The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I finish the Flamethrower Turret and start dancing to the Kazotsky Source.
6/6
Flamethrower Turret
HP: 3,500 / 3,500
Ammo: 30 / 30
Owner: ka_doink12340o
Weapons:
Flamethrower [Ammo: 4| Damage: 300| Effects: On Fire! (Sets targets on fire for 2 turns) Short Range (Attacks have a 1/3 chance of missing)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets)
I use both Fabricator charges to craft a 11-post autoturret.
Autoturret:
Fires at a random Blue target each of my posts.
Can be directed for an action.
I then dig under the Blue walls, and deploy Grey Goo to make them sand. I get out of the way, then watch as the TNT I placed explodes and causes sand to go flying everywhere.
I use my autocannon on Huffpuff's ogre, but I use a mix of normal bullets and paint balls to give it a more visible colour (and hopefully make it easier to hit).
5/6
Flamethrower Turret
HP: 3,500 / 3,500
Ammo: 30 / 30
Owner: ka_doink12340o
Weapons:
Flamethrower [Ammo: 4| Damage: 300| Effects: On Fire! (Sets targets on fire for 2 turns) Short Range (Attacks have a 1/3 chance of missing)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets)
I finish the Flamethrower Turret and start dancing to the Kazotsky Source.
6/6
Flamethrower Turret
HP: 3,500 / 3,500
Ammo: 30 / 30
Owner: ka_doink12340o
Weapons:
Flamethrower [Ammo: 4| Damage: 300| Effects: On Fire! (Sets targets on fire for 2 turns) Short Range (Attacks have a 1/3 chance of missing)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets)
Flamethrower turret upgraded! You begin a Kazotsky Kick!
Ogre Titan:
HP: 7,150 / 7,500
Shields: 2,060 / 2,500
Owner: huffpuff1337
Weapons:
40mm Cannon [Damage: 500| Ammo: ∞| Effects: HE (deals extra damage to armor and shields)]
Vortex Shield [Damage: 0| Ammo: 1/1| Effects: Absorption (absorbs up to 5 blue ranged attacks), Return Fire (after all attacks are absorbed, damage is fired at a random target, or a specified target if the user manually disabled the shield), Steel Fists (cannot absorb melee attacks), Recharge (recharges 10 posts after deactivation)]
Buffs: Powerful shields (shields take 20% less damage)
Curses: Slow (easier to hit), Burning (takes 500 damage every turn for 2 turns)
Simple tank [UNDER CONSTRUCTION, 1/3]:
HP: 4,000 / 4,000
Shields: 500 / 500
Owner: Anaether
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: None
Curses: None
Flamethrower Turret [BEING UPGRADED, 3/6]:
HP: 3,500 / 3,500
Ammo: 26 / 30
Owner: ka_doink12340o
Weapons:
Flamethrower [Ammo: 4| Damage: 200| Effects: On Fire! (Sets targets on fire for 2 turns)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets), Short Range (Attacks have a 1/3 chance of missing)
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
Buffs: Hiring (recruits 1-3 engineers every turn)
Curses: Defenseless (cannot be defended in any way)
Fabricator:
Charges: 0 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members that use Fabricator), Regenerating (+1 charge every third turn a blue posts)
Curses: None
Core Crab [UNDER CONSTRUCTION, 19/30]:
HP: 1,000/ 1,000
Owner: Core
Weapons:
Missile Launcher [Damage: 600| Ammo: ∞| Effects: Anti-Air (deals double damage to aerial targets)]
Plasma Cannon [Damage: 750| Ammo: ∞| Effects: AOE (damages two grounded targets)]
Buffs: Firepower (can use both weapons simultaneously), Hatred of Players and Flying (attacks players with plasma cannon and air with missile launcher)
Curses: Slow (easier to hit)
Kazotsky Source:
HP: 750 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building), Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Melee Stealth Tank [UNDER CONSTRUCTION, 2/15]:
HP: 3,000 / 3,000
Owner: nulitor
Weapons:
Smash [Damage: 130| Ammo: 5/5| Effects: Strike in Contact (not treated as ranged)]
Buffs: Stealthy (cannot be hit by single ranged attacks)
Curses: None
Autoturret:
HP: 2,000 / 2,000
Owner: Netpatham
Weapons:
Machine Gun [Damage: 300| Ammo: ∞| Effects: Automated (fires at a random blue every time Netpatham posts)]
Buffs: None
Curses: None
Have a charge storage of a maximum of (number of times it reached the maximum charge+1)*5
Gains charges proportionally to the number of charges which have been used to upgrade it every turn(after creation) and when it is full it upgrades itself with all those charges.
