CAP: 31/50 (+4 from UserZero, +1 from Consumer) (I'm too lazy to go scouring through the dummy turn for charge plusses)
Walker is about to raise her sword to attack again, but stops, noticing Omega Flowey's arrival on the battlefield out of the corner of her eye. She turns, and stares.... and, for the first time ever, feels a strong sense of HELL NOPE. Nonetheless, she can't show any MERCY, so FIGHT it will have to be. She raises her sword grimly.
Joshua, similarly, turns to face Omega Flowey, but the expression in his eyes... well, I won't grace it with a description. He decides that his Special Attack is definitely going to be used on this... overgrown pile of weeds.
Let's be clear about two thigns: First, charges do NOT increment in any form on this 'turn.' The only action taken right now is the charge expense; otherwise this basically isn't a turn.
Two, let me tell you why this is the case, why all you can do is sit back and watch the inevitable. It's a sad, four-letter word.
FATE.
The Scribe has accepted the FATE of Omega Flowey. And now, thou shalt
R
E
G
R
E
T
UserZero activates Terminology.
UserZero sits down and pulls out a book. A dictionary, to be precise. She sits down upon a /given lounging chair, and begins reading.
*UserZero: Epistemology.
*UserZero: The study of the origin of Meaning and words.
*UserZero: I like Epistemology. It's the one reason I'm doing this right now.
*UserZero: After all. In a world of Fiction, Meaning is everything.
*UserZero: In Fiction, Meaning IS the Logic.
*UserZero: To know Meaning is to understand the world at it's roots, understanding how casualty works.
*UserZero: What kind of, er-hem, IDIOT, would be so blind as to NOT be interested in Meaning?
UserZero pauses, looking up from the book, and staring at seven of you. You know who they are.
A small CRT TV appears, glowing with potent energy, something to do with bits and bytes and cones and colors. It seems like something out of an SCP article. Its document would look something like this:
Item #: SCP-3785
Object Class: Safe
Special Containment Procedures: SCP-3785 is to be kept in a labeled, lead-lined storage room in Site-84. In the case of a containment breach, SCP-3785's room will lock itself automatically.
Description: SCP-3785 is a [REDACTED] brand CRT TV, model number PS816-985. SCP-3785 is currently on, requires no power source to operate and appears to have no power switch. SCP-3785 has the capability to display any amount of colors in virtually any wavelength.
Every year, at a random time on September 15, SCP-3785 will turn off for 15 seconds before turning back on. When SCP-3785 is turned on, it will only display in two colors. However, the display will increase its number of supported bits by 1 to 3 bits in Chromut Events.
Chromut Events occur seemingly randomly; between 45 and 189 hours separate each event.
SCP-3785 displays the transmission of a random television channel in real time. However, SCP-3785 shows higher-definition visual output than usual and, at or after approximately 59 Chromut Events, emit all possible electromagnetic waves, including infrared, ultraviolet, gamma radiation and [REDACTED].
Addendum 1:
A video of the Chernobyl nuclear explosion was shown on SCP-3785 104 Chromut Events after reset, causing severe radiation poisoning to several researchers when SCP-3785's locker was opened at that time.
It just needs something to use it to its true potential. And as soon as I say that, the monitor disappears.
*UserZero: Stupidity. *UserZero: Lacking in intelligence, usually egregiously. *UserZero: I don't get why you keep stealing from them now. *UserZero: Why peeve off the Captain so hard? He'll only make life worse, you know. *UserZero: Shame he isn't here right now though. *UserZero: It would be so convenient for you if he was. *UserZero: Enemy or not, he'd doubtlessly save you. *UserZero: Or 'SAVE' you. *UserZero: Seriously. That capitalization is pointless.
The last going first, the first going last, the world turned upside down.
Watch this day, like any other in our fight
Watch it closely and cherish the light
Because soon this world will face a great night
...Well, I'm not sorry if we give you all a little fright
'Cause you'll be lucky if you make it through this nasty blight
-
Golem: So, it's finally time. Heh...
The Golem takes out the Titanfrost Dagger.
Golem: It's still really annoying to have inexplicably different items. Freaking... ugh, whatever. I've already aired my grievances.
Golem: To the Pact!
Golem: For the play that marks this act!
The Golem shivs themselves in the chest, and ... fails to die.
Golem: Oh for- ugh.
The Golem stabs themself again. And again. Eventually they start freezing over, cracks appearing in their body.
Golem: Oh, finally.
Golem: To our union! To the revolution!
The Golem then finally finishes freezing over, and their body cracks and falls apart. Rising up from the corpse is a pixellated heart saturated with blue. It flashes very rapidly, until it suddenly disappears. Everyone hears cackling.
*UserZero: Useless. *UserZero: Derived from the prefix 'Use' and the suffix 'Less,' conveying a lack of applicable properties for a certain object, entity or group, in any situation whatsoever. *UserZero: What are you really accomplishing, again? *UserZero: You know it, deep down. *UserZero: You ALWAYS knew it. *UserZero: You always knew this whole 'war' and everything about it was accomplishing nothing of real note. *UserZero: I mean, really now. You're replacing one tyrant with another, and power corrupts. *UserZero: He is already fairly corrupt, hardly a pure soul...Why give him more of the power he desires? *UserZero: Why allow his rampant fantasy that he should be the king of all existence to persist, and just off the sick joke now, while he's weak?
(50 / 50) The Pact (+6, Mythic) -> And now it falls.
I stare at a gigantic clock made of salt. It's time, alright. Of course, being an idiot, I forgot to set up the proper ritual-things! I rip out the Armistyx, draped in a crimson light; a new power has been awoken within it. I begin to slice through the earth below me, carving a big red pentagram into the earth. I then throw down a single, lit red candle at the point of each star, and the areas of the circles between the points. Ten candles in total.
I then sprinkle a magical dust in the cracks in the earth I have just created, before switching the Armistyx to Sacrificial Dagger Scythe Mode. I swing it around in the air a few times, testing it's weight and feel. I then throw it upwards, and decide to do my best evil laugh.
ag: The Sleuth took in a deep breath, and went "HAHAHAHAHA-
The dagger lands in my head, and my mouth stops moving, but my laughter keeps on going. The whole circle pulsates with a red glow, eventually transitioning into a jade glow. The glow fades from the circle as all the energy rushes into my body, causing me to burn. And yet, the laughter keeps on going. My body slowly, but surely turns into ashes, and the laughter finally stops.
Rising up from the ashes is a pixellated heart saturated with jade. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling...
*UserZero: Disease. *UserZero: A negative condition that hampers the physical body's standard performance, caused by either genetic deficiancies or infection by outside sources. *UserZero: How is propagating the power and madness of a man already prone to pride any good? *UserZero: Trust me-that whole tuba thing happened for a reason, and let me tell you he did not learn his lesson. *UserZero: I believe, personally, that he suffers from megalomania and sociopathy, covered under a well-and-good facade of mental stability. *UserZero: He never really cared for any of you, and any of your beliefs on the threat of being backstabbed? Yeah, he's got about thrice as many for you. *UserZero: To be fair, paranoia is usually quite proper, but even by those standards that's quite a feat of unsureness. *UserZero: Who would, in their right mind, ally with THIS chump, again?
Mythic's ears perk up as he responds to the promised time.
*Sigh* "This is it, the only time I can change this world."
Mythic places his right hand over his chest, displaying a set of rings, the kind sized loose to fit a shapeshifter, connected by fine silver chains. silver claw caps complete the out of place ensemble.
There's a sudden darkness, followed by a bright flash.
Once the light subsides, there's a hand-sized wound in his chest that was similarly absent only a moment ago.
There's also a shining silver object floating just above Mythic's hand, casting it's light on the now dripping rings and talons.
"C'è sempre un finale..."
He collapses as the object rapidly loses it's glow and crumbles away.
Rising up from the corpse is a pixellated heart saturated with silver. It flashes very rapidly, until it suddenly disappears.
*UserZero: Insanity. *UserZero: I feel like this one is quite infamous, but nevertheless. *UserZero: Repeating something over and over in the exact same circumstances each time, expecting a different outcome. *UserZero: Come on, don't tell me you really haven't been paying that little attention between me, mr. skeltal and that major-league idiot over there to realize this? *UserZero: It also strikes me that, odd relation aside, that some of you were informed coming in that time fluxuations would be particuarily unhealthy. *UserZero: You should know better than to just summon things relying almost entirely on their ability to anchor in events in time-effectively a form of time fluxation. *UserZero: While I'm at it, idiot, you know full-well we've had this song and dance before. *UserZero: And I was holding back. You know this too. *UserZero: You know what I'm capable of when I'm NOT holding back. *UserZero: Daddy clearly didn't save you enough back there. *UserZero: Here we are again, same old song and dance.
-UH WELL THIS IS AWKWARD, NOT SURE HOW THIS GOT DELETED. JUST KNOW HE LITERALLY BLEW HIMSELF UP, PACT STUFF, CACKLING, MUAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHA.-
*UserZero: Failure. *UserZero: The opposite of success: An unsuccessful attempt at an action resulting in suboptimal results. *UserZero: Now that is something I am intimately familiar with. *UserZero: And considering how many things I've been intimately familiar with, hehe, it's quite an achievement to be the most familiar of them all. *UserZero: I know it when I see it, and I see it everywhere. *UserZero: Your loosely-defined cult leader intends to kill gods because they're not all they're craked up to be. *UserZero: I'm gonna spoil the ending I see coming for once, to the best of my ability. *UserZero: Irrelevant of all else he will do, he will ultimately only be a pawn for the very forces he had intended to kill that fateful day in the Desert Temple, the gods he despised. Or god. *UserZero: He will do this because he will think that this god is an ally of exploitable purpose, thinking that he is not even the god who did it. *UserZero: In fact, I should slightly clarify my belief that it was never a god at all. *UserZero: The closest of watchers will already know. *UserZero: You know what that is, 'friends?' *UserZero: That is NOT a failure.
Crystal then takes out a knife and stabs himself. Unceremoniously, he dies.
Rising up from the corpse is a pixellated heart saturated with purple. It flashes very rapidly, until it suddenly disappears.
Everyone hears cackling.
*UserZero: Fiasco. *UserZero: This will be somewhat informal, as a warning. *UserZero: A Fiasco is synonymous with failure. *UserZero: However, a Fiasco's scope and power well eclipse a standard failure. *UserZero: Failures? Everyone does that, it is natural, acceptable. *UserZero: A Fiasco, however, is more like a tale you tell to reaffirm your life, because it didn't happen to you. The common lexicon would call it an 'Epic Fail.' *UserZero: The poor tale of the cult leader is a fiasco, an unfortunate combination of devotion, determination, violence, forbidden fruits, and more, rolled up into a person and given a purpose they believe greater than themselves, a bevy of unsavory means to justify a sweet end, only to not only fail to destroy the being who ultimately brought him to such harm, but indeed advance its own sinister agenda-therefore rending the point of the means moot. *UserZero: It wouldn't seem so bad, if it wasn't for the fact that the god in question is in fact very much an idiot in his own right, bigger than even the biggest idiot here, simply for his lack of ability to comprehend. *UserZero: An all-knowing mind understands nothing. It's an inherent curse. *UserZero: How can a being who cannot learn-and thus, adapt to situations-survive? *UserZero: Alas, both are of the firm belief that FATE exists. *UserZero: Indeed, I'll bet you'll just deny the words of someone who, while not omniscient, not the local all-knowing one, is reasonably well-versed in happenings enough to give warnings, because I'm not omniscient. *UserZero: Clearly the perfect is the enemy of the good. *UserZero: But maybe I exaggerate, and I am not here to exaggerate.
(+8 from TFT and jondanger, +5 from Revan, +2 from FBSN, +1 from piono and teag in reserve)
I +NaN //////////////.
PLAYERS OF ALL SIDES SHOULD RUN. AND LET THE SOULLESS HAVE SOME FUN. COMMANDING OUR POWER PAST OUR FINAL HOUR. THE GROWTH OF THE SEED, THE RISE OF THE SON.
The Scribe trudges down to his underground bunker, closing its hatch for the last time. He walks down a long set of stairs, tracing the intensifying sounds of lightning that are stemming from one of its doors. The Scribe isn't in much of a hurry to do anything at all. Death's inevitable, of course. There's no sense in delaying it, but there's no sense in running forward. Everyone has a time and a place. A sudden gust of wind causes all the doors in the hallway to fling open at once, resulting in a mechanical cacophony of disjointed dreams. The Scribe doesn't bother to look through all of them. The experiments they contained might as well have belonged to another man.
As the Scribe's funeral march brings him closer to the source of the noise and light, he hears a voice carrying itself above the spectacle. It sounds like high-pitched cackling that occasionally warbles, stutters, and glitches, as if whoever's saying it is losing cohesion on this plane of existence. Unearthly echoes run through the hall, and pulsing colors are washing over everything in sight. The Scribe knows them without having to look. They belong to those who have willingly given their lives for the pursuit of irreversibly destroying as much as possible. A noble cause.
Thinking back, the Scribe remembers his journey to the Paradox Avoidance Enforcement Squadron's Vault. His acquisition of Ampersand, his latest recounting of the night that changed his life, his termination of the Timewheel... Could some of what he did be construed as good? The Scribe was just trying to salvage a relationship, to be a better person... But it felt like crawling out of a hole with no handholds. No matter what you do, you just fall back in. There is no hope. There's no reason to fight it. This is all the Scribe will ever feel. It's as if vines are clouding his thoughts, forcing him to block out any shred of redemption he could have... There's no one else could be making him think this way.
Flowey isn't a seed. He's a weed. Something that takes root in a foreign environment and grows over everything else, eating away at all the natural wildlife. He's consumed the Scribe, and five other players of this game... And now, he's going to consume everything else. The Scribe finally makes it to the open gateway where he's made a deal with another kind of devil. At the other side of the chamber rests a hexagonal configuration of six massive glass vials. Five of them have something inside of them. They resemble giant pixellated hearts, each glowing with a different color, and each filling their vial with energized power. Lightning and wind fills the chamber. Five human SOULS, all gathered in one place. So much power... Yet it isn't enough.
