I begin to draw energy from the withered, deathly tree, the thing leaking out a feeble gray aura, which I consume. The fabric of space and time around me folds and warps itself as I accrue greater and greater amounts of energy from the seemingly infinite pool of atrophied potency that is this tree. A vast, formless, and nameless cloud of wispy gray energy surrounds me, twisting and turning endlessly. Within minutes, I cease drawing energy, unable to fathom the source of this thing's energy.
I direct my gaze Colegmerate-wards. I do hope this works. I point two fingers at the Colegmerate's brain, and continue to mutter the seemingly ceaseless incantation. The excessively verbose thing seems to be drawing to a close. I whisper the final words of the sesquipedalian malediction, dark gray energy growing in potency at my fingertips. I draw the flowing words to a close, arcing my fingers to point more precisely at the brain.
Suddenly, a monolithic blast of gray energy erupts from the Colegmerate's brain, a pillar nearly twenty meters in diameter heading straight up into the sky, far beyond the atmosphere. The blast of pure energy seems to burn itself out in mere moments, already having dealt almost excessive damage. Actually, no. No amount of damage is excessive. It is merely a safeguard to insure death. The pillar of energy is reduced to wisps of smoke and superheated air in moments.
I stand atop the tree, observing the aftereffects of the blast carefully. The tree itself is undamaged from the draining and pulsation. Odd. I look back to the Colegmerate, pointing my thumb and index fingers in the shape of a finger gun at the brain, staring silently. The energy builds up once more, until I cannot handle it. I bring my thumb down on the index, and suddenly an absolutely enormous tower of pure teal psionic energy tears through the brain, size vast enough to fully consume the Colegmerate, and tear apart the ground around it down to bedrock. It might be interesting to just add in a bit of Ichor to the spell. Then again, I cannot deal with that. Who really cares about such limitations, though. A single drop of Ichor from my inventory is annihilated, fueling the blast further, cracking and possibly tearing through the bottom layers of bedrock. Regardless, the proximity to the the void has a particularly potent effect on the nature of the blast, supercharging it with pure void energies. The still-functioning teal tower of energy darkens in color somewhat, denoting its state.
Bolts of pure energy (not electricity) leap off of the spire of seemingly-endless teal psionic power, several melting through the brain. The occasional outburst of pure void in spacetime fuels the latency of the voidmetal poisoning from earlier, assuming it occurred. If not, the void damages the memories within the brain exponentially. Arcing tendrils separating from the initial blast tear through the brain individually, also serving to fend off any other beings trying to interfere with the effects of my spellcraft. An emanating shockwave of teal plasma sweeps across the field of battle, evaporating any surface water in a sizable distance.
Regardless, I just continue to utilize the tree to fuel my attack, the beam still burning bright, five minutes after its initial release. I sweep my hand in a downward direction multiple times, at sporadic points, massive waves of force pummeling the Colegmerate's brain upon doing so. I slowly ball my hand into a fist. Teal energies, strewn about the entire battlefield in rather large concentrations, all streak back to their point of origin, the spire of energy.
I fully close my fist, and all psionic force has been expelled from the area, save the pillar itself, a monolithic orb of pulsating energies having been formed some distance above the Colegmerate. I watch the blinding energy destabilize immensely, before swiping my arm in a downward direction. Deep teal sears my retinas, deafening noises piercing the eardrums of all nearby. I squeeze my eyes shut for a few moments, opening them to find my vision returning, albeit slowly. The crater initially formed by the now-missing beam has been quintupled, stretching nearly a hundred meters in each direction, down to bedrock in the absolute center. Smoke pours from the crater, hopefully suffocating the Colegmerate, or at least causing some brain damage through inhalation.
I catch the ball of concentrated mental energy from Crystal, waves of dark gray smoke being exuded from my form all the while as I truly feel the burnout from utilizing such immense energy, nearly all of which came from a tree. I toss the ball before me, and it levitates in the air, glowing a faint, pale white. I immediately begin uttering manifold phrases and incantations to the ball in a hushed tone, making various occult intonations and gestures periodically. I begin to twist my hand around in a circular motion, the orb spinning as well.
Upon observing the spinning, I promptly unleash a variety of eldritch curses into the thing, my form briefly going solid black, and showing shifting images of elder abysses populated by unfathomable horrors, before releasing the energy into the orb, and returning to normal. The thing immediately darkens, occasionally flickering with the undulating form of an elder beast. Then, I vent an unbelievable amount of pure negative energy into the sphere, electrons seeming to gravitate to the thing.
Afterward, I proceed to begin muttering incantations all sharing a singular word, usually utilized to define the negative subatomic particle. Runes seems to flow around the orb, igniting with pure Indigo Flames before soaring into the sphere. Eldritch and arcane symbols alike, all tied to the workings of the mind. Finally, I add a touch of amethyst fire to the orb, occasionally flickering with the unadulterated potency of a god tiered Mage of Mind. It was remarkably difficult to obtain this from residue of his energy within Grayhold, mind you. Webs of neurons taking the form of Mind symbols occasionally firing blasts of electricity fill the orb.
Moments later, I shift my hands around, ceasing the circular motions, and tapping into the essence of reality itself. Suddenly, space and time warp around the orb, utilizing the link to antimatterAugury himself to force a movement in location. The universe folds around the orb, and it is gone. In another reality, the orb has just forced itself through a hole in spacetime, and crashed into the cherub operating the account antimatterAugury, forcing him into the depths of unconsciousness, unbelievably potent sorcery from two mages forcing the entity to take his sister's place in the land of dreams. Hah.
Do not call up that which you cannot put down, of course.
As a afterthought, I lift the patch of earth holding the withered birch out of the ground, and it flickers with a deep grayish purple, before vanishing. Hah.
Concentrated Mind Essence && Crystalline Cognitio Essentia = Superconcentrated Mind Crystal (3/5)
NEW: Gauntlet || (Amber && Hungry Chest) (1/???)
HUNGRY CHEST: A chest wrought of greatwood (in my case, at least) which will take items tossed at it, and place them in its inventory.
The general idea here is to be able to trap things in a gauntlet. Might be interesting, or might be too high a level. Hopefully, this alchemization results in the former.
(+2 to Generic)
Maelstrom 1/30 //////////////////////////////. (Scarlet) Sunslammer: 11/50 (+2 from Crystal) //////////////////////////////////////////////////.
UserZero decides, quite frankly, that blocking this isn't worth the energy. 14,000 damage to the Colegmerate!
So apparently, there is no Alternate end base for me to use, so I have to make it. Whichever side gives this the most helps will be the side I will join (temporarilly) when it is complete. While I work on that, I also prepare an ambush to counterattack and take down any entity that attacks EXOS, hopefully before it reaches EXOS.
I quickly develop the ability to project defensive shields.
EXOS Core: 2/20 endergy
Active Abilities: 3
System Upgrade Lvl 1: Upgrades systems using endergy, allowing EXOS to either gain a new ability or upgrade an existing ability. Cost is equal to the combined level of all current abilities (currently 5).
Walker just executes the Splattershot Inkling because I don't have time for a long, detailed torture scene, unfortunately. But to put it simply, at the end of his execution, the Splattershot Inkling is very much dead, and very much going to not be an open-casket funeral.
An infusion matrix is an essential part of the Infusion Altar, which combines various objects into one, adding some essence to it.
Well, I'll go looking for some useful information about this place Ford stumbles upon various Nokia phones and Gameboys.
Octuple Compressed Cobblestone || 2 Filled Rune Rocks = Black Hole in a Jar (Level 3: 3/4) Infusion Matrix || Bottle of Ender Air = Ender Matrix (Level 3: 3/4)
Nothingness.
The Inscription: 11/15
Ancient incantations…
8/10 Memoric Book
+1 to TheDrivingLlama and Erelye.
1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn 4th Wall 18 Ferropper Bane of Lapis Nokia phones Gameboys
Doggy's Battery: 11/20 ==================== (+2 from Generic)
+2 to Crystal
The Colegmerate's Skull had been broken, exposing the soft brain beneath. Bomber could sense that it was charging an especially powerful attack, so the monster would have to be dispatched of quickly. Bomber began to concentrate, his hands starting to glow with pale energy. A faint crackling sound is heard as sparks begin to bolt out of his fingertips. They grow with intensity as sparks of pale blue electricity hissed in his palms. There was a loud rumbling as electricity gathered, before Bomber raised his arms upward, fingers splayed. A deafening boom sounded as a bolt of lightning crashed upon the brain, splinters of the bolt arcing across its surface. The smell of burnt flesh began to overwhelm part of the battlefield.
The Grim Patrons went to attack the Kanto Starters, bellowing a drunken battle cry as they readied their axes to strike. They weren't afraid of no stinkin' dinosaurs! No, they'd show them what-for in their preferred style of battle: Bar Brawl! Meanwhile, a sound began to resonate from the Mole Machine. A portal from within began to open, ready to spew out more Grim Patrons!
Satisfied with this turn of events, Bomber begins to prepare for something. He pulls out a blue-tinted book that looks ages old, yet has very little wear and tear. Many find its form hard to focus upon, and a close observer will find the most minute of details constantly changing and shifting. The cover of the book bears a strange symbol that the majority of those here today would not recognize.
Armistyx || Candy Corn = ??? (2/?) (Trying it the other way...)
Armistyx && Hallowed Bar = ??? (2/?)
+1 to K4yne
+1 to Cobalt
=Action=
IF THE SPATTERSHOT INKLING IS NOT DEAD:
I run towards Engie/WalterWalker and kick him in the face before he can execute the Splattershot Inkling! I then grab several medkits, duct-tape them together, and create the Medical Bot! (Somehow.) It then drives towards the Splattershot Inkling and injects him full of stimpacks, rejuvenating liquids and blasts him with a Quick-Fix!
IF THE SPLATTERSHOT INKLING IS DEAD:
>Sleuth: Pay respects. By calling down several Ink Strikes on the Johto Starters to increase their Ink Stacks and deal moderate damage.
You arrive too late!
I'd like to know the Armistyx's level before I go any further. The first one was a cop-out but as you're using a damaged variant, I'd like to know...
Oh nice, a suitable throne and a suitable read.
With a few steps Hezetor sit on his own throne and after taking altitude he starts to read The Guide.
Well, history is surely last: I don't want an enormous amount of information of every single little multiverse that I encounter, while those "Extra-universal" things seems interesting it's better to start with the hot stuff:
[2.1] The Finer Arts of Godmodding.
[In case what Hezetor is trying to read is impossible to read he'll try to check other version(s) of that article from the version history]
Charges
Absorbing energy from my surroundings 5/15
Throne && Flight System = Flying Throne (Level 3: 4/4) Complete! [note: I have no idea of how much HP this should have]
Module && Tome of robot mastery I*= Module of good robot creation1/?
Factory || Portable Computer = Portable Factory (Level 4: 4/5)
*"Tome of robot mastery" is the first of a trilogy of marvelous books that contains a lot of information regarding the creation of Robot and Androids.
[2.1] The Finer Arts of Godmodding
I know what you're thinking: an art as complex as godmodding is bound to have a lot of finer points. And you'd be right. Considering that the practice is limitless in its scope and potency, there sure is a lot you can do with it. But what, exactly, can you do with it? Well, that's what this chapter's about: exploring some of the things you can do with godmodding, and are frequently employed by godmodders.
Let's start.
