is there a way to use this modpack without the Technic Launcher?
No. Not currently.
Sorry for the lack of dev screenshots. I'm working on a the world map and have an interesting enemy training ground system so encounters are not random but chosen.
So, here's a quick overview of what's under developement: Enemy encounters near Midgar have been finished and enemy skills have been implemented. The weapon purchasing system has been fixed, and prices for items and shops have been balanced; Midgar and its enemies have been highly revamped. I am beginning to work on the first town that's not in Midgar.
An update may come either this or next weekend. Any questions, comments, concerns, praise, or criticism? Just post on this thread.
first of all, not sure if it's the map's problem or not, but I cannot get the poison materia, clicked on it and it disappeared
second, the command input to the motorcycle( quest 10), is only directed at you, (/tp hydraheads (x) (y) (z)), and other players cannot use it.
Thank you for creating such a nice experience out of all the comments! I love this map, it's awesome!
Just asking, how do we, if you have created another section of the map, or the recreation, load our original save? Or does it do that automatically?
1. Thank you!
2. Hmm, not sure. I could put that materia in a chest next update.
3. The motorcycle is very glitchy as it is. So I doubt I can do anything about that, sorry.
4. The teleporter can only lead to the world map which is almost empty currently, but it was not intended so thanks I will fix it.
5. That would be tricky. For rebalancing purposes, it would probably be most viable to start a new save. But I guess you can always just move the player data folder into the next version when it is released.
I didn't actually think people were playing this. XD
Now I can finally continue!
Perfectly coincides with cloud in sm4sh and the ff7 ps remake.
Final Fantasy 7 - Recreation Modpack
General Info:
This is a modpack aiming to recreate the world of Final Fantasy 7 with NPCs, enemies, quests, locations, and bosses.
It has a magic system, character selection via "kits" and Custom NPCs, party members, enemy skills, etc.
Features:
-Weapons from the game
-Accurate relative item/XP drops from enemies
-Magic System
-Materia System
-Enemy Skill System
-Party Member System
-Character Selection System
-Shops
-World map (Limited to Midgar currently)
-Teleporters
-NPCs
-Enemies
-Quests/Dungeons (Limited to Midgar currently)
-Chocobos (Coming Soon)
-Stats
-HP Increase
-Save Points
-Accurate Currency
-AP system (WIP)
Download:
Technic (Page): http://www.technicpack.net/modpack/ff7-recreation-modpack.728899
Technic (Platform URL) : http://api.technicpack.net/modpack/ff7-recreation-modpack
To install, you'll need the technic launcher: http://www.technicpack.net/download
Package - Add to a forge 1.7.10 copy of Minecraft: coming soon
Map (requires Modpack, 2 copies already "built-in": coming soon
Help and Support:
Official Modpack Wiki: http://final-fantasy-7-mc-modpack.wikia.com/wiki/Final_Fantasy_7_MC_Modpack_Wikia
Screenshots:
Misc.:
Midgar:
Mod List/Permissions/Links (34 Mods total):
1. Railcraft - CovertJaguar - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1277652-railcraft-9-2-2-0
2. VoxelMap - MamiyaOtaru - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2261180-voxelmap-1-8-1-7-10-1-6-4-a-minimap-and-worldmap
3. Everlasting Tools (may not be hosted anymore) - SpaceChase0 - http://spacechase0.com/mods/minecraft/
4. Dynamic Sword Skills - coolAlias - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294232-1-6-4-1-8-dynamic-sword-skills-full-release-for
5. Space Core - SpaceChase0 - http://spacechase0.com/mods/minecraft/
6. Additional Enchantments - A.K. (Mai goto Japanese Modder) - http://forum.minecraftuser.jp/viewtopic.php?t=6672
7. Archimedes Ship - BalkonduerAlpha - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289952-archimedes-ships-v1-7-banking-ships
8. Armor Effect Mod - GotoLink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01
9. Buffed Tools (temporary) - Modbder - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2286105-dt-mods-essentialcraft-3-essential-thaumaturgy
10. ChocoCraft - clienthax - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2269183-clienthaxs-chococraft-happiness-distilled-into
11. Color Blocks Mod - ???? (I don't know where this came from. It was tied in with the Midgar map. All I know is it's permittable in modpacks)
12. Custom NPCs - Noppes - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1278956-custom-npcs
13. Dragon Mounts - BarracudaATA - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1439594-dragon-mounts-r42-wip