Blue players can draw any number of charges from that building to help themselves to summon or to build something.
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I point out that the flamethrower turret still says it's upgrading, then remark about how unbalanced the teams are, then unkazotsky and start upgrading the Source.
3/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
As shooting the ogre doesn't seem to help I attach dynamite to my armored tricycle and just drive it towards the ogre whist firing and jump out just before it impacts.
Have a charge storage of a maximum of (number of times it reached the maximum charge+1)*5
Gains charges proportionally to the number of charges which have been used to upgrade it every turn(after creation) and when it is full it upgrades itself with all those charges.
Blue players can draw any number of charges from that building to help themselves to summon or to build something.
Your circle of summoning will take 20 posts to build.
I laugh at the puny amounts of damage being dealt to the Ogre. However. I notice that it is on fire, but the damage is easily repairable, because it only takes 500 damage every time Bio posts.
Anyway, I continue shooting at the BLU Outer Walls.
I point out that the flamethrower turret still says it's upgrading, then remark about how unbalanced the teams are, then unkazotsky and start upgrading the Source.
3/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
As shooting the ogre doesn't seem to help I attach dynamite to my armored tricycle and just drive it towards the ogre whist firing and jump out just before it impacts.
1,000 damage to Ogre at the cost of your tricycle!
Ogre Titan:
HP: 6,050 / 7,500
Shields: 1,180 / 2,500
Owner: huffpuff1337
Weapons:
40mm Cannon [Damage: 500| Ammo: ∞| Effects: HE (deals extra damage to armor and shields)]
Vortex Shield [Damage: 0| Ammo: 1/1| Effects: Absorption (absorbs up to 5 blue ranged attacks), Return Fire (after all attacks are absorbed, damage is fired at a random target, or a specified target if the user manually disabled the shield), Steel Fists (cannot absorb melee attacks), Recharge (recharges 10 posts after deactivation)]
Buffs: Powerful shields (shields take 20% less damage)
Curses: Slow (easier to hit), Burning (takes 500 damage every turn for 3 turns)
Simple tank [UNDER CONSTRUCTION, 1/3]:
HP: 4,000 / 4,000
Shields: 500 / 500
Owner: Anaether
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: None
Curses: None
Flamethrower Turret:
HP: 3,500 / 3,500
Ammo: 26 / 30
Owner: ka_doink12340o
Weapons:
Flamethrower [Ammo: 4| Damage: 200| Effects: On Fire! (Sets targets on fire for 2 turns)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets), Short Range (Attacks have a 1/3 chance of missing)
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
Buffs: Hiring (recruits 1-3 engineers every turn)
Curses: Defenseless (cannot be defended in any way)
Fabricator:
Charges: 0 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members that use Fabricator), Regenerating (+1 charge every third turn a blue posts)
Curses: None
Core Crab [UNDER CONSTRUCTION, 23/30]:
HP: 1,000 / 1,000
Owner: Core
Weapons:
Missile Launcher [Damage: 600| Ammo: ∞| Effects: Anti-Air (deals double damage to aerial targets)]
Plasma Cannon [Damage: 750| Ammo: ∞| Effects: AOE (damages two grounded targets)]
Buffs: Firepower (can use both weapons simultaneously), Hatred of Players and Flying (attacks players with plasma cannon and air with missile launcher)