Curses: These show up a lot. Basically, Curses are intangible concepts that directly alter the flow of battle, causing things to change spontaneously. There are many different types of Curses, such as, for example, a Curse of Snakes that causes snakes to randomly appear every so often. This could be used offensively or defensively, to attack or to block an attack. A very common curse to use is the Curse of Repetitiveness, which makes it so that an attack used very often will dwindle in power until it doesn't work at all.
The Curses casted by lesser godmodders can expire after a set amount of time or be destroyed altogether, typically by abstract means. However, the Curses of higher godmodders can last for a long time, and can keep going for years and years. This is why Curses are renowned: for their length. They can really be pains in the block, especially if you can't deal with them directly. For any allies of the Godmodder, well, they can just lift the curse for them to work around it.
Of note: The effectiveness of a Curse is usually counterbalanced by either the length of the Curse or the effort needed to manifest it, and thus some are restricted to the higher echelons of godmodding power. The Curse of Repetition is common and useful, because for relatively low effort, this shuts down a great portion of most non-descendant offensive. most weaker beings only have so many ways of attacking, and even against Descendants this can be a stumbling point.
Finally, there are a series of powerful curses; hard to cast and maintain, but extremely devastating. The Curse of Anti-Respawns, Anti-Entities, and Anti-Charging completely denies the ability to resurrect from death in any manner, the summoning of entities, and attacks that require charging over an extended period of time, respectively. As for the Curse of Linking, well, woe beget whoever is targeted with that one, as that is capable of killing off all instances of a being if one instance is killed...And if 'instance' sounds ill-defined to you, that is precisely because it is; the Godmodder can assign the instance to anything, though anything extremely ill-related to the persons in question usually require more effort than is reasonable. For video-game players: Your avatars are well-linked, so if you are alone with a godmodder who wants you dead and is threatening to kill you IRL as well (or anything reasonably similar), call for help immediately!
Console Mastery: This is very common, too. When you're dealing with godmodders in a code-based universe, expect this to happen, even in the lowest tiers of godmodders. Basically, godmodders tend to have complete mastery over all admin commands in a game, and tend to be completely immune to them if they're used by anyone other than actual moderators/admins. This is why kicking/banning a godmodder will never, ever work. The only chance it would is if an actual moderator or admin casted the ban, and even then, the godmodder (depending on his power level) would use an Outside Administration hack to rejoin.
Using their mastery of console commands, the godmodder can basically do whatever they want in the confines of the universe, such as summoning any item they want, even those that don't normally exist in the universe's coding at all, summoning mobs and entities, teleporting themselves around, and many other things. More complex uses of this ability can result in massive war machines, generation of entire environments, and more. This usually ties into...
Mod Mastery: This is explored deeper in a related section, but long story short, if you have ever gone onto a multiplayer server in a video game and found that, for no explainable reason, there are just a ton of mods that you never downloaded and your computer is suddenly running smoother than slicked ice despite the implication of it taking computational power that doesn't even EXIST, this is a godmodder's work (and unless you know him/her you should log off immediately). Common in almost all tiers of godmodding, Mod Mastery represents a godmodders access to infinite mods. Well, sort of. In truth, this is due to how reality works: all video games are simultaniously code-based universes, with far more detail than the computers could usually handle. This is a reflection of the godmodder bringing in a lot more detail into the equation, using and implementing codes that represent objects that simply are there in a Code-based universe, but aren't in the video-game equivalent. This has been used to allow other godmodders to ascend in the past, in the rare case they want to make a posse of godmodding buddies for whatever reason (as the sight of these objects can start to lead to the revelations that it's not a game, and therefore begin the process of becoming godmodders), but more often than not its simply to test the limits of their abilities and have a far more versatile range of toys to play with.
Altgeddon: This is usually common in high-tiers who can master this skill, though you can see some of this even in lower tiers. This is another big reason as to why banning will never work: godmodders tend to have insane amounts of alternate beings for any given world. For code-based universes, this is represented by effectively infinite accounts. This will commonly be used to deflect any viruses or bans sent at a godmodder; sure, you got ONE account, but they can just switch in a flash! At the highest levels, these alts can literally be infinite! A truly masterful Godmodder can learn how to control these alternates all at once-that being said, the ability to manipulate all the alternates simultaneously has only ever been mastered by one Godmodder. For more information on her, see the section on UserZero.
Computergeddon: This is mastered only by the strongest godmodders in existence, though less-skilled use of it is found up to mid-tier. Just like godmodders will have lots of alts, godmodders also will have lots of computers. This is very commonly employed to prevent pesky viruses from taking out a godmodder's computer. Similar in concept to altgeddon. Notably, even if you did somehow physically destroy all of a godmodder's computers, all a godmodder will actually need is a single computer-every other computer is in a rather dubious state of existence, and can appear/disappear and be accessed as long as the godmodder has access to one computer, ANY computer. It doesn't matter which.
The Veil: The Veil is employed by high-level godmodders. It basically completely obscures their personal life, making it so players attacking them will never, EVER be able to find out any personal information from them. They could find out things like a first name or what their house LOOKS like, but things like their appearance, their address, their parentage, their workplace, and many others will convienently be off-limits. And for good reason: it completely dispels any attacks sent at the real godmodder controlling the ingame avatar! How can you attack him if you don't know where he lives?
Despite the fact it seems to only serve to merely obscure the godmodder, this is also an incredibly useful defensive measure. If you happen to know the general area where a godmodder lives, even if you don't know specifically, it is still completely useless to attack them with mass bombardment or some fancy new-wave trick, as despite your attempts to literally blow up everything at once, you will find that the godmodder will have been veiled from the destruction. this can work on things up to unviersal annihilation ordained by the Conflict, so it is safe to say that unless you can somehow penetrate the Veil (a section that will get its own article up as soon as I get more research done), you will never truly kill the godmodder.
The Trials: Unconsciously employed by a majority of Godmodders, but only truly mastered by the Omega-Plus Godmodders and Psi, these are the most complex of all known Godmodding abilities known thus far. As the name implies, a Trial is a herculean task assigned by the Godmodder. Until it is completed, the Godmodder is invincible. Now, here's the kicker-first off, it's not known WHY the Godmodder is invincible! They just happen to be invincible! Theoretical testing proves that, if a Trial isn't completed, they could theoretically survive existence-ending events such as a Spiral Nemesis! (A section on paradoxes is to come later). Narrative and/or Conflict intervention is minimal at best and nonexistent for the most part! The other oddity is, the existence of the trials, being a surefire way to harm the godmodder (if completed), usually empowers said godmodder while the Trial stands! Expect to see feats of incredible power even for the godmodder in question! It seems the Trials do override, or at least weaken, some curses if they conflict: in particular, as damaging the godmodder through multiple trials is repetitive, you would expect the curse of Repetetiveness to step in and make the godmodder completely invincible at some point, but the Trial will make sure that you will eke out a singular point of damage upon completion no matter what! A godmodder will only resort to these when desperate, and the difficulty of the trial at hand will usually link to the power of the godmodder; the more incredible the feat, the strogner the godmodder you are dealing with!
Oddly enough, the most simple trial is the summoning of an extremely powerful entity, known only as the Boss. If the boss is slain, it will do damage; an unconscious trial that most Godmodders do not even know about! This is usually all you'll see about Trials until you get to the major Godmodders mentioned above, who have proven to make quite the spectacle out of them!
One last thing: don't expect a trial out of damaging the godmodder. Godmodders are invincible during a Trial, so a Trial about harming them, despite the implications, won't relieve the invulnerability; of course, this itself requires the godmodder to be infinitely strong, so the idea is a bust in practice.
I'll edit this section when I find more of these. Of course, there are several ones I didn't mention: the Terrors, the Wayback Machine, the Turrets and the Titans. But these are so important, they get their own sections later on!
Lord Calzerb 16/25 (+1 from jon)
Noob King 3/3 Summoned! (21000/21000 HP AZ) a nobody looking guy comes onto the field. He says: R0FL L0LZ IM N0T A N00B He hits the CZ-Droids!
Superisword 5/5 Finished! (+1 from jon)
Venomshank 4/4 Finished! I will use this soon...
SAFETY TORCH!!!!!!! 2/???
I yolo it and duke it out with Uzi. For course I am very smart being a robot both in real life and in the game. The Dring Duo meanwhile uses Plasma Flamethrowers on the Brain.
+1 to generic
You can't add assists (aka +1s) to Alchemies! Superisword not finished!
n00b King summoned! It will do as you say! (He's getting some extra HP, by the way.)
Venomshank: A dagger with poison perpetually dripping out of it. The assassin's weapon of choice.
UserZero quickly proves that challenging her mano-a-mano is always a bad idea. You are returned to the AZ side with your limbs in a knot that defies elucidean space.
Alright, this is a bit complicated, but hopefully it works
So, I am creating a civilization, and each time I add to my fortress I gain a soldier cap. For now it is a cap of three. Every EOTB, the amount of soldiers is increased by one until the cap is reached. In the entity list it will be listed as Soldier x?. The soldiers will be relatively fragile, (5000 health or less) and will be controlled like a normal entity. By charging I will be able to increase the cap by three one more time and then two. Increasing cap will increase the former charge cap by five for each expansion. I will keep track of the structures, as I wish to use them in the future as a side quest. The health and cap may increase or decrease for balance. Also, I will keep track of a evil percent, which will only be used for the sidequest, and will increase the stronger I get.
Iron Forge Hammer && Holy Flame = The Forge Stoker (Level 4: 3/5)
Also, I meant the terror creeper, didn't know why I called it a mutant creeper but...
I pick up the mutant creeper and put my blindfold on. I race toward Zero, and say 'IF I HIT YOU YOUR THE UGLIEST THING IN THIS WORLD' Knowing that's not true she simply tries to dodge me, but I keep following, knowing she's the ugliest. Until of course I tell her that there's something else uglier and turn around and whack the Colegemere in the brain with the creeper, set it on fire and explode it. User Zero knows she can't block me with her wall otherwise she is automatically the ugliest thing on the server...
Fortress:
Fortress Evil = 0%
Soldiers 0/3
Structures:
Base
Alchemies:
Holy Flame: Level 3
Iron Forge Hammer: Level 2
The base needs HP for that to work, really. Fortress added! Complimentary soldier immediately added!
UserZero generates a barrier between you and the Colegmerate-a really ugly-looking barrier. As it's not her nor the Colegmerate that just got hit, the barrier is the ugliest thing on the server!
Small Nuclear Explosive: A very dangerous nuclear bomb. It says something about this game that it shares a level with a scythe made entirely out of candy corn.
The flaming flying car rams into the Kanto starters!
"An gameFAQs guide for DTG...?"
*looks at revision history*
"A godmodder's greatest weakness?!"
I Ctrl-F the phrase "A godmodder's greatest weakness" in the guide and read the section that it's in.
It will do as you say.
You sadly can't find the phrase anywhere! Reading the revision history closer, you realize that was edited out a long while ago; you can't find it in the table of contents or anywhere in the guide.
After raising his eyes from the Guide Hezetor concentrate momentarily on the Colegmerate.
I'll bury you right now.
Hezetor then moves his hand pointing the ground next to the Colegmerate.
Slowly an enormous amount of land stars to move creating some little earthquake around while four massive flaps of earth are raised trying to close the creature in a deadly wise.
While locked and dragged into the depths in this manner Hezetor prepares.
