BIG RED LETTERS WILL GET YOUR ATTENTION. CREATIVIA IS NO LONGER BEING WORKED ON, NOR IS IT BEING SUPPORTED ANYMORE! THIS HAS BEEN A GREAT LEARNING EXPERIENCE FOR ME, AND WILL BE USED IN MY NEXT PROJECT, iTt!
Creativia is a 2D sandbox game I'm working on that was inspired by voxel games (mostly Minecraft & Terraria)
Now some screenshots! (These screenshots are of the 1.0 Pre-Release. Creativia 1.0 has a lot more features! :3)
This is the title screen.
On the right is a builder, which has a toggle to turn on and off. (So do the clouds, in 1.0)
As you can see, builders build stuff with random blocks. I am pointing my cross at him and have fired a bullet. He's gonna git it.
Here's a house I built! xD
EDIT: Creativia 1.0 has been released, and also 1.01. Creativia 1.1 (the Halloween Update) is coming soon. Anyways, here are some videos:
[media][media][/media[/media]]
[media][media][/media[/media]]
What is the game made in? Also change the background your menu, there is a bit too much contrast.
Thanks for your feedback. The game is made in Game Maker, but it took some time and effort.
Others have no problem with the background, so I'll keep it like that.
Thanks for your feedback. The game is made in Game Maker, but it took some time and effort.
Others have no problem with the background, so I'll keep it like that.
I can't afford a domain O_O
You can get domains really cheap, some of them run for like $5-$10/year.
Also, if you really want to develop games, stop using Game Maker, it won't teach you anything about developing game and isn't flexible enough. Plus, no developers will take you seriously if you make things in Game Maker.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
You can get domains really cheap, some of them run for like $5-$10/year.
Also, if you really want to develop games, stop using Game Maker, it won't teach you anything about developing game and isn't flexible enough. Plus, no developers will take you seriously if you make things in Game Maker.
The thing is, I'm in debt. O_O
Also, I feel comfortable with Game Maker and I don't feel the need to be taken seriously. A lot of people start out with Game Maker (this is my 2nd game EVER)
Also, I can't reply much, I have a restriction until September 4th, and I have to have 8 more approved posts (just signed up with Curse)
Also, I feel comfortable with Game Maker and I don't feel the need to be taken seriously. A lot of people start out with Game Maker (this is my 2nd game EVER)
The point that I'm trying to make, is that Game Maker won't teach you anything. Even learning GML, it's not structured like normal programming languages.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
Looks like a good game, but yes please do make it in something other than GM. It is hard to take someone seriously when they use GM. Learn Python, if you've never learned a language before. Then PyGame, an add-on for Python that makes it so you can make a game. GM is good maybe for a first/second game, but it's better to use it without. I can provide you with some good tutorials if you want some to learn python/pygame, just message me. http://python.org/ http://www.pygame.org/news.html
Learn Python, if you've never learned a language before. Then PyGame, an add-on for Python that makes it so you can make a game.
I've learned C# and made my own console operating system sorta like DOS.
But that's irrelevant. I've used Python before, I find it WAAAAAAAYYYY too challenging. And I'm not even talking about PyGame.
I'd rather just stick with Game Maker; it's a solid foundation so far, and I can't switch when I'm in the middle of developing the full version.
The point that I'm trying to make, is that Game Maker won't teach you anything. Even learning GML, it's not structured like normal programming languages.
What do you mean that GM won't teach me anything? It's a great program for beginners.
What do you mean that GM won't teach me anything? It's a great program for beginners.
Umm ok. *drag* *drop* *change background* *change some settings* zomg guys i made a game. <That is what it mainly teaches you. Also Python isn't that challenging. I mean come on this is a short little thing that does this: asks the user to define x, as a number between 1-10. Then tells the user if it's below 5, less than 5, or is 5. Then provides the user with an error if it isn't a number) While being basic it serves a purpose to show it isn't that challenging.
x=input("What is x?(# between 1-10): ")
if x < 5:
print("x is less than 5")
if x > 5:
print("x is greater than 5")
if x =5:
print("x is 5")
if x > 10 or x <1:
print("Print your number should've been between 1-10")
else:
print("x isn't a number!")
