The only way to give an armor stand a custom skull is like this replaceitem entity @e[type=armor_stand] slot.armor.head 0 skull 1 3 {SkullOwner:"Player name"} or by summon it with some tags, but with the SkullOwner nbt you can't use @p and that type of selectors so you have to put the players name in yourself.
The only way to give an armor stand a custom skull is like this replaceitem entity @e[type=armor_stand] slot.armor.head 0 skull 1 3 {SkullOwner:"Player name"} or by summon it with some tags, but with the SkullOwner nbt you can't use @p and that type of selectors so you have to put the players name in yourself.
Is there any way to test who a player is when they're playing a map, and then summon an armor stand with their head?
The only way to give an armor stand a custom skull is like this replaceitem entity @e[type=armor_stand] slot.armor.head 0 skull 1 3 {SkullOwner:"Player name"} or by summon it with some tags, but with the SkullOwner nbt you can't use @p and that type of selectors so you have to put the players name in yourself.
Front-end and back-end web developer
Why Can't you use @e for the SkullOwner nbt?
I've tried it before but it didn't work for me
Front-end and back-end web developer