Moves his finger in the air leaving behind a blue tail that forms a square inside a circle containing some symbols.
As soon he stops the figure shine and disappear.
Just above the brain of the creature a giant slab of stone appears with the words listed above "Here lies an octopus" this crushes him definitively
Charges
Inter Multiversal Team of Engineers 1/20
Absorbing energy from my surroundings 6/15
Module && Tome of robot mastery I= Module of good robot creation 2/?
Factory || Portable Computer = Portable Factory (Level 4: 5/5) Complete!
Laser Gun && Novichok agent = Nerve laser gun mk1 1/?
Portable Factory
HP: should have a lot considering it is not focused on fighting or anything else outside creation of things.
Is a building so is clearly immune to crit (not having any anatomy), mind control (not having a mind) and has every benefit a standard building should have.
Right now this portable factory is just capable of building stuff in series, some more modules will be installed in future.
This factory is fully automated and doesn't need any workers.
At the current state this factory is not producing anything since it has no blueprint or directive.
UserZero quickly jumps about and smashes the pillars of stone as they rise, then destroys the Tombstone with a dropkick!
The portable factory is an Alchemy! It has no HP!
Portable Factory: A Pocket-sized device that is really a fully-autonomous factory! You can tell it what you want to make, and it will make it in due time!
[AZ] HP: 1,000,000/1,000,000 (it's not supposed to die from HP damage. It has a different system to counter act this.)
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp attacks the brain/Kanto starters if that is dead.
Got +3 total. Then I think I also got +2 from Richard, but missed that.
Charges: 12/50 and 10/25
+1 to Mythic, +1 to Pricey
Alchemies:
(Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead) || Iron Lance = Argent Lance 1/??
(Soul of Competition is the nickname for a certain dragon who represents... competition.)
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer 1/?
I'm pretty sure a lot of people can see what I'm doing here.
I rain down meteors of calculus books on the brain (or another PZ if the brain is dead). Due to the power of differential calculus, it makes the brain hurt both mentally and physically.
Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead = Tome of the Arena
Tome of the Arena || Iron Lance = Argent Lance (Level 1: 1/2)
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer (Level 10: 1/11) Thrall would probably be a bit peeved by you owning a copy, but as it stands you can't even make it.
Indeed they do. Or at least I do.
UserZero blocks the physical onslaught with an umbrella, but the mental agony deals 5,000 damage to the Brain!
This inscription is almost done...
And so is this book.
Octuple Compressed Cobblestone || 2 Filled Rune Rocks = Black Hole in a Jar (Level 3: 4/4) DONE The Black Hole in a Jar is added as an Alchemiter Supply. Infusion Matrix || Bottle of Ender Air = Ender Matrix (Level 3: 4/4) DONE
Fourth Wall || Black Hole in a Jar = The Fourth Wall (Level ?: 1/?) 18 Ferropper && (Gameboys && Nokia phones) = 18 Bedrock^2 Ingots (Level ?: 1/?)
Everything...
The Inscription: 13/15 (+1 from TheDrivingLlama)
Continued in Journal #1
9/10 Memoric Book
+1 to Twinbuilder and Erelye.
1 Demon Blood Shard 1 Raspberry Pi 1 of any book 1 Empty Taglocks 1 Richard Taglock 1 Popcorn Bane of Lapis Ender Matrix
Black Hole in a Jar: This needs a discription? really?
Ender Matrix: An Infusion Matrix empowered by Endergy. It can imbue objects infused upon it with Endergy with no extra steps required, but otherwise works like a regular Infusion Matrix.
Fourth Wall || Black Hole in a Jar = The Fourth Wall (Level -1: 1/-1)
...Hahahahaha NO. Seriously, though, it's not that easy.
For various reasons, UserZero uses the Clentaminator to get rid of the thorns!
EXOS generates shields and idles, gaining an Endergy! Crusher stands ready to guard it! The Twisty Puzzle Millitary Base attacks the Flaming Flying Car for 5,500 damage (the combined base attack of the base and the Cubes)! The Fortress idles.
The Mango Monster heals the splattershot Inlking for 6,000 HP! Both Inklings proceed to use Bomb Rush; the Splattershot Inlking bombs the Johto Starters for 18,000 damage total and enough ink stacks to set the Johto Starters to five; they explode, dealing an additonal 10,000 damage! Meanwhile, the Splat Charger Inkling plants three Burst Bombs, and as an afterthought, puts them behind various natural barriers that would protect them from explosions! The Kabutops Horde engages in a Pokemon Battle against the Kanto Starters and deals 6,000 damage! 5 More Kabutops appear! Dome's Scythe slashes at the Angel for 8,000 damage! The Mole Machine spits out 5 Grim Patrons onto safe territory as those already present surviving gang up on the Kanto Starters for 4,500 damage! The Flaming flying Car rams into the Kanto Starters for 8,000 damage, losing 2,000 HP in the process! The n00b King attacks the CZ-Drones, dealing 4,000 damage to one!
The Terror Creeper's Minicreepers stun the Johto Starters!
The Kanto Starters get mad at the Kabutops Horde and retaliate, killing off eight and damaging a ninth for 300! The Angel smites Jeanne for 4,000 damage, then takes 2,500 from burning!
Every other PZ/Neutral Entity that has gone unmentioned thus far attempts to attack the Colegmerate, but Uzi quickly blocks them all! I mean, what were you expecting? Entities have a historically poor track record against Godmodders, and even if Uzi is guarding for the Colegmerate, it still applies!
The Colegmerate shudders, twists, and with a final look at UserZero, executes Echo of Destruction! The Colegmerate is quickly enveloped in an incredibly bright light as electricity crackles around it, only empowered by Talist's beam of OP energies! Nature's fury incarnate roars around the beast as it turns into a massive ball of light and lets out a humonguous electricity-empowered explosion of enormous proportions, dealing a critted 20,000 damage to all AZ/Neutral units, except those that were summoned this turn and the Coveknight as it just got Holy Mantle! Splattershot Inkling, both members of the Dring Duo, all the Kabutops Horde except the 5 most recent, and 3 Grim Patrons kick it in a spectacular way! +20 distance to Yggdrasil! Crusher can't retaliate against the explosion because it's much too fierce! The light dies down and-
...what.
IT'S ALIVE?!?!?!
UserZero: you really thought it would just explode and kill itself for you, didn't you?!
UserZero: newsflash, n00bs!
UserZero: it's not that easy!
UserZero: and...
UserZero: YOU ARE NOT PREPARED!!!
Augh! Echo of Destruction is NOT a suicide attack! It's a passive! It'll now do 10,000 damage (at least) to all AZ and Neutral Units EVERY TURN until it dies! It won't deactivate unless the Skull is intact. Or it dies. Whatever's sooner.
The Colegmerate proceeds to activate Acquisition, as if to rub it all in and clear the board even more! the Colegmerate looks up, shudders, convulses wildly, and proceeds to explode...Except, wait...What. Uh, this time, instead of electricity, it opts to harmlessly explode into its base form, Creepers! Well, Creepers and Mutant Creepers! All that is left is the Brain, which quickly generates a powerful field of electricity, destruction, and Godmodding energies; it's INVULNERABLE this round, though it can't use the Echo of Destruction passive, or attack, or activate it's other special (Power Cleaning) until after this is over (thank)! The Creepers land everywhere!
Godmodder477: Creepers?!
At the same time, UserZero quickly takes out an odd green egg, and tosses it, revealing another Creeper! She proceeds to pull out more until there are a LOT more creepers than you initially counted, almost a legion! They don't do anything, though, they're just staring around...
Godmodder477: More Creepers!!
At this point, the CX Drones stop idling! they quickly rev to life, and for each one alive, proceed to launch a odd black substance from their interiors at ten of the Creepers; five of each die, but the other five turn into Mutant variants!
It is at this point that the Creepers, now extremely numerous, start bum-rushing towards the Colegmerate...Oh, no no no no no, I get it! They're going to reform it! If all of them get there, it'll be at MORE than full HP!
Godmodder477: NOW!! HANDLE IT!
UserZero, alleviated from defending her super-Terror for now, quickly prevents Richard from Handling those Creepers with a quick parry! Richard still +2s Generic and DarkSide, while UserZero +2s every PZ player available.
The Lowdown: OK, looks like this might need some explamation: The Colegmerate is INVINCIBLE during Acquisition. Thankfully, its charges don't increase during this state, as all of its power is gone into its invulnerability and manipulating the Creepers nearby! However, there's enough Creepers and Mutant Creepers to regenerate its entire body mass if left unchecked! You have to kill as many as possible, but there's a ton! Fortunately, they won't attack-they're entirely focused on re-merging with the Colegmerate. Once the turn is up, they'll re-merge, with every hit point they have going into the Colegmerate! It got its name for a reason, folks, and it appears this is it! Its appearance wasn't just for show, apparently...
As for those CX-Drones: Well, they're harmless and can't attack, but they only really come into play when Aquisition occurs: They'll pop up the turn before, and if not destroyed, will turn some Creepers into much stronger Mutant Creepers (and kill the other half that don't transform; Chemical X is a bit of a 50/50)! The Mutants have more HP than the regular ones, and thus will heal the Colegmerate more! If there's any excess, the Creepers will explode on you guys for damage instead!
Oh, and because I know I may/may not get complaints; consider this a warning for future bosses, who will be similarly dangerous (a) and UserZero won't do that cheap guarding thing twice (b). Bad Uzi. Bad. Stop being a jerk.
UserZero: its my job to be a jerk.
UserZero: if you ragequit i make monies. all the monies.
UserZero: my monies go through da roof if descendants ragequit.
UserZero: so, pls ragequit, give me monies, plox.
UserZero: ...ok you'll just log right back on but who even cares.
UserZero: give me monies.
UserZero: plox.
Terrain: Jungle (+10% Evasion for Grounded units;)
Weather: Clear (no effect)
[N] EXOS: 40,000/60,000 HP. Endergy: 3/20. Double-Action (acts twice in the EoTB). Currently gets 1 Endergy per EoTB. Airborn.
[N] Sentient Conway's Game of Life Structure [N]: Gosper's Array 17,000/17,000 HP. Conway's Wall 12,000/12,000 HP. Yorke-Smith's Garden 21,000/21,000 HP. Structures must be killed in order.
[AZ] Mango Monster: 26,000/65,000 HP. Deals 1 damage but Heals other entities.
[AZ] Splat Charger Inkling: 13,250/35,000 HP. Bomb Rush [|||] Action: Use the Bomb Rush!
[AZ] Balloon Whelp: 947,250/1,000,000 HP. Inflation = 12.5%. At 200% or 0% Inflation it dies instantly. Gains attack at higher inflation, gains evasiveness at lower Inflation. (current evasion = 20%) Airborn at 150% Inflation. Helium Breath: [||] Action: Attack the Brain!
[AZ] Doppleganger: 2,250/55,000 HP. Slightly Evasive. Action: Attack the Brain!
[AZ] Coveknight: 71,250/75,000 HP. Rotates into different passives each round. Color Aura = Green. Beholder's Eye [|||]. Protected against the first attack against it every turn.
[AZ] Dome's Forces: 1,000/1,000 x5; (5 more come every turn; 3 w/o Dome's Scythe); Dome's Scythe 20,000/40,000 HP (can Influence to reduce attack by 50%); Dark Pulse [|||]. Dome's Scythe is Airborn. Actions: Kabutops Horde attacks the Kanto Starters; Dome's Scythe attacks the Angel!
