Problem:
• Minecraft hunting is too easy. Animal Behavior needs new standards. Consider this Cause and Effect suggestion.
Cause:
• Wild animals flee from Steve.
Effects:
• Improved hunting mechanic is introduced into Minecraft
• Long ranged weapons are more useful
• Fishing rods are more useful
• Survival is more challenging, especially early game
• Hype for new hunting blocks and items is generated
Thoughts:
• Wild animals should be temporarily tamed by food and leads. Recently fed animals are relaxed. Leaded animals are relaxed. How can we have farms with calm animals? Keep them fed. Introduce a feeding trough into the game.
Improved Animalistic Behavior
Problem:
• Minecraft hunting is too easy. Animal Behavior needs new standards. Consider this Cause and Effect suggestion.
Cause:
• Wild animals flee from Steve.
Effects:
• Improved hunting mechanic is introduced into Minecraft
• Long ranged weapons are more useful
• Fishing rods are more useful
• Survival is more challenging, especially early game
• Hype for new hunting blocks and items is generated
Thoughts:
• Wild animals should be temporarily tamed by food and leads. Recently fed animals are relaxed. Leaded animals are relaxed. How can we have farms with calm animals? Keep them fed. Introduce a feeding trough into the game.
What are your thoughts?
Do animals normaly run from the player in real life?
Not saying the game must be realistic, just i dont understand why make all wild animals become harder to get.
Sure ranged weapons are more useful, but lets let that stick to skittish animals like rabbits yea? Feels better for game immersion id say