Also, techinically you could switch while in the middle of developing the full version, you just don't want to.
Umm ok. *drag* *drop* *change background* *change some settings* zomg guys i made a game. <That is what it mainly teaches you.
Uh dude, did you see my first post? This has been in development for more than a MONTH. And if someone made a game in 5 seconds, it probably wouldn't be that good.
What do you mean that GM won't teach me anything? It's a great program for beginners.
Dragging and dropping images for making sprites, animations, and even GML isn't what making actual games are like.
Yes, GML is a programming language, but it is all pre-made functions built into GM. Therefore, when you go to program an actual game, you will be using actual core functions and knowing GML won't help you at all.
Animations, windows, and everything on majority of games now a days are all programmed from scratch, because there is more freedom than making a program in GM. So learning how to create drag/drop games won't be useful there as well.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
Is that your argument? It's a stupid argument if you ask me, this is your game why compare it to minecraft it's irrelevent, I'm not implying that you adfly skyrim like graphics I'm implying that you attempt to make the game more aesthetically appealing
Dragging and dropping images for making sprites, animations, and even GML isn't what making actual games are like.
Yes, GML is a programming language, but it is all pre-made functions built into GM. Therefore, when you go to program an actual game, you will be using actual core functions and knowing GML won't help you at all.
Animations, windows, and everything on majority of games now a days are all programmed from scratch, because there is more freedom than making a program in GM. So learning how to create drag/drop games won't be useful there as well.
I never said anything about how I thing GML is a real programming language.
And some games made in Game Maker have been turned into huge successes.
I also know some functions in C# and such, but I've never tried actually coding a game in C# before because I discovered Game Maker and got obsessed with it.
I find it funny that people try and judge how good a game is based off what it's programmed in or how its programmed when they: a. Do not know programming. b. use really terribad coded games like Minecraft as reference. c. Have not in fact made a game themselves.
I'll go ahead and sum up my thoughts:
I don't care how much you think you know about programming. If you haven't made a better game than the guy using game maker then he is doing a lot better than you. If a game is fun the tool is irrelevant except in the interest of your virtual ****.
I've seen better games made in RPG maker than by people that have been programming for 40 years, just because they can't finish a game. Is the OP's game amazing? Not really, it's a start, that's something at least. If you want to shoot him down for using game maker so much then show us something better.
If you people want to give him advice then give him advice, don't just go "Oh sorry you're crunching my e-**** by using game maker instead of assembly, please kill yourself OP!"
That said, OP obviously does not know much programming and shouldn't be commenting that he does either.
I find it funny that people try and judge how good a game is based off what it's programmed in or how its programmed when they: a. Do not know programming. b. use really terribad coded games like Minecraft as reference. c. Have not in fact made a game themselves.
I'll go ahead and sum up my thoughts:
I don't care how much you think you know about programming. If you haven't made a better game than the guy using game maker then he is doing a lot better than you. If a game is fun the tool is irrelevant except in the interest of your virtual ****.
I've seen better games made in RPG maker than by people that have been programming for 40 years, just because they can't finish a game. Is the OP's game amazing? Not really, it's a start, that's something at least. If you want to shoot him down for using game maker so much then show us something better.
If you people want to give him advice then give him advice, don't just go "Oh sorry you're crunching my e-**** by using game maker instead of assembly, please kill yourself OP!"
That said, OP obviously does not know much programming and shouldn't be commenting that he does either.
I wasn't bashing the owner at all, the game is good for a second game no matter what you make with it.
Look at the second post, I am quoting now, 'Looks cool'.
All I am trying to do is get my opinion across on why I disagree with the use of GM for making games. But you also have to remember that I am studying to become a computer software engineer/game designer as a career.
If OP just wants to create games in free time for fun, I am perfectly fine with that, and it is great that he is doing something more productive than majority of the people in the world.