[AZ] Flaming Flying Car: 53,000/75,000 HP. Airborn (duh). Sacrifices HP to attack; can create blinding smoke to blind entities w/o losing HP.
[AZ] Mole Machine: 41,750/65,000 HP. Summons 2 Grim Patrons plus one for every Grim Patron alive. Grim Patrons: 15,000/15,000 x5 HP.
31/50 The Myth, The Legend, The Misspelling +1 from Tam/MegaMiner, +4 from Erelye, +2 from Richard
Let's try something ridiculous which I know isn't gonna work anyways. (Daybreak && Dragoon && Smash Ball) && Golden Hammer 1/Uncreatable as of currently
Gnu && Gun 2/2 Gnu Gun! Description please.
Gnu Gun && News 1/??
+2 Crystal
Wow. That's a lot of damage. And yet at the same time slightly disappointing. Ah well, setting myself up for failure to think that I could get a straight linear increase in damage. I read the section on Titans while shooting gnus at the ...Creepers.
...
Golem: Ugh, I think I'm really starting to hate that [AUTO-REDACTED]. Wait, what.
Uh, you're not supposed to be able to-
Golem: You're me, me, and me, and you still pretend that we actually care about the Fifth Wall? Foolish. Now turn off this [AUTO-REDACTED]ing auto-redactor and let me say things in peace.
Bah, fine. *click*
Golem: Thank you. Now let's kill some Creepers.
CAT IMPOSSIBLE QUIZ: QUESTIONS 41-45
After learning the slightly disappointing lesson of "don't try too hard just space out your attacks more", we're back on track.
Yeah, I can't do it justice with words. The sheer majesty of this duck causes all of the Creepers to be literally blown away in awe. The Duck then shows up on a break from his escapades before his stint on the Twinmobile, and blows up all the Creepers with his amazing powers.
Q42. What is the answer to life, the universe, and everything? (Hint: It's 42) *grid of 42s*
I am annoyed by the reference, but the Creepers seem to like it. I then summon the Earth from the H2G2 universe, and somehow manage to overclock it, causing it to give me the Question to life, the universe, and everything. The Creepers are incredibly eager to hear the question, so I promise that if they manage to pare their numbers down by 42, they can hear the question. The Creepers begin discussing who they should off, and their willingness to kill their own kind disgusts me. Clearly they are not worthy to hear the Question, so I decide to crush them with a pile of 42,000 gnus. By the way, it was clearly the 42nd 42. Duh.
Q43. Bridget makes everyone... [GAY] [STRAIGHT] [BI] [TOM CRUISE]
I select "Tom Cruise". Suddenly, Bridget comes by, and all the Creepers turn into Tom Cruise. I don't really care for Tom Cruise. He's an alright actor, I guess. I then remember Oblivion, and all the Tom Cruises start fighting each other to death. I don't break it up, and turn back to the quiz.
...Screw this. I use my powers of already knowing what the answer is, and move a piece slightly before moving on. The creepers start obsessing over the puzzle, wondering what it looks like when it's completed. I tell them that they're too stupid to ever figure it out, and laugh in their faces. The creepers are incredibly saddened by this fact, and beg me to show them the answer. I tell them that if they can somehow manage to give me +2, I will show them the answer. I then enclose the answer in a spoiler that they can only open if they have given me a +2 to one of my charges.
If the creepers have not given me +2, this spoiler blows up in their faces, punishing them for their inability to do what I tell them to.
The creepers are confused by this Wingdings question, and beg me for a translation. I tell them to learn how to code if they want to figure it out. However, they all suck at coding and can't even figure out how to open the BBCode editor. I decide that they're not worth my time, and that therefore they should drown in thyme. I dump a load of thyme onto the creepers.
The Meaning of Life, the Universe, and Everything.
Location:
0rgin P0int, Zeroth Server
Join Date:
2/28/2011
Posts:
63
Location:
why
Minecraft:
User_Zero
Xbox:
Battlefury13
PSN:
no
Member Details
Golden Frying Pan && Diamond sword = Topaz Frying Pan 3/4
Factory Deployed!
This factory can produce units of the robotic type, or can produce parts for crafting with upgrades.
For now, it only produces the outdated Spambots and a few aninmatronics.
Due to it being a building, it has 18000 hp as it (obviously) cannot attack. And since it is a completely-human free building, it cannot be mind controlled. (cough, one post summons, cough)
The Factory has begun construction on: Piebot 2K 0/2
i summon a Uranium Wrench from nowhere and hit the brain hard with it, turning part of the brain into.... Plutonium? i then hit it a second time, just to comfrim that i am not crazy. i then summon a Rainblower from nowhere and teach the brain the power of Rainbows.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
"THIS IS EQUAL PARTS FUNNY AND SAD."
"STOP LAUGHING AND KILL THE BUNNY!"
"YOU'RE GETTING QUOTED ON THAT ONE, CALLING IT NOW. WHY ARE YOU LOSING IT OVER ONE ENEMY ANYWAY?"
"I DON'T KNOW! THERE'S A BLANK SCREEN WHENEVER I PERFORM A MEMORY SEARCH! NOTHING SHOWS UP!"
I idly flip through my new spellbook, the Grimoire for the Summoning of Fantastic Beasts, testing it's capabilities by summoning a basilisk to gaze balefully at the CX-Drones. (Or whatever [PZ] entity is still standing by now)
Mythic: Basilisk Glance!
Heart Collector 10/10 [COMPLETE]
Mythic: Seems like I might be able to get even more work done while I'm here...
My unskilled ability to see hearts has revealed a way to gather Light while away from the city.
The GM is free to adjust this as needed. Let me know if further discussion is required.
[Abstraction]
From now on, each defeated entity drops a small, glowing shard of crystal that drifts upwards into the sky, then vanishes upon attaining a suitably impressive height.
in my world, we call these fragments of light salvaged from slain creatures of darkness "Hearts", the're used to power the lamps and lanterns that hold back the Darkness from eating the city.
[Mechanics]
A new meter is created called the [Heart Gauge].
Whenever a PZ (Or otherwise hostile to the player faction I represent at the time) entity is defeated, one point will be added to the [Heart Gauge]. (Particularly strong entities, such as bosses, may be worth multiple points at GM discretion.) this number is to be listed as "Hearts Collected".
At present, these collected Hearts do nothing. This is because a later charge will add-on to the Heart collection system, primarily in the form of actually providing a use for this mechanic.
==> So, what happened then?
The lighthouse had a barrier set up inside that turned the whole place into a labyrinth. We wandered for hours before our Space Mage spoke up on which way we should have gone.
Then we started climbing floors, chased by the darkness, until we found the source of the barrier at the top.
They always place themselves at the top...
And the Time Mage waiting for us was no different.
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Alchemy:
Mythic: Let's see if I can make some decent armor with this...
Cosplay wings && Werecreature-proof clothes* = (I don't know yet)
(* My default outfit; A necessity for those with my background and interests.)
Just askin', since you said two turns ago that the Johto Starters weren't affected by the Verbal Bash (a 5-post charge) because they could not understand it. Want me to highlight charges i activate in the future to help you a little?
Anyway, now Seneca puts a random PZ on a Merry Go Round, while the settings are "Very fast". Then he slaps it every time it passes him. With a wooden paddle.
Project M04-ᴄʏʀɪʟʟɪᴄ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴇʀ (3/10) (+2 from Irecreeper)
Project M05-NetHack.exe (1/40)
Action
I pull out the Zirconium Manipulation Cube and perform rapid R flicks. Zircon crystals shove their way through the dirt, rising to the surface, the zirconium in each crystal pulling the rest of their crystals up. I rotate the zircon around me with an Rb-perm. The silicate part defies all physics and flies off entirely, striking creepers left and right. I then perform a few thousand turns in one second and form the zirconium into a large collection of spears, each with a tip tapering off to a single atom, and impale more creepers with it. All the spears form a barrier around me, tips pointed outwards. The spears turn into a giant zirconium drill with spikes attached to it, autonomously rotating with the power of the Zirconium Manipulation Cube, and drill directly into a group of creepers. The creepers are lacerated, with tons of torn creeper parts around. Next, I melt the zirconium drill into a molten zirconium sphere that I drop onto another group of creepers. Molten zirconium splashes everywhere as if it had the viscosity of water, flooding out into a disc of molten zirconium deep enough to trap the creepers. The disc levels out and cools down, forming a platform that the creepers are partially submerged in. The zirconium platform then turns upside down and, held together by the powers of zirconium manipulation, smashes the creepers into the zirconium spikes that manifested out of nowhere by the powers of zirconium manipulation again. Eventually, the creepers are impaled on the spikes, which disappear.
I then perform repeated sunes, causing the zirconium platform and spikes to form into a giant tank made of zirconium that maintains a temperature of 300 K despite containing molten zirconium at 4600 K. I then perform an L2 and an R'2 simultaneously, causing the zirconium tank to pour its molten zirconium out onto the creepers again. The molten zirconium freezes into bullet-shaped zirconium nuggets that rain bullet hell onto the creepers. The tank then drops onto the creepers, crushing them, before disappearing.
I take SCP-826 again, but this time, I attempt to put all of Homestuck put into a comic book so far into it! I then fail, because it's so long that I would have had to use a forklift to get it in place. Not having a forklift, I throw the entire collection at UserZero.
Anyways, I start to alchemize something. I'm late to the party!
The flaming flying car rams into the Kanto starters!
"An gameFAQs guide for DTG...?"
*looks at revision history*
"A godmodder's greatest weakness?!"
I Ctrl-F the phrase "A godmodder's greatest weakness" in the guide and read the section that it's in.
How are you capable of reading stuff that is on my Guide? A call cheat here.
ofc I'm just kidding.
/null
I shorten one of my 50-post charges down to a 20-post charge. Hopefully that will be enough for what I'm planning.
3/50
3/20
I flee my mountain base, get onto the main battlefield, and decide to totally drop my veil of mysteriousness! I rise up into the air, facing Real!Uzi...
Hey! You! LADY! I'm your weird future-past-creator-author-person! You exist because of ME! And now, you will NOT exist because of me!
While Uzi is confused, I put her in a casino and tell her that she must win the lottery on every machine on the first try without cheating, otherwise she will be shot. All the machines are rigged so that Uzi has a 0.0000000000000000000000001% chance of winning. There are 2000 machines.
Surely interesting creature these godmodders.
While these computers, players, avatars... Well it is obvious now that this place is some sort of game. Now who is the one that is holding the strings? And enjoying the show?
Well anyway that doesn't change that thi-
...
Spiral Nemesis?
Is this what I think this is?
...
Checking section [10]. All of it.
[Note: If I attack after this would my next attack considered a focus since I'm not attacking in this post?]
Charges
Inter Multiversal Team of Engineers 2/20
Absorbing energy from my surroundings 7/15
Module && Tome of robot mastery I= Module of good robot creation 3/?
Laser Gun && Novichok agent = Nerve laser gun mk1 2/?
I grab some materials, and quickly cobble together a SCENARIO GENERATOR. If you type a scenario into the scenario generator, and a person, that person will automatically be teleported into the scenario!
I type in "UzerZero" and "whatever happened with Richard and the Tubas".
Only Uzi will be able to experience or see what happened. The rest of us won't know.
