1.'Newcomer' friendly to introduce them to mods covering a fair amount of categories and fun things to do.
2.Those that want a lightweight modpack.
3.Those interested in a different array of mods they have and haven't used before (especially new mods for content covering the tech/magic category), (mixing content mods with niche but very good released ones but still not as big scaled on content as mainstream tech/magic mods, and a few mainstream mods of great convenience are more so here where I thought they were necessary).
4.A modpack with a variety of categories covered: Food, Tools, Weapons, Dimensions, Technology, Magic, Inventories, Recipe/Cheat Menu, In World Identifiers (Waila, TUMAT, WIT, not counting mods like Neat or Damage Indicators, I just call these mods that so...).
The goal was to cover whatever mod categories I could but make it lightweight and I think it turned out fairly well for the limitations I was going for. But later versions of the modpack that aren't lightweight scaled (considering making it bigger to cover other categories of course) will focus on bigger dimensional mods like Aether Legacy (file size I mean more so than content for this one, but still a big mod), or Multiblock tech mods. So I'm considering the other 'categories' or areas more so of mods that I didn't cover in the 'Lite' version.
Mod List for those interested below as an image, different versions add different mods per update. This is version 1.4.1's mod list (latest version of pack as of typing this):
ATTACHMENTS
Category Covering Lite Mod List
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Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
I get what you mean, I wasn't trying to add any of those types of mods at first and was keeping it simple. But I guess advancements or some 'direction' on a bunch of mods people have never used/heard of is needed. And especially for newcomers a quest mod is a good tutorial I know. I forget I've used these mods for about 2 years and worked them out myself based on what I could.
I guess my 'quest mod boredom' stuck with me since I'm sorta over them and kept ignoring them, but for a tutorial I'm ok with doing/something else the modpack could use even.
Ok, V1.4.2 adds a few mods and a tutorial world with all prior mods and the current ones few blocks as a playground of sorts. Not everything you do in the mods will be learned/presented. But the GUIs or the few things about the mod have been considered.
Images of the tutorial world 'space/playground' have been put up on the mod page 'images' tab now if curious.
Rollback Post to RevisionRollBack
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
This modpack was made to be either:
1.'Newcomer' friendly to introduce them to mods covering a fair amount of categories and fun things to do.
2.Those that want a lightweight modpack.
3.Those interested in a different array of mods they have and haven't used before (especially new mods for content covering the tech/magic category), (mixing content mods with niche but very good released ones but still not as big scaled on content as mainstream tech/magic mods, and a few mainstream mods of great convenience are more so here where I thought they were necessary).
4.A modpack with a variety of categories covered: Food, Tools, Weapons, Dimensions, Technology, Magic, Inventories, Recipe/Cheat Menu, In World Identifiers (Waila, TUMAT, WIT, not counting mods like Neat or Damage Indicators, I just call these mods that so...).
Modpack Link:
https://minecraft.curseforge.com/projects/category-covering-lite
The goal was to cover whatever mod categories I could but make it lightweight and I think it turned out fairly well for the limitations I was going for. But later versions of the modpack that aren't lightweight scaled (considering making it bigger to cover other categories of course) will focus on bigger dimensional mods like Aether Legacy (file size I mean more so than content for this one, but still a big mod), or Multiblock tech mods. So I'm considering the other 'categories' or areas more so of mods that I didn't cover in the 'Lite' version.
Mod List for those interested below as an image, different versions add different mods per update. This is version 1.4.1's mod list (latest version of pack as of typing this):
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Hm.. how about adding some quests? (Better Questing mod)
I haven't seen it, maybe overseen it. If so, nvm me ^^
Anyway, quests can cover your first point, as you can perfectly introduce the mods to the player there, including small tutorials.
I get what you mean, I wasn't trying to add any of those types of mods at first and was keeping it simple. But I guess advancements or some 'direction' on a bunch of mods people have never used/heard of is needed. And especially for newcomers a quest mod is a good tutorial I know. I forget I've used these mods for about 2 years and worked them out myself based on what I could.
I guess my 'quest mod boredom' stuck with me since I'm sorta over them and kept ignoring them, but for a tutorial I'm ok with doing/something else the modpack could use even.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Ok, V1.4.2 adds a few mods and a tutorial world with all prior mods and the current ones few blocks as a playground of sorts. Not everything you do in the mods will be learned/presented. But the GUIs or the few things about the mod have been considered.
Images of the tutorial world 'space/playground' have been put up on the mod page 'images' tab now if curious.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2