The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2013
Posts:
131
Minecraft:
LordArrani
Member Details
The Shadows' awakening
The summer had been good to you, good to your land. Its golden glow guided you through an easy life of roaming freely, living off the land. It, like all good things, however, was not to last. The wind began to blow colder, carrying whispers of corruption. The trees began to fade into the brilliant colors of their creeping deaths. Even the shadows of night took on a darker hue than before. There was just something unnatural about it.
Setting
Equinox is configured to bring you into a creepy, autumnal world; defined by a landscape of forests of flaming colors, eerily decayed marshes, forebodingly dark woods, mystifying groves, all dotted with ruins of pasts untold. You may even come across a frontier village here and there, but they are few and far between.
No matter where you are, however, at night the world takes on a much darker aesthetic with hardcore darkness, dynamic lights, and the amnesia sanity system. Early game, you will see no further than a few feet in front of you and hear all manner of strange noises emanting from either the darkness or the depths of your fear.
Progression
Equinox uses HQM to guide you through your gameplay. It's highly recommended that you follow the quest book. That said, you shouldn't expect to be instructed on everything(especially later on in the game). The questing book is an outline and an aid to your gameplay; not an instruction booklet.
I will note that most magic and mob armor stuff is not used until the the last questline, so I would refrain from starting with it until that is unlocked.(You do get additional rewards for starting with those mods in The Accursed One questline)
Monsters
Monsters can be quite a bit more dangerous in Equinox, with more types and infernals. Additionally, skeletons, zombies, and fallen knights now wear pumpkins on their heads.
Whether you decided to try out my modpack or not, thank you for stopping by! Additionally, I really appreciate feedback, so comments and suggestions are welcome. Oh, and have a happy Halloween!
Screenshots don't work. Also use Imgur in posting them.
Rollback Post to RevisionRollBack
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
The Shadows' awakening
The summer had been good to you, good to your land. Its golden glow guided you through an easy life of roaming freely, living off the land. It, like all good things, however, was not to last. The wind began to blow colder, carrying whispers of corruption. The trees began to fade into the brilliant colors of their creeping deaths. Even the shadows of night took on a darker hue than before. There was just something unnatural about it.
Setting
Equinox is configured to bring you into a creepy, autumnal world; defined by a landscape of forests of flaming colors, eerily decayed marshes, forebodingly dark woods, mystifying groves, all dotted with ruins of pasts untold. You may even come across a frontier village here and there, but they are few and far between.
No matter where you are, however, at night the world takes on a much darker aesthetic with hardcore darkness, dynamic lights, and the amnesia sanity system. Early game, you will see no further than a few feet in front of you and hear all manner of strange noises emanting from either the darkness or the depths of your fear.
Progression
Equinox uses HQM to guide you through your gameplay. It's highly recommended that you follow the quest book. That said, you shouldn't expect to be instructed on everything(especially later on in the game). The questing book is an outline and an aid to your gameplay; not an instruction booklet.
I will note that most magic and mob armor stuff is not used until the the last questline, so I would refrain from starting with it until that is unlocked.(You do get additional rewards for starting with those mods in The Accursed One questline)
Monsters
Monsters can be quite a bit more dangerous in Equinox, with more types and infernals. Additionally, skeletons, zombies, and fallen knights now wear pumpkins on their heads.
Screenshots
(This is the first of 3 quest lines!)
Getting it:
You can get it through the Technic Launcher. Here's the page: http://www.technicpack.net/modpack/euqinox.757274
Whether you decided to try out my modpack or not, thank you for stopping by! Additionally, I really appreciate feedback, so comments and suggestions are welcome. Oh, and have a happy Halloween!
Bored of vanilla? Sick of cluttered and complicated mod
pilespacks? Check out my modpacks!The Expedition (derelict)---------- Equinox (Fixed!)
Screenshots don't work. Also use Imgur in posting them.
If I helped you in any way or agree in my ideas or posts, make sure you click that green arrow pointing up below my post or simply huggle me! I use 1.7.10 (Modded), so when I comment that I like a 1.8 mod, I will comment to downgrade to 1.7.10. I support no pics, no clicks. Suggestions that I think that are the best deserves a banner!
It is almost time to say goodbye to 1.7.10 because of the recent surge of big 1.9 mods.
Why MCreator sucks: jcm2606's file (doesn't open a new tab) He allows/welcomes anyone to link the file, so I put it here in my signature for people to know how MCreator functions. I thank jcm2606 (he's awesome) for creating the document/file and I'm just here to spread the word.
500+ huggles? U wot, m8?