I start creating a potato salad and I put one kick-starter campaign and everyone having paid more than five dollars will have the right to eat some potato salad.1/25
Then I ask godmodder 447 if he wants poisonous mosquitotato.
I roll a d6. A random one of these effects happen:
1: Minor damage to two AZs.
2: Minor damage to one AZ.
3: Nothing
4:Minor damage to one PZ.
5: Medium damage to one PZ.
6. 1 damage to UserZero.
Quote: 19/50
Melia: 5/50
+2 to whoever the gorilla wants it.
Avatar: The generic Steve avatar
It's High Noon
Inflation: 100%. If this reaches either 200% or 0%, the Balloon Whelp will either pop or just kinda sag. Either way, that kills it instantly. Whenever the Balloon Whelp takes direct damage, that reduces its inflation by (damage taken) / 500. Or, if the attacker uses a sharp implement, the inflation loss is multiplied by 1.5. So it taking 5,000 damage will deflate it by 10% or 15% if the attacker used something like a sword or needle. People can inflate it in a similar manner. Count it as the amount they would have healed / 500.
Its damage is a little below average (about 3,000 per hit). However, for every 20% above 100% inflation, its damage increases by 10%. For every 20% below 100% inflation, its evasion increases by 5%. Counts as airborn while its inflation is above 150% if that matters at all.
Special attack: Helium breath. Can be used once every other turn. Doing so will reduce inflation by 15% to deal 5,000 damage to two enemies and make their voices high pitched and squeaky, meaning nobody can take them seriously anymore. For the next two turns, their damage is reduced by 20%.
The Balloon Whelp attacks the brain/Kanto starters if that is dead.
Got +3 total. Then I think I also got +2 from Richard, but missed that.
Charges: 12/50 and 10/25
+1 to Mythic, +1 to Pricey
Alchemies:
(Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead) || Iron Lance = Argent Lance 1/??
(Soul of Competition is the nickname for a certain dragon who represents... competition.)
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer 1/?
I'm pretty sure a lot of people can see what I'm doing here.
I rain down meteors of calculus books on the brain (or another PZ if the brain is dead). Due to the power of differential calculus, it makes the brain hurt both mentally and physically.
There's a difference between a hero and a champion. A champion overcomes threats, but a hero overcomes fears.
All my maps, click here.
Then there's also a Youtube channel I'm somewhat involved in.
This inscription is almost done...
And so is this book.
Octuple Compressed Cobblestone || 2 Filled Rune Rocks = Black Hole in a Jar (Level 3: 4/4) DONE
The Black Hole in a Jar is added as an Alchemiter Supply.
Infusion Matrix || Bottle of Ender Air = Ender Matrix (Level 3: 4/4) DONE
Fourth Wall || Black Hole in a Jar = The Fourth Wall (Level ?: 1/?)
18 Ferropper && (Gameboys && Nokia phones) = 18 Bedrock^2 Ingots (Level ?: 1/?)
Everything...
The Inscription: 13/15 (+1 from TheDrivingLlama)
Continued in Journal #1
9/10 Memoric Book
+1 to Twinbuilder and Erelye.
1 Raspberry Pi
1 of any book
1 Empty Taglocks
1 Richard Taglock
1 Popcorn
Bane of Lapis
Ender Matrix
One of the CX Drones takes 2,000 damage from the Chaff Grenade, but doens't drop onto the Colegmerate because they're hovering around it and won't fall on top of it. UserZero turns the Anti-Creeper Candy into Anti-Zombie Candy, rending it useless against the Colegmerate!
Only charging, huh?
You run right into the middle of the battlefield, where Uzi is already!
Aurum Blade && Skyscraper Club = The Tower (Level 2: 1/3)
Knuckle Staff && Fireworks Cannon = Flashy Fists (Level 2: 1/3)
You can't make 3 alchemies at the same time.
Red isn't even there! UserZero blocks the Metal Pole!
Your entities will attempt to attack UserZero, which has traditionally not gone to plan 99 times out of 100. Seriously, I think there are a whooping three instances of that total across the whole franchise.
You haven't made the Topaz Frying Pan yet!
Uzi grabs the Palette of Crates and throws it at you! It's not like Dynamite is that unstable, after all.
+5% Inflation (and thus +1,000 HP)!
Healing Staff && Healing Potion = Fountain of Life (Level 1: 2/2)
Fountain of Life: A marvelous staff that spews forth healing potions on command! Somewhat stronger than the average healing spell.
AU Matter Gun: This gun is infused with the power of barter and trade, and having it on your person allows for easier bargain hunting and better haggling for prices, even when it's not being aimed directly at their faces. It also shoots cubes made of pure gold-100% AU, 0% everything else. Shame gold's kind of frail.
Somehow the Johto starters regain fully-fledged bodies and return, having taken 11,000 damage!
Popcorn AND Illusion Blade = The Secret Kernel (Level 1: 1/2)
You do realize this will likely be immediately targeted by the Anti-Popcorn turret? Illusions have been notoriously useless against robots in most of their forms.
Everything works except the teleporting UserZero part. It appears she has special commands in place to keep her from winding up anywhere she doesn't want to go, IE away from the battlefield. She's a big presence.
13,400 damage to the Splattershot Inlking!
Uzi IS a bit preoccupied, but she quickly finds time to hold up a "9.9/10" sign at the carnage. I'd guess the reason why it's not perfect is because the Splattershot Inlking probably didn't die from that.
Twisty Puzzles Millitary Base and Sentient Conway's Game Of Life Structure both summoned! They will do as you say!
Telum Glass Phial && Briefcase = Weaponsmith's Briefcase (Level 2: 1/3)
(SCP-061 && Vocaloid 4 Editor) && Thaumium Bossed Silverwood Wand = SCP-4517-DTG "Wands of the Controlling Song" (Level 4: 1/5)
Special Stardust Prism && Enchanted Sword == Encahnted Stardust Sword (Level 0: 1/1)
Special Stardust Prism && Nightmare Rod == Nightmare Prism (Level 0: 1/1)
Have you considered not using Special Stardust? Not all that useful for Alchemiting.
I don't think the Prism was made of glass, but 2,000 damage!
Wand of Basic Spells && Oblivion Energy == Wand of the Empty Set (Level 5: 1/6)
UserZero blocks some of it with a series of portals, but the onslaught is too much to cover at once without risking herself! 6,000 damage to the Brain!
Shadow Fighter summoned! It will do as you say. Charizard quickly jumps between you and the incendiary rounds, and being Fire-type, tanks it without incident.
UserZero jumps up with you, grabs you by the face, and introduces your face to her knee upon landing back down on the ground.
You fire and turn around to find...Nothing at all.
You turn back to where you were and find Alternate!Uzi with Alternate!Colegmerate there instead.
UserZero: infinite accountssssssssssssssssssssssssssssssssssssss
nope. You get out of there.
Daybreak Piece 1 && Daybreak Piece 2 && Daybreak Piece 3 = Daybreak (Level 25: 1/26) The Daybreak! This time without Sacred Item usage and/or breaking!...Also, considerably more expensive for it.
Gnu && Gun 1/?? = Gnu Gun (Level 1: 1/2)
UserZero wants absolutely none of that insane Quiz! 30,000 damage to the Colegmerate (counting the focused bonus!)
The Johto starters are not weak to Dragon-Type, Dragon-Types resist their types! Regardless, 4,000 damage to the Johto Starters!
Grimoire for the Summoning of Fantastic Beasts: What do you think it is? It's a tome of summoning spells to summon a variety of magical beasts to temporarily fight for the user!
The Colegmerate isn't a Homestuck reference.
Storm Forged Axe: An Axe eternally charged with a small portion of lightning and wind. It creates a miniature storm with every swing, but it fades quickly.
Charged Hammer: Mjolnir's little cousin. Each swing of this thing creates a lightning bolt where it lands. Wasn't exactly a shocking revelation.
The Colegmerate winds up confused! Unfortunately, the OP power also allows him to nail a crit!
Yeah this could end horribly.
The suspense!
The Coveknight gets the Holy Mantle!
+5,000 HP to the Splattershot Inkling!
They will do as you say.
But which one? You are paralyzed by indecision and hit neither!
They usually can't. Unless there was something I missed horribly.
3,500 damage to the Angel! Angel grounded this turn!
UserZero quickly throws some Godmodding power on the Colegmerate's brain, merging the Voidmetal into the Colegmerate itself! However, you have still dealt 10,000 damage!
UserZero shoots you striaght off the Brain!
TM 07 AND TM11 AND AND TM18 AND Remote Control = Weather Controller M (Level 5: 1/6)
Dire Hit AND Wide Mouthed Pipe AND Patent = Reverse Funnel M (Level 5: 1/6)
4,000 damage to the Terror Zombie!
UserZero blocks what she can, but the Colegmerate takes 5,000 damage regardless!
Oh, a combo!
You didn't finish the Topaz Frying Pan!
Your slow isn't blocked by UserZero, but she quickly throws some Milk on the Colegmerate, curing it instantly!
2,000 damage!
UserZero decides, quite frankly, that blocking this isn't worth the energy. 14,000 damage to the Colegmerate!
Amber && Hungry Chest = Amber Hungry Chest
Gauntlet && Amber Hungry Chest = Amber Devouring Gauntlet (Level 3: 1/4)
EXOS will do as you say.
You will retaliate against any entity that attacks EXOS in the EoTB!
4,000 damage to the Splattershot Inkling!
UserZero intercepts you by throwing a bus at you!
You do that. Also, thanks.
UserZero does absolutely nothing to stop this, but she doesn't really need to-the Electricity heals the Colegmerate's Brain for 10,000 HP!
They will do as you say.
You arrive too late!
I'd like to know the Armistyx's level before I go any further. The first one was a cop-out but as you're using a damaged variant, I'd like to know...
[2.1] The Finer Arts of Godmodding
I know what you're thinking: an art as complex as godmodding is bound to have a lot of finer points. And you'd be right. Considering that the practice is limitless in its scope and potency, there sure is a lot you can do with it. But what, exactly, can you do with it? Well, that's what this chapter's about: exploring some of the things you can do with godmodding, and are frequently employed by godmodders.
Let's start.
Curses: These show up a lot. Basically, Curses are intangible concepts that directly alter the flow of battle, causing things to change spontaneously. There are many different types of Curses, such as, for example, a Curse of Snakes that causes snakes to randomly appear every so often. This could be used offensively or defensively, to attack or to block an attack. A very common curse to use is the Curse of Repetitiveness, which makes it so that an attack used very often will dwindle in power until it doesn't work at all.
The Curses casted by lesser godmodders can expire after a set amount of time or be destroyed altogether, typically by abstract means. However, the Curses of higher godmodders can last for a long time, and can keep going for years and years. This is why Curses are renowned: for their length. They can really be pains in the block, especially if you can't deal with them directly. For any allies of the Godmodder, well, they can just lift the curse for them to work around it.
Of note: The effectiveness of a Curse is usually counterbalanced by either the length of the Curse or the effort needed to manifest it, and thus some are restricted to the higher echelons of godmodding power. The Curse of Repetition is common and useful, because for relatively low effort, this shuts down a great portion of most non-descendant offensive. most weaker beings only have so many ways of attacking, and even against Descendants this can be a stumbling point.