Curses: Slow (easier to hit)
Kazotsky Source [BEING UPGRADED, 3/20]:
HP: 750 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building), Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Melee Stealth Tank [UNDER CONSTRUCTION, 2/15]:
HP: 3,000 / 3,000
Owner: nulitor
Weapons:
Smash [Damage: 130| Ammo: 5/5| Effects: Strike in Contact (not treated as ranged)]
Buffs: Stealthy (cannot be hit by single ranged attacks)
Curses: None
Autoturret:
HP: 2,000 / 2,000
Owner: Netpatham
Weapons:
Machine Gun [Damage: 300| Ammo: ∞| Effects: Automated (fires at a random blue every time Netpatham posts)]
Buffs: None
Curses: None
Circle of Summoning [UNDER CONSTRUCTION, 4/20]:
Charges: 0 / 20
Owner: nulitor
Buffs: Team Player (blues can take charges to speed up their construction), Automatic Upgrade (gains charges proportionally to the number of charges being used for CoS upgrades; at max charges, will automatically increase max charge capacity)
Curses: None
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
5/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
I respawn, if possible.
7/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
9/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
stopped increasing his charge for at least two turns
The Meaning of Life, the Universe, and Everything.
Location:
California
Join Date:
8/2/2011
Posts:
280
Minecraft:
abricahohoho
Member Details
11/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
I finish the Flamethrower Turret and start dancing to the Kazotsky Source.
6/6
Flamethrower Turret
HP: 3,500 / 3,500
Ammo: 30 / 30
Owner: ka_doink12340o
Weapons:
Flamethrower [Ammo: 4| Damage: 300| Effects: On Fire! (Sets targets on fire for 2 turns) Short Range (Attacks have a 1/3 chance of missing)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]
Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets)
Complipedia
I take bioshock's head and throw it at the red outer wall so hard it makes cracks.
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
Charge of the melee stealth tank:1/15
I increase the charge of the crab:19/30
Ogre upgraded! +400 health to me!
The next heal directed at the red gunship will fail.
750 damage to nulitor!
LEVEL UP! New level: 13!
Autoturret added! 600 damage to blue walls!
400 damage to Ogre!
+400 health to Ogre
500 damage to nulitor, Vortex Shield activated!
LEVEL UP! New level: 14!
You focus your autoturret on nulitor!
You and your autoturret deal a total of 600 damage to him!
LEVEL UP! New level: 2!
You cannot comprehend the true form of nulitor's existence!
Vortex shield disabled.
500 damage to Qwanty!
Nulitor killed! +50!
500 damage to Qwanty!
LEVEL UP! New level: 16!
I cease to live! +50!
LEVEL UP! New level: 2!
Since he's dead, you shoot the blue wall for 400 damage. Your autoturret fires at nulitor's corpse.
You respawn.
You have to use your whole action to revive someone, so you revive me! +50!
750 damage to blue walls!
750 damage to outer walls!
LEVEL UP! New level: 17!
Flamethrower turret upgraded! You begin a Kazotsky Kick!
500 damage to red walls!
750 damage to Kazotsky source!
You know you can build two vehicles at once, right? You can also add two to a single vehicle's construction.
Me: I turn the blue outer walls into outer Wales, resulting in the entirety of Wales crashing into the walls for 600 damage.
The blue gunship fires at the Ogre.
The flamethrower turret fires at the Ogre, setting it on fire.