Like I said OP, your game looks cool, and it's great for a second game in anything. If you are looking into pursuing a career in the video game industry as a programmer, I would recommend trying to get away from GM when you feel comfortable. But that is only my personal opinion on things, you may take the path you wish.
Sorry if any of that seemed like I was getting aggressive, that is NOT at all what I was aiming to do.
Rollback Post to RevisionRollBack
I'm a Java programmer, and I'm a terrible artist. Anything else, just ask me.
All I am trying to do is get my opinion across on why I disagree with the use of GM for making games. But you also have to remember that I am studying to become a computer software engineer/game designer as a career.
Then you should be very familiar with the fact that not everyone wants to be a programmer. I know a very good programmer that codes in a style I can't stand and made a few game maker games almost entirely about of GM's scripts. I wouldn't say that wasn't a learning experience. Although GML is not really like a traditional language, it does teach a bit about variables, functions, and basic logic like that. If people just want to make games the tool isn't that important, their drive is.
You don't have to agree with me so much just because I went "hey assholes, over here!"
Creativia is a 2D sandbox game I'm working on that has some similarities to Minecraft (but also some differences!)
Since the Minecraft forum is active 24/7, and replies come within 3 minutes after posting, I thought I'd get the word out. Only my brother, my dad, and my cousin know about it at the time.
Creativia website: creativiathegame.webs.com
Development blog: hafengames.blogspot.com
YouTube: www.youtube.com/HafenGames
Email: [email protected]
-snip-
Also please note that this is the Pre-Release of Creativia 1.0 (I've been working on it since 0.9, which was back on August 1st) and not the actual thing; Creativia 1.0 is still a work in progress and has PLENTY new features (more than 18 at the time!).
Creativia is a 2D sandbox game I'm working on that was inspired by voxel games (mostly Minecraft & Terraria)
Creativia website: creativiathegame.webs.com
Development blog: hafengames.blogspot.com
Development YouTube: www.youtube.com/HafenGames
Creativia YouTube: www.youtube.com/CreativiaTheGame
Email: [email protected]
Now some screenshots! (These screenshots are of the 1.0 Pre-Release. Creativia 1.0 has a lot more features! :3)
This is the title screen.
On the right is a builder, which has a toggle to turn on and off. (So do the clouds, in 1.0)
As you can see, builders build stuff with random blocks. I am pointing my cross at him and have fired a bullet. He's gonna git it.
Here's a house I built! xD
EDIT: Creativia 1.0 has been released, and also 1.01. Creativia 1.1 (the Halloween Update) is coming soon. Anyways, here are some videos:
[media][media][/media[/media]]
[media][media][/media[/media]]
What is the game made in? Also change the background your menu, there is a bit too much contrast.
EDIT:
Also, if you want people to take you seriously, buy a domain and stay away from freewebs.
Thanks for your feedback. The game is made in Game Maker, but it took some time and effort.
Others have no problem with the background, so I'll keep it like that.
I can't afford a domain O_O
Buy a domain though. They're really cheap and inexpensive.
You can get domains really cheap, some of them run for like $5-$10/year.
Also, if you really want to develop games, stop using Game Maker, it won't teach you anything about developing game and isn't flexible enough. Plus, no developers will take you seriously if you make things in Game Maker.
The thing is, I'm in debt. O_O
Also, I feel comfortable with Game Maker and I don't feel the need to be taken seriously. A lot of people start out with Game Maker (this is my 2nd game EVER)
Also, I can't reply much, I have a restriction until September 4th, and I have to have 8 more approved posts (just signed up with Curse)
The point that I'm trying to make, is that Game Maker won't teach you anything. Even learning GML, it's not structured like normal programming languages.
http://python.org/
http://www.pygame.org/news.html
It IS my second game.
I've learned C# and made my own console operating system sorta like DOS.
But that's irrelevant. I've used Python before, I find it WAAAAAAAYYYY too challenging. And I'm not even talking about PyGame.
