The Meaning of Life, the Universe, and Everything.
Join Date:
9/28/2019
Posts:
49
Location:
Iowa
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The Ultimate Less Is More Survival Challenge
You, yes you! I challenge you to survive 365 days (Game days, but if you really wanted you could always do real days) in an Old World type survival world.
If you don't know what the old world type is, it's probably because you are a java player or didn't play bedrock before it was cool B). Read this wonderful post on the wiki to get a basic understanding of what an old world is https://minecraft.fandom.com/wiki/Old.
The old worlds are basically worlds, with limited resources and space. The area of the world is 256x256 with a maximum height of 128, which means very limited space. To some this might seem claustrophobic and stressful, to others it may seem.. peaceful? Over the last year i've actually did this challenge myself and found it very satisfying to be able to finally fill out a world and not have infinite space to build. Plus, besides the limited space this world type comes with some very unique and one of its kind challenges!
Challenges of an Old World
- How do you deal with the limited space? (Builds, farms etc.)
- Resources (Which are truly limited, which can be farmed, if you think you know, keep thinking, there are a lot of creative ways. Think villagers, wandering trader etc.)
- What seed that do you pick? This is your most important decision as this will impact what resources and mobs you have access to. Think long and hard about this one as some items and resources can be obtained through other ways, but not all. Biome generation also works differently in old worlds. Read the wiki for more info: https://minecraft.fandom.com/wiki/Old
The Less Is More Survival Challenge
- Survive 365 days in an Old World type generated world
Side challenges
- Collect a stack of raw ore for each material
- Collect a skeleton, creeper and zombie mob head
Optional additions
You might be thinking, what about the nether and end? These are typically not accesible in an Old World, however there is a way around it with command blocks. Both the end and nether are limited and the same size as the overworld. I will make a video on how to gain access to both the nether/end without it blocking achievements etc. This does allow for more space and more resources, however some may feel like it makes it less "vanilla". From my personal experience I can say it definitely adds a new layer of fun to the game, as it opens many doors to farms and resources. However you have to make that decision for yourself. You can always allow a new dimension every ... days.
Tips
I wont leave you too many, because the best part is figuring out what all is possible in a world/biome and what isn't. I can't stress enough how important it is to go through the seed before deciding to play on it. The world might not have sugar cane.. Or villagers... (trust me you'll want villagers, thank me later). Lastly, don't forget to allow for a starting chest, these will have items (certain seeds/crops/sapplings that may otherwise be hard or impossible to get.
Final
If you do take on this challenge let me know by replying and keep posting updates! I'll also work on a discord group where everyone can share their progress, or perhaps find a partner to try this challenge with. If you end up recording this challenge for youtube or twitch, please refer to this thread!
If you have any questions or need any more tips let me know! I played in an old world for a year and overcame a lot of the challenges. Best of luck to you all!
I'm sure there is a way to do it with world borders in Java and if you're really interested I can look into it.
I've been playing on bedrock and so far it's been fun.
Here is what I've deduced:
-no nether = no potions = no curing zombie villagers = no trading. So coal is no longer valuable to me intrinsically.
No lava = no obsidian = no cobble farm/enchanting. Also, no oceans in my case.
1+2 = no enchanted gear is possible to obtain (except without heavy heavy terraforming and even then)
so I can mine ores without fortune and not worry about it, and also diamond loses any special value other than speed.
-Iron remains renewable by zombies, but there is no easy way to amass them unless you go on hard difficulty.
-Gold and copper are renewable by drowneds.
-Charcoal suitably replaces coal. Dried kelp can be obtained from wandering traders, so dried kelp blocks can substitute for coal blocks.
-Witches can provide glowstone and redstone.
-Lapis is not renewable but has no intrinsic use now other than as a dye
-Diamond's only special use is for jukeboxes, and there are no dungeons and little space to kill creepers via skeletons.
-No way to get quartz. Goodbye daylight sensor, redstone comparator...
-You can't get all achievements. You can't even get certain animals such as stray cats or pufferfish to spawn (unless you had village or ocean).
On the other hand, illager patrols and wandering traders are infinitely more useful now. Patrols serve as a source of emeralds, and traders a way to obtain saplings and goods not available otherwise.
My bonus chest spawned with a jungle log which will save me the time needed to buy a sapling for growing cocoa beans.
Now I understand why these groups are important in the game...and also why traders have such cheap trades.