Red base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: 8,000 / 10,000
Buffs: None
Curses: None
Red gunship [base guardian]:
HP: 6,500 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
Blue base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer Wales] HP: 5,350 / 10,000
Buffs: None
Curses: None
Blue gunship [base guardian]:
HP: 5,400 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
TSFHISEPIC:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
nulitor:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
huffpuff1337:
HP: 2,700 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Anaether:
HP: 2,900 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
ka_doink12340o:
HP: 1,600 / 3,000
Armor: 0 / 0
Buffs: Partygoer (+500 health and 1 charge every turn)
Curses: None
Ampulugator:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Netpatham:
HP: 3,000 / 3,000
Armor: 0 / 0
Weapons:
EM Pulse Gun [Damage: 400| Ammo: 4/5| Effects: EMP (disables shields temporarily)]
Sandvich [Damage: 0| Ammo: 1/1| Effects: Healing (+400 health to user)]
Buffs: None
Curses: None
Qwantyrioem:
HP: 2,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
HP: 7,150 / 7,500
Shields: 2,060 / 2,500
Owner: huffpuff1337
Weapons:
40mm Cannon [Damage: 500| Ammo: ∞| Effects: HE (deals extra damage to armor and shields)]
Vortex Shield [Damage: 0| Ammo: 1/1| Effects: Absorption (absorbs up to 5 blue ranged attacks), Return Fire (after all attacks are absorbed, damage is fired at a random target, or a specified target if the user manually disabled the shield), Steel Fists (cannot absorb melee attacks), Recharge (recharges 10 posts after deactivation)]
Buffs: Powerful shields (shields take 20% less damage)
Curses: Slow (easier to hit), Burning (takes 500 damage every turn for 2 turns)
Simple tank [UNDER CONSTRUCTION, 1/3]:
HP: 4,000 / 4,000
Shields: 500 / 500
Owner: Anaether
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: None
Curses: None
Flamethrower Turret [BEING UPGRADED, 3/6]:
HP: 3,500 / 3,500
Ammo: 26 / 30
Owner: ka_doink12340oWeapons:
Flamethrower [Ammo: 4| Damage: 200| Effects: On Fire! (Sets targets on fire for 2 turns)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets), Short Range (Attacks have a 1/3 chance of missing)
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
Professional Engineer Hiring Campaign [UNDER CONSTRUCTION, 3/8]:
HP: 2,000 / 2,000
Engineers: 0
Owner: Ampulugator
Buffs: Hiring (recruits 1-3 engineers every turn)
Curses: Defenseless (cannot be defended in any way)
Fabricator:
Charges: 0 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members that use Fabricator), Regenerating (+1 charge every third turn a blue posts)
Curses: None
Core Crab [UNDER CONSTRUCTION, 19/30]:
HP: 1,000/ 1,000
Owner: Core
Weapons:
Missile Launcher [Damage: 600| Ammo: ∞| Effects: Anti-Air (deals double damage to aerial targets)]
Plasma Cannon [Damage: 750| Ammo: ∞| Effects: AOE (damages two grounded targets)]
Buffs: Firepower (can use both weapons simultaneously), Hatred of Players and Flying (attacks players with plasma cannon and air with missile launcher)
Curses: Slow (easier to hit)
Armored Tricycle:
HP: 3,000 / 3,000
Owner: Qwantyrioem
Weapons:
Tiny Autocannon [Damage: 400| Ammo: ∞| Effects: None]
Buffs: None
Curses: None
Kazotsky Source:
HP: 750 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building), Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Melee Stealth Tank [UNDER CONSTRUCTION, 2/15]:
HP: 3,000 / 3,000
Owner: nulitor
Weapons:
Smash [Damage: 130| Ammo: 5/5| Effects: Strike in Contact (not treated as ranged)]
Buffs: Stealthy (cannot be hit by single ranged attacks)
Curses: None
Autoturret:
HP: 2,000 / 2,000
Owner: Netpatham
Weapons:
Machine Gun [Damage: 300| Ammo: ∞| Effects: Automated (fires at a random blue every time Netpatham posts)]
Buffs: None
Curses: None
[1] (L17)huffpuff1337 [Score: 2,085] [Damage: 11,150] [Healing: 3,900] [Kills: 3] [Deaths: 0] [Destructions: 0]
[2] (L7)BioShock_Rules [Score: 920] [Damage: 2,800] [Healing: 0] [Kills: 0] [Deaths: 1] [Destructions: 0]
[3] (L2)Netpatham [Score: 540] [Damage: 3,400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L1)Anaether [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][5] (L1)Ampulugator [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L10)nulitor [Score: 1,240] [Damage: 4,400] [Healing: 0] [Kills: 0] [Deaths: 2] [Destructions: 0][2] (L1)TSFHISEPIC [Score: 560] [Damage: 2,400] [Healing: 0] [Kills: 1] [Deaths: 1] [Destructions: 0]
[3] (L1)ka_doink12340o [Score: 390] [Damage: 1,800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][4] (L1)teesee [Score: 150] [Damage: 300] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)Qwantyrioem [Score: 40] [Damage: 400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Charge of the melee stealth tank:1/15
I increase the charge of the crab:20/30
I start building a circle of summoning 1/?
