Right now I have a custom model loader and a system that I believe is correctly generating a series of BakedQuads to create a BakedModel. When I generate the baked quads I am assigned the 4th value(iirc tint index) of each vertex the RGBA value that I want the quad to be. When I hold the items in hand to doesn't show up as anything. But it isn't giving me a purple and black square which makes me believe that the color isn't getting applied.
This is my project on GitHub, if you want to see how I am generating the models you can look under client/itemRenderers/* and common/core/parts/EdgePart.java.
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"If It Is To Be It Is Up To Me" simple quote and I don't know where it comes from but I enjoy it.
Current Mod: Armerger | Light Drafter
Right now I have a custom model loader and a system that I believe is correctly generating a series of BakedQuads to create a BakedModel. When I generate the baked quads I am assigned the 4th value(iirc tint index) of each vertex the RGBA value that I want the quad to be. When I hold the items in hand to doesn't show up as anything. But it isn't giving me a purple and black square which makes me believe that the color isn't getting applied.
This is my project on GitHub, if you want to see how I am generating the models you can look under client/itemRenderers/* and common/core/parts/EdgePart.java.
Current Mod: Armerger | Light Drafter