Hi! This is a suggestion for a change to the sleeping mechanic.
I do realize that for a completely new player, starting a new game might already be a challenge, but I actually find it pretty hard to accept that sleeping has no requirements in terms of placement. In general, a monster can spawn if the light level is 7 or lower, and this rule should apply for sleeping to make the game a little more challenging and consistent. Sleeping should require that the bed is in a room where all blocks have a light level of 8 or higher. By "a room", I mean an area with no direct connection to any area with a light level of 7 or lower. A door will of course be considered as part of the wall, and a ladder would count as a block (you could argue that a trapdoor would be needed).
If the conditions aren't met, the player will be awakened by a monster and the rest of the night will not be skipped. There would be a list of monsters that would able to spawn in these situations, where every monster has a chance to be picked. For example:
45% 2% 2% 45% 0,4% 2,6% 3%
If the player tries to sleep in an area or a room with a light level of 7 or lower, the player will be attacked by a monster. The initial hit will cause 50% extra damage.
In an online game, successfully skpping the night would require all the session's players to meet the conditions. If all players go to sleep and a player or some players is awakened, the other players would stay in their bed and get a notification in the chat. For example:
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like your thinking but there is no way of telling if the room you are in is the correct lighting levels, you may think it is correct but with current mob caps as a room would come under the cave cap you might have been lucky with getting no spawns in the room. But yes it is to easy to put bed out and sleep.
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Wasn't this, more or less, already a thing? After the official launch I I remember laying down to sleep and having my sleep and waking up to a skeleton or zombie attacking me and it still being the middle of the night. I believe it was called a "Nightmare" and it happened whenever a bed was placed in an area that may have been exposed to monsters and you tried to sleep in it. The monster would actually be spawned by the bed at that time but it was later replaced with the message "You can't sleep now there are monsters nearby," or something to that effect, and the game will prevent you from using the bed. It's been a long time since I've even tried sleeping in a bed that wasn't enclosed and illuminated but this is still the case, isn't it?
I think it would be extremely difficult to do what you're suggesting because unless you gave the "room" a set criteria it had to follow to become "safe" (like portals or the conduit) the game would have to continuously check the area around the bed to make sure that the area is enclosed, the bed is within the enclosure and nowhere inside the enclosure is the light level less than 8. With endermen, spiders and now the addition of phantoms this enclosure would need to have a ceiling and be no more than 2.5 blocks high otherwise it wouldn't really keep mobs out. This might seem easy enough but given how massive many player's bases are the search area for the game would almost need to be able to scan unloaded chunks to be certain there isn't a wall completing the enclosure outside of the currently loaded area otherwise a completely illuminated area why not be considered valid due to an unloaded wall. You could ignore the enclosure aspect and do light-level checking in a 128 block radius but that would ignore stuff like walls and ceilings meaning you could still place a bed in the middle of a field and sleep, hardly more realistic then it currently is.
It isn't a bad idea but minecraft is a world of boundless possibilities and I don't think many players would like the idea of needing to construct a special area to exact specifications in the middle of their base. Most of the things I know of that require a specific building configuration (portals, beacons, conduits, item sorters, auto-farms etc) are the kind of thing players spend a good bit of time and energy hiding or build in a secondary location so they don't have to look at them constantly while playing. I can also tell you that it's not just inconvenient to need to design your base around a bed, it's infuriating. I remember spending like a week working on a base and when I was ready to sleep and save my location I laid down only to have a skeleton spawn next to me. I spent HOURS wandering around my base, bombing the area with torches, but every time I laid down I'd get woken up by a zombie or skeleton. In all my time playing no mob had ever spawned in my base, not 1, but every time I slept one would appear. I'm still not entirely sure what the problem was but I had to close off a staircase in order to sleep through the night which made no sense at all because the corridor it went to was illuminated like the surface of the sun. I had to roll back day of work and re-design my base so I could have my bed in a safe and central location that I could actually use- fun is certainly not the word I would use to describe ripping apart a build for the sake of a stupid 1x2 bed block.