14. Dummy Core - Modbder - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2286105-dt-mods-essentialcraft-3-essential-thaumaturgy
15. Enchant Changer - A.K. - http://forum.minecraftuser.jp/viewtopic.php?t=6672
16. Farlanders - Fabiulu - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286213-the-farlanders-v1-2b-bug-fixes
17. Fastcraft (Yes, it's now permittable in modpacks)
18. Fix Vanilla - A.K. - http://forum.minecraftuser.jp/viewtopic.php?t=6672
19. HQM - Vswe - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294538-hardcore-questing-mode-party-hard-3-2-0
20. LevelUp - GotoLink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01
21. Liteloader - Mumfrey - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290155-liteloader-for-minecraft-1-7-10
22. Lycanites Complete - Lycanite - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291613-lycanites-mobs-environmental-mobs-aggressive
23. Minegicka 3 - WilliamLe - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2158443-minegicka-3-detailed-guides-available
24. More Health Enchanted - nohero - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272363-1-7-10-noheros-mods-more-health-enchanted-client
25. MrCrayfish's Furniture - MR_Crayfish - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282349-mrcrayfishs-furniture-mod-v3-4-8-the-kitchen
26. MrTJP Core - Mr_TJP - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290357-forge-multipart-projectred-v4-7-0pre9-92-09-01
27. More Swords Mod - Darkhax - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282601-more-swords-mod
28. OpenBlocks/LIB - Mikeemoo - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291207-openblocks-1-2-8
29. Paraknight Mods - GotoLink - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287599-gotolink-updates-formivores-options-2015-08-01
30. Project Red - Mr_TJP - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1290357-forge-multipart-projectred-v4-7-0pre9-92-09-01
31. Reliquary - x3n0ph0b3 (xenophobe) - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2234220-xenos-reliquary
32. RikMuldsCore - _Rikmuld_ - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286831-the-camping-mod-2-2e
33. RPG Hud - KurodaAkira - http://www.planetminecraft.com/mod/152-rpg-hud-101/
34. The Camping Mod - _Rikmuld_ - http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286831-the-camping-mod-2-2e
Map/Build Credits:
Killerx20 - The entire Midgar Map. I couldn't have done this huge chunk without him and his build team. Thank you so much! You can check out his map here: http://www.minecraftforum.net/forums/mapping-and-modding/maps/2231213-ffvii-midgar-city-the-one-everybody-has-waited-for
Reserved JIC (just in case)
is there a way to use this modpack without the Technic Launcher?
No. Not currently.
Sorry for the lack of dev screenshots. I'm working on a the world map and have an interesting enemy training ground system so encounters are not random but chosen.
So, here's a quick overview of what's under developement: Enemy encounters near Midgar have been finished and enemy skills have been implemented. The weapon purchasing system has been fixed, and prices for items and shops have been balanced; Midgar and its enemies have been highly revamped. I am beginning to work on the first town that's not in Midgar.
An update may come either this or next weekend. Any questions, comments, concerns, praise, or criticism? Just post on this thread.
Hydraheads, there might be a few tweaks needed,
first of all, not sure if it's the map's problem or not, but I cannot get the poison materia, clicked on it and it disappeared
second, the command input to the motorcycle( quest 10), is only directed at you, (/tp hydraheads (x) (y) (z)), and other players cannot use it.
Thank you for creating such a nice experience out of all the comments! I love this map, it's awesome!
Just asking, how do we, if you have created another section of the map, or the recreation, load our original save? Or does it do that automatically?
1. Thank you!
2. Hmm, not sure. I could put that materia in a chest next update.
3. The motorcycle is very glitchy as it is. So I doubt I can do anything about that, sorry.
4. The teleporter can only lead to the world map which is almost empty currently, but it was not intended so thanks I will fix it.
5. That would be tricky. For rebalancing purposes, it would probably be most viable to start a new save. But I guess you can always just move the player data folder into the next version when it is released.
I didn't actually think people were playing this. XD
Now I can finally continue!
Perfectly coincides with cloud in sm4sh and the ff7 ps remake.