Characteristics:
Is a building
Have a charge storage of a maximum of (number of times it reached the maximum charge+1)*5
Gains charges proportionally to the number of charges which have been used to upgrade it every turn(after creation) and when it is full it upgrades itself with all those charges.
Blue players can draw any number of charges from that building to help themselves to summon or to build something.
I point out that the flamethrower turret still says it's upgrading, then remark about how unbalanced the teams are, then unkazotsky and start upgrading the Source.
3/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
Complipedia
Charge of the melee stealth tank:1/15
I increase the charge of the crab:21/30
I keep building a circle of summoning 2/?(or if it already ended I start building another)
As shooting the ogre doesn't seem to help I attach dynamite to my armored tricycle and just drive it towards the ogre whist firing and jump out just before it impacts.
I increase the charge of the crab:22/30
I keep building a circle of summoning 3/?(or if it already ended I start building another)
Charge of the melee stealth tank:1/15
I increase the charge of the crab:23/30
I keep building a circle of summoning 4/?(or if it already ended I start building another)
Your circle of summoning will take 20 posts to build.
750 damage to outer walls!
The upgrade will take 20 posts.
1,000 damage to Ogre at the cost of your tricycle!
750 damage to ka_doink!
750 damage to ka_doink!
Me: I repair the red outer walls, restoring 400 health to them.
The blue gunship fires at the Ogre.
The flamethrower turret fires at the Ogre again.
Red base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer walls] HP: 8,400 / 10,000
Buffs: None
Curses: None
Red gunship [base guardian]:
HP: 6,500 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
Blue base:
[Core] HP: 7,500 / 7,500
Shield: 5,000 / 5,000
Buffs: Shield generator (+100 shields every post)
Curses: Everlasting injury (Cannot be healed)
[Inner walls] HP: 6,000 / 6,000
Weapons:
Sentry wall [Ammo: ∞| Damage: 600| Effects: Retaliate (Only fired in response to threats)]
Buffs: None
Curses: None
[Outer Wales] HP: 4,600 / 10,000
Buffs: None
Curses: None
Blue gunship [base guardian]:
HP: 5,400 / 6,500
Weapons:
Minigun [Ammo: ∞| Damage: 500| Effects: none]
Buffs: Aerial (Cannot be damaged by ground-only attacks)
Curses: None
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
TSFHISEPIC:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
nulitor:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
huffpuff1337:
HP: 2,700 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Anaether:
HP: 2,900 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
ka_doink12340o:
HP: 600 / 3,000
Armor: 0 / 0
Buffs: Partygoer (+500 health and 1 charge every turn)
Curses: None
Ampulugator:
HP: 3,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
Netpatham:
HP: 3,000 / 3,000
Armor: 0 / 0
Weapons:
EM Pulse Gun [Damage: 400| Ammo: 4/5| Effects: EMP (disables shields temporarily)]
Sandvich [Damage: 0| Ammo: 1/1| Effects: Healing (+400 health to user)]
Buffs: None
Curses: None
Qwantyrioem:
HP: 2,000 / 3,000
Armor: 0 / 0
Buffs: None
Curses: None
HP: 6,050 / 7,500
Shields: 1,180 / 2,500
Owner: huffpuff1337
Weapons:
40mm Cannon [Damage: 500| Ammo: ∞| Effects: HE (deals extra damage to armor and shields)]