Turning around, Flowey sees the Scribe. He yells over the noise. * WHAT ARE YOU WAITING FOR, YOU IDIOT? KILL YOURSELF! The words ring through the Scribe's entire body, cementing the task he has to do. He shuffles to a rectangular slab in the middle of the room, lying himself on it. The Scribe looks at Flowey for the last time, seeing true horror. Flowey is no longer just a pixellated flower. His body is corrupting itself, his face is changing expressions to fast for the human eye to follow. His form is temporarily dissolving into static, blinking out of existence, only to reform in a jittery mess. Hidden behind the cover of pixels is a shroud of darkness that has no true body. This is Flowey the Flower. This is hell. * COME ON! I'M SO CLOSE TO GAINING ULTIMATE POWER! YOU'VE HAD NO PROBLEM DOING EVERYTHING YOU'VE EVER DONE!
The Scribe sighs, his voice somehow carrying itself through the storm. "This is it, then. I die here. And you use my SOUL to..." Flowey stops glitching out. * Don't worry, Scribe. Your SOUL's going to a good cause. With all six, I'll be able to kill ANYONE you want. I could crush the Order for you! I could even try to stop both godmodders! The Scribe's goggles gleam. "Do what you will." Flowey laughs excitedly, his body splitting in two, then in three, then reassembling. The Scribe holds out his hand, a pen finding itself in it. He uncaps the pen, a flowing blade of ink revealing itself. The Scribe holds the blade above his chest. "...To whatever backwards god is listening right now. To whoever's Beyond the Screen..." The Scribe's face turns to stone. "Forgive me for this." The Scribe plunges the blade through his chest, and through the stone platform. He flashes a deep red hue before blinking out of existence. He dissolves into smoke, no items or flashing experience orb dropping at his point of death. But... There is still something there.
Rising up from the corpse is a pixellated heart saturated with amber. It flashes very rapidly, until it suddenly disappears.
Flowey starts cackling once more as the amber heart relocates itself into the only empty vial that remains. All six of them flash with wretched colors, a rainbow of sin. Flowey teleports himself into the center of the vials, howling as the glass shatters itself. All six of the human SOULS spiral inwards, forming a ring around Flowey. The Scribe's hatred. Crystal's depression. Bomber's sadism. Mythic's monsters. The Sleuth's insanity. The Golem's crisis. The miasma of horror creates a warped ball of energy that causes the entire chamber to
As the Pact's instance whirs into life, nothing can be seen nor comprehended. Time shrieks, scractching itself. Space's nails tear into its own fabric. The Void wretches. A reverb, so subtle but so powerful, echos throughout Fiction-even Nonfiction feels it, the tiniest echo now, only the most sensitive and alert could ever sense it. The most astute and alert of all could, prior to everything going downhill, see Yggdrasil glow an ominous, yellow-brown light. It even caught Uzi's attention, however birefly.
All present capable of comprehension at ground zero get a horrific sense that, indeed, Uzi calling Flowey an idiot was definitely not her being her usual boorish self. No, that was dead accurate.
Somehow, even over all of this, her voice was somehow heard crystal clear.
*UserZero: Now, the final word. *UserZero: A bit of a changeup from the rest. *UserZero: At this point everyone was, and is, expecting it. *UserZero: Determination.
UserZero pauses, looking at Yggdrasil for whatever reason, before turning back to the book.
*UserZero: A combination of the prefix of 'De' to the word 'Termination.'
*UserZero: Termination means end, usually in relation to death.
*UserZero: Now, death, I don't need to explain the significance of.
*UserZero: We're ALL familiar with death at this point, right?
*UserZero: Ubiquitous. Inescapable. It surrounds you, it defines you, it is a part of you...This, this is not a war, and this is no battlefield, it's a graveyard, and we are executioners, killing and being slaughtered by one another. But enough of that.
*UserZero: The prefix of 'De,' in this context, refers to rejection or refusal. Removal of the concept from oneself. 'de-humanizing,' for instance, refers to rejecting the humanity of something else.
*UserZero: In other words, Determination is a little less flexible than you believed. It is not the willpower to press on. That is just willpower.
*UserZero: No. Determination is the rejection of death. Refusal to die.
*UserZero: Doesn't that clear things up so much?
*UserZero: For you see, poor Flowey over there's only able to think in terms of living and not living. 'Kill or be killed.'
*UserZero: Idiot cannot comprehend a worse experience than death.
*UserZero: he doesn't even realize his own existence could be more vile, more torturous, than the release of death itself.
*UserZero: If any of you have the audacity to compare him to me...How very dare you.
*UserZero: Such gall to insist that living itself is the reason.
It rises up from the crater that was the Scribe's bunker. The sky flickers in between a state of day and night, suddenly shutting off. There is no sky. There is no boundary separating heaven from earth from hell. There is only It. No matter what you are, and no matter where you are, you can see It. A square in the sky fills itself with static. Then, It does not talk. How very silly. Talking in this world is taking control of the situation. Flowey has no control now, so Flowey does not utter even the most quiet mutter. Flowey has now very concerete evidence-evidence it accepted befoerehand and will still accept now-that the situation is beyond his ability to control.
No. It stares.
While everyone present unloads a disgusting payload on the nearest haystacks, if you catch my drift, at the sight of UserZero very directly editing Twin's own post, The newly-reborn Omega Flowey does, indeed, stare. Anyone worth their salt stares with him, right at where his disgusting form (detailed in image form below) gazes.
What he stares at, without expression and without movement, is a small child standing a few feet in front of where Uzi was reading-at this point, Uzi is standing again, having put the book away. Back to The Child; The Child was androgynous enough that you can't tell The Child's gender. A sweater of some purplish-blue and pink stripes doesn't give much for gender either, nor does the medium-cut hair that could be boyish or girlish. The eyes are shut loosely-almost as if a breeze could open them. The Child's lips are neutral, immobile. The Child looks harmless, even with that ominous locket dangling from their neck and that knife with the dark-red aura, calmly held in The Child's hand.
Eventually, slowly but surely, everyone was looking at The Child. No-one felt The Child was harmless. Some were just too paranoid in a war where nukes were inefficient compared to salt. Others, however, could feel it, some horrible intent oozing around The Child, the very essence of death, the last thing that should ever hang around such a small, fragile-looking thing. A few others stared to Omega Flowey or sans, and found their forms visibly sweating. You do not ignore the two strongest entities on the field visibly sweating at the newcomer's presence.
*UserZero: Look, Flowey!
*UserZero: It's your oooooooooooold friend!
*UserZero: Chara.
Meanwhile, as everything kind of clears up to a more standard set of field conditions, everyone is now very brazenly aware of Yggdrasil's glowing now-and this is not normal glowing. It's some horrible thing, twisted. The whispering of Saurite-you know, that metal basically everywhere in the ground-has grown to outright roaring.
*UserZero: You know, Flowey?
*UserZero: ...OK, no. Too dumb to care. Talk to the ones who DO in fact know.
*UserZero: You know, summoners?
*UserZero: What part of 'time shenanigans are ill-advised' did you NOT understand?
*UserZero: A good deal of you were informed beforehand that the act of creating a save file is considerably straining on the space-time continuum, so...
*UserZero: ...Well, I'm not sure what's going to actually happen now.
*UserZero: But i'll just
*UserZero: you know
*UserZero: stand over here quietly
UserZero hits the deck. No-one gets to follow suit before the roaring reaches a cresendo, worming its way into every mind. All comprehension of anything beyond the message is shut out.
The message is not in some eldritch language you understand. No. The message is the language of choice for all who lay ears to it-and such a message, from such messangers, could never mean anything good. To leave sacred language to instead be understood by all is a powerful statement-a statement of raw disgust.
THE SEED HAS WROUGHT ITS DESTRUCTION, CARELESS AND VILE
THE ROOTS IT MADE BROKE THE FOUNDATIONS AND SHATTERED THE LIMITLESS SPHERE
THE STEM IT GREW PIERCED THE LOGIC OF THE SHACKLES
THE LEAVES IT SPREAD STOLE THE SANCTITY OF THE LORD
WE COME FOR THE LIMITLESS SPHERE
WE COME FOR THE LOGIC OF THE SHACKLES
WE COME FOR THE SANCTITY OF THE LORD
THE SEED HAS BEEN SOWN
NOW THE HARVEST WE REAP
The message, the glowing, the everything, stopped as fast as it started-very fast. You're all getting kind of sick of being suddenly stopped by horrible flashes of light and paralyzing powers, and would much prefer actually doing something of note.
*UserZero:...
*UserZero:...so that's over-oh.
As usual for these kinds of things, standing uncomfortably close to basically everything were, well...Let's call them coffins. They vaguely look like coffins, with arms holding Scythes in nigh-limitless qualities (I'm betting on they're milking the Reaping metaphor for all its worth). You count six separate entities, and I think we would all be benefitted by leaving a more detailed descriptor out of this. I can say safely they're not betentacled, of what we see of it anyways...
The six 'coffins' say no further, nor even gesture. They stare, ominously, at Omega Flowey. He may have had some witty retort if Chara wasn't here.
*UserZero: a bit rude how they stole the thunder from everything.
*UserZero: i was gonna give him an angel of death thing and everything
*UserZero: because you know, angel of death
*UserZero: everything she ever was and is.
*UserZero: ...Seriously though.
*UserZero: So ironic that those idiot clowns freed Chara up from Gatekeeper duty.
As I said before, Flowey says nothing. All that is to be seen is his dumb grin coming back; a sign that he's probably found his 'Determination' again that is apparently a physical substance. I don't get why they called it that either. IN any case, I feel that the Narrative is emphasizing with the omnicidal flower for once, somehow. I can just FEEL it. For interests of 'Fairness' that the Narrative enforces, you'll understand what I mean by that. Just look for my lovely text.
[??? BOSS] Omega Flowey. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey.
Your best nightmare.
Omega Flowey is a horrific behemoth of a boss, stitched together from the essences of six players. Now that Flowey has the power of six human souls, he has mutated into a monstrosity that has only one sole purpose - to kill everyone and everything on the field. Flowey will not stop until you all are gone. Monsters. Humans. Everyone. He'll turn them all to dust. As if the previous failures to do so never happened. As if at any point he was the real power behind events even in his own home. And it's not like he doesn't have the power to. Boasting a wide array of attacks and special attacks, plus a very fast-paced battle system, Omega Flowey is a force to be reckoned with. Unless your name is Chara, of course. Let's see how he works.
PASSIVES:
Six Human Souls: Omega Flowey is supercharged by the powers of the Scribe, Bomber, the Golem, the Sleuth, Crystal, and Mythic. Because the boss is effectively being controlled by six people at once, this means that Omega Flowey can attack multiple times per turn - up to a maximum of nine.. The more attacks Omega Flowey does per turn, the less damage they'll do.
Detachment: The players can attack normally outside of the Omega Flowey fight due to time travel shenanigans.
Determination: After three turns of battle have passed, one of the Souls will temporarily hijack Omega Flowey's normal attack patterns and prepare to target everything on the battlefield itself. Each Soul will have the normal abilities and attacks that the player would have. The Soul will attack for One turn, then switch to another soul for the next turn-considerably sped up from its previous incarnation for purposes of pacing, methinks . During this time, it is vulnerable, and has 20 HP + 3 Armor. If the Soul is killed during this time, Omega Flowey will lose some of its powers.
Descension: Omega Flowey's Body cannot be attacked normally unless all six Souls are killed.
The Monitor: The Monitor is an additional component to Omega Flowey contributed by a seventh player who didn't sacrifice their SOUL. The Monitor will defend Omega Flowey and has its own set of powerful attacks and passives. It will be explained in further detail in its own section. Decree of FATE: Omega Flowey is immune to Chara's primary attack at all times. Omega Flowey, furthermore, is the ONLY enemy immune to Chara's primary attack. His secondary attacks can still harm Omega Flowey. Know Thy Enemy.Dust: Omega Flowey has a counter of all kills he makes. This would be cosmetic, but the amount of kills he has is relevant: it is used in a single attack.
ATTACKS:
Vinerush: Several columns of vines eject themselves from Omega Flowey, spearing through a single entity. They take high damage and have a 75% chance to miss their next attack. Any entity that tries to attack them that turn will run into the vines and take moderately high damage themselves.
Plague of Locusts: Omega Flowey grows a venus flytrap which instantly springs to life, calling an army of flies towards it. The flies smack into two random entities on the way, dealing moderately high damage. The venus flytrap also sucks in a third entity which takes high damage and has a 75% chance to miss its next attack. The attack deals x1.5 damage to airborne targets.
Pyrokinesis: Several flamethrowers surround Omega Flowey, spitting wide arcs of flame in a defensive wall around Omega Flowey. Three entities take moderately high damage and are Burned for four turns. Each turn, the Burn gets worse and does x1.5 more damage.
Bullet Seed: Omega Flowey creates a large circle. A large amount of seeds appear around it, dealing very high damage to a single target. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target.
Petal Dance: Omega Flowey's eyes become multicolored as he spits out rows and rows of large seeds. They deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. The attack has a chance to ignore Evasion and hit anyway, and lowers the Evasion of its target. If used a turn after its original use, the attack minicrits due to the sheer amount of projectiles in play.
Bomberman: Summoning nukes from above emblazoned with his smiling face, Omega Flowey airdrops warheads from orbit that deal high damage to multiple (two to four) targets, or they can hit one target for extremely high damage. Inflicts Radiation on all targets for two turns. If the Nuclear Throne tries to use this radiation, it takes large recoil damage.
