This is a reboot of an old dead topic which can be seen here.
Please read the whole topic!
Welcome to the 1st Annual Hunger Games! In this topic each person must control a tribute in the hunger games. All posters control the same tribute, whereas I control the game makers and all that happens in the games. For example, at the start of the game, I describe the arena and any nearby loot. You would post what action to take (grab loot, run, fight, etc). Then I would describe the outcome, and the new situation/continuation of present situation.
In-depth Rules:
You must read all of this! Some rules will make more sense if you have read the books/watched the movies.
Beginning of games:
The first person to post chooses the name, gender and district of the tribute to be played in the next game. After that, I will post a description of the character. The description contains the characters strengths and weaknesses, it will also say the general info (name, gender, etc). Now, the next person to post will choose what training to do in the pregame. That person must choose 3 training sessions to take. These three will be the public ones, which you do with all the other tributes. Those training sessions may improve your current skills, or they may teach you new ones. The same training can be done for two of the sessions or all of them if you wish to highly improve some skills. After that, I will post. In that post I describe all the skills you learned or improved. Now it is time for the private training session, to show off to the game makers. The next person to post decides what skills the character will show the game makers. I will then post and describe how it went, and what score you were given. I also describe what effects this score will have in the games. Finally, I will post. That post will contain the description of the visible arena, and the nearby loot. Then you are free to post! The games have begun!
During the games:
At the end of most of my posts, I will show two different lists, condition and inventory. I will show the condition list whenever a condition changes. The condition list contains the status of the character. If the character is hungry it will say different things depending on the level of hunger (Peckish, Hungry, Starving, etc). The list will also describe the injuries of the character. Be warned, mental state is not shown! The inventory list shows any items/objects the character is carrying. This list will not include the starting clothing, but will include any clothing you find as loot.
Extra Notes: READ ALL!
Most odds are decided by dice, the skills and traits of your character can help these odds, or make them worse. If there are odds of something happening, I will roll, no matter how small the chance.
If you win two games in a row, your character traits start off worse, if you lose two games in a row, they get better.
Every anthem (Unless you miss it) will show a chart of who you know is dead/alive. Whoever you aren't sure on is default alive.
If you do something that is counter-productive like saying to kill yourself, someone else must agree with you in order for me to do the action. Some people don't want the game to end.
You cannot choose the same district or a Career District two games in a row.
If the character dies before the bloodbath ends, a backup character created by me will be used. This backup character is another tribute in the game, and you take control of them.
Similar to Quarter Quells, there are the Pentagames. These occur every five games. (Game 5, 10, 15, etc.)
Every 25 games, the Pentagame is replaced by a Quarter Quell. However, these are not like the Pentagames or the Quarter Quells in the Hunger Games. Instead, every tribute from the last 24 games is revived or brought back for the Quell. Then, a poll is hosted to choose the character to play. In the event of a backup character being used, the original character is the one to play.
The current game started from the first post on page 1, please read all posts from that post until the current post. There will be much less confusion and explaining if you read those posts. This extra note will update itself each game.
Thanks To:
duck55223 - Suggesting various ideas to improve the game. (Training Sessions)
Mine_for_diamonds - Suggesting various ideas for the game. (Arena Designs)
If you are still confused, then read the past games. Maybe your questions will be answered by them. You can also view even older games here. If you really don't want to read past games, then just ask the questions.
Nathan (Next person to post chooses last name) is the male District 5 tribute of the 1st Annual Hunger Games! He is extremely speedy and strong, but trips and misses are a common sight. Along with his clumsiness, he is very foolish, often missing the obvious. Overall, his survival skills are strong and close combat is better than most.
Strengths:
Extremely fast, High Stamina, Extremely strong
Weaknesses:
Foolish, Clumsy
Skills:
Hiding: Okay
Fire starting: Okay
Plant recognition: Okay
Snare Hunting: Great
Armed Hunting/Fighting: Amazing
Unarmed Fighting: Great
Weapon Skills:
Sword: Great
Axe: Great
Bow: Poor
Knife: Okay
Throwing Weapons: Poor
Next person to post decides character's last name and what to train in the public training sessions.
Deciding to spend most of his time training with a bow, Nathan Gaius equipped a bow and quiver to become the laughing stock of the tributes. Bow training went dreadfully, nothing improved. On the other hand, he managed to learn to identify some more plants.
Use a large axe or sword and chop up as many training dummies as you can.
You grab the biggest sword you can find and take a huge hack out of a dummy. It blasts apart from your force. Feeling confident, you tear apart every single dummy in the entire room. The gamemakers are staring.
You receive a nine, making you an intimidating enemy.
The games will begin as soon as I can design the arena and write the post.
The arena is appears to be a relatively flat area, almost entirely covered in forest. So far, the forest is pretty dense and offers some cover, but it's not too thick. No mountains are visible in the distance, and no food and water is visible near the cornucopia. The air has a slight chill, but not uncomfortable.
Towards the cornucopia, you can four things within reach. A knife about three metres away, a small brown bag about five metres away, a filled water bottle also five metres away, and a large bright green back pack nine metres away. The knife and large green bag are to your right, the water bottle is ahead, and the small bag is to your left.
