What are your methods for getting the most XP? How efficient is it? I do not have any XP farms. I made one LONG ago but it yielded so little. (The huge block in the sky with water channels that drop mobs in the center)
What I like to do is use a silk touch pickaxe in the Nether to gather stacks of unbroken Quartz blocks. When my levels are low, I stack them in the overworld and use a fortune III pickaxe. Gives me massive amounts of quartz and I level up a handful of levels.
I just acquired a fishing rod that NEVER breaks! Luck of the Sea III, Lure III, Unbreaking III, Mending I. This is my favorite method because not only do I level up relatively quickly, I also end up getting Mending books or tools along with other valuable items.
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See my Minecraft world (100% Survival), Dirty Baker City here:
I've used water-drop XP farms in Console Edition, but in my current world I use villager trades. I have a fairly decent automatic carrot & pumpkin farm going so if I need XP I'll just go trade for a bunch of gems (and get XP), then use those gems to buy Potions O'Enchanting from the cleric (more XP). I'm always holding a Mending tool when I do this so I can repair it at the same time.
Villager trading is maybe the best with minimal effort... there is a good enderman farm out there, but it takes a while to setup. If you find a couple of spawner cages close together, it could produce decent xp, to kill faster though some splash potions would speed things up.
Villager trading with farmers is more difficult to setup than other traditional grinders, but it's surely worth it. You end up with excess emeralds that you can use to trade for some other useful things from villagers (glowstone, bookshelves, enchanted books, CAKE!)
Hmm, probably fishing for me too. Plus you get lots of enchanted books and mend your mending equipment while doing it. Also like to relax by a lake after a hard night's mining
Hmm, probably fishing for me too. Plus you get lots of enchanted books and mend your mending equipment while doing it. Also like to relax by a lake after a hard night's mining
Something about fishing that is so relaxing. I just built this pier recently so I could enjoy it even more. I'm terraforming this area with coral since none of the aquatic update stuff is anywhere close to my base.
I totally forgot about villager trading for XP and those bottles of XP potions! I actually have a town with about 10 cured villagers just sitting there grunting.
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See my Minecraft world (100% Survival), Dirty Baker City here:
One way that I put in a YouTube video is the furnace cap glitch! Basically you put let’s say a stack of iron ore and smelt it and once it has been fully smelted you have a ton least 1 iron ingot in your inventory, and when you try to put the stack of smelted iron onto the 1 iron ingot the smelted iron rejects the 1 iron and goes back into the smelted slot of the furnace. However it still gives you do and as such in my video it only took me 4 minutes of back and forth tapping to get to level 30 from 0 XP
Most farms will not produce XP like the java farms. Reason for this is bedrock doesn't have sweeping edge. It does not have an attack which hurts multiple mobs at the same time.
That being said, I haven't tested this yet, but checkout hermitcraft season 6 and then the gold farm. This might just also work in Bedrock, and it'll give you levels like crazy. Not sure though if bedrock has the same logic that where if you aggro a mob, you'll get the XP if it dies, even if it doesn't die by your hands.
XP farms based on spawners are pretty useless. Sure they work and sure you'll get XP, but it'll take massive amounts of times, as you can only kill a single mob at a time. Same goes for guardian farms; you'll only kill a single guardian.
That 'enderman farm'; same story. At first you'll get lots of enderman, but once you have killed them, re-spawns are marginal. It would take ages to get serious levels from it.
Trading with villagers does give good xp, and it might be that a kelp farm combined with a kelp smelter might be nice. I don't know if the furnaces in Bedrock also store XP as they do on Java. If they do, that would be the single best form of XP farm.
Oh, and AFK fishing does NOT work on the current bedrock version.
Thank you for the input. I will check out this gold farm. I have yet to try using kelp in the furnace. Most of the aquatic update stuff is so far away from me!
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See my Minecraft world (100% Survival), Dirty Baker City here:
The gold farm won't work the same in bedrock because the game spawning mechanics and density caps. I think up to 14 or so mobs can be spawned at once within a 4 chunk radius of each other. If you have any spawnable spaces other than your farm within a 4 chunk radius of the other edge of the farm, you'll have mobs spawning there, and eventually end up with a gold farm that doesn't spawn anything. Also, the aggressive range of the zombie pigmen is a lot lower in bedrock.