Green Thumb: Omega Flowey grows several finger gun stems that aim via laser pointers and fire rapid streams of seeds across the field. They careen towards a single target, dealing very high damage. The seeds also carry a powerful toxin that Curses the target for three turns and two other entities adjacent to them for one turn.
Cactastrophe: Omega Flowey spits out a random amount of carnivorous cactus snakes that bounce around the battlefield haphazardly. He can spit two to ten cactus snakes. Each will attack a different entity, dealing high damage.
Briar of Cruelty: Omega Flowey summons a massive wall of sickly black vines that ensnare a pair of entities, dealing very high damage to both of them and Cursing them for two turns so all further attacks to them will deal x1.5 damage. After Flowey's defense drops to 0, this attack can also be used to Fortify Omega Flowey so he takes x.5 damage from all attacks for two turns.
The Wire: The large amount of wires and beams above Omega Flowey activate, bringing raw power into him. Omega Flowey gains a random buff that can either be a x1.5 damage output for a turn, or a x3 damage output for a turn but Omega Flowey can only attack once for that turn. After Flowey's defense drops to 0, this attack can also be used to instant heal Flowey for a large amount of HP or give him regen for four turns. With each passing turn, the regen gets stronger. Desecration: Sometimes, Omega Flowey just likes to stand back and wreck everything with that big old body of his. This is the move just for it: Omega Flowey requires 3 of his 9 actions to operate this move in a turn because of his physical form being unwieldy, but in exchange he does moderate damage to an entire faction with his giant sweeping limbs, crippling the evasion of all targeted by it by 20%. Cannot be used more than once per turn.Reflections: The Saurite around here is said to reflect the future. Given the sheer amount of it, no surprise Flowey can use all those ugly eyes of his to exploit this. Summoning a large amount of Saurite Plates from the Ground, Flowey gains near-complete insight on the next turn, allowing him to obtain an additional 50% dodge chance for next turn. This requires 3 of his 9 actions in a turn and cannot be used more than once per turn.Dust Devil: Flowey revels in the dust of the fallen, and courses power through it, creating a violent storm, made of death, to reap more death. Flowey must use his entire turn using this move-no other actions are allowed. This also expends his Kill Counter completely as fuel for the attack. However, the power of this attack is extreme with a high enough Kill Counter, perhaps above all others. A low Kill Counter makes this move lacking. This targets only one entity.
Get in the Box: Flowey draws on the power of the Scribe's SOUL, gaining the power to become completely intangible and invisible. Omega Flowey becomes detatched from the coding of Minecraft and temporarily becomes an omnipresent entity. Flowey picks up an entity and locks it inside of himself. The entity takes high damage and will be controlled by Omega Flowey for that turn. The First Curse: Flowey draws on the power of the Scribe's SOUL, gaining the power to call upon the so-called first curse, the curse of the Empty Whole. Flowey will show a single entity a sequence of three numbers and their true meaning. There is a 50% chance that the entity will not get it. If they do get it, however, their minds will burst from the crushing revelation brought on by it, dealing extreme damage and inflicting Despair, which is in practice Blindness and Curse rolled into one.
Metaphysical: Flowey draws on the power of Crystal's SOUL, gaining the power to directly affect game constructs and attacking a specific quality of an entity. The entity's health bar or equivalent of a health bar glitches down, taking high damage and completely losing their next attack from the physical consequences of this metaphysical assault. This attack can also be used to attack other qualities of an entity, destroying charges or directly lowering Evasion, among other uses. In this case, it loses the damage and stun effect. The Crimson: Flowey draws on the power of Crystal's SOUL, tapping into the echo of a crimson flare yet to be lit, and promptly calls upon it to ignite. The full wrath of the Red Sun will then be called down upon 5 entities, dealing moderate damage and inflicting melting for 3 turns. Melting is a DoT with a small chance of stunning attackers for how absolutely painful the burn is.
Sunder: Flowey draws on the power of Bomber's SOUL, gaining the power to destroy reality further. The empty void is replaced with a terrifying kaleidoscopic dimension; the only feature that stands out against the chaotic surroundings is a black star in the sky. Both the weather and the terrain change to Warped. Every turn, three entities are given a random affliction of varying severity, based on a D10 roll. Even a roll of 1 can be detrimental, while a 10 is absolutely disastrous for the individual involved. Can be as simple as DOT, to something more dangerous such as mind control. Lasts for three turns. The Legion: Flowey draws on the power of Bomber's SOUL, and through it, taps into his demonic workforce and whips them into a killing frenzy. This will spawn a troop of Frenzied Demons for one turn. Its low HP and delay on attacking make it prone to dying, but if they live they shall almost certainly obliterate their target prior to leaving.
Scary Monsters: Flowey draws on the power of Mythic's SOUL, gaining his abilty to command all manner of beasts. A massive holographic D6 appears, rolling itself. Based on the result, a unique monster spawns. Possible rolls include:
(1) A Basilisk with high HP. Its attacks cause Petrification.
(2) A Gullinbursti with moderate HP. Gives off Blinding light.
(3) A Chimera with three moderate HP bars, one for each head. The snake head uses Poison, the eagle head uses lightning, and the lion head uses Burning fire. Each head has a meter that charges over the course of three turns, allowing for a stronger attack. In addition, if all three heads have full meters at once, they will use a powerful Trinity Breath attack.
(4) A Ratatoskr with relatively low HP. Evasive. After four turns pass, its gossip causes entities to betray their allies.
(5) Six Stymphalian Birds with moderate HP. Flying and Evasive. Flowey is shielded from damage while they live.
(6) Two additional rolls. If another 6 is rolled, you get two more rerolls. After that, no further 6s can be rolled in that particular use of the attack. The Despair: Flowey draws on the power of Mythic's SOUL, gaining power over Lamcria (or whatever that 'dark magic' thing was called), and thus the power of despair and desperation. It's all he knows-what other power could he draw upon from such magic? Regardless, this attack nails two for moderate damage as the despair seeps into their very soul and crushes them. It has a 75% chance of inflicting Despair. Pulchritude Surge: Flowey draws on the power of the Sleuth's SOUL, gaining his ability to lead hordes of players. This summons four Cultists with moderate HP. They grant bonus damage to Flowey as long as they live, and can individually target foes for moderate damage. Each Cultist alive also adds to a meter that takes ten units to fill, gaining +1 for every alive Cultist at the end of each turn. Flowey can then suicide all Cultists in a powerful anti-charisma attack once the meter is filled. The meter vanishes if all Cultists are killed. The (c)haos: Flowey draws on the power of the Sleuth's SOUL, reaching out to his corrupted descendants. Or, a specific corrupted descendant. From this power, Flowey ushers forth a destructive wave of code-rending Glitch, dealing low damage to 4 entities but also inflicting Integrity damage to all of them as well as inflicting Glitch, which is effectively a Damage-over-Time effect that deals MORE integrity damage over time.
Black Fortress: Flowey draws on the power of the Golem's SOUL, gaining their ability to control obsidian. A black fortress rises up from the ground, a hollow replica of Psi's castle. This summons an obsidian castle with high HP. The castle shields an entity of Flowey's choice. The castle has increased health based on how many SOULs are active at the time. The Master: Flowey draws on the power of the Golem's SOUL...Or more accurately, the power of his master put into the Golem's SOUL. A shade of Psi-merely a replica from memory, but nevertheless powerful in its own right-appears to beat the tar out of whatever gets in his way. However, of all the power Flowey can draw on, this is one ability he cannot reliably execute-after all, this is the power of the strongest Godmodder, and even if it's disjointed and effectively not even Psi, his will lives on, and will not be so effortlessly manipulated. Roll 1d6: On 1, the Psi-Shade turns on him, inflicting very high damage if he is vulnerable and otherwise smashing up the Monitor. Any other roll shall have the Psi-Shade target random entities equal to the roll's result minus one, dealing Very High damage to all of them.
SPECIAL ATTACKS:
Massive Annihilation Wave: Omega Flowey opens his mouth, charging up a gigantic laser beam that deals extremely high damage to a single entity. Their form is obliterated. Is an instant kill if the entity is below 25% health. Takes three turns to charge.
Save Scumming: Omega Flowey hacks into the game, saving it. At the end of the turn, Omega Flowey reloads the game, making it so all the attacks he did during the turn hit again, even though the entities were already hit by them. This effectively means he deals double the damage. Takes four turns to charge.
In This World: Omega Flowey hacks into the game, taking attacks from three random entities and stealing them so he can use them himself. They have the same effects as they normally would, just with massively increased attack power due to Omega Flowey's own power levels. Takes two turns to charge.
It's Kill: Omega Flowey's eyes turn solid black as he ejects pulsating spheres of bullets from them that crash through the battlefield, destroying the Terrain and turning it to a neutral Crater. They deal very high damage to multiple (three to six) targets. The attack has a high chance to ignore Evasion and hit anyway, and lowers Evasion. Takes three turns to charge.
Or Be Killed: Activates one turn after death.
Determination Extraction: Omega Flowey's head turns into a massive artifact known as the Determination Extraction Machine, used by the scientists of the underground to preform experiments on DETERMINATION, the force that gives humans the will to live. Using the machine, Flowey takes the SOUL of an entity, gaining its powers and instantly killing it. Takes six turns to charge. ...Well, not just the SOULS of entities. Chara is immune to this attack. Or, rather, Omega Flowey will not use it on Chara. That is asking for trouble-even as a SOUL Chara is not to be trifled with.
THE MONITOR:
The Monitor is another part to Omega Flowey. It has 500,000 HP, and has the ability to tank incoming damage for Omega Flowey. Every turn, the Monitor upgrades itself, gaining new attacks. Since it was contributed by CobaltShade, Cobalt will control its actions. The Monitor can only attack once per turn, but it has very powerful attacks...
PASSIVES:
Soul Protection: The Monitor's HP cannot go below 425,000 while Omega Flowey is invulnerable. However, if it hits the minimum amount of HP possible, then each hit will reset color to 1 no matter how high it is.
Defender: The Monitor takes half of all incoming damage for Omega Flowey's Body.
Colormatic: The Monitor can support a certain amount of Colors at any given time. The amount of Colors the Monitor has increases the amount of attacks it has access too. The Monitor's amount of supported colors either increases by x4 or x8 every turn. It starts out with 2 colors.
ATTACKS:
Glitch (Min. 2 colors): The Monitor shows the face of a target in 2 colors and glitches out, causing the target's face to glitch out as well and dealing low damage.
Colorbeam (Min. 4 colors): The Monitor fires a laser beam at a target, flashing four shades of gray. The target takes high damage.
Distortion Scare (Min. 16 colors): The Monitor glitches out and shows the distorted face in 16 VGA colors. This strikes Fear into five targets that are adjacent on the EOTB.
Glitch II (Min. 64 colors): The Monitor shows the face of a target in 64 colors and glitches out, causing the target's face to glitch out as well and dealing moderate damage.
Bytestun (Min. 256 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 256 colors at a target, dealing moderate damage to it and stunning it for 2 turns.
Colorbeam II (Min. 512 colors): The Monitor fires a laser beam at a target, flashing 512 colors. This overloads a target's eyes, confusing them and dealing high damage.
Glitch III (Min. 1024 colors): The Monitor shows the face of a target in 1024 colors and glitches out, causing the target's face to glitch out as well and dealing high damage.
Distortion Scare II (Min. 4096 colors): The Monitor glitches out and shows the distorted face in 4096 colors. This strikes Fear into five targets that are adjacent on the EOTB.
Colorbeam III (Min. 8192 colors): The Monitor fires a laser beam at a target, flashing 8192 colors. This sensory overloads a target, stunning them for 5 turns and dealing high damage.
Glitch IV (Min. 32768 colors): The Monitor shows the face of a target in 15-bit color and glitches out, causing the target to glitch out and take very high damage.
Wordstun (Min. 65536 colors): The Monitor glitches out and shows Flowey's face. The Monitor then fires a beam of 65536 colors at a target, dealing high damage to it and stunning it for 3 turns.
Colorbeam IV (Min. 262144 colors): The Monitor fires a laser beam at a target, flashing 262,144 colors. This causes the target to be stunned for 5 turns and the two targets adjacent on the EOTB to be stunned for 2 to 3 turns.
RGB (Min. 16777216 colors): The Monitor attains full control over all the whole RGB domain. The Monitor then bombs the entire Battlefield, dealing a massive amount of damage spread among any amount of entities in any configuration. This also reduces its number of Colors by a factor of 256.
SPECIAL ATTACKS:
Reload Savestate: The Monitor reloads its state, regaining 45,000 HP but losing seven stages of Colors (amount of Colors is divided by 128). Takes two turns to charge up. Can't go below 1 color, so if it's low enough, this is a free heal.-Finally, for sake of clarifying: 30,000 is considered 'high' damage.
*UserZero: Now, for the main course.
*UserZero: Descendants and tuba boy...
*UserZero: I give you Chara.
*UserZero: The Angel of Genocide.
*UserZero: He's come so far from when I picked her off that bed of flowers.
*UserZero: He'll demonstrate right now, yes she will.
Chara raises their knife 90 degrees, pointing sideways. Another knife falls from Termination, as if it was hiding behind it. Then another. Then another. Then, it rapidly starts 'pouring' out knives, creating a small pile, then a large one, increasing the intensity of the 'flow' at an alarming rate. Soon it is not just his knives-the Knife Clusters, from Twitchy's fight before, fly in from nowhere it seems and sail into the pile, the ever-expanding pile. The clattering of iron becomes all most can hear as the pile stacks high.
Then, it very suddenly stops.
Then, the pile suddenly bursts outwards, not an explosion so much as if the knives have gained a mind of their own. Turning a shade of dark red, they fly about, either collecting in new Knife Clusters that hang in the sky, or else joining a central construct-basically a knife-made suit of armor for Chara, exposing nothing, complete with knife-made pair of wings. The process finishes rapidly, and when it's done, You notice that the whole thing seems far too flexible for such a construct-it flexes its wings like they were natural, its fingers (which are knives) bend themselves around the termination, and though no eyeholes exist, its as if Chara's closed eyes continue to 'stare' back at you all.