Finally, there are a series of powerful curses; hard to cast and maintain, but extremely devastating. The Curse of Anti-Respawns, Anti-Entities, and Anti-Charging completely denies the ability to resurrect from death in any manner, the summoning of entities, and attacks that require charging over an extended period of time, respectively. As for the Curse of Linking, well, woe beget whoever is targeted with that one, as that is capable of killing off all instances of a being if one instance is killed...And if 'instance' sounds ill-defined to you, that is precisely because it is; the Godmodder can assign the instance to anything, though anything extremely ill-related to the persons in question usually require more effort than is reasonable. For video-game players: Your avatars are well-linked, so if you are alone with a godmodder who wants you dead and is threatening to kill you IRL as well (or anything reasonably similar), call for help immediately!
Console Mastery: This is very common, too. When you're dealing with godmodders in a code-based universe, expect this to happen, even in the lowest tiers of godmodders. Basically, godmodders tend to have complete mastery over all admin commands in a game, and tend to be completely immune to them if they're used by anyone other than actual moderators/admins. This is why kicking/banning a godmodder will never, ever work. The only chance it would is if an actual moderator or admin casted the ban, and even then, the godmodder (depending on his power level) would use an Outside Administration hack to rejoin.
Using their mastery of console commands, the godmodder can basically do whatever they want in the confines of the universe, such as summoning any item they want, even those that don't normally exist in the universe's coding at all, summoning mobs and entities, teleporting themselves around, and many other things. More complex uses of this ability can result in massive war machines, generation of entire environments, and more. This usually ties into...
Mod Mastery: This is explored deeper in a related section, but long story short, if you have ever gone onto a multiplayer server in a video game and found that, for no explainable reason, there are just a ton of mods that you never downloaded and your computer is suddenly running smoother than slicked ice despite the implication of it taking computational power that doesn't even EXIST, this is a godmodder's work (and unless you know him/her you should log off immediately). Common in almost all tiers of godmodding, Mod Mastery represents a godmodders access to infinite mods. Well, sort of. In truth, this is due to how reality works: all video games are simultaniously code-based universes, with far more detail than the computers could usually handle. This is a reflection of the godmodder bringing in a lot more detail into the equation, using and implementing codes that represent objects that simply are there in a Code-based universe, but aren't in the video-game equivalent. This has been used to allow other godmodders to ascend in the past, in the rare case they want to make a posse of godmodding buddies for whatever reason (as the sight of these objects can start to lead to the revelations that it's not a game, and therefore begin the process of becoming godmodders), but more often than not its simply to test the limits of their abilities and have a far more versatile range of toys to play with.
Altgeddon: This is usually common in high-tiers who can master this skill, though you can see some of this even in lower tiers. This is another big reason as to why banning will never work: godmodders tend to have insane amounts of alternate beings for any given world. For code-based universes, this is represented by effectively infinite accounts. This will commonly be used to deflect any viruses or bans sent at a godmodder; sure, you got ONE account, but they can just switch in a flash! At the highest levels, these alts can literally be infinite! A truly masterful Godmodder can learn how to control these alternates all at once-that being said, the ability to manipulate all the alternates simultaneously has only ever been mastered by one Godmodder. For more information on her, see the section on UserZero.
Computergeddon: This is mastered only by the strongest godmodders in existence, though less-skilled use of it is found up to mid-tier. Just like godmodders will have lots of alts, godmodders also will have lots of computers. This is very commonly employed to prevent pesky viruses from taking out a godmodder's computer. Similar in concept to altgeddon. Notably, even if you did somehow physically destroy all of a godmodder's computers, all a godmodder will actually need is a single computer-every other computer is in a rather dubious state of existence, and can appear/disappear and be accessed as long as the godmodder has access to one computer, ANY computer. It doesn't matter which.
The Veil: The Veil is employed by high-level godmodders. It basically completely obscures their personal life, making it so players attacking them will never, EVER be able to find out any personal information from them. They could find out things like a first name or what their house LOOKS like, but things like their appearance, their address, their parentage, their workplace, and many others will convienently be off-limits. And for good reason: it completely dispels any attacks sent at the real godmodder controlling the ingame avatar! How can you attack him if you don't know where he lives?
Despite the fact it seems to only serve to merely obscure the godmodder, this is also an incredibly useful defensive measure. If you happen to know the general area where a godmodder lives, even if you don't know specifically, it is still completely useless to attack them with mass bombardment or some fancy new-wave trick, as despite your attempts to literally blow up everything at once, you will find that the godmodder will have been veiled from the destruction. this can work on things up to unviersal annihilation ordained by the Conflict, so it is safe to say that unless you can somehow penetrate the Veil (a section that will get its own article up as soon as I get more research done), you will never truly kill the godmodder.
The Trials: Unconsciously employed by a majority of Godmodders, but only truly mastered by the Omega-Plus Godmodders and Psi, these are the most complex of all known Godmodding abilities known thus far. As the name implies, a Trial is a herculean task assigned by the Godmodder. Until it is completed, the Godmodder is invincible. Now, here's the kicker-first off, it's not known WHY the Godmodder is invincible! They just happen to be invincible! Theoretical testing proves that, if a Trial isn't completed, they could theoretically survive existence-ending events such as a Spiral Nemesis! (A section on paradoxes is to come later). Narrative and/or Conflict intervention is minimal at best and nonexistent for the most part! The other oddity is, the existence of the trials, being a surefire way to harm the godmodder (if completed), usually empowers said godmodder while the Trial stands! Expect to see feats of incredible power even for the godmodder in question! It seems the Trials do override, or at least weaken, some curses if they conflict: in particular, as damaging the godmodder through multiple trials is repetitive, you would expect the curse of Repetetiveness to step in and make the godmodder completely invincible at some point, but the Trial will make sure that you will eke out a singular point of damage upon completion no matter what! A godmodder will only resort to these when desperate, and the difficulty of the trial at hand will usually link to the power of the godmodder; the more incredible the feat, the strogner the godmodder you are dealing with!
Oddly enough, the most simple trial is the summoning of an extremely powerful entity, known only as the Boss. If the boss is slain, it will do damage; an unconscious trial that most Godmodders do not even know about! This is usually all you'll see about Trials until you get to the major Godmodders mentioned above, who have proven to make quite the spectacle out of them!
One last thing: don't expect a trial out of damaging the godmodder. Godmodders are invincible during a Trial, so a Trial about harming them, despite the implications, won't relieve the invulnerability; of course, this itself requires the godmodder to be infinitely strong, so the idea is a bust in practice.
I'll edit this section when I find more of these. Of course, there are several ones I didn't mention: the Terrors, the Wayback Machine, the Turrets and the Titans. But these are so important, they get their own sections later on!
Diamond Tiger Claws && Ender Pearl = Dark Reach (Level 3: 1/4)
UserZero quickly rehydrates the colegmerate!
You can't add assists (aka +1s) to Alchemies! Superisword not finished!
n00b King summoned! It will do as you say! (He's getting some extra HP, by the way.)
Venomshank: A dagger with poison perpetually dripping out of it. The assassin's weapon of choice.
UserZero quickly proves that challenging her mano-a-mano is always a bad idea. You are returned to the AZ side with your limbs in a knot that defies elucidean space.
the Dring Duo will do as you say.
The base needs HP for that to work, really. Fortress added! Complimentary soldier immediately added!
UserZero generates a barrier between you and the Colegmerate-a really ugly-looking barrier. As it's not her nor the Colegmerate that just got hit, the barrier is the ugliest thing on the server!
5,000 damage to the Colegmerate's Brain! UserZero wasn't ready for that one.
Uranium && Modulated Neutron Initiator = Small Nuclear Explosive (Level 0: 1/1)
Small Nuclear Explosive: A very dangerous nuclear bomb. It says something about this game that it shares a level with a scythe made entirely out of candy corn.
They reject you! Mega Evolution only occurs through a powerful bond, one most likely held via the summoner...
It will do as you say.
You sadly can't find the phrase anywhere! Reading the revision history closer, you realize that was edited out a long while ago; you can't find it in the table of contents or anywhere in the guide.
UserZero quickly jumps about and smashes the pillars of stone as they rise, then destroys the Tombstone with a dropkick!
The portable factory is an Alchemy! It has no HP!
Portable Factory: A Pocket-sized device that is really a fully-autonomous factory! You can tell it what you want to make, and it will make it in due time!
8,000 damage to the Brain! UserZero was not ready for that pun.
Logic Distortion Pill && Remote Control = Logic Distortion Remote (Level 4: 1/5)
Super Mario Maker && Pen and Paper = Super Mario Maker Sketchpad (Level 1:1/2)
You roll a 5! 8,000 damage to the Angel!
Tournament Ticket && Soul of Competition Scale && Candy Cane && Tome of Shackle Undead = Tome of the Arena
Tome of the Arena || Iron Lance = Argent Lance (Level 1: 1/2)
Hammer && Tome of Runes && IC2 Overclocker && Essence of Wind = Doomhammer (Level 10: 1/11) Thrall would probably be a bit peeved by you owning a copy, but as it stands you can't even make it.
Indeed they do. Or at least I do.
UserZero blocks the physical onslaught with an umbrella, but the mental agony deals 5,000 damage to the Brain!
Black Hole in a Jar: This needs a discription? really?
Ender Matrix: An Infusion Matrix empowered by Endergy. It can imbue objects infused upon it with Endergy with no extra steps required, but otherwise works like a regular Infusion Matrix.
Fourth Wall || Black Hole in a Jar = The Fourth Wall (Level -1: 1/-1)
...Hahahahaha NO. Seriously, though, it's not that easy.
Gameboys && Nokia phones = Pure Nintendium
18 Ferropper && = Pure Nintendium = 18 Bedrock^2 Ingots (Level 5: 1/6)
For various reasons, UserZero uses the Clentaminator to get rid of the thorns!
EXOS generates shields and idles, gaining an Endergy! Crusher stands ready to guard it! The Twisty Puzzle Millitary Base attacks the Flaming Flying Car for 5,500 damage (the combined base attack of the base and the Cubes)! The Fortress idles.
The Mango Monster heals the splattershot Inlking for 6,000 HP! Both Inklings proceed to use Bomb Rush; the Splattershot Inlking bombs the Johto Starters for 18,000 damage total and enough ink stacks to set the Johto Starters to five; they explode, dealing an additonal 10,000 damage! Meanwhile, the Splat Charger Inkling plants three Burst Bombs, and as an afterthought, puts them behind various natural barriers that would protect them from explosions! The Kabutops Horde engages in a Pokemon Battle against the Kanto Starters and deals 6,000 damage! 5 More Kabutops appear! Dome's Scythe slashes at the Angel for 8,000 damage! The Mole Machine spits out 5 Grim Patrons onto safe territory as those already present surviving gang up on the Kanto Starters for 4,500 damage! The Flaming flying Car rams into the Kanto Starters for 8,000 damage, losing 2,000 HP in the process! The n00b King attacks the CZ-Drones, dealing 4,000 damage to one!
The Terror Creeper's Minicreepers stun the Johto Starters!
The Kanto Starters get mad at the Kabutops Horde and retaliate, killing off eight and damaging a ninth for 300! The Angel smites Jeanne for 4,000 damage, then takes 2,500 from burning!
Every other PZ/Neutral Entity that has gone unmentioned thus far attempts to attack the Colegmerate, but Uzi quickly blocks them all! I mean, what were you expecting? Entities have a historically poor track record against Godmodders, and even if Uzi is guarding for the Colegmerate, it still applies!