I'd rather just stick with Game Maker; it's a solid foundation so far, and I can't switch when I'm in the middle of developing the full version.
Hope this clears some things up.
EDIT:
What do you mean that GM won't teach me anything? It's a great program for beginners.
Umm ok. *drag* *drop* *change background* *change some settings* zomg guys i made a game. <That is what it mainly teaches you. Also Python isn't that challenging. I mean come on this is a short little thing that does this: asks the user to define x, as a number between 1-10. Then tells the user if it's below 5, less than 5, or is 5. Then provides the user with an error if it isn't a number) While being basic it serves a purpose to show it isn't that challenging.
x=input("What is x?(# between 1-10): ")
if x < 5:
print("x is less than 5")
if x > 5:
print("x is greater than 5")
if x =5:
print("x is 5")
if x > 10 or x <1:
print("Print your number should've been between 1-10")
else:
print("x isn't a number!")
Also, techinically you could switch while in the middle of developing the full version, you just don't want to.
Uh dude, did you see my first post? This has been in development for more than a MONTH. And if someone made a game in 5 seconds, it probably wouldn't be that good.
I don't want to because I'm gonna release it in a few days. And I don't wanna take the time to learn Python; I start junior high tomorrow.
Think of Minecraft. Does it have the best graphics in the world?
Dragging and dropping images for making sprites, animations, and even GML isn't what making actual games are like.
Yes, GML is a programming language, but it is all pre-made functions built into GM. Therefore, when you go to program an actual game, you will be using actual core functions and knowing GML won't help you at all.
Animations, windows, and everything on majority of games now a days are all programmed from scratch, because there is more freedom than making a program in GM. So learning how to create drag/drop games won't be useful there as well.
Others have no problem with the graphics.
I never said anything about how I thing GML is a real programming language.
And some games made in Game Maker have been turned into huge successes.
I also know some functions in C# and such, but I've never tried actually coding a game in C# before because I discovered Game Maker and got obsessed with it.
I'll go ahead and sum up my thoughts:
I don't care how much you think you know about programming. If you haven't made a better game than the guy using game maker then he is doing a lot better than you. If a game is fun the tool is irrelevant except in the interest of your virtual ****.
I've seen better games made in RPG maker than by people that have been programming for 40 years, just because they can't finish a game. Is the OP's game amazing? Not really, it's a start, that's something at least. If you want to shoot him down for using game maker so much then show us something better.
If you people want to give him advice then give him advice, don't just go "Oh sorry you're crunching my e-**** by using game maker instead of assembly, please kill yourself OP!"
That said, OP obviously does not know much programming and shouldn't be commenting that he does either.
I wasn't bashing the owner at all, the game is good for a second game no matter what you make with it.
Look at the second post, I am quoting now, 'Looks cool'.
All I am trying to do is get my opinion across on why I disagree with the use of GM for making games. But you also have to remember that I am studying to become a computer software engineer/game designer as a career.
If OP just wants to create games in free time for fun, I am perfectly fine with that, and it is great that he is doing something more productive than majority of the people in the world.
Like I said OP, your game looks cool, and it's great for a second game in anything. If you are looking into pursuing a career in the video game industry as a programmer, I would recommend trying to get away from GM when you feel comfortable. But that is only my personal opinion on things, you may take the path you wish.
Sorry if any of that seemed like I was getting aggressive, that is NOT at all what I was aiming to do.
I didn't name any names, personally I think it looks like it needs a lot of work.
Then you should be very familiar with the fact that not everyone wants to be a programmer. I know a very good programmer that codes in a style I can't stand and made a few game maker games almost entirely about of GM's scripts. I wouldn't say that wasn't a learning experience. Although GML is not really like a traditional language, it does teach a bit about variables, functions, and basic logic like that. If people just want to make games the tool isn't that important, their drive is.
You don't have to agree with me so much just because I went "hey assholes, over here!"
it's quite alright everyone has to learn somewhere, right?
Anyways if I say OP or at OP I'm refering the the original post, or the post that started the thread which would be: