So a run down, I'm using FTB IE and I've been playing with Crafttweaker/Minetweaker's ZS scripts. Mostly to fix a few things I didn't like here or there or to alter progression in a more customized direction.
I was a bit sad that 1.7.10 CustomNPC's Demonic gear only had 100 durability. So using Crafttweaker I've figured out how to adjust the durability.
But now this has me wanting to adjust other things, like armor values or damage output for swords.
Namely some of the stuff in Galacticraft (both mods were ones not originally part of the modpack, I added them).
I was able to figure out the durability changing commands by looking through some of the zs files, but there wasn't anything I saw that was weapon damage output or armor values...
Is there a way to do this? If so, how?
I tried looking through the documentation for Craft tweaker but frankly it's a giant jumbled mess like reading a dictionary, and rambles about data types and such.
Does anyone have a good TASK BASED guide that puts terms and explains applications of things (what goal a player would use it for) that are in LAYMAN'S terms instead of feeling like I'm having to just flat out read technical-ese?
for example, to change durability, I know that I type <modID:itemID> and then .maxDamage = x; to set the durability value of an item to that x value.
What is the command string for setting armor values and weapon damage outputs?
I already know how to use the remove recipes command and addShaped or addShapeless. Those again, could be figured by reading the zs scripts.
Again, does anyone know how, or have a good TASK BASED document on how to perform simple tasks using zs scripts, that give you the format of the command?
Thanks a bunch. Spent the last 3 days googling, and finding everything BUT what I'm looking for, hence why I'm here!
Hey everyone!
So a run down, I'm using FTB IE and I've been playing with Crafttweaker/Minetweaker's ZS scripts. Mostly to fix a few things I didn't like here or there or to alter progression in a more customized direction.
I was a bit sad that 1.7.10 CustomNPC's Demonic gear only had 100 durability. So using Crafttweaker I've figured out how to adjust the durability.
But now this has me wanting to adjust other things, like armor values or damage output for swords.
Namely some of the stuff in Galacticraft (both mods were ones not originally part of the modpack, I added them).
I was able to figure out the durability changing commands by looking through some of the zs files, but there wasn't anything I saw that was weapon damage output or armor values...
Is there a way to do this? If so, how?
I tried looking through the documentation for Craft tweaker but frankly it's a giant jumbled mess like reading a dictionary, and rambles about data types and such.
Does anyone have a good TASK BASED guide that puts terms and explains applications of things (what goal a player would use it for) that are in LAYMAN'S terms instead of feeling like I'm having to just flat out read technical-ese?
for example, to change durability, I know that I type <modID:itemID> and then .maxDamage = x; to set the durability value of an item to that x value.
What is the command string for setting armor values and weapon damage outputs?
I already know how to use the remove recipes command and addShaped or addShapeless. Those again, could be figured by reading the zs scripts.
Again, does anyone know how, or have a good TASK BASED document on how to perform simple tasks using zs scripts, that give you the format of the command?
Thanks a bunch. Spent the last 3 days googling, and finding everything BUT what I'm looking for, hence why I'm here!