Vortex Shield [Damage: 0| Ammo: 1/1| Effects: Absorption (absorbs up to 5 blue ranged attacks), Return Fire (after all attacks are absorbed, damage is fired at a random target, or a specified target if the user manually disabled the shield), Steel Fists (cannot absorb melee attacks), Recharge (recharges 10 posts after deactivation)]
Buffs: Powerful shields (shields take 20% less damage)
Curses: Slow (easier to hit), Burning (takes 500 damage every turn for 3 turns)
Simple tank [UNDER CONSTRUCTION, 1/3]:
HP: 4,000 / 4,000
Shields: 500 / 500
Owner: Anaether
Weapons:
Machine gun [Damage: 400| Ammo: ∞| Effects: None]
Cannon [Damage: 650| Ammo: 5/5| Effects: HE (deals extra damage to armor and shields)]
Buffs: None
Curses: None
Flamethrower Turret:
HP: 3,500 / 3,500
Ammo: 26 / 30
Owner: ka_doink12340oWeapons:
Flamethrower [Ammo: 4| Damage: 200| Effects: On Fire! (Sets targets on fire for 2 turns)]
Ring of Fire [Ammo: 2| Damage: 100| Effects: On Fire! (Sets targets on fire for 5 posts) Retaliate (Only fired in response to threats)]Buffs: Gas Pump (+.5 ammo per post), Automated (Attacks by itself every turn)
Curses: Grounded (Attacks cannot hit aerial targets), Short Range (Attacks have a 1/3 chance of missing)
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
Professional Engineer Hiring Campaign [UNDER CONSTRUCTION, 3/8]:
HP: 2,000 / 2,000
Engineers: 0
Owner: Ampulugator
Buffs: Hiring (recruits 1-3 engineers every turn)
Curses: Defenseless (cannot be defended in any way)
Fabricator:
Charges: 0 / 3
Owner: Netpatham
Buffs: Construction Bonus (+5 posts to construction of red team members that use Fabricator), Regenerating (+1 charge every third turn a blue posts)
Curses: None
Core Crab [UNDER CONSTRUCTION, 23/30]:
HP: 1,000 / 1,000
Owner: Core
Weapons:
Missile Launcher [Damage: 600| Ammo: ∞| Effects: Anti-Air (deals double damage to aerial targets)]
Plasma Cannon [Damage: 750| Ammo: ∞| Effects: AOE (damages two grounded targets)]
Buffs: Firepower (can use both weapons simultaneously), Hatred of Players and Flying (attacks players with plasma cannon and air with missile launcher)
Curses: Slow (easier to hit)
Kazotsky Source [BEING UPGRADED, 3/20]:
HP: 750 / 1,500
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate health and every turn gain one extra charge to use in building), Life of the Party (Heals itself any time someone, red or blue, becomes a partygoer)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry) Easy Target (Attacks directed at it always hit)
Melee Stealth Tank [UNDER CONSTRUCTION, 2/15]:
HP: 3,000 / 3,000
Owner: nulitor
Weapons:
Smash [Damage: 130| Ammo: 5/5| Effects: Strike in Contact (not treated as ranged)]
Buffs: Stealthy (cannot be hit by single ranged attacks)
Curses: None
Autoturret:
HP: 2,000 / 2,000
Owner: Netpatham
Weapons:
Machine Gun [Damage: 300| Ammo: ∞| Effects: Automated (fires at a random blue every time Netpatham posts)]
Buffs: None
Curses: None
Circle of Summoning [UNDER CONSTRUCTION, 4/20]:
Charges: 0 / 20
Owner: nulitor
Buffs: Team Player (blues can take charges to speed up their construction), Automatic Upgrade (gains charges proportionally to the number of charges being used for CoS upgrades; at max charges, will automatically increase max charge capacity)
Curses: None
[1] (L17)huffpuff1337 [Score: 2,310] [Damage: 13,400] [Healing: 3,900] [Kills: 3] [Deaths: 0] [Destructions: 0]
