While it's true that Mojang has made excellent strides to finally make Java and Bedrock versions have parity, those of us on Bedrock are still getting, to put it simply, the same things Java gets but an inferior version for absolutely no reason. I understand when a feature is Java only due to hardware limitations, but a lot of things make no sense to be different.
Examples:
Piglin trades:
Java: Can throw gold ingots to piglins, trade will work after 6 seconds. This means it can be automated with dispensers.
Bedrock: Not only can we not do a trade by throwing the ingot, meaning no automation, piglins will make the trade happen after 8 seconds instead of 6. WHY? How hard is it to make it the same?
Redstone. Enough said.
Hero of the Village:
Java: Prices discounted, villagers celebrate and throw items at the player(s).
Bedrock: Prices discounted, no celebration, no items, and until the last patch, the discount wasn't even as big. Speaking of prices,
Villager trades:
Bedrock, until the last patch, had significantly different villager trades, with less than half the number of any trade available in a cycle before being locked out. Why? Who knows.
Shields:
Java can put banners on their shields, Bedrock cannot. Why? Surely this can't be a technical issue or banners wouldn't exist at all.
The Wither on Bedrock is WAY harder for no apparent reason.
The dragon doesn't spawn a new egg when she dies after being resummoned in Bedrock, making the dragon egg the most rare functionless block in the entire game for absolutely no reason.
These are things I can think of right now, and with a list this small I know it looks whiney, but I know there are other things that are significant that make no sense to be different for each version.
Bedrock is a strange bird. Even when getting updates at the same time there appear to be changes arbitrarily made to be off from Java edition's. Now I don't play it, but to my understanding it's quite different in many smaller ways. I don't understand why these changes are made. Mind you I've been under a rock for the past couple of years so that isn't helping my perception of things.
i also recently posted how to get infinite enchanted books from villagers... so, maybe dont complain about stuff you dont know how to use. people whove gotten fabulous results are just gonna throw a fit... *cough*
that said, there are still some nit picky and frustrating shortcomings in bedrock...
the lack of custom shields is lame
java has a superior method of setting waypoints on maps, i think...
bedrock golems dont show damage by becoming "cracked" and you cant heal them with iron ingots.
and, if i really had to choose, bedrock rocket crossbows are useless where as java rocket crossbows actualy work...
despite all that, if conformity and working rocket crossbows comes at the cost of having to use java broken and hobbled redstone mechanics, then thats a price too high.
i also recently posted how to get infinite enchanted books from villagers... so, maybe dont complain about stuff you dont know how to use. people whove gotten fabulous results are just gonna throw a fit... *cough*
Firstly, redstone experts like mumbo jumbo can't stand the redstone on bedrock because it literally doesn't do what it's supposed to do with any consistency. He even showed it off in a video where he kept pulling a lever and the machine did something different every time, it was literally random.
Secondly, don't talk down your nose at me about villager trades. I've set up megavillages in at least 4 realms with 80+ villagers in them, I know full-well how they work. I'm talking about how they were arbitrarily different from java villagers until the very last patch we got. My point is, why make them different in the first place?
Firstly, redstone experts like mumbo jumbo can't stand the redstone on bedrock because it literally doesn't do what it's supposed to do with any consistency. He even showed it off in a video where he kept pulling a lever and the machine did something different every time, it was literally random.
Secondly, don't talk down your nose at me about villager trades. I've set up megavillages in at least 4 realms with 80+ villagers in them, I know full-well how they work. I'm talking about how they were arbitrarily different from java villagers until the very last patch we got. My point is, why make them different in the first place?
To make it worth buying both games. Money money cash
Sad thing is, if everyone thinks one version or another is better they won't get both.
well then it sounds like mumbo jumbo isnt a redstone expert. at least not on bedrock.
ive gotten massive precision timed clocks and computers to function. if your getting unexpected results from your input, its because you machine dosnt work rofl... if you dont know how to set timing or flip flops, youve no room to suggest anything.
if i watched a guy flip a switch on his broken machine and complain about the "random" output, id laugh so hard id cry.
on villagers, v2's work great. the "holy roller" exploit i posted earlier is hilarious. rofl. my only beef is that they keep disappearing.
edit: here, i added some more pics as a visual tutorial: "how to use a lever in bedrock"
i would say to go to the ps4 version but thats been bedrock'd
at least the ps3 version has all 1.13 features with bedrock features such as armor stand arms but also has java redstone so sorter systems dont make me want to bathe in lemon oil after cutting my skin with razors
While it's true that Mojang has made excellent strides to finally make Java and Bedrock versions have parity, those of us on Bedrock are still getting, to put it simply, the same things Java gets but an inferior version for absolutely no reason. I understand when a feature is Java only due to hardware limitations, but a lot of things make no sense to be different.
