I've seen several mods that return terrain generation from some older versions, such as beta 1.7.3, alpha 1.2.0... but no Beta 1.8 mods. I've tried out Beta 1.7.3 terrain and it's quite cool; there's more biomes, but they are similar, and the way biomes are spread out is more in a smooth/realistic way (rather than savanna next to taiga for example). But it is quite different from Beta 1.8, which became the signature terrain of minecraft for quite a while until 1.7 came out (but I think people still saw beta 1.8 terrain as signature, especially in the old popular videos). Both are cool, but I miss this terrain generation more.
Does anyone know why there aren't any Beta 1.8 mods, because I'd really like to play with that terrain, perhaps on a server or singleplayer in a newer version... or, does anyone know where to find the generation code for Beta 1.8?
I've attached an image from minecraftwiki of Beta 1.7.3 terrain, since the link to the image was having some problems.
Hey man, there are still Beta coders around that could help you out, https://discord.gg/8Qky5XY is a Discord for alpha and beta modding, you can also make requests for mods! There's also another discord just for beta: https://discord.gg/RqG8mzr
The only real differences between Beta 1.8-Release 1.6.4 and Release 1.7+ are the way land and ocean generate (from mostly ocean with large continents to mostly land with "lakes"), biome layout (from random (ice plains next to desert, etc) to biomes separated into different climate zones), and the underground (from huge epic cave systems to much smaller and less varied caves and less than half as many mineshafts and dungeons). Otherwise, even Beta 1.7.3 and earlier versions back to some unknown version used many of the same generator settings (Beta 1.8 added height variables so biomes can control the height and height variation of terrain).
The first two issues can be fixed with Climate Control/Geographicraft, if not perfectly replicating a given seed, while the last can be fixed with my own mod which perfectly replicates the old cave generation (which was identical from Beta 1.8 to Release 1.6.4) as well as most mineshafts (outside of mesas; mineshafts were different prior to Release 1.4.2 due to a change in the way their chance is calculated to make Superflat customization easier, but had the same frequency). It is not a Forge mod but should work with any mod which does not alter how caves/mineshafts generate. Ravines are not exactly the same in 1.7+ but have the same frequency and general locations, while dungeons can be fixed by setting their count to 16 in Customized (they will not be in the same locations but there will be the same amount for a given length of cave; 1.7 made them rarer by doubling their altitude range from 128 to 256).
I've seen several mods that return terrain generation from some older versions, such as beta 1.7.3, alpha 1.2.0... but no Beta 1.8 mods. I've tried out Beta 1.7.3 terrain and it's quite cool; there's more biomes, but they are similar, and the way biomes are spread out is more in a smooth/realistic way (rather than savanna next to taiga for example). But it is quite different from Beta 1.8, which became the signature terrain of minecraft for quite a while until 1.7 came out (but I think people still saw beta 1.8 terrain as signature, especially in the old popular videos). Both are cool, but I miss this terrain generation more.
Does anyone know why there aren't any Beta 1.8 mods, because I'd really like to play with that terrain, perhaps on a server or singleplayer in a newer version... or, does anyone know where to find the generation code for Beta 1.8?
I've attached an image from minecraftwiki of Beta 1.7.3 terrain, since the link to the image was having some problems.
Hey man, there are still Beta coders around that could help you out, https://discord.gg/8Qky5XY is a Discord for alpha and beta modding, you can also make requests for mods! There's also another discord just for beta: https://discord.gg/RqG8mzr
Hope this helps
I think he means a mod for release 1.12.2 that makes the terrain generation equivalent (besides 1.7's additional biomes) to beta 1.8's terrain.
The only real differences between Beta 1.8-Release 1.6.4 and Release 1.7+ are the way land and ocean generate (from mostly ocean with large continents to mostly land with "lakes"), biome layout (from random (ice plains next to desert, etc) to biomes separated into different climate zones), and the underground (from huge epic cave systems to much smaller and less varied caves and less than half as many mineshafts and dungeons). Otherwise, even Beta 1.7.3 and earlier versions back to some unknown version used many of the same generator settings (Beta 1.8 added height variables so biomes can control the height and height variation of terrain).
The first two issues can be fixed with Climate Control/Geographicraft, if not perfectly replicating a given seed, while the last can be fixed with my own mod which perfectly replicates the old cave generation (which was identical from Beta 1.8 to Release 1.6.4) as well as most mineshafts (outside of mesas; mineshafts were different prior to Release 1.4.2 due to a change in the way their chance is calculated to make Superflat customization easier, but had the same frequency). It is not a Forge mod but should work with any mod which does not alter how caves/mineshafts generate. Ravines are not exactly the same in 1.7+ but have the same frequency and general locations, while dungeons can be fixed by setting their count to 16 in Customized (they will not be in the same locations but there will be the same amount for a given length of cave; 1.7 made them rarer by doubling their altitude range from 128 to 256).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?