You sprint off the stand and quickly grab the knife, but stumble and slow down as you pivoted for the backpack. Despite the trip, you manage to grab the bag and swing it on your back. You spin around and then run into the forest. As you enter the forest, you run into a tribute armed with a knife. Eyeing the backpack, he appears to want a fight.
Condition: Slightly out of breath, Bruised knee from trip.
You hold up your knife, posed to fight. The tribute is surprised to see the knife, and hesitates. You charge at him while he's still, but trip onto the ground before you reach him. You still have the knife in your hand. Seeing you unable to move, he regains his confidence and attacks. You suffer a gash in your left arm (right handed character), but manage to push him away. He is instantly back on his feet with his knife arcing toward you. It slices a cut into your forehead which drips blood into your eyes. Recovering quickly, you take a good slash at his right arm (his knife arm). Despite the injury, he takes a stab. It misses completely, and he is not in the position to attack again quickly.
tl;dr: Read the last sentence above and the condition for a brief recap of what happened
Condition: Out of breath, Bruised knee from trip, Gashed left arm, Sliced forehead, Vision slightly blocked by blood.
Inventory: Knife, Backpack (Unknown Contents).
You may be wondering why I made this post so long, without much interaction from you. This is because of the character's low intelligence. A smarter character would have contemplated escape more often.
Jump at him and slice his right arm with the knife, then stab him in the heart.
You attempt to charge and slice his arm, but miss due to your blurred vision. Just as you spin around to attack again, he takes a lunge and stabs you in the chest. You collapse from the pain, and blood begins to pour from the wound. With your last effort, you attempt a stab but miss and get stabbed again by the tribute. BOOM! Nathan Gaius is dead.
Due to this being a short game, the next character is another tribute from this game. It is still the 1st Hunger Games, but you are somebody else.
The character is currently being created by me. The post will come soon.
The character trained with swords, axes, and other melee weapons. She received a four for the private training session. This makes her seem to be an easy target.
During the games, Katelyn ran from the cornucopia without collecting any loot. You gain control of her when she has ran for about twenty minutes in the forest away from the cornucopia. Her surrounding is a normal deciduous forest, with nothing but trees and fallen leaves. The trees appear slightly thicker than before.
Please read the whole topic!
Welcome to the 1st Annual Hunger Games! In this topic each person must control a tribute in the hunger games. All posters control the same tribute, whereas I control the game makers and all that happens in the games. For example, at the start of the game, I describe the arena and any nearby loot. You would post what action to take (grab loot, run, fight, etc). Then I would describe the outcome, and the new situation/continuation of present situation.
In-depth Rules:
You must read all of this! Some rules will make more sense if you have read the books/watched the movies.
Beginning of games:
The first person to post chooses the name, gender and district of the tribute to be played in the next game. After that, I will post a description of the character. The description contains the characters strengths and weaknesses, it will also say the general info (name, gender, etc). Now, the next person to post will choose what training to do in the pregame. That person must choose 3 training sessions to take. These three will be the public ones, which you do with all the other tributes. Those training sessions may improve your current skills, or they may teach you new ones. The same training can be done for two of the sessions or all of them if you wish to highly improve some skills. After that, I will post. In that post I describe all the skills you learned or improved. Now it is time for the private training session, to show off to the game makers. The next person to post decides what skills the character will show the game makers. I will then post and describe how it went, and what score you were given. I also describe what effects this score will have in the games. Finally, I will post. That post will contain the description of the visible arena, and the nearby loot. Then you are free to post! The games have begun!
During the games:
At the end of most of my posts, I will show two different lists, condition and inventory. I will show the condition list whenever a condition changes. The condition list contains the status of the character. If the character is hungry it will say different things depending on the level of hunger (Peckish, Hungry, Starving, etc). The list will also describe the injuries of the character. Be warned, mental state is not shown! The inventory list shows any items/objects the character is carrying. This list will not include the starting clothing, but will include any clothing you find as loot.
Extra Notes: READ ALL!
Most odds are decided by dice, the skills and traits of your character can help these odds, or make them worse. If there are odds of something happening, I will roll, no matter how small the chance.
If you win two games in a row, your character traits start off worse, if you lose two games in a row, they get better.
Every anthem (Unless you miss it) will show a chart of who you know is dead/alive. Whoever you aren't sure on is default alive.
If you do something that is counter-productive like saying to kill yourself, someone else must agree with you in order for me to do the action. Some people don't want the game to end.
You cannot choose the same district or a Career District two games in a row.
If the character dies before the bloodbath ends, a backup character created by me will be used. This backup character is another tribute in the game, and you take control of them.
Similar to Quarter Quells, there are the Pentagames. These occur every five games. (Game 5, 10, 15, etc.)
Every 25 games, the Pentagame is replaced by a Quarter Quell. However, these are not like the Pentagames or the Quarter Quells in the Hunger Games. Instead, every tribute from the last 24 games is revived or brought back for the Quell. Then, a poll is hosted to choose the character to play. In the event of a backup character being used, the original character is the one to play.