The Colegmerate shudders, twists, and with a final look at UserZero, executes Echo of Destruction! The Colegmerate is quickly enveloped in an incredibly bright light as electricity crackles around it, only empowered by Talist's beam of OP energies! Nature's fury incarnate roars around the beast as it turns into a massive ball of light and lets out a humonguous electricity-empowered explosion of enormous proportions, dealing a critted 20,000 damage to all AZ/Neutral units, except those that were summoned this turn and the Coveknight as it just got Holy Mantle! Splattershot Inkling, both members of the Dring Duo, all the Kabutops Horde except the 5 most recent, and 3 Grim Patrons kick it in a spectacular way! +20 distance to Yggdrasil! Crusher can't retaliate against the explosion because it's much too fierce! The light dies down and-
...what.
IT'S ALIVE?!?!?!
UserZero: you really thought it would just explode and kill itself for you, didn't you?!
UserZero: newsflash, n00bs!
UserZero: it's not that easy!
UserZero: and...
UserZero: YOU ARE NOT PREPARED!!!
Augh! Echo of Destruction is NOT a suicide attack! It's a passive! It'll now do 10,000 damage (at least) to all AZ and Neutral Units EVERY TURN until it dies! It won't deactivate unless the Skull is intact. Or it dies. Whatever's sooner.
The Colegmerate proceeds to activate Acquisition, as if to rub it all in and clear the board even more! the Colegmerate looks up, shudders, convulses wildly, and proceeds to explode...Except, wait...What. Uh, this time, instead of electricity, it opts to harmlessly explode into its base form, Creepers! Well, Creepers and Mutant Creepers! All that is left is the Brain, which quickly generates a powerful field of electricity, destruction, and Godmodding energies; it's INVULNERABLE this round, though it can't use the Echo of Destruction passive, or attack, or activate it's other special (Power Cleaning) until after this is over (thank)! The Creepers land everywhere!
Godmodder477: Creepers?!
At the same time, UserZero quickly takes out an odd green egg, and tosses it, revealing another Creeper! She proceeds to pull out more until there are a LOT more creepers than you initially counted, almost a legion! They don't do anything, though, they're just staring around...
Godmodder477: More Creepers!!
At this point, the CX Drones stop idling! they quickly rev to life, and for each one alive, proceed to launch a odd black substance from their interiors at ten of the Creepers; five of each die, but the other five turn into Mutant variants!
It is at this point that the Creepers, now extremely numerous, start bum-rushing towards the Colegmerate...Oh, no no no no no, I get it! They're going to reform it! If all of them get there, it'll be at MORE than full HP!
Godmodder477: NOW!! HANDLE IT!
UserZero, alleviated from defending her super-Terror for now, quickly prevents Richard from Handling those Creepers with a quick parry! Richard still +2s Generic and DarkSide, while UserZero +2s every PZ player available.
The Lowdown: OK, looks like this might need some explamation: The Colegmerate is INVINCIBLE during Acquisition. Thankfully, its charges don't increase during this state, as all of its power is gone into its invulnerability and manipulating the Creepers nearby! However, there's enough Creepers and Mutant Creepers to regenerate its entire body mass if left unchecked! You have to kill as many as possible, but there's a ton! Fortunately, they won't attack-they're entirely focused on re-merging with the Colegmerate. Once the turn is up, they'll re-merge, with every hit point they have going into the Colegmerate! It got its name for a reason, folks, and it appears this is it! Its appearance wasn't just for show, apparently...
As for those CX-Drones: Well, they're harmless and can't attack, but they only really come into play when Aquisition occurs: They'll pop up the turn before, and if not destroyed, will turn some Creepers into much stronger Mutant Creepers (and kill the other half that don't transform; Chemical X is a bit of a 50/50)! The Mutants have more HP than the regular ones, and thus will heal the Colegmerate more! If there's any excess, the Creepers will explode on you guys for damage instead!
Oh, and because I know I may/may not get complaints; consider this a warning for future bosses, who will be similarly dangerous (a) and UserZero won't do that cheap guarding thing twice (b). Bad Uzi. Bad. Stop being a jerk.
UserZero: its my job to be a jerk.
UserZero: if you ragequit i make monies. all the monies.
UserZero: my monies go through da roof if descendants ragequit.
UserZero: so, pls ragequit, give me monies, plox.
UserZero: ...ok you'll just log right back on but who even cares.
UserZero: give me monies.
UserZero: plox.
Terrain: Jungle (+10% Evasion for Grounded units;)
Weather: Clear (no effect)
[N] EXOS: 40,000/60,000 HP. Endergy: 3/20. Double-Action (acts twice in the EoTB). Currently gets 1 Endergy per EoTB. Airborn.
[N] Twisty Puzzles Military Base: 66,000/66,000 HP, low basic attack. Attack Cubes: 1/1 x1500 Defense Cubes: 1/1 x1500 Repair Cubes 1/1 x1000. Action: Attack random AZ!
[N] Sentient Conway's Game of Life Structure [N]: Gosper's Array 17,000/17,000 HP. Conway's Wall 12,000/12,000 HP. Yorke-Smith's Garden 21,000/21,000 HP. Structures must be killed in order.
[N] Fortress: 70,000/70,000 HP. Structures: Base. EVIL: 0%. Soldiers: 5,000/5,000 x1. Soldier Cap: 1/3.
[AZ] Mango Monster: 26,000/65,000 HP. Deals 1 damage but Heals other entities.
[AZ] Splat Charger Inkling: 13,250/35,000 HP. Bomb Rush [|||] Action: Use the Bomb Rush!
[AZ] Balloon Whelp: 947,250/1,000,000 HP. Inflation = 12.5%. At 200% or 0% Inflation it dies instantly. Gains attack at higher inflation, gains evasiveness at lower Inflation. (current evasion = 20%) Airborn at 150% Inflation. Helium Breath: [||] Action: Attack the Brain!
[AZ] Doppleganger: 2,250/55,000 HP. Slightly Evasive. Action: Attack the Brain!
[AZ] Coveknight: 71,250/75,000 HP. Rotates into different passives each round. Color Aura = Green. Beholder's Eye [|||]. Protected against the first attack against it every turn.
[AZ] Dome's Forces: 1,000/1,000 x5; (5 more come every turn; 3 w/o Dome's Scythe); Dome's Scythe 20,000/40,000 HP (can Influence to reduce attack by 50%); Dark Pulse [|||]. Dome's Scythe is Airborn. Actions: Kabutops Horde attacks the Kanto Starters; Dome's Scythe attacks the Angel!
[AZ] Flaming Flying Car: 53,000/75,000 HP. Airborn (duh). Sacrifices HP to attack; can create blinding smoke to blind entities w/o losing HP.
[AZ] Mole Machine: 41,750/65,000 HP. Summons 2 Grim Patrons plus one for every Grim Patron alive. Grim Patrons: 15,000/15,000 x5 HP.
[AZ] Shadow Fighter: 40,000/40,000 HP. Airborn. Gains damage over time. 5% Skill/2.5% Damage Up.
[AZ] n00b King: 30,000/30,000 HP.
[AZ] Terror Creeper: 30,750/85,000 HP. Can send Minicreepers to stun others; Explodes when at low life. Minicrit ready!
[AZ] Terror Zombie: 58,250/115,000 HP. Guarding Doppelganger, Balloon Whelp and Splat Charger Inkling. Can inflict Infection on attack.
[AZ] Terror Skeleton: 24,750/85,000 HP. Can attack twice; Dead Shuffle: [|||]
[PZ] Kanto Starters: 41,500/100,000 HP.
[PZ] Johto Starters: 7,500/100,000 HP.
[PZ] Angel: 14,500/35,000 HP. Airborn.
[PZ] CX-Drones: 10,000/10,000 HP x9; 6,000/10,000 HP x1. Noncombat. Changes Creepers into Mutant Creepers (or kills them).
[PZ]
[PZ BOSS] The Colegmerate: Brain 25,000/100,000 HP. Skull: 0/180,000 HP. Tentacles: 0/15,000 x0. Maw 0/80,000 HP. Orb 0/80,000 HP; Acquisition: ACTIVE [|||] Power Cleaning: [||||] Echo of Destruction: ACTIVE [||] Airborn. Invulnerable!
[PZ] Creepers: 1,000/1,000 x 200 HP; Returning to the Colegmerate!
[PZ] Mutant Creepers: 7,500 x 90 HP; Returning to the Colegmerate!
[AZ-γ] Godmodder477: 45/50 HP.
[GM] UserZero: 144/150 HP.
Distance to Yggdrasil: 4765.
every self-respecting video game needs a very easy minigame of simon says: 11/25 10/25 (thank Ultima and K4yne)
The Tower (2/3)
Flashy Fists (2/3)
>almost accuse Uzi of tampering with the RNG
"That's stupid. You're stupid for thinking of it."
>throw flashbangs at both UserZero and Richard before running to the nearest hill without a cardboard fort
"Much better. Command accepted."
15/25 Terrible Tastes
31/50 The Myth, The Legend, The Misspelling +1 from Tam/MegaMiner, +4 from Erelye, +2 from Richard
Let's try something ridiculous which I know isn't gonna work anyways. (Daybreak && Dragoon && Smash Ball) && Golden Hammer 1/Uncreatable as of currently
Gnu && Gun 2/2 Gnu Gun! Description please.
Gnu Gun && News 1/??
+2 Crystal
Wow. That's a lot of damage. And yet at the same time slightly disappointing. Ah well, setting myself up for failure to think that I could get a straight linear increase in damage. I read the section on Titans while shooting gnus at the ...Creepers.
...
Golem: Ugh, I think I'm really starting to hate that [AUTO-REDACTED]. Wait, what.
Uh, you're not supposed to be able to-
Golem: You're me, me, and me, and you still pretend that we actually care about the Fifth Wall? Foolish. Now turn off this [AUTO-REDACTED]ing auto-redactor and let me say things in peace.
Bah, fine. *click*
Golem: Thank you. Now let's kill some Creepers.
After learning the slightly disappointing lesson of "don't try too hard just space out your attacks more", we're back on track.
Yeah, I can't do it justice with words. The sheer majesty of this duck causes all of the Creepers to be literally blown away in awe. The Duck then shows up on a break from his escapades before his stint on the Twinmobile, and blows up all the Creepers with his amazing powers.
Q42. What is the answer to life, the universe, and everything? (Hint: It's 42) *grid of 42s*
I am annoyed by the reference, but the Creepers seem to like it. I then summon the Earth from the H2G2 universe, and somehow manage to overclock it, causing it to give me the Question to life, the universe, and everything. The Creepers are incredibly eager to hear the question, so I promise that if they manage to pare their numbers down by 42, they can hear the question. The Creepers begin discussing who they should off, and their willingness to kill their own kind disgusts me. Clearly they are not worthy to hear the Question, so I decide to crush them with a pile of 42,000 gnus. By the way, it was clearly the 42nd 42. Duh.
Q43. Bridget makes everyone... [GAY] [STRAIGHT] [BI] [TOM CRUISE]
I select "Tom Cruise". Suddenly, Bridget comes by, and all the Creepers turn into Tom Cruise. I don't really care for Tom Cruise. He's an alright actor, I guess. I then remember Oblivion, and all the Tom Cruises start fighting each other to death. I don't break it up, and turn back to the quiz.