*UserZero: Camp though it may be, this IS the guy who can knife-slash a planet out of existence. This is hardly out of place.
*UserZero: Plus, you just have to appreciate the ability to manipulate knives so finely.
*UserZero: He's taken to it like a fish takes to water.
*UserZero: Now...Chara!
Chara's Suit of Knives turns slightly, suggesting a turn of the head. UserZero points directly at you all.
*UserZero: Kill.
Chara turns back to face you, and points the Termination at all of you.
LADIES AND GENTLEMEN!!! INTRODUCING THE THIRD GATEKEEPER BOSS, CHARA!!!
IN THIS WORLD, IT'S KILL OR BE KILLED!!!
The Lowdown: Chara's title as the Angel of Genocide is NOT for show. Chara has two actions in a turn: generating more knives, which spawns knife clusters, and directly attacking with as many attacks as possible. His HP is lower than the other Gatekeeper bosses as well. Despite this, if you don't rush him down, you will regret it. I did this for a good reason, you know.
Chara, to start, has 20 Knife Clusters and 2 attacks. You can thank the FATE for doubling his starting values. Chara spawns an additional 5 Knife Clusters per turn, which will increase by 1 per turn. If Chara has 10 Knife Clusters, he can convert them into an additional attack, or if his Suit of Knives is gone, recreate a weaker version of that as well. He can't instantly convert Knife Clusters if he is spawning more than 10 per turn. Knife Clusters themselves are much weaker than Twitchy's variant, but still hit atrociously hard.
Chara himself, however, hits harder. MUCH harder. In fact, Chara hits so hard that attacks made by him are impossible to survive-if you are hit, the attack is insteunt deaf, no exceptions. His damage value is so high that getting hit could possibly erase you from the code if he was actually trying-no mean feat from physical power and DETERMINATION alone.
Destroy the Suit of Knives first-this'll shift Chara to 2nd phase, where things get more intense. Oh, by the way-I don't quite get this at the moment, but it appears Penetrating attacks are useless. I don't know WHY, as they seem to work just fine. Just, hit the Suit of Knives first and make Chara himself vulnerable.
As for the Coffins...There's six of em. Resolution, Tranquility, Heroism, Compassion, Optimism and Love (not to be confused with the Late PG entity summoned by Consumer), all Hostile and all really bent on killing OF. Each have Triple Action, but one of them will always be aimed at Omega Flowey in some form.
The Coffins have sure hit due to their nature, intwined with Time so tightly that they pretty much know what you're going to do. Similarly, they can undo status effects on each other by rewinding personal time (this somehow doesn't heal them in the process) to when they weren't afflicted. They can't overcome Bodyguarding or other defensive passives, however.
Now, the REAL issue: The Coffins can, instead of attacking (at all), instead manipulate an Entity's personal time. They can't damage the entity afflicted and collectively cannot do this more than once per turn, but this allows for a variety of fun effects. Namely: Fully charging or completely emptying an entity charge; curing or expanding the length of negative status conditions, or even returning previous afflictions from the past; rewinding an enemy's position so they're NOT bodyguarding an entity; and, in the case of OF, forcing souls out earlier (which they WILL do). The coffin doing this maneuver must do so last.
They also have some charged abilities: The Undoing only starts charging when one is dead, and the Coffin that executes it will ressurect all the Dead coffins at the HP of the highest-HP Coffin; The Limitless Sphere simply crushes an entity and temporarily removes all defensive passives; The Logic of the Shackles binds two entity's life forces together, meaning that if one dies, the other will too (OF is immune); The Sanctity of the Lord, finally, will literally reset all living Coffins to full HP.
To say the least, this has turned into quite the situation. Stay determined, though, and we'll see the last of this heavy Undertale referencing through!
...I don't think we've gotten the whole story on this whole thing, actually, but maybe UserZero will tell?
The Itinerary:
[ALL]: Restore Earth! (Great Effort!) (Star ready! Two more players needed!)
[ALL]: Destroy Omega Flowey! His DPS is straight-up ridiculous!
[ALL]: Destroy the Coffins Six! They're dangerous Hostiles with extreme damage potential!
[GS]: Defend sans! His DPS is insane and if Richard kills him, he'll rank up!
[GS]: Destroy the barrier at the outer perimeter so you can contact the other players! (Effort!)
[GS]: Destroy Chara's Suit of Knives! His extreme offensive potential will wipe the floor if not attended to immediately!
[GS]: Reach Yggdrasil!
[GS]: Destroy Godmodder477!
[GS]: Destroy UserZero!
[AZ]: Weaken sans so Richard can rank up. He's too strong and too determined to sway.
[AZ]: Defend Star's Phone so it can gather evidence against UserZero!
[AZ]: Destroy the barrier at the outer perimeter so you can contact the other players! (Effort!)
[AZ]: Destroy Chara's Suit of Knives! His extreme offensive potential will wipe the floor if not attended to immediately!
[AZ]: Reach Yggdrasil!
[AZ]: Defend Godmodder477!
[AZ]: Destory UserZero!
[PZ]: Destroy Star's Phone! It's gathering evidence against your actions!
[PZ]: Destroy sans before Richard can rank up!
[PZ]: Defend Chara's and his Suit of Knives! His Offensive potential is just what you need to turn this situation around!
[PZ]: Stop anyone from reaching Yggdasil!
[PZ]: Defend UserZero!
[PZ]: Destroy Godmodder477!
Terrain: Sacred Anvil (Generates weak Clockwork Automatons and Gadgets)
Weather: Blasted Sacred Hammer (Shoots lightning at 1-3 entities per turn)
[??? BOSS] Omega Flowey: ?/? HP. Currently Invulnerable. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey. Next SOUL in: 3 Turns!
[H]The Coffins Six: Triple Action! Focusing on Omega Flowey! The Undoing: III LOCKED, ONE MUST FALL. The Limitless Sphere: III The Logic of the Shackles: IIIII The Sanctity of the Lord: IIIIIIII
Resolution: 350,000/350,000 HP.
Tranquility: 350,000/350,000 HP.
Heroism: 350,000/350,000 HP.
Compassion: 350,000/350,000 HP.
Optimism: 350,000/350,000 HP.
Love: 350,000/350,000 HP.
[H] Broken Church: Targeting AZs primarily!
Maxwelllists: 1,000/1,000 HP x 14. Bent on attacking!
[N] 1st Gateway: Indestructible. TECHNICALLY. Control panel: 20,000/20,000 HP. (Guarded by Energy Shield). Energy Shield: 50,000/50,000 HP (+10,000 per turn; cannot be lowered past 1, cannot block when at 1 HP). Summoning: IIIII
[N] 2nd Gateway: "Indestructible." Control Panel busted! Giving +25% HP, Def and Atk to Mega Fatty, Verdana, and Love!
[N] Toby Dog 21,500/100,000 HP. 100% Integrity. Does Integrity damage. Double Action! Iron Chef participant, can't be touched by non-participants, help or otherwise! Rewrite: III Patch Quilt: III, Dummied out: IIIIII Musical Masterpiece: IIIIIII
[N] The Nightmare: 5/10 HP. Spawns Nightmare crystals when attacked, but can't take damage from being attacked. Attack rises with every successful attack dealt. (ATK Raise: 24,500). Nightmare Crystals: 5,000/5,000 x2 HP.
[N] Dr. Boom: 155,000/200,000 HP. Double-Action! Stunned! THE FINAL COUNTBOMB: IIIII BoomBots: 500/500 HP x8. Boom Drones: 75,000/75,000 HP. Restore 20% of the owner per turn. Action: FINAL COUNTBOMB on the PZ faction!
[N] The Contract: Releases powerful forces of Revolution when the Government is destroyed...The latter is not present. Until then, invincible.
[GS] Dark Dreamy Bowser: 42,400/90,000 HP (Multiplier: .75; 1.50 when Right arm is out). Left Arm: 13,500/13,500 HP. Respawns in 2 turns after death (unless Dreamy Bowser is dead) Entity Grab: II Right Arm: 0/17,800 HP. Respawning: II Guards Dark Bowser's weakpoints! Respawns in 2 turns after death (unless Dreamy Bowser is dead!). Triple action altogether-shorten it by removing his limbs! Shy Guy Airtub Summoning: IIIII Dreamy Minion Horde Summoning: IIIIIIII Iron Chef participant, can't be touched by non-participants, help or otherwise! Action: Defend against first attack, then counter. Hard.
[GS-PL] TheMinMaxnificent18STR: 9/20 HP. Burning: I Real Man: III
[GS-PL] Dr.Omnidisciplinaryman McMindboggle: 3/20 HP. PhD in EVERYTHING: III
[GS-PL] -STRIKE THE EARTH-: 11/20 HP. FOR SHOVELRY: III
[GS] The Avenger: 177,000/200,000 HP. Airborn. Spawns 10 Rookies every turn. Docking Bay: Empty. Elite Squad Drop: II Alien Clone Drop: III Scientific Progression: III Defend This House: III PAUSED, NOT SHOT DOWN. Rookies: 1/1 HP x 10. Ranger: 7/10 HP, 25% dodge (burn on slash use). Specialists: 7/10 HP x2. Grenadier: 7/10 HP. Sharpshooter: 7/10 HP. Psi Op: 7/10 HP.
[GS] Stardust Monolith: 27,000/50,000 HP. Stardust Sentinel: III Summoned!
[GS] Stardust Sentinel: 100,000/100,000 HP. Bodyguarding the Stardust Monolith with the Clockwork Blaster!
[GS] Clockwork Automaton: 20,000/20,000 HP. Inflicts CALL OF MEKHANE on-hit.
[AZ] Ultra Greed: 7,500/150,000 HP. 82% Integrity! At 3/4 health, takes 3/4 damage. At 1/2 health, takes 1/2 damage. At 1/4 health, gets 2 attacks. Bank: 24/150 Pennies. Purchases: Bling Cleansing, Bling Volcano. Iron Chef participant, can't be touched by non-participants, help or otherwise! Keepers: 7,500/7,500 HP x4. Greed Gapers: 1,000/1,000 x 20. Purchased: Bling Cleansing. Red: Double Action!
[AZ] Leictreon: 4/4 HP. 120% Position Uncertainty, 830% Velocity Uncertainty. Matter Collection: 2/5 (GS-GS) Primed Matter: 1/5 (PZ'). Star: II (Separated from Battlefield)
[AZ] Vox Asterism: 200,000/200,000 HP. Shatter: III Sensory Deprevation: IIIII Godhead: IIIIIII. Bombs: 2. Regen 10,000: II Hanged man (50% evasion): II Inversed: I Action: Six Senses on the Hulk and someone else!
[AZ] Fenris Sun-Eater: 63,000/180,000 HP. Very Evasive (30%). Crimson heartbeat: II Burning Red: III Ruby Mind Eater: IIII Counters all missed attacks. Action: Use Burning Red on...Something!
[AZ] Star's Armored Phone: 6/10. Can only take 2 damage per attack. Gathers data against UserZero until death! Data collection: 6 turns worth of info thus far.
[AZ] Zarod: 200,000/200,000 HP. Grasping Dead: II Maggot Spit: IIII Strangle: III Execute: IIIIIII Inversion: III Action: Strangle on Love!
[AZ] Light Magician: 63,000/185,000 HP. 44/75 Mana. Light Recharge: III Action: Light Blessing on Asterism!
[AZ] The Nuclear Throne: 82,000/200,000 HP. Throne Statues: x10. Nuclear Generator: III Guardian: II King Me: IIII Nuclear Steroids: II Action: Giga Beam, then Nuclear Fusion!
[AZ] Tarkus: 249,250/250,000 HP. .75x multiplier on all incoming damage; Has chance to disobey non-attacking orders. Main Cannon Rage: III Mad Rush: IIIII Action: Flame breath...Something GS!
[AZ] Mettaton EX: 33,000/120,000 HP.
[AZ] &mpersand: 194,000/194,000 HP. Can mimic entities. Mimicing: Nuclear Throne!. Struggle Count: 0. Good Memory: III Bad Memory: III Merge: IIIII Action: Mimic the Nuclear Throne, use Nuclear Fission!
[AZ] Captain Falcon: 275,000/275,000 HP. Upon death, Star is pulled from the [DATA EXPUNGED]QUEST. Show Me Ya Moves: IIIII Come On! Yes!: III FALCON PUNCH!: IIIIIIII
[AZ] Cleric Beast: 259,000/250,000 HP. Very evasive (30% dodge chance). Rage: [||||||||||] Enraged Swipes: III Spine-chiling Howl: IIII Brutalize: IIIIII Inversion: III
[AZ] Leona: 170,000 HP. Sun is out! Changes between Sun and Moon every turn. Shield of Daybreak: II Eclipse: IIII Solar Flare: IIIIIII Waiting sans out.
[AZ] Mr. Stun Guy: 160,000 HP. 15% chance of stun per attack. Gains buffs on getting his cape. Let's Stun Em: IIIIII Waiting sans out.
[AZ] Talist: 15/25 HP +1 Regen per turn.. Mood: N/A (2/3 Mind.).
[AZ] crystalcat: 15/20 HP. +1 Armor from Guardmail
[AZ] Toast: 20/20 HP. Currently Red.
[AZ] The Golem: 20/20 HP. +1 Armor from Temmie Armor.
[AZ] Tombstones: 30,000/30,000 HP x1; 17,200/30,000 HP x1. Call of MEKHANE: IIIII
[AZ] Wizened Hag (Guest Star): 95,000/125,000 HP. Into the Pot: IIII Taste the Stew: III Tenderize: II Seasoned to Perfection: IIIIIIII Call of Mekhane: IIIII Action: Toss Hulk Into The Pot!
[AZ] Hag's Cauldron (Guest Star): 155,000/175,000 HP. Contains the Hulk! Life Absorbed: 10,000 HP.