I've been playing on bedrock and so far it's been fun.
Here is what I've deduced:
-no nether = no potions = no curing zombie villagers = no trading. So coal is no longer valuable to me intrinsically.
No lava = no obsidian = no cobble farm/enchanting. Also, no oceans in my case.
1+2 = no enchanted gear is possible to obtain (except without heavy heavy terraforming and even then)
so I can mine ores without fortune and not worry about it, and also diamond loses any special value other than speed.
-Iron remains renewable by zombies, but there is no easy way to amass them unless you go on hard difficulty.
-Gold and copper are renewable by drowneds.
-Charcoal suitably replaces coal. Dried kelp can be obtained from wandering traders, so dried kelp blocks can substitute for coal blocks.
-Witches can provide glowstone and redstone.
-Lapis is not renewable but has no intrinsic use now other than as a dye
-Diamond's only special use is for jukeboxes, and there are no dungeons and little space to kill creepers via skeletons.
-No way to get quartz. Goodbye daylight sensor, redstone comparator...
-You can't get all achievements. You can't even get certain animals such as stray cats or pufferfish to spawn (unless you had village or ocean).
On the other hand, illager patrols and wandering traders are infinitely more useful now. Patrols serve as a source of emeralds, and traders a way to obtain saplings and goods not available otherwise.
My bonus chest spawned with a jungle log which will save me the time needed to buy a sapling for growing cocoa beans.
Now I understand why these groups are important in the game...and also why traders have such cheap trades.
love that you're giving this challenge a shot and are enjoying it so far! It comes with so many interesting challenges that makes you look at the game in a totally different way. The biggest thing for me was the wandering trader. In both Java and bedrock I would almost insta kill it without looking t the trades. Know i'm some happy to see his face as I know he comes with items that can not otherwise be obtained. You'll also be happy to know that the wandering trader can now also supply you with dripstone (and possibly other 1.17 resources).
It sounds like you're already pretty far in at this point, so restarting is probably not an option, but I do believe you will miss out a lot with not having a village. They can provide you with unlimited access to diamond tools, certain blocks, emeralds, food etc. That being said, it will make it a lot tougher.
Here are some other things I did when choosing a seed
- Make sure to have multiple biomes > access to more tree variants (resources)/mob variants. (Turns out I picked the perfect biome for 1.17 as the goats, axolotls and glowsquid still spawn, yay for me).
- Village (with at least 2 villagers so you can breed, often times the villages are cut in half).
- Make sure there is sugarcane in the world (or have some in the starter chest).
- See if there is a lava pool, blacksmith with lava etc. Lava means obsidian, which means enchanting! (Note that you can still find lava sockets when strip mining, so it is possible to find enough of those to make an enchantment table eventually).
- See if there are pumpkins, together with snow you can make a snow golem and have acces to unlimited snow blocks.
Took me a while to find a seed that had all of it, but definitely worth as you otherwise won't have acces to these items.
Keep it up and keep posting updates, here if you need any tips!:)
I will make do with the current seed but it would be a nice idea to restart it for 1.17. I am not as far in as you may think, I only hit redstone levels a day ago.
The biggest thing for me was the wandering trader. In both Java and bedrock I would almost insta kill it without looking t the trades. Know i'm some happy to see his face as I know he comes with items that can not otherwise be obtained. You'll also be happy to know that the wandering trader can now also supply you with dripstone (and possibly other 1.17 resources).
The Meaning of Life, the Universe, and Everything.
Join Date:
9/28/2019
Posts:
49
Location:
Iowa
Member Details
Tip
Start fishing, this also allows for some unique items and more importantly, enchanted books! Together with an anvil you can still enchant your gear. Throw mending on those diamond tools/armor and you'll never have to worry about it again
Start fishing, this also allows for some unique items and more importantly, enchanted books! Together with an anvil you can still enchant your gear. Throw mending on those diamond tools/armor and you'll never have to worry about it again
I understood that fishing requires a 8^3 volume around the bobber to obtain treasure items, so I'll need to bucket up a sizeable water pond first.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/1/2020
Posts:
123
Member Details
I would love for Old World to be expanded in utilities, if not i size. Building on this mini-world is fun! But frustrating that so much depends on the seed, and sad when all options have been exhausted.