...Screw this. I use my powers of already knowing what the answer is, and move a piece slightly before moving on. The creepers start obsessing over the puzzle, wondering what it looks like when it's completed. I tell them that they're too stupid to ever figure it out, and laugh in their faces. The creepers are incredibly saddened by this fact, and beg me to show them the answer. I tell them that if they can somehow manage to give me +2, I will show them the answer. I then enclose the answer in a spoiler that they can only open if they have given me a +2 to one of my charges.
If the creepers have not given me +2, this spoiler blows up in their faces, punishing them for their inability to do what I tell them to.
Q45. Potatoes fly. [Indeed] [WRONG] [Why not?] [ROFL]
The creepers are confused by this Wingdings question, and beg me for a translation. I tell them to learn how to code if they want to figure it out. However, they all suck at coding and can't even figure out how to open the BBCode editor. I decide that they're not worth my time, and that therefore they should drown in thyme. I dump a load of thyme onto the creepers.
By the way, I choose the second option.
Cat drawn by me. Accepting requests, depending on a lot of things. DTG Atsume: http://www.imgur.com/a/tij95
1'-[7']-{'3}-'3-'3 '6-11'-7'-6'-7' '1-{'3}-8'-12'-'3-2'
'10-'5-'8-'11 1'-[7']-8'-7'-'3 '2-11'-2'-'9-7'
'10-'5-'3-'3 1'-[7']-'3 '10-8'-{'3}-['10]-4'-7'
'10-{'3}-'3-'3-'6-8'-4' {'3}-11'-2'-'9-7'
Spam restoration: http://www.minecraftforum.net/forums/forums/forum-discussion-info/2195940-posts-threads-deleted-because-of-spam-filter-place
Official DTG Cards Against Humanity suggestion pad: http://piratepad.net/DTGCAH
Golden Frying Pan && Diamond sword = Topaz Frying Pan 3/4
Factory Deployed!
This factory can produce units of the robotic type, or can produce parts for crafting with upgrades.
For now, it only produces the outdated Spambots and a few aninmatronics.
Due to it being a building, it has 18000 hp as it (obviously) cannot attack. And since it is a completely-human free building, it cannot be mind controlled. (cough, one post summons, cough)
The Factory has begun construction on: Piebot 2K 0/2
i summon a Uranium Wrench from nowhere and hit the brain hard with it, turning part of the brain into.... Plutonium? i then hit it a second time, just to comfrim that i am not crazy. i then summon a Rainblower from nowhere and teach the brain the power of Rainbows.
9/9 Factory
9/10 Spell book
2+ PZ's, because i can.
Posts may contain high amounts of stupid.
. And you know what the best part of all this is? You'll DO it. And then you'll lose to me again. And again. And again!!! Because you want a "happy ending." Because you "love your friends." Because you "never give up." Isn't that delicious? Your "determination." The power that let you get this far... It's gonna be your downfall!
8/25 (Mobile Base)
8/25 (Project "Revelation")
Artificial Chaos Emerald && Techno Magic Sword =
I idly flip through my new spellbook, the Grimoire for the Summoning of Fantastic Beasts, testing it's capabilities by summoning a basilisk to gaze balefully at the CX-Drones. (Or whatever [PZ] entity is still standing by now)
Mythic: Basilisk Glance!
Heart Collector 10/10 [COMPLETE]
Mythic: Seems like I might be able to get even more work done while I'm here...
My unskilled ability to see hearts has revealed a way to gather Light while away from the city.
The GM is free to adjust this as needed. Let me know if further discussion is required.
[Abstraction]
From now on, each defeated entity drops a small, glowing shard of crystal that drifts upwards into the sky, then vanishes upon attaining a suitably impressive height.
in my world, we call these fragments of light salvaged from slain creatures of darkness "Hearts", the're used to power the lamps and lanterns that hold back the Darkness from eating the city.
[Mechanics]
A new meter is created called the [Heart Gauge].
Whenever a PZ (Or otherwise hostile to the player faction I represent at the time) entity is defeated, one point will be added to the [Heart Gauge]. (Particularly strong entities, such as bosses, may be worth multiple points at GM discretion.) this number is to be listed as "Hearts Collected".
At present, these collected Hearts do nothing. This is because a later charge will add-on to the Heart collection system, primarily in the form of actually providing a use for this mechanic.
==> So, what happened then?
The lighthouse had a barrier set up inside that turned the whole place into a labyrinth. We wandered for hours before our Space Mage spoke up on which way we should have gone.
Then we started climbing floors, chased by the darkness, until we found the source of the barrier at the top.
They always place themselves at the top...
And the Time Mage waiting for us was no different.
Inventory:
Grimoire for the Summoning of Fantastic Beasts [Level 3]
Alchemy:
Mythic: Let's see if I can make some decent armor with this...
Cosplay wings && Werecreature-proof clothes* = (I don't know yet)
(* My default outfit; A necessity for those with my background and interests.)
Charges:
Stray Summon 8/15 (+2 from Talist)
New Charge 1/25
Boosts:
+1 for Twin
+1 for Talist
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
7/14 | Mighty Beast (Dog)
2/25 | Headslide
Just askin', since you said two turns ago that the Johto Starters weren't affected by the Verbal Bash (a 5-post charge) because they could not understand it. Want me to highlight charges i activate in the future to help you a little?
Anyway, now Seneca puts a random PZ on a Merry Go Round, while the settings are "Very fast". Then he slaps it every time it passes him. With a wooden paddle.
---
+1 to the immeadiate next poster, +1 to sigma
Avatar is Terrible Terry Hintz from LISA - The Painful RPG.
Alchemies
Telum Glass Phial && Briefcase = Weaponsmith's Briefcase (2/3)
(SCP-061 && Vocaloid 4 Editor) && Thaumium Bossed Silverwood Wand = SCP-4517-DTG (2/5)
Charges
Project M04-ᴄʏʀɪʟʟɪᴄ ᴄᴀᴘɪᴛᴀʟ ʟᴇᴛᴛᴇʀ ᴇʀ (3/10) (+2 from Irecreeper)
Project M05-NetHack.exe (1/40)
Action
I pull out the Zirconium Manipulation Cube and perform rapid R flicks. Zircon crystals shove their way through the dirt, rising to the surface, the zirconium in each crystal pulling the rest of their crystals up. I rotate the zircon around me with an Rb-perm. The silicate part defies all physics and flies off entirely, striking creepers left and right. I then perform a few thousand turns in one second and form the zirconium into a large collection of spears, each with a tip tapering off to a single atom, and impale more creepers with it. All the spears form a barrier around me, tips pointed outwards. The spears turn into a giant zirconium drill with spikes attached to it, autonomously rotating with the power of the Zirconium Manipulation Cube, and drill directly into a group of creepers. The creepers are lacerated, with tons of torn creeper parts around. Next, I melt the zirconium drill into a molten zirconium sphere that I drop onto another group of creepers. Molten zirconium splashes everywhere as if it had the viscosity of water, flooding out into a disc of molten zirconium deep enough to trap the creepers. The disc levels out and cools down, forming a platform that the creepers are partially submerged in. The zirconium platform then turns upside down and, held together by the powers of zirconium manipulation, smashes the creepers into the zirconium spikes that manifested out of nowhere by the powers of zirconium manipulation again. Eventually, the creepers are impaled on the spikes, which disappear.
I then perform repeated sunes, causing the zirconium platform and spikes to form into a giant tank made of zirconium that maintains a temperature of 300 K despite containing molten zirconium at 4600 K. I then perform an L2 and an R'2 simultaneously, causing the zirconium tank to pour its molten zirconium out onto the creepers again. The molten zirconium freezes into bullet-shaped zirconium nuggets that rain bullet hell onto the creepers. The tank then drops onto the creepers, crushing them, before disappearing.
Combine Task Force: 6/15
I take SCP-826 again, but this time, I attempt to put all of Homestuck put into a comic book so far into it! I then fail, because it's so long that I would have had to use a forklift to get it in place. Not having a forklift, I throw the entire collection at UserZero.
Anyways, I start to alchemize something. I'm late to the party!
Cheap Assault Rifle + Glass Frit = AK-48 [Lvl. 1]
An alternate timeline emerges.
However, we must first start from the beginning...
How are you capable of reading stuff that is on my Guide? A call cheat here.
ofc I'm just kidding.
/null
I shorten one of my 50-post charges down to a 20-post charge. Hopefully that will be enough for what I'm planning.
3/50
3/20
I flee my mountain base, get onto the main battlefield, and decide to totally drop my veil of mysteriousness! I rise up into the air, facing Real!Uzi...
Hey! You! LADY! I'm your weird future-past-creator-author-person! You exist because of ME! And now, you will NOT exist because of me!
While Uzi is confused, I put her in a casino and tell her that she must win the lottery on every machine on the first try without cheating, otherwise she will be shot. All the machines are rigged so that Uzi has a 0.0000000000000000000000001% chance of winning. There are 2000 machines.
Check out my bad CTM map reviews here.
Oops, right.
Lord Calzerb 18/25 (+1 from jon)
Neo 1/5
Superisword 5/5 Finished!
That one 300 Line && Minecraft Essence && Spear = THIS IS MINECRAFT!!!!!!! 1/???
Memez && More Memez && MOAR MEMEZ = The Ultimate Meme Video 1/???
The Dring Duo shoots the Jhoto/Kanto Starter with Tranquilzer Darts!
I reform, being a robot, and attack a CZ-Droid!
The Noob King attempts to shoot the angel! It's up to the GM to decide if he hits.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Surely interesting creature these godmodders.
While these computers, players, avatars... Well it is obvious now that this place is some sort of game. Now who is the one that is holding the strings? And enjoying the show?
Well anyway that doesn't change that thi-
...
Spiral Nemesis?
Is this what I think this is?
...
Checking section [10]. All of it.
[Note: If I attack after this would my next attack considered a focus since I'm not attacking in this post?]
Charges
Inter Multiversal Team of Engineers 2/20
Absorbing energy from my surroundings 7/15
Module && Tome of robot mastery I= Module of good robot creation 3/?
Laser Gun && Novichok agent = Nerve laser gun mk1 2/?
Thank you, Finalbattle!
I grab some materials, and quickly cobble together a SCENARIO GENERATOR. If you type a scenario into the scenario generator, and a person, that person will automatically be teleported into the scenario!
I type in "UzerZero" and "whatever happened with Richard and the Tubas".
Only Uzi will be able to experience or see what happened. The rest of us won't know.
6/50
4/20
Check out my bad CTM map reviews here.
I start creating a potato salad and I put one kick-starter campaign and everyone having paid more than five dollars will have the right to eat some potato salad.1/25
Then I ask godmodder 447 if he wants poisonous mosquitotato.
Bonesword && Spellbook = ? 1/?
+2 FBSN
I raise people's morale. The attack is so unorginal Uzi explodes.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Kanohi Hau Nuva 9/25 (Pit)
Skarmory: 8/25
Sitrus Berry && Regeneration Powder 3/?
(I intend for this to be some kind of reverse-damage-over-time regeneration)
With my magic gun, I shoot a gust of wind at creepers, grouping them together in a small area. I then lob a grenade at them, and you know the rest.
DTG0 Inventory: Radiant Sights, Spellweaver, Thunderstruck, Kanohi Hau Nuva
Mask work: Coming Soon!
BIONICLE Antics