[PZ] Joshua: 19/19 HP. Lives: 1. Element: Oblivion. Automatically avoids sans attacks due to salt. Mystery Charge: IIIII
[PZ] The Hulk: 62,500/300,000 HP. Evasive (20%). 10% chance to attack teammates. Blind: III Confused: III Call of Mekhane: IIIII
[PZ] Mega Fatty: 42,500/275,000 HP. Iron Chef participant, can't be touched by non-participants, help or otherwise! Call of Mekhane: IIIII
[PZ] Love: 6/50 HP, 1 Armor. All attacks are Minicrits until next turn! Mass Heal: III Arrow Rain: III Rebirth: IIIII
[PZ] Meguca: 12/12 HP. Linked to the Witch.
[PZ] Witch: 50,000/50,000 HP. Linked to the Meguca.
[PZ] Kardinal Kazoomeister: 45/55 HP. Kazootale: II General: III
[PZ] Southfrie: 92% Rythym. Dies at 0% Rythym. Beatdown/Mathematical: IIII What time is it?!: IIIII
[PZ] Dr. Dr. Dr. Dr: 30/35 PhDs. 999,999,999,999,999,999,999,999,999/999,999,999,999,999,999,999,999,999 HP. Peppershaker: II Forbidden Factoids: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
[PZ] engie_ninja/Walker: 10/20 HP. Has 1 Armor.
[PZ-BOSS][-GATEKEEPER-] Chara, the Angel of Genocide: 9,999/9,999 HP. Attacks: 2. Knife Cluster Spawns: 5 (+1 per turn). Suit of Knives: 444,000/444,000 HP. Knife Clusters: 10,000/10,000 HP x20.
[AZ-g] Godmodder477: 24/50 HP.
[GM] UserZero: 110/150 HP. Custodian: III Huntdown: IIIII
[GS-G] sans: 1/5 HP. Aggrivatingly Evasive (107%). Current Target: PZ+AZ Current Pattern: Bonesea. Airborns auto-dodge, all others have 80% chance to be hit. Gasterblasters: 3/3 HP x178. Has a shield to block one attack, guarenteed.
May I just state that I can understand nuking our actions for the fate, I don't see the point of messing with our charges? Somebody's gonna miss the memo or screw up on the numbers or SOMETHING. Seriously, I don't see the point to noping the charge advancements.
Apologies for ruining the mood, but this game takes itself too seriously as it is.
@piono Just don't post again. Tazz can just quote the posts from the last updop.
ALTERNATIVELY, Tazz can ask everyone to post their posts again, updated with the new entities.
Both are valid solutions that should satisfy both parties (GM and Players)
/nobodyexpectsthenull
I'll take a quick moment and just say that this is indeed how you should think about it. It's more like an ammendum to last turn's EoTB than an actual turn in and of itself-and a VERY critical one. The next legitimate update will be the standard fare, including every post from this turn properly. I would offer up double actions for this particular case but, yeah, too much work right there to realistically get the update in any reasonable timeframe.
I would support the latter option but I'll requote posts from after the previous EoTB as is the standard. The latter would help so I don't have to dig through more posts to find what we're looking for. Sorry for the inconvenience on all of this, but considering you're now dealing with a superboss, a Gatekeeper and six brand new Hostiles,
I'll take a quick moment and just say that this is indeed how you should think about it. It's more like an ammendum to last turn's EoTB than an actual turn in and of itself-and a VERY critical one. The next legitimate update will be the standard fare, including every post from this turn properly. I would offer up double actions for this particular case but, yeah, too much work right there to realistically get the update in any reasonable timeframe.
I would support the latter option but I'll requote posts from after the previous EoTB as is the standard. The latter would help so I don't have to dig through more posts to find what we're looking for. Sorry for the inconvenience on all of this, but considering you're now dealing with a superboss, a Gatekeeper and six brand new Hostiles,
So that means that the action I made in this round's post will go off next round unless I change it (which I might, given how it might just make things worse)?
EDIT: Wait, I thought you said UserZero hacking the Update Terminal was impossible? Since that is true, how did UserZero invade and edit people's posts? If she can do that, nothing can stop her!
Yuzita will obfuscate some code and use it to confuse Chara, then run the code and deal damage to his Suit of Knives.
The Monitor will use the most powerful offensive attack it can to attack Chara's Suit of Knives. Seriously, you need to show the number of supported colors somewhere.
Action
I pull out Overkill! and blow Chara's Suit of Knives to pieces with rockets.
Vicious barbed vines extend towards the Coffin of Optimism, as Flowey uses Vinerush, each hand tipped briar poised to pierce through whatever it's made of.
Fenris is also targeting Optimism, goaded on by vague whispers of intent coming from somewhere within Flowey
Multiple flamethrowers unfold from Flowey's mechanical crevices, blazing the remainder of the Broken Church as well as the Coffins of Love and Heroism!
Zarod uses Execute on the Suit of Knives. Only an executioner of his skill could behead that which is not headless. Or technically alive. The Cleric Beast continues its onslaught, changing targets to the Clockwork Automaton, alternatively the Stardust Monolith.
Rollback Post to RevisionRollBack
JECMQQUWS EMKMTTAP; BEM HTOSMZG GH DZWJ UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX IKL OJEY BEM VCRVMPB DKGSB XXHGACA JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
As stated earlier, my factory is going to +1 everything not aligned with Omega Flowey for the next 3 rounds, just in case.
So right now we are up against an entity that will kill us all in 1 round if not taken down, hard.
Or maybe not. You see, it only gets 2 absolutely unstoppable instant death attacks, if someone were to force it to waste those attacks on weak entities, it would have a shockingly low damage output. But it has knife clusters to chop up any sort of weak entity spam. Thus, the knife clusters MUST go down.
Since my current strategy for designing new drones appears to be to just rip off superheroes, my newest drone type happens to be the Magneto-Drone, with magnet powers. Perfect for attacking metal knives. Four Magneto-Drones each fly into a seperate knife cluster, then activate their magnetism to draw in all the knives. Though this is, at first, a suicide mission, the drones use their last moment before being impaled to activate a pulse and turn all the knives into monopoles. The monopoles thus fly away from each other, shattering the target knife clusters and potentially sending the knives into other nearby targets (which they could potentially be attracted to).
Since I want to troll the troll AI, I force the SCP-732 instance to read the data to analyze what happens when the corrupter of data meets hyper-corrupted data. Remember that the entire enclosure is surrounded by EXOS' SPIDER modules, so whatever happens it stays inside the computer no matter what.
My soul somehow pulls out a hard-light projector, creating a miniature hologram Sleuth! It rushes towards the coffin Optimism, and plants several tiny little beacons on the surface of the coffin. These beacons end up calling down an airstrike, raining down dozens of instant-damage potions on Optimism! In the storm of potions are poison, slowness, weakness and specially-brewed corrupt Resistance Potions! These greatly drop the defense of Optimism, and leave it open for more damage!
I also decide to throw more debuffs on it. I summon some strange robot-monk guy, who tosses an Orb of Discord at Optimism, and then rocks Optimism with a barrage of high-velocity orbs. I then pull out a box of status-effect indicators, and proceed to "inflict" Burn, Codebroken, Glitched, Stunned, Rooted, Milk, Cursed, Staggered, Frozen, Badly Poisoned, Bleed, Poisoned, and Primed on it! All of these status effects are then combined using a bit of dark magic, turning into...
MY GOD, IT'S...
NO! IT CAN'T BE!
IT'S...
...Jarate? Whatever it is, it looks like Optimism will be taking more damage this turn.
=Flower=
>Use GREEN THUMB on Optimism.
Arrays of finger-guns grow from Omega Flowey's beautiful form, and proceed to all point towards the coffin Optimism! A whole deluge of cursed seeds fly out from each hand, each one careening straight through Optimism as they fly!
The Meaning of Life, the Universe, and Everything.
Join Date:
3/13/2011
Posts:
61
Minecraft:
crystalcat
Member Details
==Turn 2==
Level 2.
Ante Matter: 48,000/115,000.
==Alchemies/Charges==
Charge #4Bloody Sun: 40/40! (+1 from Richard. Thank you!) UNLEASHING...
Darkness: 13/50. (The other +1 from Richard.)
Charge #6: 1/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 14/16
Wand && Modular Upgrade == Modular Wand 7/8
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker 3/14
==Action==
Crystal’s SOUL pulsates in its vial, waiting and watching. It’s preparing something...
40/40 charge expended!
Abruptly, it erupts with a blaze of purple light, a hole ripping in reality itself as something, or rather someone, tumbles out of it. This someone is in golden armor, and wields a massive spear forged of what seems to be pure gold the same as their armor. As they rise up,—
>Examine surroundings
>Battle in progress
>Join Battle
>Stone of Fiery Sunlight auto-activated
—the lance’s blade bursts into golden flame, casting the area in sharp relief. A brilliant-cut diamond set at the base of the haft glitters with the same flame. The figure takes stock of the area, noting the massive flower-abomination dominating the battlefield, the six coffins facing it down, and the angel of genocide floating over everything. They look about ready to attack the flower--
(Is that Crystal’s soul?)
—when they focus on the purple soul floating in one of the vials. At exactly that time, the soul pulses again, a nimbus of purple light forming around the figure’s head before dissipating.
>Receive psychic infodump
>Assimilate psychic infodump
>Change targets
(That thing in the knives has the capability to instant-kill anything. Better focus on it. Crystal’s in there, but he’s in there of his own free will.)
The figure turns toward Chara, a white-gold aura flaring around them.
"Hello. The name’s Mars. So, I hear you have the ability to instantly kill anything. Meet my own instant kill technique."
>Immortal Blade Triumphant
The white-gold aura flaring around Mars abruptly transfers over to their spear, which is properly known as a dire lance, merging with the golden flames already on the blade. Viewers gain an innate sense of understanding of the effects of said transfer -- the blade is now incredibly stronger due to being a conduit for the power and legend of Mars, who is apparently a Solar Exalted.
>Attack Chara
Mars rushes toward Chara, blade flaring with golden light, leaps, and an instant before the strike—
>World-Scarring Solar Glory
—the blade flares with golden light, so bright it might blind for a few seconds anyone who looked directly at it. Anyone who even catches a glimpse, though, both gains an inkling of what Mars is doing and sees Chara's Suit of Knives disassembling under the blade's edge as though it were no more than paper. This specific attack can be used to inflict an arbitrary amount of damage, from zero to infinity. Happily, it looks like Mars hasn't set it to infinity, which would be a matter for the OP Scale, but rather to an amount of damage appropriate to a 40-post charge. Convenient, no? Mars lands on the other side of Chara, before a vast swathe of Chara's knife suit falls away, the knives dissolving into nothingness as they descend.
==Entities==
All my controlled entities rush Chara and their Suit of Knives.
Re-posted after OF.
/null
Walker: Level 2, 921500 damage (currently female)
+3 to battlefury13
CAP: 31/50 (+4 from UserZero, +1 from Consumer) (I'm too lazy to go scouring through the dummy turn for charge plusses)
Walker is about to raise her sword to attack again, but stops, noticing Omega Flowey's arrival on the battlefield out of the corner of her eye. She turns, and stares.... and, for the first time ever, feels a strong sense of HELL NOPE. Nonetheless, she can't show any MERCY, so FIGHT it will have to be. She raises her sword grimly.
Joshua, similarly, turns to face Omega Flowey, but the expression in his eyes... well, I won't grace it with a description. He decides that his Special Attack is definitely going to be used on this... overgrown pile of weeds.
GODDAMN IT
STUPID GENDERFLIP VIRUS
31/50 (With all the +1s and stuff)
2/50
I throw a slimy slime at Richard. This attack will work. I have complete confidence.
Check out my bad CTM map reviews here.
1+ Tazz
15/50 Prototype (Redacted!)
13/25 Sleeper Agent
4/30 InterDimensional Rail Depot
Boom Drones:
HP:75,000
Attacks:
Bombing Run: Does 1,000 damage to 2 random enemies.
Specials:
Life Syrup Injector: Heals user by 20% of their HP
Buff Back: Prevents any buff or passive from being negated and those that were negated before are re applied
Inventory:
Data Crystal (Level 1)
Chaos Control "Sword" (Level 5)
Holocrom Datea Storige (Level 0)
Shockjewel Armor (Level 3)
Hmmm...Intresting...a character you can argue on the level of morality as Uzi... great...
I think I have an idea how to stop Flowey... give me a sec...
I grab my interdimensional phone and punch in Squirrel girl's number.
/RP
The OP King laughs. It's a harsh laugh, but a laugh nonetheless.
Don't worry Nyarly, it'll work.
Trust me.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
Let's be clear about two thigns: First, charges do NOT increment in any form on this 'turn.' The only action taken right now is the charge expense; otherwise this basically isn't a turn.
Two, let me tell you why this is the case, why all you can do is sit back and watch the inevitable. It's a sad, four-letter word.
FATE.
The Scribe has accepted the FATE of Omega Flowey. And now, thou shalt
R
E
G
R
E
T
UserZero activates Terminology.
UserZero sits down and pulls out a book. A dictionary, to be precise. She sits down upon a /given lounging chair, and begins reading.
*UserZero: Epistemology.
*UserZero: The study of the origin of Meaning and words.
*UserZero: I like Epistemology. It's the one reason I'm doing this right now.
*UserZero: After all. In a world of Fiction, Meaning is everything.
*UserZero: In Fiction, Meaning IS the Logic.
*UserZero: To know Meaning is to understand the world at it's roots, understanding how casualty works.
*UserZero: What kind of, er-hem, IDIOT, would be so blind as to NOT be interested in Meaning?
UserZero pauses, looking up from the book, and staring at seven of you. You know who they are.
*UserZero: Stupidity.
*UserZero: Lacking in intelligence, usually egregiously.
*UserZero: I don't get why you keep stealing from them now.