An idea could be for Mojang to make sure the oldworld seeds create worlds where everything is present. A village, tiny biomes of all types (alternatively ensuring that sugar cane and bamboo can be obtained at the wandering trader). Nether and End access, mini-fortresses, some structures and treasure, a bit more lava (though lava becomes renewable). I like that oldworld is not riddled with caves, but perhaps when the new larger and lush caves arrive, those could be cool too.
Anyway, I like the challenge but is frustrated with the limitations.
I would love for Old World to be expanded in utilities, if not i size. Building on this mini-world is fun! But frustrating that so much depends on the seed, and sad when all options have been exhausted.
An idea could be for Mojang to make sure the oldworld seeds create worlds where everything is present. A village, tiny biomes of all types (alternatively ensuring that sugar cane and bamboo can be obtained at the wandering trader). Nether and End access, mini-fortresses, some structures and treasure, a bit more lava (though lava becomes renewable). I like that oldworld is not riddled with caves, but perhaps when the new larger and lush caves arrive, those could be cool too.
Anyway, I like the challenge but is frustrated with the limitations.
I would love for Old World to be expanded in utilities, if not i size. Building on this mini-world is fun! But frustrating that so much depends on the seed, and sad when all options have been exhausted.
An idea could be for Mojang to make sure the oldworld seeds create worlds where everything is present. A village, tiny biomes of all types (alternatively ensuring that sugar cane and bamboo can be obtained at the wandering trader). Nether and End access, mini-fortresses, some structures and treasure, a bit more lava (though lava becomes renewable). I like that oldworld is not riddled with caves, but perhaps when the new larger and lush caves arrive, those could be cool too.
Anyway, I like the challenge but is frustrated with the limitations.
I can agree with both. I think part of the fun is that you're limited to resources and can't have all biomes/mobs/blocks, however it would be nice for mojang to upgrade the old world type, especially with 1.18 and new cave generation. From testing i've done with 1.17 seeds is that old worlds can generate geodes eventhough the rest of the caves are filled. The one problem i have is the fact that the nether/end aren't typically accesible in the old world types. It is possible to get them loaded in with command blocks, however to some that may feel cheaty. It really does add a layer of strategy and what resources you can now obtain/farm. Do know that the nether and end are also limted to the same size. Allowing for the end/nether to be accesible you'd have to do a lot of research before hand as you don't only want the overworld to have the resources and biomes you want, but the same goes for the nether (e.g. blaze spawner, nether fortress, nether wart, biomes etc.). The end can also be cut in half if you're unlucky, which leaves you unable to fight the enderdragon. Biggest let down is not being able to get an elytra. I guess an upgraded trader for the old world type would fix all of this. Just have rotational unobtainable items and the problem is solved, somewhat.
> I guess an upgraded trader for the old world type would fix all of this. Just have rotational unobtainable items and the problem is solved, somewhat.
I would recommend suggesting this in the Minecraft bedrock forum section.
> I guess an upgraded trader for the old world type would fix all of this. Just have rotational unobtainable items and the problem is solved, somewhat.
I would recommend suggesting this in the Minecraft bedrock forum section.
Good idea, I'll have to do that! Don't feel like they'd even consider it, but i can always try.
The Ultimate Less Is More Survival Challenge
You, yes you! I challenge you to survive 365 days (Game days, but if you really wanted you could always do real days) in an Old World type survival world.
If you don't know what the old world type is, it's probably because you are a java player or didn't play bedrock before it was cool B). Read this wonderful post on the wiki to get a basic understanding of what an old world is https://minecraft.fandom.com/wiki/Old.
The old worlds are basically worlds, with limited resources and space. The area of the world is 256x256 with a maximum height of 128, which means very limited space. To some this might seem claustrophobic and stressful, to others it may seem.. peaceful? Over the last year i've actually did this challenge myself and found it very satisfying to be able to finally fill out a world and not have infinite space to build. Plus, besides the limited space this world type comes with some very unique and one of its kind challenges!
Challenges of an Old World
- How do you deal with the limited space? (Builds, farms etc.)
- Resources (Which are truly limited, which can be farmed, if you think you know, keep thinking, there are a lot of creative ways. Think villagers, wandering trader etc.)
