The Meaning of Life, the Universe, and Everything.
Location:
Earth
Join Date:
7/7/2015
Posts:
128
Location:
Earth
Minecraft:
prdxcl
Discord:
Paradoxical#2936
Member Details
Now to get started, please don't hate on me for not liking Unity. It's my personal opinion.
It isn't the best edit or quality (my computer isn't a beast). This is my first time doing anything like this.
Credits to SethBling/Element Animation for Bite Sized Minecraft
Bite Sized Minecraft (no // so that MCF won't automatically embed it): https:youtu.be/qloBPxqV7sM
Made using Adobe After Effects (here's a screenshot of all the keyframes)
Edit: For some of you that may ask, I prefer either using a framework or just creating a game engine instead of using Unity and similar things.
I think Unity gets a bad rap because it is good. It's accessible, flexible, and easy to learn. This means that it is the tool of choice for a lot of beginners.
Opinions like this regarding Unity are basically the same as Visual Basic back when it came out. "I prefer to write windows software using OWL in C++ or from scratch" was definitely a thing. Easy to use tools to do things that traditionally were much more difficult can make developers who learned the "old ways" bitter because now it takes 5 seconds to do something that took them 5 weeks to learn originally.
Just as it is/was possible to write good software using Visual Basic, it is possible to make good games in Unity. One aspect that leads to a negative perspective is that the free version of Unity will display the "Made in Unity" logo, but the paid version doesn't; so more well-made games that use Unity, like Rochard, Rust, The Forest, Kerbal Space Program, I Am Bread, Superhot, ReCore, ClusterTruck, and Yooka Laylee and so on don't get noticed- just the ones that show the "Made with Unity" logo at startup, which are largely going to be of lesser quality from less experienced, beginning developers.
Now to get started, please don't hate on me for not liking Unity. It's my personal opinion.
It isn't the best edit or quality (my computer isn't a beast). This is my first time doing anything like this.
Credits to SethBling/Element Animation for Bite Sized Minecraft
Bite Sized Minecraft (no // so that MCF won't automatically embed it): https:youtu.be/qloBPxqV7sM
Made using Adobe After Effects (here's a screenshot of all the keyframes)
Edit: For some of you that may ask, I prefer either using a framework or just creating a game engine instead of using Unity and similar things.
I am a mod maker. Check out my mods:
I think Unity gets a bad rap because it is good. It's accessible, flexible, and easy to learn. This means that it is the tool of choice for a lot of beginners.
Opinions like this regarding Unity are basically the same as Visual Basic back when it came out. "I prefer to write windows software using OWL in C++ or from scratch" was definitely a thing. Easy to use tools to do things that traditionally were much more difficult can make developers who learned the "old ways" bitter because now it takes 5 seconds to do something that took them 5 weeks to learn originally.
Just as it is/was possible to write good software using Visual Basic, it is possible to make good games in Unity. One aspect that leads to a negative perspective is that the free version of Unity will display the "Made in Unity" logo, but the paid version doesn't; so more well-made games that use Unity, like Rochard, Rust, The Forest, Kerbal Space Program, I Am Bread, Superhot, ReCore, ClusterTruck, and Yooka Laylee and so on don't get noticed- just the ones that show the "Made with Unity" logo at startup, which are largely going to be of lesser quality from less experienced, beginning developers.
Unity Web Player I hate... but the Unity engine seems fine to me.
Unity is fine, I like it because I can make some little thing and port it too Wii U. It's just neat seeing it on there.
Why is that?
The Unity desktop is alright, buts its not to my taste.
무세이 알렉스, remember the name.