Hi im looking through different modpacks for ones that add lots of new mobs, items, locations and danger.
2 of the best contenders I have seen is
scapecraft (im not really a runescape fan. played it when it first came out ages ago)
it seems to add castles and mobs and stuff and recruitable npcs etc? it is also compatible with 1.6.4, will scapecraft work with orespawn mod?
Hexxit seems to add tons of different dungeons and items, mobs etc, but only works on 1.5.2 so no horses=[
, it also adds alot of stuff idk about and new biomes etc
(does hexxit have something to travel around easier with since there arnt legit horses in that mod? i know tekkit has like a flying ring or something like that)
Mo creatures adds lots of new mobs that look nice to fight, works with 1.7, and I think I could combine it with the mutant creatures mod, and maybe thaumcraft
idk that many 1.7 mods.
So which of these mods adds the most content/ or what combination or modpack of mods do you suggest for having a big world filled with new mobs and items danger and exploring etc.
2 of the best contenders I have seen is
scapecraft (im not really a runescape fan. played it when it first came out ages ago)
it seems to add castles and mobs and stuff and recruitable npcs etc? it is also compatible with 1.6.4, will scapecraft work with orespawn mod?
Hexxit seems to add tons of different dungeons and items, mobs etc, but only works on 1.5.2 so no horses=[
, it also adds alot of stuff idk about and new biomes etc
(does hexxit have something to travel around easier with since there arnt legit horses in that mod? i know tekkit has like a flying ring or something like that)
Mo creatures adds lots of new mobs that look nice to fight, works with 1.7, and I think I could combine it with the mutant creatures mod, and maybe thaumcraft
idk that many 1.7 mods.
So which of these mods adds the most content/ or what combination or modpack of mods do you suggest for having a big world filled with new mobs and items danger and exploring etc.