- What seed that do you pick? This is your most important decision as this will impact what resources and mobs you have access to. Think long and hard about this one as some items and resources can be obtained through other ways, but not all. Biome generation also works differently in old worlds. Read the wiki for more info: https://minecraft.fandom.com/wiki/Old
The Less Is More Survival Challenge
- Survive 365 days in an Old World type generated world
Side challenges
- Collect a stack of raw ore for each material
- Collect a skeleton, creeper and zombie mob head
Optional additions
You might be thinking, what about the nether and end? These are typically not accesible in an Old World, however there is a way around it with command blocks. Both the end and nether are limited and the same size as the overworld. I will make a video on how to gain access to both the nether/end without it blocking achievements etc. This does allow for more space and more resources, however some may feel like it makes it less "vanilla". From my personal experience I can say it definitely adds a new layer of fun to the game, as it opens many doors to farms and resources. However you have to make that decision for yourself. You can always allow a new dimension every ... days.
Tips
I wont leave you too many, because the best part is figuring out what all is possible in a world/biome and what isn't. I can't stress enough how important it is to go through the seed before deciding to play on it. The world might not have sugar cane.. Or villagers... (trust me you'll want villagers, thank me later). Lastly, don't forget to allow for a starting chest, these will have items (certain seeds/crops/sapplings that may otherwise be hard or impossible to get.
Final
If you do take on this challenge let me know by replying and keep posting updates! I'll also work on a discord group where everyone can share their progress, or perhaps find a partner to try this challenge with. If you end up recording this challenge for youtube or twitch, please refer to this thread!
If you have any questions or need any more tips let me know! I played in an old world for a year and overcame a lot of the challenges. Best of luck to you all!
Okay so how would you create such a world in 1.17, for example?
Edit: NVM it's bedrock only ,ok
I'll try it later
I'm sure there is a way to do it with world borders in Java and if you're really interested I can look into it.
I've been playing on bedrock and so far it's been fun.
Here is what I've deduced:
-no nether = no potions = no curing zombie villagers = no trading. So coal is no longer valuable to me intrinsically.
No lava = no obsidian = no cobble farm/enchanting. Also, no oceans in my case.
1+2 = no enchanted gear is possible to obtain (except without heavy heavy terraforming and even then)
so I can mine ores without fortune and not worry about it, and also diamond loses any special value other than speed.
-Iron remains renewable by zombies, but there is no easy way to amass them unless you go on hard difficulty.
-Gold and copper are renewable by drowneds.
-Charcoal suitably replaces coal. Dried kelp can be obtained from wandering traders, so dried kelp blocks can substitute for coal blocks.
-Witches can provide glowstone and redstone.
-Lapis is not renewable but has no intrinsic use now other than as a dye
-Diamond's only special use is for jukeboxes, and there are no dungeons and little space to kill creepers via skeletons.
-No way to get quartz. Goodbye daylight sensor, redstone comparator...
-You can't get all achievements. You can't even get certain animals such as stray cats or pufferfish to spawn (unless you had village or ocean).
On the other hand, illager patrols and wandering traders are infinitely more useful now. Patrols serve as a source of emeralds, and traders a way to obtain saplings and goods not available otherwise.
My bonus chest spawned with a jungle log which will save me the time needed to buy a sapling for growing cocoa beans.
Now I understand why these groups are important in the game...and also why traders have such cheap trades.
Update.
Bedrock 1.17 is now live.
If dripstone points spawn naturally in this version, then lava is renewable if it exists.
love that you're giving this challenge a shot and are enjoying it so far! It comes with so many interesting challenges that makes you look at the game in a totally different way. The biggest thing for me was the wandering trader. In both Java and bedrock I would almost insta kill it without looking t the trades. Know i'm some happy to see his face as I know he comes with items that can not otherwise be obtained. You'll also be happy to know that the wandering trader can now also supply you with dripstone (and possibly other 1.17 resources).
It sounds like you're already pretty far in at this point, so restarting is probably not an option, but I do believe you will miss out a lot with not having a village. They can provide you with unlimited access to diamond tools, certain blocks, emeralds, food etc. That being said, it will make it a lot tougher.
Here are some other things I did when choosing a seed
- Make sure to have multiple biomes > access to more tree variants (resources)/mob variants. (Turns out I picked the perfect biome for 1.17 as the goats, axolotls and glowsquid still spawn, yay for me).
- Village (with at least 2 villagers so you can breed, often times the villages are cut in half).
- Make sure there is sugarcane in the world (or have some in the starter chest).
- See if there is a lava pool, blacksmith with lava etc. Lava means obsidian, which means enchanting! (Note that you can still find lava sockets when strip mining, so it is possible to find enough of those to make an enchantment table eventually).