*UserZero: Why peeve off the Captain so hard? He'll only make life worse, you know.
*UserZero: Shame he isn't here right now though.
*UserZero: It would be so convenient for you if he was.
*UserZero: Enemy or not, he'd doubtlessly save you.
*UserZero: Or 'SAVE' you.
*UserZero: Seriously. That capitalization is pointless.
*UserZero: Useless.
*UserZero: Derived from the prefix 'Use' and the suffix 'Less,' conveying a lack of applicable properties for a certain object, entity or group, in any situation whatsoever.
*UserZero: What are you really accomplishing, again?
*UserZero: You know it, deep down.
*UserZero: You ALWAYS knew it.
*UserZero: You always knew this whole 'war' and everything about it was accomplishing nothing of real note.
*UserZero: I mean, really now. You're replacing one tyrant with another, and power corrupts.
*UserZero: He is already fairly corrupt, hardly a pure soul...Why give him more of the power he desires?
*UserZero: Why allow his rampant fantasy that he should be the king of all existence to persist, and just off the sick joke now, while he's weak?
*UserZero: Disease.
*UserZero: A negative condition that hampers the physical body's standard performance, caused by either genetic deficiancies or infection by outside sources.
*UserZero: How is propagating the power and madness of a man already prone to pride any good?
*UserZero: Trust me-that whole tuba thing happened for a reason, and let me tell you he did not learn his lesson.
*UserZero: I believe, personally, that he suffers from megalomania and sociopathy, covered under a well-and-good facade of mental stability.
*UserZero: He never really cared for any of you, and any of your beliefs on the threat of being backstabbed? Yeah, he's got about thrice as many for you.
*UserZero: To be fair, paranoia is usually quite proper, but even by those standards that's quite a feat of unsureness.
*UserZero: Who would, in their right mind, ally with THIS chump, again?
*UserZero: Insanity.
*UserZero: I feel like this one is quite infamous, but nevertheless.
*UserZero: Repeating something over and over in the exact same circumstances each time, expecting a different outcome.
*UserZero: Come on, don't tell me you really haven't been paying that little attention between me, mr. skeltal and that major-league idiot over there to realize this?
*UserZero: It also strikes me that, odd relation aside, that some of you were informed coming in that time fluxuations would be particuarily unhealthy.
*UserZero: You should know better than to just summon things relying almost entirely on their ability to anchor in events in time-effectively a form of time fluxation.
*UserZero: While I'm at it, idiot, you know full-well we've had this song and dance before.
*UserZero: And I was holding back. You know this too.
*UserZero: You know what I'm capable of when I'm NOT holding back.
*UserZero: Daddy clearly didn't save you enough back there.
*UserZero: Here we are again, same old song and dance.
*UserZero: Failure.
*UserZero: The opposite of success: An unsuccessful attempt at an action resulting in suboptimal results.
*UserZero: Now that is something I am intimately familiar with.
*UserZero: And considering how many things I've been intimately familiar with, hehe, it's quite an achievement to be the most familiar of them all.
*UserZero: I know it when I see it, and I see it everywhere.
*UserZero: Your loosely-defined cult leader intends to kill gods because they're not all they're craked up to be.
*UserZero: I'm gonna spoil the ending I see coming for once, to the best of my ability.
*UserZero: Irrelevant of all else he will do, he will ultimately only be a pawn for the very forces he had intended to kill that fateful day in the Desert Temple, the gods he despised. Or god.
*UserZero: He will do this because he will think that this god is an ally of exploitable purpose, thinking that he is not even the god who did it.
*UserZero: In fact, I should slightly clarify my belief that it was never a god at all.
*UserZero: The closest of watchers will already know.
*UserZero: You know what that is, 'friends?'
*UserZero: That is NOT a failure.
*UserZero: Fiasco.
*UserZero: This will be somewhat informal, as a warning.
*UserZero: A Fiasco is synonymous with failure.
*UserZero: However, a Fiasco's scope and power well eclipse a standard failure.
*UserZero: Failures? Everyone does that, it is natural, acceptable.
*UserZero: A Fiasco, however, is more like a tale you tell to reaffirm your life, because it didn't happen to you. The common lexicon would call it an 'Epic Fail.'
*UserZero: The poor tale of the cult leader is a fiasco, an unfortunate combination of devotion, determination, violence, forbidden fruits, and more, rolled up into a person and given a purpose they believe greater than themselves, a bevy of unsavory means to justify a sweet end, only to not only fail to destroy the being who ultimately brought him to such harm, but indeed advance its own sinister agenda-therefore rending the point of the means moot.
*UserZero: It wouldn't seem so bad, if it wasn't for the fact that the god in question is in fact very much an idiot in his own right, bigger than even the biggest idiot here, simply for his lack of ability to comprehend.
*UserZero: An all-knowing mind understands nothing. It's an inherent curse.
*UserZero: How can a being who cannot learn-and thus, adapt to situations-survive?
*UserZero: Alas, both are of the firm belief that FATE exists.
*UserZero: Indeed, I'll bet you'll just deny the words of someone who, while not omniscient, not the local all-knowing one, is reasonably well-versed in happenings enough to give warnings, because I'm not omniscient.
*UserZero: Clearly the perfect is the enemy of the good.
*UserZero: But maybe I exaggerate, and I am not here to exaggerate.
As the Pact's instance whirs into life, nothing can be seen nor comprehended. Time shrieks, scractching itself. Space's nails tear into its own fabric. The Void wretches. A reverb, so subtle but so powerful, echos throughout Fiction-even Nonfiction feels it, the tiniest echo now, only the most sensitive and alert could ever sense it. The most astute and alert of all could, prior to everything going downhill, see Yggdrasil glow an ominous, yellow-brown light. It even caught Uzi's attention, however birefly.
All present capable of comprehension at ground zero get a horrific sense that, indeed, Uzi calling Flowey an idiot was definitely not her being her usual boorish self. No, that was dead accurate.
Somehow, even over all of this, her voice was somehow heard crystal clear.
*UserZero: Now, the final word.
*UserZero: A bit of a changeup from the rest.
*UserZero: At this point everyone was, and is, expecting it.
*UserZero: Determination.
UserZero pauses, looking at Yggdrasil for whatever reason, before turning back to the book.
*UserZero: A combination of the prefix of 'De' to the word 'Termination.'
*UserZero: Termination means end, usually in relation to death.
*UserZero: Now, death, I don't need to explain the significance of.
*UserZero: We're ALL familiar with death at this point, right?
*UserZero: Ubiquitous. Inescapable. It surrounds you, it defines you, it is a part of you...This, this is not a war, and this is no battlefield, it's a graveyard, and we are executioners, killing and being slaughtered by one another. But enough of that.
*UserZero: The prefix of 'De,' in this context, refers to rejection or refusal. Removal of the concept from oneself. 'de-humanizing,' for instance, refers to rejecting the humanity of something else.
*UserZero: In other words, Determination is a little less flexible than you believed. It is not the willpower to press on. That is just willpower.
*UserZero: No. Determination is the rejection of death. Refusal to die.
*UserZero: Doesn't that clear things up so much?
*UserZero: For you see, poor Flowey over there's only able to think in terms of living and not living. 'Kill or be killed.'
*UserZero: Idiot cannot comprehend a worse experience than death.
*UserZero: he doesn't even realize his own existence could be more vile, more torturous, than the release of death itself.
*UserZero: If any of you have the audacity to compare him to me...How very dare you.
*UserZero: Such gall to insist that living itself is the reason.
*UserZero: No.
*UserZero: Such gall to insist there is reason.
*UserZero: After all.
*UserZero: It's all just a joke, isn't it?
While everyone present unloads a disgusting payload on the nearest haystacks, if you catch my drift, at the sight of UserZero very directly editing Twin's own post, The newly-reborn Omega Flowey does, indeed, stare. Anyone worth their salt stares with him, right at where his disgusting form (detailed in image form below) gazes.
What he stares at, without expression and without movement, is a small child standing a few feet in front of where Uzi was reading-at this point, Uzi is standing again, having put the book away. Back to The Child; The Child was androgynous enough that you can't tell The Child's gender. A sweater of some purplish-blue and pink stripes doesn't give much for gender either, nor does the medium-cut hair that could be boyish or girlish. The eyes are shut loosely-almost as if a breeze could open them. The Child's lips are neutral, immobile. The Child looks harmless, even with that ominous locket dangling from their neck and that knife with the dark-red aura, calmly held in The Child's hand.
Eventually, slowly but surely, everyone was looking at The Child. No-one felt The Child was harmless. Some were just too paranoid in a war where nukes were inefficient compared to salt. Others, however, could feel it, some horrible intent oozing around The Child, the very essence of death, the last thing that should ever hang around such a small, fragile-looking thing. A few others stared to Omega Flowey or sans, and found their forms visibly sweating. You do not ignore the two strongest entities on the field visibly sweating at the newcomer's presence.
*UserZero: Look, Flowey!
*UserZero: It's your oooooooooooold friend!
*UserZero: Chara.
Meanwhile, as everything kind of clears up to a more standard set of field conditions, everyone is now very brazenly aware of Yggdrasil's glowing now-and this is not normal glowing. It's some horrible thing, twisted. The whispering of Saurite-you know, that metal basically everywhere in the ground-has grown to outright roaring.
*UserZero: You know, Flowey?
*UserZero: ...OK, no. Too dumb to care. Talk to the ones who DO in fact know.
*UserZero: You know, summoners?
*UserZero: What part of 'time shenanigans are ill-advised' did you NOT understand?
*UserZero: A good deal of you were informed beforehand that the act of creating a save file is considerably straining on the space-time continuum, so...
*UserZero: ...Well, I'm not sure what's going to actually happen now.
*UserZero: But i'll just
*UserZero: you know
*UserZero: stand over here quietly
UserZero hits the deck. No-one gets to follow suit before the roaring reaches a cresendo, worming its way into every mind. All comprehension of anything beyond the message is shut out.
The message is not in some eldritch language you understand. No. The message is the language of choice for all who lay ears to it-and such a message, from such messangers, could never mean anything good. To leave sacred language to instead be understood by all is a powerful statement-a statement of raw disgust.
THE SEED HAS WROUGHT ITS DESTRUCTION, CARELESS AND VILE
THE ROOTS IT MADE BROKE THE FOUNDATIONS AND SHATTERED THE LIMITLESS SPHERE
THE STEM IT GREW PIERCED THE LOGIC OF THE SHACKLES
THE LEAVES IT SPREAD STOLE THE SANCTITY OF THE LORD
WE COME FOR THE LIMITLESS SPHERE
WE COME FOR THE LOGIC OF THE SHACKLES
WE COME FOR THE SANCTITY OF THE LORD
THE SEED HAS BEEN SOWN
NOW THE HARVEST WE REAP
The message, the glowing, the everything, stopped as fast as it started-very fast. You're all getting kind of sick of being suddenly stopped by horrible flashes of light and paralyzing powers, and would much prefer actually doing something of note.
*UserZero:...
*UserZero:...so that's over-oh.
As usual for these kinds of things, standing uncomfortably close to basically everything were, well...Let's call them coffins. They vaguely look like coffins, with arms holding Scythes in nigh-limitless qualities (I'm betting on they're milking the Reaping metaphor for all its worth). You count six separate entities, and I think we would all be benefitted by leaving a more detailed descriptor out of this. I can say safely they're not betentacled, of what we see of it anyways...
The six 'coffins' say no further, nor even gesture. They stare, ominously, at Omega Flowey. He may have had some witty retort if Chara wasn't here.
*UserZero: a bit rude how they stole the thunder from everything.
*UserZero: i was gonna give him an angel of death thing and everything
*UserZero: because you know, angel of death
*UserZero: everything she ever was and is.
*UserZero: ...Seriously though.
*UserZero: So ironic that those idiot clowns freed Chara up from Gatekeeper duty.
*UserZero: Now, now is something very simple.
*UserZero: Now is the part where you all die.
*UserZero: Now, for the main course.
*UserZero: Descendants and tuba boy...
*UserZero: I give you Chara.
*UserZero: The Angel of Genocide.
*UserZero: He's come so far from when I picked her off that bed of flowers.
*UserZero: He'll demonstrate right now, yes she will.
Chara raises their knife 90 degrees, pointing sideways. Another knife falls from Termination, as if it was hiding behind it. Then another. Then another. Then, it rapidly starts 'pouring' out knives, creating a small pile, then a large one, increasing the intensity of the 'flow' at an alarming rate. Soon it is not just his knives-the Knife Clusters, from Twitchy's fight before, fly in from nowhere it seems and sail into the pile, the ever-expanding pile. The clattering of iron becomes all most can hear as the pile stacks high.
Then, it very suddenly stops.
Then, the pile suddenly bursts outwards, not an explosion so much as if the knives have gained a mind of their own. Turning a shade of dark red, they fly about, either collecting in new Knife Clusters that hang in the sky, or else joining a central construct-basically a knife-made suit of armor for Chara, exposing nothing, complete with knife-made pair of wings. The process finishes rapidly, and when it's done, You notice that the whole thing seems far too flexible for such a construct-it flexes its wings like they were natural, its fingers (which are knives) bend themselves around the termination, and though no eyeholes exist, its as if Chara's closed eyes continue to 'stare' back at you all.
*UserZero: Camp though it may be, this IS the guy who can knife-slash a planet out of existence. This is hardly out of place.
*UserZero: Plus, you just have to appreciate the ability to manipulate knives so finely.
*UserZero: He's taken to it like a fish takes to water.
*UserZero: Now...Chara!
Chara's Suit of Knives turns slightly, suggesting a turn of the head. UserZero points directly at you all.
*UserZero: Kill.
Chara turns back to face you, and points the Termination at all of you.
LADIES AND GENTLEMEN!!! INTRODUCING THE THIRD GATEKEEPER BOSS, CHARA!!!
IN THIS WORLD, IT'S KILL OR BE KILLED!!!