The current game started from the first post on page 1, please read all posts from that post until the current post. There will be much less confusion and explaining if you read those posts. This extra note will update itself each game.
Thanks To:
duck55223 - Suggesting various ideas to improve the game. (Training Sessions)
Mine_for_diamonds - Suggesting various ideas for the game. (Arena Designs)
If you are still confused, then read the past games. Maybe your questions will be answered by them. You can also view even older games here. If you really don't want to read past games, then just ask the questions.
May the odds be ever in your favour!
Gender: Male
District: 4
Strengths:
Extremely fast, High Stamina, Extremely strong
Weaknesses:
Foolish, Clumsy
Skills:
Hiding: Okay
Fire starting: Okay
Plant recognition: Okay
Snare Hunting: Great
Armed Hunting/Fighting: Amazing
Unarmed Fighting: Great
Weapon Skills:
Sword: Great
Axe: Great
Bow: Poor
Knife: Okay
Throwing Weapons: Poor
Next person to post decides character's last name and what to train in the public training sessions.
Train with a bow
Last name is now Gaius. Next person to post chooses the remaining two training courses, then I show the results. (You can post again)
You are correct. Next person to post chooses the remaining two, then I show the results.
Deciding to spend most of his time training with a bow, Nathan Gaius equipped a bow and quiver to become the laughing stock of the tributes. Bow training went dreadfully, nothing improved. On the other hand, he managed to learn to identify some more plants.
Trained Skills:
Plant recognition: Okay -> Good
Armed Hunting/Fighting: Amazing - Amazing
Trained Weapon Skills:
Bow: Poor -> Dreadful
Next person to post decides what to show the gamemakers.
You grab the biggest sword you can find and take a huge hack out of a dummy. It blasts apart from your force. Feeling confident, you tear apart every single dummy in the entire room. The gamemakers are staring.
You receive a nine, making you an intimidating enemy.
The games will begin as soon as I can design the arena and write the post.
The arena is appears to be a relatively flat area, almost entirely covered in forest. So far, the forest is pretty dense and offers some cover, but it's not too thick. No mountains are visible in the distance, and no food and water is visible near the cornucopia. The air has a slight chill, but not uncomfortable.
Towards the cornucopia, you can four things within reach. A knife about three metres away, a small brown bag about five metres away, a filled water bottle also five metres away, and a large bright green back pack nine metres away. The knife and large green bag are to your right, the water bottle is ahead, and the small bag is to your left.
The timer ends, the games have begun!
Condition: Slightly out of breath, Bruised knee from trip.
Inventory: Knife, Backpack (Unknown Contents).
Back from the dead
Characters:
Redd Ender Servo Pinkie (current avatar)
eggu
why am i so proud that i drew my own avatar for once
You hold up your knife, posed to fight. The tribute is surprised to see the knife, and hesitates. You charge at him while he's still, but trip onto the ground before you reach him. You still have the knife in your hand. Seeing you unable to move, he regains his confidence and attacks. You suffer a gash in your left arm (right handed character), but manage to push him away. He is instantly back on his feet with his knife arcing toward you. It slices a cut into your forehead which drips blood into your eyes. Recovering quickly, you take a good slash at his right arm (his knife arm). Despite the injury, he takes a stab. It misses completely, and he is not in the position to attack again quickly.
tl;dr: Read the last sentence above and the condition for a brief recap of what happened
Condition: Out of breath, Bruised knee from trip, Gashed left arm, Sliced forehead, Vision slightly blocked by blood.
Inventory: Knife, Backpack (Unknown Contents).
You may be wondering why I made this post so long, without much interaction from you. This is because of the character's low intelligence. A smarter character would have contemplated escape more often.
You attempt to charge and slice his arm, but miss due to your blurred vision. Just as you spin around to attack again, he takes a lunge and stabs you in the chest. You collapse from the pain, and blood begins to pour from the wound. With your last effort, you attempt a stab but miss and get stabbed again by the tribute. BOOM! Nathan Gaius is dead.
Due to this being a short game, the next character is another tribute from this game. It is still the 1st Hunger Games, but you are somebody else.
The character is currently being created by me. The post will come soon.
Strengths:
Average stamina, Extremely strong, Bulky (Size), Clever, Observant
Weaknesses:
Slow, Bulky (Agility)
Skills:
Hiding: Poor
Fire starting: Okay
Plant recognition: Amazing
Snare Hunting: Decent
Armed Hunting/Fighting: Good
Unarmed Fighting: Amazing
Weapon Skills:
Sword: Decent
Axe: Good
Bow: Dreadful
Knife: Poor
Throwing Weapons: Terrible
The character trained with swords, axes, and other melee weapons. She received a four for the private training session. This makes her seem to be an easy target.
During the games, Katelyn ran from the cornucopia without collecting any loot. You gain control of her when she has ran for about twenty minutes in the forest away from the cornucopia. Her surrounding is a normal deciduous forest, with nothing but trees and fallen leaves. The trees appear slightly thicker than before.
Post away! We're in the game already.