It's possible to get a gold farm going in better together that's effecient, but it would require a lot more work.
On a side note, that poor man's endermen farm is great for pearls, but not for xp, as you have to do all the hits on them to kill them, and they are spread out all around you.
Gruva made a good endermen farm that puts them all in 1 location and produces a crap load of endermen, which you could kill off with splash potions to farm xp super fast... But also then you gotta make the potions.
Imlpulsesv has a good farm using a spawner where he has dogs setup to kill the mobs, so it's a fully AFK xp farm, if that works in better together (assuming dogs will attack) this would be the best xp farm as you could AFK it overnight and come back to over 100 levels.
Gruva's Enderman farm is likely never going to be beat for an xp mob grinder in bedrock edition unless they drastically change the base spawning mechanics.
Here it is:
It will produce about 30 - 40 enderman every minute at a constant pace and won't stop until it caps out at 199 (the endermite counts as the final 1 mob to bring it to 200).
It works because it's actually built with bedrock spawning mechanics in mind and it eliminates all other variables. Namely, it takes into account hostile mob density checks to produce a full 200 mob count. Normally you'd expect 16 in other farms (8 surface, 8 cave spawns). It's also built in the void, so there are no hidden areas for mobs to spawn or get stuck in. There's only one possible mob can spawn in the end (enderman) and that's what this farm is for.
It's also pretty damn cheap and easy and fast to build. The only main resource you need is magma blocks which takes no time at all to harvest from the nether. You need like 2 double chests worth or something like that but magma cubes are likely the second most common resource in the nether after netherack so it's no big deal.
But Frank you could make an xp machine if you wanted to I think is the idea. Build a kelp farm capable of keeping 30 furnaces running, in an area where you regularly are working. Anytime you need some quick levels flip a switch to lock the hopper, and get your levels out of a few of the furnaces. It's low maintenance other that smelting up some new kelp blocks to keep it going. You could even set them for a desired amount of xp or levels and put an indicator light on it for when it's ready.
Ok well I can end this discussion. Furnaces do not store XP in better together. Tried it with some furnaces I've had running kelp for like 3 or 4 days straight, and I only got xp for the 1 kelp I removed.
Is there a good pigmen farm design on bedrock? I know the good ones on n.a. a build above the nether (which we can't do) and with the mob density cap, in the nether wouldn't you have to find a way to make a 4 chunk radius around, under, and above the farm unspawnable? Seems to me that would be a huge, almost impossible project.
What are your methods for getting the most XP? How efficient is it? I do not have any XP farms. I made one LONG ago but it yielded so little. (The huge block in the sky with water channels that drop mobs in the center)
What I like to do is use a silk touch pickaxe in the Nether to gather stacks of unbroken Quartz blocks. When my levels are low, I stack them in the overworld and use a fortune III pickaxe. Gives me massive amounts of quartz and I level up a handful of levels.
I just acquired a fishing rod that NEVER breaks! Luck of the Sea III, Lure III, Unbreaking III, Mending I. This is my favorite method because not only do I level up relatively quickly, I also end up getting Mending books or tools along with other valuable items.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
I've used water-drop XP farms in Console Edition, but in my current world I use villager trades. I have a fairly decent automatic carrot & pumpkin farm going so if I need XP I'll just go trade for a bunch of gems (and get XP), then use those gems to buy Potions O'Enchanting from the cleric (more XP). I'm always holding a Mending tool when I do this so I can repair it at the same time.
Villager trading is maybe the best with minimal effort... there is a good enderman farm out there, but it takes a while to setup. If you find a couple of spawner cages close together, it could produce decent xp, to kill faster though some splash potions would speed things up.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Villager trading with farmers is more difficult to setup than other traditional grinders, but it's surely worth it. You end up with excess emeralds that you can use to trade for some other useful things from villagers (glowstone, bookshelves, enchanted books, CAKE!)
Hmm, probably fishing for me too. Plus you get lots of enchanted books and mend your mending equipment while doing it. Also like to relax by a lake after a hard night's mining
Something about fishing that is so relaxing. I just built this pier recently so I could enjoy it even more. I'm terraforming this area with coral since none of the aquatic update stuff is anywhere close to my base.
I totally forgot about villager trading for XP and those bottles of XP potions! I actually have a town with about 10 cured villagers just sitting there grunting.