Examples:
Piglin trades:
Java: Can throw gold ingots to piglins, trade will work after 6 seconds. This means it can be automated with dispensers.
Bedrock: Not only can we not do a trade by throwing the ingot, meaning no automation, piglins will make the trade happen after 8 seconds instead of 6. WHY? How hard is it to make it the same?
Redstone. Enough said.
Hero of the Village:
Java: Prices discounted, villagers celebrate and throw items at the player(s).
Bedrock: Prices discounted, no celebration, no items, and until the last patch, the discount wasn't even as big. Speaking of prices,
Villager trades:
Bedrock, until the last patch, had significantly different villager trades, with less than half the number of any trade available in a cycle before being locked out. Why? Who knows.
Shields:
Java can put banners on their shields, Bedrock cannot. Why? Surely this can't be a technical issue or banners wouldn't exist at all.
The Wither on Bedrock is WAY harder for no apparent reason.
The dragon doesn't spawn a new egg when she dies after being resummoned in Bedrock, making the dragon egg the most rare functionless block in the entire game for absolutely no reason.
These are things I can think of right now, and with a list this small I know it looks whiney, but I know there are other things that are significant that make no sense to be different for each version.
No, I agree with you, no whininess here.
Bedrock is marketed as a more lively feeling version of the game but it is in practice much less efficient and more of a challenge in exchange.
I didn't even know dragon eggs can be respawned in Java though.
Bedrock is a strange bird. Even when getting updates at the same time there appear to be changes arbitrarily made to be off from Java edition's. Now I don't play it, but to my understanding it's quite different in many smaller ways. I don't understand why these changes are made. Mind you I've been under a rock for the past couple of years so that isn't helping my perception of things.
Figured it was time for a change.
We should be able to add markers to maps in Bedrock, like can be done in Java MC.
whoa... now, bedrock is superior to java in a number of ways.
redstone mechanisms in particular are better on bedrock. feel free to checkout some of tje wild machines ive posted recently.
https://www.minecraftforum.net/forums/minecraft/redstone-commands-and-mechanisms
i also recently posted how to get infinite enchanted books from villagers... so, maybe dont complain about stuff you dont know how to use. people whove gotten fabulous results are just gonna throw a fit... *cough*
that said, there are still some nit picky and frustrating shortcomings in bedrock...
the lack of custom shields is lame
java has a superior method of setting waypoints on maps, i think...
bedrock golems dont show damage by becoming "cracked" and you cant heal them with iron ingots.
and, if i really had to choose, bedrock rocket crossbows are useless where as java rocket crossbows actualy work...
despite all that, if conformity and working rocket crossbows comes at the cost of having to use java broken and hobbled redstone mechanics, then thats a price too high.
Firstly, redstone experts like mumbo jumbo can't stand the redstone on bedrock because it literally doesn't do what it's supposed to do with any consistency. He even showed it off in a video where he kept pulling a lever and the machine did something different every time, it was literally random.
Secondly, don't talk down your nose at me about villager trades. I've set up megavillages in at least 4 realms with 80+ villagers in them, I know full-well how they work. I'm talking about how they were arbitrarily different from java villagers until the very last patch we got. My point is, why make them different in the first place?
To make it worth buying both games. Money money cash
Sad thing is, if everyone thinks one version or another is better they won't get both.
well then it sounds like mumbo jumbo isnt a redstone expert. at least not on bedrock.
ive gotten massive precision timed clocks and computers to function. if your getting unexpected results from your input, its because you machine dosnt work rofl... if you dont know how to set timing or flip flops, youve no room to suggest anything.
if i watched a guy flip a switch on his broken machine and complain about the "random" output, id laugh so hard id cry.
on villagers, v2's work great. the "holy roller" exploit i posted earlier is hilarious. rofl. my only beef is that they keep disappearing.
edit: here, i added some more pics as a visual tutorial: "how to use a lever in bedrock"
i would say to go to the ps4 version but thats been bedrock'd
at least the ps3 version has all 1.13 features with bedrock features such as armor stand arms but also has java redstone so sorter systems dont make me want to bathe in lemon oil after cutting my skin with razors