Hi! This is a suggestion for a change to the sleeping mechanic.
I do realize that for a completely new player, starting a new game might already be a challenge, but I actually find it pretty hard to accept that sleeping has no requirements in terms of placement. In general, a monster can spawn if the light level is 7 or lower, and this rule should apply for sleeping to make the game a little more challenging and consistent. Sleeping should require that the bed is in a room where all blocks have a light level of 8 or higher. By "a room", I mean an area with no direct connection to any area with a light level of 7 or lower. A door will of course be considered as part of the wall, and a ladder would count as a block (you could argue that a trapdoor would be needed).
If the conditions aren't met, the player will be awakened by a monster and the rest of the night will not be skipped. There would be a list of monsters that would able to spawn in these situations, where every monster has a chance to be picked. For example:
45% 2% 2% 45% 0,4% 2,6% 3%
If the player tries to sleep in an area or a room with a light level of 7 or lower, the player will be attacked by a monster. The initial hit will cause 50% extra damage.
In an online game, successfully skpping the night would require all the session's players to meet the conditions. If all players go to sleep and a player or some players is awakened, the other players would stay in their bed and get a notification in the chat. For example:
Thank you for reading
like your thinking but there is no way of telling if the room you are in is the correct lighting levels, you may think it is correct but with current mob caps as a room would come under the cave cap you might have been lucky with getting no spawns in the room. But yes it is to easy to put bed out and sleep.
Wasn't this, more or less, already a thing? After the official launch I I remember laying down to sleep and having my sleep and waking up to a skeleton or zombie attacking me and it still being the middle of the night. I believe it was called a "Nightmare" and it happened whenever a bed was placed in an area that may have been exposed to monsters and you tried to sleep in it. The monster would actually be spawned by the bed at that time but it was later replaced with the message "You can't sleep now there are monsters nearby," or something to that effect, and the game will prevent you from using the bed. It's been a long time since I've even tried sleeping in a bed that wasn't enclosed and illuminated but this is still the case, isn't it?
I think it would be extremely difficult to do what you're suggesting because unless you gave the "room" a set criteria it had to follow to become "safe" (like portals or the conduit) the game would have to continuously check the area around the bed to make sure that the area is enclosed, the bed is within the enclosure and nowhere inside the enclosure is the light level less than 8. With endermen, spiders and now the addition of phantoms this enclosure would need to have a ceiling and be no more than 2.5 blocks high otherwise it wouldn't really keep mobs out. This might seem easy enough but given how massive many player's bases are the search area for the game would almost need to be able to scan unloaded chunks to be certain there isn't a wall completing the enclosure outside of the currently loaded area otherwise a completely illuminated area why not be considered valid due to an unloaded wall. You could ignore the enclosure aspect and do light-level checking in a 128 block radius but that would ignore stuff like walls and ceilings meaning you could still place a bed in the middle of a field and sleep, hardly more realistic then it currently is.
It isn't a bad idea but minecraft is a world of boundless possibilities and I don't think many players would like the idea of needing to construct a special area to exact specifications in the middle of their base. Most of the things I know of that require a specific building configuration (portals, beacons, conduits, item sorters, auto-farms etc) are the kind of thing players spend a good bit of time and energy hiding or build in a secondary location so they don't have to look at them constantly while playing. I can also tell you that it's not just inconvenient to need to design your base around a bed, it's infuriating. I remember spending like a week working on a base and when I was ready to sleep and save my location I laid down only to have a skeleton spawn next to me. I spent HOURS wandering around my base, bombing the area with torches, but every time I laid down I'd get woken up by a zombie or skeleton. In all my time playing no mob had ever spawned in my base, not 1, but every time I slept one would appear. I'm still not entirely sure what the problem was but I had to close off a staircase in order to sleep through the night which made no sense at all because the corridor it went to was illuminated like the surface of the sun. I had to roll back day of work and re-design my base so I could have my bed in a safe and central location that I could actually use- fun is certainly not the word I would use to describe ripping apart a build for the sake of a stupid 1x2 bed block.