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
If you value your sanity while dealing with Villagers, do not get the PureBD Craft texture pack.
Lol, yeah, I always build a little jetty to fish from. With a gate onto it so creepers don't spoil my R&R!
Love the raised railway/walkway.
One way that I put in a YouTube video is the furnace cap glitch! Basically you put let’s say a stack of iron ore and smelt it and once it has been fully smelted you have a ton least 1 iron ingot in your inventory, and when you try to put the stack of smelted iron onto the 1 iron ingot the smelted iron rejects the 1 iron and goes back into the smelted slot of the furnace. However it still gives you do and as such in my video it only took me 4 minutes of back and forth tapping to get to level 30 from 0 XP
Thanks for the tips. Something i dont know
The cosplay world: https://topcosplayers.com
WikiHow - Super-Easy Enderman Farm!
STEP 1 - Kill the Ender Dragon
Thank you for the input. I will check out this gold farm. I have yet to try using kelp in the furnace. Most of the aquatic update stuff is so far away from me!
See my Minecraft world (100% Survival), Dirty Baker City here:
https://www.minecraftforum.net/forums/minecraft/show-your-creation/2915825-dirty-baker-city
The gold farm won't work the same in bedrock because the game spawning mechanics and density caps. I think up to 14 or so mobs can be spawned at once within a 4 chunk radius of each other. If you have any spawnable spaces other than your farm within a 4 chunk radius of the other edge of the farm, you'll have mobs spawning there, and eventually end up with a gold farm that doesn't spawn anything. Also, the aggressive range of the zombie pigmen is a lot lower in bedrock.
It's possible to get a gold farm going in better together that's effecient, but it would require a lot more work.
On a side note, that poor man's endermen farm is great for pearls, but not for xp, as you have to do all the hits on them to kill them, and they are spread out all around you.
Gruva made a good endermen farm that puts them all in 1 location and produces a crap load of endermen, which you could kill off with splash potions to farm xp super fast... But also then you gotta make the potions.
Imlpulsesv has a good farm using a spawner where he has dogs setup to kill the mobs, so it's a fully AFK xp farm, if that works in better together (assuming dogs will attack) this would be the best xp farm as you could AFK it overnight and come back to over 100 levels.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Gruva's Enderman farm is likely never going to be beat for an xp mob grinder in bedrock edition unless they drastically change the base spawning mechanics.
Here it is:
It will produce about 30 - 40 enderman every minute at a constant pace and won't stop until it caps out at 199 (the endermite counts as the final 1 mob to bring it to 200).
It works because it's actually built with bedrock spawning mechanics in mind and it eliminates all other variables. Namely, it takes into account hostile mob density checks to produce a full 200 mob count. Normally you'd expect 16 in other farms (8 surface, 8 cave spawns). It's also built in the void, so there are no hidden areas for mobs to spawn or get stuck in. There's only one possible mob can spawn in the end (enderman) and that's what this farm is for.
It's also pretty damn cheap and easy and fast to build. The only main resource you need is magma blocks which takes no time at all to harvest from the nether. You need like 2 double chests worth or something like that but magma cubes are likely the second most common resource in the nether after netherack so it's no big deal.
But Frank you could make an xp machine if you wanted to I think is the idea. Build a kelp farm capable of keeping 30 furnaces running, in an area where you regularly are working. Anytime you need some quick levels flip a switch to lock the hopper, and get your levels out of a few of the furnaces. It's low maintenance other that smelting up some new kelp blocks to keep it going. You could even set them for a desired amount of xp or levels and put an indicator light on it for when it's ready.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Ok well I can end this discussion. Furnaces do not store XP in better together. Tried it with some furnaces I've had running kelp for like 3 or 4 days straight, and I only got xp for the 1 kelp I removed.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413
Yes, thankfully it does. You can slap a mob then crush it and get the XP from it.
I'm not sure about the Pigmen, that's an interesting one.
Is there a good pigmen farm design on bedrock? I know the good ones on n.a. a build above the nether (which we can't do) and with the mob density cap, in the nether wouldn't you have to find a way to make a 4 chunk radius around, under, and above the farm unspawnable? Seems to me that would be a huge, almost impossible project.
Find me on YouTube Prowl8413
Find me on Twitter @Prowl8413