The Lowdown: Chara's title as the Angel of Genocide is NOT for show. Chara has two actions in a turn: generating more knives, which spawns knife clusters, and directly attacking with as many attacks as possible. His HP is lower than the other Gatekeeper bosses as well. Despite this, if you don't rush him down, you will regret it. I did this for a good reason, you know.
Chara, to start, has 20 Knife Clusters and 2 attacks. You can thank the FATE for doubling his starting values. Chara spawns an additional 5 Knife Clusters per turn, which will increase by 1 per turn. If Chara has 10 Knife Clusters, he can convert them into an additional attack, or if his Suit of Knives is gone, recreate a weaker version of that as well. He can't instantly convert Knife Clusters if he is spawning more than 10 per turn. Knife Clusters themselves are much weaker than Twitchy's variant, but still hit atrociously hard.
Chara himself, however, hits harder. MUCH harder. In fact, Chara hits so hard that attacks made by him are impossible to survive-if you are hit, the attack is insteunt deaf, no exceptions. His damage value is so high that getting hit could possibly erase you from the code if he was actually trying-no mean feat from physical power and DETERMINATION alone.
Destroy the Suit of Knives first-this'll shift Chara to 2nd phase, where things get more intense. Oh, by the way-I don't quite get this at the moment, but it appears Penetrating attacks are useless. I don't know WHY, as they seem to work just fine. Just, hit the Suit of Knives first and make Chara himself vulnerable.
As for the Coffins...There's six of em. Resolution, Tranquility, Heroism, Compassion, Optimism and Love (not to be confused with the Late PG entity summoned by Consumer), all Hostile and all really bent on killing OF. Each have Triple Action, but one of them will always be aimed at Omega Flowey in some form.
The Coffins have sure hit due to their nature, intwined with Time so tightly that they pretty much know what you're going to do. Similarly, they can undo status effects on each other by rewinding personal time (this somehow doesn't heal them in the process) to when they weren't afflicted. They can't overcome Bodyguarding or other defensive passives, however.
Now, the REAL issue: The Coffins can, instead of attacking (at all), instead manipulate an Entity's personal time. They can't damage the entity afflicted and collectively cannot do this more than once per turn, but this allows for a variety of fun effects. Namely: Fully charging or completely emptying an entity charge; curing or expanding the length of negative status conditions, or even returning previous afflictions from the past; rewinding an enemy's position so they're NOT bodyguarding an entity; and, in the case of OF, forcing souls out earlier (which they WILL do). The coffin doing this maneuver must do so last.
They also have some charged abilities: The Undoing only starts charging when one is dead, and the Coffin that executes it will ressurect all the Dead coffins at the HP of the highest-HP Coffin; The Limitless Sphere simply crushes an entity and temporarily removes all defensive passives; The Logic of the Shackles binds two entity's life forces together, meaning that if one dies, the other will too (OF is immune); The Sanctity of the Lord, finally, will literally reset all living Coffins to full HP.
To say the least, this has turned into quite the situation. Stay determined, though, and we'll see the last of this heavy Undertale referencing through!
...I don't think we've gotten the whole story on this whole thing, actually, but maybe UserZero will tell?
The Itinerary:
Terrain: Sacred Anvil (Generates weak Clockwork Automatons and Gadgets)
Weather: Blasted Sacred Hammer (Shoots lightning at 1-3 entities per turn)
[??? BOSS] Omega Flowey: ?/? HP. Currently Invulnerable. Massive Annihilation Wave: III Save Scum: III In This World: II It's Kill: III Determination Extraction: IIIIII Monitor: 500,000/500,000 HP. Reload Savestate: II Takes damage for Omega Flowey. Next SOUL in: 3 Turns!
[???] Clockwork Gadgets: Steampunk Blaster: 1/1 HP.
[H]The Coffins Six: Triple Action! Focusing on Omega Flowey! The Undoing: III LOCKED, ONE MUST FALL. The Limitless Sphere: III The Logic of the Shackles: IIIII The Sanctity of the Lord: IIIIIIII
Resolution: 350,000/350,000 HP.
Tranquility: 350,000/350,000 HP.
Heroism: 350,000/350,000 HP.
Compassion: 350,000/350,000 HP.
Optimism: 350,000/350,000 HP.
Love: 350,000/350,000 HP.
[H] Broken Church: Targeting AZs primarily!
Maxwelllists: 1,000/1,000 HP x 14. Bent on attacking!
[N] 1st Gateway: Indestructible. TECHNICALLY. Control panel: 20,000/20,000 HP. (Guarded by Energy Shield). Energy Shield: 50,000/50,000 HP (+10,000 per turn; cannot be lowered past 1, cannot block when at 1 HP). Summoning: IIIII
[N] 2nd Gateway: "Indestructible." Control Panel busted! Giving +25% HP, Def and Atk to Mega Fatty, Verdana, and Love!
[N] Toby Dog 21,500/100,000 HP. 100% Integrity. Does Integrity damage. Double Action! Iron Chef participant, can't be touched by non-participants, help or otherwise! Rewrite: III Patch Quilt: III, Dummied out: IIIIII Musical Masterpiece: IIIIIII
[N] The Nightmare: 5/10 HP. Spawns Nightmare crystals when attacked, but can't take damage from being attacked. Attack rises with every successful attack dealt. (ATK Raise: 24,500). Nightmare Crystals: 5,000/5,000 x2 HP.
[N] Dr. Boom: 155,000/200,000 HP. Double-Action! Stunned! THE FINAL COUNTBOMB: IIIII BoomBots: 500/500 HP x8. Boom Drones: 75,000/75,000 HP. Restore 20% of the owner per turn. Action: FINAL COUNTBOMB on the PZ faction!
[N] Yuzita Rukura: 145,000/145,000 EHP. Coding Drive: 223.8 GB. Boost: 1.2. Code Defense: YES.
[N] The Contract: Releases powerful forces of Revolution when the Government is destroyed...The latter is not present. Until then, invincible.
[GS] Dark Dreamy Bowser: 42,400/90,000 HP (Multiplier: .75; 1.50 when Right arm is out). Left Arm: 13,500/13,500 HP. Respawns in 2 turns after death (unless Dreamy Bowser is dead) Entity Grab: II Right Arm: 0/17,800 HP. Respawning: II Guards Dark Bowser's weakpoints! Respawns in 2 turns after death (unless Dreamy Bowser is dead!). Triple action altogether-shorten it by removing his limbs! Shy Guy Airtub Summoning: IIIII Dreamy Minion Horde Summoning: IIIIIIII Iron Chef participant, can't be touched by non-participants, help or otherwise! Action: Defend against first attack, then counter. Hard.
[GS-PL] TheMinMaxnificent18STR: 9/20 HP. Burning: I Real Man: III
[GS-PL] Dr.Omnidisciplinaryman McMindboggle: 3/20 HP. PhD in EVERYTHING: III
[GS-PL] -STRIKE THE EARTH-: 11/20 HP. FOR SHOVELRY: III
[GS] The Avenger: 177,000/200,000 HP. Airborn. Spawns 10 Rookies every turn. Docking Bay: Empty. Elite Squad Drop: II Alien Clone Drop: III Scientific Progression: III Defend This House: III PAUSED, NOT SHOT DOWN. Rookies: 1/1 HP x 10. Ranger: 7/10 HP, 25% dodge (burn on slash use). Specialists: 7/10 HP x2. Grenadier: 7/10 HP. Sharpshooter: 7/10 HP. Psi Op: 7/10 HP.
[GS] Stardust Monolith: 27,000/50,000 HP. Stardust Sentinel: III Summoned!
[GS] Stardust Sentinel: 100,000/100,000 HP. Bodyguarding the Stardust Monolith with the Clockwork Blaster!
[GS] Clockwork Automaton: 20,000/20,000 HP. Inflicts CALL OF MEKHANE on-hit.
[GS] John: 12/15 HP. Current forme: Beast. 10% Minicrit Chance, 75% Minicrit Chain chance. Forms: Beast, Spellcaster.
[AZ] Ultra Greed: 7,500/150,000 HP. 82% Integrity! At 3/4 health, takes 3/4 damage. At 1/2 health, takes 1/2 damage. At 1/4 health, gets 2 attacks. Bank: 24/150 Pennies. Purchases: Bling Cleansing, Bling Volcano. Iron Chef participant, can't be touched by non-participants, help or otherwise! Keepers: 7,500/7,500 HP x4. Greed Gapers: 1,000/1,000 x 20. Purchased: Bling Cleansing. Red: Double Action!
[AZ] Leictreon: 4/4 HP. 120% Position Uncertainty, 830% Velocity Uncertainty. Matter Collection: 2/5 (GS-GS) Primed Matter: 1/5 (PZ'). Star: II (Separated from Battlefield)
[AZ] Vox Asterism: 200,000/200,000 HP. Shatter: III Sensory Deprevation: IIIII Godhead: IIIIIII. Bombs: 2. Regen 10,000: II Hanged man (50% evasion): II Inversed: I Action: Six Senses on the Hulk and someone else!
[AZ] Fenris Sun-Eater: 63,000/180,000 HP. Very Evasive (30%). Crimson heartbeat: II Burning Red: III Ruby Mind Eater: IIII Counters all missed attacks. Action: Use Burning Red on...Something!
[AZ] Star's Armored Phone: 6/10. Can only take 2 damage per attack. Gathers data against UserZero until death! Data collection: 6 turns worth of info thus far.
[AZ] Zarod: 200,000/200,000 HP. Grasping Dead: II Maggot Spit: IIII Strangle: III Execute: IIIIIII Inversion: III Action: Strangle on Love!
[AZ] Light Magician: 63,000/185,000 HP. 44/75 Mana. Light Recharge: III Action: Light Blessing on Asterism!
[AZ] The Nuclear Throne: 82,000/200,000 HP. Throne Statues: x10. Nuclear Generator: III Guardian: II King Me: IIII Nuclear Steroids: II Action: Giga Beam, then Nuclear Fusion!
[AZ] Tarkus: 249,250/250,000 HP. .75x multiplier on all incoming damage; Has chance to disobey non-attacking orders. Main Cannon Rage: III Mad Rush: IIIII Action: Flame breath...Something GS!
[AZ] Mettaton EX: 33,000/120,000 HP.
[AZ] &mpersand: 194,000/194,000 HP. Can mimic entities. Mimicing: Nuclear Throne!. Struggle Count: 0. Good Memory: III Bad Memory: III Merge: IIIII Action: Mimic the Nuclear Throne, use Nuclear Fission!
[AZ] Captain Falcon: 275,000/275,000 HP. Upon death, Star is pulled from the [DATA EXPUNGED]QUEST. Show Me Ya Moves: IIIII Come On! Yes!: III FALCON PUNCH!: IIIIIIII
[AZ] Cleric Beast: 259,000/250,000 HP. Very evasive (30% dodge chance). Rage: [||||||||||] Enraged Swipes: III Spine-chiling Howl: IIII Brutalize: IIIIII Inversion: III
[AZ] Leona: 170,000 HP. Sun is out! Changes between Sun and Moon every turn. Shield of Daybreak: II Eclipse: IIII Solar Flare: IIIIIII Waiting sans out.
[AZ] Mr. Stun Guy: 160,000 HP. 15% chance of stun per attack. Gains buffs on getting his cape. Let's Stun Em: IIIIII Waiting sans out.
[AZ] Hezetor: 20/20 HP. 3 Armor. Hyper-Evasive (50%). Capable of Copying Deceased Entities! Copied: Phantom Walker (Occasional Agony Stacks), 1st ESFB (Super-Evasive), Crocidibli (Levitator Enforcer: IIII).
[AZ] Talist: 15/25 HP +1 Regen per turn.. Mood: N/A (2/3 Mind.).
[AZ] crystalcat: 15/20 HP. +1 Armor from Guardmail
[AZ] Toast: 20/20 HP. Currently Red.
[AZ] The Golem: 20/20 HP. +1 Armor from Temmie Armor.
[AZ] Tombstones: 30,000/30,000 HP x1; 17,200/30,000 HP x1. Call of MEKHANE: IIIII
[AZ] Wizened Hag (Guest Star): 95,000/125,000 HP. Into the Pot: IIII Taste the Stew: III Tenderize: II Seasoned to Perfection: IIIIIIII Call of Mekhane: IIIII Action: Toss Hulk Into The Pot!
[AZ] Hag's Cauldron (Guest Star): 155,000/175,000 HP. Contains the Hulk! Life Absorbed: 10,000 HP.
[PZ] Joshua: 19/19 HP. Lives: 1. Element: Oblivion. Automatically avoids sans attacks due to salt. Mystery Charge: IIIII
[PZ] The Hulk: 62,500/300,000 HP. Evasive (20%). 10% chance to attack teammates. Blind: III Confused: III Call of Mekhane: IIIII
[PZ] Mega Fatty: 42,500/275,000 HP. Iron Chef participant, can't be touched by non-participants, help or otherwise! Call of Mekhane: IIIII
[PZ] Love: 6/50 HP, 1 Armor. All attacks are Minicrits until next turn! Mass Heal: III Arrow Rain: III Rebirth: IIIII
[PZ] Meguca: 12/12 HP. Linked to the Witch.
[PZ] Witch: 50,000/50,000 HP. Linked to the Meguca.
[PZ] Kardinal Kazoomeister: 45/55 HP. Kazootale: II General: III
[PZ] Southfrie: 92% Rythym. Dies at 0% Rythym. Beatdown/Mathematical: IIII What time is it?!: IIIII
[PZ] Dr. Dr. Dr. Dr: 30/35 PhDs. 999,999,999,999,999,999,999,999,999/999,999,999,999,999,999,999,999,999 HP. Peppershaker: II Forbidden Factoids: IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
[PZ] engie_ninja/Walker: 10/20 HP. Has 1 Armor.