- See if there are pumpkins, together with snow you can make a snow golem and have acces to unlimited snow blocks.
Took me a while to find a seed that had all of it, but definitely worth as you otherwise won't have acces to these items.
Keep it up and keep posting updates, here if you need any tips!:)
You can actually obtain them from the wandering trader!
I will make do with the current seed but it would be a nice idea to restart it for 1.17. I am not as far in as you may think, I only hit redstone levels a day ago.
The biggest thing for me was the wandering trader. In both Java and bedrock I would almost insta kill it without looking t the trades. Know i'm some happy to see his face as I know he comes with items that can not otherwise be obtained. You'll also be happy to know that the wandering trader can now also supply you with dripstone (and possibly other 1.17 resources).
Agree, and good.
Tip
Start fishing, this also allows for some unique items and more importantly, enchanted books! Together with an anvil you can still enchant your gear. Throw mending on those diamond tools/armor and you'll never have to worry about it again
I understood that fishing requires a 8^3 volume around the bobber to obtain treasure items, so I'll need to bucket up a sizeable water pond first.
I would love for Old World to be expanded in utilities, if not i size. Building on this mini-world is fun! But frustrating that so much depends on the seed, and sad when all options have been exhausted.
An idea could be for Mojang to make sure the oldworld seeds create worlds where everything is present. A village, tiny biomes of all types (alternatively ensuring that sugar cane and bamboo can be obtained at the wandering trader). Nether and End access, mini-fortresses, some structures and treasure, a bit more lava (though lava becomes renewable). I like that oldworld is not riddled with caves, but perhaps when the new larger and lush caves arrive, those could be cool too.
Anyway, I like the challenge but is frustrated with the limitations.
For me, the limitations is what makes it fun.
I would love for Old World to be expanded in utilities, if not i size. Building on this mini-world is fun! But frustrating that so much depends on the seed, and sad when all options have been exhausted.
An idea could be for Mojang to make sure the oldworld seeds create worlds where everything is present. A village, tiny biomes of all types (alternatively ensuring that sugar cane and bamboo can be obtained at the wandering trader). Nether and End access, mini-fortresses, some structures and treasure, a bit more lava (though lava becomes renewable). I like that oldworld is not riddled with caves, but perhaps when the new larger and lush caves arrive, those could be cool too.
Anyway, I like the challenge but is frustrated with the limitations.
I can agree with both. I think part of the fun is that you're limited to resources and can't have all biomes/mobs/blocks, however it would be nice for mojang to upgrade the old world type, especially with 1.18 and new cave generation. From testing i've done with 1.17 seeds is that old worlds can generate geodes eventhough the rest of the caves are filled. The one problem i have is the fact that the nether/end aren't typically accesible in the old world types. It is possible to get them loaded in with command blocks, however to some that may feel cheaty. It really does add a layer of strategy and what resources you can now obtain/farm. Do know that the nether and end are also limted to the same size. Allowing for the end/nether to be accesible you'd have to do a lot of research before hand as you don't only want the overworld to have the resources and biomes you want, but the same goes for the nether (e.g. blaze spawner, nether fortress, nether wart, biomes etc.). The end can also be cut in half if you're unlucky, which leaves you unable to fight the enderdragon. Biggest let down is not being able to get an elytra. I guess an upgraded trader for the old world type would fix all of this. Just have rotational unobtainable items and the problem is solved, somewhat.
> I guess an upgraded trader for the old world type would fix all of this. Just have rotational unobtainable items and the problem is solved, somewhat.
I would recommend suggesting this in the Minecraft bedrock forum section.
Good idea, I'll have to do that! Don't feel like they'd even consider it, but i can always try.
Do let us know when you've suggested it, so we can upvote!
I like the idea of the trader, instead of opening up the nether and end. Its very in the "small world" idea.
And here is a near perfect seed for the challenge:
1860573013
Lots of different biomes, savanna, desert, taiga, mountains. Even a small swamp, allowing for slime.
A village, with a cleric (allowing for cleric trades).
Sadly no bamboo.
Took me a lot of tries to find this seed, hope it works for y'all
Gonna try it now, thank you for sharing it!
Also - bamboo can be sold from traders so that's okay.
Do let me know what you think of it
(pssst, wandering traders do not sell bamboo, a lot of other renewables like kelp, cactus, saplings... but no bamboo)
Oop.
And alright!