I've been working on this model that fluctuates between opaque and transparent with translucent stages in between. I place this modeled item on an armorstand's head so it displays the model. Whenever shaders are off, the model successfully is animated, phasing in and out. When shaders are on, the model only phases inside a player's UI, but nowhere within the world. Is there a setting I have to enable or do shaders simply not allow translucent models to be shown within the world?
I've been working on this model that fluctuates between opaque and transparent with translucent stages in between. I place this modeled item on an armorstand's head so it displays the model. Whenever shaders are off, the model successfully is animated, phasing in and out. When shaders are on, the model only phases inside a player's UI, but nowhere within the world. Is there a setting I have to enable or do shaders simply not allow translucent models to be shown within the world?