[2] (L7)BioShock_Rules [Score: 960] [Damage: 2,800] [Healing: 400] [Kills: 0] [Deaths: 1] [Destructions: 0]
[3] (L2)Netpatham [Score: 540] [Damage: 3,400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[4] (L1)Anaether [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][5] (L1)Ampulugator [Score: 0] [Damage: 0] [Healing: 0] [Kills: 0] Deaths: 0] [Destructions: 0]
[Blue team]
[1] (L10)nulitor [Score: 1,240] [Damage: 4,400] [Healing: 0] [Kills: 0] [Deaths: 2] [Destructions: 0][2] (L1)TSFHISEPIC [Score: 560] [Damage: 2,400] [Healing: 0] [Kills: 1] [Deaths: 1] [Destructions: 0]
[3] (L1)ka_doink12340o [Score: 390] [Damage: 1,800] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0][4] (L1)teesee [Score: 150] [Damage: 300] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
[5] (L1)Qwantyrioem [Score: 140] [Damage: 1,400] [Healing: 0] [Kills: 0] [Deaths: 0] [Destructions: 0]
"Do we want to be the mediocre brimstone boy, or do we want to be the more-than-enough brimstone man?" - Northernlion
Check out my new game, Legends of Aekran!
Charge of the melee stealth tank:1/15
I increase the charge of the crab:24/30
I keep building a circle of summoning 5/20
5/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
Complipedia
I start making a Maus. 2/?
Come to kspcity! Transportation
http://kerbalcity.myminicity.com/ http://kerbalcity.myminicity.com/tra
Industry
http://kerbalcity.myminicity.com/ind
I respawn, if possible.
7/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
Complipedia
I increase the charge of the crab:25/30
I keep building a circle of summoning 6/20
9/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
Complipedia
Charge of the melee stealth tank:1/15
I increase the charge of the crab:26/30
I keep building a circle of summoning 7/20
then I make the GM remark that the
Core Vehicle Nanolathing Factory:
HP: 3,500 / 3,500
Tanks constructed: 0/3
Progress to next tank: 3/6
Owner: nulitor
Buffs: Automated (builds tank construction progress every turn)
Curses: None
stopped increasing his charge for at least two turns
Charge of the melee stealth tank:1/15
I increase the charge of the crab:27/30 Then I decide I will make of him a weapon because it is sightly too much frail
I keep building a circle of summoning 8/20
11/?
Kazotsky Mob:
People in mob: 4 / 5
HP: (600 / 600) (600 / 600) (600 / 600) (600 / 600) (0 / 0)
Owner: ka_doink12340o
Buffs: Party Seed (Blue infantry can apply the Partygoer buff to themselves; partying infantry cannot build or attack, but regenerate 50 health every post and one charge every four posts), Mob Conscription (1 person is added to the mob every turn), Mob Positivity (Every person in the mob regenerates 25 health to all blue infantry every turn), Mob Boss (Every partying infantry, red or blue, increases the maximum mob size by 1), Ontological Inertia (Even if the Kazotsky Mob is destroyed, as long as there is one alive infantry still partying, others can join in), Life of the Party (Every time an infantry becomes a partygoer, red or blue, 200 health is split into the whole mob)
Curses: Viral Dance (Red infantry can use the Partygoer buff when there are two or more partying blue infantry or one or more partying red infantry), Mob Demotivation (When a person in the mob is killed, all people in the mob lose 100 health), Easy Target (Attacks directed at it always hit)
Complipedia