Hello how can i make a Give Command with is like /execute @a ~ ~ ~ give @s[SCORE?_min=1] emerald @s[The Score from the Player in a Scoreboard]
That means that i make 1 Scoreboard like Test and there is my Name Xcraimax and i have the score 3 that score is more than 1 than it will give me 3 Emeralds because the score is 3. Please help i dont get it... :C
Both, but in Java i know how to do that but in Bedrock i don't know i create a command like /execute @a ~ ~ ~ give @s[scores={????min 1}] Emerald @s[scores={SCOREBOARD SCORE for an Amount}]
Now i have a Command like: /execute @a ~ ~ ~ give @s[scores={Payout = 1..}] Emerald ???
and now i have to make that the amount will be the Score, but i dont know how to do that
Im confused. Why not have preset exchanges? So when the price is three. You make a command to take your score and then a second command to give you the items?
Hello how can i make a Give Command with is like /execute @a ~ ~ ~ give @s[SCORE?_min=1] emerald @s[The Score from the Player in a Scoreboard]
That means that i make 1 Scoreboard like Test and there is my Name Xcraimax and i have the score 3 that score is more than 1 than it will give me 3 Emeralds because the score is 3. Please help i dont get it... :C
You'd have to jerry rig something... are you in Java or Bedrock?
Both, but in Java i know how to do that but in Bedrock i don't know i create a command like /execute @a ~ ~ ~ give @s[scores={????min 1}] Emerald @s[scores={SCOREBOARD SCORE for an Amount}]
.
I Need the command for a vanilla Money Payout System in Bedrock Edition
Now i have a Command like: /execute @a ~ ~ ~ give @s[scores={Payout = 1..}] Emerald ???
and now i have to make that the amount will be the Score, but i dont know how to do that
Im confused. Why not have preset exchanges? So when the price is three. You make a command to take your score and then a second command to give you the items?
What am I missing?
Can you prepare a command for me please? [Or Commands for me please?]
So say in Bedrock we are going to charge 6 "dollars" or points for 3 emeralds.
in an impulse cmd block
/execute @p[r=5,scores={money=6..}] ~~~ give @s emerald 3
/execute @p[r=5,scores={money=6..}] ~~~ scoreboard players remove @s money 6
So Im pretty sure you know what's going on but how to do the score min and score max.
so to test for a score min
"6.."
tests that the score is 6 or greater which is equal to SCORE_MIN
"..6"
tests that the score is 6 or less which is equal to SCORE_MAX