[PZ-BOSS][-GATEKEEPER-] Chara, the Angel of Genocide: 9,999/9,999 HP. Attacks: 2. Knife Cluster Spawns: 5 (+1 per turn). Suit of Knives: 444,000/444,000 HP. Knife Clusters: 10,000/10,000 HP x20.
[AZ-g] Godmodder477: 24/50 HP.
[GM] UserZero: 110/150 HP. Custodian: III Huntdown: IIIII
[GS-G] sans: 1/5 HP. Aggrivatingly Evasive (107%). Current Target: PZ+AZ Current Pattern: Bonesea. Airborns auto-dodge, all others have 80% chance to be hit. Gasterblasters: 3/3 HP x178. Has a shield to block one attack, guarenteed.
Distance to Yggdrasil: 3850
Link to the Forge Thread! Please go here for any questions you need to ask, or any other possible nullpost-worthy item, to cut down on nullposts.
The Armory (in the spoilers)
[||||] The Power Cleaner: READY. Owner: Bomber57 [AZ]
[|||||] The Zeroth Ball: READY. Owner: Insert_Generic_Username [AZ]
[||||] Traho: READY. Owner: The_Topazian [AZ]
[|||||||] Mask of Agony: READY. Owner: Hezetor [AZ]
[|||||||] Decayed Heart: RECHARGING. Owner: crystalcat [AZ]
[|||||||||| |||||||||| ||||||||||] Alchemical Symbol: READY. Owner: Insert_Generic_Username [AZ]
[|||||||] Weath Ray: READY. Owner: Battlefury13 [PZ]
[||||] Cutlery of the Cooking Gods: READY. Owner: Battlefury13 [PZ]
May I just state that I can understand nuking our actions for the fate, I don't see the point of messing with our charges? Somebody's gonna miss the memo or screw up on the numbers or SOMETHING. Seriously, I don't see the point to noping the charge advancements.
Apologies for ruining the mood, but this game takes itself too seriously as it is.
/null.
DTG Co Labs
Nope, sorry guys, no Destroy the Godmodder relevant stuff here...
At least, not yet.
@piono Just don't post again. Tazz can just quote the posts from the last updop.
ALTERNATIVELY, Tazz can ask everyone to post their posts again, updated with the new entities.
Both are valid solutions that should satisfy both parties (GM and Players)
/nobodyexpectsthenull
Wow, interesting.
A day without light,
A night without breath.
A single star left,
To swallow the rest.
With each light snuffed by a single man's tome...
What will be left to lead HER back home?
I'll take a quick moment and just say that this is indeed how you should think about it. It's more like an ammendum to last turn's EoTB than an actual turn in and of itself-and a VERY critical one. The next legitimate update will be the standard fare, including every post from this turn properly. I would offer up double actions for this particular case but, yeah, too much work right there to realistically get the update in any reasonable timeframe.
I would support the latter option but I'll requote posts from after the previous EoTB as is the standard. The latter would help so I don't have to dig through more posts to find what we're looking for. Sorry for the inconvenience on all of this, but considering you're now dealing with a superboss, a Gatekeeper and six brand new Hostiles,
Ok, so we're pretty much screwed.
Anyways, *cue omega flowey theme*\
/nullitor
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
You summoned me?(I should not have taken 20 levels in truenamer)
/null
So that means that the action I made in this round's post will go off next round unless I change it (which I might, given how it might just make things worse)?
EDIT: Wait, I thought you said UserZero hacking the Update Terminal was impossible? Since that is true, how did UserZero invade and edit people's posts? If she can do that, nothing can stop her!
/null
Alchemies
Invidia Warded Jar && Rune of Envy && SCP-1133-5 && 2x Electrum Shears = Twin Shears of Leviathan (12/13)
Lucrum Warded Jar && Rune of Greed && SCP-1133-3 && Silver Spoon = Mammon's Spoon (8/13)
Desidia Warded Jar && Rune of Sloth && SCP-1133-6 && Large Anime Girl Plush Doll = Wandworker's Doll (5/13)
Module Action
Dropping the module actions from my post for now.
Charges
Project M11-Puzzlehunters (45/50)
Project M12-The Typographer (33/50)
Project M13-The Speedcuber (2/50)
+3 to TwinBuilder
Entity Orders
Yuzita will obfuscate some code and use it to confuse Chara, then run the code and deal damage to his Suit of Knives.
The Monitor will use the most powerful offensive attack it can to attack Chara's Suit of Knives. Seriously, you need to show the number of supported colors somewhere.
Action
I pull out Overkill! and blow Chara's Suit of Knives to pieces with rockets.
We're not done for yet.
Action 2/2:
Did I get a +Assist from you, Tazz? If not, then my charges will be completed next turn.
Shock Trooper Part A: 50/50 COMPLETE!
Shock Trooper Part B: 25/50
I +Assist Piono's charges.
Rotik Nexusruin [Level ? Assault Rifle]: 2/?
Shielder's Salvation [Level ? Medigun]: 2/?
Sky Edge [Level ? Axe]: 2/?
I equip the Xia-Li Polyslayer, aim at Optimism (one of the Coffin Six), and open fire, using several long bursts of bullets to keep damage high!
Ueber (Super Prototype Medigun): 1/9 [IIIIIIIII]
Support: 25/100
An alternate timeline emerges.
However, we must first start from the beginning...
Spoke's Wings II Crystalline Blades = Crystal Blade Wings 4/6
Deus Noctem && Life Shaver II Machine Gun = Deterio Inclina 8/16
Dualizer && Heaven's Gate && Devil's Sunrise = Dual Balance 7/13
+2 IGN, +1 Toast
The Artist and The Yandere 26/50
It's Just a Game 5/50
Save the World... Sort of 18/50 (+2 from JONNNNNN CEENNNAAAAA)
@nullitor
the /nullitor part was a joke. It's a play on words for your screen name.
Anyways.
Redstone turn to Chara.
I'm not afraid of bad boys like you.
I'm only the slightest bit scared by monstrosities.
Monstrosities even stronger than Flowey.
You've got knives, we've got guns.
Think about it.
What wins?
Redstone whips out his hoodie.
He traps Chara's head within it, hoping to suffocate him.
Winchester attacks Flowey.
Mettaton attacks Optomism.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
http://minecraftnoobtest.com/test.php
War, war never changes.
The Beginning.
http://technoterra.myminicity.com
Vicious barbed vines extend towards the Coffin of Optimism, as Flowey uses Vinerush, each hand tipped briar poised to pierce through whatever it's made of.
Fenris is also targeting Optimism, goaded on by vague whispers of intent coming from somewhere within Flowey
People say "There is a city there, and it will stay there until time stops" hearts filled with bleak hope that it be so...
And indeed, it may be, as even the void has not moved it from its rightful place...
Casting their gaze inwards The Tearful Seeker considers their purpose in the coming events...
Tonight, he sets a stage, and come curtain's raise, A Storm Lord join the hunt.
Dragons, please click~
Multiple flamethrowers unfold from Flowey's mechanical crevices, blazing the remainder of the Broken Church as well as the Coffins of Love and Heroism!
Zarod uses Execute on the Suit of Knives. Only an executioner of his skill could behead that which is not headless. Or technically alive. The Cleric Beast continues its onslaught, changing targets to the Clockwork Automaton, alternatively the Stardust Monolith.
UMVAEQLV SPD DWZQWVAW PXDGE WTTI JDQOX
IKL OJEY BEM VCRVMPB DKGSB XXHGACA
JWJVAWA TQDN GZ UXL XTOX BEMAT FPIOA
7/50 Command Bonus (+1 me, +1 Tazzwarp, +1 My Factory)
27/50 Nexar Spawner (+1 me, +1 Tazzwarp)
24/50 Avatar Project (+1 me, +1 Tazzwarp)
Ender Hook || Gravity Gun == Block Redirector (Level 5: 5/6)
Psi-Amp: SCP-155 chip || Shield Generator == Stasis (Level 9: 5/10)
Cube Drone Schematic && Shock Drone Schematic == Barrier Drone Schematic (3/??)
As stated earlier, my factory is going to +1 everything not aligned with Omega Flowey for the next 3 rounds, just in case.
So right now we are up against an entity that will kill us all in 1 round if not taken down, hard.
Or maybe not. You see, it only gets 2 absolutely unstoppable instant death attacks, if someone were to force it to waste those attacks on weak entities, it would have a shockingly low damage output. But it has knife clusters to chop up any sort of weak entity spam. Thus, the knife clusters MUST go down.
Since my current strategy for designing new drones appears to be to just rip off superheroes, my newest drone type happens to be the Magneto-Drone, with magnet powers. Perfect for attacking metal knives. Four Magneto-Drones each fly into a seperate knife cluster, then activate their magnetism to draw in all the knives. Though this is, at first, a suicide mission, the drones use their last moment before being impaled to activate a pulse and turn all the knives into monopoles. The monopoles thus fly away from each other, shattering the target knife clusters and potentially sending the knives into other nearby targets (which they could potentially be attracted to).
Since I want to troll the troll AI, I force the SCP-732 instance to read the data to analyze what happens when the corrupter of data meets hyper-corrupted data. Remember that the entire enclosure is surrounded by EXOS' SPIDER modules, so whatever happens it stays inside the computer no matter what.
=Turn Two=
(36 / 40) Besieging: The Armored Carrier -> Changing... -> Prototype #2
(7 / 20) Prototype #3
=Action=
My soul somehow pulls out a hard-light projector, creating a miniature hologram Sleuth! It rushes towards the coffin Optimism, and plants several tiny little beacons on the surface of the coffin. These beacons end up calling down an airstrike, raining down dozens of instant-damage potions on Optimism! In the storm of potions are poison, slowness, weakness and specially-brewed corrupt Resistance Potions! These greatly drop the defense of Optimism, and leave it open for more damage!
I also decide to throw more debuffs on it. I summon some strange robot-monk guy, who tosses an Orb of Discord at Optimism, and then rocks Optimism with a barrage of high-velocity orbs. I then pull out a box of status-effect indicators, and proceed to "inflict" Burn, Codebroken, Glitched, Stunned, Rooted, Milk, Cursed, Staggered, Frozen, Badly Poisoned, Bleed, Poisoned, and Primed on it! All of these status effects are then combined using a bit of dark magic, turning into...
MY GOD, IT'S...
NO! IT CAN'T BE!
IT'S...
...Jarate? Whatever it is, it looks like Optimism will be taking more damage this turn.
=Flower=
>Use GREEN THUMB on Optimism.
Arrays of finger-guns grow from Omega Flowey's beautiful form, and proceed to all point towards the coffin Optimism! A whole deluge of cursed seeds fly out from each hand, each one careening straight through Optimism as they fly!
The dream that you've never dreamed is suddenly about to FLOWER.
Chair-City? (Ind) (Tra)
==Turn 2==
Level 2.
Ante Matter: 48,000/115,000.
==Alchemies/Charges==
Charge #4Bloody Sun: 40/40! (+1 from Richard. Thank you!) UNLEASHING...Darkness: 13/50. (The other +1 from Richard.)
Charge #6: 1/50.
+3 to Bomber.
True Essence of Quintessence && Crystal Orb == Orb of Perfection 14/16
Wand && Modular Upgrade == Modular Wand 7/8
Metal Rod || (Never Tell Me the Odds && Pure Probability Energy) == The Betmaker 3/14
==Action==
Crystal’s SOUL pulsates in its vial, waiting and watching. It’s preparing something...
40/40 charge expended!
Abruptly, it erupts with a blaze of purple light, a hole ripping in reality itself as something, or rather someone, tumbles out of it. This someone is in golden armor, and wields a massive spear forged of what seems to be pure gold the same as their armor. As they rise up,—
>Examine surroundings
>Battle in progress
>Join Battle
>Stone of Fiery Sunlight auto-activated
—the lance’s blade bursts into golden flame, casting the area in sharp relief. A brilliant-cut diamond set at the base of the haft glitters with the same flame. The figure takes stock of the area, noting the massive flower-abomination dominating the battlefield, the six coffins facing it down, and the angel of genocide floating over everything. They look about ready to attack the flower--
(Is that Crystal’s soul?)
—when they focus on the purple soul floating in one of the vials. At exactly that time, the soul pulses again, a nimbus of purple light forming around the figure’s head before dissipating.
>Receive psychic infodump
>Assimilate psychic infodump
>Change targets
(That thing in the knives has the capability to instant-kill anything. Better focus on it. Crystal’s in there, but he’s in there of his own free will.)
The figure turns toward Chara, a white-gold aura flaring around them.
"Hello. The name’s Mars. So, I hear you have the ability to instantly kill anything. Meet my own instant kill technique."
>Immortal Blade Triumphant
The white-gold aura flaring around Mars abruptly transfers over to their spear, which is properly known as a dire lance, merging with the golden flames already on the blade. Viewers gain an innate sense of understanding of the effects of said transfer -- the blade is now incredibly stronger due to being a conduit for the power and legend of Mars, who is apparently a Solar Exalted.
>Attack Chara
Mars rushes toward Chara, blade flaring with golden light, leaps, and an instant before the strike—
>World-Scarring Solar Glory
—the blade flares with golden light, so bright it might blind for a few seconds anyone who looked directly at it. Anyone who even catches a glimpse, though, both gains an inkling of what Mars is doing and sees Chara's Suit of Knives disassembling under the blade's edge as though it were no more than paper. This specific attack can be used to inflict an arbitrary amount of damage, from zero to infinity. Happily, it looks like Mars hasn't set it to infinity, which would be a matter for the OP Scale, but rather to an amount of damage appropriate to a 40-post charge. Convenient, no? Mars lands on the other side of Chara, before a vast swathe of Chara's knife suit falls away, the knives dissolving into nothingness as they descend.
==Entities==
All my controlled entities rush Chara and their Suit of Knives.
Flowey... is commanded by others this turn.
==Responses/RP==
/////
0rigin Point.
Avatar by TwinBuilder.